View Full Version : True meanings of Skills of Xen
Lost_Sage
08-14-2008, 08:19 AM
Some skills in-game are confusing to ppl and some ppl say that some skills by the name doesn't even make sense. So here, i'll try to post a list of skills and presume them to be what they are like in game.
This is done by pure boredom, don't blame me if it stinks. (x.x)
Squires:
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-Slash
A basic slashing attack squires use to amplify their orginal attack.
-Shield Crash
With their high amount of strength, squires bring their shields down on their foes at great speed, sending their helpless targets senseless.
-Sharp Weapon
In the heat of battle, a squire can sharpen their broadswords in the battlefield, giving them a slight boost of attack power.
-Blazing
With the presense of a squire's great strength and with the help of a tonic, allies will gain a boost of extra HP with heighten determination.
-Broken Sword
With the fury of the squire, he/she breaks their sword in half and thrusts the broken end at the foe. The results are brutal damage and with the splintering steel at the end of the sword will always end up opening a lethal wound on the enemy.
-Attraction
Summoning potential energy from oneself, the squire charges the energy on his/her sword and unleashes it on a nearby foe, challenging the foe to battle the squire.
Lost_Sage
08-14-2008, 08:31 AM
Neophytes:
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-Threaten
Posing with a deadly stance to unleash a strong attack and possibly scare the enemy.
-Blindsight
Coating one's dagger with a paralyzing poison, the neophyte strikes at the enemy, damaging them and the poison knocks them senseless for a few seconds.
-Accuracy
With a Neophyte's presence, a pressure will allow allies to attack with more chance of landing critical and fatal blows to opponents.
-Rapid Step
A Neophyte's greatest assist is speed. This ability allows them to concentrate energy to their feet, giving them a long-term boost of running speed.
-Invisible
Neophytes' second greatest assist is the ability to hide itself from the enemy, giving them a chance to sneak away or set up an ambush to unsuspecting enemies. With the help of a transparent plant, he/she can blend in with the surroundings, making them impervious to the naked eye. However, a carefully placed parasite can reveal these stealthed fighters.
-Poison Blow
Using another type of poison, the neophytes strike the opponent with a gruel some force and injects the poison into their veins, which in turn slowly consumes it's victim's HP.
-Sandstorm
When it comes for a neophytes to escape, they sweep their legs on the dusty ground, creating a large cloud of sand near the neophyte. Targets will be confused and has a chance of being blinded for serval seconds.
Lost_Sage
08-14-2008, 08:42 AM
Apprentice:
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-Mindbuster
A basic skill of apprentices, they concentrate their magic power on a small orb, which is then launched at the enemy's mind, destroying them from within.
-Magic Ice
Concentrating their power on their opponent, they draw moisture in the surronding area to the target, and suddnely drop the temperature of the moisture to freeze the oppenent in place. The resulting damage isn't high, as the attack is only to immoblize the enemy.
-Magic Thunder
Concentrating magic power to invoke a thunder strike, apprentices control this attack and stikes the enemy with a million volts of power.
-Magic Clear
Well on their way to learn how to control magic, apprentices can dispell curses from allies, curing them of the enemy's wretched spell.
-Magic Shield
As they progress further to controlling magic to a greater degree, apprentices can summon a shield composed of his/her MP points to take the damage where the physical body will normally have to take.
Lost_Sage
08-14-2008, 08:59 AM
Acolytes:
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-Illusion Quake
Invoke a illusional large falling rock on the enemy, hurting them mentally as a result. The enemy, shaken by the attack, will reduce it's walking speed in fear if another incoming attack. This attack might scare the enemy senseless for a few seconds by chance.
-Minor Heal
The main skill of acolytes, with Jureah's power, convert their MP points to a friendly target's HP points.
-Spirit
When threatened, acolytes can summon a spirit to distract the attacker, causing them to lose concentration for a brief moment. If attacked, the attacker will snap back to reality and return the favor.
-Bless
With Jureah's blessing, acolytes can bless a friendly target and will be granted a small amount of defense over a certain period of time.
-Fist Up
Wtih Jureah's grace, acolytes can bless a friendly target, granting them a small increase of attack power over a period of time.
-Poison clear
Learning how to uncast most harmful spells from allies, acolytes can gather poison from the target's surroundings, and reverse the poison's effects by killing it with nature's poison, curing the target.
-Antibuff
Acolytes can aid their allies by removing buffs casted by a opponent's casters on their own allies, reverting them to their normal, weaker state.
-Holy Cure
With the holy light of Jureah, acolytes can cure open wounds of allies, closing them and reverting them to a fighting state.
-Revival
One of acolytes' greatest skill of all time, revival can bring back a fallen ally from their grave. Executed by Jureah's love and the insignia of life, this is one of the most, if not best, skill to be amazed at.
I'll add more as i countinue to learn more skills and how they look like.
Lost_Sage
08-14-2008, 02:30 PM
-reserve for scouts-
Lost_Sage
08-14-2008, 02:30 PM
-reserved for Disciples-
lorddraco101
08-14-2008, 03:08 PM
hello can someone plz tell me when i can change my class?
Muchiko
08-14-2008, 03:12 PM
Be lvl 16 and talk to Reinmoth to change your class.
Goodluck with your topic Lost_Sage <.< >.>;;
bobalitos
08-14-2008, 04:35 PM
erm its blindslide !!!