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jrd15
09-04-2007, 04:02 PM
Hi, I know this has been brought up in other posts.
but i want to add my 2 cents.
it,s really irataitng when you are trying to kill a creature, and other players attack it.
i would highly reccomend you in put into the game system, that the first person to attack a creature locks in that player so others cant attack it !!!
i almost quit the game when i first started, cause ton,s of pepole were rudely stealing my kill.....
i just hope their is a change in this situation!... TX.....

galihad64
09-04-2007, 06:03 PM
Suck it up, there are plenty of mobs for everyone.

Felter
09-04-2007, 06:27 PM
Suck it up, there are plenty of mobs for everyone.

The probelm is not with the normal mobs, it's the it's the boss mobs. It's no good sucking it up when someone keeps stealing that boss from you, especialy when you have just waited 5 mins for it to spawn.

jrd15
09-04-2007, 06:40 PM
suck it up??? i suppose you are one of the players who kill steals...................... kinda rude. i might say.

Ian
09-04-2007, 06:46 PM
I dislike it when people do it just so you get less exp. If they come up after you're almost done, that's lame. Otherwise, it doesn't really matter- you still get the kill counted.

marasgal
09-04-2007, 07:21 PM
i agree and I also disagree.

Well I agree because Yea it sucks when someone takes your kill, especially if its a tough one and you did most the work, then someone jumps it when its almost dead.

but at the same time, I disagree, because there have been a couple of times, if it wasnt for another player helping me out, I would have died and lost some experience.

This is a tough one. I guess right now I dont mind the Kill stealing to much, at least I am still getting the Mob count and part of the experience. Something is better then nothing.

I think when more servers open up, and there isnt quite so many people on the server, this might lighten up a little bit.

Felter
09-04-2007, 09:02 PM
:confused:
This is a tough one. I guess right now I dont mind the Kill stealing to much, at least I am still getting the Mob count and part of the experience. Something is better then nothing.

you are not talking about kill stealing here, when someone kill steals you may get some experience but you don't get the Mob kill count they do that's why it's called kill stealing and when it is something like the ratman fighter or boogy knight you want that Mob kill count.

marasgal
09-04-2007, 10:35 PM
you are right, but I guess so far I have been lucky that I have only lost the mob count only a couple of times. Thats not saying its not just as bad, just saying I have only been lucky so far.

Still though, when you get up to around lvl 20+ you see less kill stealing. So dont give up yet, you will see things get better at the higher lvls. I imagine up around lvl 40 there probably isnt any kill stealing, but of course from what I have heard and read, that most people create parties because the mobs are so tuff. I cant wait til I get there to check it out.

I honestly hope things get better for anyone who is stuggling against KSing.

Son_of_liberty
09-05-2007, 02:33 AM
Well marasgal a /help system could fix that up. Attack a mob and it becomes locked(claimed) to you, type /help and the mob becomes fairgame for anyone on the area.

Deedolith
09-05-2007, 02:39 AM
Well marasgal a /help system could fix that up. Attack a mob and it becomes locked(claimed) to you, type /help and the mob becomes fairgame for anyone on the area.
By the time you type /help, you'll be dead my friend.

ASCIIrider
09-05-2007, 05:01 AM
I dislike it when people do it just so you get less exp. If they come up after you're almost done, that's lame. Otherwise, it doesn't really matter- you still get the kill counted.

Actually you don't, the last his is what gets credit for it if it's for a quest. It took a party I was helping 6 times to get credit for Mara, when I was the one who attacked her first. Other partys would come up after she was close to dead and get the last hit, and the credit.

Son_of_liberty
09-05-2007, 05:11 AM
By the time you type /help, you'll be dead my friend.

You shouldn't be fighting something so far stronger than you then?

Munchy
09-05-2007, 06:01 AM
Another way around it would be to have an option to select either solo/free for all mode.

If you put yourself in solo mode then once you attack a mob it is not fightable by anyone else and therefore it's up to you to kill it or die. But if you are in free for all mode then others could join in and help you.

The other way around it of course is to get together in a party so all get the kill no matter who makes the fatal blow, that's the only way I could complete the Jewel Grave Robbers quest.

wolfhart
09-05-2007, 07:58 AM
ya kill stealing is bad. but till fieast dose something about it we got to deal with it.
took me a hour to get the boogy knight quest done. if you ant strong enof to kill something on your own then you shouldnt be there. i went to kill boogys for a quest
i was invited to party i refused it said i was just here for a quest wount be here long
so the party there followed me around and ks everything i tried to fight. so yes i agree
there needs to be something done about it. 90% of the time when i get ks. its some one that has closed beta testing by there name. i exspect it from new players but not you guys
i know most most of you are cool and dont ks but the ones that do make you all look bad.
so when you guys do something and the new players see it they do it to.
you guys that have the power to make a difference. its up to you to make this a good fun game or a bad game.

angelswings
09-05-2007, 08:35 AM
KSing does suck... I agree but what exactly is outspark supposed to do? I mean reasonably... There is no way to stop it. If they "lock" the target to you then others aren't able to help you when you get mobbed or need help. How would it work in parties? Does locking it mean your own party can't hit it? and Kingdom quests... Does that mean the tank has to go it alone cause noone else is able to hit the king? I hate KSers too but I just can't think of a feasible way to stop it without it messing something up... Usually if someone KSes me once or twice and its OBVIOUSLY ON ACCIDENT then no big deal... there are a lot of people around. Its sometimes hard not to KS... but if someone does it on purpose and its obvious, I will follow them around and KS them... usually they stop after a time or two. It may not be the right thing to do but usually it works.

Damage
09-05-2007, 08:42 AM
Hmm
What about if you get the mobs hp down by 1/2 you get all the exp items ect and the kser gets nothing??

Tamlinari
09-05-2007, 09:05 AM
I have a better idea, make it so that you can shoot at the other person who has stolen your mob for 20 seconds after the steal.
So many times I wished I could do that. lol.

Jenli - hawk archer.
Tamlinari - cleric.

Felter
09-05-2007, 09:20 AM
KSing does suck... I agree but what exactly is outspark supposed to do? I mean reasonably... There is no way to stop it. If they "lock" the target to you then others aren't able to help you when you get mobbed or need help. How would it work in parties? Does locking it mean your own party can't hit it? and Kingdom quests... Does that mean the tank has to go it alone cause noone else is able to hit the king? I hate KSers too but I just can't think of a feasible way to stop it without it messing something up... Usually if someone KSes me once or twice and its OBVIOUSLY ON ACCIDENT then no big deal... there are a lot of people around. Its sometimes hard not to KS... but if someone does it on purpose and its obvious, I will follow them around and KS them... usually they stop after a time or two. It may not be the right thing to do but usually it works.

locking it does not mean that others can't attack and help you out, it means that the mob kill is yours or your teams not the person or team who gets the final blow. Other games have this feature and it works, also normally what happens when you attack and run away, after a certain amount of time you lose your lock/ownership of the mob, in this game the mob normally chases you for so long then heads back or attacks someone else, this could be the cut off time, this stops people from doing it the other way around of hitting and letting the next poor player to come along and fight it getting them the kill count and not new player who kills it getting the kill count.

Tamlinari
09-05-2007, 09:24 AM
locking it does not mean that others can't attack and help you out, it means that the mob kill is yours or your teams not the person or team who gets the final blow. Other games have this feature and it works, also normally what happens when you attack and run away, after a certain amount of time you lose your lock/ownership of the mob, in this game the mob normally chases you for so long then heads back or attacks someone else, this could be the cut off time, this stops people from doing it the other way around of hitting and letting the next poor player to come along and fight it getting them the kill count and not new player who kills it getting the kill count.

I really like this idea Felter!
Make it happen, Ok?
^^

marasgal
09-05-2007, 10:01 AM
something I was wondering about. The Character Hide Mode (Shift + z) can you fight in that mode? if so that could also be a part of the problem. If you can, then that needs to be stopped. That might account for some of the KSing. If they cant see you, then how do they know they are KSing you.

ASCIIrider
09-05-2007, 11:09 AM
Technically you CAN fight in hide players mode, but try it outside roumen and target a slime, thye don't disappear, and look normal when ded, you'll target and see an empty HP bar. Even if it did work, on a boss, you see it with half HP, and dropping, you can tell someone's attacking it.

Son_of_liberty
09-05-2007, 03:09 PM
KSing does suck... I agree but what exactly is outspark supposed to do? I mean reasonably... There is no way to stop it. If they "lock" the target to you then others aren't able to help you when you get mobbed or need help. How would it work in parties? Does locking it mean your own party can't hit it? and Kingdom quests... Does that mean the tank has to go it alone cause noone else is able to hit the king? I hate KSers too but I just can't think of a feasible way to stop it without it messing something up... Usually if someone KSes me once or twice and its OBVIOUSLY ON ACCIDENT then no big deal... there are a lot of people around. Its sometimes hard not to KS... but if someone does it on purpose and its obvious, I will follow them around and KS them... usually they stop after a time or two. It may not be the right thing to do but usually it works.

Man I play other MMORPG with said system and it works perfect(I don't know if im allowed to say the name of the game). The monster only becomes claimed when you attack it so if you say you are fighting 1 monster and another one decides to joing in and gang **** you the second monster, the one you're not attacking, is fair game for anyone around. In parties if one person of the party attacks a monster then the monster becomes claimed for the whole party.

Also you can only have 1 monster claimed at a time, so no need to worry about jackasses running around and smacking every monster on the area to have all of them claimed so nobody can exp. As soon as he lands a blow to monster B he loses claim of monster A(but monster A will still have hate to the player so he can still get killed).

Say you're fighting a bit too strong for you then a simple /help command and the monster becomes available for everyone on the area and sends a message to a certain distance like "son_of_liberty calls for help" so people do know i called for help. When the monster yo ucalled for help dies, nobody gets xp or drops from it.