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View Full Version : selling pet? ok... what?! for how much?!


lurenja
08-18-2008, 04:13 AM
this is something i found really funny

(and it's not hard at all to make that much money :D)

Mikitan
08-18-2008, 04:21 AM
Lol. You realize those are Xenepic Online prices right? Where kron and supplies is even harder to make and find >_____>?

Euphie
08-18-2008, 04:23 AM
There are far way more players in xenepic then there are here. That means there are far way more pets quested for over there then here.
Which explains why they're 'cheaper'.

._.

And we're both using two different measurement systems. Xenepic and SoS is built on/with/sdofhjfh different numbers.

lurenja
08-18-2008, 04:28 AM
Lol. You realize those are Xenepic Online prices right? Where kron and supplies is even harder to make and find >_____>?

I just took these screen shot 5min ago, when I started playing it; and got several hundred krons now.
I answered your argument on page 2 in detail :D

There are far way more players in xenepic then there are here. That means there are far way more pets quested for over there then here.
Which explains why they're cheaper.

._.

nah, it's cuz their pet quest is different, lol


anyone recon we might see this price in sos one day? that's going to be excellent

Euphie
08-18-2008, 04:32 AM
I just took these screen shot 5min ago, when I started playing it; and got several hundred krons now.



nah, it's cuz their pet quest is different, lol


anyone recon we might see this price in sos one day? that's going to be excellent

Which also concludes having a lot more people doing the pet quest making the pets more cheap.

Kendrah
08-18-2008, 04:37 AM
I just took these screen shot 5min ago, when I started playing it; and got several hundred krons now.



nah, it's cuz their pet quest is different, lol


anyone recon we might see this price in sos one day? that's going to be excellent

The pet quest is the same, for the most part. Maybe 300 corn instead of 30. The cooldown time is only an hr or two, but the difference is that it's MUCH MUCH easier to get items for the pet quest in Xenepic then in SOS. I've got everything I need for one in Xenepic. I just need to get to lvl 31.

lurenja
08-18-2008, 04:43 AM
The pet quest is the same, for the most part. Maybe 300 corn instead of 30. The cooldown time is only an hr or two, but the difference is that it's MUCH MUCH easier to get items for the pet quest in Xenepic then in SOS. I've got everything I need for one in Xenepic. I just need to get to lvl 31.

hey are you playing it as well? which server are you in?

what's so good about sos is that sos has beginners' quests, and you can recover fast by just sitting there; these are all very good for newbies

BTW, what you going to change into at lvl31?

Zeltar
08-18-2008, 04:44 AM
The xenepic currency is totally different than the SotS curency, therefore the prices are not relevent to sots.

lurenja
08-18-2008, 04:47 AM
The xenepic currency is totally different than the SotS curency, therefore the prices are not relevent to sots.

My sincere apologies.

Just found it was amazing :D

monday0829
08-18-2008, 07:04 AM
The xenepic currency is totally different than the SotS curency, therefore the prices are not relevent to sots.
Could you please explain this. Xenepic uses Kron, SotS also uses Kron.
Why ppl in Xenepic can keep a reasonably low living standard with a
higher population, but SotS (with fewer players) cannot ?

Considering that the income from farming is merely the same in both
games, we pay much more for trading and are very poor in general.
Like we are living in London and they are Jarkata.

thrakx
08-18-2008, 09:20 AM
Could you please explain this. Xenepic uses Kron, SotS also uses Kron.
Why ppl in Xenepic can keep a reasonably low living standard with a
higher population, but SotS (with fewer players) cannot ?

Considering that the income from farming is merely the same in both
games, we pay much more for trading and are very poor in general.
Like we are living in London and they are Jarkata.

well for one it takes a lot more effort to farm items in SoS, so the price on them goes up pretty high.

lurenja
08-18-2008, 09:52 AM
Could you please explain this. Xenepic uses Kron, SotS also uses Kron.
Why ppl in Xenepic can keep a reasonably low living standard with a
higher population, but SotS (with fewer players) cannot ?

Considering that the income from farming is merely the same in both
games, we pay much more for trading and are very poor in general.
Like we are living in London and they are Jarkata.

come down my friend, this is a thread for fun and we are playing a game for fun :p
ok here is some other things :)

gears of others

lurenja
08-18-2008, 09:58 AM
before and after someone buffed

lurenja
08-18-2008, 10:01 AM
a buff description that non-japanese speaker could understand :p

lurenja
08-18-2008, 12:52 PM
i'm not sure is this really the price for xen, LOLs

lurenja
08-18-2008, 02:17 PM
Lol. You realize those are Xenepic Online prices right? Where kron and supplies is even harder to make and find >_____>?

I was also thinking about the value of currency;

for example, it cost 2038 japanese yen to buy the latest harry potter book, but it cost 20.99 us dollar to buy exactly the same thing; therefore I was wondering 'If the difference in price is caused by the value of currency?' As result, I did use a method to determine is this really the case? The method was following is drawing a comparison between the price of the most consumed hp recovery item and the price of xen stone.

As we all know our most consumed hp recovery item is normal hp pots which cost 100 kron, and our xen price is around 1 million kron; and as in that game, the most commonly used is the hp pots which cost 500kron and recovers 500 hp (this is because mobs can hit 1400+ normally); and it's xen price is around 30000kron (as we all know, best deal normally comes from whisper not from others' shop).

so in sos a pot worth 0.01% of a xen (100/1,000,000*100=0.01)
as in that game a pot worth 1.64% of a xen (500/30500*100=1.639)

Therefore, I do think that the

Euphie
08-18-2008, 03:42 PM
Lol, it's spelled and pronounced as "yen".

lurenja
08-18-2008, 04:18 PM
Lol, it's spelled and pronounced as "yen".

agreed and corrected:p

Maximi11ion
08-18-2008, 04:53 PM
I don't really have anything to add except... holy quintuple post!

lurenja
08-18-2008, 08:08 PM
I don't really have anything to add except... holy quintuple post!

lol @ this reply :p

Zeltar
08-19-2008, 01:09 AM
Thanks for the interesting pics and info from Xenepic.

I remember when the video of assassin came out, and they were kitting for 10k, and being hit for 1k, and had 10 times the HP of us, and the mobs also had a lot more HP than us. people got excited about it all seeing large numbers, but the numbers are all meaningless as it is scaled. the same applies to the value of kron there.

the price of all items are obviously very different. It is not about the number, but the purchase value, we have a lot of inflation in sots, so the kron is not worth much, hence people have much more kron. in player markets it's about purchase value, how much kron you have relative to the worth of kron.

it is interesting to see their xen prices are proportionately lower relative to pot costs. there are also many factors involved in this, rarity is already mentioned, also what is their standard def values and how much advantage does the xen give? also i heard from somewhere they change equipment more often (every 3 lvls?), the exp curve is different, so they don't get the same long-life advantage out of enchanting as we do.

xen prices are dictated by return on investment, which is then related to purchase value and strength of the currency. we keep the same equipment for many levels, the extra 2 def means we can AOE the next map, getting a % more from NPC sales, giving our return on investment.

I agree, it is very interesting to see values of items in xenepic, and hopefully there will be more pics posted. Though scientifically i don't think we can justifiably draw these direct conclusions out of it as there are so many more unconsidered factors that affect it.

monday0829
08-19-2008, 07:09 AM
I remember when the video of assassin came out, and they were kitting for 10k, and being hit for 1k, and had 10 times the HP of us, and the mobs also had a lot more HP than us. people got excited about it all seeing large numbers, but the numbers are all meaningless as it is scaled. the same applies to the value of kron there.
The scale effect does not apply to the Kron values. The Kron values
in both games are actually the same, but the wicked economics model
in SotS makes up the horrible inflation.

the price of all items are obviously very different. It is not about the number, but the purchase value, we have a lot of inflation in sots, so the kron is not worth much, hence people have much more kron. in player markets it's about purchase value, how much kron you have relative to the worth of kron.
Note that in SotS we need to perform trading with much more Krons,
so we are actually running along the poverty line with a lot of Krons,
while the other game seems to be rich with less Kron amount.

it is interesting to see their xen prices are proportionately lower relative to pot costs. there are also many factors involved in this, rarity is already mentioned, also what is their standard def values and how much advantage does the xen give? also i heard from somewhere they change equipment more often (every 3 lvls?), the exp curve is different, so they don't get the same long-life advantage out of enchanting as we do.
In Xenepic Xen stones are taken as luxury items (which is not something
absolutely necessary), while the same things are not so in SotS. I wish
that Xen stones can be made luxury and sell as cheap as this in our games.

Please note that long-life gear is not an advantage, but a DISADVANTAGE.

lurenja
08-19-2008, 08:24 AM
Thanks for the interesting pics and info from Xenepic.

I remember when the video of assassin came out, and they were kitting for 10k, and being hit for 1k, and had 10 times the HP of us, and the mobs also had a lot more HP than us. people got excited about it all seeing large numbers, but the numbers are all meaningless as it is scaled. the same applies to the value of kron there.

the price of all items are obviously very different. It is not about the number, but the purchase value, we have a lot of inflation in sots, so the kron is not worth much, hence people have much more kron. in player markets it's about purchase value, how much kron you have relative to the worth of kron.

it is interesting to see their xen prices are proportionately lower relative to pot costs. there are also many factors involved in this, rarity is already mentioned, also what is their standard def values and how much advantage does the xen give? also i heard from somewhere they change equipment more often (every 3 lvls?), the exp curve is different, so they don't get the same long-life advantage out of enchanting as we do.

xen prices are dictated by return on investment, which is then related to purchase value and strength of the currency. we keep the same equipment for many levels, the extra 2 def means we can AOE the next map, getting a % more from NPC sales, giving our return on investment.

I agree, it is very interesting to see values of items in xenepic, and hopefully there will be more pics posted. Though scientifically i don't think we can justifiably draw these direct conclusions out of it as there are so many more unconsidered factors that affect it.


To answer your argument, I have included chart of armors for fighter class (which is the class realise on gears the most) above level 100 (which is the period they realise on gears the most). I translated certain things in it so that you can understand it.

1. it is TRUE that there is a new armor available every 4 levels, but to say changing gears every 4 levels is completely FALSE.
Reason being, as what you can see in the that table, there are gears people can and can not buy from NPC shops; and amount these which are dropped by monsters, they are generally better than what the shop sells for 8 or even 12 levels later.
For example, please look at the
lvl 101 armor mobs drop, called 'オリト・カルレメティスケイルアーマー' , it has P/M defense of 278/278;
which is better than the lvl 117 armor one can get from NPC shop, called 'レシベルカエンアーマー', which has P/M defense 272/264.

2. Apart from seeing what the mob could hit, please also pay attention to what the aco is able to heal. :D

lurenja
08-19-2008, 08:44 AM
The pet quest is the same, for the most part. Maybe 300 corn instead of 30. The cooldown time is only an hr or two, but the difference is that it's MUCH MUCH easier to get items for the pet quest in Xenepic then in SOS. I've got everything I need for one in Xenepic. I just need to get to lvl 31.

I didn't find you in the game, which server are you in?

What class are you going to change into? I think the disciple class is cool in this game, because they got direct healing skills, not assist heal direct heal like, as in this game disciple and aco share the same the single target healing skill and both buffing skills. :D

Want to give you a list of skills, but I don't think we can post third party website on here.

Kendrah
08-19-2008, 10:22 AM
Strawberry (the first) server. I'm undecided. It's a toss between Disc and Scout. I want disc, but then that class uses more MP than (I think) scout does.

Lately, I've been playing SOS more. I like Xenepic more as a game, but I like having people to talk to. Shay is the only other english speaking player I've meet in Xenepic.

stefito780
08-19-2008, 11:03 AM
Xenpic is not SotS >.<

BellaAnimorum
08-19-2008, 01:44 PM
Please note that long-life gear is not an advantage, but a DISADVANTAGE.

Please offer support to back up your claim.
For example...
My Scout is sitting at level 56 -indefinetly-, and as such, has "lifelong" gears, which are both advantageous and pwning (as far as the Mysril Mines are concerned >_>...)

lurenja
08-19-2008, 02:01 PM
Please offer support to back up your claim.
For example...
My Scout is sitting at level 56 -indefinetly-, and as such, has "lifelong" gears, which are both advantageous and pwning (as far as the Mysril Mines are concerned >_>...)

I agree with you! Longer life gears does save money, that's why I showed the general way gears works in that game

lurenja
08-19-2008, 08:04 PM
Strawberry (the first) server. I'm undecided. It's a toss between Disc and Scout. I want disc, but then that class uses more MP than (I think) scout does.

Lately, I've been playing SOS more. I like Xenepic more as a game, but I like having people to talk to. Shay is the only other english speaking player I've meet in Xenepic.

No they burn the same amount of mp. :p
Please see the pictures.

monday0829
08-20-2008, 02:09 AM
I agree with you! Longer life gears does save money, that's why I showed the general way gears works in that game
The long-life gears in SotS does not save your money, they costs more
than frequently changing gears especially in higher levels.

You would be right if you can fall back to and train in a much lower level maps,
in where you do not worry of dying. Ini SotS you are stuck to higher level
maps and stronger enemies after each level; that means your long-life gears
become weaker each time you gain a level (assuming that you do not
improve your gears.) Your training will become much more risky and cause
you dying more, wasting your previous efforts more.

If you need to improve your gears (either by direct Xenning or by
second hand market) you will start to feel the costs. It is not surprising already
that the enhancing materials (ie Xen stones) inflates endless due to the
popular demands; note that long-life gears (esp. those with enough points
to cover your back) means low re-circulation, that is, rare, and you cannot
blame those who put a sky-rocketing price on them.

For short-term gears, you do not need to improve them that much. Because
the gears are upgraded fast, people just cannot sell them expensively.

It actually costs you much more to maintain long-life gears than short-term
ones. It is still an advantage ?