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ggBuRNe
09-09-2008, 12:48 PM
PvP GUIDE for MAGICIAN

INTRODUCTION:

Hello to all my beloved magicians!!

I am FogeR_StaRZ and would like to welcome everyone to my PvP guide against all classes. I believe I have enough experience in PvP against numerous combatants from different classes and different levels and I want everyone to do well against all classes. Magicians are one of the best classes in PvP and I shall guide everyone to the most effective attacking and defensive tactics. This guide focuses more on 1 v 1 duel situation around same level.

Feel free to provide any suggestion and I will have the guide updated.

PROS IN PVP:

We damage consistently in PvP just like we do to monsters. Our magic damage does not affected much by defense and we hit the highest around same level.

CONS IN PVP:

We have low defense and low HP in particular and we have slow casting speed. Therefore, we have to kite our opponent effectively and always protect ourselves with Magic Shield.


BEFORE COMING FOR PVP:

1) Bring as many Potions as you can. If the PvP allows only 250 potions, I suggest bringing more MP potions over HP potions. It is advisable to bring Elixirs to PvP because it heals HP and MP together at the same time.

2) Bring as many Magical Tonics and possibly some Concentration Tonic (if you are a fan of concentration). I suggest 100+ Magical Tonics in PvP.

3) Bring as many antidotes, magic healing elixir and curse healing elixir (can be bought at general item store). My suggestion is to bring 70+ antidote, 30+ magic healing elixir and 30+ curse healing elixir. There are no limits for these in ANY PvP, thus you can bring as many as you wish.

4) Bring as many fruits, juices, cakes or herbs. I suggest bringing salts and juices to assist in healing. There are no limits for these in ANY PvP, thus you can bring as many as you wish.

5) Arrange your hotkey.

6) Be confident and try to be calm. Many players will feel nervous before PvP. It is normal and is a good thing. Once you in the arena, all the chill will slowly go away.

DUEL CONDITIONS:

Ok I'm tired of hearing Mages getting pawned by other class because they feel they are strong after hit Wizard. Too bad that Wizard is as weak as Apprentice if you don't make it strong yourself and make a wise decision. Before you duel anyone, be certain with condition on duel, don't just blindly fight without knowing anything. Be smart and take advantage. Other players have something up their sleeve such as using Magic Healing Elixir to cure our magic.

1) No Sparkcash potions battle - It is hard to win in this fight because we have low weight capacity, thus cannot carry much potions/elixirs/fruits/herbs/juices/tonics. If you fight a Knight class, ask for no Magic Healing Elixir or make a pot limit. Otherwise, don't agree to duel. You are heavily disadvantage since you cannot carry much potions. It is dumb to lose for nothing just you are eager to fight.

2) No Magic Healing Elixir battle - This is to avoid magic being cured and allows Magician to use its skill to full capacity.

3) No elixirs antidote battle - This is the most fair fight for all since this is skill per skill fight and I advise this to a NON-SC user.

4) No HP potions battle - This fight gives us tons of advantageous with Magic Shield even if the opponent use Magic Healing Elixir. However, we have no chance against Templar class in this one.

5) Anything goes (for SC users) - This allow the use of Elixirs and SC pot as well. This fight is not about killing, its about to make your opponent quit due to their incapability to overcome your skills and deal damage to your HP. If they can't hurt your HP with their main skill, they will quit fighting unless they want to waste their SC. I say this because we have Magic Shield and there is no chance except Archer to kill us. PvP is not just about killing, is about making your opponent lose by them quitting or dead.

6) Only tiny HP, with SC MP - The best one against Knight class since we have very low weight capacity and can carry very little potions.

SKILLS FOR PVP:

I only focus on the best possible skills or highest level skills for each sub classes between the level written. If you don’t have the skills, just use the best possible skills that you have and apply the basics in PvP.

Main attacks:

1) Magic Ice - This skill is your friend in PvP especially against Knight class, Templar class and Rogue class. Always use this skill to stay away from them and use other skills to hit them from range (mind buster, magic thunder, magic fire and etc).

2) Magic Shield - This is the most gifted skill. Maybe some of the magician said this skill is sux because it lasted only for 7 hits but for me, this skill is just magnificent. It reduces opposition damage greatly (up to 20 damage for level 4) and reduces our MP instead of our HP. This is skill is PERFECT if you have high defense and high MP pool (Probably by adding Wis, but mostly from MP buff and Confessional Chocolate).

Why??? It is because it reduces your MP to a very small amount due to your high defense and the high MP pool allows the shield not to be broken before 7 hits.

It is our shield and our “extra HP” and I suggest using it everytime after you took 5-6 hits from opponent.

3) Magic Poison - This is our only DOT(Damage Over Time) skill before we learn Magic Flame. Use it everytime against all opponents even if the opponent has antidote.

4) Magic Beam - A great skill with 3s blind effect to opponent. It gives 3s extra time to cast other skills such as Magic Ice or Magic Shield. However, it has long cooldown of 23s.

5) Magic Flame - The best skill so far with constant Burn effect and stuns with certain probability. A combination of Burn + Poison is 100+ damage per tick and that will take away your opponent life fast.

6) Ice Ball - A great skill of level 5 Magic Ice with DOT effect. Ice Ball + Magic Flame + Magic Poison will take down your opponent HP down to 1 and a combination of Magic Ice + Ice Ball will make you opponent stop moving (-25 movement rate).

Apprentices (level 16-65):

1) Magic Ice level 3
2) Magic Thunder level 3
3) Magic Shield level 2
4) Magic Poison level 2
5) Arrest (Only use it when you are about to die or in danger of dying)
6) Concentration (Not focus on this)

Mages (level 66-95):

1) Magic Ice level 4
2) Magic Fire level 2
3) Magic Shield level 4
4) Magic Poison level 3
5) Magic Beam level 1
6) Frost level 2
7) Arrest (Only use it when you are about to die or in danger of dying)
8) Concentration (Not focus on this)


Wizards (level 96-116 atm):

1) Magic Ice level 6
2) Magic Fire level 3
3) Magic Shield level 5
4) Magic Poison level 4
5) Magic Beam level 2
6) Magic Flame level 1
7) Ice Ball level 1
8) Frost level 3
9) Arrest (Only use it when you are about to die or in danger of dying)
10) Concentration (Not focus on this)

DOT special:

Let say Magic Flame deal 130 damage. That is the physical damage without DOT. Actually total damage is 165 since the burn kicks in straight away after the flame hit the opponent. Same as Magic Poison and Ice Ball.

Wizard Stun Combo on luck:

Magic Flame(if stun) + Magic Fire + Magic Beam + Magic Poison + Magic Flame(if stun) + Magic Fire

Wizard Ice Lock with Ice Ball:

Just use Magic Ice + Ice Ball all the time after cooldown is over, they can't even move!! If they especially Knight class and Rogue class are using Magic Healing Elixir, time your Magic Ice, Ice Ball and Magic Flame to force them to use the elixir until they run out. At level 116+, Wizard should be superior enough to kill everyone.


*BELOW DOES NOT INCLUDE ICE BALL*

Against Knight class:

Without Magic Beam and Magic Flame:

Before start, use Magic Shield and Concentration (up to you). Magic Ice to slow them down. Use Magic Poison and use 2 or 3 Magic Fire between each Magic Ice and repeat. Always watch the time for Magic Shield to end. Cast Magic Shield everytime to protect your HP from going down if they hit you. If they are close to you, use Frost and Magic Ice. They will not be able to move for 4s to 6s and hit them straight away.

Arrest them whenever you feel your in danger of dying. After Arrest, use Magic Shield and Amplification. Hit them with Magic Ice after the cooldown of Arrest is over and repeat.

Basic Pattern : Magic Ice --> Magic Poison --> 1-2 Magic Fire --> Repeat

With Magic Beam and Magic Flame:

Use Magic Shield before fight. Use Magic Beam to start. Use Magic Ice and kite them to perfection. Use Magic Poison and Magic Flame or Magic Fire. Always repeat Magic Flame and Magic Beam whenever the cooldown is over. Combination of Poison + Burn DOT is 100 damage+ per tick and can take their life out very fast. If they are close to you, use Frost and Magic Ice. They will not be able to move for 4s to 6s and hit them straight away. This time if you arrest, use Magic Shield, Amplification and use Magic Beam when the cooldown is over and repeat.

Basic Pattern : Magic Beam --> Magic Ice --> Magic Poison --> Magic Flame --> Magic Fire --> Repeat

Magic Healing Elixir opponent and Knight Stun Combo:

When a Knight gets close, they will Shield Crash or Soul Break and use their stun/bleed combination. Those combination is not enough to break Magic Shield. Soul Break + Broken Sword + Shield Crash + Penetration (x2 if pro) + Hard Blow + Penetration. If you count the hit on us, it is 6-7 maximum in which it never able to break Magic Shield and it is over our 10s cooldown because everytime they cast different skill, there will be delay for it. So there is no reason to lose even if they use Magic Healing Elixir if you use Magic Shield. Before you get Magic Beam or Magic Flame, it might be hard. Always ice/flame/poison to force them to run out of elixir and antidote. Therefore, choose a duel condition wisely and don't be at disadvantage to start with.

Fatal Blow with Tiny HP Potion fight:

Arrest your opponent. Use magical candy if u have it. Magic Shield, Concentration and then Amplification. Distance yourself on slightly out of screen but able to see the Knight. Use Magic Beam, Magic Poison/Magic Flame/Magic Poison + Magic Flame and straight away Magic Fire. Tiny HP potions would not be able to cope with the damage.

Against Rogue class:

Use the same as against Knight class. However, they are tougher to beat with their dodge. In fact, Rapid Step helps them to run faster against Magic Ice and they can dodge Arrest as well. However, Blindside, Poison Blow and Cruel Blow can be cured by using Antidote. Remember to have Antidote on your hot key against them and remember to have Magic Shield on all the time. If they use Evil Voice, straight away use Magic Shield after they hit you. If they use invisible, use Volcano to make them appear. Frost does not make them appear. This one is going to be hard battle.

Basic Pattern without Magic Beam and Magic Flame:

Magic Ice --> Magic Poison --> 1-2 Magic Fire --> Repeat Magic Ice straight away if they don't slow down

Basic Pattern with Magic Beam and Magic Flame:

Magic Beam --> Magic Ice --> Magic Poison --> Magic Flame --> Magic Fire if possible --> Repeat Magic Ice straight away if they don't slow down

Getting hit after Evil Voice (Sleeping):

Magic Shield --> Frost --> Repeat the above Basic Pattern

Don't want to get Evil Voiced??:

Let the Poison Blow or Breeze Dagger effects to run in you, so they can't Evil Voice because you are under DOT condition.

Against Templar class:

Templar is hard to beat. They will use Burning Hand(BH) and Assist Heal repeatedly. They will get close to you most of the time and will stun repeatedly using Time Shield and Force Blast/Evil Dead. Possibility to beat them is 20/80, 20 to us depending on the opponent. Start with Magic Beam or Magic Ice. Use Magic Poison as this is important to reduce the effectiveness of Assist Heal. They will BH you after you make 2 hits on them. Therefore, use Magic Poison and Magic fire to damage them. Everytime they hit you after BH, use Magic Shield straight away and use Magic Poison and Magic Fire. Magic Ice is useless because the damage is low and the running after Magic Ice will allow them to cast BH to stop us. Thus, Magic Poison and Magic fire is going to be our main damaging skills. If they use Saint Rising, you can’t do anything to them. I suggest to Magic Shield and run for few seconds and hit them back with ice and slowly take them down using the above. It will be a long and tough fight.

However, if you have Magic Poison, Magic Beam and Magic Flame, the chances to win is 60/40, 60 to us because our DOT will greatly reduce their HP and their assist heal + Great Sphere cannot do much to heal them. Moreover, wizard damage is high enough to take their life away.

If your opponent doesn't use much BH and doesn't have it, use the basic pattern against Knight class.

Basic Pattern without Magic Beam and Magic Flame:

Use Magic Ice to start--> Magic Poison --> 1-2 Magic Fire --> Repeat

Basic Pattern with Magic Beam and Magic Flame:

Magic Beam --> Magic Poison --> Magic Flame --> Magic Fire if possible --> Repeat

Getting hit after Burning Hand:

Magic Shield --> Magic Beam --> Magic Poison --> Magic Flame

Going for kill (More use of HP potions):

Only Magic Shield on the beginning stage. It's good to be defensive at the beginning to see how the opponent fights. At later stage, there will be no use of Magic Shield since it takes a while to cast. We focus more on offensive tactics. After Magic Beam, use Magic Poison, then Magic Flame and Magic Fire. If the Magic Flame stuns, the chances to kill is very high. If their timing of Burning Hand is bad, use Magic Ice one time only and go straight for Wizard Stun Combo. Ice Ball casting speed is slow, therefore I do not encourage to use it because this will give time for them to BH.

ggBuRNe
09-09-2008, 12:49 PM
Against Cleric class:

This one is easy to beat. Don’t use Magic Ice against them because it is useless. Both of us are range attackers. Our main skills are Magic Shield, Magic Poison and Magic fire. ALWAYS use Curse Healing Elixir when they use Ghost Steal, Oblivion, Howling etc because their DOT Ghost Steal + Oblivion can take all ourHP over time. Magic Poison will force them to use Poison Clear and Magic Fire will take their HP away and force them to defensively use Minor Heal or Cooling Heal. They can cancel our Magic Shield using Anti Buff but the cooldown for Anti Buff is 2 mins making it useless against us because we can recast Magic Shield after 10s. With Magic Flame, we basically own them 100%.


Basic Pattern without Magic Beam and Magic Flame:

Magic Shield --> Magic Poison --> Magic Fire --> Repeat after you took 5-6 hit

Basic Pattern with Magic Beam and Magic Flame:

Magic Beam --> Magic Shield --> Magic Poison --> Magic Flame --> Magic Fire --> Repeat after you took 5-6 hit

SPECIAL DEADLY MOVES WITHOUT REPLY:

Since Healers trust their Cooling Heal/Minor Heal/Major Heal so much, they rarely bring/use HP potions.. Hehe here it goes.. Amplify first.... Use Magic Flame, Magic Beam and then Magic Fire. They die straight away without reply unless they use HP potions LMAO!!

Against Archer class:

Basically the same pattern as against Cleric but they are stronger and faster. They will use multiple DOT and you have to cure them to save your HP. Siphon and Poison Arrow can be cured by using Antidote but you can’t cure Bleeding effect from Phantom Arrow. Make sure to recast Magic Shield after you took 5-6 hit. Most of the time they will hit 7 before our Magic Shield cooldown is over. Therefore, you need to have HP healing resources ready all the time. It is going to be 40/60 at the same level, 40 to us. Magic Shield is our friend against them, be sure to use them. Don't forget to use Magic Healing Elixir if you get stoned by Stone Edge.


Basic Pattern without Magic Beam and Magic Flame:

Magic Shield --> Magic Poison --> Magic Fire --> Repeat after you took 5-6 hit

Basic Pattern with Magic Beam and Magic Flame:

Magic Beam --> Magic Shield --> Magic Poison --> Magic Flame --> Magic Fire --> Repeat after you took 5-6 hit


Against Mage class:

This one is 50/50, all depends on build, luck, resources and skill. Basically both players will use the same skill against each other. Damage, critical hit, skills and resources will determine the winner. Magic Shield is useless if both use level 3 Magic Fire. Level 3 = 3 hit, thus 3 hit of level 3 will break the shield instantly. Unless you have level 4, then 2 hit = broken with 1 fire damage on you.


Basic Pattern without Magic Beam and Magic Flame:

Magic Shield --> Magic Poison --> Magic Fire --> Repeat after you took 5-6 hit

Basic Pattern with Magic Beam and Magic Flame:

Magic Beam --> Magic Shield --> Magic Poison --> Magic Flame --> Magic Fire --> Repeat after you took 5-6 hit


ADVICE in PvPing:

Always use brain while PvPing. Learn how to conserve MP and learn to run in a direction where you opponent take longer time to reach you. Don't panic and don't be too defensive. Go for attack and go for it. If you have more HP healing item than your MP healing item, Magic Shield might not be useful because it suck your MP down. Don't use Magic Shield under that condition. If you fight with NO SC, I suggest to use Level 1 Magic Fire as main attack to reduce MP consumption. REMEMBER to learn how to utilise your skill effectively and use you intelligence to beat them down.

ADVICE on Gears:

My opinion is that +4 are not enough in PvP unless that is as high as you can go. +5 adds extra 8 defense total which is vital and +6 adds extra 16 defense from +4 which makes huge difference in PvP. I know it's not that everyone is rich enough to get +5 or to +6. I had good gears of +5 +6 and +7 around 8X and 9X. Maybe if you enthusiast enough with defense, you can try to find them. Good defense helps a lot with Magic Shield where your MP only go down by little amount per hit thus you are not require to use much MP healing item to cure the MP loss.

Anyway, as long as you are happy with your mage, that is the best for you.


I will edit them as the time goes by. Please feel free to provide suggestion to improve the guide. Thank You.

Be Strong, Be Proud!!!!!!:rolleyes:

OmegaTrooper
09-09-2008, 08:28 PM
awesome guide foger i favoriting this :3

bobalitos
09-09-2008, 09:17 PM
Against Cleric class:

This one is easy to beat. Don’t use Magic Ice against them because it is useless. Both of us are range attackers. Our main skills are Magic Shield, Magic Poison and Magic fire. ALWAYS use Curse Healing Elixir when they use Ghost Steal, Oblivion, Howling etc. Magic Poison will force them to use Poison Clear and Magic Fire will take their HP away and force them to defensively use Minor Heal or Cooling Heal. With Magic Flame, we basically own them 100%.
:cool:

well, if i remember correctly there was a CoD mage vs cleric and guess who won!!!!


---->clerics can pwn too :D

ggBuRNe
09-09-2008, 11:37 PM
well, if i remember correctly there was a CoD mage vs cleric and guess who won!!!!


---->clerics can pwn too :D

EH? I wasn't there.. hehe.. If there is another COD vs Clerics, we shall pawn using multiple volcano. :p:D:D

Oohforf
09-10-2008, 01:03 AM
thank you for this pro guide :D
explains alot versus the other classes and makes it easier to understand what i really should do.

besides i never thought cakes/juice etc didnt count as a potion ;P
and was stupid enough to never think of the antidotes ;P
thanks for a good guide ;P

Darcaen
09-10-2008, 01:59 AM
Awesome guide! Thanks!

Nights_Fang
09-10-2008, 03:13 AM
Props to the PVP guide. Thank you for it Foger.

tankofinsanity
09-10-2008, 11:44 AM
...

I feel the method described to kill a knight

is exactly the same as killing a normal red named-monster...

:\

Endlesss
09-10-2008, 11:49 AM
awesome guide Fogerz :)

Kayarine
09-10-2008, 12:33 PM
Yep great guide! :D Even though I don't do competitive PvP. xD
Added a link to it on my general guide if you don't mind. ^_^

ggBuRNe
09-10-2008, 12:53 PM
Thank you everyone ^^ ;)

btw Kayarine, nice siggy xD.. Box Helm FTW!!

...

I feel the method described to kill a knight

is exactly the same as killing a normal red named-monster...

:\

haha.. A mob can take 7 hit after 1 Magic Ice but not a Knight class :D

Trashknight
09-10-2008, 01:22 PM
5) Arrest (Only use when you feel like dying)
Sounds so funny when I read it, almost like taking a cyanide pill. XD
(My guess is that you meant "are about/almost going to die")

Good overall guide for Lv 36+.

ggBuRNe
09-10-2008, 01:43 PM
Sounds so funny when I read it, almost like taking a cyanide pill. XD
(My guess is that you meant "are about/almost going to die")

Good overall guide for Lv 36+.

That's the better word.. Going to change it now.. haha lol

bobalitos
09-10-2008, 02:18 PM
EH? I wasn't there.. hehe.. If there is another COD vs Clerics, we shall pawn using multiple volcano. :p:D:D

yea it was back when u guys were still mages lol

and volcano totally changes everything!

ggBuRNe
09-10-2008, 02:30 PM
yea it was back when u guys were still mages lol

and volcano totally changes everything!

I remember it well that i was a wizard that time but I couldn't come.. Time Zone sux and right now I have to change my sleeping time to join the events especially PvP..

bobalitos
09-10-2008, 05:14 PM
I remember it well that i was a wizard that time but I couldn't come.. Time Zone sux and right now I have to change my sleeping time to join the events especially PvP..

nuuuuu im sure there were no wizards yet back then, coz amer was a mage i think

ggBuRNe
09-11-2008, 04:12 PM
Added better guide against Rogue and Templar.. Beat each of them in duel without me using HP pot as agreed with the opponent request.. Like I said, Magic Shield is your friend, be sure to use it all the time..

Added Anti Buff effect to Magic Shield. Check PvP guide against Cleric class for more info.

deoxys114
09-12-2008, 04:40 AM
Can you explain how to use AoE skills? I seriously can't get Lightning to work out for me.

Kayarine
09-12-2008, 07:52 AM
AoE that requires you to click on the ground to aim (Lightning, Icicle, Reticle Trap) doesn't work in PvP.
But the ones that have effect right when you press the hotkey/double-click the skill (Frost, Volcano, Brambleway, etc.) works.

chibimonda
09-12-2008, 08:15 AM
*Ponders whether tactics will change when the Assassins gets the full arsenal.*

Tenachu
09-12-2008, 10:43 AM
*bookmarks page* This rocks Foger ^^
*adds to rep*

ggBuRNe
09-12-2008, 10:44 AM
*Ponders whether tactics will change when the Assassins gets the full arsenal.*

I will change it from time to time and from level to level..

grandexeno
09-14-2008, 01:35 PM
ok here i am: i started recently as an Apprentice. For now im going full Int, but im asking to Foger how much MEN he should advise me to put into my build. Im planning to follow strictly the build he proposed as per the skills and for the stats, cause a bit of pvp wouldnt be bad once in a while or often too >:3

Thnx in advance for any advice, luff you for this awesome guide ^^

ggBuRNe
09-16-2008, 11:58 AM
ok here i am: i started recently as an Apprentice. For now im going full Int, but im asking to Foger how much MEN he should advise me to put into my build. Im planning to follow strictly the build he proposed as per the skills and for the stats, cause a bit of pvp wouldnt be bad once in a while or often too >:3

Thnx in advance for any advice, luff you for this awesome guide ^^

If you have any question regarding stats, builds or anything regarding magician class, feel free to PM me in forum or in game..

Zeltar
09-17-2008, 12:30 AM
Nice guide.... but what do you do if someone has magic curing tonic??

ggBuRNe
09-17-2008, 12:43 AM
Nice guide.... but what do you do if someone has magic curing tonic??

That's why you have magic shield.. Plus, I beat Skywiz in duel last week with him using the elixir and antidote in less than 15 mins.. I used less than 20 HP pots on him but yeah I wasted more on MP pots.. How many magic elixir can u bring?? 500?? You'll be forced to use all of those in less than 1 hour.. Pressing many buttons to cure will take you time while Magic Shield protects for 7 hit in 3 mins.. Another sin who lost last week was sai guru (107+). He quited to cdar because cdar used secret continuous ice stun on him..

Try fight with no magical and antidote.. You'll realize how much pain ice + burn + poison is..

I want to emphasize many many times that Magic Shield is the best skill for Magicians.. In 1 v 1 duel, it is simply the best defensive skills ever. But in the end, it's all about experience in PvP.. Duel will help you to develop your skill..

Zeltar
09-18-2008, 04:00 AM
That's why you have magic shield.. Plus, I beat Skywiz in duel last week with him using the elixir and antidote in less than 15 mins.. I used less than 20 HP pots on him but yeah I wasted more on MP pots.. How many magic elixir can u bring?? 500?? You'll be forced to use all of those in less than 1 hour.. Pressing many buttons to cure will take you time while Magic Shield protects for 7 hit in 3 mins.. Another sin who lost last week was sai guru (107+). He quited to cdar because cdar used secret continuous ice stun on him..

Try fight with no magical and antidote.. You'll realize how much pain ice + burn + poison is..

I want to emphasize many many times that Magic Shield is the best skill for Magicians.. In 1 v 1 duel, it is simply the best defensive skills ever. But in the end, it's all about experience in PvP.. Duel will help you to develop your skill..




Yes, Magic shield is essential for mages/wizzards.

The ability to kite an opponent helps a lot, though with magic elixr it nulifies the magic ice. that means that the assasins/Templars/wariors can get in close. once in close there will be stun, DOT and skill spam, which will eat through the magic shield quickly. taking these blows on magic shield will eat the manna reserve, forcing the mage to pot-spam to maintain magic shield.

with magic ice instantly nullified by magic elixr it would force the magician to spam magic ice(and somehwhere in this you need to have time for recasting magic shield), failure to spam ice to keep the opponent at a distance would result in close combat=not good for wizzard.

I agree, it is all about experiance that makes a huge difference!
The best way to learn is to give it a go and fight!

OmegaTrooper
09-26-2008, 06:18 PM
We got a problem........The Elixiers cancel out our ice effect we need something against that D:

ZAPDOS21
10-06-2008, 11:33 AM
well nice nice...just love ur coments...but what if every class u fight have magic antidotes?
well against a knight/rouge u will be hit alot of times and well vs the rest of the clasess i guess the fact u cant carry that much pots you might run of mp and die, well having sc as
ALL the wizards if the ting that help you all. hehe correct meh if in wrong XP

ggBuRNe
10-06-2008, 02:15 PM
well nice nice...just love ur coments...but what if every class u fight have magic antidotes?
well against a knight/rouge u will be hit alot of times and well vs the rest of the clasess i guess the fact u cant carry that much pots you might run of mp and die, well having sc as
ALL the wizards if the ting that help you all. hehe correct meh if in wrong XP

Dude.. this guide is not about using sc to help you.. I'm going to make it clear on how to handle opponents with magic healing elixir on reserved section..

I used magic fire lvl 1, savory, basil, juice and salt to pawn other classes head without sc and using elixir.. it was easy coz I hit hard and my def is uber.. It is pity to see they hit me so low without sc as well.. ROFLLL.. Anyway, I will improve my guide soon..

PS: I'm annoyed with your comment. You are getting more lame everytime and I'm getting sick with your comment. Just because you think your own mage are suck, that doesn't mean others think the same as you..

ggBuRNe
10-06-2008, 03:43 PM
RESERVED section updated.. Advices on how to deal with NO SPARKCASH and Magic Healing Elixirs are told in the section.. Pls feel free to provide suggestion..

Trashknight
11-12-2008, 04:53 AM
See you did some adding since the last time I checked.

Have you gone against someone with Auto Genesis yet? I have been curious if it only mildly annoys in pvp or not notable at all.

ggBuRNe
11-14-2008, 02:45 PM
auto gen is not that useful against wizard.. it does heal for max 90 but our damage is high and the multiple dot take it away.. Plus it heals on chances.. if you hit them continuously like sin's poke, then it will heal more.. Wizard attack is slow and most of them are dot except magic ice and magic fire.. if u hit 3 magic fire of 120 = 360, they might heal for 90.. The damage is too great which will force them to BH or to use sc potion.. IF you use 3 dot, all their healing will stop and will force them to use sc potions straight away..

ggBuRNe
01-02-2009, 01:52 PM
EDITED THE GUIDE... LMAOOOO!!! will update soon as the time goes by..