ggBuRNe
09-09-2008, 12:48 PM
PvP GUIDE for MAGICIAN
INTRODUCTION:
Hello to all my beloved magicians!!
I am FogeR_StaRZ and would like to welcome everyone to my PvP guide against all classes. I believe I have enough experience in PvP against numerous combatants from different classes and different levels and I want everyone to do well against all classes. Magicians are one of the best classes in PvP and I shall guide everyone to the most effective attacking and defensive tactics. This guide focuses more on 1 v 1 duel situation around same level.
Feel free to provide any suggestion and I will have the guide updated.
PROS IN PVP:
We damage consistently in PvP just like we do to monsters. Our magic damage does not affected much by defense and we hit the highest around same level.
CONS IN PVP:
We have low defense and low HP in particular and we have slow casting speed. Therefore, we have to kite our opponent effectively and always protect ourselves with Magic Shield.
BEFORE COMING FOR PVP:
1) Bring as many Potions as you can. If the PvP allows only 250 potions, I suggest bringing more MP potions over HP potions. It is advisable to bring Elixirs to PvP because it heals HP and MP together at the same time.
2) Bring as many Magical Tonics and possibly some Concentration Tonic (if you are a fan of concentration). I suggest 100+ Magical Tonics in PvP.
3) Bring as many antidotes, magic healing elixir and curse healing elixir (can be bought at general item store). My suggestion is to bring 70+ antidote, 30+ magic healing elixir and 30+ curse healing elixir. There are no limits for these in ANY PvP, thus you can bring as many as you wish.
4) Bring as many fruits, juices, cakes or herbs. I suggest bringing salts and juices to assist in healing. There are no limits for these in ANY PvP, thus you can bring as many as you wish.
5) Arrange your hotkey.
6) Be confident and try to be calm. Many players will feel nervous before PvP. It is normal and is a good thing. Once you in the arena, all the chill will slowly go away.
DUEL CONDITIONS:
Ok I'm tired of hearing Mages getting pawned by other class because they feel they are strong after hit Wizard. Too bad that Wizard is as weak as Apprentice if you don't make it strong yourself and make a wise decision. Before you duel anyone, be certain with condition on duel, don't just blindly fight without knowing anything. Be smart and take advantage. Other players have something up their sleeve such as using Magic Healing Elixir to cure our magic.
1) No Sparkcash potions battle - It is hard to win in this fight because we have low weight capacity, thus cannot carry much potions/elixirs/fruits/herbs/juices/tonics. If you fight a Knight class, ask for no Magic Healing Elixir or make a pot limit. Otherwise, don't agree to duel. You are heavily disadvantage since you cannot carry much potions. It is dumb to lose for nothing just you are eager to fight.
2) No Magic Healing Elixir battle - This is to avoid magic being cured and allows Magician to use its skill to full capacity.
3) No elixirs antidote battle - This is the most fair fight for all since this is skill per skill fight and I advise this to a NON-SC user.
4) No HP potions battle - This fight gives us tons of advantageous with Magic Shield even if the opponent use Magic Healing Elixir. However, we have no chance against Templar class in this one.
5) Anything goes (for SC users) - This allow the use of Elixirs and SC pot as well. This fight is not about killing, its about to make your opponent quit due to their incapability to overcome your skills and deal damage to your HP. If they can't hurt your HP with their main skill, they will quit fighting unless they want to waste their SC. I say this because we have Magic Shield and there is no chance except Archer to kill us. PvP is not just about killing, is about making your opponent lose by them quitting or dead.
6) Only tiny HP, with SC MP - The best one against Knight class since we have very low weight capacity and can carry very little potions.
SKILLS FOR PVP:
I only focus on the best possible skills or highest level skills for each sub classes between the level written. If you don’t have the skills, just use the best possible skills that you have and apply the basics in PvP.
Main attacks:
1) Magic Ice - This skill is your friend in PvP especially against Knight class, Templar class and Rogue class. Always use this skill to stay away from them and use other skills to hit them from range (mind buster, magic thunder, magic fire and etc).
2) Magic Shield - This is the most gifted skill. Maybe some of the magician said this skill is sux because it lasted only for 7 hits but for me, this skill is just magnificent. It reduces opposition damage greatly (up to 20 damage for level 4) and reduces our MP instead of our HP. This is skill is PERFECT if you have high defense and high MP pool (Probably by adding Wis, but mostly from MP buff and Confessional Chocolate).
Why??? It is because it reduces your MP to a very small amount due to your high defense and the high MP pool allows the shield not to be broken before 7 hits.
It is our shield and our “extra HP” and I suggest using it everytime after you took 5-6 hits from opponent.
3) Magic Poison - This is our only DOT(Damage Over Time) skill before we learn Magic Flame. Use it everytime against all opponents even if the opponent has antidote.
4) Magic Beam - A great skill with 3s blind effect to opponent. It gives 3s extra time to cast other skills such as Magic Ice or Magic Shield. However, it has long cooldown of 23s.
5) Magic Flame - The best skill so far with constant Burn effect and stuns with certain probability. A combination of Burn + Poison is 100+ damage per tick and that will take away your opponent life fast.
6) Ice Ball - A great skill of level 5 Magic Ice with DOT effect. Ice Ball + Magic Flame + Magic Poison will take down your opponent HP down to 1 and a combination of Magic Ice + Ice Ball will make you opponent stop moving (-25 movement rate).
Apprentices (level 16-65):
1) Magic Ice level 3
2) Magic Thunder level 3
3) Magic Shield level 2
4) Magic Poison level 2
5) Arrest (Only use it when you are about to die or in danger of dying)
6) Concentration (Not focus on this)
Mages (level 66-95):
1) Magic Ice level 4
2) Magic Fire level 2
3) Magic Shield level 4
4) Magic Poison level 3
5) Magic Beam level 1
6) Frost level 2
7) Arrest (Only use it when you are about to die or in danger of dying)
8) Concentration (Not focus on this)
Wizards (level 96-116 atm):
1) Magic Ice level 6
2) Magic Fire level 3
3) Magic Shield level 5
4) Magic Poison level 4
5) Magic Beam level 2
6) Magic Flame level 1
7) Ice Ball level 1
8) Frost level 3
9) Arrest (Only use it when you are about to die or in danger of dying)
10) Concentration (Not focus on this)
DOT special:
Let say Magic Flame deal 130 damage. That is the physical damage without DOT. Actually total damage is 165 since the burn kicks in straight away after the flame hit the opponent. Same as Magic Poison and Ice Ball.
Wizard Stun Combo on luck:
Magic Flame(if stun) + Magic Fire + Magic Beam + Magic Poison + Magic Flame(if stun) + Magic Fire
Wizard Ice Lock with Ice Ball:
Just use Magic Ice + Ice Ball all the time after cooldown is over, they can't even move!! If they especially Knight class and Rogue class are using Magic Healing Elixir, time your Magic Ice, Ice Ball and Magic Flame to force them to use the elixir until they run out. At level 116+, Wizard should be superior enough to kill everyone.
*BELOW DOES NOT INCLUDE ICE BALL*
Against Knight class:
Without Magic Beam and Magic Flame:
Before start, use Magic Shield and Concentration (up to you). Magic Ice to slow them down. Use Magic Poison and use 2 or 3 Magic Fire between each Magic Ice and repeat. Always watch the time for Magic Shield to end. Cast Magic Shield everytime to protect your HP from going down if they hit you. If they are close to you, use Frost and Magic Ice. They will not be able to move for 4s to 6s and hit them straight away.
Arrest them whenever you feel your in danger of dying. After Arrest, use Magic Shield and Amplification. Hit them with Magic Ice after the cooldown of Arrest is over and repeat.
Basic Pattern : Magic Ice --> Magic Poison --> 1-2 Magic Fire --> Repeat
With Magic Beam and Magic Flame:
Use Magic Shield before fight. Use Magic Beam to start. Use Magic Ice and kite them to perfection. Use Magic Poison and Magic Flame or Magic Fire. Always repeat Magic Flame and Magic Beam whenever the cooldown is over. Combination of Poison + Burn DOT is 100 damage+ per tick and can take their life out very fast. If they are close to you, use Frost and Magic Ice. They will not be able to move for 4s to 6s and hit them straight away. This time if you arrest, use Magic Shield, Amplification and use Magic Beam when the cooldown is over and repeat.
Basic Pattern : Magic Beam --> Magic Ice --> Magic Poison --> Magic Flame --> Magic Fire --> Repeat
Magic Healing Elixir opponent and Knight Stun Combo:
When a Knight gets close, they will Shield Crash or Soul Break and use their stun/bleed combination. Those combination is not enough to break Magic Shield. Soul Break + Broken Sword + Shield Crash + Penetration (x2 if pro) + Hard Blow + Penetration. If you count the hit on us, it is 6-7 maximum in which it never able to break Magic Shield and it is over our 10s cooldown because everytime they cast different skill, there will be delay for it. So there is no reason to lose even if they use Magic Healing Elixir if you use Magic Shield. Before you get Magic Beam or Magic Flame, it might be hard. Always ice/flame/poison to force them to run out of elixir and antidote. Therefore, choose a duel condition wisely and don't be at disadvantage to start with.
Fatal Blow with Tiny HP Potion fight:
Arrest your opponent. Use magical candy if u have it. Magic Shield, Concentration and then Amplification. Distance yourself on slightly out of screen but able to see the Knight. Use Magic Beam, Magic Poison/Magic Flame/Magic Poison + Magic Flame and straight away Magic Fire. Tiny HP potions would not be able to cope with the damage.
Against Rogue class:
Use the same as against Knight class. However, they are tougher to beat with their dodge. In fact, Rapid Step helps them to run faster against Magic Ice and they can dodge Arrest as well. However, Blindside, Poison Blow and Cruel Blow can be cured by using Antidote. Remember to have Antidote on your hot key against them and remember to have Magic Shield on all the time. If they use Evil Voice, straight away use Magic Shield after they hit you. If they use invisible, use Volcano to make them appear. Frost does not make them appear. This one is going to be hard battle.
Basic Pattern without Magic Beam and Magic Flame:
Magic Ice --> Magic Poison --> 1-2 Magic Fire --> Repeat Magic Ice straight away if they don't slow down
Basic Pattern with Magic Beam and Magic Flame:
Magic Beam --> Magic Ice --> Magic Poison --> Magic Flame --> Magic Fire if possible --> Repeat Magic Ice straight away if they don't slow down
Getting hit after Evil Voice (Sleeping):
Magic Shield --> Frost --> Repeat the above Basic Pattern
Don't want to get Evil Voiced??:
Let the Poison Blow or Breeze Dagger effects to run in you, so they can't Evil Voice because you are under DOT condition.
Against Templar class:
Templar is hard to beat. They will use Burning Hand(BH) and Assist Heal repeatedly. They will get close to you most of the time and will stun repeatedly using Time Shield and Force Blast/Evil Dead. Possibility to beat them is 20/80, 20 to us depending on the opponent. Start with Magic Beam or Magic Ice. Use Magic Poison as this is important to reduce the effectiveness of Assist Heal. They will BH you after you make 2 hits on them. Therefore, use Magic Poison and Magic fire to damage them. Everytime they hit you after BH, use Magic Shield straight away and use Magic Poison and Magic Fire. Magic Ice is useless because the damage is low and the running after Magic Ice will allow them to cast BH to stop us. Thus, Magic Poison and Magic fire is going to be our main damaging skills. If they use Saint Rising, you can’t do anything to them. I suggest to Magic Shield and run for few seconds and hit them back with ice and slowly take them down using the above. It will be a long and tough fight.
However, if you have Magic Poison, Magic Beam and Magic Flame, the chances to win is 60/40, 60 to us because our DOT will greatly reduce their HP and their assist heal + Great Sphere cannot do much to heal them. Moreover, wizard damage is high enough to take their life away.
If your opponent doesn't use much BH and doesn't have it, use the basic pattern against Knight class.
Basic Pattern without Magic Beam and Magic Flame:
Use Magic Ice to start--> Magic Poison --> 1-2 Magic Fire --> Repeat
Basic Pattern with Magic Beam and Magic Flame:
Magic Beam --> Magic Poison --> Magic Flame --> Magic Fire if possible --> Repeat
Getting hit after Burning Hand:
Magic Shield --> Magic Beam --> Magic Poison --> Magic Flame
Going for kill (More use of HP potions):
Only Magic Shield on the beginning stage. It's good to be defensive at the beginning to see how the opponent fights. At later stage, there will be no use of Magic Shield since it takes a while to cast. We focus more on offensive tactics. After Magic Beam, use Magic Poison, then Magic Flame and Magic Fire. If the Magic Flame stuns, the chances to kill is very high. If their timing of Burning Hand is bad, use Magic Ice one time only and go straight for Wizard Stun Combo. Ice Ball casting speed is slow, therefore I do not encourage to use it because this will give time for them to BH.
INTRODUCTION:
Hello to all my beloved magicians!!
I am FogeR_StaRZ and would like to welcome everyone to my PvP guide against all classes. I believe I have enough experience in PvP against numerous combatants from different classes and different levels and I want everyone to do well against all classes. Magicians are one of the best classes in PvP and I shall guide everyone to the most effective attacking and defensive tactics. This guide focuses more on 1 v 1 duel situation around same level.
Feel free to provide any suggestion and I will have the guide updated.
PROS IN PVP:
We damage consistently in PvP just like we do to monsters. Our magic damage does not affected much by defense and we hit the highest around same level.
CONS IN PVP:
We have low defense and low HP in particular and we have slow casting speed. Therefore, we have to kite our opponent effectively and always protect ourselves with Magic Shield.
BEFORE COMING FOR PVP:
1) Bring as many Potions as you can. If the PvP allows only 250 potions, I suggest bringing more MP potions over HP potions. It is advisable to bring Elixirs to PvP because it heals HP and MP together at the same time.
2) Bring as many Magical Tonics and possibly some Concentration Tonic (if you are a fan of concentration). I suggest 100+ Magical Tonics in PvP.
3) Bring as many antidotes, magic healing elixir and curse healing elixir (can be bought at general item store). My suggestion is to bring 70+ antidote, 30+ magic healing elixir and 30+ curse healing elixir. There are no limits for these in ANY PvP, thus you can bring as many as you wish.
4) Bring as many fruits, juices, cakes or herbs. I suggest bringing salts and juices to assist in healing. There are no limits for these in ANY PvP, thus you can bring as many as you wish.
5) Arrange your hotkey.
6) Be confident and try to be calm. Many players will feel nervous before PvP. It is normal and is a good thing. Once you in the arena, all the chill will slowly go away.
DUEL CONDITIONS:
Ok I'm tired of hearing Mages getting pawned by other class because they feel they are strong after hit Wizard. Too bad that Wizard is as weak as Apprentice if you don't make it strong yourself and make a wise decision. Before you duel anyone, be certain with condition on duel, don't just blindly fight without knowing anything. Be smart and take advantage. Other players have something up their sleeve such as using Magic Healing Elixir to cure our magic.
1) No Sparkcash potions battle - It is hard to win in this fight because we have low weight capacity, thus cannot carry much potions/elixirs/fruits/herbs/juices/tonics. If you fight a Knight class, ask for no Magic Healing Elixir or make a pot limit. Otherwise, don't agree to duel. You are heavily disadvantage since you cannot carry much potions. It is dumb to lose for nothing just you are eager to fight.
2) No Magic Healing Elixir battle - This is to avoid magic being cured and allows Magician to use its skill to full capacity.
3) No elixirs antidote battle - This is the most fair fight for all since this is skill per skill fight and I advise this to a NON-SC user.
4) No HP potions battle - This fight gives us tons of advantageous with Magic Shield even if the opponent use Magic Healing Elixir. However, we have no chance against Templar class in this one.
5) Anything goes (for SC users) - This allow the use of Elixirs and SC pot as well. This fight is not about killing, its about to make your opponent quit due to their incapability to overcome your skills and deal damage to your HP. If they can't hurt your HP with their main skill, they will quit fighting unless they want to waste their SC. I say this because we have Magic Shield and there is no chance except Archer to kill us. PvP is not just about killing, is about making your opponent lose by them quitting or dead.
6) Only tiny HP, with SC MP - The best one against Knight class since we have very low weight capacity and can carry very little potions.
SKILLS FOR PVP:
I only focus on the best possible skills or highest level skills for each sub classes between the level written. If you don’t have the skills, just use the best possible skills that you have and apply the basics in PvP.
Main attacks:
1) Magic Ice - This skill is your friend in PvP especially against Knight class, Templar class and Rogue class. Always use this skill to stay away from them and use other skills to hit them from range (mind buster, magic thunder, magic fire and etc).
2) Magic Shield - This is the most gifted skill. Maybe some of the magician said this skill is sux because it lasted only for 7 hits but for me, this skill is just magnificent. It reduces opposition damage greatly (up to 20 damage for level 4) and reduces our MP instead of our HP. This is skill is PERFECT if you have high defense and high MP pool (Probably by adding Wis, but mostly from MP buff and Confessional Chocolate).
Why??? It is because it reduces your MP to a very small amount due to your high defense and the high MP pool allows the shield not to be broken before 7 hits.
It is our shield and our “extra HP” and I suggest using it everytime after you took 5-6 hits from opponent.
3) Magic Poison - This is our only DOT(Damage Over Time) skill before we learn Magic Flame. Use it everytime against all opponents even if the opponent has antidote.
4) Magic Beam - A great skill with 3s blind effect to opponent. It gives 3s extra time to cast other skills such as Magic Ice or Magic Shield. However, it has long cooldown of 23s.
5) Magic Flame - The best skill so far with constant Burn effect and stuns with certain probability. A combination of Burn + Poison is 100+ damage per tick and that will take away your opponent life fast.
6) Ice Ball - A great skill of level 5 Magic Ice with DOT effect. Ice Ball + Magic Flame + Magic Poison will take down your opponent HP down to 1 and a combination of Magic Ice + Ice Ball will make you opponent stop moving (-25 movement rate).
Apprentices (level 16-65):
1) Magic Ice level 3
2) Magic Thunder level 3
3) Magic Shield level 2
4) Magic Poison level 2
5) Arrest (Only use it when you are about to die or in danger of dying)
6) Concentration (Not focus on this)
Mages (level 66-95):
1) Magic Ice level 4
2) Magic Fire level 2
3) Magic Shield level 4
4) Magic Poison level 3
5) Magic Beam level 1
6) Frost level 2
7) Arrest (Only use it when you are about to die or in danger of dying)
8) Concentration (Not focus on this)
Wizards (level 96-116 atm):
1) Magic Ice level 6
2) Magic Fire level 3
3) Magic Shield level 5
4) Magic Poison level 4
5) Magic Beam level 2
6) Magic Flame level 1
7) Ice Ball level 1
8) Frost level 3
9) Arrest (Only use it when you are about to die or in danger of dying)
10) Concentration (Not focus on this)
DOT special:
Let say Magic Flame deal 130 damage. That is the physical damage without DOT. Actually total damage is 165 since the burn kicks in straight away after the flame hit the opponent. Same as Magic Poison and Ice Ball.
Wizard Stun Combo on luck:
Magic Flame(if stun) + Magic Fire + Magic Beam + Magic Poison + Magic Flame(if stun) + Magic Fire
Wizard Ice Lock with Ice Ball:
Just use Magic Ice + Ice Ball all the time after cooldown is over, they can't even move!! If they especially Knight class and Rogue class are using Magic Healing Elixir, time your Magic Ice, Ice Ball and Magic Flame to force them to use the elixir until they run out. At level 116+, Wizard should be superior enough to kill everyone.
*BELOW DOES NOT INCLUDE ICE BALL*
Against Knight class:
Without Magic Beam and Magic Flame:
Before start, use Magic Shield and Concentration (up to you). Magic Ice to slow them down. Use Magic Poison and use 2 or 3 Magic Fire between each Magic Ice and repeat. Always watch the time for Magic Shield to end. Cast Magic Shield everytime to protect your HP from going down if they hit you. If they are close to you, use Frost and Magic Ice. They will not be able to move for 4s to 6s and hit them straight away.
Arrest them whenever you feel your in danger of dying. After Arrest, use Magic Shield and Amplification. Hit them with Magic Ice after the cooldown of Arrest is over and repeat.
Basic Pattern : Magic Ice --> Magic Poison --> 1-2 Magic Fire --> Repeat
With Magic Beam and Magic Flame:
Use Magic Shield before fight. Use Magic Beam to start. Use Magic Ice and kite them to perfection. Use Magic Poison and Magic Flame or Magic Fire. Always repeat Magic Flame and Magic Beam whenever the cooldown is over. Combination of Poison + Burn DOT is 100 damage+ per tick and can take their life out very fast. If they are close to you, use Frost and Magic Ice. They will not be able to move for 4s to 6s and hit them straight away. This time if you arrest, use Magic Shield, Amplification and use Magic Beam when the cooldown is over and repeat.
Basic Pattern : Magic Beam --> Magic Ice --> Magic Poison --> Magic Flame --> Magic Fire --> Repeat
Magic Healing Elixir opponent and Knight Stun Combo:
When a Knight gets close, they will Shield Crash or Soul Break and use their stun/bleed combination. Those combination is not enough to break Magic Shield. Soul Break + Broken Sword + Shield Crash + Penetration (x2 if pro) + Hard Blow + Penetration. If you count the hit on us, it is 6-7 maximum in which it never able to break Magic Shield and it is over our 10s cooldown because everytime they cast different skill, there will be delay for it. So there is no reason to lose even if they use Magic Healing Elixir if you use Magic Shield. Before you get Magic Beam or Magic Flame, it might be hard. Always ice/flame/poison to force them to run out of elixir and antidote. Therefore, choose a duel condition wisely and don't be at disadvantage to start with.
Fatal Blow with Tiny HP Potion fight:
Arrest your opponent. Use magical candy if u have it. Magic Shield, Concentration and then Amplification. Distance yourself on slightly out of screen but able to see the Knight. Use Magic Beam, Magic Poison/Magic Flame/Magic Poison + Magic Flame and straight away Magic Fire. Tiny HP potions would not be able to cope with the damage.
Against Rogue class:
Use the same as against Knight class. However, they are tougher to beat with their dodge. In fact, Rapid Step helps them to run faster against Magic Ice and they can dodge Arrest as well. However, Blindside, Poison Blow and Cruel Blow can be cured by using Antidote. Remember to have Antidote on your hot key against them and remember to have Magic Shield on all the time. If they use Evil Voice, straight away use Magic Shield after they hit you. If they use invisible, use Volcano to make them appear. Frost does not make them appear. This one is going to be hard battle.
Basic Pattern without Magic Beam and Magic Flame:
Magic Ice --> Magic Poison --> 1-2 Magic Fire --> Repeat Magic Ice straight away if they don't slow down
Basic Pattern with Magic Beam and Magic Flame:
Magic Beam --> Magic Ice --> Magic Poison --> Magic Flame --> Magic Fire if possible --> Repeat Magic Ice straight away if they don't slow down
Getting hit after Evil Voice (Sleeping):
Magic Shield --> Frost --> Repeat the above Basic Pattern
Don't want to get Evil Voiced??:
Let the Poison Blow or Breeze Dagger effects to run in you, so they can't Evil Voice because you are under DOT condition.
Against Templar class:
Templar is hard to beat. They will use Burning Hand(BH) and Assist Heal repeatedly. They will get close to you most of the time and will stun repeatedly using Time Shield and Force Blast/Evil Dead. Possibility to beat them is 20/80, 20 to us depending on the opponent. Start with Magic Beam or Magic Ice. Use Magic Poison as this is important to reduce the effectiveness of Assist Heal. They will BH you after you make 2 hits on them. Therefore, use Magic Poison and Magic fire to damage them. Everytime they hit you after BH, use Magic Shield straight away and use Magic Poison and Magic Fire. Magic Ice is useless because the damage is low and the running after Magic Ice will allow them to cast BH to stop us. Thus, Magic Poison and Magic fire is going to be our main damaging skills. If they use Saint Rising, you can’t do anything to them. I suggest to Magic Shield and run for few seconds and hit them back with ice and slowly take them down using the above. It will be a long and tough fight.
However, if you have Magic Poison, Magic Beam and Magic Flame, the chances to win is 60/40, 60 to us because our DOT will greatly reduce their HP and their assist heal + Great Sphere cannot do much to heal them. Moreover, wizard damage is high enough to take their life away.
If your opponent doesn't use much BH and doesn't have it, use the basic pattern against Knight class.
Basic Pattern without Magic Beam and Magic Flame:
Use Magic Ice to start--> Magic Poison --> 1-2 Magic Fire --> Repeat
Basic Pattern with Magic Beam and Magic Flame:
Magic Beam --> Magic Poison --> Magic Flame --> Magic Fire if possible --> Repeat
Getting hit after Burning Hand:
Magic Shield --> Magic Beam --> Magic Poison --> Magic Flame
Going for kill (More use of HP potions):
Only Magic Shield on the beginning stage. It's good to be defensive at the beginning to see how the opponent fights. At later stage, there will be no use of Magic Shield since it takes a while to cast. We focus more on offensive tactics. After Magic Beam, use Magic Poison, then Magic Flame and Magic Fire. If the Magic Flame stuns, the chances to kill is very high. If their timing of Burning Hand is bad, use Magic Ice one time only and go straight for Wizard Stun Combo. Ice Ball casting speed is slow, therefore I do not encourage to use it because this will give time for them to BH.