PDA

View Full Version : IMprovements of the mages.



lightmagician6
09-28-2008, 08:33 AM
What stats do u think that the mages should definitely have & what stats do u think the mages weapons & clothes they should have? That way, we can show them what we really are made of.

Spankle
09-28-2008, 09:11 AM
Do u mean which stats to have on gear? If so I say primarily end, then int, then dex or spr as a third stat if you can fit one in. I dont feel dex is that important for mobbing as inferno and nova auto hit, and they are the most important to get off. This is just the kind of mage I want though, but its a personal choice based on understanding of the different stats and what kind of mage you want.

In free stats look at one of the other threads, its been talked about alot.

keleios
09-28-2008, 09:12 AM
It really depends on what kind of mage you'd like to have. If you'd like a nice critical rate, go +25 SPR then add the rest to INT. If you'd like a mage that can withstand onslaughts, put a decent amount of points in END.

zues8844
09-28-2008, 09:37 AM
I say max STR END and SPR so we can all become our greatest dream----the mage who can out-tank a fighter using physical damage. Kewl beyond imagining.

drigr_x
09-28-2008, 10:43 AM
I can't tell if that was sarcasm or not Zues. My build (at only lvl 28) is like 5 into STR, and I think 10 each for SPR and INT with the rest being in END since I've been stuck solo'ing END is a really good stat.

luckywalker07
09-28-2008, 11:42 AM
END - We're unfortunately squishy and need end to counter this

INT - This gives us our damage so it's important

SPR - Gives us SP and increases our critical hit rate (+5 spr = 1% critical on stat points, not armor though)

DEX - You can have all the power in the world but it means nothing if you can't actually hit your target. Having DEX adds to accuracy and is therefore important

DeathPyres
09-28-2008, 01:21 PM
On the free stat, I think 25spr/full int or full int is the way to go.

As for gear, SPR is useless, imo. End/int/dex ftw.

SiphoneiMillei
09-28-2008, 03:59 PM
I find it funny that one one has mentioned that STR is pointless for mages...unless you plan on whacking the monsters with your staff/wand. o.O

My mage is 2:1 INT/SPR

otterfactory
09-28-2008, 06:06 PM
I find it funny that one one has mentioned that STR is pointless for mages...

STR is pointless o.O? I beg to differ...let me explain:

There is a popular misconception that the "auto-attack" action does not belong on a mage's hotkeys, they assume that the damage they will deal is far too low for them to even consider it...under most circumstances I would agree. However, the STR free stat ignores defense and while a normal mage would do low physical damage a level 89 mage (for instance myself) with 100+ points in STR would deal a minimum of 100 damage per hit.

I know what you are thinking..."100 damage! That is nothing :rolleyes:"...but, you are not realizing is that by selecting auto-attack the physical staff whacks are stacking alongside the magical attacks (the skills without cast times) much like a fighters skills do. What you have then is a flurry of magical/physical attacks that far outweigh the damage you could be doing with magical attacks alone. In addition to the magical damage every 1.1 seconds you will be dealing a little over your STR bonus' worth of damage in a 10 second fight that adds up to 1 additional Magic Missile's worth of damage. Multiply that by the number of enemies you will fight and you realize you are saving yourself millions of Magic Missiles in the course of the game.

I think I have perfected the art of the melee mage and will share my build with you:

Fist of Fury Wizard: (Full STR)
On Equips: High END is best, with a heavy emphasis on STR after that, you need to be able to survive up close and personal and so you need the defense and HP from the END
Skill Empowerments (In order): 5 Damage to FireBolt, 5 Damage to Magic Burst, 5 Damage to Magic Missile, 5 Damage to MagicBlast, 5 Damage to Fireball, 5 Damage to Nova, 5 Damage to ThunderBolt, 5 Damage to ThunderBlast, 4 Duration on Fear

Do not CD Magic Missile as you will be Whacking them with your staff in between the castings so you will want to use MM8 in between. The same idea applies to the other spells. You will want to maximize damage with them to make up for your low INT.

You must use a staff for this build to work, the faster attack speed combined with improved aim will make for faster killing especially in higher level areas such as Burning Rock.

And remember, Steal Buff on Goblin King in GC or Magmaton Lord in BR is your absolute best friend. They each have a STR buff that doubles your attack power. I have gotten my physical attack up to 1500 by applying this trick (With Cookie Charm and Cleric Buff and STR Potion) and then gone to PvP and devastated people and I could basically see the tears in their eyes from getting killed by a melee mage (and I mean level 60+ people).

There is no such thing as a wasted stat, and STR for mages is a beautiful thing.

Coming soon...Otter's Guide to the Truly Clever Fighter...Full INT O:<

zues8844
09-28-2008, 06:27 PM
I find it funny that one one has mentioned that STR is pointless for mages...unless you plan on whacking the monsters with your staff/wand. o.O


Which I DO plan on doing.

chester17
09-28-2008, 10:51 PM
STR useless
no matteer how u hit u cannot outhit a dmg from other class
jus see ur weapon damage
and see 1h sword for fighter of same level
u will see a hugh difference
it is pointless to add to str, through if ur armor has str stat is a bonus
if u purposely add on to str, then i dunno how u gonna surive in higher level
no m.dmg, and physical dmg also lower than all class, def weak, i dunno how u gonna play that mage ....

adding END need to add alot then it useful,
in my opinion like adding 5 or 10 does not really help

if need improvement, i think mage need to have more hp stone to carry
or mage can auto recover HP always (since they are mage, why not able to have this special power, maybe recover 120 hp every 2 or 3 seconds? and this power only availble for themself, and at enchanter level, since higher level mob are tougher)

Spankle
09-29-2008, 02:28 AM
STR is pointless o.O? I beg to differ...let me explain:

There is a popular misconception that the "auto-attack" action does not belong on a mage's hotkeys, they assume that the damage they will deal is far too low for them to even consider it...under most circumstances I would agree. However, the STR free stat ignores defense and while a normal mage would do low physical damage a level 89 mage (for instance myself) with 100+ points in STR would deal a minimum of 100 damage per hit.

I know what you are thinking..."100 damage! That is nothing "...but, you are not realizing is that by selecting auto-attack the physical staff whacks are stacking alongside the magical attacks (the skills without cast times) much like a fighters skills do. What you have then is a flurry of magical/physical attacks that far outweigh the damage you could be doing with magical attacks alone. In addition to the magical damage every 1.1 seconds you will be dealing a little over your STR bonus' worth of damage in a 10 second fight that adds up to 1 additional Magic Missile's worth of damage. Multiply that by the number of enemies you will fight and you realize you are saving yourself millions of Magic Missiles in the course of the game.

I think I have perfected the art of the melee mage and will share my build with you:

Fist of Fury Wizard: (Full STR)
On Equips: High END is best, with a heavy emphasis on STR after that, you need to be able to survive up close and personal and so you need the defense and HP from the END
Skill Empowerments (In order): 5 Damage to FireBolt, 5 Damage to Magic Burst, 5 Damage to Magic Missile, 5 Damage to MagicBlast, 5 Damage to Fireball, 5 Damage to Nova, 5 Damage to ThunderBolt, 5 Damage to ThunderBlast, 4 Duration on Fear

Do not CD Magic Missile as you will be Whacking them with your staff in between the castings so you will want to use MM8 in between. The same idea applies to the other spells. You will want to maximize damage with them to make up for your low INT.

You must use a staff for this build to work, the faster attack speed combined with improved aim will make for faster killing especially in higher level areas such as Burning Rock.

And remember, Steal Buff on Goblin King in GC or Magmaton Lord in BR is your absolute best friend. They each have a STR buff that doubles your attack power. I have gotten my physical attack up to 1500 by applying this trick (With Cookie Charm and Cleric Buff and STR Potion) and then gone to PvP and devastated people and I could basically see the tears in their eyes from getting killed by a melee mage (and I mean level 60+ people).

There is no such thing as a wasted stat, and STR for mages is a beautiful thing.

Coming soon...Otter's Guide to the Truly Clever Fighter...Full INT O:<

I'm only 7x but I've never hit monsters my level 100 or less...i agree with most of what you say on the forum but id like to see some facts before i change my build to full str. To me mages are for aoe and that should be the focus of decisions. Lowering int will make the aoes weaker, and mm1 from an int mage would do more damage than a whack from a str mage...

otterfactory
09-29-2008, 02:38 AM
I'm only 7x but I've never hit monsters my level 100 or less...i agree with most of what you say on the forum but id like to see some facts before i change my build to full str. To me mages are for aoe and that should be the focus of decisions. Lowering int will make the aoes weaker, and mm1 from an int mage would do more damage than a whack from a str mage...

I guess it was too long so people take it seriously D: (My mage is Full INT by the way @.@)

Although I will soon take a SS of my mage with 1300-1500 Physical Attack Damage, then we will see :3

luckywalker07
09-29-2008, 03:48 AM
STR is pointless o.O? I beg to differ...let me explain:

There is a popular misconception that the "auto-attack" action does not belong on a mage's hotkeys, they assume that the damage they will deal is far too low for them to even consider it...under most circumstances I would agree. However, the STR free stat ignores defense and while a normal mage would do low physical damage a level 89 mage (for instance myself) with 100+ points in STR would deal a minimum of 100 damage per hit.

I know what you are thinking..."100 damage! That is nothing :rolleyes:"...but, you are not realizing is that by selecting auto-attack the physical staff whacks are stacking alongside the magical attacks (the skills without cast times) much like a fighters skills do. What you have then is a flurry of magical/physical attacks that far outweigh the damage you could be doing with magical attacks alone. In addition to the magical damage every 1.1 seconds you will be dealing a little over your STR bonus' worth of damage in a 10 second fight that adds up to 1 additional Magic Missile's worth of damage. Multiply that by the number of enemies you will fight and you realize you are saving yourself millions of Magic Missiles in the course of the game.

I think I have perfected the art of the melee mage and will share my build with you:

Fist of Fury Wizard: (Full STR)
On Equips: High END is best, with a heavy emphasis on STR after that, you need to be able to survive up close and personal and so you need the defense and HP from the END
Skill Empowerments (In order): 5 Damage to FireBolt, 5 Damage to Magic Burst, 5 Damage to Magic Missile, 5 Damage to MagicBlast, 5 Damage to Fireball, 5 Damage to Nova, 5 Damage to ThunderBolt, 5 Damage to ThunderBlast, 4 Duration on Fear

Do not CD Magic Missile as you will be Whacking them with your staff in between the castings so you will want to use MM8 in between. The same idea applies to the other spells. You will want to maximize damage with them to make up for your low INT.

You must use a staff for this build to work, the faster attack speed combined with improved aim will make for faster killing especially in higher level areas such as Burning Rock.

And remember, Steal Buff on Goblin King in GC or Magmaton Lord in BR is your absolute best friend. They each have a STR buff that doubles your attack power. I have gotten my physical attack up to 1500 by applying this trick (With Cookie Charm and Cleric Buff and STR Potion) and then gone to PvP and devastated people and I could basically see the tears in their eyes from getting killed by a melee mage (and I mean level 60+ people).

There is no such thing as a wasted stat, and STR for mages is a beautiful thing.

Coming soon...Otter's Guide to the Truly Clever Fighter...Full INT O:<

No offense, but that mage would be fail... if they tried to fight any class they would die doing far less damage than a int or int/spr mage.

To say that having str is a good idea is to say that for the last year, we've all been doing it wrong. I can't take that theory seriously because your essentially saying, that you are right and that the 100's ~1000's of mages before you have been wrong...

DeathPyres
09-29-2008, 04:47 AM
LMFAO. How many people fell for otterfactory's post? <.<

I'm sorry, but.. She? was joking. x.x

Spankle
09-29-2008, 05:04 AM
Yeah it was very long and detailed, I didn't want to insult her incase it wasnt a joke lol now u get +rep for it XD

lordofthesick
09-29-2008, 06:00 AM
if outter that was a joke then my hat goes off to you for a good one if it wasnt then as thunder said that would be one fail mage even if u could be doing decent dmg with melee hits, there still would be no point in it what so ever in pvp doing dmg at a range from a enemy has its benefits u can kite ppl around and deal mass dmg before they even get to touch you same for goes for fighting mobs whats the point in melee hits when the monsters half dead(if not dead) before it even gets within melee range?

Gaaraxxx
09-29-2008, 10:33 AM
I've never considered having strength on a mage o_o.
I think if you have to physically attack something, you're doing something wrong =/.
Enemies of your level, regardless of your level, typically die before they reach you.
And 99% of the time you will be aoeing... and considering mages dont have a physical aoe attack, all the more pointless it is to have strength.
As for stats and equipment.
I greatly prefer to have END/DEX on equipment. DEX for evasion, not aim, because nova and inferno already have 100% chance to hit.
I have a both SPR/INT and END/SPR mage, just to attempt different builds for fun, and the difference isn't very noticable.

DF001
09-29-2008, 12:03 PM
STR is pointless o.O? I beg to differ...let me explain:

There is a popular misconception that the "auto-attack" action does not belong on a mage's hotkeys, they assume that the damage they will deal is far too low for them to even consider it...under most circumstances I would agree. However, the STR free stat ignores defense and while a normal mage would do low physical damage a level 89 mage (for instance myself) with 100+ points in STR would deal a minimum of 100 damage per hit.

I know what you are thinking..."100 damage! That is nothing :rolleyes:"...but, you are not realizing is that by selecting auto-attack the physical staff whacks are stacking alongside the magical attacks (the skills without cast times) much like a fighters skills do. What you have then is a flurry of magical/physical attacks that far outweigh the damage you could be doing with magical attacks alone. In addition to the magical damage every 1.1 seconds you will be dealing a little over your STR bonus' worth of damage in a 10 second fight that adds up to 1 additional Magic Missile's worth of damage. Multiply that by the number of enemies you will fight and you realize you are saving yourself millions of Magic Missiles in the course of the game.

I think I have perfected the art of the melee mage and will share my build with you:

Fist of Fury Wizard: (Full STR)
On Equips: High END is best, with a heavy emphasis on STR after that, you need to be able to survive up close and personal and so you need the defense and HP from the END
Skill Empowerments (In order): 5 Damage to FireBolt, 5 Damage to Magic Burst, 5 Damage to Magic Missile, 5 Damage to MagicBlast, 5 Damage to Fireball, 5 Damage to Nova, 5 Damage to ThunderBolt, 5 Damage to ThunderBlast, 4 Duration on Fear

Do not CD Magic Missile as you will be Whacking them with your staff in between the castings so you will want to use MM8 in between. The same idea applies to the other spells. You will want to maximize damage with them to make up for your low INT.

You must use a staff for this build to work, the faster attack speed combined with improved aim will make for faster killing especially in higher level areas such as Burning Rock.

And remember, Steal Buff on Goblin King in GC or Magmaton Lord in BR is your absolute best friend. They each have a STR buff that doubles your attack power. I have gotten my physical attack up to 1500 by applying this trick (With Cookie Charm and Cleric Buff and STR Potion) and then gone to PvP and devastated people and I could basically see the tears in their eyes from getting killed by a melee mage (and I mean level 60+ people).

There is no such thing as a wasted stat, and STR for mages is a beautiful thing.

Coming soon...Otter's Guide to the Truly Clever Fighter...Full INT O:<

STR sucks.

lightmagician6
09-29-2008, 12:12 PM
I don't think that it's a good idea 2 use str on u.A mage is super weak in that area.I know because I met a friend named packman, accidently use a stat point into str, & the rest, I almost lost against him.But all in all, he kept getting his butt whooped by me & ran away.I had deleted my mage though because I had really messed up on it.Know summonerbrandon?That's me for those who knew him/me. Anways, I think that a mage should really have their clothes enhanced 2 so they can withstand physical attacks. is that good or not?

otterfactory
09-29-2008, 07:42 PM
I don't think that it's a good idea 2 use str on u.A mage is super weak in that area.I know because I met a friend named packman, accidently use a stat point into str, & the rest, I almost lost against him.But all in all, he kept getting his butt whooped by me & ran away.I had deleted my mage though because I had really messed up on it.Know summonerbrandon?That's me for those who knew him/me. Anways, I think that a mage should really have their clothes enhanced 2 so they can withstand physical attacks. is that good or not?

LoL He only put 1 point of STR on it I doubt he died to you on account of that xD. I would need to see a Full STR versus a Full INT mage with equal equips and level...and then you will have proved to me that STR is no good.

(Also, reading all the posts and taking things in context, as well as even a rudimentary understanding of sarcasm would help in this situation :3)

lightmagician6
09-30-2008, 11:56 AM
LoL He only put 1 point of STR on it I doubt he died to you on account of that xD. I would need to see a Full STR versus a Full INT mage with equal equips and level...and then you will have proved to me that STR is no good.

(Also, reading all the posts and taking things in context, as well as even a rudimentary understanding of sarcasm would help in this situation :3)

It may not have mess me up against a fighter, but it had definitely messed me up when fighting against a enemy, especially when I had messed up with my skill upgrades into my spells.Before I had deleted my mage, I had put everything that is mage related into the storage, so I can use them again once I had made myself a new, yet same, old mage.
:cool:

Archaonn
09-30-2008, 11:59 AM
What stats do u think that the mages should definitely have & what stats do u think the mages weapons & clothes they should have? That way, we can show them what we really are made of.

Lrn2english plox

lightmagician6
09-30-2008, 12:06 PM
Lrn2english plox


Huh?:confused:

NLWarrior
09-30-2008, 06:10 PM
Str mage.... -.- what kind of idea is this? You should know that mage has a very bad defense (of course without good gear or scroll). If you are planning on standing there to hit the monster.... Idk... you could but Hit-n-Run would be a better idea.

borednl
10-01-2008, 03:07 AM
Haha, this kills me.

Guys, a high lvl person can still be noobish you know. If they spent like $60 restating their character, they might feel a need to believe their crazy idea is actually true.

Let's review common knowledge:

Physical damage of a weapon from wacking is.. very low
Magic damage of a wand/staff weapon using MM1.. high

So, we would have to decided between "high damage + free stat damage" or "very low damage + free stat damage".. Hm.. It doesn't take a rocket scientist to see that a ranged attack that does "high weapon damage + free stat damage" would be better than a melee attack that is slow and does "low damage + free stat damage." Also every non-melee spell would not benefit from STR too, which would make all of those free stat points utterly worthless for most of a mages hits.

The fact that someone might even seriously consider an STR build mage is ridiculous. Yes there is such a thing as "battle mages" in other games, but it does not exist in Fiesta. (that would actually be a good idea to implement though)

Now, if a mage could wack at monsters and use spells at the same time, it might be a different story, but they can't and so it isn't.

Thank you and goodnight. ;)

Xylvion
10-01-2008, 05:25 AM
woho fara right stuff ftw :O but im 5 spr/ rest int

Spankle
10-01-2008, 08:06 AM
wow I feel so bad for otter now lol

Read the messages people, it was a joke.

love-loves
10-01-2008, 08:43 AM
my mage is full spr!

borednl
10-01-2008, 09:23 AM
wow I feel so bad for otter now lol

Read the messages people, it was a joke.

Otter isn't the one who said they were joking. Someone else assumed he/she was. After that assumption was made, Otter made the following reply:


LoL He only put 1 point of STR on it I doubt he died to you on account of that xD. I would need to see a Full STR versus a Full INT mage with equal equips and level...and then you will have proved to me that STR is no good.

Now, I would hope Otter is joking. Even if he/she is though.. There are going to be some noobs that read the messages and think "hey, I'd like to try that" and waste a lot of points into STR.. What a way to help out fellow mages..

lightmagician6
10-01-2008, 12:21 PM
I think that dex is needed for mages, especially since there are enemies that mostly use physical attacks.

Spankle
10-01-2008, 12:42 PM
I kind of took this


I guess it was too long so people take it seriously D: (My mage is Full INT by the way @.@)
and this

Coming soon...Otter's Guide to the Truly Clever Fighter...Full INT O:<

as indications it was a joke. either way you are confusing everyone otter x.x

otterfactory
10-01-2008, 01:33 PM
There are going to be some noobs that read the messages and think "hey, I'd like to try that" and waste a lot of points into STR.. What a way to help out fellow mages..

Well, it is probably good that new players become familiar with the stats xD for better or for worse instead of just following what some random person tells them. Most posts/people are just going to want to guide them in whatever direction they picked. That would be a mistake because each build has its strengths and very much a part of what the individual wants to do as a mage, which can and often does change as their knowledge of the game deepens. I guarantee you that every noobie archer who fell for the "INT" helps your skills story, after discovering it does not, went on the forums and other resources to find out exactly what each stat does.

As for experienced players, my post made them all want to tell me why I was wrong, but at least they considered STR on a mage, many for the first time xD. Its a horrible idea no doubt, when it comes to leveling and PvPing, but some might find it aesthetically pleasing (like using a bow or 2h when you should be using a crossbow and axe).