MrDummy
09-16-2007, 02:30 PM
When the Shift-z is succesfully activated, no players are visible. Good.
But just outside Roumen city, i see a big mass Slimes.
I discovered many slimes are already dead. But why don't they die and remove? Because there is "nobody" who killed them. Even you see loot falling down.
Thanks to strange mode of shift-z, i have many slimes on the screen who don't go away because they have already no more HP.
This makes me difficult which i must attack which has still fresh HP bar.
Another risk is loot taking. You don't see nobody, but the loot is visible. You should think, lets take it. The chance of loot stealing without knowing it is bigger.
The problem "slime-goes-never-away" in shift-z world is very strange.
Thus i call it as a gamebug. They must gone if they are already killed, not keep alive in the game. I see it happens to all mobs who never removed after kill. Because the hits are no more registered by players in shift-z world, after some time, the area is full of dead mobs, but looks alive and keep filled with respawns. Whoa, really wrong!
Completely remove ALL players is bad idea for me. Make it more very small range around you, so you can see what is going on. It's better to keep some players around you visibible to prevent misunderstandings, also why some players talk to you, even you don't see around you. Does that not feel strange?
Some players don't want turn all visible, or the computer slows very down, especially in city areas. Very short view range is good balance for it. It's still light enough with short range. Good point is also you can visit player-shops and buy something.
My advice: reduce the range, not full remove. Party members are always full range visible, because you need them or heal them.
And also, make sure remove all dead mobs! This is just wrong. :(
Edit:
Even more: the chat is also stopped, because the chat of players are also not registered. They're really gone! Wow.
But just outside Roumen city, i see a big mass Slimes.
I discovered many slimes are already dead. But why don't they die and remove? Because there is "nobody" who killed them. Even you see loot falling down.
Thanks to strange mode of shift-z, i have many slimes on the screen who don't go away because they have already no more HP.
This makes me difficult which i must attack which has still fresh HP bar.
Another risk is loot taking. You don't see nobody, but the loot is visible. You should think, lets take it. The chance of loot stealing without knowing it is bigger.
The problem "slime-goes-never-away" in shift-z world is very strange.
Thus i call it as a gamebug. They must gone if they are already killed, not keep alive in the game. I see it happens to all mobs who never removed after kill. Because the hits are no more registered by players in shift-z world, after some time, the area is full of dead mobs, but looks alive and keep filled with respawns. Whoa, really wrong!
Completely remove ALL players is bad idea for me. Make it more very small range around you, so you can see what is going on. It's better to keep some players around you visibible to prevent misunderstandings, also why some players talk to you, even you don't see around you. Does that not feel strange?
Some players don't want turn all visible, or the computer slows very down, especially in city areas. Very short view range is good balance for it. It's still light enough with short range. Good point is also you can visit player-shops and buy something.
My advice: reduce the range, not full remove. Party members are always full range visible, because you need them or heal them.
And also, make sure remove all dead mobs! This is just wrong. :(
Edit:
Even more: the chat is also stopped, because the chat of players are also not registered. They're really gone! Wow.