View Full Version : Kingdom Quest Suggestion
Leibhaftige
09-17-2007, 08:42 AM
I believe the Kingdom Quests need an option to allow you to leave before the end/before you have died 3 times. I ended up in one with 3 people, which would make it impossible to complete. Thankfully, we figured out that you can all log out to end it, but it would have beeen horrible otherwise. An option to leave the Kingdom Quest would easily fix this.
Antiklion
09-17-2007, 08:43 AM
Not really al lthat hard to take the three deaths. And did you try using return scrolls to warp out?
Nixkie
09-17-2007, 06:02 PM
When I join a KQ I usally stay till the end & so does everyone else.
greg666
09-20-2007, 06:04 AM
how does the quest in KQ count? by killing blow? or damage done?
anyone know? @_@
Sw0rdf15h
09-20-2007, 06:09 AM
I believe the Kingdom Quests need an option to allow you to leave before the end/before you have died 3 times. I ended up in one with 3 people, which would make it impossible to complete. Thankfully, we figured out that you can all log out to end it, but it would have beeen horrible otherwise. An option to leave the Kingdom Quest would easily fix this.
yeah u should just take the 3 deaths, it wont affect ur exp or anything.
Not really al lthat hard to take the three deaths. And did you try using return scrolls to warp out?
scrolls dont work in KQ from my experience
how does the quest in KQ count? by killing blow? or damage done?
anyone know? @_@
it's the killing blow
greg666
09-20-2007, 06:19 AM
thanks for the answer Sw0rdf15h ~ :)
Superwolf
09-20-2007, 11:17 AM
I think it's not a problem since there is way to get out of it.
I have suggestion to make KQs are balanced, as we can see some KQs lack some kind of jobs and it's stupid when there's no tanker or healer etc. I wonder if they can make the system chooses certain number of classes depending on the difficulity of the quest itself. For example, 4 clerics 4tankers and the 3 archers 4 mages.