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View Full Version : How to Take Down Baddies


Argutae
09-19-2007, 05:10 PM
Alright, if your new, you need to read this!!! If you've been to the Wikipedia guide for Fiesta you've probably discovered the technique known as "kiting", which is basically blast, run away, blast, run away, blast, run away, and hope you're foe doesn't regain the lost health in the time your running away. Now...... kiting is all but obsolete.... I have now invented....(drum roll please)..... Arg....iting.... Argiting.....umm.... I perfected it ok... whatever, if you're a member of the mage class and lower than level 5, higher than level 3 would be good though, you can still take down something around the difficulty level of a fire mushroom! What you do is you target your fire mushroom, now send out a magic missile, then another: immediatly after it cools down. What will happen is your magic missile will arouse the beast's intrest, and it will run after you, outrunning the first spell you cast, the flash following it as it goes. It'll run smack into the second magic missile, which will stop it short, hitting it, and letting the first MM hit it. Now: right after you fire the second magic missile, RUN FOR YOUR LIFE. Don't even bother turning the camera, hit S like your life is depending on it working (which it is). As soon as you've put some distance between u and the shroom start firing again, now if all goes well you'll be able to hit the creature down before it lays a single hyphae on you, if not it'll only get about one hit in, so you'll be alright! Use this technique and you'll be able to take down bigger baddies in higher levels and get a nasty little advantage leveling up!

ShiningTail
09-19-2007, 05:17 PM
Woah nice strategy. ^^ im sure to use that when i make a mage. I plan on making a cleric but mage rox too

aelfis01
09-19-2007, 10:05 PM
In higher level, you'll want to know where you're running... especially if "s" gets you closer to an aggressive mob :)