Aleii
09-19-2007, 06:17 PM
Hi, I am much of a noob.. I catch onto games really fast though. In no time I will know everysingle thing possible to know about this game. I have been a GM in many games, so that just proves how fast of a learner I am...
I dont care if you dont feel like reading my introduction, But for the time being it is worth it.. I am Aleii, I am a cleric and I am thinking about starting a mage or an archer, idk yet. I have just joined very recently but trust me, this guide is not a lie and should help you as I followed these rules and have come to level quicker then I thought. If you disagree with a fact in my guide then post it, I will write back either saying there are 2 ways for this section then (and add your way into my guide) and I will also tell you if your way does not work for me (And not add it to my guide) If I have put something in the wrong place just tell me (It will be removed and replaced)
Chapters-
1.The Healing.
2.The Build.
3.Party?
4.Skills that are WORTH IT.
5.Where to go, when to go. (Leveling)
More chapters will be added as I make progress in the game.
CHAPTER ONE
The Healing-
Yeah, big deal clerics can heal.. WE ALL KNOW THAT! But you have to learn to be the best healer out there..
1.In your party DONT only think about yourself..
Why?-Because, if your fighter dies.. there goes your DPS.. Healers are not GREAT with fighting, they have less armor, and a better chance of death. Without that fighter you will most likely die if challenging stronger monsters.
This means you must:
2.Watch party members Health!!
Why-I just said why, its really important unless your a greatly buffed DPS cleric. >>
3.Standings.
What does this mean?-Where you stand in your party (if in one)
About Standings-Say you have a party of 4 people.. An archer, a mage, a fighter, and you (the cleric). We need to learn the standings off them..
Why?-There is such thing as AGGRO. If the cleric pulls the aggro then sometimes the fighter/hunter/mage cannot pull it off of you.. If you die, the party has a lower living chance, and you have a lower exp chance... Now we will learn your possitions (standings)
Fighter-Stands in the front (Tanker/Puller)
Archer & Mage- Stands behind, but on the side of the fighter.. These are your DPS members..
Cleric-Stays back, so there is a less likely chance you will pull aggro. (This is also a good place to target when eveyone is infront of you, you can heal them with easier access, and usually without the aggro as I mentioned)
Thats really all you need to know about HEALING.
Chapter TWO.
The Build-
COMING SOON? (Will be completed tomorrow or so)
I dont care if you dont feel like reading my introduction, But for the time being it is worth it.. I am Aleii, I am a cleric and I am thinking about starting a mage or an archer, idk yet. I have just joined very recently but trust me, this guide is not a lie and should help you as I followed these rules and have come to level quicker then I thought. If you disagree with a fact in my guide then post it, I will write back either saying there are 2 ways for this section then (and add your way into my guide) and I will also tell you if your way does not work for me (And not add it to my guide) If I have put something in the wrong place just tell me (It will be removed and replaced)
Chapters-
1.The Healing.
2.The Build.
3.Party?
4.Skills that are WORTH IT.
5.Where to go, when to go. (Leveling)
More chapters will be added as I make progress in the game.
CHAPTER ONE
The Healing-
Yeah, big deal clerics can heal.. WE ALL KNOW THAT! But you have to learn to be the best healer out there..
1.In your party DONT only think about yourself..
Why?-Because, if your fighter dies.. there goes your DPS.. Healers are not GREAT with fighting, they have less armor, and a better chance of death. Without that fighter you will most likely die if challenging stronger monsters.
This means you must:
2.Watch party members Health!!
Why-I just said why, its really important unless your a greatly buffed DPS cleric. >>
3.Standings.
What does this mean?-Where you stand in your party (if in one)
About Standings-Say you have a party of 4 people.. An archer, a mage, a fighter, and you (the cleric). We need to learn the standings off them..
Why?-There is such thing as AGGRO. If the cleric pulls the aggro then sometimes the fighter/hunter/mage cannot pull it off of you.. If you die, the party has a lower living chance, and you have a lower exp chance... Now we will learn your possitions (standings)
Fighter-Stands in the front (Tanker/Puller)
Archer & Mage- Stands behind, but on the side of the fighter.. These are your DPS members..
Cleric-Stays back, so there is a less likely chance you will pull aggro. (This is also a good place to target when eveyone is infront of you, you can heal them with easier access, and usually without the aggro as I mentioned)
Thats really all you need to know about HEALING.
Chapter TWO.
The Build-
COMING SOON? (Will be completed tomorrow or so)