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Aleii
09-19-2007, 06:17 PM
Hi, I am much of a noob.. I catch onto games really fast though. In no time I will know everysingle thing possible to know about this game. I have been a GM in many games, so that just proves how fast of a learner I am...

I dont care if you dont feel like reading my introduction, But for the time being it is worth it.. I am Aleii, I am a cleric and I am thinking about starting a mage or an archer, idk yet. I have just joined very recently but trust me, this guide is not a lie and should help you as I followed these rules and have come to level quicker then I thought. If you disagree with a fact in my guide then post it, I will write back either saying there are 2 ways for this section then (and add your way into my guide) and I will also tell you if your way does not work for me (And not add it to my guide) If I have put something in the wrong place just tell me (It will be removed and replaced)

Chapters-

1.The Healing.
2.The Build.
3.Party?
4.Skills that are WORTH IT.
5.Where to go, when to go. (Leveling)

More chapters will be added as I make progress in the game.


CHAPTER ONE

The Healing-

Yeah, big deal clerics can heal.. WE ALL KNOW THAT! But you have to learn to be the best healer out there..

1.In your party DONT only think about yourself..
Why?-Because, if your fighter dies.. there goes your DPS.. Healers are not GREAT with fighting, they have less armor, and a better chance of death. Without that fighter you will most likely die if challenging stronger monsters.
This means you must:
2.Watch party members Health!!
Why-I just said why, its really important unless your a greatly buffed DPS cleric. >>
3.Standings.
What does this mean?-Where you stand in your party (if in one)
About Standings-Say you have a party of 4 people.. An archer, a mage, a fighter, and you (the cleric). We need to learn the standings off them..

Why?-There is such thing as AGGRO. If the cleric pulls the aggro then sometimes the fighter/hunter/mage cannot pull it off of you.. If you die, the party has a lower living chance, and you have a lower exp chance... Now we will learn your possitions (standings)

Fighter-Stands in the front (Tanker/Puller)
Archer & Mage- Stands behind, but on the side of the fighter.. These are your DPS members..
Cleric-Stays back, so there is a less likely chance you will pull aggro. (This is also a good place to target when eveyone is infront of you, you can heal them with easier access, and usually without the aggro as I mentioned)

Thats really all you need to know about HEALING.

Chapter TWO.
The Build-

COMING SOON? (Will be completed tomorrow or so)

basketballer1
09-29-2010, 04:31 PM
three years later...

reinviting
09-29-2010, 09:12 PM
*waits for more*

I think I might be reading the first line wrong, but if I'm not, then part 5 might be the hardest or a big work in progress if you're covering all the levels.

Anyway I guess it doesn't hurt to see what this guide has to offer(once it is done.)

darknightofwind
09-29-2010, 09:20 PM
*waits for more*

I think I might be reading the first line wrong, but if I'm not, then part 5 might be the hardest or a big work in progress if you're covering all the levels.

Anyway I guess it doesn't hurt to see what this guide has to offer(once it is done.)

I would normally agree with you.. except part two is two years over due. >.>