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View Full Version : constructive criticism about kindom quests.


Wimpy
09-19-2007, 05:51 PM
This is my first time imputing to this forum. i wanted to start this new thread because i think that there is alot of people out there who wants something changed about the kindom quests. here you can post what you dont like about the system and suggestions on how Outspark can make it better.
i personally like this game. even though it has its bad qualities, it is generally a great game. i played final fantasy 11 for 4 years with a character named Wimpy on the ramuh server. since this is a beta game i was interested in trying it out.


my biggest issue so far are the kindom quests. your competing against everyone within the level range on the whole server. i spend about 30 mins of my time every other hour trying only to see that the "KQ" has filled befor i even had a chance to react. i dont know if there are bots that help people out or just so many people that A through H just isnt enough to for this server.
to answer everyone with the same complaint that i have, i have started this thread so people of fiesta can start imputting constructive criticism for revamping kindom quests so that everyone has a chance to get in and so that the event isnt always a one sided lose for everyone else.

Valex
09-19-2007, 07:04 PM
There are a couple of things that could truly help the system. However, it requires a total revamp on the inner workings in my opinion.

1. Create a queue system, much like WoW's pvp battlegrounds. Everyone queues up for a certain KQ, and when enough people are there, it sends you off with a full 15 man to the KQ.

2. Create multiple, no set time, KQ's that anyone can join at any time of the day. It is not necessary to have only 8 per 2 hours, there is no need for it at all.

3. If the worry of the developers is that people will sit in KQ's all day... so what? If that is your true worry, limit people to two per hour, or one per hour, even. Nuff said.

AraunasGirl
09-19-2007, 07:53 PM
I don't see any problem with it. I dont use a bot, But I do use a stop watch! XD Try it out it works wonders for timin that sucker, just let the first one pass or wait for the clock to turn over to a new minute and start the timer right when that happens and wait for it to say two minutes and click to get into the next one. Gets me in every time.

Now here comes the "I shouldnt have to do that" then don't but please stop whineing and spaming when you don't get in.

And every cell phone (thats not 5 years old) has a stop watch in it if not you should have a wrist watch with one if you have neither...go buy one there like 2$ and a good thing to have around the house to start with.

Valex
09-20-2007, 08:49 AM
Araunas... you're right. That would work. You're also right that nobody should have to do that. I don't play a game to keep time in it. ;)

The real problem is more than just not getting in. It's the people who sat around for 20 minutes and didn't get in, and none are active for another hour and a half. Then they sit around for another 20 minutes again, and are still stiffed.

We should enjoy the game, not get angry when we are shot down on our attempts to join KQ's. See the point?

Ian
09-20-2007, 02:13 PM
I use my computer's clock. You're not supposed to click Right When The Notice comes up, but you Are supposed to click apply when it shows 'recruiting' on the desired KQ. If you click apply when the notice comes up instantaneously, you will result in a "Cannot find Kingdom Quest" notice.

syntari
09-20-2007, 03:45 PM
I do the clock thing. My watch is exactly 14 seconds faster than the in game clock, and I still can't get into the kqs most of time(and I mean for the hour and not individual kqs).Though, I have been trying for the Golden Hill KQ lately, which is only A-C.

StivBators
09-20-2007, 04:38 PM
I had trouble getting in King Slime, but Mara's is really easy to get into. By the time D and E come around, it takes 30 seconds or so of recruiting until enough people join.

Wimpy
09-22-2007, 04:35 PM
everybody has a trick or theory on how they get in, but when you get in is your party always a winner? most of the time you can overcome the parties shortcomming but 9/10 it ends with failure because 1: nobody wants to try or 2: the party construct is just incapable of victory..
i wish there was a way where they picked your participation based more on your class rather then a first come first serve basis. you may get lower lvled classes but at least you will know that your getting the party you need to ensure victory.
if we can somehow do that then it may also raise the chance for people to get in who really can make a difference and try rather then kill themselves to try to get into a later kindom quest.

unwielding
09-22-2007, 04:46 PM
Personally, I believe the problem could be solved by opening more rounds. For instance, on GaiaOnline, they have a system set up for their Cinema viewings where there are (I believe) 20 rooms available at one time for a showing, filling up at 40 people.

Fiesta could do the same by having 10-15 quests starting at the same time, and closing the server at the same 15 player cut-off. Currently, only 105 people are getting in every two hours. However, if they opened more quests at one time, i.e. 15 KQ's right at 1:00PM, 15 KQ's at 1:02, etc... that would be around 1575 people who are able to play in a two hour span. Thus alleviating the rush for getting the perfect click-timing which so far eludes a few of us :p

You do run the risk of people doing repeat quests, but, it's possible now as well... even if highly unlikely, seeing as how it's impossible to get in even once :(

Andromeda
09-22-2007, 09:18 PM
Dont complain wait until Gold Hil. Thats the hardest KQ of all to get into since you only get 3 tries within 2 hours.

Robo KQ is somewhat easier though its the same as Gold Hill but you can have 20 participants instead of 15. Which means 15 more people will get in but that KQ isnt even worth it way too difficult.

I cant say anything about the Mean Giant Honeying KQ yet because Ive seen nobody enter it yet...

If you could get a party of 5 ppl and go to an area which you would normally struggle with chances are you will be getting exp faster than KQ anyway...

They already had to increase the King Slime and Mara KQ by a couple of slots because people were complaining about not getting in. Apparently it still hasnt gotten the job done as Gold Hill and Robo KQ people then start complaining.

What people dont realise is KQ isnt the fastest way to grind. (In most cases) I purposely ignored KQ because I got a party of 4 other people and we went to Uruga. King Mushrooms and Archon Juniors were giving me over 270 exp in a party of 5. Not to mention all the tier 3-4 items I was getting.

My advice ignore KQ altogether after Gold Hill simply because the Robo KQ is way too difficult and you could most likely get more exp quicker in CP or Uruga if you've made it that far yet.

Wimpy
09-22-2007, 10:21 PM
Personally, I believe the problem could be solved by opening more rounds. For instance, on GaiaOnline, they have a system set up for their Cinema viewings where there are (I believe) 20 rooms available at one time for a showing, filling up at 40 people.

Fiesta could do the same by having 10-15 quests starting at the same time, and closing the server at the same 15 player cut-off. Currently, only 105 people are getting in every two hours. However, if they opened more quests at one time, i.e. 15 KQ's right at 1:00PM, 15 KQ's at 1:02, etc... that would be around 1575 people who are able to play in a two hour span. Thus alleviating the rush for getting the perfect click-timing which so far eludes a few of us :p

You do run the risk of people doing repeat quests, but, it's possible now as well... even if highly unlikely, seeing as how it's impossible to get in even once :(





i see nothing wrong with the system now as far as getting in, unless you have a bot everyones chances should be about the same.
my idea for having slots for a number of classes in each kindom quests wouldnt really change the system but rather change the structer of parties inside.
like i said in the earlier thread, the biggest problem i see now are people comming in with the thaught of failure and commiting suicide to get into a later KQ. this trend is becomming more common.

Wimpy
09-22-2007, 10:30 PM
its true, but in all MMO's you will see that trend. its natural as we get higher in level we go to areas where we can get more exp. the point of kindom quests was to reward a groups effort for overcomming group dynamics and making their team work. you get rewarded exp and it is a good way to get exp at lower levels, but from what i see, its more about the end reward..... the items that are normally next to impossibe to get any other way.

XxXKittyCatXxX
09-22-2007, 10:42 PM
well my problem is wne every1 is there w8ing wen i click participate i get like 15 seconds of lag b4 it ses anything.

Sirril
09-23-2007, 11:37 AM
I use my computer's clock. You're not supposed to click Right When The Notice comes up, but you Are supposed to click apply when it shows 'recruiting' on the desired KQ. If you click apply when the notice comes up instantaneously, you will result in a "Cannot find Kingdom Quest" notice.

Indeed. Another trick is to hold down the 'Participate' button with your mouse click until it says recruiting,then let go.
I've also found with the King Slime KQ that if it's busy,the later 2-3 ones in the 2-hour slots are the ones I usually get into.

But seriously,the KQ system needs looking at.

AraunasGirl
09-23-2007, 12:45 PM
Personally, I believe the problem could be solved by opening more rounds. For instance, on GaiaOnline, they have a system set up for their Cinema viewings where there are (I believe) 20 rooms available at one time for a showing, filling up at 40 people.

.....*sighs*....Besides how different a forum game is from a 3d game....

Opening more just causes people to do what I did earlier *guilty* A mage level 17 in mara decided he could run ahead and do ....I dunno mage things or something he comes running back with a huge train died in front of me the train jumps me I died and it releases the train on the party behind us killing the whole group, I use a heart to get up and try to start res'n but theres now so many mobs scattered in this area I die right away, both my hearts are now gone I die purposely and get out to jump into another one. Now if you get in A-D and this happens chances are you can catch E-H which happens and I got in again to succeed in the next one. This would cause people to level way to quick and get way to many prize boxes. Your not always supposed to get in your not always supposed to succeed, its how the game is. Technically you're not supposed to be able to do what I did either but this guy...we wherent even half way to the first mara and marlone and he killed us off. go mage dude. So it gave me time to get out and catch another, odds where I shouldn't have been able to join another but yea...I managed to get into two and others got into none...sorry people.

Your way wold just cause A LOT of lag as people decided there current team was a failure an they where going to quit and bash into the next one. They'd decide this probably withing 5 minutes of joining and so this would give them pleanty of time to bash there way into another. They'd do this repeatedly until they got a team they approved of and this would hurt everyones patience with the server.

Put a daily cap of one KQ muahahaha.

slayyerr
09-23-2007, 02:15 PM
try this to get into a KQ..go to a very low lag place like forest of tides or mist..log off and log back on 2 minutes before KQ begins...you have a better chance if you JUST log in to get into a KQ..it works for me everytime..INCLUDING gold hill KQ.

MissGoldenAngel
09-23-2007, 03:19 PM
A stop watch sounds like a great idea for timing the KQs! XD I hadn't though about using it before, but my iPod has one, so I'm good. :)

I wish they didn't have to limit the KQs to 15 people, but I know if they did more that it would cause problems. I also agree with Valex. Some people have to wait around for a a while and if they don't get in a KQ, they have to wait 2 more hours to try again.
I also wish they had more KQs, like more than A-H or A-C, so that everyone would get a chance to enter them. But then again, it would cause problems, such as people entering in another KQ after finishing the previous one.

And I agree with Andromeda; only 3 chances to get in for every 2 hours is a lot harder and more frustrating than the Mara's 8 chances. I haven't been in Gold Hill yet, but I can understand hat she's talking about. XD

Vietnam_War
09-23-2007, 08:30 PM
Hn. As far as I see it, someone should only be able to get into a specific Kingdom quest once, seeing as after you complete it once, you get the reward, any more and all you get is the standard xp and stat upgrades

Andromeda
09-24-2007, 08:19 AM
A stop watch sounds like a great idea for timing the KQs! XD I hadn't though about using it before, but my iPod has one, so I'm good. :)

I wish they didn't have to limit the KQs to 15 people, but I know if they did more that it would cause problems. I also agree with Valex. Some people have to wait around for a a while and if they don't get in a KQ, they have to wait 2 more hours to try again.
I also wish they had more KQs, like more than A-H or A-C, so that everyone would get a chance to enter them. But then again, it would cause problems, such as people entering in another KQ after finishing the previous one.

And I agree with Andromeda; only 3 chances to get in for every 2 hours is a lot harder and more frustrating than the Mara's 8 chances. I haven't been in Gold Hill yet, but I can understand hat she's talking about. XD


Robo KQ has 20 people and not 15

For some reason nobody picks group A for Robo KQ Which I dont know why =\ Everyone always picks group B and C

JerichoCrost
09-24-2007, 02:25 PM
People should be able to sign up for those KQ at 30 minutes ahead of the real start time. For example Mara A starts at 9:00, we should be able to sign up for A-H at 8:30. That's 120 slots open, free for any takers! That will allow chances for friends or guildies to get in a certain one together. Not only that, it will give a person 120 chances to sign up instead of 8 chances fighting with the whole server. Problem solve. Everyone is happy.

JerichoCrost
09-24-2007, 02:28 PM
Andromeda. It so happens because everyone knows that most noobs/newbs (freshly level 33's) that doesn't know how the KQ works will sign up for the first one ASAP. Which will cause in failer. So the community that do know how it works waits for the few last one to sign up so they can avoid such individuals. But of course people do learn fast. Not only that if they do fail B or C they can always come back to A.