View Full Version : KQ Mob Rush
GameGuru
09-21-2007, 04:11 AM
It seems there's a new trend in Fiesta. Get a Pirate KQ then rush by all the mobs to get to the end so all you have to do is kill Marlone and Mara. Collect your box for only a few minutes work then jump right into the next KQ...rinse and repeat. Now I imagine the person who originally thought this up was either a fighter or Cleric because most times they are the only ones who end up alive at the end except for the occasional lucky archer or mage.
They don't care who dies as long as they live. Little experience gained, no teamwork, no comraderie, no fun. Just pure greed and selfishness for a quick prize with little effort involved.
That's all fine because I have a solution. You go ahead and rush through. While you are dying in your greedy rush and winding up in town with nothing, or do make it to the end it matters nothing to me. I'll just sit right by the campfire, or dance while listening to my music, and wait for you to do my job for me. Then I'll collect my prize for having done nothing whatsoever. Zero risk...100% gain.
When you rushers tire of seeing that maybe then it can get back to the way it is supposed to be..teamwork, fun, and a sense of accomplishment with hopefully a well-deserved reward at the end.
Hydr0
09-21-2007, 08:05 AM
I'm a cleric and i love rush kq beacause it's just faster.
I hate to wait for all to kill monsters heal and revive every1 every 2 seconds..
but when we rush i always stay behind for the archers and low level mages to help them and heal when they need.
so mayb they can add new system to the kq.
for killing the boss and end the kq u must kill 50 mobs or something like that..
so it will be fast but still killing kq..
Andromeda
09-21-2007, 08:30 AM
Take into consideration that you do have Mages and they will require a cleared path or you can say good bye to the Mages in your KQ.
Most mages in Mara KQ tend not have a complete understanding of how to play as a Mage there. Most of the Mages Ive seen actually go up to Mara and Marlone head on. You would be suprised at the laughs I get from this. Thus thats why you would be doing your whole KQ team a favour by letting the fighters clear out the path
ASCIIrider
09-21-2007, 08:34 AM
I've never run across that but I have done plenty where we'd yell at people pulling and trying to fight everything.
Given the fact some new players to the quest don't know what's the reals or fakes, and have a tendancy to go run up top and drag things back with them...if they live... you may not have enough time.
Also at the end there's times you DO have to waste time pulling fakes for the simple fact. .they're i nthe way and if you pull the real you'll get both...
The idea of rushing through and killing only what's in the way is a sound plan. Would you rather they do that, or fail because you run out of time?
hickwarrior
09-21-2007, 08:50 AM
... Not a good idea. Why?
Because on the forums, there aren't much players. They want to play fiesta instead of reading the forums. That's reason 1.
Reason 2 being the dupeing of other players. You'll just stand there doing nothing, and the others get killed. Hooray...
Reason 3 is the reward reason. The rewards aren't really worth it. Mostly, you'll just get an empty chest.
Reason 4 is the community itself. The community is mixed with languages, so some will not understand why you are acting like that. okay, the main language is english, but the others also want to know what's going on. Try to explain that.
Going on with reason 4, i don't think others will listen. Some might even use mob trains to kill you while you do nothing. Good solution, but you'll just have yourself with it.
in conclusion, you're just childish here. Get over it, since others have done it already. Hence the few replies here.
TastyTapioca
09-21-2007, 08:53 AM
Just do what I do, spot the path that the leaders are taking and stay to the opposite side of teh runners that the mobs are on. They end up aggroing the closest and you arrive safely while they drop like sacks of potatoes.
mookles
09-21-2007, 09:00 AM
I think he means that there are some people that rush all the way not killing anything that might be on the way, and taking both the fakes and all the mob trail then suddenly deciding they can't take the heat, run back to where everyone is, then die causing everyone else to die, etc etc.
I have been into one mara kq that was like that. Only it went well for the most part, everyone worked together clearing the path, except for 2 people that decided to just run and getting themselves killed (then asking for rez, lol). It wasn't until some guy decided to pull both marlone and mara that everone started to die, some of the clerics joining the fight instead of healing (-.-), and me finding out that I was the only cleric with rez in the whole KQ (i wasn't the only 20+ cleric there though). So yeah everyone was eventually wiped out, b/c of either lack of communication or greed.
Andromeda
09-21-2007, 09:02 AM
I've never run across that but I have done plenty where we'd yell at people pulling and trying to fight everything.
Given the fact some new players to the quest don't know what's the reals or fakes, and have a tendancy to go run up top and drag things back with them...if they live... you may not have enough time.
Also at the end there's times you DO have to waste time pulling fakes for the simple fact. .they're i nthe way and if you pull the real you'll get both...
The idea of rushing through and killing only what's in the way is a sound plan. Would you rather they do that, or fail because you run out of time?
Well perhaps I went a bit over the top there. What I was meant to say is the mages get too close to Marlones or Maras attack range and smack smack smack bye bye Mages =\
hickwarrior
09-21-2007, 09:03 AM
More or less, unexperienced players that don't even try anything...
Shaden
09-21-2007, 11:43 AM
If you don't rush at least the first part of Mara KQ, you will fail. Unless you have a ton of DPS and people actually paying attention. It doesn't happen that way -- not to mention the rewards seem to suck if you fall under 20 minutes by the end.
Rushing is the easiest strategy and most common -- get used to it and stop complaining. In most of the ones I've done, anyone who stayed nearly on top of the main tank leading the rush never died.
Perhaps some common (or not so common) sense is involved. If you see a tank rushing through, stay on top of him until rest spots.
There are 2 or 3 along the way where everyone catches up.
If it is your first time in Mara KQ, don't fret and don't complain or cry. Just do what everyone else is doing; that's what I did, and guess what? I completed my first Mara KQ and everyone onwards.
Face it, rushing is really the only viable tactic until you get to the first bosses. Otherwise you are really pushing time, especially if you have to pull fakes at the end which take a good 3 minutes a piece.
$0.02
anarchy_
09-21-2007, 05:42 PM
Well there are two scenarios.
Rush and lose members; result: fail.
Go slow and run out of time: fail.
A compromise of both is needed to succeed, and newer players should listen to the instructions of more experienced players while in KQ, instead of acting trigger happy.
Tankcat
09-21-2007, 07:31 PM
No one dies in a Mob rush if it is done correctly. I find the best way to do it is to have one fighter lead the rush, and another fighter take the back. The fighter who is all the way in back can help protect the stragglers, and taunt to help any mages/archers who grabbed aggro.
anarchy_
09-21-2007, 10:15 PM
If the mages/archers didnt stop to fight in the first place, they shouldnt get any agro.
AraunasGirl
09-21-2007, 10:25 PM
lol what? I can get to the first mara and malone just fine with little to no aggro usually I just run off and the people follow my path some stray a little and pick up an aggro or two kill the ones on the mara/malone platform and continue the rest of the way to the boat you only get in again if you got into A then you might make itt o F or H, but the first time I did the pirate one I played with a team that wanted to kill everything in there way well guess what. YOU RUN OUT OF TIME this KQ doesn't seem to have an option of stop and kill it all it just doesn't work unless everyone that go tin was 25 and will all be 26 by the end but thats no garuntee cause of everyone bashing there way into the KQ. You just have to be picky yea you can pick off maybe half the pirates and you might make it but your not gonna kill everything and make it in time, I've gotten a few times where people pulling the "real" mara and malone at the end have no clue what there doing and run down our time too, and that was after rushing it. You need your time for the end in case your archers and mages have no clue what there doing picking out the mara and malone in the end, cause yea if they duno what one it is.....your so screwed.
LostDEwind
09-21-2007, 11:37 PM
i am a cleric and i love to rush...
but normally i will the most behind...
to ensure everyone get past... nobody got left behind...
i think when rush in mara KQ is ok... but the cleric need to be behind to heal and rez acher and mages...
KonataIzumi
09-21-2007, 11:55 PM
Right you are. Rushing through mara seems to be a trend now. My mage has no problems running through though. If I can, I don't see why others can't. Lag? Bad Defense? Low HP? Afraid to use potions? I don't find these good enough to be an excuse. Sometimes I seen mages and archers and some clerics smart enough to stay behind and work together while the rest who can survive by running through went ahead. By the time when we were starting to pull the real mara and marlone, they reached and then we had a happy ending.