View Full Version : Mage HP and SP Stones!
powalan
10-28-2008, 08:01 PM
I Have a Level 55 Mage on Epith, and for about 20 levels I have been stuck with the capacity of only 55 Hp stones and 83 Sp Stones:eek: Ive seen fighters,clerics, and archers getting like 4 times the amount of stones as I have....
Im not the only mage with this problem...SO PLEASE FIX THIS:D
-pyroist
Ninjayoshi4
10-28-2008, 08:22 PM
I agree. The amount of stones mages have is alarmingly low. You know the ironic thing? Mages need more stones because we have less def and hp thus we use hp stones more often then other classes, and yet we have the least amount of stones out of any class ^^' It sucks, and I hope they change it.
dragunovos
10-28-2008, 08:23 PM
Archers dont have 4 times as much stones lol
at lvl 67 i got around 104hp and 98sp
The DD classes really deserve more stones
but then again outspark said it was intentional so i guess u gotta deal with it or play a cleric or fighter.
EchoSound
10-28-2008, 09:26 PM
It was intended to rip us off? At level 80 I only have 70 hp stones :/
I even remember when this first happened. I was in the late 50's and went "woohoo!" until I realized I only got like 5 extra stones. Felt really shafted then XD
Having so few wouldn't be so bad if we weren't so squishy. On average when I quest in BR I use about 2 stones per nix. :/ Yay low def and being chatty <3
philipelva
10-31-2008, 04:29 AM
amount of sp stones will be fine, but for hp...
i think as u decide to take this class, u have to learn hp production skills or buy hp pots from others, otherwise...20 mins turn to town once, crazy aha
unreal-
10-31-2008, 07:11 AM
I Have a Level 55 Mage on Epith, and for about 20 levels I have been stuck with the capacity of only 55 Hp stones and 83 Sp Stones Ive seen fighters,clerics, and archers getting like 4 times the amount of stones as I have....
Im not the only mage with this problem...SO PLEASE FIX THIS (this is original post quote)
wow that's really weird are you all sure it's not some kind of bug or something because im only level 45 on this mage and i have 54hp stones + 84sp stones which in my opinion doesnt make sense why im only 1 less hp stone and already 1 more sp stone than someone 10 levels higher than me?...
imo it's either a bug or doing +END only gives u more stones or something lmao
maybe specific builds give more stones in that area i don't know..
but i'm guessing one of the reasons why we have less HP stones is because if you do it right you can shoot and run against enemies without getting hurt basically.
which still is not the point if thats the case that you don't really get stones at all period once you reach certain levels i still think that should be fixed in my opinion.
Mages surely should have as much or more HP+SP stones as an archer does atleast you would figure that much lol.
Sloen
10-31-2008, 07:37 AM
My fiance was doing research on mage stones, recording them, and sending them to Fiesta_Help before a certain GM left. If this information was passed on, no one knows. But said GM was working on getting the mage stones fixed.
Celtic_Princess
10-31-2008, 07:49 AM
Its not a bug, its designed to encourage the party system instead of soloing. I do feel that mages deserve more hp and sp stones, but there is some logic behind the madness.
To avoid restoning all the time utilize production skills, and party with a cleric and a tanker or DD to save on using your stones as much.
unreal-
10-31-2008, 08:00 AM
actually i honestly prefer soloing though i will party i like to do things on my own basically unless i absolutely positively need the help just like beating a game you know..
and you still didn't explain why at lvl 45 i have only 1 hp stone less and already 1 sp stone more than a lvl 55 mage.. how is that not a bug lol?
Yoruko
10-31-2008, 08:46 AM
wow that's really weird are you all sure it's not some kind of bug or something because im only level 45 on this mage and i have 54hp stones + 84sp stones which in my opinion doesnt make sense why im only 1 less hp stone and already 1 more sp stone than someone 10 levels higher than me?...
I noticed on my archer there was a level where I actually lost like 2 stones from hp and sp.
For the record it's both mages and archers that have low stones. I think my archer was 85/89 hp/sp from 52-60 without gaining a single stone till I hit 60. For the OP there's a good chance you won't gain another stone till you ding 60. I don't have a count on fighters but my 38 cleric alt has 115/129 if I'm remembering that right. It's 22 levels lower than my archer and has around 20 more hp, and 30 more sp stones. I know fighters are similar, in their 30's they have over 100 hp and like 70 sp stones.
I don't think it's really to encourage grouping or they'd be giving everyone a lot of sp stones and very little hp.
unreal-
10-31-2008, 09:23 AM
ah i see well i don't know it just seems un-fair that mages/archers can be so disadvantaged in stones compared to fighters/clerics imo..
not that i need the hp/sp stones all the time i just don't like having to bank faster sometimes etc.
Celtic_Princess
10-31-2008, 09:41 AM
ah i see well i don't know it just seems un-fair that mages/archers can be so disadvantaged in stones compared to fighters/clerics imo..
not that i need the hp/sp stones all the time i just don't like having to bank faster sometimes etc.
This has been discussed in a previous thread, if you are in a party system, the only thing you are lacking is SP stones. Generally the roles in a party mean that a fighter is probably taking the damage and a cleric is healing everyone. Usually, if a fighter loses aggro they will go after the healer next.
The two classes intended to take damage are the one with the highest amount of HP stones. You aren't meant to take damage, you are meant to deal it...so if you're partied with a cleric, your lack of HP stones shouldn't be an issue.
unreal-
10-31-2008, 10:29 AM
LOL right everyone knows that mages can easily take over mobs if they hit good enough as you said we after all deal the most damage in general usually so nice try there.. what do you expect the fighter to constantly lure the mob back onto them lmfao? that's ridiculous
let's face the facts and the fact is i haven't encountered ANYONE my level or lower in another class who i haven't always ended up taking all the mobs from in general.. every single player that's been another class than myself that manages to keep a mob on them is only when they seem to be a higher level (stronger than me).
so, imo a mage would be getting healed the most unless he's too weak to deal enough damage out in a party..
still you haven't explained to me why other classes like fighters/clerics can be both built to solo and party yet others can't?.. even though i've solo'd about 90% of the time on this mage anyways because i know howto play the game.
another fact is if the hp stones were raised to be more fair in mages/archers like the other classes then we would be capable of soloing also and enjoying ourselves whichever way we feel like we should not be forced into choices in general that other classes are clearly far too benefited in..
explain to me why the hell a cleric needs so many HP stones when they heal? btw, i also have a lvl 66 paladin so i know what i'm talking about lol.
oh and you still didn't explain to me why at lvl 45 i already have an sp stone more than a lvl 55 mage unless he meant to say that he has 84 sp stones. xD
Celtic_Princess
10-31-2008, 10:43 AM
LOL right everyone knows that mages can easily take over mobs if they hit good enough as you said we after all deal the most damage in general usually so nice try there.. what do you expect the fighter to constantly lure the mob back onto them lmfao? that's ridiculous
Mock, Sneering Kick, Dev. A fighter should never lose all of their mobs. Also, come 60+ a cleric steals it easy, double cast recover at 67, or awaken at what 83? In my 60s I managed to take aggro off of a then capped mage. So, its possible.
Oh and for the record, thats what a tank build fighter is for, to keep the mobs attention.
let's face the facts and the fact is i haven't encountered ANYONE my level or lower in another class who i haven't always ended up taking all the mobs from in general.. every single player that's been another class than myself that manages to keep a mob on them is only when they seem to be a higher level (stronger than me).
And your level is.....?
so, imo a mage would be getting healed the most unless he's too weak to deal enough damage out in a party..
In a pt situation if a mage had aggro he'd be getting spam healed, spam heal generates a heck of a lot of mob attention...and would generally pull a good number of those mobs off.
still you haven't explained to me why other classes like fighters/clerics can be both built to solo and party yet others can't?.. even though i've solo'd about 90% of the time on this mage anyways because i know howto play the game.
They aren't intended to be solo, the game *Fiesta=Party* is intended to be played in groups. It just happens to be that because of the high defense and the roles of both the cleric and fighter as potential meatbags that we tend to be able to solo better.
Soloing on a mage...t3 scrolls, high amounts of pots, enhanced gear, def charms...no one said you couldn't solo.
another fact is if the hp stones were raised to be more fair in mages/archers like the other classes then we would be capable of soloing also and enjoying ourselves whichever way we feel like we should not be forced into choices in general that other classes are clearly far too benefited in..
I don't believe I ever said you couldn't do whatever you wanted with your mage. You want more HP, take advantage of the pot production skill. The game was intended to be played in groups as a social situation..
explain to me why the hell a cleric needs so many HP stones when they heal? btw, i also have a lvl 66 paladin so i know what i'm talking about lol.
Oh lucky you, I have a 73 paladin...so I know what I'm talking about too honey. We have a high number of hp stones because, when a fighter isn't present a cleric has the second highest natural defense...which would make us the next best option for tanking. Also, heals...as a 66 paladin should know, grabs a lot of aggro so we take a lot of hits as well.
If you're doing your job in a party properly, you may be taking hits while healing other people...using stones to heal yourself leaves you more time to heal the other members.
oh and you still didn't explain to me why at lvl 45 i already have an sp stone more than a lvl 55 mage unless he meant to say that he has 84 sp stones. xD
Perhaps he did. Would you and the OP both be willing to submit a screenie proving that you have more at your level?
otterfactory
10-31-2008, 11:04 AM
Mages have as many stones as they will ever need. The fact is, that if I solo AoE I would be gaining XP much faster than any other class so the developers balanced it out by making me have to take frequent trips to the Stone Merchant. Really now, what do I care if Clerics can spend 24 hours grinding solo without a re-stone?...since that is about how long its gonna take them to level once anyways xD.
I must add though that in my experience tanking and holding aggro:
Magic Burst > Awaken > Archer DoTs > Mock/Snearing Kick/Devastate
The only one of my characters I never lose aggro with is my Mage even against a level 89 Cleric Spamming Awaken and other heals. Of course, I max the damage and CD on Magic Burst, and have a ton of SparkCash and am usually charmed. The point is that there is nothing that can be done SparkCash wise to increase the effectiveness of Heals/Mock past empowering them so I think the potential for a mage to hold aggro is usually much better.
nic959
10-31-2008, 01:16 PM
i think they gave clerics the most hp and sp stones because they have crap damage and only a few skills that actually hit the enemy
Yoruko
10-31-2008, 02:58 PM
I think the real issue is not so much how many stones a given class needs, cause it's not like it's that hard to go restone. The problem is why take two classes and increase their capacity(clerics and fighters never had this many stones originally) but not increase the stones of the other two classes. Clerics and fighters got about a 150% increase in stones, but mages and archers got none, they should just have given everyone the same increase.
Luke.mc
11-01-2008, 12:16 AM
i think they gave clerics the most hp and sp stones because they have crap damage and only a few skills that actually hit the enemy
With a +9 Hammer at 6x. My DMG is around 1.4k IMO that's not 'crap'.
spart5
11-01-2008, 01:49 AM
Mock, Sneering Kick, Dev. A fighter should never lose all of their mobs. Also, come 60+ a cleric steals it easy, double cast recover at 67, or awaken at what 83? In my 60s I managed to take aggro off of a then capped mage. So, its possible.
Oh and for the record, thats what a tank build fighter is for, to keep the mobs attention.
And your level is.....?
In a pt situation if a mage had aggro he'd be getting spam healed, spam heal generates a heck of a lot of mob attention...and would generally pull a good number of those mobs off.
They aren't intended to be solo, the game *Fiesta=Party* is intended to be played in groups. It just happens to be that because of the high defense and the roles of both the cleric and fighter as potential meatbags that we tend to be able to solo better.
Soloing on a mage...t3 scrolls, high amounts of pots, enhanced gear, def charms...no one said you couldn't solo.
I don't believe I ever said you couldn't do whatever you wanted with your mage. You want more HP, take advantage of the pot production skill. The game was intended to be played in groups as a social situation..
Oh lucky you, I have a 73 paladin...so I know what I'm talking about too honey. We have a high number of hp stones because, when a fighter isn't present a cleric has the second highest natural defense...which would make us the next best option for tanking. Also, heals...as a 66 paladin should know, grabs a lot of aggro so we take a lot of hits as well.
If you're doing your job in a party properly, you may be taking hits while healing other people...using stones to heal yourself leaves you more time to heal the other members.
Perhaps he did. Would you and the OP both be willing to submit a screenie proving that you have more at your level?
*claps* wow..wow..you put up a heck of an arguement don't cha, good facts and reasons to, pointing flaws out and using them against him. Nice job.
spart5
11-01-2008, 01:52 AM
Well i think it's that mages are much more stronger and have much more advantage through there aoe's for solo, but it comes with a price, less stones.
Eternal_Doom
11-01-2008, 05:52 AM
Oh lucky you, I have a 73 paladin...so I know what I'm talking about too honey. We have a high number of hp stones because, when a fighter isn't present a cleric has the second highest natural defense...which would make us the next best option for tanking. Also, heals...as a 66 paladin should know, grabs a lot of aggro so we take a lot of hits as well.
If clerics heal grabs so much aggro what about a mages nova or inferno? that grabs tons more aggro than Rejuvanate or awaken. Mages are powerhouses so they will attract aggro and clerics will also, but clerics have an amazingly large advantage in stones compared to mages.
oh and you still didn't explain to me why at lvl 45 i already have an sp stone more than a lvl 55 mage unless he meant to say that he has 84 sp stones. xD
What build are you? If your a SPR build then you will have a small amount of stones more than him if the OP isnt and my lvl 41 mage has 54 HP stones aswell =/