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View Full Version : Fighters Vs Archer/Mage UNFAIR


THr3eS01di3Rs
11-11-2008, 08:25 AM
In PvP its no doubt Fighters have an advantage with stun, and also its not just Stun that makes them powerful. They also have more Instant cast attacks then any other class in the game. Also they are the ONLY class that has a choice of 3 weapons 1H Sword, 2H Sword, or Axe. They are the only class that can trade all other stats for Raw Damage which would be the axe.

Let Me explain further why fighters have an advantage over every class.

Fighter Vs Mage

Fighters have the advantage over mages easy for almost 60 levels because Mages get fear at 60 how fair is that? If a mage is confronted with a fighter in an unfair match (Meaning the fighter just wants to kill people) the Mage has no chance at all because the Mage has aready lost its range advantage so they are dead, unless that mage has buffs/cleric/pots they dont stand a chance.

After 60 yes mages have somewhat of a chance, if the mage has high end gears and knows how to use the mage right he will take down the fighter, but the Mage needs to actually have a battle plan in order to kill the fighter or else he will lose. Where as the fighter all he/she has to do is hit stun, and wait until his/her character reaches the mage to just button mash until the mage is dead.

My suggestion for mages is that even though they are the squishy class they are far to squishy for PvP and their Health and DEF needs some improvment.

Fighter Vs Archer

This happens to me all the time. Like I said with about mages they need a battle plan if they want to be able to beat a fighter. They also need to be in a fair battle and have maximum range in order to kill the fighter. A archer that just unleashes all his/her attacks hopeing it will kill the fighter before he/she makes it to him/her is an idiot, cause it wont work. So what does the archer have to do? Kite.

Now when the archer kites the fighter he/she has a huge advantage. at level 51 archers have like 4 poisons and Natures Mist has a very low cool down. So when the fight begins archers can just run, use all their poisons, and then when the fighters HP is low, we use either the Aimed or Power shot to finish the fighter. Very effective right?

Unfortunatly...its not effective because the fighter will just run the other way...and call the archer names. "Come here and fight n00b" I hear it all the time or "Quit running". WHAT DO FIGHTERS WANT US TO DO??? STAND AND LET THEM KILL US! It really ticks me off.

My suggestion for archers is all they need is a Immobilize skill to keep the fighter from quitting the fight, but it should have a 25-40 sec cool down so we cant really abuse it. This way archers can paralize the fighter in his/her tracks and then get extra time to land all his/her poisons without having to run. That way fighters cant accuse us of 'running away'

/rant xD

spiritofchaos
11-11-2008, 10:36 AM
I agree fighters are way too overpowered in PvP. This is also without SparkCash. If fighters actually abused SC, then they would be so overpowered it takes a whole guild to beat them.

BUT, u shouldnt complain, because again, they used their money, so they should have benefits. PvP gives a chance to test their strength, chances are, if u dont use SC, ur pretty much dead.

I agree, but disagree at the same time.

zues8844
11-11-2008, 10:38 AM
The game is NOT PvP based. If you go into PvP, that's YOUR fault.

Himntor
11-11-2008, 10:44 AM
In PvP its no doubt Fighters have an advantage with stun, and also its not just Stun that makes them powerful. They also have more Instant cast attacks then any other class in the game. Also they are the ONLY class that has a choice of 3 weapons 1H Sword, 2H Sword, or Axe. They are the only class that can trade all other stats for Raw Damage which would be the axe.

Let Me explain further why fighters have an advantage over every class.

Fighter Vs Mage

Fighters have the advantage over mages easy for almost 60 levels because Mages get fear at 60 how fair is that? If a mage is confronted with a fighter in an unfair match (Meaning the fighter just wants to kill people) the Mage has no chance at all because the Mage has aready lost its range advantage so they are dead, unless that mage has buffs/cleric/pots they dont stand a chance.




lol lol lol i beat a mage tht was over lvl 60 when i was lvl 55 Fighter. HA

themichael
11-11-2008, 02:28 PM
Yea,that was kinda rude what u said.
Seeing as though that is the problem being discussed

[BLUESTAR☼INC.]

dogdogs
11-11-2008, 02:35 PM
Im was a lv 55 cleric and a lv 67 mage got so mad at me casue i killed her, because i wasted all her pots and stones then she tried to run...

themichael
11-11-2008, 02:45 PM
Im was a lv 55 cleric and a lv 67 mage got so mad at me casue i killed her, because i wasted all her pots and stones then she tried to run...

Wow...thats funny stuff.

[BLUESTAR☼INC.]

fireyair
11-11-2008, 02:56 PM
Wow...thats funny stuff.

[BLUESTAR☼INC.]

think that's funny? i one time kited a lvl 51 fighter on my 48 archer for about 40 minutes till i killed him when he ran outa stones.

we're not that under powered, and if a kiting doesn't work and the fighter doesn't go after you, just spam all your attacks real fast. if you won't kill him, he'll cpme running after you like a mad dog




Peace:cool:

Matchizouki
11-11-2008, 03:01 PM
"Come here and fight n00b" I hear it all the time or "Quit running". WHAT DO FIGHTERS WANT US TO DO??? STAND AND LET THEM KILL US! It really ticks me off.

Ha, so true mate, Too bad you're not in Apoline.

I <3 fighting archers and mages who know what they're doing, a good mage can kite you too, and I truly enjoy it. It comes down to using your skills effectively and having a battle plan, I felt the same way as a mage in pvp, thinking at any time i could be 'surprise attacked' and have no chance. But in a fair match that starts from a distance 1v1 mages when used correctly can hold their own (lvl 73+). nothing like ice bolt, frost nova that they run through while running back and laying into fighters with their low mdef, then as you hit the end of PVP, BOOM! Double fear FTW!

These days my main is a 83 fighter, and I love being destroyed by mages when they can. People that enter PVP and get all ****ty when they die really shouldn't be in PvP, every time I enter I expect to die, I mean that is why we go there... right?

devin_nicolai
11-11-2008, 03:05 PM
Killing fighters insnt that hard (unless there pot spammers ), maybe for archers yes. For mages, all you have to do is have the element of... SUPRISE ;D, when they close use chain cast, then fear, attack, they come back, fear attack ( if they come back again cast nova on your feet) and for archers... well uhhhh... hmm no comment

themichael
11-11-2008, 03:14 PM
Killing fighters insnt that hard (unless there pot spammers ), maybe for archers yes. For mages, all you have to do is have the element of... SUPRISE ;D, when they close use chain cast, then fear, attack, they come back, fear attack ( if they come back again cast nova on your feet) and for archers... well uhhhh... hmm no comment

Yea but let a mage get devied thats the end an archer has a chance at least.

But Yea a mage does have a better chance against a fighter. Even if that is the only one they do have a better chance against.

Especially if they're a str archer like Mike they can kill any DD their lvl and have a chance against a fighter. We probably wouldnt kill our lvl a cleric but...wouldnt have to pot(only stone) to stay alive aginst them.
(this all excluses +9s, scrolls , and buffs.)

[BLUESTAR☼INC.]

wannabeguyo
11-11-2008, 03:26 PM
The game is NOT PvP based. If you go into PvP, that's YOUR fault.

Just because the game is not PvP based, does not mean that PvP should be unbalanced.

jc2591
11-11-2008, 05:11 PM
i agree when you enter pvp you chances are your gona be killed,and us fighters have our hard times fighting mages/archers. Our low mdef gets us killed a lot and fore archers there high amount of evasion makes it hard fore our skill's to not miss.
Teva:lvl83 warrior

spiritofchaos
11-11-2008, 06:24 PM
Lol, again it really depends. Some fighters are extremely hard to take down due to charms, scrolls, extenders. Some have difficulty fighting mages or archers. It really depends on the person u are fighting.

KLutZoo11
11-11-2008, 06:34 PM
In PvP its no doubt Fighters have an advantage with stun, and also its not just Stun that makes them powerful. They also have more Instant cast attacks then any other class in the game. Also they are the ONLY class that has a choice of 3 weapons 1H Sword, 2H Sword, or Axe. They are the only class that can trade all other stats for Raw Damage which would be the axe.

Let Me explain further why fighters have an advantage over every class.

Fighter Vs Mage

Fighters have the advantage over mages easy for almost 60 levels because Mages get fear at 60 how fair is that? If a mage is confronted with a fighter in an unfair match (Meaning the fighter just wants to kill people) the Mage has no chance at all because the Mage has aready lost its range advantage so they are dead, unless that mage has buffs/cleric/pots they dont stand a chance.

After 60 yes mages have somewhat of a chance, if the mage has high end gears and knows how to use the mage right he will take down the fighter, but the Mage needs to actually have a battle plan in order to kill the fighter or else he will lose. Where as the fighter all he/she has to do is hit stun, and wait until his/her character reaches the mage to just button mash until the mage is dead.

My suggestion for mages is that even though they are the squishy class they are far to squishy for PvP and their Health and DEF needs some improvment.

Fighter Vs Archer

This happens to me all the time. Like I said with about mages they need a battle plan if they want to be able to beat a fighter. They also need to be in a fair battle and have maximum range in order to kill the fighter. A archer that just unleashes all his/her attacks hopeing it will kill the fighter before he/she makes it to him/her is an idiot, cause it wont work. So what does the archer have to do? Kite.

Now when the archer kites the fighter he/she has a huge advantage. at level 51 archers have like 4 poisons and Natures Mist has a very low cool down. So when the fight begins archers can just run, use all their poisons, and then when the fighters HP is low, we use either the Aimed or Power shot to finish the fighter. Very effective right?

Unfortunatly...its not effective because the fighter will just run the other way...and call the archer names. "Come here and fight n00b" I hear it all the time or "Quit running". WHAT DO FIGHTERS WANT US TO DO??? STAND AND LET THEM KILL US! It really ticks me off.

My suggestion for archers is all they need is a Immobilize skill to keep the fighter from quitting the fight, but it should have a 25-40 sec cool down so we cant really abuse it. This way archers can paralize the fighter in his/her tracks and then get extra time to land all his/her poisons without having to run. That way fighters cant accuse us of 'running away'

/rant xD
i have to disagree almost completely for archers (being one myself)
seeing from ur sig, there is a server difference. and seeing as u r from teva it may be that way but seeing as i am from bijou the fighters dont mind us kiting. and all archers need for a win against a fighter is simple (and we really only have 3 active DoTs considering that mist and poisen no longer mix;)) anyway we just need the simple effect of end gear or high dexterity to avoid the stunnng hit of deva, and as for mages...they stand a huge chance once they get to somewhere around lvl50 they get magic blast (which in my opinion is an advantage in their case) as long as the mage can mix int and end properly they're unbeatable as well (of course not against archers in my opinion ^^) but thats besides the point :P all im saying is the reason archers and mages have range r 2 kite and no1 can tell you otherwise ;)

philipelva
11-11-2008, 09:34 PM
as our gears get +9, the only improvement is def, but not mdef
as long as mage use SC suit, damage would reach 2000+ per hit, also mage can debuff
if u are going to abyss, use T1 speed, than T3 T4 shield, power, vit, mdef :)

indestuctable
11-11-2008, 11:05 PM
u guys obviously dnt know how powerful mages can be i mean i own all fighters around my lvl and up they dnt stand a chance

ToshCrimson
11-12-2008, 12:01 AM
I like fighting fighters personally even though they are wicked powerful >.<. When I fight a cleric I can NOT kill them like at all so i hate fighting clerics. When I fight a mage I beat them down in 3sec... that is NOT a fun match. When I fight fighters I can't kill them fast but I can kill them and that makes them fun to fight. The only times i dont like fighters is when they call me noob for kitting (if u an archer and u dont kite ur a noob o.o) or when they are finding every chance they can to kill me and wont stop (some people are jerks D:).

kizzle.k
11-12-2008, 12:06 AM
Being a Mage, I certainly LOVE the whole PvP against a Fighter. Knowing that I am a squishy class makes it all the funner. Usually in a Guild War laying down a psychological break down against the enemies via Fear, Purge, and Mana Burns usually fits my needs as I Kite them at the same time xD.

Anywho when doing a 1v1 against a Fighter, I take a lot of pride and follow a set of rules depending on a brief estimation of the fighters level.
If fighter is higher than me, at least bring up AIM Scroll or a Shield Def (Def should be used if you wanna even it up a bit). First always purge fighter if they have any scrolls, blast them with ice so they slow down a bit and start spamming skills until he gets close, CC Fear, spam skills, Fear again once getting in a close proximity. Until he is half way to you, start laying down some AoE's for him to walk into to get him slowed down again ^^. Spam skills and start kiting with Ice Blast and Lightning as you can run around while using sametime. Hehe... and..... Repeat! Im level 67 and use these against 8x fighters ^^. Very effective against higher levels that you know will be able to take you down quickly.

Well, fighters for my level and below, their not really that hard to kill or even tank.. true mages are squishy, but then again if you have high END gear and a DEF scroll up, I wouldn't worry to much. Usually for fighters my level I just do what i do to higher level fighters except I only kite to get away from stun and once distance is up again im back face to face full on trying to own the guy in close quarter combat.

I don't know what else to say to the guys with low END gear or none at all.. But i certainly don't really have a tough time against fighters my levels decked out in END gear. On a side note, it's really about the potting too. Potting and Stoning at precision times is a BIG key to survival.

redjumpsuitapparatus
11-12-2008, 12:40 AM
Archers need to have more damage. They also need to have that kind of attacking same as fighters and clerics which can give damage even when using skills.

As you see fighters and clerics can use skills and at the same time, their normal attacks are counted. So thats Normal damage +skills = ownage lol

and also Fiesta needs to switch Str to Dex to add damage to archers. Its way different from all other MMORPGs. Dex adds the damages for archers so at the same time they can have high evasion ;/

themichael
11-12-2008, 02:23 PM
Archers need to have more damage. They also need to have that kind of attacking same as fighters and clerics which can give damage even when using skills.

As you see fighters and clerics can use skills and at the same time, their normal attacks are counted. So thats Normal damage +skills = ownage lol

and also Fiesta needs to switch Str to Dex to add damage to archers. Its way different from all other MMORPGs. Dex adds the damages for archers so at the same time they can have high evasion ;/


That would be cool but if they did I'd hope they would give all archers skill resets.
Cuz if not....My wonderful 25spr rest str buiild would be ruined D=

[BLUESTAR☼INC.]

nocturnal_eyes
11-13-2008, 03:05 AM
Uhhmm...Fighters and Clerics have the best advantages in PvP...considering, if clerics are full end, and have pots and stones...depending upon the level, i dunno if they can come down fast enough (im a full end cleric with 1000 hp at lvl 37/38)

ForgottenMiss27
11-13-2008, 08:15 AM
mages become balanced in pvp after lvl 75 (stiffle) and almost overpowered at 85 (BK wand)

Akaroa
11-13-2008, 08:35 AM
fighter r there for pvp and tank, archers have kiting for easy solo at early lvls, clerics get the love of everyone for how helpfull they are and and mages r loved for their aoe dmg skills. btw u will proberbly find that fighters spend a lot more on cs on this game than the other classes (from what i see this is true) and also fighter gear tends to cost a LOT more and they often have worked hard for very godly gear etc. have a lvl 60 fighter with no sc or buffs and npc equips fight a mage in the same situation and also the other classes. that is the only way to fairly test this

themichael
11-13-2008, 02:23 PM
fighter r there for pvp and tank, archers have kiting for easy solo at early lvls, clerics get the love of everyone for how helpfull they are and and mages r loved for their aoe dmg skills. btw u will proberbly find that fighters spend a lot more on cs on this game than the other classes (from what i see this is true) and also fighter gear tends to cost a LOT more and they often have worked hard for very godly gear etc. have a lvl 60 fighter with no sc or buffs and npc equips fight a mage in the same situation and also the other classes. that is the only way to fairly test this


Ye but its very rare to find a fighter lvl 60+ without SC.
But when I do Mike kites their (A-word) to death almost everytime.

[BLUESTAR☼INC.]

coolsw12
11-13-2008, 04:49 PM
i like fiesta and this other game called perfectworld9 (this has nothing to do with this) but i agree warriors are overpowered in pvp i am a mage

Hades_Sith_Lord
11-13-2008, 05:39 PM
u wanna know whats the point of all the disvantage? warriors have now great bk weps, with a great axe, that was supposed to have less aim, due to the great dmg, but now they have both, great dmg and great aim.. and if its not enough the stun maxed cd like 15 secs, and maxed time is like 5 secs or dunno, so its stupid, u are stunned almost all the time, thats why they are so good..

TwistedFreak
11-13-2008, 06:05 PM
any clas can esentially beat any other class apart from maybe a cleric, from what i have seen clerics are the hardest to beat due to thier heal.

Anyways yes fighters are strong for full upfront fighting but that is the whole point in them, if you didnt have a fighter to do that in a kq thier would be loads of complaints as it would make kq's alot harder and longer to complete., and as stated fighters are the most expensive class in the game, stones cost a fortune, godly gears are insanly priced.

fighters are tanks and with out a good tank in kq ore big aoe partiesit becomes alot harder.

fighters=tanks Clerics=support mages=dd's archers=dmg per second

to me these work perfect in the game. In pvp yeah its different as each class's is facing of with each over, tho mages can still easily kill fighters archers can also, clerics can kill fighters and other class's even with there lack of attacks

again as mentioned in earlier posts its al about how you play your character and what combination of moves you do to take down your foe.

i dont use charms extenders or anything like that most i sue is a crit suit mainly the 5% tux and i have a +9 wep not armour and i can kill/tank very well tho there are other class's and same class higher/lower that can still kill me.

to some up, work out your battle plan for fighter a certain class's try it out see what works and eventually you will find the perfect combination and any class can essentiall kill anny other class if done right :)

mstp14
11-13-2008, 06:19 PM
well ill say that fighters are built to win in 1 on 1 because 90% of their attacks
target 1 monster "or 1 player in case of pvp" . and mages are built to deal high damage when it comes to 1onMany but less damage in 1on1.

But also it kinda not fair how easy it is for a lower lvl player of any class to beat a higher lvl mage and a lower lvl mage cant beat higher lvl fighters/archers/clerics coz they all have an advantage over mages i.e hp/evasion/mdef and of course str which is mages' main weakness.

i once saw a lv8x mage gets beaten by a lv5x fighter in pvp LOL, because his gear was npc. i wont say the name tho coz he is my friend ^^.

and even if u have fully +9ed set of gears u would have to depend on double fear to win in most cases if u were fighting a fighter of the same lvl as u, because if u dont kill the fighter within the double fear duration and the fighter manages to stun u then u will die in 8 out of 10 times.

and if u dont have +9 weapon and gears AND u dont have CS items, then pvp would only get u frustrated.

idk who said this before but a fighter with extenders/charms is an unstoppable killing machine. the only class that might last against that are clerics who have also extenders/charms and of course a fighter with the same power.

Temporal
11-14-2008, 12:21 PM
There always going to be an OP class, before there 79 and 89 cap clerics were the op class just because we could heal. Now we are next to dead last in pvp. But it makes the game fun

Fuzzz
11-14-2008, 01:49 PM
Not to be mean or harsh but i honeslty dont think fighters are overpowerd, mages these days just lack the skill required to play them. I have a mage and only got him to lv64 but had no problems defeating fighters. I made me a fighter now and own mages. Its so funny to hear a mage say "thats not fair you have a stun!" but ***? for real.. being a full mele class with nothing range how else would we stand up against everyone else? So i know how both sides are..The truth is mages these days lack the skill or brain power for basic tactics allowing such fighters to just "stun and button mash". I've pvp many people and mages..Well all the mages i had fought were like 10lvs+ above me and still get owned. Mages think that their so strong they just dont have to kite, that were they are wrong. In all mmrpgs mages are at their best when kiting.. The only way your going to win if you dont kite is if your like most mages these days and have a Hp Extender (Nuuuubs)
Oh..and archers.. -shrugs- I think their awesome (: my wife is one, and she is a beast. <33

Kaleidoscope
11-14-2008, 02:11 PM
No matter what way you look at it you can't rationalize that fighters are not overpowered. They hit very hard, they have high def, they have high health, they have high accuracy, they can chain stun and just overall are terribly unbalanced in PVP. Something should eventually be done about that.

I play a cleric, so I'm prepared to face the fact that I'm not going to be able to do jack all in PVP except heal myself and run away. With only one attack skill, when it comes to PVP the game likes to remind clerics that we are just there for healing and can go stfu and heal in the corner kthx.

But I've sat in parties trying to keep archers and mages alive and it's a pain in the butt the way fighters rule the PVP scene.

I'm not screaming nerf completely, just that they need to take a good hard look at PVP in this game and rebalanced it to make it more worth doing.

themichael
11-14-2008, 02:19 PM
No matter what way you look at it you can't rationalize that fighters are not overpowered. They hit very hard, they have high def, they have high health, they have high accuracy, they can chain stun and just overall are terribly unbalanced in PVP. Something should eventually be done about that.

I play a cleric, so I'm prepared to face the fact that I'm not going to be able to do jack all in PVP except heal myself and run away. With only one attack skill, when it comes to PVP the game likes to remind clerics that we are just there for healing and can go stfu and heal in the corner kthx.

But I've sat in parties trying to keep archers and mages alive and it's a pain in the butt the way fighters rule the PVP scene.

I'm not screaming nerf completely, just that they need to take a good hard look at PVP in this game and rebalanced it to make it more worth doing.

Thats why i no longer play cleric.
Because of the mages and archers that need a constant healing when they no u have to heal the tank.
They should just sit back and attack at afar like they were desighned to.

But I must be honest b4 i made a cleric I was one of those archers that would just continue to attack because i was being healed.
But as Soon as I made my cleric I understood how hard it was on the cleric; Therefore Mike no longer tries to tank.

[BLUESTAR☼INC.]

FatalLace
11-14-2008, 02:24 PM
i liked the OP, but i figure that it's just common knowledge with anyone that's played the game a while.

an equal lvl fighter should always kill an equal lvl mage (with similar equips of course), especially now since fear sucks (feared person can now pot and stone, before they were only allowed to stone).. dunno if that's a bug or by design. FYI: mob's fear skills still work the way it was intended.

Fuzzz
11-14-2008, 03:50 PM
I still dont understand you guys, when i played my mage i usualy beat fighters that were the same lvs as me with the same equips. Tho +9 axe a bit scary :x

Kaleidoscope
11-14-2008, 06:38 PM
Like I said I don't have any experiences like "I'm a fighter who owns mages hurr hurr :>" Or "I'm a mage and I eat fighters for breakfast." I'm just a cleric who has been stuck in parties during PVP where mages and archers kiss the floor and fighters prevail without problem. From that point of view, fighters have far too much advantage. Not only do they do best in PvE, as far as their survivability/damage ratio go, but they **** just as hard in PVP as well.

High DPS classes should not be Out-DPSd by tanks. Fighters have the ability to play every role in the game (except healer/support). They can tank, they can provide hard physical damage, they are given a variety of weapons and skills that range from hard attacks to debuffs and stuns. This has continued through the pvp scene as well. They can kill every class easily. (High accuracy/damage weapons means they rip through archers evasion and mages poor defense, stun locks and huge spike damage can beat through clerics ability to heal themselves if done right.)

There needs to be some balancing. Every class is highly nerfed in at least one area.
Mages and archers pay a very high price for their damage and aoe capabilities in terms of survivability. Clerics pay for their immense survivability with the fact that they would be more effective yelling at something to kill it then to actually beat on it.

Yet where is it that fighters are nerfed so greatly?
Low magic defense? This is balanced by the fact that they have immense pools of HP. On top of that -- every class has low magic def, except for high spirit builds.

When fighters are given a true weakness that can be exploited as effectively as all the other classes weaknesses, then I will consider them balanced.

almemento
11-14-2008, 08:34 PM
You haven't mentioned the fact that fighters are a melee class, and thus when fighting a ranged class, this is a weakness.

leobaloy
11-14-2008, 10:33 PM
No matter what way you look at it you can't rationalize that fighters are not overpowered. They hit very hard, they have high def, they have high health, they have high accuracy, they can chain stun and just overall are terribly unbalanced in PVP. Something should eventually be done about that.

I play a cleric, so I'm prepared to face the fact that I'm not going to be able to do jack all in PVP except heal myself and run away. With only one attack skill, when it comes to PVP the game likes to remind clerics that we are just there for healing and can go stfu and heal in the corner kthx.

But I've sat in parties trying to keep archers and mages alive and it's a pain in the butt the way fighters rule the PVP scene.

I'm not screaming nerf completely, just that they need to take a good hard look at PVP in this game and rebalanced it to make it more worth doing.

since when can we chain stun? o.o deva and concussive charge share the same cooldown .-.

high accuracy? i wish >_>
at lv77 i don't even have more than 500 with an axe >_>

FatalLace
11-14-2008, 10:52 PM
There needs to be some balancing. Every class is highly nerfed in at least one area.
Mages and archers pay a very high price for their damage and aoe capabilities in terms of survivability. Clerics pay for their immense survivability with the fact that they would be more effective yelling at something to kill it then to actually beat on it.

Yet where is it that fighters are nerfed so greatly?
Low magic defense? This is balanced by the fact that they have immense pools of HP. On top of that -- every class has low magic def, except for high spirit builds.

When fighters are given a true weakness that can be exploited as effectively as all the other classes weaknesses, then I will consider them balanced.

very well said :) (esp loved the yelling cleric attack - the crits are ridiculous!)

if anyone has doubts, think of how an 8x mage is supposed to kill a fighter with 6k HP when our strongest single attack does a whopping 800 non-crit dmg?

aj_ftw
11-14-2008, 11:02 PM
Hehe once My mum lets me download the game I will become a warrior :D

themichael
11-14-2008, 11:26 PM
hehe once my mum lets me download the game i will become a warrior :d

eww!!

[bluestar☼inc.]

DanielRizzo
11-15-2008, 02:52 AM
And the funny thing is Fighters take literally no effort to kill something. (except for the mashing of buttons)

TwistedFreak
11-15-2008, 06:47 AM
yes this is a agme and hence of course no mages etc in Rl to compare to but lets think o fthis in the game terms adn the class's them self.


Mages:

mages are ranged attackers they try and kill enemies before the land a hit on them, mages wear cloth items, cloth is weak arrows axes etc can easily tear through cause instant hard dmg, thats why we know mages have a eak defense the outfit they wear reflects that.

Archers:

again ranged attackers that try and take out the enemies before the get hit due to there long ranged attacks. Archers wear leather style gear which is stronger than cloth but still no match for say another archers arrow or a sword/axe.

Clerics.

Support class built on buffs and heals keep people alive essentialy thier sole purpose, they have long ranged heals that keep them out of harms way. Clerics seem tto wear a mix of leather and metal armour gaint more protection, also they have a shield alowing for increased block rate of attacks.

Fighters:

melee class built to be able to be on the front lines and take hits they have big Sharpe weapons and wear a plate style armour that is stron and durable (at highter lvls) also they can wield a shield again giving higher block rate to incoming attacks and projectiles.


Based on the style of clothing, weapons and the sole person of what the class is built for its obvious fighters have that advantage for 1 on 1 combat as that is what they are built for, thats there duty as you will.

Yes people like to solo, i understand that i like to solo with my mage/cleric as well but not forgetting as well this is a mmorpg and it is built for people coming together working together each class complimenting each other to be able to beat the aspects of the game, mmorpg's are built for the comunity and party aspect of helping each other and when the class's work together like this everything works out great and runs they way it should.

i am not being biased here since my main is a fighter as on other mmorpg's i have played 8/10 i am a mage.

that being said, and what i mentioned ina previous post any class if done right and with build that conteracts the person your fightings build can easily wipe them out. its jst a case of figuring out where that person lacks when your fighting them so that next time you can counter act that and beat them down.

anyways thats my opinion on the situation based on what i see through the class's and how i understand mmorpg's to work, so if you are dissapointed that your getting killed in pvp dont whine about it but dont leave at same time figure it out and go back to that person and show them jst how good your are and well well you can play your class and kick the *beep* out of them for once :)


*gets rdy to be flamed :(*

THr3eS01di3Rs
11-15-2008, 07:43 AM
yes this is a agme and hence of course no mages etc in Rl to compare to but lets think o fthis in the game terms adn the class's them self.


Mages:

mages are ranged attackers they try and kill enemies before the land a hit on them, mages wear cloth items, cloth is weak arrows axes etc can easily tear through cause instant hard dmg, thats why we know mages have a eak defense the outfit they wear reflects that.

Archers:

again ranged attackers that try and take out the enemies before the get hit due to there long ranged attacks. Archers wear leather style gear which is stronger than cloth but still no match for say another archers arrow or a sword/axe.

Clerics.

Support class built on buffs and heals keep people alive essentialy thier sole purpose, they have long ranged heals that keep them out of harms way. Clerics seem tto wear a mix of leather and metal armour gaint more protection, also they have a shield alowing for increased block rate of attacks.

Fighters:

melee class built to be able to be on the front lines and take hits they have big Sharpe weapons and wear a plate style armour that is stron and durable (at highter lvls) also they can wield a shield again giving higher block rate to incoming attacks and projectiles.


Based on the style of clothing, weapons and the sole person of what the class is built for its obvious fighters have that advantage for 1 on 1 combat as that is what they are built for, thats there duty as you will.

Yes people like to solo, i understand that i like to solo with my mage/cleric as well but not forgetting as well this is a mmorpg and it is built for people coming together working together each class complimenting each other to be able to beat the aspects of the game, mmorpg's are built for the comunity and party aspect of helping each other and when the class's work together like this everything works out great and runs they way it should.

i am not being biased here since my main is a fighter as on other mmorpg's i have played 8/10 i am a mage.

that being said, and what i mentioned ina previous post any class if done right and with build that conteracts the person your fightings build can easily wipe them out. its jst a case of figuring out where that person lacks when your fighting them so that next time you can counter act that and beat them down.

anyways thats my opinion on the situation based on what i see through the class's and how i understand mmorpg's to work, so if you are dissapointed that your getting killed in pvp dont whine about it but dont leave at same time figure it out and go back to that person and show them jst how good your are and well well you can play your class and kick the *beep* out of them for once :)


*gets rdy to be flamed :(*

Lol Im not going to flame you, Im just simply going to disagree with what your saying xD You are right Mages and Archer are supposed to be very weak in terms of HP and DEF because they are the damage dealer classes. While fighters need to take damage because they are the Meat Bags of the game so of course they need high HP and DEF.

What Im saying is if the fighter's main role in the class is to tank...why can they take off more damage then a Archer or Mage? If you give a fighters an Axe and lets say his build is 1:1 STR:END and you set him against an Archer 25 SPR Rest STR and they are both level 60 I think its safe to say that the fighters has a good chance of killing his target first before the Archer. So now we go to PvP.

The only reason why fighters are over powered in PvP is their Stun skill for some reason it hits almost all the time even against Archers (Im an archer) and if you take the average fighter in PvP he will have a +9 Axe now how much of a chance does an Archer have against a fighter once the archer loses his range in PvP? I can tell you that he will die.

I think that the Fighters Devastate skill should have a higher chance to Miss in PvP and that the Axe needs to have even less AIM to it. I think that would fix the over powerment with Fighters.

bamafam2
11-15-2008, 08:12 AM
you only say those things cuz u die a lot but mages are really good in pvp ive seen one mage take on 4-5 fighters all the ppl were around same lvl and he beat them all and i used to have an archer b4 i deleted it and i killed a fighter around my lvl with it...so to me its not unfair

zues8844
11-15-2008, 08:15 AM
Technically, it's the person playing who makes the class great, not the class itself. If you think archers suck, fight YouTube or Flash_Bang_A_Lot. You'll be crying for mercy.

Kaleidoscope
11-15-2008, 09:51 AM
Chain stun as in devestate has like a 13 second cooldown or something like that when it's maxed. Pretty safe bet that whichever fighter is playing is going to be spamming like that like crazy. 'Snot exactly chain stunning, but seeing as they are also the only class that CAN stun...And they can spam it like that. Well. Kinda sucks for all the other classes.

Clerics are also melee, so the fighters melee range is not a class-specific weakness made to balance them.

There are new weapons out that have both insane damage and insane accuracy. What class are they for? Oh right. Fighters. >_>;

Like I said, the problem is we can all list of a ton of weaknesses for every class.
But every feature of the fighter seems to be a strength. They have no class-specific weaknesses which is why they are unbalanced. Something needs to be done.

At least make it so they have to wear a big funny hat or something, so we can all laugh at them at least. :<

THr3eS01di3Rs
11-15-2008, 10:08 AM
Chain stun as in devestate has like a 13 second cooldown or something like that when it's maxed. Pretty safe bet that whichever fighter is playing is going to be spamming like that like crazy. 'Snot exactly chain stunning, but seeing as they are also the only class that CAN stun...And they can spam it like that. Well. Kinda sucks for all the other classes.

Clerics are also melee, so the fighters melee range is not a class-specific weakness made to balance them.

There are new weapons out that have both insane damage and insane accuracy. What class are they for? Oh right. Fighters. >_>;

Like I said, the problem is we can all list of a ton of weaknesses for every class.
But every feature of the fighter seems to be a strength. They have no class-specific weaknesses which is why they are unbalanced. Something needs to be done.

At least make it so they have to wear a big funny hat or something, so we can all laugh at them at least. :<

That made me laugh xD

Second they do have a weakness, they have very low M DEF which maybe it should be lowered even more so they are as squishy as mages when it comes to Mage Vs Fighter.

Your right about how every weakness that a fighter does have is fixed very easy...like the BK weapons and the super high AIM was that made for archers? was that made for mages? now cause they dont need it. Fighters now no longer have the AIM weakness against archers. Dx

dogdogs
11-15-2008, 07:29 PM
Well at least clerics stand a balanced chance

FatalLace
11-15-2008, 09:26 PM
That made me laugh xD

Second they do have a weakness, they have very low M DEF which maybe it should be lowered even more so they are as squishy as mages when it comes to Mage Vs Fighter.



lol made me laugh too (the hat thing)

u make the argument that fighters have low m.def but remember they also have INSANE HP in comparison to other classes. i really don't know what can be done to have true balance, mages would have to see a huge increase in M.dmg while fighters are further nerfed in m.def.

completely naked, my int/spr mage has 1813 HP at level 86. OUCH! thank god for buffs, greens, and scrolls! if not, that's a 2-hit death even with +9s....

just to give u an idea of HP unbalance and how m.def is somewhat irrelevant at my level, i have two fighter guildies of similar level with 8.4k and 8.6k HP respectively (extender, t4 vit, t4 endure, 5% marriage bonus). How on Earth am I to kill them when my strongest attacks don't even touch 1k dmg (+5 dmg empowered lvl 85 fire ball using +9 BK Staff)? if they strap on a shield and 1H it's even worse! they also carry upwards of 300 HP stones compared to my 78. hmm... fair?

NimbusCloud
11-15-2008, 10:24 PM
lol lol lol i beat a mage tht was over lvl 60 when i was lvl 55 Fighter. HA


....proof that this post is needed......

EDIT:
id like to add:
yes this is a agme and hence of course no mages etc in Rl to compare to but lets think o fthis in the game terms adn the class's them self.


Mages:

mages are ranged attackers they try and kill enemies before the land a hit on them, mages wear cloth items, cloth is weak arrows axes etc can easily tear through cause instant hard dmg, thats why we know mages have a eak defense the outfit they wear reflects that.

Archers:

again ranged attackers that try and take out the enemies before the get hit due to there long ranged attacks. Archers wear leather style gear which is stronger than cloth but still no match for say another archers arrow or a sword/axe.

Clerics.

Support class built on buffs and heals keep people alive essentialy thier sole purpose, they have long ranged heals that keep them out of harms way. Clerics seem tto wear a mix of leather and metal armour gaint more protection, also they have a shield alowing for increased block rate of attacks.

Fighters:

melee class built to be able to be on the front lines and take hits they have big Sharpe weapons and wear a plate style armour that is stron and durable (at highter lvls) also they can wield a shield again giving higher block rate to incoming attacks and projectiles.


Based on the style of clothing, weapons and the sole person of what the class is built for its obvious fighters have that advantage for 1 on 1 combat as that is what they are built for, thats there duty as you will.

Yes people like to solo, i understand that i like to solo with my mage/cleric as well but not forgetting as well this is a mmorpg and it is built for people coming together working together each class complimenting each other to be able to beat the aspects of the game, mmorpg's are built for the comunity and party aspect of helping each other and when the class's work together like this everything works out great and runs they way it should.

i am not being biased here since my main is a fighter as on other mmorpg's i have played 8/10 i am a mage.

that being said, and what i mentioned ina previous post any class if done right and with build that conteracts the person your fightings build can easily wipe them out. its jst a case of figuring out where that person lacks when your fighting them so that next time you can counter act that and beat them down.

anyways thats my opinion on the situation based on what i see through the class's and how i understand mmorpg's to work, so if you are dissapointed that your getting killed in pvp dont whine about it but dont leave at same time figure it out and go back to that person and show them jst how good your are and well well you can play your class and kick the *beep* out of them for once :)


*gets rdy to be flamed :(*

What you say is true. However, the problem is that alot of the time, a full str axe using fighter can do just about as much damage as an archer, and maybe a mage.

BainS-NT
11-27-2008, 01:01 AM
I don't know why so many people are complaining.
Fighters with no SC, or even BK +9 with low SPR drop like twigs.
Even if fighter has 600 SPR, it still isnt easy if the mage has +9 armors himself. Mages stand alot better chance than you guys think, especially with stifle at 73.

Its not easy for the mage, but its duoable when your dealing strings of 1.8k dmg.

Zh0ngGu0ZhiZa0
11-27-2008, 02:52 AM
I don't know why so many people are complaining.
Fighters with no SC, or even BK +9 with low SPR drop like twigs.
Even if fighter has 600 SPR, it still isnt easy if the mage has +9 armors himself. Mages stand alot better chance than you guys think, especially with stifle at 73.

Its not easy for the mage, but its duoable when your dealing strings of 1.8k dmg.

i agree, in a simple duel between a fighter and mage at 85+ with no sparkcash items or pots, and assuming both have str/int build with full +9 sets and bk +9 (i consider +9s non sc items since its POSSIBLE to attain them without using real money), mages will in most cases come out on top. one chain cast fear allows plenty of time dmg to take down a fighter (at 85+ with bk weapon and high end equips, a fighters hp will at most max around 4k). these days, however, a duel that follows such strict rules are rare (especially not using sparkcash items). in addition, in a chaotic situation such as a guild war where multiple participants are involved, mages will generally lose since fear has such a long cooldown (can only really focus on taking down a fighter once per fear), while a fighter can repeatedly stun every few seconds (and its an aoe stun). overall, i find that what makes fighters overpowered is not their skills or class traits, rather, its the fact that sc items such as extenders and charms have a much more significant effect on them then other classes, since fighters have the highest hp and def in the game, which makes it much harder to defeat them when compared to the other classes (i see fighters with 8k-9k hp while mages i only see 3k-4k hp fully buffed).

registernow
01-12-2009, 07:55 PM
I can take out any fighter my lvl... range or no range.. fighters are weak~El_Mago

A_geezy
01-12-2009, 08:13 PM
Who exhumed this infernal thread?

It's totally lame and serves no purpose in contributing to the exchange of knowledge on this forum. El Mago from now on read the date on the last post, you were a month late for this one... better luck next time.

Luke.mc
01-13-2009, 06:54 AM
I can take out any fighter my lvl... range or no range.. fighters are weak~El_Mago

Noob. Complete lies. HOW about you get to 89, then take on the likes of Frank, Seva and such.

On topic, FIGHTER ANARCHY!

themichael
01-13-2009, 08:17 PM
I can take out any fighter my lvl... range or no range.. fighters are weak~El_Mago

Try to get a bit more experience 1st if you're new.
If not u must be really cookied up.

[BLUESTAR☼INC.]

lulucy
01-15-2009, 07:57 PM
lol lol lol i beat a mage tht was over lvl 60 when i was lvl 55 Fighter. HA

wow... it isnt that amazing considering mages that level have the defence of a 4x fighter excluding additional sc/godly +END gears, besides, i bet you ran away after that, because the 6x mage could probably kill you in 3/5 hits ^^

vizzerdrixx
01-15-2009, 08:16 PM
hahahah another thread whining about fighters why are you ppl so bad?

i say any mage that is whining in this thread about fighters just quit fiesta or start a new class because honestly its just getting annoying learn how to play your class lmao

themichael
01-15-2009, 09:15 PM
and here he is in another thread...
O well no matter.
FIghters are completely overpowered. And the only other class that has a decent chance against them is a mage or another fighter.


[BLUESTAR☼INC.]

lordhatred6665150
01-16-2009, 09:22 PM
I agree fighters are way too overpowered in PvP. This is also without SparkCash. If fighters actually abused SC, then they would be so overpowered it takes a whole guild to beat them.

BUT, u shouldnt complain, because again, they used their money, so they should have benefits. PvP gives a chance to test their strength, chances are, if u dont use SC, ur pretty much dead.

I agree, but disagree at the same time.

Lol , there's a few fighters that do......

themichael
01-18-2009, 01:58 PM
Every Fighter I see in pvp is cookied if not extended...

[BLUESTAR☼INC.]

water956
01-18-2009, 03:35 PM
archers seem pwn'd compared to fighters :P (no offense)

water956
01-18-2009, 03:36 PM
what's cookied?

shihouinkyouhei
01-19-2009, 06:23 AM
The pvp kq is where the mage starts to stand a good chance on even ground. Usually, one fear means I need to crit like 2-3 times in order to stand a good chance to kill and with the empowerments on my magic blast and fireball, i can strike a fighter my level about 800-1000 with magic blast, 900-1200 with fireball. The thing about the mage is that you have to think in the sense, "If that guy gets near me with that axe, I'm pretty much dead". Why does a mage stand a chance in pvp kq? Fighters can't pot in there. So a fully empowered CD on fear wreaks the same havoc as it did before outside of pvp kq before the patch messed up the old fear. Besides, most of the time, it isn't one fighter gunning for you. It's the fact that 2-3 fighters will gun for you and you can only take one on safely, two if you are very lucky.

Fighters aren't the only ones we mages should fear. Extendered archers with high magic defence are mage hunters too. Eventually the DoTs pile on so high that every time we stone, those same DoTs have already stripped the same amount of HP recovered. The key is to end the fight as soon as possible and to stopper up the DoTs the archer keeps spitting out, otherwise the archer is gonna wear you out.

goldhawk2
01-20-2009, 06:11 PM
I think fighters are always going to be overpowered....Look at the lvl 110 skills....archers FINALLY get thier entangle....which I believe korean fiesta got at lvl 38. Fighters at lvl 110 get two instant crit attacks, a "super fast run" ability that IS the mage's teleport skill, and fighters can quickly switch to two handed weapon and throw it...now come on....fighters kill me all the time without instant crits, a teleport, and a ranged attack... I mean archers get some NICE stuff at lvl 110 but stil...who wants to go through the torture of 110 lvls of being an archer when archers are randomly killed in abbyses? I hate it when I try to be friendly and I just get railed on for no reason....ANOTHER reason they need to change the fighter class is because all fighters I know are ****y...I was fighting in the 7x abbys...and a fighter came up and stole one of my guards I was mobbing...and I said "omg ***" and she came over to me, stunned me and started to go all out on me...

goldhawk2
01-20-2009, 06:13 PM
(sorry have to double post) so her mind set is "sense your an archer, you WILL let me steal your kills or else, your dead..if you dont like it get out" thats how I feel every time I go to the abbys....I always fear some fighter is going to randomly attack me...and I fear (lol) that some jerk mage is gonna take my scrolls >.>"

nar12
01-20-2009, 10:41 PM
Fighter's are too strong in pvp but i like them ^^

AParadiseLost
01-20-2009, 11:04 PM
(sorry have to double post) so her mind set is "sense your an archer, you WILL let me steal your kills or else, your dead..if you dont like it get out" thats how I feel every time I go to the abbys....I always fear some fighter is going to randomly attack me...and I fear (lol) that some jerk mage is gonna take my scrolls >.>"

happened to me today* in 50 abyss >.> i was kiting, and a fighter comes in and straight mocks my mob, and starts hacking away . . .

extended/cookied/t3/axe.

I left >.>.

I would rather him PVP me in abyss than straight KS. Thats terrible.

MartianMage
01-20-2009, 11:14 PM
lol yeah fighters are overpowered. They have the highest spike damage potential(lol so much for mages being the damage class) and their hp and def is ridiculously high. And there's also devastate <_<

allyyCORE
01-20-2009, 11:52 PM
Fighter's definitely have an advantage when it comes to devastate;
You also have to remember though, that Devastate is an attack at most
with a stun effect that relies merely on chance. If the stun effect fails,
the chance to run and increase distance between a fighter and a mage/archer
becomes present.

The fact that we have three weapons to choose from isn't really an advantage;
You either choose to have a block rate and a higher defense in exchange for
raw power or you get raw power but you get a lowered defense and NO block rate.

Fighter vs Mage

I disagree with you; I think mages get one of their best skills at Lv.49,
And that's magic blast. Using some points for cooldown and damage is crucial
In making that skill deadly. Also, having an advantage, as you say, is mere
Opinion and not fact. If you know how to build a mage, you'll know that
A mages best friend is cooldown empowerment. Fighter's get their best ability,
Devastate, at Lv.43, which means before that, we have to settle for Concussive
Charge, an ability that is pretty much, next to useless.

Keeping range is part of being a mage; if you can't do that effectively, don't
expect to stay alive unless you have plenty of pots, enhanced armor, and the likes.

A mage's squishyness is a sacrifice for power and aoe's that they have and will
continue to gain in later updates. The M.Dmg is lower than a fighter's p.dmg for
one reason; the fighter's m.def.

Fighter Vs Archer

I understand that as an archer yourself, you can give a bigger input on this situation.
Even worse, you're a guildie! I think archers are potentially dangerous, just as
Mages. It's all strategy. I don't, personally, feel that an archer should stand still.

Kiting is part of being an archer and how the fight is taken towards any class; Evasion,
Dexterity, and Speed are your friends and you should use them whenever you have the
Opportunity.

Don't let a fighter calling you "noob come over here" get to you!
Let them talk trash. The fact is, you've frustrated them because they can't catch you;
A frustrated attacker means they're bound to make mistakes.

I know that archers are suffering from a lack of available skills right now, but you
Should wait for the next level cap; That crazy AOE one of the GL's used a while back
does some crazy damage and that sniper shot skill is even more crazy!

themichael
01-21-2009, 03:02 PM
Well fighters against mages-
Ive seen this a few times and I can definatly say a Lvl 73 mage(I beleive thats when stiffle comes in)is a fighters worst nightmare (they also reek havic on a clerics heal but mages have higher M.Def so they end up ok.) Because stiffle takes away that fighters rediculous skill spamming.
This along side both Nova and inferno placed at the mages feet and a chain fear has been the end of every fighter/mage battle ivee ever seen.
But not so smart mages do fall to fighters all the time.


Fighter Vs. Archer-
The hardest fight ever for an archer.
The most annoying fight for a fighter.

Because of the archers lack of skills and defense/hp, an archer is forced to use strategy to overcome the fighter. Strategy such as "Kiting" , an archers main defence against a fighter, the wall glitch, My favorite, WHen ever i go to eldy I always run by the masters and run as close to walls as possible and get a fighter stuck to where they have to walk around and then Ill use a shot and Repeat it with every wall in the +shaped figure behind the mayor until I see the fighter has stone. Following that I use all 3 DoTs (for extra damage they are usually already in play), Natures swiftness, Double powershot, Mist, and finally aimed shot and hes usually dead (if around my lvl and didnt pot.)
Also The stone watching works for kiting. But i dont feel like going iinto that.

[BLUESTAR☼INC.]

goldhawk2
01-21-2009, 05:50 PM
happened to me today* in 50 abyss >.> i was kiting, and a fighter comes in and straight mocks my mob, and starts hacking away . . .

extended/cookied/t3/axe.

I left >.>.

I would rather him PVP me in abyss than straight KS. Thats terrible.

Yeah, it sucks and it only gets worse as you lvl, the higher the lvl..the stronger the fighter =/ honestly I feel like im lvl 30 against some of the lvl 50 and 60 fighters =/

dark_anime
01-21-2009, 05:54 PM
archer start pwning in super high lv but outspark need to raise caps lol(soon)

goldhawk2
01-21-2009, 06:50 PM
your right, at lvl 110 archers are amazing but then here is the thing...I heard that the job change was at lvl 120..then I heard it was at lvl 110....so..sence there will be two different types of archers...will the archer skills be split up? I mean...cuz it wouldnt be fair if xbows didnt get utmost arrow and regular bow users did...ect.

on another note fighters get strong at lvl 110 too =/ infact every class but the paladon class seems to get godlyness... mages can summon, get new aoe, archers finally get entangle and some cool attacks, and fighters....oh man...fighters >.> they can now teleport, have two instant crit attacks, have a ranged weapon..etc...now before someone says "omfg godhawk your so dumb they cant teleport they run really really fast" its the same thing >.> both the teleport skill and the fighters "run" get you to where you wanna be very fast...so...are they ever gonna change fighter class? I am guessing sence mages "can kill fighters easily" that outspark think that all we have to do is call a mage and its fair enough.. =/

on ANOTHER note...does anyone know what dipper does? it sounds useless to meh =/

mehe20
01-21-2009, 07:32 PM
I did beat a mage that was lv 60 when I was only 50, as a cleric though, that girl was so outraged and completely laughed at by everyone. Poor Poor girl....tried to get me back and failed ever since.

goldhawk2
01-22-2009, 05:09 PM
uh..this is about fighters not clerics =/ but I see your point...I have died by clerics about 2x lvls higher then me =/ or atleast I thought they were and its kinda bad >.<

goldhawk2
01-22-2009, 05:13 PM
speaking of "fighters being over powered" (original topic of this thread) I came across a friend pvping a fighter =/ my friend is a mage and he was kickin the fighter's can pretty nicely (they both had some cash shop =/) but anyway the fighter got mad..because he lost...to a class that is supposed to kill him...I understand people get mad when they lose (sometimes) but they were on fair grounds +9s vs +9s cash shop vs cash shop etc. and the mage was one lvl lower then him =/ and he just blew up at the thought of that....he was asking constantly to party to look at the mage's lvl etc....now I think its kind of ridiculous when THE best class on this game gets mad because he lost.... I mean..sure fighters are uber powerful but that doesnt mean you ALWAYS need to win....

allyyCORE
01-22-2009, 05:44 PM
speaking of "fighters being over powered" (original topic of this thread) I came across a friend pvping a fighter =/ my friend is a mage and he was kickin the fighter's can pretty nicely (they both had some cash shop =/) but anyway the fighter got mad..because he lost...to a class that is supposed to kill him...I understand people get mad when they lose (sometimes) but they were on fair grounds +9s vs +9s cash shop vs cash shop etc. and the mage was one lvl lower then him =/ and he just blew up at the thought of that....he was asking constantly to party to look at the mage's lvl etc....now I think its kind of ridiculous when THE best class on this game gets mad because he lost.... I mean..sure fighters are uber powerful but that doesnt mean you ALWAYS need to win....

that's where you're wrong dude; although mages have a weak physical defense and lower hp, the attack power they are capable through magic damage stats is incredible, especially if that mage is equipped with cashshop items. the mage is, to be honest, the biggest threat out of the other classes against a fighter.

being a fighter doesn't mean you will automatically be better than anyone else under a different class. it takes skill, whether you're fighting with no cs or you are.

Also, dipper is not useless; dipper and release are two skills available to fighters and archers in later levels... from what i understand, they allow you to set a marker on an enemy, be it pvp'ing, warring, or pve. IMO, it's probably one of those helpful skills moreover during warring.

Setting a marker on a specific opponent, if that enemy strays from you, you will be able to track him down through your map. kinda like when you can see your party members on the minimap and on the larger map.

thedark17
01-22-2009, 06:56 PM
Uhm, Thr3 you said 6x and below mages cant kill fighters? my 4x mage hunts fighters in pvp, most of them cant kill me when i attack them >:D

ra77man
01-22-2009, 10:01 PM
Uhm, Thr3 you said 6x and below mages cant kill fighters? my 4x mage hunts fighters in pvp, most of them cant kill me when i attack them >:D

>.o he's kinda right... I wuz there... O.o:p

borednl
01-22-2009, 11:10 PM
Being a Mage, I certainly LOVE the whole PvP against a Fighter. Knowing that I am a squishy class makes it all the funner. Usually in a Guild War laying down a psychological break down against the enemies via Fear, Purge, and Mana Burns usually fits my needs as I Kite them at the same time xD.

Anywho when doing a 1v1 against a Fighter, I take a lot of pride and follow a set of rules depending on a brief estimation of the fighters level.
If fighter is higher than me, at least bring up AIM Scroll or a Shield Def (Def should be used if you wanna even it up a bit). First always purge fighter if they have any scrolls, blast them with ice so they slow down a bit and start spamming skills until he gets close, CC Fear, spam skills, Fear again once getting in a close proximity. Until he is half way to you, start laying down some AoE's for him to walk into to get him slowed down again ^^. Spam skills and start kiting with Ice Blast and Lightning as you can run around while using sametime. Hehe... and..... Repeat! Im level 67 and use these against 8x fighters ^^. Very effective against higher levels that you know will be able to take you down quickly.

Well, fighters for my level and below, their not really that hard to kill or even tank.. true mages are squishy, but then again if you have high END gear and a DEF scroll up, I wouldn't worry to much. Usually for fighters my level I just do what i do to higher level fighters except I only kite to get away from stun and once distance is up again im back face to face full on trying to own the guy in close quarter combat.

I don't know what else to say to the guys with low END gear or none at all.. But i certainly don't really have a tough time against fighters my levels decked out in END gear. On a side note, it's really about the potting too. Potting and Stoning at precision times is a BIG key to survival.

To put it simply: If the fighter pots and put m.def scrolls on, you would lose. The point in PVP is to fight without scrolls or potions, to test your base-line strength of your character. If a mage has to use scrolls and potions to even up the fight, then it means the game is imbalanced.

mages become balanced in pvp after lvl 75 (stiffle) and almost overpowered at 85 (BK wand)

I'd agree with that. Except that fighters will generally only lose in the higher levels if they don't have the foresight to use SPR gear and/or use tactics while pvping. Running towards a mage and spamming skills = no skill. Those fighters with no skill, don't win. There just happens to be a lot of fighters who think they can still pvp without skill and win.

In PvP its no doubt Fighters have an advantage with stun, and also its not just Stun that makes them powerful. They also have more Instant cast attacks then any other class in the game. Also they are the ONLY class that has a choice of 3 weapons 1H Sword, 2H Sword, or Axe. They are the only class that can trade all other stats for Raw Damage which would be the axe.

Let Me explain further why fighters have an advantage over every class.

Fighter Vs Mage

Fighters have the advantage over mages easy for almost 60 levels because Mages get fear at 60 how fair is that? If a mage is confronted with a fighter in an unfair match (Meaning the fighter just wants to kill people) the Mage has no chance at all because the Mage has aready lost its range advantage so they are dead, unless that mage has buffs/cleric/pots they dont stand a chance.

After 60 yes mages have somewhat of a chance, if the mage has high end gears and knows how to use the mage right he will take down the fighter, but the Mage needs to actually have a battle plan in order to kill the fighter or else he will lose. Where as the fighter all he/she has to do is hit stun, and wait until his/her character reaches the mage to just button mash until the mage is dead.

My suggestion for mages is that even though they are the squishy class they are far to squishy for PvP and their Health and DEF needs some improvment.

Fighter Vs Archer

This happens to me all the time. Like I said with about mages they need a battle plan if they want to be able to beat a fighter. They also need to be in a fair battle and have maximum range in order to kill the fighter. A archer that just unleashes all his/her attacks hopeing it will kill the fighter before he/she makes it to him/her is an idiot, cause it wont work. So what does the archer have to do? Kite.

Now when the archer kites the fighter he/she has a huge advantage. at level 51 archers have like 4 poisons and Natures Mist has a very low cool down. So when the fight begins archers can just run, use all their poisons, and then when the fighters HP is low, we use either the Aimed or Power shot to finish the fighter. Very effective right?

Unfortunatly...its not effective because the fighter will just run the other way...and call the archer names. "Come here and fight n00b" I hear it all the time or "Quit running". WHAT DO FIGHTERS WANT US TO DO??? STAND AND LET THEM KILL US! It really ticks me off.

My suggestion for archers is all they need is a Immobilize skill to keep the fighter from quitting the fight, but it should have a 25-40 sec cool down so we cant really abuse it. This way archers can paralize the fighter in his/her tracks and then get extra time to land all his/her poisons without having to run. That way fighters cant accuse us of 'running away'

/rant xD

You know what would be cool? A "fear" buff. Where a mage can self-buff so that if they are attacked, the attacker is feared. That would take care of the sucker punching mages in FBZ.

I get people all the time insisting that a mage must "stand there and fight." I've never been in an RPG where the majority of players I spoke to actually thought a ranged character was supposed to allow targets to walk up to them and whack at them. No mage or archer can kill an opponent by running away forever. (what fighter would die from just lightning or just poisons?)

Now, he's the breakdown:

Mages have half the life of a fighter. Their HP stones heal for 2/3rds the life of a fighter. A fighter hits a mage for equal or higher damage when wearing white armors. When a mage is wearing +9 armors and a fighter is wearing good SPR gear, the ratio stays the same. A fighter does not have to purchase expensive +9 armors to have good defense against a mage, but a mage has to buy very expensive +9 armors to have even a fighting chance vs a fighter.

If a fighter has SPR gear on, they can usually kill mages that are 10 levels higher than them till level 73. So for the first several months of hardcore gameplay, a mage in PVP is rather distraught, even one with +9 armors on. Even if they win by kiting, most people will look down at them and call them "noobs," so the victory is empty.

As a mage who has been wearing +9 weapons since lvl36 and +9 armors since my 40's, I will say that even kiting next to impossible, because the fighter will simply run in the other direction. So, running back and forth back and forth.. Then lag hits and next thing you know, you're stunned and lose very quickly.

After level 73, I find that with an intellect set on, I can chaincast fear, lay into the fighter with spells, fear again, lay into them more, and then stifle, nova, inferno, then hit with magic blast and that usually does the trick. This is against fighters who are not using extenders and don't have SPR gear on. If a fighter is charmed, there is no winning. If a fighter has SPR gear on or simply runs in the opposite direction when stifled, the battle can easily become impossible to win.

My gripes with this are as follows:

For fighters: It's cheap to get SPR gear. It doesn't take skill to run in the opposite direction till stifle runs out. It doesn't take skill to stun and then spam skills. Skill upgrades for a solo fighter make them great in PVP.

For Mages: END gears are very expensive, +9'ed armors are even more so, and even with them a mage usually will not last the duration of a 1 single stun. How many fighters can say they don't live through the duration of double fear? (even if they don't, they can still return to the mage that is waiting on cool times to kill them) Skill upgrades for PvE weaken a mage in PVP because they haven't upgraded their essential PVP skills.

allyyCORE
01-22-2009, 11:24 PM
To put it simply: If the fighter pots and put m.def scrolls on, you would lose. The point in PVP is to fight without scrolls or potions, to test your base-line strength of your character. If a mage has to use scrolls and potions to even up the fight, then it means the game is imbalanced.


It is very honorable that you would fight in such a way but I'll remind you; PVP isn't restricted to fighting without scrolls or cs. PVP is an all out war against anyone. Fighting without scrolls, pots and cs is more of a guideline only certain players will follow. It is true though, fighting without any kind of handicap tests out the base-line strength of any class/player.

The entire reason scrolls and pots are available is to enhance the battle. They have the same effect on all the other characters, and if the person you're fighting doesn't choose to use them, that's his/her problem.

borednl
01-22-2009, 11:30 PM
It is very honorable that you would fight in such a way but I'll remind you; PVP isn't restricted to fighting without scrolls or cs. PVP is an all out war against anyone. Fighting without scrolls, pots and cs is more of a guideline only certain players will follow. It is true though, fighting without any kind of handicap tests out the base-line strength of any class/player.

The entire reason scrolls and pots are available is to enhance the battle. They have the same effect on all the other characters, and if the person you're fighting doesn't choose to use them, that's his/her problem.

Well, my point was that if a fighter uses scrolls and pots, then they would win every time. A mage has to use at least pots to try to even the battle before level 60.

In every society there are spoken and unspoken rules. These unspoken rules are called "mores." The unspoken rule in pvp is "no scrolls or potions, unless otherwise agreed to." It's pretty annoying when I am 1v1ing someone without using pots or scrolls, and then I see them use potions.. What's even more annoying is when they deny having done so and try to claim victory as though they were fighting on equal terms.

Before level 60, I used T3 hp to survive in PVP and saw it as fair when battling vs fighters who where not using pots (but unfair because it cost me so much, whereas a fighter's stones don't cost them much at all). The reason why is because PVP in this game is very imbalanced due to fighters being able to easily animation cancel almost all their skills, simply by mashing their keyboard. If they had to wait for their animations (like everyone else) before casting the next skill, then pvp in this game would be a lot more fair. They could still stack their hits, but that would actually require skill and so they would deserve the ability to do that (like how archers can actually do incredible dps by stacking, but most archers don't even know what stacking is).

Edit: If fighters are so equal, then why do most people who start mages quit and make a fighter because it's more fun? What is it about mages that makes them not fun? Is it because mages are equal? Why do most players who have played mages say that pvp is extremely unfair? Are you saying that only people who have no skill play mages and only players who have skill play fighters? Think about it.

goldhawk2
01-22-2009, 11:55 PM
that's where you're wrong dude; although mages have a weak physical defense and lower hp, the attack power they are capable through magic damage stats is incredible, especially if that mage is equipped with cashshop items. the mage is, to be honest, the biggest threat out of the other classes against a fighter.

being a fighter doesn't mean you will automatically be better than anyone else under a different class. it takes skill, whether you're fighting with no cs or you are.

Also, dipper is not useless; dipper and release are two skills available to fighters and archers in later levels... from what i understand, they allow you to set a marker on an enemy, be it pvp'ing, warring, or pve. IMO, it's probably one of those helpful skills moreover during warring.

Setting a marker on a specific opponent, if that enemy strays from you, you will be able to track him down through your map. kinda like when you can see your party members on the minimap and on the larger map.

well I suppose thats good =/ (dipper and release)

but most fighters have the mind set of "being the best" they go around attacking what they want when they want and how they want...most fighters dev..and its over...once im dev'ed I need to run out of the abbys or im gone....

yes, mages are huge threats at lvl 6x+...alot of mages use cash shop, and +9 gear..which makes them near impossible to kill too =/ but I'm not worried about mages..they dont run around and kill whatever they want and boast about it 24/7....in my opinion fighters are the most ****y ppl out there...that is if your good at it...just recently (jeeez...I have multiple storries about fighters each day...) I was in the abbys...and a fighter (just turned lvl 61) had over 6k health...scrolls...some +9's and what not...and just comes up and AoE's my mob...not deva..just the spiny AoE... I think he missed them all though =/ but if not then I would have been toast... he had a lvl 50 two handed weapon +9 and crit'ed me for almost 1k damage =/ now...I dare you to tell me THAT isnt overpowered......

Griever101
01-24-2009, 01:36 AM
My mage slaughters in pvp, Im bad against archers for some reason O_O

ra77man
01-24-2009, 03:46 AM
Well, my point was that if a fighter uses scrolls and pots, then they would win every time. A mage has to use at least pots to try to even the battle before level 60.

In every society there are spoken and unspoken rules. These unspoken rules are called "mores." The unspoken rule in pvp is "no scrolls or potions, unless otherwise agreed to." It's pretty annoying when I am 1v1ing someone without using pots or scrolls, and then I see them use potions.. What's even more annoying is when they deny having done so and try to claim victory as though they were fighting on equal terms.

Before level 60, I used T3 hp to survive in PVP and saw it as fair when battling vs fighters who where not using pots (but unfair because it cost me so much, whereas a fighter's stones don't cost them much at all). The reason why is because PVP in this game is very imbalanced due to fighters being able to easily animation cancel almost all their skills, simply by mashing their keyboard. If they had to wait for their animations (like everyone else) before casting the next skill, then pvp in this game would be a lot more fair. They could still stack their hits, but that would actually require skill and so they would deserve the ability to do that (like how archers can actually do incredible dps by stacking, but most archers don't even know what stacking is).

Edit: If fighters are so equal, then why do most people who start mages quit and make a fighter because it's more fun? What is it about mages that makes them not fun? Is it because mages are equal? Why do most players who have played mages say that pvp is extremely unfair? Are you saying that only people who have no skill play mages and only players who have skill play fighters? Think about it.

HAHAHA! OMG Borednl is so right! I fully agree with you man! :D

But - I gotta say (having a mage main with decent gear, and pretty good PvP performance) MAGES ftw! xD

I've got fighter friends who've now started mages .... :cool:

goldhawk2
01-26-2009, 04:47 PM
I get people all the time insisting that a mage must "stand there and fight." I've never been in an RPG where the majority of players I spoke to actually thought a ranged character was supposed to allow targets to walk up to them and whack at them. No mage or archer can kill an opponent by running away forever. (what fighter would die from just lightning or just poisons?)


I like that alot...the bolded part...and thank you for realizing this ^-^ although...mages have that really nice fear ability...that they can chain =/ but no fighter is going to die from pure poison attacks =/ I will get a fighter's health down alot...but it doesnt matter...there are so many means on how a fighter can heal their HP its not even funny =/ first off a fighter has instant cast skills...which means..if they crit..or do high damage your health IS staying down..most of the time I will get my health to like 400 some...and use a T3 pot..and a stone and its back down to 400 in like 2 swings.. but..if you keep running...a fighter will catch up..you get slower as you cast skills and your low amount of damage isnt going to hurt a fighter that much... soo he will just heal and what not and keep chasing you until he gets an oprotunity to use deva...and when a fighter uses a sheild..your definately not gonna kill them =/

hah, I had someone complain yesterday about archers running..that sheilds and deva was made so archers couldnt run =/ which makes sense....because..I would see a fighter cast deva on me and I would run..and I would be a ways away and the deva would still hit o.o"

and to greiver..um...Mages are supposed to be beaten by archers... >.>" ya know..just..throwin that out there... didnt know..if you knew how stuff is actually supposed to go down...ya know...if not..what would be the point of even having an archer if they cant even kill the class that is supposed to be easy for them to kill?

themichael
01-26-2009, 07:46 PM
I always wondered myself why mages were so easy for me 2 kill.
I mean They're the only class that stands a decent chance against the class I scorn to pvp without a speed scroll.
(I dont like tryna kill clerics either But...They are fun to play with since they dont stun ^^')
Idk.
I guess i just think its funny how that works.

[BLUESTAR☼INC.]