View Full Version : Build and ksills and tohse things ^^
luigirodri
11-11-2008, 10:18 AM
Hi =D sry for post a nother noob pots but its because i had some time cant plied the game and i need osme suggestions: well i have a lvl 32 cleric with full str, but i want try a balaced cleric with mace and not hammer.
so here some questiona:
for a GREAT solo build, wat stats i should put?
Skill suguestions pls?
Weapon discussion hammer or mace?
Stats on the equipemnts.
more.
Sugeestions.
Well vtks for all and sry about this noob topic :/
killerof_joy
11-11-2008, 01:09 PM
If you want to be a pure solo cleric here's what I would do.
Stats: If you want to do as much DMG as possible then go full STR, but you might want to do 3:1 STR/END so you a a little more HP and DEF
Skill: For a full solo cleric, bash and either Trip or Bleed (Depending on if you use mace or hammer) should be fully upgraded.
Weapon: Hammer. You do more DMG when you do the math.
Stats on equips: Either END is most important but STR and DEX wont hurt.
ahtai
11-11-2008, 04:43 PM
You got STR but mix some SPR into your built to get critic if you do not have SC otherwise DEX for better aim. Mace do more dammage over time so use Mace. Max out the kiling skill cool down.
Stat on aromor DEC and END if you do not have SC, SPR END if you have to get back you magical defence if you have SC.
Left over point empoer heal CD and power.
luigirodri
11-12-2008, 03:58 AM
:D:oWell guys i have one question about the spr25 rest full str,can explain me more about this build pls?
My main question is when i should add de SPR in the first 20lvls or one build like 2str/1spr ?tks for all others replys they helped me alot ^^:D
lunatic877
11-13-2008, 12:47 PM
I have the same question two^^
killerof_joy
11-13-2008, 02:22 PM
Well, 25 SPR= 5% crit, I don't know after that. I personaly don't think it's worth it, but like I said, that is my personal opinion. So you can do 2:1 STR:SPR but it's up to you
Dthugtherealist
11-13-2008, 02:42 PM
If your gonna be a solo cleric first and foremost use a hammer preferably +9 and go with 25spr rest strength and get end/spr gears for max tankage with dex options in your pants and armor for maximum aim. If you do this please please please don't go to Kq's and say oh I'm a "DD" "BC" or solo cleric and not help out. I know plenty of clerics that have this build and they never miss a beat cuz when their not partying they go and kill for their selves and do pretty well it equals maximum lvling for a cleric. They also help in kq's a-lot using their "Tanking" and healing abilities. As for skill empowerments leave trip alone and power only the damage parts same with bash and make sure you put lower CD and and lower SP consumption for your heals.
mystishadow
11-13-2008, 07:06 PM
If u r gonna be a solo cleric 25spr and rest str is better, lower lvl dd clerics can out damge clerics a few lvl higher.
dogdogs
11-13-2008, 07:35 PM
Hi =D sry for post a nother noob pots but its because i had some time cant plied the game and i need osme suggestions: well i have a lvl 32 cleric with full str, but i want try a balaced cleric with mace and not hammer.
so here some questiona:
for a GREAT solo build, wat stats i should put?
Skill suguestions pls?
Weapon discussion hammer or mace?
Stats on the equipemnts.
more.
Sugeestions.
Well vtks for all and sry about this noob topic :/
Ok so your using a mace which greatly differs from damage to a hammer, so I say to go with a lot of stength and If you would like to solo I would reccomend some end points. If you can split a couple of points go with some spirit for more spirit for heal.
Skills
Heal-A must, cool down and attack power 5 points to each.
Restore-Poor choice of heal but good if somone is not being attacked and they have taken some damage, but not reccomended for empowerment.
Rejuvinate-Poor choice of heal as well, good if the tanks life is at low status. But no empowerment here.
Recover-Your first aoe, its very use full but not really needed for empowerment. Although..many clerics like this skill because its an aoe, and they usualy empower the cool down time from 30 seconds to 21 seconds with 5 points.
Invigorate-Yet your second aoe but not as use full as recover, invigorate works to heal but it heals over time like restore does. No not really recomened to empower this at all.
Awaken- Now awaken I have not gotten yet so I am not sure, but I think it works the same way as recover.
Bash-As your only good attack...Empower the attack damage and cool time both 5.
Trip and Bleed- Biggestw aste of sp no empowerment what so ever, horrible attack.
Protect-Imune-Endure-Stone Skin-Invincible-Resist-Cure-None needed.
Quicken-Not needed.
Revive-This one is special its a very use full skill so theres only 1 option you can do it or you dont have to but empowering the cool time will make it very useful as I did so do it my self. Many people die in kq so revive is essential. But others dont need to do it, its only an option.