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View Full Version : Pure dex possibly screwed


Griever101
11-13-2008, 03:14 AM
From what I've seen lv95+ weapons all have 1.1k+ aim, so wont that completely destroy people with pure DEX builds lol?
And the archers evasion would probably just be good against mobs.

Unless the lv94+ armor has a ton of evasion they'd get owned in pvp wouldn't they?

Adrichiang
11-13-2008, 03:26 AM
From what I've seen lv95+ weapons all have 1.1k+ aim, so wont that completely destroy people with pure DEX builds lol?
And the archers evasion would probably just be good against mobs.

Unless the lv94+ armor has a ton of evasion they'd get owned in pvp wouldn't they?

In my experience as an 89 archer, once any archer faces an player at least level 85 or higher using a Bellow Knight's weapon, you might as well kiss your ability to evade anything goodbye as any player will almost never miss you during PVP ^^. Unless the developers decide to even bother implementing an evasion buff for archers be prepared to die a lot in PVP post 85 lol.

Valentyn
11-13-2008, 05:40 AM
Lol, probably?

MMORPGNERD
11-13-2008, 08:37 AM
keep in mind helga weapons have over 2k aim, even for the axe, so yea ur pretty scrwed in pvp

KireiYosei
11-13-2008, 10:02 AM
I've never seen anyone with a pure dex build, but hm... depending on the evasion of the mobs, I'd guess going pure dex would be kind of pointless.

You have to wonder... why would they put so much aim on these weapons? I'm guessing the evasion of 90+ mobs would be worse than 8x.

xIOhenryOIx
11-13-2008, 10:07 AM
Evasion of lvl 8x mobs have been increased lol which sux

raisengan
11-13-2008, 10:14 AM
u would still miss archer wouldnt u coz of the + evasion they have? i mean i noe a couple of ppl that are going dex builds... lol that would be ouch! ~'.'~

zues8844
11-13-2008, 10:31 AM
With 1.1k aim? DEX users = screwed no matter what.

TwistedFreak
11-13-2008, 11:25 AM
not really as higher lvl archer armour may have higher evasion as well so a pure dex build would still have its benefits even. but even if not a pure dex build is still gonna have alot of evasion and higher aim not scrolled up making them better for taking on higher lvl mobs such as the high eva of BR and upcoming areas.

nishant94
11-13-2008, 02:18 PM
lol ons on soft or whoever doesn the new patches and stuff it = not good with math

zues8844
11-13-2008, 02:39 PM
That's a LOT of evasion you're talking about. True, it's a possibility, I won't deny that. But who knows? Just wait for the next update :]

DF001
11-13-2008, 02:56 PM
DEX builds suck, STR ftw.

wannabeguyo
11-13-2008, 03:06 PM
Wow, i was formally a pure END archer (lvl60) before i quit about 1 year ago. I returned about 3 weeks ago and decided to go pure DEX, since i was hearing rumors of DEX working now (back then it didn't work). To hear something like this ....GRRRR! Why would an Axe have that much aim =/. I Guess Dex truly has no use in this game. Im not speaking harshly of Fiesta, but usually in the other various MMO's i have enjoyed DEX has always been a useful stat. It has saved my butt many times, and i notice that with my archer (lvl37) that i hardly dodge even though i'm pure DEX. If DEX has no real use then it should either be beefed up, archers given more evasion, or DEX should give some sort of other bonus to make it a worth while stat. By judging things from the view point i am currently at, i made a huge mistake going DEX. Who knows though. maybe there are pieces to this puzzle that have yet to found.

Adrichiang
11-13-2008, 05:01 PM
With 1.1k aim? DEX users = screwed no matter what.

Yes pretty much so since an archer with 900-1000+ evasion is considered every high but a no dex fighter can have over 1100 aim using bellow knight's axe = dead archer in PVP lol.

not really as higher lvl archer armour may have higher evasion as well so a pure dex build would still have its benefits even. but even if not a pure dex build is still gonna have alot of evasion and higher aim not scrolled up making them better for taking on higher lvl mobs such as the high eva of BR and upcoming areas.

High dex does have an added benefit of missing only 40% instead of 60+% on Burning Rock mobs from Kidmon on higher level mobs in BR. So dex seems useful if you are primarily a Player versus Environment player. But since mobs are relatively easy to hit almost 90+% using only t2 aim scrolls until kidmons I may recommend putting points in dex when you are in the high 70s.

lol ons on soft or whoever doesn the new patches and stuff it = not good with math

The developers should serious try to crunch more numbers on balancing the aim/evasion of the mobs to match a players aim/evasion of the same level. For example when you hit level 95 you have access to Bellow Knight's Rord weapons (yes it's mispelled as Rord in game). The aim for the 95 weapon compared to my 85 weapon jumped from 600aim to 1200aim 0.0! If you factor in the new 80's armor set gives about an extra 20evasion compared to 70's set. and the stat bonuses for archers is maybe 10 extra dex = evasion per level so at best another 100 evasion every 10 level. So add in 4 armor pieces and 10 levels later you get around 180+ extra evasion but the new weapons 10 levels later got 600+ more aim lol. So in PVP there is no possible way for evasion to be useful against an opponent of similar level as the aim will far overwhelm evasion by hundreds of points.
The serious issue with burning rock mobs is that they primarily jacked up the evasion so high for practically every mob after you reach level 84+ leveling off kidmons. The high level players are faced with a challenge they never faced before, the frustration of missing over 50% is like trying to catch a fly with chopsticks. I have played games where particularly thief type high evasion mobs are annoying to kill using physical attacks due to all the misses but it gets silly if every mob in a zone got the same high evasion. There are other ways to increase the difficultly of mobs rather than simply raise their state lines by giving them unique skills just like players. For example make tank mobs have an invulnerable skill which makes them immune to either physical or magical attacks for set time period or mage mobs use a reflect shield skill so that 50% of all physical damage done to them reflects back to the user, this would serious prevent DD types from using their best attack skills as the damage would be reflects back to themselves. They introduced much higher aimed weapons as a stop gap to temporarily solve this issue but the higher level aimed weapons created another issue of inbalancing the players with much higher aim than the natural evasion would allow, though it made evasion pretty much a useless skill for anyone post 85+ using a Bellow's Knight's Weapon. I do not feel it is the math by rather the lack of creativity by the developers in implementing a variety of challenging and unique skills/abilities to mobs that would make them dangerous even if they have below average physical and mental stats.

Hades_Sith_Lord
11-13-2008, 05:04 PM
if u dont want to get hitted buy more spark cash charms and u wont die, who want in game stuff when u can buy all? btw was this a free game right?

lmao pls notice all its sarcasm