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Mekoides
09-24-2007, 02:09 PM
#1, of which I am sure you are aware – the program has a MAJOR memory leak. After 4 solid days of running, fiesta.bin is consuming over 700MB of RAM, compared with just 400MB after running for 3 days.

#2, stack splitting. Splitting a stack requires a user to shift + click, but only the left shift key works in this function. Holding the right shift key and clicking does nothing.

#3, will not run on a VM. I always run beta software in a virtual machine (VMWare) for security reasons, but Fiesta will not run in a VM. It installs, but when username/password is entered into the Outspark launcher, fiesta starts and then stops immediately. The virtual hardware I have allocated to the VM meets all minimum requirements.

#4, Chat filter. Turning off a chat function (ie. shout) should retroactively remove all messages of the specified type from the chat window. It does not.

#5, spam titles. Chat spamming is annoying, frustrating, and against the EULA of this game. So why does Outspark reward people for spamming with titles such as “talk show host” and “world DJ”? Please remove all chat related titles (aside from quiet, silent, speechless, etc.) to deter the casual spam session. I am fully aware this will have no effect on gold spammers.

#6, quest dialogues. Please place the “OK” button in the same position for each dialogue window when accepting a new quest. I don’t care to read the story line behind each quest, but I am forced to search for multiple “OK” or “Next” buttons in order to pursue every quest. It is very irritating. I should be able to either press a “skip” button or you should have the “OK” buttons stacked so I can just click 5 or 6 times in rapid succession to end the dialogue.

#7, “oink bats”. Upon reaching level 30, a quest is made available to kill “Piggy Bats”, however several times in the quest dialogue, the name “Oink Bat” is used.

(addition)

#8, Outspark Launcher. When opening the launcher, I have to press tab twice in order to type my username. The text prompt should start in the username box.

Mekoides
09-25-2007, 03:20 AM
#9, on the gold hill adventure KQ, the mini-map will not allow a zoom out.

Mekoides
09-25-2007, 09:42 AM
#10, alphabetical order. When sorting friends by name, there are 2 separate lists, first are friends whose names start with a capital letter, then friends who start with lower case. Please use a TOUPPER or tolower function when calculating alphabetical order.

Likewise, when sorting friends by level, please compare the integer value and not the ASCII value. Currently, people with single digit numbers are listed with their ascii equals. Example - people with level 1 are listed with people between 10 and 19, people sawith level 2 are listed with people between 20 and 29, etc, etc.

Also, start times of KQ's are not sorted properly when switching to a new day. When it is, say 11:00 at night, and I look at the list of KQs and sort by start time, the KQs starting at 1:00am and 3:00am are listed BEFORE the one starting at 11:00pm. I realize this is "technically" correct, but for the sake of convenience, sorting by start time should actually sort by relative countdown until start.

Mekoides
09-25-2007, 02:01 PM
#11, When a character receives enough exp points to send him up more than one level, the lvl fails. For example, my level 5 character just finished a KQ, which gave him over 1,000 exp, and should have pushed him from lvl 5 to lvl 9. However, the character is at lvl 6, and the exp in the character info screen reads “EXP 981/210 467%”. Yes, I am 467% of the way to level 7. As soon as I kill any creature, I will move to level 7, and it will be at 200% or so. Kill another creature and it moves to level 8. Kill another and lvl 9 and everything is back to normal. It’s not that big of a deal, I just thought I’d let you know your multi-level gain from a single exp gain is bugged.

Mekoides
09-27-2007, 08:24 AM
#12, When using a tier 2 scroll, it appears as a tier1 buff in the small buff icon below SP points. The protection the scroll gives is correct, just not the text when scrolling the mouse over it.

#13, Licenses. When viewing my licenses and progress on a weapon, I cannot see the text because the images cover most of it. Perhaps making the text a bit smaller, and wraparound so it will stay in the text area?

Trebori
09-27-2007, 08:39 AM
#11, When a character receives enough exp points to send him up more than one level, the lvl fails. For example, my level 5 character just finished a KQ, which gave him over 1,000 exp, and should have pushed him from lvl 5 to lvl 9. However, the character is at lvl 6, and the exp in the character info screen reads “EXP 981/210 467%”. Yes, I am 467% of the way to level 7. As soon as I kill any creature, I will move to level 7, and it will be at 200% or so. Kill another creature and it moves to level 8. Kill another and lvl 9 and everything is back to normal. It’s not that big of a deal, I just thought I’d let you know your multi-level gain from a single exp gain is bugged.

Not really a big deal IMO. more of annoyance than anything.

xcedra
09-27-2007, 10:13 AM
I have a 14 for you in the alchemy sectio it lists the second Sp (regenerat sp) potion as hp so if your not reading the description, you wont realize its the right recipie.

Mekoides
09-27-2007, 02:10 PM
Not really a big deal IMO. more of annoyance than anything.

You're right. Not a big deal at all. A bug nevertheless :)