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View Full Version : Event structure ideas



elfreakyfrog
09-26-2007, 03:29 PM
feel free to add your own ideas...this is meant to be a positive thread...no negativity please...

we all know that people can't follow the rules because either they dont speak english, dont care, or are as stupid as everyone says they are. So before the GM's decide to stop doing events all together this is why I'm starting this thread.

Since nobody wants to follow the directions that the GM's give on screen then more structure is needed...such as;

idea one:
this idea i feel will impact the game makers only slightly if not at all...all participants of the event are teleported to an empty room where the GM then overlooks the event. Positive things about this idea could be: no onlookers to interfere with the event, less people talking therefore less confusion. Negative things about this could be: picking the participants would be tough as people would still want to break the rules that the GM sets to pick the participants, less interest in the events as nobody can watch.

idea two:
this is an idea that involves the makers of the game. create a stadium that has a section for onlookers that is seperate from the arena. then have an NPC in town that players can click on and choose to be a participant if they meet the requirements or be a spectator. They then are teleported to the appropiate sections be they spectator or participant. Positive aspects of this idea...solid structure to give the GM's less stress in organizing the event, no way for people to be disruptive, no way for the battle participants to hear the crowd so less distractions. Negative aspects...um can't think of any...lol other than this idea will take time to write the code for.

these are just 2 of my ideas please comment and lets send GM's and the makers of the game a clear message that we love the events...certain people just ruin it for us.

elfreakyfrog
09-27-2007, 06:53 AM
btw...in game i'm godfever hope that helps you guys find this post easier