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View Full Version : Fiesta NEEDS more....how about adding



LiQuidWrench
09-27-2007, 12:12 AM
1 needs more equipment , armor and stuff
2 needs to display helmets on characters
3 needs monsters that come after you ,except for the rare few .They all should be aggressive and it would create a bigger need for parties .So when you run into a mob , you get mobbed ...maybe if you out lvl them they leave you alone , not the psycotic speedy slime that attacks everything .
4 how about adding gauntlets ie gloves
5 how about adding magic qualities to armor , like hp regen or some w/ downsides monster attraction , -sp or -hp ect...
6 relates to #1,2, and 4 varied colors of armor and designs ie spikes ,ornamental feathers,copper, gold, silver ......
7 maybe collectable set armor
8 how about a magic carpet in addition to the floating bucket stick(twice as fast or something )
*note- game is pretty good so far but lacks in so many ways
The reason I say this becuase I was teaching my 4 yr old to play on her pc , yes I was power leveling my 4yr old , and I kept losing her in the crowd , every one looks the same , I lost my self in a crowd lookin' for her .
MORE CONTENT PLEASE ..........................

Funeral
09-27-2007, 12:24 AM
They could implement something really cool with the clothing for coloring. like a tailor shop.
Where you could change your clothing color for a price. A color pallet is easy to implement.

But as far as power lvling your 4 year old.... I am not sure how more aggressive mobs would help you in your plight.

LiQuidWrench
09-27-2007, 12:34 AM
More variety would help me keep track of her in the game , power leveling her is to keep her from dieing in the begin areas .
Aggressive monsters would add a nice touch ,come do you think when you start killing 1 monster another shouldn't attack you if he's close ,say 15 yards respectively .I mean like the wolves , they are pack animals .
doesn't anyone remeber final fantasy online where you would see one moron being chased by a herd trying to get away and zone .Then the poor guy who hangs out near the door is already in a fight gets trashed.
Well not that aggressive but I would like to see a little more reaction on the agro part by near monsters adding a little more challenge.

5punkmeyer
09-27-2007, 01:46 AM
Hey Outspark!

Let the Users create Content!
Give a Link or something, where we can see, wich format the Game-Content has!
I wanna make some clothes, but don't know the format!

Users can send you some content, you can test content and add it into the game!

I know, the game itself is free! How are you making money then??

Greets,
Spunkmeyer

Kholai
09-27-2007, 02:33 AM
User created content would be, frankly, a nightmare to maintain, regulate, and implement. If the game had a thousand users, and every one of those thousand users made something, just one thing, that's a thousand items. A thousand items that would need thorough code testing (or implementing), a thousand things that would need balancing, and then finally putting into the game (which would require downtime).
Not feasible. I'd sooner they spent their time coding improvements to the game and dreaming up new quests, or alternate class branches for the second class changes than processing every player's pet project.

As for covering costs, Fiesta is set up to run much like Maple Story or Flyff in the end, with vanity items eventually purchasable from a cash shop to be used in game for a limitted time. Things like neat new outfits to make your character seem different from everyone else, and quite possibly unique hair styles, hair (and clothing) colours, and pets to make you stand out from the crowd.

As for magic unique items: Nice idea, it would make gear a lot more complicated, which is not always a good thing, but it might be worth it.

Display helmets: Optional please. I for one would skip on a helmet for vanity's sake. It would just ruin my hair!
And by that I mean make everyone indistinguishable from one another because they're all wearing the same helmet. Not even their hair would be different anymore.

As far as I'm aware, additional mounts will be a cash shop item, but they are indeed already planned.

TastyTapioca
09-27-2007, 06:39 AM
This is a Fiesta Online, not Second Life. Go play that if you want user created content.

Funeral
09-27-2007, 06:44 AM
Yeah I disagree with user created content 100% its such a cluster ***k

Roxias
09-27-2007, 07:01 AM
More variety would help me keep track of her in the game , power leveling her is to keep her from dieing in the begin areas .
Aggressive monsters would add a nice touch ,come do you think when you start killing 1 monster another shouldn't attack you if he's close ,say 15 yards respectively .I mean like the wolves , they are pack animals .
doesn't anyone remeber final fantasy online where you would see one moron being chased by a herd trying to get away and zone .Then the poor guy who hangs out near the door is already in a fight gets trashed.
Well not that aggressive but I would like to see a little more reaction on the agro part by near monsters adding a little more challenge.
Only the beginner area's have monsters that DO NOT attack until they are attacked. Every gate in elderine leads to areas where EVERY monster is agressive and will come after you. Enjoy the enemies that do not agro you while you can, and get farther in the game before you start posting "ideas" on here.

TastyTapioca
09-27-2007, 07:11 AM
Especially in Uruga where you WILL get trained upon at least a few times in your first couple hours there.

5punkmeyer
09-27-2007, 09:27 AM
I think you did not understood me right...

The Users should create things, that don't influence game-balance.
Every content comes into the waiting list. This list is worked through by the game-designers and overlooked. I think, thats much less work then creating all stuff themselves.

There have to be rules for item-creation. thats clear. And the System does not need to go down. Just run an update on clients and on server. (Okay the Server has an outtime then.)

I think, that would be possible.

And no! Secondlife sucks. Because its no fun! This is a game, secondlife isn't. Have a look at spore...

Greets,
Spunkmeyer

Seiferz10
09-27-2007, 10:27 AM
Yeah, I would like to see more agressive monsters, I am finding it hard to keep interested in the lower levels since I can just waltz through every thing and pick n' choose what I want to kill. This more or less comes from playing more agressive games though.

PufftheMagicDragon
09-27-2007, 11:42 AM
I like all of those ideas, maybe some of them will come in the cash shop list, but anyways we need a GM to come into this thread and take those ideas to the upper people :P

Semaj
09-27-2007, 11:55 AM
Yeah, I would like to see more agressive monsters, I am finding it hard to keep interested in the lower levels since I can just waltz through every thing and pick n' choose what I want to kill. This more or less comes from playing more agressive games though.

if your board with mobs that dont aggro go to luminous stone or moon light tomb, or any other higher lv area. they mob, and if your not carefull you'll die. simple as that.