GenralO
09-27-2007, 05:02 PM
hello there!
I joined this game last nigth and have a level 6 celric.I'm wondering what's the best build?Not for leveling mind you but for supporting people
Kholai
09-28-2007, 01:54 AM
For my own convenience and yours, I shall simply post the bulk of my entry to the other thread titled "new to the class".
Opinions are largely divided, so don't be surprised by an influx of disagreements on the subject. I shall endeavour to cover the main camps of opinion concerning each stat, and their common build proportions.
Builds: For clarity, builds are for stat points used every three levels.
3 Endurance: The most defence, HP and block a cleric could have, you'll be able to outlast most everything with your massive health buffer and healing spells, but you might feel the pinch of being short on casting power or damage. Great for solo clerics, somewhat less so for support ones, no matter what anyone says.
2 Endurance, 1 Strength: The "battle" clerics love this one. High HP with a higher attack power than the full endurance build. They'll kill enemies faster, but might spend a lot more time healing and less time killing, since they'll be taking more damage too.
2 Endurance, 1 Spirit (up to 25, then full Endurance): The "support" cleric, supposedly, it's worth noting that this is also touted as a battle cleric build too, so it's pretty versatile. An extra 5% crit chance with a slightly lower HP than a full Endurance cleric is pretty nice, and so is an extra 125 SP for spamming skills, but it won't have the consistently high damage of a Strength/Endurance cleric, or quite the HP of a full endurance build.
There is the possibility of switching from Spirit to Strength once you have 25 points, which will lead to slightly better damage as you evolve. Your choice.
2 Endurance, 1 Spirit (forever): Less popular than the 25 spirit cut off, and perhaps rightly so, even though it'll be awhile before you reach that point with a 2:1 ratio, after 25 points, you're basically getting half the combat benefits of spirit, which is sad. For your particular needs however, this may be the one to go for. A lot of SP combined with empowered cool down times for Heal will make you an excellent asset to any group.
The main thing to watch out for is a full Spirit build. Even in a party, you can't rely on never being hit to justify a low health. You're the healer, and you'll need to stay alive, because nobody's going to heal you.
Good luck with whichever build you choose.