View Full Version : Skill Enpowerment question
CageHN
09-27-2007, 07:40 PM
I'm playing on leveling my cleric with a 3 END : 1 SPR build and I'm having trouble figuring out the skill enpowerment path I'm going to take.
Do you guys/girls have suggestions where to use my skill point. ATM I have used 4 skill point to lower my SP usage on heals, but I have not idea which direction to head up next.
Thanks in advance,
Andromeda
09-27-2007, 08:02 PM
Lower the cool time on your heal because if you get into a nasty situation which happens to everyone it will require you spam heal non stop
weavers
09-27-2007, 09:08 PM
for bash +5 power(damage) and spell cost reduction. spend the points on bash cause trip/blled(lvl 40 style sucks hardcore)
for heal imo +5 spell cost reduction is enought. i alot of people say spend five to lower cool down timer but i'm lvl 41 and keep people alive in groups.
rejuvienate +5 spell cost reduction. with five points in it, it becomes very power effecent and you can use it alot more.
edit, alot of people put +duration for invisinsblity. i put one point into it for +3.5secs. imo that was enought, i could of put +5 so have 6.2secs, but i didn't feel it was worth it. maybe later when i have more skill points but again i'm 41 and one point was enought.
rammur
09-27-2007, 09:24 PM
If i were u i wouldnt listen to weaver (she/he suks as a cleric whether its a pt or solo) =/
Semaj
09-27-2007, 10:04 PM
^ wow that was uncalled for.
depends on what you want, id def say put points into bash to up dmg and cool time, possibly make it less sp as well. heal drop either the cool down or cost. i think i did a bit of both. i didnt mess with any buffs cept duration on invincibility wich is 1pt for +3.5s. your main skills are heal and bash though, just remember that :)
CageHN
09-28-2007, 02:30 PM
Thanks for the help guys.
Andromeda
09-28-2007, 09:14 PM
Well Ill say this again lowering the cool time on your heal is extremely important because you wont be able to keep your party alive if you cant heal fast enough. Trust me this has saved my parties *** countless times without it they definately would've died. Only once your cool time is maxed focus on Invincibility and other important skills
naturerules
09-28-2007, 11:44 PM
wat if u have more than 1 heal skill?
Andromeda
09-29-2007, 01:19 AM
The level of your skill wont affect the points you add to that skill
qwter55
09-29-2007, 01:31 AM
You probably get more than 10 empower point before you feel the need to use Bash skill.
Most Cleric dont use Bash skill...they rather use the SP on Heal...our normal swing damage is GOOD enuf with out Bash.
Like Andromeda said it will probably save your butt and your parties butt ...NUMEROUS times... thus I say worth investing...further more, if you count the Skill that you use... you probably use Heal 95% or more than other skill (max you can empower +5 x 2, I go reduce sp usage +5 and reduce heal cooldown +5, yes you can only put +10 empower point into any Skill).
That said ... after you empower your Heal skill. You can start empower your Bash skill. And my advice is once you reach the level that make Invincible skill available, put at least one empower in increase buff duration and continue to empower Bash if you want. Remember new skill coming at level 30 that is also heal-kind-of-skill, you might wanna empower them too.
Remember this is just advice / suggestion. You make up your own mind.
johnkx
09-29-2007, 01:55 PM
I used my 10 points on Heal.. +5 Decrease SP and +5 Decrease Cooldown.. it's very usefull because i heal faster than before at a cost of a few sp
theblueviper
09-30-2007, 03:58 AM
Heal is by far the skill you're going to use the most, so 5 SP reduction is compulsary and I also highly reccommend 5 Cooldown.
I think 5 Buff Duration on Invincible is also a must have. At 5 points it extends it by +7.5 seconds which is almost double the original 8 second duration.
I actually never use Bash, but if you do SP reduction and Power are both very useful.
Nerria
09-30-2007, 04:10 AM
To throw out my 2 cents here, as everyone said, 10 points towards Heal cool down and SP reduction is almost mandatory. The cool down especially if you get into a sticky situation and need extra heals.
The next point I used was in Restore. I put 1 in SP reduction just because the -8 helps a bit when I use it so much. I will probably put more in eventually, after maxing out Rejuvenate, Bash, and Invincible.
My current plan is working on Bash. I love to PvP so more damage spikes is a real plus. I have 3 in power for now and 2 in SP reduction. I'll probably max out Bash in the Power and SP areas, then cool cool down.
Invincible is really on the line though. I hardly use it, and when I do, it is just to get a revive off. If anything, the next point I receive I'll put into it for an extra 3.5 seconds. I honestly don't see a need for more.
I'll finally, after all that stuff is set, put all points towards Rejuvenates' SP reduction and cool down (possibly cool down depending on how much it is per point).
Can't make any more plans for after 60 since I am clueless on what goes next.
So, if you plan on guild warring a lot as I do currently, Bash might be a good idea. Even though you are meant to heal, that doesn't mean you can't lay the smack down to a nearby mage.
CageHN
09-30-2007, 11:29 AM
I appreciate everyone's opinions.
I am level 12 atm and I have noticed that I don't use bash much, definitely heal is my main skill. I'll focus my first 10 skill enpowerments on heal and they I'll see which path to take afterwards.
TastyTapioca
09-30-2007, 11:31 AM
I appreciate everyone's opinions.
I am level 12 atm and I have noticed that I don't use bash much, definitely heal is my main skill. I'll focus my first 10 skill enpowerments on heal and they I'll see which path to take afterwards.
In the long run that is the better thing to do as heal is going to be the most often used spell/skill above all others, even when soloing. I ended up maxing out the SP reduction and the cooldown time in order to maximize it (it'll pay off in emergency situations).
Maxing out the two will have you using half the required mana on each cast of heal and the reduction of cooldown will go from 3 seconds to 2.1 seconds (trust me, it makes a BIG difference).