View Full Version : How many cooldown upgrades?
PsychoRomeo
09-29-2007, 01:12 PM
Hi, I was wondering if anyone knew how many cooldown upgrades it takes to use Magic Missle without needing to wait. I guess if anyone knew how long it takes the mage to cast the spell, it could be calculated that way... Each skillpoint put into the cooldown will lower it .1 second, and I think I only need a .2 or .3 reduction... Anyone know for sure?
hostess619
09-29-2007, 03:26 PM
wel i know you can have up to 5 cool down points per skill maximum added so im guessing 5 right now i got 2 points put into mine and it works well because i chain them all
cast the fast one followed by the other 3 spells and then i fire the fast one and then cast magic burst last to usually finish off the monster
ASCIIrider
09-29-2007, 04:37 PM
actually you can have 5 of each empowerment on a skill
PsychoRomeo
09-30-2007, 12:32 AM
Yes, I put five points into cooldown and I can spam it quite well. I recomened it for all mages.
Then I made the mistake of putting two damage points into it.
Gonna git rid of that later. At least I hope to.
Antonius
09-30-2007, 09:15 AM
I don't regret maxing out damage on my MM.
Or maybe I just need the bonus, since I'm pure SPR.
clericmage
10-01-2007, 01:25 AM
how do i make cooldown upgrades:confused::D:D:confused:
incxtc
10-01-2007, 07:27 AM
so if i added firebolt Lv2 for 5 cooldown.
then wad if i learnt firebolt Lv3, isit stil 5 cooldown? or nth ?
ASCIIrider
10-01-2007, 07:31 AM
Yes it's still 5 cooldown. If you put 5 points into a level 1 spell... You'll carry over those 5 to level 2...3...4...etc.
incxtc
10-01-2007, 07:39 AM
isit more worth to max cooldown for missle or firebolt?
senorgenki
10-01-2007, 08:53 AM
I maxed cooldown for both. This has been most beneficial for KQ (I am consistently the highest damager in the KQ). It works out to lvl 1 mm at -.5 sec, and lvl 4 firebolt with -4.5 sec. The huge damage increase and relatively low cost of firebolt as it goes up is still useless with a 15 sec cooldown. the DPS I can get with this setup is very high, and if your aim is low (bosses have high evasion I have noticed) the greater amount of castings increases the damage done. Remember in the fight between strong and fast, fast wins 90% of the time. So making mages (the strongest damagers) fast is the best choice
SecretMoon
10-01-2007, 08:57 AM
it all depends on which you rely on more. I have them evenly set because MM fires quick for me and follow up with Fire. Fire takes longer to charge and does more damage, but MM fires quick enough to make up for that damage loss