View Full Version : Rogue Class Feedback
CM_JungleCurry
12-15-2008, 03:06 PM
Hello Solstice Players
We are currently collecting feedback on all the class skills. We will now collecting feedback for the Rogue class.
Please provide your feedback on your class skills in terms of what needs improvement. How useful are your skills in the areas of maps against monsters and PVP. Also, how are the rogue's statistics? If I am missing any skills feel free to add them to your feedback.
Skill List
Level Accuracy
Threaten
Enhance
Blindside
Rapid Step
Invisible
Poison Blow
Extract
Evil Voice
catry
12-15-2008, 03:29 PM
HALLELUJAH IT'S FINALLY OUR TURN!!! 8D
*cough*
Threaten: Uses waaay too much MP for higher levels for relatively little extra damage especially when you compare to level 2 and above skills for other classes. Rogues don't do much damage nor carry many potions, and level 2 and above of threaten just exemplify that.
Enhance: I have less complaint above enhance so much as the dodge and attack speed that it boosts. Attack speed right now is capped at 0.2 seconds, but time and time again rogues have complained that it seems to work at most at 0.5 seconds - a major difference considering it's the difference between 2 attacks per second and 5 per second. Dodge works horribly; from what I've seen in PvP assassins have maybe a 50% dodge rate even with maxed out AGI against others the same level (or even lower!). Also, Master level (level 116) is bugged and can't be learned =P
Blindside: Doesn't last very long compared to other class stuns but no real complaints since we get it so early.
Rapid Step: No complaints
Invisible: No complaints
Poison Blow: No complaints
Extract: Extremely random and no noticeable differences between level 1 and Master. It is so random that it may as well be useless in its designed job of getting rogues out of trouble. There needs to be some way to control at least Master level of this skill.
Evil Voice: No complaints
Sandstorm: I love this skill... >.>
Dust Blade: Dust blade casts faster than threaten but it DRAINS mp; killing one monster with dust blade can drain all my MP and then some. Moreover, it seems to lock up and miss if used too often in succession. If that's the case it should probably be included in the skill description.
Stats:
As mentioned before dodge and attack speed are not nearly as effective as they should be. While we still dodge more than other classes in PvP and in the field, it is sporadic and hardly seems to be that effective.
In addition, MEN, which is very beneficial to other classes such as Scouts, is useless for rogues. A friend of mine tested MEN by restating to 32 MEN, and he barely cast any faster than I did.
dakidda913
12-15-2008, 03:46 PM
Threaten... lvl 4 wastes so much mp
Blindside... should stun longer the higher skill book u get.
Evil Voice... too long of a cool down
Rapid Step... fine as is
Dust Blade... fine as is
Circle Trap... fine as is
Extract... i want to to teleport where i click lol
Poison Blow.. great pvp skill... useless pve skill
Cruel Blow.. great pve skill useless pvp skill
Light Masque.. way too long of a cool down time
Breeze Dagger great primary/secondary skill next to Dust blade.
Accuracy... i noticed that after this buff is around half way done.. i don't notice the effect of it.
Dodge is fine to me. I can aoe higher lvl maps then my defense suggests and I rarely get mob locked.
Attack Speed is so bugged. Attack speed should also affect the skill casting speed imo. Because u can have the shortest attack speed but if ure using skills... which i hope everyone does... its kinda useless.
triplestorms
12-15-2008, 04:40 PM
Threaten: too much mana for really little damage increase as level increases
Enhance: ok
Blindside: stun time should increase per level
Accuracy: doesnt do much...
Invisible: faster cooldown?
Rapid Steps: ok
Circle Trap: ok
Evil Voice: ok
Poison Blow: ok
Cruel Blow: not that useful
Dust Blade: drains too much mana
Sandstorm: ok
Attackspeed definitely need fixing :3
ChaosAD
12-15-2008, 10:45 PM
Ah finally...i've been waiting for this.
(level 16) Threaten: Good beginner skill. Decent damage and decent mp cost at level 1. But with each level it goes up, the mp cost DOUBLES! and the damage only goes up by 15-25 damage....Either lower the mp cost or increase the damage.
(level 16) Enhance: Great skill, love this skill. I dont see how this skill should be changed in any way except for one little thing. The Master level Enhance book at level 116 is bugged...On the book it says only Shadow Master can learn it, not Assassins. Thus we are deprived of learning this skill until we change to Shadow Master at level 130, so i suggest you fix it for us ^^;;
(level 21) Blindside: Love this skill. Only 1 problem with it though...at level 1 the stun times lasts for 3 seconds but as you upgrade Blindside, the stun time stays 3 seconds. I would like to see the stun time last longer as the skill levels up.
(level 26) Accuracy: Another great skill. The duration is comfortable, the amount of crits it gives is delicious, and the fact that its an AoE buff is also a great addition which makes it awesome for partying. Overall i dont see anything that should be changed about this skill.
(level 31) Rapid Step: Perfect skill! Gives a good movement bonus and the 30 minutes duration is very comfortable =) This skill is perfect as it is now.
(level 36) Invisible: This skill is also awesome. The long cooldown is fair in my opinion. I dont think this should be changed.
(level 41) Poison Blow: This skill is great for PvP but sadly its useless against monsters. The skill only drains like 300-ish HP so against monsters its useless since most of them have way over 5000 HP. In my opinion this skill should drain 30% of the target's maximum HP instead of 300-ish damage. This way it will be useful against monsters while staying the same in PvP so everyone is happy.
(level 51) Extract: This skill is kinda fun to mess around with =p Although its not very useful since we dont get to choose where to teleport to. At higher levels it becomes useless since it has a high chance of teleporting you right in the middle of a group of aggros x_x I'd like to see this skill being able to be controlled by clicking where to teleport instead of it being random.
(level 61) Evil Voice: Our only stun skill that stuns for a decent amount of time in case of aggro attacks...but the cooldown is a bit too long in my opinion. It would be more useful if the cooldown was cut down by half.
(level 66) Circle Trap: Our only AoE skill >.< And the weakest AoE attack in the entire game...and has the same problem as threaten. At level 2 the mp cost goes up all the way to 32 but the damage only increases by 20-40. And the fact that it maxes out so early is dissapointing...since it is our only AoE skill i had hoped it would become stronger.
(level 71) Cruel Blow: This skill is great against monsters since it makes them attack slower therefore they hit us less often. But in pvp this skill is useless. It's because the skill only lowers attack speed, it doesnt lower skill casting speed. And in pvp everyone uses skills to fight therefore Cruel Blow is useless in PvP.
(level 81) Sandstorm: Awesome skill!! It has saved my life sooo many times. And my friend's lives aswell when im partying with them and we get aggro'd by like 5 monsters at once. But on the other hand it has also been a bit unreliable due to its long 40 second cooldown. At high level maps do you know how aggro the monsters are? Half of the entire map is aggro. In the span of that 40 second cooldown you will almost always meet 3-5 more aggros which makes this skill useless. My party and I have died several times because of the annoying 40 second cooldown. I would like to see it shortened to 20 seconds.
(level 96) Dust Blade: Man i love this skill...it's strong, it's fast, and it looks cool as hell! The 14 mp cost at level 1 is a little tough to swallow since we cant carry many potions due to our low weight capacity. And i bet level 2 is going to cost a lot more mp for only 20-30 damage increase...
(level 106) Breeze Dagger: This skill is like Poison Blow except it does Bleeding effect instead of Poison effect. But it has the same problem as Poison Blow. It's useless against monsters especially since by the time you get this skill, monsters have 15,000+ HP and the skill only drains like 300-400 hp. I would love it if this skill drains 30-40% of the target's maximum HP like i suggested with Poison Blow. That way it will at least be useful against monsters while staying the same in PvP so everyone is happy.
(level 116) Light Masque: Incredibly dissapointed in this skill :( It had so much potential...It is a weak AoE attack that stuns for only 1 second but it's cooldown time is 1 minute! What the heck! It doesnt make sense....this skill is utterly useless due to its huge cooldown time. I'd like to see the stun time last 3-5 seconds and the cooldown time shortened to 20 seconds. Otherwise this skill is utterly useless.
As for the stats...the only problem i have with our stats is the Attack Speed. I have 0.2 attack speed but even though it says 0.2, the speed seems to stop getting faster at 0.5
We have begged and begged for months and months for the attack speed to be fixed....but we've been ignored. Our speed is what seperates us from Knights and Templars, i hate how we cant use it to its fullest because of this bug or glitch or whatever it is.
And before i end this post...there is one other thing i'd like you guys to change...the left handed weapons for Warrior and Assassin classes are utterly useless. They do not give any attack boost whatsoever so what is the point in using them in battle? All they do is deprive you of the defense that your shield gives you. Can't you at least give left handed weapons a small attack boost of 10? Here's an example...my level 96 right handed weapon gives 79 base attack power. Yet my left handed weapon gives none whatsoever. Would it be too much to ask for left handed weapons to give at least 10 attack power?
shellbullet101
12-16-2008, 10:43 AM
enhance: fix master enhance book
rapid step: no problem id like to see it increase in increments of 2 instead of 1 we are all about speed after all
extract: let us control it...
evil voice: cooldown way too long maybe cut in half..
poison blow:30% health decrease
breeze dagger:35% health decrease
additional: fix attack speed weve been waiting long for that att speed just makes normal attacks faster and who does that?? we shud be fastest why archers skill spam
faster?
light masque cooldown too long and sandstorm as well
can u find way to make left dagger more useful........ty hope this all gets implemented haha
ChaosAD
12-16-2008, 07:35 PM
Hahaha lev you copycat xD that's basically what i said in a nutshell xD
shellbullet101
12-16-2008, 07:53 PM
i know just restate so they can see i really want that stuff implemented lol
zoodoosnear
12-17-2008, 03:34 AM
agree wit everything said above
left dagger is soft
i want 2 skill attacks at the same time
or skill and normal attack at same time
would like to have a higher attack and faster attack too
less mp cost for skills, finger hurts from spamming mp
maybe get rid of that face on my chest lol
Sawars
12-17-2008, 01:49 PM
extract: let us control it...
evil voice: cooldown way too long maybe cut in half..
OMG YES!!!! Extract is way too annoying when you cannot control it and Evil Voice...way too long of a cool down.
I do have one complaint of my own...
Cruel Blow: description: Wound the target with a poison coated dagger and paralyse its nervous system. Target suffers from attack rate decrease.
Well I could have stopped at "poison coated dagger"...
I personally tested this skill with many willing players...end result...it does not poison them. It may turn them green, but no hp is lost at all. Therefore, the skill does not do what it's supposed to do.
"Attack rate decrease"...tell me where it does that at all after using that skill?!?!?!?!
Enough said...thank-you.
ChaosAD
12-17-2008, 10:10 PM
I do have one complaint of my own...
Cruel Blow: description: Wound the target with a poison coated dagger and paralyse its nervous system. Target suffers from attack rate decrease.
Well I could have stopped at "poison coated dagger"...
I personally tested this skill with many willing players...end result...it does not poison them. It may turn them green, but no hp is lost at all. Therefore, the skill does not do what it's supposed to do.
"Attack rate decrease"...tell me where it does that at all after using that skill?!?!?!?!
Enough said...thank-you.Cruel Blow was never meant to poison a target (which is drain his hp)
The green color just means the skill has taken effect (the attack rate decrease) And the skill DOES work. Let a mob hit you and time its attacks, then hit it with cruel blow, then time its attacks again. You'll notice it has become much slower.
Same goes for pvp. Hit a sin with cruel blow and watch his dual claw speed slow down.
In my opinion there's nothing wrong with cruel blow as it does what its supposed to do. It's not meant to poison because thats what Poison Blow is for.
m02340346
12-17-2008, 10:59 PM
Skill List
Level Accuracy: Good as it is.
Threaten: More damage distinglish between each lv is suggested.
Enhance: Good as it is.
Blindside: Very helpfull skill.
Rapid Step: Good as it is, I can tell speed is faster on higher lv.
Invisible: Saved my life most of time except few times!!
Poison Blow: Good as it is.
Extract: Don't use it at all because I don't know where I'll end up.
Evil Voice: Cool down is a bit long but still in my acceptable range.
Circle Trap: More damage distinglish between each lv is suggested.
Sandstorm: Good as it is. Save me and other's life.
Dust Blade: Cool skill but a bit expensive on mp.
Cruel Bow: Good as it is.
Maybe it's just me, I can't tell the difference between the lvs on kills of Enhance, Accuracy, and Poison Blow.
I'm very careless on details, maybe they does and I just missed it ^^"
I don't know about others, but I do get one more hit after I invis and die some times Q_Q!!!
It's just like you killed the mob and still get one more hit once a while.
Skill wise feedback as above.
But I wish our gears can be improved Q_Q!!!
Our weapon damage is in good consistance rate, but def on gears is a bit........
Eventhou we have good dodge rate, but when we got mob by mutiple.......cya in town!!!
This makes me hard to challenge the mobs at my lv unless with healer.
But if we solo mobs one at a time, the exp we gain with booster will be like...0.02-0.03 max with life risking.
Training efficiency is going downwards to me.
This just my opinion, maybe there's otherway to train and I just didn't figure it out yet.
xNinja503
12-17-2008, 11:24 PM
Threaten: Lvl1 yay.. lvl 2-4...burns to much mp for minimal dmg diff. i think this should do a lil more dmg and less mp burn. cause neo class aren't made to be pot mule. we dont have that much weight capacity.
Extract: we should be able to control where we extract to.
Evil Voice: well compares from lvl 1 to lvl 2 theres not much different cept mp cost is hgher at lvl 2. mob is stun for the same amt. does the same thing... sleep... lvl 2 should either cut on Cool Down or sleep longer or both.
Circle Trap: this is our only aoe skill which max out too early b4 sin -.-.... and also if u talkeed to the skill merchant CT lvl should be continuing but CT master is learned too early.
Invisible: it delays. i've talked to some rogues and sin where they would cast it and get dmg from mob a sec or two l8r which either kills them or cancel out the invis and you die. so ah way to fix it is to make it so it doesn't delay O_o
fix animation so that sin can actually hit at a rate of 0.2 sec cause even now the max is 0.5 as Zeltar has pointed it out. thats it for now cna't think of any other will add when it comes up
cryst69
12-18-2008, 07:04 AM
Threaten: mp cost too high at higher skill levels compared to the small damage increase.
Accuracy: fine as is
Enhance: fine as is except master level. text should be changed to appropriate level for shadow master or fixed to be used at the level indicated.
Blindside: stun time should increase with the skill level.
Rapid Step: fine as is.
Invisible: seems to be a slight delay for skill to take effect, causing damage to be taken sometimes when the skill commences.
Poison Blow: damage from poison should be increased to AT LEAST 25% of max hp over the specified time period.
Extract: master level should be able to click desired point to extract to.
Evil Voice: sleep time should be increased and cooldown should be decreased per skill level.
Circle Trap: our only attack aoe skill, damage should receive a bigger increase per level. the skill level should increase according to the skill chart instead of maxing out at level 91.
Sandstorm: fine as is, maybe decrease cooldown at master level to 30 seconds.
Dust Blade: mp cost is high for this skill, should be decreased.
Cruel Blow: fine as is
I am not high enough level yet to comment on other skills.
the attack speed really needs to be fixed. it is capped at .02, which is fine, but is limited to .5, because of a bug or the attack animation. it greatly decreases the benefits of this class to have 1 of the 2 main attributes not be fully effective.
also the left handed weapon should do the same damage as the right handed one since it doesn't have it's own attack stat, just a small increase if it has additional points. mp consumption would not be so much of an issue for higher levels in this class if such was the case.
tazsbigtoy
12-18-2008, 07:17 AM
Well I am still just a neo, so can't comment on a lot of the skills, but first, we burn an awful lot of mp considering we can't carry many pots. Accuracy is nice, but I usually stop seeing criticals about halfway before the buff is through. Enhance would be nicer if it lasted a little longer, but not a huge deal. Threaten uses more mp per level than justified by the increase in damage. I too have been hit after I should have been invisible and died. And extract to quote a roque friend of mine is our "flashy, impressive-looking, fun, but totally useless skill". Why can't we at least pick the direction we extract to, as it is it's as likely to kill you as save you?
Trashknight
12-18-2008, 07:31 AM
My take;
Threaten: Standard, works good like most at level 1, BUT the freaking costs is ridiculous from level 2 and up when it almost rivals Force Blast level 1. Cut down the mp cost and increase damage per skill level. (Applies to all classes since I have so far failed to see why I should use higher levels when the lower ones are more efficient for my piggybank and damageoutput)
Enhance: Works good, a full minute is enough even if it means only 2-3 monsters worth.
(Alot better than Assist Heal, though, which is one monster.)
Blindside: Like Shield Crash does what it is suppose to, still I queston the level 2 and above. (Longer duration perhaps? PvM-based)
Accuracy: Medium use since we are talking about probability.
Rapid Step: No problem with this one despite being the buff with longest duration. (Not saying this is bad, but why are most of the closest ones around five minutes long? o.o )
Invisible: Cool down works since there's limited use for this skill. Would like to see it get five minutes or longer duration outside pvp with mastery.(My preference, no ulterior motive)
Poison Blow: Works on the lower levels, but level 2 and above should be proportional when it comes to DoT-effect. No point in dealing minimum additional damage when monsters' hp is much higher compared to when you start using level 1.
Extract: Wild card, might or may not help. Mastery should allow at least manipulating in which direction you can teleport.(Full control would only **** off kiters in pvp I recon. ^_^' )
Evil Voice: Duration is good from what I can remember, but the other stuff was questionable.
ryanscheckler
12-18-2008, 04:19 PM
rogues pretty amazing specially the dodge.
only problem is the enhance, 60secs is very low and when your killing aoe mobs and or in pvp you can't do all you need to in 60secs, thus costing you more dmg in pvp and mobbing to ake the time to rebuff. either make the skill a very fast cast or just incrase the buff. Squires sharp weapon skill is 5mins ( if im correct sorry if im not^^ just correct me please) and neos get stuck with a whole minute. I know + 1x dodge (depending on level) is sweet but it's to short of a buff half the time i don't even use it anymore
ChaosAD
12-19-2008, 03:54 AM
rogues pretty amazing specially the dodge.
only problem is the enhance, 60secs is very low and when your killing aoe mobs and or in pvp you can't do all you need to in 60secs, thus costing you more dmg in pvp and mobbing to ake the time to rebuff. either make the skill a very fast cast or just incrase the buff. Squires sharp weapon skill is 5mins ( if im correct sorry if im not^^ just correct me please) and neos get stuck with a whole minute. I know + 1x dodge (depending on level) is sweet but it's to short of a buff half the time i don't even use it anymore
I agree with you. When im fighting mobs that do less then 60 damage to me i dont even bother using Enhance since mobs that do less then 60 damage to me usually die in 3-4 seconds and only hit me like 1 out of 5-10 times without Enhance so i dont bother re-casting Enhance every 1 minute since level 5 enhance costs like 20+ mp which is a lot of mp for a 1 minute buff.
MarvHartigan
12-19-2008, 05:09 AM
I agree with the MP cost of threaten it's too high after lvl1 and the damage between different lvls of these main skills r too poor (this applies for all classes)
it seems that every class gets (sooner or later) a 1 min buff.... rogues has enhance, when my scout was neo I used to forgot to recast it or I casted it for each monster (too used to Assist Heal xD) ...as neo It'd be nice if it'd last a bit more, but when I pvp a sin I'm waiting for that moment when enhance wears off to have a better chance to hit him/her, I think Enhance is too good of a buff and a longer time might be too much for pvp, maybe...
Poison Blow: the same issue everyone is complaining about against monsters the effect is not noticeable but in the lower lvls when mobs have not that much hp(this applies for all classes but templars T_T)
As a side note if DOTs r tweaked on PvM, all classes would kill faster than templars T_T
no issues with the rest of skills up to poison blow, I cant talk about skills past lvl41 since my neo is now a scout.
Adios!
shadeilian
12-19-2008, 02:43 PM
Neo/Rogue/Sins are good while having enhance on (cept for low level mobs, as Nero explained) but once it runs out we are most likely weak sauce. Its well known that we depend on that skill like a kid on his parents. Of course, a kid can live without his parents, but it will be lot harder.. :P probably not the best example, but shows the point. So yeah, i also ask for more time on the skill.
<off-topic>
And o_O i think Auto Genesis is too much for pvp. AG+AH+GS = </3
</off-topic>
cryst69
12-23-2008, 10:48 AM
Another thing that crossed my mind after watching an assassin in Xenepic, their normal attack while dual wielding is the same as ours. Two different damage values per hand, but it looked liked skills were double use with the same damage per hand (i can't read anything in that game, but the same symbols were present during every attack); probably for the same mp cost as one skill. This would definitely offset the mp cost of higher leveled attack skills (skill levels). Just a thought. :D:D:D
MarvHartigan
12-23-2008, 11:47 AM
<off-topic>
And o_O i think Auto Genesis is too much for pvp. AG+AH+GS = </3
</off-topic>
u started it I'll end it, as I told in my post I'm not sure about if Enhance should or shouldnt be changed, just throwing my opinion about a skill that I actually had the chance to use, and liked it a lot.
Auto Genesis is not the point here, or AH, or GS, but since u brought it, I'll tell u, this skill wont be bugged for ever, and if I duel I dont take that as an advantage, it lasts 1 min as well, and is weak against skill spamming, it's good against multiple fast normal hits like Sins do, Templar skills will be adressed ...someday lol, it seems that we r on hold, now keep on topic and discuss about rogue classes skills.
Adios!
jammin001
12-23-2008, 09:09 PM
I'm very glad it's finally our turn, but Christmas plans didn't allow me to see this sooner, so now just about everything has been covered D:.
I agree with most everything that's been talked about, especially attack speed. Dual weilding I attack 10 times in 3.5 seconds with normal attacks. At 0.2 attack speed shouldn't I be attacking 10 times in 1 second? 5 attacks per second per weapon? There have been hundreds, if not thousands of posts on this since I started playing, and this needs to be a major priority.
Poison Blow, Cruel Blow, and Blindside after level one is absolutely useless. They drain way too much mp, and the only added benefit is a slight increase in damage. Higher levels should not only increase damage, but should also strengthen the affect of the skill. Poison Blow's DoT affect should be stronger, Cruel Blow should slow attacks down farther, including skill attacks at higher levels, and Blindside should last longer. Dealing 10% more attack damage for twice as much mp is crazy.
Threaten after level one is as useless as the other three. The only difference is that I can't see a good way to fix this without greatly increasing the damage each level does, or greatly lowering the mp each level costs. I'm not sure I'd use threaten 2 over threaten 1 even if it cost only 1 mp more to use. The difference in damage is not worth it at all, unless you're using sc mp pots, and have plenty of money to waste buying more.
We have the lowest defense out of all the mellee classes, which is where enhance comes in. With enhance I can aoe areas where the mobs deal 15+ damage to me, but if it ever wears off when I'm not paying attention, I get distracted, or I freeze, I die very quickly. I'm not going to complain much about enhance, but it does need to be raised a little, maybe to 3 minutes, long enough to kill most aoe mobs. I don't PvP, so I can't speak to how that would affect game ballance in that respect.
Diddo Extract, Dust Blade, Sandstorm.
I think the off-hand weapon is mostly fine, although a slight increase in damage would be hugely beneficial. My biggest problem with it is that it can't be enhanced, or rather enhancing it is useless. Give a small damage increase like Nero mentioned, and allow us to enhance it. To the best of my knowledge, left hand weapons are no different from each other, even when comparing a higher level weapon to a lower level one, except with how it looks.
And finally, what's the most useless skill of all that no one has even mentioned because it is never used and completely useless in all sense of the word? UNIVISIBLE. Here's what I propose. Turn Univisible into a PvM pickpocket ability that has a 40% chance of stealing 100 times the monster's level in kron, a 10% chance of stealing an item that it could drop (non tracker/scroll/pot), and a 50% chance of failure. The way it would work? Once you were invisible you select univisible and then click a monster. You would then sneak up on it and attempt to pickpocket. I think having a 40% chance to attempt to steal that much kron every 3 minutes is fair, since you can easily make more than that aoeing, or even single killing if you get one decent equip drop in 3 mins. Also I'm fairly serious about this, as silly as it might sound. Many people have complained that neos/rogues/assasins are not very rogue like. This would help that perception, and turn an utterly useless skill into a useful, fun one.
jrgoofy
01-01-2009, 02:54 AM
Most of the things i tought of have already been said so i only have one thing left to say
Skill speed is way to low
After acos/cleric we have lowest attack so our attack/skill speed should make up for it but it's way to low.(our normal attacks are fastest but also useless)
I think we should be just as fast as archers or maybe even faster with a full agi build, cause we can't afford to put any stats in men and get an even lower attack by not adding the stats to agi.
All the problems i have with our skills have already been mentioned so this is it.
ChaosAD
01-01-2009, 06:09 AM
Most of the things i tought of have already been said so i only have one thing left to say
Skill speed is way to low
After acos/cleric we have lowest attack so our attack/skill speed should make up for it but it's way to low.(our normal attacks are fastest but also useless)
I think we should be just as fast as archers or maybe even faster with a full agi build, cause we can't afford to put any stats in men and get an even lower attack by not adding the stats to agi.
All the problems i have with our skills have already been mentioned so this is it.
I have 8 MEN and the rest Agi and you can ask others aswell if you dont believe me, i spam dust blade ALMOST as fast as archers. But wind blow has much shorter animation so its a little bit faster. Nah skill speed is fine its our damage that really sucks :/ If you wanna see my skill speed to be sure yourself then just gimme a call.
jrgoofy
01-01-2009, 01:18 PM
I have 8 MEN and the rest Agi and you can ask others aswell if you dont believe me, i spam dust blade ALMOST as fast as archers. But wind blow has much shorter animation so its a little bit faster. Nah skill speed is fine its our damage that really sucks :/ If you wanna see my skill speed to be sure yourself then just gimme a call.
ok if our skill speed is good then the treathen skill animation needs to be shorter cause im sure that even with your 8 men your skill speed with treathen is alot lower then archers and i still have a long way to go before dust blade so i would love to have faster skills now
raemrazr
01-02-2009, 01:42 AM
Another thing that crossed my mind after watching an assassin in Xenepic, their normal attack while dual wielding is the same as ours. Two different damage values per hand, but it looked liked skills were double use with the same damage per hand (i can't read anything in that game, but the same symbols were present during every attack); probably for the same mp cost as one skill. This would definitely offset the mp cost of higher leveled attack skills (skill levels). Just a thought. :D:D:D
Does this mean that A skill hits twice in Xenepic if you dual wield? oO?
ie. Using Dust Blade once does damage twice.
If so, that would greatly improve the practicality of dual-wielding. As it stands now, there's not much point for the warrior class or assassin class to dual wield, other than for the sake of appearance. I've noticed too that dual wielding using skills actually does less damage overall than single wield + shield, which I find quite odd.
Also, it seems that dodge is quite bugged. Thorough testing has shown that high level rogues seem to have "better" dodge than a sin, regardless of the fact that they are both full agi.
As somebody else stated earlier, it would be nice to see Extract direction controlled, if not the exact area where we extract to.
Poison Blow DoT damage should increase as the level increases.
Evil Voice level seems to have no effect other than how likely it effects the target, should be changed to last longer or have a shorter Cooldown perhaps.
Threaten cost past level 1 is waaay too high for it's damage change, being agi based, the rogue class can't carry too many pots, and the cost doesn't help.
Circle Trap MP cost is also abit high past level 1.
Cruel Blow's use is unfortunately minimal, both in grinding and PvP.
Blindside is nice, not sure if an increased level increases duration, if not, that would be a nice addition.
Sandstorm is nice, though I'd like to see it's cooldown lowered a smidge, but that's probably just me.
Accuracy shows in it's ability to increase the critical rate of skills, as I've seen through other class aoers landing more criticals after recieving the buff, however, I would like to see the skill do more of what it suggests, and make attacks land more often as I've not noticed much difference with or without it's use in that manner.
Invisible and Rapid Step are perfect the way they are.
Not sure if I'm forgetting anything. :P
sirchunk
01-12-2009, 07:54 PM
Well, im only a lvl 54 neo, but this is what I have discovered so far...
As mentioned before, (also the same with most lvl2 attack skills) the increase in mp is not worth the little increase in damage. I have one of every class and in every class it is like that.
Also mentioned before, Attack speed. I did some calculations, and thanks to the Bandits Bandanna of Dexterity, i was able to get my "suposed" attack speed down to .2sec. After timing each kill, i found i only attacked an average of 47 times per 38 seconds, which is about .8 hits per second!!! The adverage for Threaten was 17 attacks per 22 seconds, or 1.27seconds per hit. If the cap is only .8 seconds on attack speed, then giving my Squire the bandana is the same as giving it to my neo, except the squire has a higher attack.
ChaosAD
01-13-2009, 01:08 AM
Does this mean that A skill hits twice in Xenepic if you dual wield? oO?
ie. Using Dust Blade once does damage twice.
No, you know how on SoS us Shadows have a skill called Double Strike? On Sos it's a self buff skill but on Xenepic Assassins get Double Strike at lvl 96 instead of Dust Blade. It's a skill that does 2 hits at once, 4 if they are duel wielding claws.
Also, Xenepic is incredibly different then SoS and you just cant compare the speed,damage and skills in Xenepic to those that of SoS because they just work differently then eachother.
In my opinion casting 2 skills at once when Warriors and Assassins are dual wielding is just too overpowered. I would be dishing out more damage then Archers if i could do that.
The logical way i see it is this: When you cast a skill using 2 weapons instead of 1, the damage should at least be increased by 50 or 100(10-20 for pvp). It just doesnt make sense that the damage stays the same even if the left handed weapon has 6 ap. Right now using double weapons in combat is completely useless because your defense is reduced and so is your dodge. They should really put some work into fixing left handed weapons.
darkestxshadow
01-18-2009, 03:24 PM
so attack speed needs fixing, transitioning from an equivalent class on another mmorpg i play to this one kind of shows that, im used to hitting 15 times in a second and attack speed mattering, instead i get barely any difference between attack speed no matter what my attack speed is.
decrease the cost of threaten or up the damage.
blindside should last longer per level...
pretty much what everyone's already said, but the attack speed needs fixing so i can deal with enemy much faster =/
Death_Scythe
01-25-2009, 01:37 PM
I don't know if my words will carry much weight, seeing as this isn't my primary class, but I have played it into the 4Xs nearly twice. But, along with the previously mentioned, an increase in Rapid Speed? from what I've seen, it only increases your movement speed by +1 more for each lvl, why not make it two or more? It would increase chances of escaping battle, moving through maps, etc. I think sins should move faster than they do (and yes, i do admit they move fast, but only by small margins).
Also, relating to Nero's post about the Sin skill Double Strike, I would prefer it to be exactly what it is, a double attack, not just a self buff. I mean, sins can't benefit from MEN as much as archers can(no class can, for that matter. They pretty much own that skill), so there wouldn't be alot of issues with sins out dmging archers, so I think it should be there. Take off the rule that it hits 4 times when dual weilding, and i think the skill would be just fine.
realgundam
02-05-2009, 03:33 AM
most need to be said have been said...
Enhance is way too short compared to other classes, threaten lv doesn't scale well at all...
the 0.2 and 0.5 problem is probably within the core of the game engine, so MAYBE they are trying to fix it, but it takes time.
It would probably be way more comfortable for the customers if outspark officials would come out and state where they stand on this. GM please consider,,,
When would we see changes taken effect? and time line?
Zeltar
02-05-2009, 06:31 AM
Good to see they are finally asking.
I will not give my evaluations, as i 100% agree with Nero, Siphon and Kit on their evaluation. so do not see it as meaningful to write my own comments on the skills.
and please fix that damb attack speed bug!
I remember reporting it back in March 08, (http://www.outspark.com/forums/showthread.php?t=53319). well good luck, i've been fighting this cause for a year now, and now i have to step aside and hope the next generation of solisteians will have more luck in encouraging OS to make the changes to fix the class.
realgundam
02-06-2009, 05:56 AM
Really dont think this will ever get fix in this case. it is obvious that the dev didn't tell anything back to the GM... or that they decided not to comment on this... and hope it dies away.. today I bough myself the bandit bandanna was was disappointed that i waste my money on outspark....
Death_Scythe
02-06-2009, 01:05 PM
After thinking about how bad the stats of a second claw is, i think that we(sins and sins ONLY) SHOULD be able to benefit from using double strike as a 4-attack skill. Think about it...if you use your second claw, you are forefitting what, 40-50+def? that makes you a walking squishy doll for higher level mobs. It would be nice compensation to have good attack power. We wouldn't go over the Archers, who can kite and stay away, or the wizards, who can do the same, or even warriors who have uber-high def. I just think they should either make it so Double attack does 2-4 hits, or give double strike a good enough bonus to normal attacks so that we would no longer need to use our skills such as threaten or dust blade. We could then focus our pots towards hp ones. It would definitely make us last longer pvming. I dunno...just a thought.
ChaosAD
02-06-2009, 06:54 PM
After thinking about how bad the stats of a second claw is, i think that we(sins and sins ONLY) SHOULD be able to benefit from using double strike as a 4-attack skill. Think about it...if you use your second claw, you are forefitting what, 40-50+def? that makes you a walking squishy doll for higher level mobs. It would be nice compensation to have good attack power. We wouldn't go over the Archers, who can kite and stay away, or the wizards, who can do the same, or even warriors who have uber-high def. I just think they should either make it so Double attack does 2-4 hits, or give double strike a good enough bonus to normal attacks so that we would no longer need to use our skills such as threaten or dust blade. We could then focus our pots towards hp ones. It would definitely make us last longer pvming. I dunno...just a thought.
They cant just change Double Strike now. Just like they cant just change the Assassin armors back to how they looked on Xenepic. It's going to remain a buff forever. I just wish i knew what it buffs. Im not paying attention to the skill description because it's misleading most of the time.
And what are you talking about? 40-50 def just from removing a shield to put on a left claw? That would seriously suck. Uni shield gives roughly 11-15 def.
Death_Scythe
02-07-2009, 10:14 AM
yeah, my bad on that, my mind was mis-placed at the time. and i didnt bother to look over my post. but you get what i mean about the loss in def vs. the gain in attack power. If its going to remain a buff, then they should make it worth-while. because from what i heard, it just doubles attack critical rate and increases attack speed, i believe. Which, as the cap is only .05, doesnt do much unless that raise in critical is very high.
edit:then again, we all know that Outspark sucks at staying up to date with its players, or even giving out information. Expecting them to tell us what we are getting or going to get is about the same chance as opening 5 different lucky balls and getting perms...it's just not gonna happen. we are pretty much always left in the dark, but that's already known.
realgundam
02-14-2009, 06:59 AM
How come there are no comments from outspark? are they even reading this?
imag10
02-20-2009, 11:44 AM
I Strongly Agree with everything that Catry says at the top and I Agree mostly about the skill Extract if its random how can it get us out of trouble when it most of the times sends us closer to the monster :( . I hate this cause I only use Extract when I'm about to die and it ends up getting me killed cause it sends me into a mob :mad: ! Please make the Master Skill lvl some what controlable! If not anything else please correct this skill! ASAP!:) Thank You!:D
saiguru
02-28-2009, 12:05 PM
Light Masque--i put light masque first because you only see sins who don have this say it sucks or is uselss.
notice light masque CD is 1 minute. Enhance CD is 1 minute. if you doing crazy aoe where enhance is a must and even small amount of time without it on (i mean even the short short time it takes to cast it if you really doing suicide aoe) can mean being dead youll really begin to appreciate this skill. Your healer will appreciate it when they need to cast a buff on you to stay alive but cant breathe a gap in between cooling heals, and especially appreciate it when they become aggroed by mutliple mobs. A peripheral to your aoe such as volcano-ing wizard ot reticle trapping archer will appreciate it when it stops the entire mob from training wrecking right at them.
plus, it looks pretty.
this skill is fine. a CD time less than minute would be crazy overpowered. being able to stun an entire mob in place for even every 20 seconds would make mobbing like cutting butter.
Use a skill before you think its nothing usefull.
Circle trap--this skill is like being cheated. it gets cut off at level 2. why? warriors got WS until level 6 volcano goes past 2 as far as i know and so on. it needs upgrades if only to add more damage to it so i dont have to take 10 minutes to kill a mob. on some of these higher maps that are my level circle trap only hits high 200's in damage, mid 300's with level 6 fist, and my dagger is jacked up. i feel bad for sin with one thats not tricked out. you could take a bathroom break with how long it takes to kill with such a crappy cut-off aoe skill. It just needs a new upgrade to add damage a bit.
Level Accuracy-skill is fine.
Threaten--fine
Enhance--bugged bugged bugged, it blows having same level of enhance as a level 96 assasin when you hit 120+. fix the book. on a whole the skill is much too sporadic to rely on. ill have 50 mobs behind me and sometimes theyll all crash in and hit me for almost nothing, next crash theyll knock me down to within an inch of my life. Anyone whos healed a sin knows its hard to do cause you never know if the dodge will hold out and you can relax a bit, or if therell be a sudden dodge crap-shoot and the sins life drops like a stone. I undertand it cant be 100% reliable but it maybe has a waay too big a difference between high and low end succession rate.
Blindside--whats the point of upgrading this skill if it doesnt last longer? in fact every skill always says, effects differ based on skill level. But we never know how it differs. damage higher? duration longer? nothing? with this it seems nothing, stuns the same amount of time from level 1-5 to whatever.
Rapid Step--fine fine
Invisible--fine fine
Poison Blow--drains 300hp. a little low but use the other DoT and its not so bad.
Extract--completey useless. unless you really need to accidentally jump out of the pvp arena during an event there while trying to save yourself and get ****ed out of a prize.
Evil Voice--this fine long cool down but i think its cause we got 2 other stuns. 3 if you want to consider sand storm stun.
Cruel blow--also fine. it says in description poison coated dagger. i saw complaints they didnt see hp drop from it. It poisons, the mob turns green. the poison is just different poison. doesnt drain it paralyzes. and it works, hit a crazy archer spamming windblow with it and watch them slow down.
thats it.
hanslowell
03-01-2009, 02:40 PM
The only thing I have to say is the way threaten is I learned lvl 2 and I just found that I xp faster with lvl 1 threaten than lvl 2. Just because it use too much mp.
lvl 1 threaten 3 sp I do 200 dmg let say, I use lvl 2 Threaten 6 mp (double sp) for only like 20-30 dmg. pure waste.
realgundam
03-01-2009, 09:51 PM
so i did a few test on threaten, lv1 is around 2.6x damage, lv2 2.9 and lv3 3.2. so should be 0.3 per lv.
now considering lv1 =>3 is 300% mp, (lv3-lv1)/lv1 damage is onlyu around 23%... so we are killing 23% faster using 200% more mp.. is it worth it? I think not.
fuad199rpg
03-02-2009, 07:47 AM
ok lets start
Enhance... same as everyone we need REAL 0.2 atk speed
Threaten... uses too much mp at hicher lvs and it doesnt add that much dmg (at lv 87 i still use lv 1)
Blindside... great skill though stun time is so little but its ok
Acurracy... it adds very little criticals, i have 12 without it and its enough to grind
Poison blow... works great in pvp, but against monsters i rather cruel blow and threaten spam
Extract... way too random maybe if it just extracted u to the opposite side ur facing at it could be a lot better
Invisible... u cant move in pvp <.< (whats the point of being invis then)
Rapid step... love this skill
Evil voice... great skill extremely big cooldown (temps have burning hands wich do the same)
Cruel blow... i use it a lot, love its low cooldown
Sandstorm... the best rogue skill and the most well lookin, though cooldown can kill us really fast
Circle trap... why rogues spend the most mp on their aoe? compared to knights who can spam about 15 wild swings or templars who spam even 20 even with mp boosters i can the most use it 12-13 times
And for an extra, all our skills are poison natured, well in pvp u blindside, cruel blow and poson blow an enemy and with one poison clear they are cured... thats just lame
All this suggestions all do i think its cause they dont want to only circle trap/threaten spam till killing the enemy
fuad199rpg
03-02-2009, 08:02 AM
Also id like to add great comment of sai guru, i havent used light masque but i think stunning a whole mob even for a second is a lot and any other class has that, and cruel blow against archers sure is a great asset
numb_1986
03-02-2009, 12:10 PM
Level Accuracy - need a little more boost of skill crit
Threaten - need MAJOR improvement. lvl 2 onwards is useless UNLESS u add in more dmg output. not worth using lvl 2 above cos more mp usage for a little dmg output
Enhance - wish it could last longer
Blindside - higher lvl skill must be longer stun time
Rapid Step - good as it is
Invisible - good as it is
Poison Blow - use in pvp not in pve
Extract - let us click where we want us to land!
Evil Voice - good as it is
*p/s we need more def! :p that's wat i see overall ^^
imag10
03-11-2009, 12:32 PM
This is a Waste of time! Why did you GM's put a Feedback on here if your never going to fix anything? We need result now, its Getting annoying with the mistakes in this game! So far I haven't seen anything change, I know it takes time, but DANG, THIS LONG!!! Look see when this thread came out! O.O --> WOW!!!
sweet-devil
03-11-2009, 01:01 PM
wow imag10 .. ur realy brave xD
*p/s we need more def! that's wat i see overall ^^
WE REALY DO .. o.o
numb_1986
03-17-2009, 11:51 AM
WE REALY DO .. o.o
XD XD it's true! we got to buy those +4/6ap equipment to have better def and yet we stil count soooo much on our dodge >.<
by the way, i agree with Fuad that, Outspark need to reduce the mp usage for Circle trap. it's like...so crazy mp usage to kill mob in aoe XD
moreover CT only has 2 lvl's which is think is not so fair..just my 2 cents thou.......im sleepy and at work (sorry off topic T.T)
realgundam
04-06-2009, 06:32 PM
CT are not suppost to only have 2 lv.. they screwed it up and still not fixing it. That and the fact is they dont do anything, it is the Korean and Japanese counter part that do all the programing really
Death_Scythe
04-07-2009, 06:57 AM
*shakes head* I really didn't want to do this, but it's been a long time coming.
We should all just stop bother to post here. Why? Because we haven't gotten a response in ANY true way for, what, months? They simply don't care, and if they DID, they WOULD have posted something by now. Outspark thrives on keeping us in the dark, giving us "surprises" and doing things without telling us. Honestly, think about it with me. After all this time, do you STILL think that the purpose of this thread was for them to assess how we feel about our class? *shakes head* No. It was nothing more than just a way for us to feel like they cared. They give us a thread to post our concerns, we post them thinking they care, and boom, we shut up. I honestly can see now that they have no intentions of doing anything about our concerns here in this feedback thread, OR in the others. And if they have, they're waiting a helleva long time to say something. which leads me into this:
I DARE a GM to come out now and post some stuff about how they care about us and how they are working at things and are taking our words into consideration. I'm honestly tired of all the generic responses such as "we are working on things" or "thank you for your concerns". TELL us what you plan to do. TELL us what you ARE doing and what you AREN'T gonna do.
It wouldn't take a GM more than 10 mins to come on here and completely address our concerns. They could simply come on and say "we aren't changing enhance, threaten, rapid speed, dust blade, etc skills because we think they are balanced as is. We DO feel, however, that extract is a pretty useless skill for the purpose it was supposed to serve. We will discuss this with DnC and ask them about an option to select where you wish to teleport to(within a reasonable distance). Thank you for your concern." THAT is something I want to hear. You want to prove you care, Outspark? stop keeping us in the dark and NOT telling us things. plain and simple. I've seen another mmo that i used to play before this one and im tempted to go back to it for NO OTHER REASON besides that they actually don't keep their players in the dark about what it is they are developing/doing/updating about the game. They don't just pop up and say "hey, we gonna have new maps soon. which maps? we're not gonna tell you, where? again, not saying, when? stop asking so many questions!". It's time to man up, Outspark.
rangerb
04-15-2009, 12:28 AM
lol @ last poster. We just need to remember them that this thread exists. haha
ok, after Im enough high lvl I will post some things to bring this post up.
I only will list the skills I think they should get worked on.
Dust Blade: To much MP use and lvl 2 is not much different as lvl 1. only a few dmg more for so much mp lol.
Blindside: Need some effect for higher skill lvl! It should increase stun duration not only dmg.
Enhance: It seems like it loose his effect b4 cooldown is over. I get same hits like 5 sec b4 cd ends as without enhance. And dodge needs a fix.
Light Masque: Good and usefull skill. But I would like to see a lower cooldown on it. 1 min is a bit to long. About 40 sec cooldown and some more dmg would be awesome.
And the skill book says it stuns for 7 sec, why does it stun only 2-3 sec in real? o.O
Circle Trap: Only 2 lvl on this skill? Rip off!!! rofl And again not much different on dmg between the lvls. To much MP use too.
Accuracy: I dont rly use this skill at lvling. I dont see the use in it anymore. It dont do rly much. Maybe it should add some Hit rate as effect. Some more Hit rate will be appreciateable xD I miss very much and dont want to add men. Its frustrating to see i miss 5 times in a row when I try to gather monsters sometimes. Every lvl +1 Hit rate as sample starting with 1 :)
Extract: The most useless skill for this class lol Make it clickable pls
Other stuff:
Dual weelding is only to show off in pvp or in citys lmao
Give it a use. Its not usefull at lvling.
Fix the dodge! Fix the dodge! Fix the dodge!
thx :D
I hope there is happining something soon on this.
Death_Scythe
04-15-2009, 04:28 AM
what's there to laugh it? honestly! this thread was dead before it even truly started. If somebody actually cared, don't you think they would have given us SOME type of news besides a thank you for your comments? What are they currently doing with the rogue class? are the skills being re-worked as we speak? did DnC turn down our suggestions? where is the FEEDBACK, here!
by the way, accuracy is pretty useful when you use it...especially if you lack the men. +7-8-9 skill critical is nothing to sneeze at.
rangerb
04-15-2009, 04:44 AM
You forget that this is Outspark... They need months and even longer for some simple changes. lolol
And they hardly post on a thread or post progress. And they told us ingame that its getting worked on ;)
Accuracy for soloing yes...
Death_Scythe
04-15-2009, 06:38 AM
well, of course accuracy for soloing! we're a soloing-type class. I agree that we're meant to solo-kill the most efficiently, not aoe all the time. I DO admit we are damn good at aoeing(if i do say so myself, i'm a cracy suicide aoer, ask any of my friends...or just go to Rudwork yourself!),but aoeing wasn't meant to be an end-all solution.
Sooner or later, you gotta stop aoeing and actually LEARN the class, which is what i plan to do after i hit sin, or maybe Breeze Sin. I've learned a great deal already by soloing places like chant at lv 64 and Acidbath/Heather Basin at lv 71.
As for accuracy for aoeing, I always notice the extra critical hits that wouldn't be there if i was un-buffed. Having your aoe dmg go from 180-200 to 230-250 is pretty nice, especially if you do it often! But I agree with you...stopping it at lv 2..while everybody else gets more...blows.
EDIT:You say that they notified us ingame that it's getting worked on? What exactly is being worked on? is it skills, our "flaws" like dodge?, the "attack speed" issue? please, specifics more than "we're working on the problem, thanks for the concern" is needed. I will no longer accept general statements as something worthy. Outspark wants to prove it cares? give real details, stop being vague and mysterious.
shellbullet101
04-15-2009, 10:20 AM
errr wats wrong with dodge?
Death_Scythe
04-15-2009, 11:16 AM
I myself don't believe there's much wrong with dodge, I can work my dodge in pretty amazing ways, so I'm fine with it. I also don't believe there's a problem with our attack speed "issue" or things like that.
I DO believe, however, some of our skills need to be tweaked.
Skills such as:
Threaten(too high mp cost for the dmg)
Dust Blade(same thing, but i do believe it should be more than Threaten as its a pretty damn good skill)
Circle Trap( same issue as Threaten AND it only stops at lv 2. looks like they tried to nerf aoeing for us -.-)
Extract(for obvious reasons)
Rapid Step(because i think we ought to be much faster than we are. don't get me wrong, i know we're the fastest running class, but I think a Shadow with Master Rapid step and +5-+6 shoes should be nearly as fast as a GM by no less than 5. Either AS fast, or slightly slower than a gm.) I would say doubling the movement speed bonus of Rapid Step.
Sandstorm(lower the cooldown a bit)
Light Masque(same thing)
Double Strike (20 sec buff? longer, please!)
Shock Troops(28 sec buff, seems pretty devastating, but how about 35 secs?)
My only problems are tweaking the skills some. That's it. Our dodge, atk speed, and things of that nature are perfectly fine. We are masters of the solo kill, while being able to escape from battle easily...it should stay that way.
EDIT: I also notice how Double Strike and Shock Troops combo together, so they should most definitely be longer(especially double strike) so you can effectively double-buff for the most results.
imag10
04-17-2009, 08:58 PM
SAD TO SAY, BUT WE HAVEN"T SINCE ANY CORRECTION IN MONTHS Dx IM STARTING TO BELIEVE THEIR NEVER GOING TO CHANG ANYTHING!!! WHICH SUCKS! )=
_____________________
Lvl 8x Rogue & rising (Main)
Lvl 5x Scout (Might become my Main)
jrgoofy
04-19-2009, 04:06 AM
Dont expect to much of the feedback they collected, they never even collected feedback on knights and templars.
I think they already forgot they started this
realgundam
05-06-2009, 04:44 PM
I'm wandering if Xenpic had the same problem with the 0.5 aspd cap like us before? since they seems not to have it now.
I wander because it is other country's dev that work on most of sos's update, so knowing WHEN Xenpic fixed it may give us a general picture of if sos will ever fix it...
OrangeTofu
05-08-2009, 05:30 PM
:( I only played for like a week or so when the game first came out. Only reached level 37 before I stopped..I felt like coming back out of the blue to play..Now with these nerfed assassins..It's making me depressed on how low we are down the chain..
IcyGrip
05-10-2009, 01:43 AM
the only problem i have with this class, and i know this has been said numerous times, is the fact that left handed weapons dont do anything... they should at least add some damage or def... or to make the class stand out a bit more how about both? i personally have done sword fighting and the purpose of a second weapon is so you can deal more damage and if your good, to be able to block blows as well. otherwise we're just losing stats by choosing to use a left handed weapon for looks instead of using a shield. I also think it would be interesting to have a skill that can only be used if you hold 2 weapons
realgundam
05-19-2009, 07:00 AM
What I found out about the left hand weapons, are that in Xenepic, there are very powerful skills that can only be used when u equipped 2 hand weapons. For example the xenepic version of double strike hitting 4 hits, and some other skills.
I don't know why they decided to change all the skills in SotS, Xenepic's skills look a lot more interesting and fun. We are missing a ton of skills compared to Xenepic, like dagger mastery give +10 atk and +15 on Lv2 (neo have projectile skills already....), Threaten is the actual skills that stun enemy (which make much more sense), AND important ly they don't have that 0.5 aspd cap glitch what we have. I can now reach 0.2 aspd without sc items and I still doing 4 hit per 2 sec (0.5 aspd).
I know Outspark is only the publisher, but at lease they can mention this as priority to the development team . Come on man.
PS. if u cam read Japanese and want to know more about Xenepic's system, google xenepic wiki
FatTony30
05-26-2009, 08:45 PM
any chance u can post a video of Xenepic's basic atk speed at .2? So we can compare with ours.
poohbear101690
06-20-2009, 01:28 PM
Well my problem with this class is the dodge. Like why come are dodge get worst as we add more AGI it seems to me that we just need to have the stats fixed not only for the Rogues but for all the classes. I mean it doesn’t make since a shadow master should have godly dodge and instead I see people complaining about having bad doge as assassins.
samarii2
07-10-2009, 06:12 AM
I agree with everything Nero said!
since i didnt read past nero's 1st comment and im only a rogue that hasnt experianced a rogue lvl up in 1.5 years since 66 lol?
and also... fix the skill list that the skill lady shows you -.- sandstorm cant be learnt at neo...grr
midnight_silent
08-05-2009, 10:59 PM
To me, i just wish the aoeing wouldn't be so hard, like you have to be at a high lvl or a waste all ur money for gears, then the pots r on ur wish list... So wasteful honestly! I mean i love beening a rouge in all , but just so hard mp is like gone in like 10 hits with only 100-200 damage each >.<