View Full Version : Archer Class Feedback
CM_JungleCurry
12-15-2008, 04:27 PM
Hello Solstice Players
We are currently collecting feedback on all the class skills. We will now collecting feedback for the Archer class.
Please provide your feedback on your class skills in terms of what needs improvement. How useful are your skills in the areas of maps against monsters and PVP. Also, how are the archer's statistics? If I am missing any skills feel free to add them to your feedback.
Skill List
Wind Blow
Ankle Binding
Siphon Master Book
Falcon Eye
Spiritual Master Book
Parasite
Poison Arrow
AzNRuthLess
12-15-2008, 05:59 PM
Hello Solstice Players
We are currently collecting feedback on all the class skills. We will now collecting feedback for the Archer class.
Please provide your feedback on your class skills in terms of what needs improvement. How useful are your skills in the areas of maps against monsters and PVP. Also, how are the archer's statistics? If I am missing any skills feel free to add them to your feedback.
Skill List
Wind Blow
Ankle Binding
Siphon Master Book
Falcon Eye
Spiritual Master Book
Parasite
Poison Arrow
Well, I've been here a while to understand most of these skills and how they work to our advantage/disadvantage so I'll start. Hmm...well just in general first:
In general, Archers aren't as "overpowered" as some ppl may think. Archers are fast, yes. Archers does a lot of damage, yes. Archers do have decent defense, yes. But what I think Archers LACK more than any other class is our skill list, as well as our builds. The build part is fun, but its also very complex, in that Archers can be built in so many different ways, that its so complex to play and there arent many ways to configure a "suitable" build.
But, all in all, the thing that Archer's lack most is that our skills are too underpowered. Not that its weak, but some of our skills are of no use to us in the maps, but suitable for pvp. I'll just go down the list of skills.
Wind Blow: Our main skill attack. Its very powerful, consumes little mp, so I say it's good where it is. No complaints.
Ankle Bind: Our main "KIT" assist skill. This is a very good skill, in maps while grinding as well as in PvP. It slows down the opponent, as well as make the opponent unable to move, if stacked with brambleway. Very good skill.
Siphion: In maps where you grind, I find no use in this skill at all. Sure it drains hp and mp from the mob, but do mobs really have mp? It's kinda funny, but I guess it is what it is. Siphions best and only use in my opinion is in PvP. This skill is a very good skill when going up against mp spammers, such as wizards/priests. No complaints for PvP, but I wish that the initial damage it does is a little better.
Falcon Eye: One of our self buff skills. A very good one as well, increases our skill critical, and lasts 3 minutes. Good buff.
Spiritual: This is our best self buff skill. +2 movement as well as +6 agi. The only drawback to this skill is that once we get hit, it dissapears. To me, it's kind of unfair that our skill dissapears when we get hit. Other self buffs don't dissapear. When you're grinding in a very aggro map, Turmeit for example, you are bound to get hit from aggros every now and then. And when you do, you constantly have to recast this skill. And in PvP, this skill is of no use, you want to keep your distance when fighting, but you're bound to get hit, so using this skill is only going to kill us in PvP, which is not benificial at all. The only thing I think you need to change about this is to make it a permanent buff, so it doesnt dissapear after getting hit.
Parasite: This skill is of no use at all...ANYWHERE. Only in PvP can we use it, and thats only if a neo/rogue/sin goes into invisi mode. Dissapointing.
Poison Arrow: One of our DOT skills, i like, you like, we leave it. :D
Brambleway: Our aoe assist skill. I have no complaints about this one, good as is.
Reticle Trap/ Arrow Rampage: Our two damaging AOE skills. The only thing which I do not like about our aoe skill, is that we have to aim at the ground. Which can cause us to run aroud mobs, by clicking too far away. Or it can lead us to moving our mouse close enough that our mouse automatically goes over the mobs, and we just click on the mobs instead. If anything, and not able to make it just a regular aoe such as deadlock, ws, ct, volcano, atleast make it like Brambleway. Where it can be used when you click on a mob. That would be much better gameplay factor for Archer class, and AOE wont be as complicated.
Phantom Arrow: Another DOT skill, not as useful in grinding maps, because the affect wont have much affect at this level. You're better off spamming wind blow at this level. Though, in PvP, this is an awesome skill, there is no arrow usage, and it leaves the opponent incapable of self healing for a while. Good PvP skill, not so good in regular maps.
Stone Edge: Good skill, but only drawback is we can't do anything while they are under affect. Other classes have freeze stuns, which will let you damage the opponent/mob while under it, wiz=magic beam, priests=gohst steal, templar= BH, sin=evil voice, only warriors lack a feeze/stun skill. (if im wrong, correct me please) But all in all its a good skill for use while grinding, life saver sometimes. As well as it has a chance to slow down mobs/opponents after usage of the skill.
Snake Shot: A good skill in PvP as well as while you're grinding. Life saving skill. Only drawback is that you have to hit the mob a second time after getting hit with snake shot to get the mob to run away. >.<
Marked Point: A good skill, but not as good of skill to use as Wind Blow. It has chance to stun, but not as much as it should be. Knowing that mentality raises chances of stunning, we'd need a numerous amount of mentality to really put this skill to any kind of use. Unlike dust blade, force blast, which are stunning skills, this one has the least % of stun rate I've seen so far. A good skill, but I wish outspark can raise the stun rate a little, than it would be a better skill.
But Archers are too complex to explain in my opinion. Takes a lot of time and experience to be able to control an Archer and play it to its full potential, as any other class :P But hope Outspark can help us out with our horrible hit rate *worst hit rate in SOS from wat ive seen, even though we are the class that usually has atleast 30+men. T_T* And happy leveling Archers
xyangster
12-16-2008, 08:56 AM
Stone Edge: Good skill, but only drawback is we can't do anything while they are under affect. Other classes have freeze stuns, which will let you damage the opponent/mob while under it, wiz=magic beam, priests=gohst steal, templar= BH, sin=evil voice, only warriors lack a feeze/stun skill. (if im wrong, correct me please) But all in all its a good skill for use while grinding, life saver sometimes. As well as it has a chance to slow down mobs/opponents after usage of the skill.
Neither templars nor archers have a skill that stuns the mob while, at the same time, allowing us to deal damage (though I suppose Time Shield may count for temps, if you choose to TS then just bash the mob until it wears off...). BH disappears as soon as the mob takes damage, as does Evil Voice (though rogues/sins have Blindside). Warriors have Shield Crash as well as Soul Break. I've never liked using Stone Edge precisely because of the 15 second stun which we can't end (unlike Arrest); I use it only when duoing with mages or in party with healers, and they get aggro'ed. On the other hand, Magic Beam lasts only a few seconds, and Arrest has a long cool down, so I'm satisfied, for the most part, with Stone Edge.
LightintheDarkness
12-16-2008, 12:50 PM
Disclaimer: I am not saying that the Scout/Archer classes do not have their own problems. I am just attempting to find out what you think of the case I encountered. If you feel that my posts should be removed from this thread you may ask a CL to do so. I will have no problem with this. On second thought it was wrong of me to discuss this matter in a feedback thread.
Though I technically shouldn't be on this board since I don't even have an archer, I thought I would add something that I have seen repeatedly in-game. I am a level 89 mage(not pure INT but still pretty powerful) and one day in PvP a scout of level 7X hit me for double the damage I could do to him. I don't think that even my NOT being pure INT accounts for this deficit in damage. To my knowledge he had no sc items on that would cause such a pronounced effect. (Though he may have been using candy. I don't know for sure.)If that is so, then why does a lvl 7X scout do DOUBLE the damage of a lvl 89 mage?
I've been told by several people that mages are supposed to do more damage per hit than any other class at the same level but this is not what I have found. Personally I have no problem with scouts and archers shooting fast, but when they do so much damage that fast it is hard to believe that it's fair.
Yeah I'm probably gonna get flamed for this aren't I?
I know that the archer class has problems too but sometimes I can't help but be envious.
*These are my current opinions. If you can prove to me that this is not generally the case I will change my opinion to better represent the truth of the matter*
comp4ssion
12-16-2008, 12:58 PM
Stone Edge: Good skill, but only drawback is we can't do anything while they are under affect. Other classes have freeze stuns, which will let you damage the opponent/mob while under it, wiz=magic beam, priests=gohst steal, templar= BH, sin=evil voice, only warriors lack a feeze/stun skill. (if im wrong, correct me please) But all in all its a good skill for use while grinding, life saver sometimes. As well as it has a chance to slow down mobs/opponents after usage of the skill.
You asked so nicely to correct you, and I shall: Ghost Steel's stun only lasts for about five seconds; Spirit, Burning Hands, and Evil Voice all cancel upon attacking the mob during the stun. Hope this helps.
hypersonic
12-16-2008, 01:31 PM
Poison Arrow : i think this skill is a little dissapointing, it is basically a pvp only skill, but the poison part of the skill has a tendency to miss, which is annoying when siphon turns people green as well, and you can't tell if its worked or not.
Spiritual : This skill is annoying, its a great buff when its in effect, but even getting hit for 1 dmg and poof, your speed is reduced for a small amount of time, and the buff is gone, it is a great buff with the +6 agi and +2 speed, but +6 agi is only 3 attack points and a little dodge / crit, whats sharp weapon lvl 1 is 2 attack, but there are higher lvl's of that skill, where spiritual has no higher lvl's, also you have to pay 100kron to use this skill, and even if it doesn't get cancelled it only lasts 1 min, needs to be looked at
Archer AoE skills need improving too, although they don't AoE much, they do assist AoE, and having to click on the ground to use our AoE skills is annoying, and can be really hard when theres a group of mobs you're trying to hit, and theres no spare ground around them to click (this is a problem for the AoE skills lightning and icical for mages too)
xyangster
12-16-2008, 02:45 PM
I've been told by several people that mages are supposed to do more damage per hit than any other class at the same level but this is not what I have found. Personally I have no problem with scouts and archers shooting fast, but when they do so much damage that fast it is hard to believe that it's fair.
Yeah I'm probably gonna get flamed for this aren't I?
I know that the archer class has problems too but sometimes I can't help but be envious.
This isn't to flame you, but I do find it problematic when other classes jump into a feedback thread protesting that the class in question doesn't need any modifications when they have never played the class. Damage output is only one of several aspects that affect how "easy" a class is to manage, though it is the most visible aspect. The lack of variety in archer PvM skills, for instance, can be annoying and requires a really fast reflex to play the class well -- which players that have never been archers, especially at 91+, may not know.
In your particular example, there may have been a lot of factors in play: did he amp first? Was he buffed, either bless or fist up? How enhanced was his bow (from experience, enhancing a bow increases physical attack much more than enhancing a staff would increase magic attack)? How enhanced were his gears? If he was wearing a bear mask, he could very well have been using horror mask with mixed mode.
I understand your frustration, but even if all else equal his damage output was greater than yours on one hit in pvp, that does not mean that the archer class should not require attention in other aspects.
hypersonic
12-16-2008, 03:21 PM
Though I technically shouldn't be on this board since I don't even have an archer, I thought I would add something that I have seen repeatedly in-game. I am a level 89 mage(not pure INT but still pretty powerful) and one day in PvP a scout of level 7X hit me for double the damage I could do to him. I don't think that even my NOT being pure INT accounts for this deficit in damage. To my knowledge he had no sc items on that would cause such a pronounced effect. (Though he may have been using candy. I don't know for sure.)If that is so, then why does a lvl 7X scout do DOUBLE the damage of a lvl 89 mage?
I've been told by several people that mages are supposed to do more damage per hit than any other class at the same level but this is not what I have found. Personally I have no problem with scouts and archers shooting fast, but when they do so much damage that fast it is hard to believe that it's fair.
Yeah I'm probably gonna get flamed for this aren't I?
I know that the archer class has problems too but sometimes I can't help but be envious.
*These are my current opinions. If you can prove to me that this is not generally the case I will change my opinion to better represent the truth of the matter*
mages are an underpowered class, but wizards are uber, mages have low def, and scouts do more dmg to low def targets, magic attacks arent affected as much by def, they cut through def, go fight in the lair, scouts do a lot more dmg on low def targets, go to the desert maps, you will do more dmg than the scout, thats just the way it is
Sawars
12-16-2008, 03:56 PM
I do have to agree with most of AzNRuthLess post. Some skills not so much. I'm not as high a level as AzNRuthLess but there are a lot of skills that I personally do not use anymore on the maps themselves as well as PVP. And yes the stat build is complicated for Archers...but I won't dwell on that at the moment.
Skill List
Wind Blow=wouldn't change a thing, it's our main attack.
Ankle Binding=wouldn't change a thing, it's our main slow down skill.
Siphon Master Book=only useful in PVP. If used on a map, doesn't take a whole lot of hp/mp from a monster and definitely only gives a small amount of hp to the user (no mp)
Falcon Eye=wouldn't change a thing, it's our main self buff, the rate that it staying on is good too.
Spiritual Master Book=i hate this skill more than anything and i quit using it on maps as well as PVP. It's useless when you get hit 1 time after using it and it slows the user down for a period of time, which doesn't help if you are getting mobbed with not as great defense as most other classes.
Parasite=only useful in PVP...it's just rude to do it on a map.
Poison Arrow=wouldn't change a thing, it does what it does.
I do want to add Reticle Trap to the list. It is our only means of AOE until you get Arrow Rampage. However, it does suck to have to click the ground every time you want to use it. Also, I would like these skills to be able to be implemented for PVP usage just as every other class, except for Mage/Wizard, that are able to use their aoe skills in PVP. It's a bit unfair to the Scout/Archer class. In saying that I would like Lightening (which is the Mage/Wizard aoe to be implemented into PVP as well...which I previously stated on the Mage Feedback Thread.
If I think of more stuff, I'll add it.
AzNRuthLess
12-16-2008, 06:14 PM
well, i guess i didnt word it the way that i wanted to. and yes, you guys are right at what your explanations were. but what i was trying to get to was that,
We as archers cant do damage while in the stun phase. Yes, for the others it will dissapear and allow movement again. But thats still better and not much of a drawback.
Cuz if you think about it, even tho it may dissapear after you hit them, while they are under evil voice, bh, etc., the point is you get to choose when, how to damage them before they can move.
With stone edge, you HAVE to wait till cooldown is done, and then attack after they are free from stone. That is what i was trying to point out. That we dont have a choice, but to wait out the time and attack only after they have fallen out of the spell. While with other classes, they can choose when to attack no matter the time or w/e. Thats just wat i think, but everyone has their own opinion.
LightintheDarkness
12-16-2008, 07:18 PM
Just to note, I wasn't trying to insinuate that there isn't anything wrong with the archer class. I'm sure there are problems that I can't even imagine given how many problems the other classes have.
I was just thinking someone could give me an answer to that specific case since it really bugged me ever since it happened. And just to reply, the scout in question had not used amplification; he was just spamming Windblow. Even with Magic Shield I was dead in a matter of seconds. But like I said before, I don't remember if he had any sc items on and it was impossibl;e to know if he was using candy at the time. However I appreciate your input on the matter. It's always best to hear back from someone who has actually played the class. Btw, I am making a Scout but he's on hold till I get to Wizard. (Still a lvl 21 neo <.<)
ggBuRNe
12-16-2008, 08:26 PM
Just to note, I wasn't trying to insinuate that there isn't anything wrong with the archer class. I'm sure there are problems that I can't even imagine given how many problems the other classes have.
I was just thinking someone could give me an answer to that specific case since it really bugged me ever since it happened. And just to reply, the scout in question had not used amplification; he was just spamming Windblow. Even with Magic Shield I was dead in a matter of seconds. But like I said before, I don't remember if he had any sc items on and it was impossibl;e to know if he was using candy at the time. However I appreciate your input on the matter. It's always best to hear back from someone who has actually played the class. Btw, I am making a Scout but he's on hold till I get to Wizard. (Still a lvl 21 neo <.<)
I think it is because your defense is low.. Like hypersonic said, regular attacks penetrate low defense opponents tremendously and causing high damage.. level 8x mage should hit around 80+ to a scout and they couldn't do that much under magic shield and high defense AND without horror mask.. Thus, the only reason is that your defense is low..
Teiji25
12-17-2008, 02:22 AM
Here are my views on the archer's skills:
Wind Blow, Ankle Bind (and many other skills)
Those skills work great and are fine the way they were made.
Falcon Eye
This skill give us more Skill Crit, which is not bad. However, I'd trade it for Hit Rate. At the moment, Assassins are overpowered with there Dodge (+ Enhance gives them even more Dodge). We archers are like the only class that add the Men stat, and we're barely hitting them. So our only hope of containing their overpower Dodge is if this skill gives some Hit Rate.
Poison Arrow
This skill has a fixed -30HP per 2 sec. And a higher skill level only increases the duration by 1 sec.
Instead of having a fixed -30HP per 2 sec, I think as the skill level increases, the more HP should be decreased, maybe by 2-5 (number depending on you guys).
For example, below shows a change of 3 HP every skill level,
Lv1 - Target's HP-30 every 2 sec
LV2 - Target's HP-33 every 2 sec
Lv3 - Target's HP-36 every 2 sec
Lv4 - Target's HP-39 every 2 sec
Master - Target's HP-42 every 2 sec
Then this skill would be more useful.
Spiritual
This is a very useful buff. It gives AGI+6 and Movement+2. But the thing is it gets cancel when we get hit once. When training, aggros are all over the place, and we must constantly recast every time we get attacked. It'd be great if it doesn't get cancel at all or at least cancels when we get hit 2 TIMES (like Priest's Fury).
Reticle Trap, Arrow Rampage
As archers, we rarely AoE (kill several monsters at once). One of the reasons for this is because our AoE skills are annoying. We have to click the ground for it to work unlike other classes' AoE skills. And believe me, it is HARD to find the ground in a group of mob, and we usually click on the monster itself causing the AoE skill not to work.
Therefore, I suggest making these skills target the monster itself (and damage propagate to enemies in the area of effect like Brambleway) instead of the ground.
Phantom Arrow
A very useful skill. However, unlike it's name, the skill required an arrow to work. The skill description said, "Shoot the energy of land instead of arrow." Then why must it required an arrow equip for it to work?
Here's a scenario: While killing a monster, you run out of arrows. Your alternative is to "shoot with the energy of the land" (Phantom Arrow), but wait...it REQUIRED an arrow to work. But you have no more arrows, so you are forced to run (with the risk of attracting more monsters) and warp away.
Therefore, I suggest removing the arrow requirement for this skill because it is a life-saver skill.
Snake Shot
A wonderful skill indeed. However, there is something weird that strikes me. In PVP, how can a player still able to move when he/she is STUNNED? All the other classes skills that Stun make the target unable to move, so Snake Shot should do the same to players. Please fix it.
MarvHartigan
12-17-2008, 05:39 AM
I have only a scout, so not much to tell about this matter, but to answer to Teiji, I see Snake Shot more like Time Shield or Hard blow, this skills make the target unable to atk, but it still allows it to keep moving (with a decrease in movement speed for Time Shield)
I dont think Snake Shot is broken, but it is meant to work like the skills I have just mentioned since once casted any of these 3 skills on a mob and then poking it, it'll cause the mob to run away, I think that's the main idea of the skill... and that's why it allows the target to keep moving.
One more thing, about most the things I have read about poison arrow and phantom arrow applies for all DOT Skills, that's to say, they should tweak the damage they deal to mobs, so it would add variety at fighting PvM (not in templars case tho ._.)
And what Teiji said should either apply for every DOT and even for HOT skills (yay ._.), although I dont get if what he said is adding damage in a fixed perios of time or also making the skills last longer for every new skill lvl.
Adios!
hoanghiep
12-17-2008, 10:03 AM
In my own nuubish opinion :D
I don't have much to say as Sakura or Teiji but I still have something to say xD
+Windblow+ Nice skill, fast and reliable. however the hit rate is awful. I miss monster in turmeit like 4 times in a row sometimes. I do have 30+ men X.x Ain't it suppose to do something? Overall, nice skil, not complaning :D. Althuogh I wish we have some kind of alternate atk skill. Example: Warrior has Penetrate, Priest has Cooling Heal, Templar has Evil Dead. Why can't we get some kind of alternate atk skill? D:
+Ankle Bind+ It is fiiiine as it is. No complaint here ^^. Works great.
+Falcon Eyes+ As much as I love hitting Critical. I'm gonna brag about the hit rate again xD. Blah blah blah miss miss miss blah blah. You get my point.
+Spiritual+ Love it. Add movement rate and agi. Very very very useful skill WITH a major drawback. This buff get canceled as soon as you are hit! And with agros everywhere on high level map. It's hard to even keep this skill going for more than 5 secs. Please make this skill perm or have a higer number of hits. Like Magic Shield o0 I believe you have to be hit 7 times for this skill to be canceled.
+Siphon Poison Arrow and Phantom Arrow+ They have similiar characteristic so i'm gonna put them in one simple comment :D. They are great for pvp...well kind of. But in training, those skills aren't very useful. I almost don't see any effect on the monster at all.
+Brambleway+ Life saver skill, wouldn't change it. Woot ^^
+Rectile trap and Arrow Rampage+ As much as I love those skill, I have to hate the way you are required to handle them. Clicking on the ground is very hard when you get mobbed. Absolutely awful x.x Please make it so like Teiji said.
Archer has its own advantage and disadvantage :D I don't believe there is a class that is overpowered or underpowered. It's just how you use your class and how much you love it. Archer sure hit fast and hard, but it require a very complex build and a lot of pratice to get it to work. You CAN'T just spam windblow, there is more than that to become a great archer.
MarvHartigan
12-17-2008, 10:34 AM
Althuogh I wish we have some kind of alternate atk skill. Example: Warrior has Penetrate, Priest has Cooling Heal, Templar has Evil Dead. Why can't we get some kind of alternate atk skill? D:
I thought that skills is Marked Point, isnt it? (I dont know anything about it, just asking) although I havent seen many archers using it, maybe it's as lame as Evil Dead is rofl xD
Adios!
rai_arach
12-17-2008, 11:20 AM
I have read every post on this thread now and I would like to add my own theorys. As far as wind blow and ankle bind..I think they are just fine.
Siphion: I have stopped usign this all together. Compared to poison blow it's useless
Poison blow: not used that often. doesn't do enough and seems to have a high poison miss rate (ie, it will do dmg but not poison target).
Brmableway: I like it. Not much else to say here.
Falcon eye: It s good the way it is. lol.
As far as spiritual goes......
I ahve no porblem with the fact that we lose the buff when we get hit. Granted it would be nice if it were more like falcon eye, but all together that is nto my biggest issue. My biggest issue with this buff is the DECREASED movement speed when hit. If we get hit obviously we need to be getting out of that situation.....better to jhust have it cancel the buff and not decrease moevement speed?
Just my thought. I am still considered a noob scout because i am still semi low lvled so I can't comment on the other skills. Thnx for listening!! ^^
Maxout
12-17-2008, 01:53 PM
i am a lvl 81 archer my feedback on the scout/archer class are:
1) scouts should get a stun or running skill(Snake Shot,Stone edge) at a reasonable lvl (some where in the 70s)
2)Spiritual is an awesome move i use it all the time but getting hit is a pain in the butt especially when we get mob by argos r movement rate goes down for a couple of second make it perm buff for 2-3min like falcon eye(love it:D)
3)The builds r hard form some ppl just make it a little bit easier
4)The DOT skill like Phantom arrow,Siphion,ETC... some r not so useful other just suck if u can increase the attack on some of them make them take away more hp.
well that all i can think of right now just got done doing finals so still recovering for that ill add more feedback when i think of something:D
P.S. If i said something wrong just correct me
Sawars
12-17-2008, 02:41 PM
Here are my views on the archer's skills:
Phantom Arrow
A very useful skill. However, unlike it's name, the skill required an arrow to work. The skill description said, "Shoot the energy of land instead of arrow." Then why must it required an arrow equip for it to work?
Here's a scenario: While killing a monster, you run out of arrows. Your alternative is to "shoot with the energy of the land" (Phantom Arrow), but wait...it REQUIRED an arrow to work. But you have no more arrows, so you are forced to run (with the risk of attracting more monsters) and warp away.
Therefore, I suggest removing the arrow requirement for this skill because it is a life-saver skill.
Actually, from what I understand, if you unequip your arrows (hence no arrows) the skill does still work. I've used it in PVP that way before lol.
I have read every post on this thread now and I would like to add my own theorys.
Poison blow: not used that often. doesn't do enough and seems to have a high poison miss rate (ie, it will do dmg but not poison target).
Yes the Poison does actually take effect on the monster or player(PVP). I've tested a lot of skills many times over in the PVP area with willing participants.
__________________________________________
Now I do have something to add to the whole stun skill thingy...
These are skills of different classes in which a player is stunned for a longer period of time, than with a simple skill that stuns for a few seconds. Some can be cured, some cannot...why is it that some classes are special enough to have their skills curable and some not?
Stone Edge (Archer)= can be cured by an item store pot on solstice.
Arrest (Mage)= no cure...just unarrest skill
Evil Voice (Neophyte/Rogue/Assassin)= can be cured by another classes skill, but not an item store pot. Also can be cured with someone hitting the person that is affected (but who does that when you are dueling a person >.>)
Burning Hands (Disciple/Templar)= no cure at all exception of someone hitting the person that is affected (again...who would do that if you are dueling a person >.>)
Shield Crash (Squire/Knight/Warrior)= not sure...haven't tested that one yet. (forgot to)
Blindside (Neophyte/Rogue/Assassin)= can be cured by an item store pot on solstice.
Spirit (Acolyte/Cleric/Priest)= no cure at all exception of someone hitting the person that is affected (nobody will do that in a duel >.>)
I have other skills I'd like to discuss that can be cured with other class skills and item store pots, but they are not stun skills, more of like curse skills. Also, some classes curse skills can be cured, some can not.
I think all of these need to be looked over and be made equally...
*No class should be able to stand out more than another class* (my opinion)
Teiji25
12-17-2008, 03:50 PM
I have only a scout, so not much to tell about this matter, but to answer to Teiji, I see Snake Shot more like Time Shield or Hard blow, this skills make the target unable to atk, but it still allows it to keep moving (with a decrease in movement speed for Time Shield)
I dont think Snake Shot is broken, but it is meant to work like the skills I have just mentioned since once casted any of these 3 skills on a mob and then poking it, it'll cause the mob to run away, I think that's the main idea of the skill... and that's why it allows the target to keep moving.
One more thing, about most the things I have read about poison arrow and phantom arrow applies for all DOT Skills, that's to say, they should tweak the damage they deal to mobs, so it would add variety at fighting PvM (not in templars case tho ._.)
And what Teiji said should either apply for every DOT and even for HOT skills (yay ._.), although I dont get if what he said is adding damage in a fixed perios of time or also making the skills last longer for every new skill lvl.
Adios!
Ok I see your point about Snake Shot.
About the Poison skills, they already last longer as the level increases. The fixed 2 seconds are currently there too. My point is about the poison DoT--as the skill level increases, the more HP should be decreased.
Actually, from what I understand, if you unequip your arrows (hence no arrows) the skill does still work. I've used it in PVP that way before lol.
Well, that's weird. The last time I used it was when I was at Sherwood. I ran out of arrows, but I can still use the skill and it didn't say "Denied use of skill." However, it does 1's or Misses, which I think isn't right.
Sawars
12-17-2008, 03:59 PM
Well, that's weird. The last time I used it was when I was at Sherwood. I ran out of arrows, but I can still use the skill and it didn't say "Denied use of skill." However, it does 1's or Misses, which I think isn't right.
Well I never tested it on a map...I'll do that soon and update. But in PVP it does work...I don't remember the amount of damage though.
Ok tested on a map and in PVP again.
With no arrows on...
On a map...miss-1 damage and affects monsters with bleeding...very sucky.
With arrows on...
On a map...does decent damage and affects with bleeding.
With no arrows on...
In PVP...lower leveled players, some damage and affects them with the bleeding.
In PVP...higher leveled players, miss-1 damage and affects with no bleeding.
With arrows on...
In PVP...lower leveled players, deals lots of damage and affects them with the bleeding.
In PVP...higher leveled players, deals decent damage and affects them with the bleeding.
hypersonic
12-17-2008, 11:37 PM
In my own nuubish opinion :D
I don't have much to say as Sakura or Teiji but I still have something to say xD
+Windblow+ Nice skill, fast and reliable. however the hit rate is awful. I miss monster in turmeit like 4 times in a row sometimes. I do have 30+ men X.x Ain't it suppose to do something? Overall, nice skil, not complaning :D.
Ive noticed against red/pink mobs it misses more often, no matter what your hit rate (accuracy candy ftw), white mobs it hardly misses
I thought that skills is Marked Point, isnt it? (I dont know anything about it, just asking) although I havent seen many archers using it, maybe it's as lame as Evil Dead is rofl xD
Adios!
from what ive seen, it doesn't spam as fast as wind blow because of the animation time, but has a low chance of stunning the target
Azurey
12-17-2008, 11:56 PM
i say that archer is pretty perfect xD
cept for the spiritual side effect when hit
Also, we may not be the "AoE" type of class, but we should at LEAST have something better than ret trap, which is really hard to use
i dont really have any other problems besides those two
D-Styles
12-18-2008, 04:08 PM
i agree with everything Teiji and Sakura has said..
Archers have so many useless skills, its like its divided between our pvp skills and grinding skills.. id like some more integration on our skill list please.
but yeah my only real complaint when grinding is the aoe skills.. as far as some of you know, im one of the few archers who have mobbed lol.
It would be nice... if Archers had an aoe that always didnt require us to choose a target area all the time (clicking a spot where the aoe shud be done).. Why dont we have an aoe skill that just spreads over a radius around us like Warriors? it can get pretty hectic trying to pick a spot when theres ppl and mobs around.. Especially Pets too!!, not to mention the "Allow Snap" feature doesnt help this any further
kevinata
12-18-2008, 08:08 PM
oO it doesnt stand to logic to give archers a close combat aoe (warrior like aoe)
u guys would be happier if u get a "rain of arrows" aoe and its my opinion that archer is already welbalanced. the spiritual stun effect shud stay because it wakes a player while training if they get stunned.
D-Styles
12-19-2008, 04:45 AM
oO it doesnt stand to logic to give archers a close combat aoe (warrior like aoe)
u guys would be happier if u get a "rain of arrows" aoe and its my opinion that archer is already welbalanced. the spiritual stun effect shud stay because it wakes a player while training if they get stunned.
if u ever see us use our aoe skills, we run close to the selected area anyway.. and it gets annoying when you cant even use it because there are so many things in the way
besides, i dont see Wizards complaining when they have THREE aoe skills (Lightning, Frost, and Volcano) which are radius based when its clear they are a ranged class. Easier for them than us.
if u wanna talk about logic, why shouldn't we be able to shoot even farther distances with a bow and arrow like it should be?.. just to name one example.
hypersonic
12-19-2008, 05:40 AM
oO it doesnt stand to logic to give archers a close combat aoe (warrior like aoe)
u guys would be happier if u get a "rain of arrows" aoe and its my opinion that archer is already welbalanced. the spiritual stun effect shud stay because it wakes a player while training if they get stunned.
mages should stay out of the archer feedback thread, mages will get there turn (a lot can be done to improve mages, we all know), otherwise this will end up being a flame thread instead of a feedback thread, also dj, lightning is a click on the ground skill too :P
D-Styles
12-19-2008, 05:57 AM
mages should stay out of the archer feedback thread, mages will get there turn (a lot can be done to improve mages, we all know), otherwise this will end up being a flame thread instead of a feedback thread, also dj, lightning is a click on the ground skill too :P
ohh, well that gives em variety, i didnt know that about lightning since ive never had an app before. But looking at our aoe skill list, it doesnt seem like we'll get any aoe that does do radius based attacks. id wish one would at least work in pvp other than bramble also
Kaizee
12-21-2008, 02:29 PM
Archer is kewl ^^ i hav no probs with it except..
Like DJ said.. i want reticle trap or any other aoe skills works in pvp :P
xNinja503
12-23-2008, 02:44 AM
i like archer so far but aoeing wid archer is hard do to having to click on a spot to cast it but has been explained. but in pvp wise for skill other class should be able to cancel ankle and bramble wid immunity pot. i mean other class have skills that can be cancel wid immunity pots. like like mage wid forst and ice all u need is magic immunity tonic...if not both then at least one of them... i know somebody is gonna say should leave it but ever had to fight an archer that cast ankle and bramble? its no fun at least one should be able to be cancel.
MarvHartigan
12-23-2008, 05:18 AM
Agreed & Agreed, I havent tried Recticle Trap yet, but I have tried to cast Great Sphear while Aoeing (Healing skill which u cast like recticle trap) and it's not easy to do it due to the same issue, maybe as many have pointed it, Recticle Trap and Arrow Rampage should be casted like Brambleway.
I also think that either Bramble or Ankle Binding should have a way to be healed, as slayer said, not both but one, maybe the bleeding effect since it's a status, bramble doesnt have a particular status but a green color (I think)
Adios!
hypersonic
12-23-2008, 09:21 AM
i like archer so far but aoeing wid archer is hard do to having to click on a spot to cast it but has been explained. but in pvp wise for skill other class should be able to cancel ankle and bramble wid immunity pot. i mean other class have skills that can be cancel wid immunity pots. like like mage wid forst and ice all u need is magic immunity tonic...if not both then at least one of them... i know somebody is gonna say should leave it but ever had to fight an archer that cast ankle and bramble? its no fun at least one should be able to be cancel.
the thing is all scouts and archers have is the abillity to kite in pvp, they are not a close range fighter, if everyone was able to heal ankle bind, scouts would love to every melee class who they ever fought
catry
12-23-2008, 04:24 PM
i like archer so far but aoeing wid archer is hard do to having to click on a spot to cast it but has been explained. but in pvp wise for skill other class should be able to cancel ankle and bramble wid immunity pot. i mean other class have skills that can be cancel wid immunity pots. like like mage wid forst and ice all u need is magic immunity tonic...if not both then at least one of them... i know somebody is gonna say should leave it but ever had to fight an archer that cast ankle and bramble? its no fun at least one should be able to be cancel.
In all honesty I don't think Magic should've been made cancelable in PvP...both mages and scouts need to kite in PvP after all and giving immunity pots basically sets them up to get owned, whereas with other classes having their status skills canceled out doesn't necessarily spell immediate death...
xNinja503
12-23-2008, 11:56 PM
well to cancel out one you can still kite. em but i mean ankle + bramble you're frozen there for while.
bakuyaa
12-24-2008, 03:24 AM
My two biggest problems with archer's skills are reticle trap/arrow rampage and spiritual. Although spiritual is good buff skill it has such bad side effects that I considered it the worst skill of all time. First you have to pay to use it, second you have to recast every time you get hit and get stunned as well.
Our aoe skill is so hard to pin point when there's a bunch of mobs around you that its not worth aoing as it takes forever to kill that way. Also during large aoes in cities archers get the short end of the stick. Especially when the monsters are dropping xens. The aoers steal all the mobs and we get the left overs like scavengers.
Also what is the use of parasite its a useless skill other then in pvp, but other classes can use their aoe skills to reveal neophytes in hiding so its nothing special. What i think is we should be able to get skill similar to invisible that neophytes have. I've seen archers use that skill in xenepic so it wouldn't be too far fetched for archers to have it since we come from the same branch. All the main classes have a special ability that allows them to survive when they get agro by a number of mobs, except for archers.
warriors- high def
temps- saint raising
assassins - invisible, and bunch of other skills. the ultimate survivors
wizards- have magic shield and once the number of hits is increased they will have no problem surviving
Archers-we need a skill that allows us to survive from an ambush. A skill similar to invisible would help.
priest- support class.
hypersonic
12-24-2008, 07:23 AM
well to cancel out one you can still kite. em but i mean ankle + bramble you're frozen there for while.
shield crash, blind side, evil voice, burning hands, spirit, ice + frost + iceball (these slowdowns should be unhealable too)
bramble way hasn't exactly got a short cooldown, and as an assasin, with enhance, honestly how often do both skills hit you, when fighting rogues i see brambleway as a second chance to bind them (ankle bind misses a lot of the time) and often both skills miss, i don't see the problem with it stopping the target, and with high enough movement speed the target keeps moving anyway. Also when they have high movement speed kiting is a lot harder with just ankle bind.
MarvHartigan
12-24-2008, 12:53 PM
@hypersonic: it's not about assasins only, it's about all classes vs archer. And why those skills shouldnt, it depends on the class I think.
hypersonic
12-24-2008, 02:02 PM
the only class i can think of struggling with both those skills is the fighter classes, disc classes have time on there side with burning hands all the time, burning hands and brambleways cooldowns are pretty similar, and appart from the neo classes, the rest are long range classes and don't need to worry about being binded, i don't really see what the problem with it is (warriors suck against most classes in pvp, but making these pots will make archers weak against all melee classes in pvp, i don't see this as much as making it easier for other classes, just making it harder for the scout classes)
MarvHartigan
12-24-2008, 02:09 PM
LOL ask mages then... they pwn in pvp and their binds can be healed... come on... I'm not teling to heal every skill u have, I'm talking about bleeding effect
Grapefruithead
12-24-2008, 02:22 PM
Like everyone else I just have problems with our AoE skills, Spiritual and PvP use only DoTs.
I'd like to see Spiritual not get cancelled anymore, since it's quite a nuissance while grinding especially when we get hit right after using it, and then we have to wait for like 5-7 seconds before we are able to cast that skill again.
And I'd like to see Reticle and Arrow Rampage not have to click on the groudn for the skill to work, not fair when sometimes we can't even find a spot on the ground close enough to the mobs to use it.
Other than that the DoTs that we have like Siphion, Poison Arrow and Phantom Arrow are utterly useless in the long run to use while grinding, and their only true use is in PvP.
hypersonic
12-25-2008, 01:34 PM
LOL ask mages then... they pwn in pvp and their binds can be healed... come on... I'm not teling to heal every skill u have, I'm talking about bleeding effect
phantom arrows bleeding effect i don't care if that can be cancelled, but everyone else was talking about the binds, which would suck for archer in pvp if they can be cancelled
xNinja503
12-25-2008, 03:36 PM
well i was dueling wid a warrior the other day and he said no bramble so wat ever i agree even wid one bind it was still good enuff to keep him at a distance. im not saying cancel all the binding just one IMO. :/
Leerteer
12-31-2008, 09:02 AM
I'll repeat once more I guess, to put some emphasis on what seems to be the major issue.
The aoe skills, reticle and arrow rampage, should be like brambleway.
If something was to be modified about our spiritual skill, I'd like the effects of the skill to just simply dissapear, and nothing happens to our movement rate (which is drastically decreased when we get hit).
crafty1
05-06-2009, 09:39 PM
didnt read all the posts, so if i'm repeating someone, sorry -- why limit this to skills, when you make scout you get a robins anklet (+1agi), this accessory is worth less than a payshans bracelet (+2agi). why not atleast make it a +1agi/+1pow or something, since the next accessory is a +1pow/+2agi. ?? anyway . . .
s2galm
05-06-2009, 11:11 PM
didnt read all the posts, so if i'm repeating someone, sorry -- why limit this to skills, when you make scout you get a robins anklet (+1agi), this accessory is worth less than a payshans bracelet (+2agi). why not atleast make it a +1agi/+1pow or something, since the next accessory is a +1pow/+2agi. ?? anyway . . .
They Have Pearl Accesories Now! Lol ;_;
whatkindofnameisthis
06-12-2009, 04:10 AM
If this is a chance that everyone can share their own opinions about Archer class, I would love to take it.
***The feeling of how I control my char running on the ground especially doing the (Ankle+Wind+Backward+Ankle+Wind....) is not quite smooth as I thought.
Sometimes the char will automatically move back when I hold or press the Hotkey of Wind Blow.
Sometimes the char will stop several times when I click and hold the mouse to make my char keep running.
bakuyaa
12-03-2009, 03:51 AM
I wonder why they even bother to make this thread? Was it to make it seem like they actually care about our issues? Since making these class feedback threads Outspark hasn't done anything to fix any of the issues we complained about, so why did they bother to make it? In the end all it really is is propaganda.
Trashknight
12-03-2009, 04:10 AM
I wonder why they even bother to make this thread? Was it to make it seem like they actually care about our issues? Since making these class feedback threads Outspark hasn't done anything to fix any of the issues we complained about, so why did they bother to make it? In the end all it really is is propaganda.
Just imagine what is like for the two classes who never got official feedback threads...