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View Full Version : Player-run event idea: Elves take over Elderine


Roseanna
12-17-2008, 02:00 AM
:D

All kudos for this idea go to vincestar from this thread (http://www.outspark.com/forums/showthread.php?t=133367). I've been doing some thinking on it and would like to propose a player-run guild war event... an elven take-over of Elderine. We could chose another less-populated area if we wanted to, but hey, gotta admit the name is kinda catchy as it is. :p And if we're going to pick a central location to take control of, Elderine's the place to be.

There would be two event guilds, one for elves (mages and archers) and one for humans (fighters and clerics). The elves would group together in one location, away from spawn points and gates to try not to cause too much lag. In my opinion, if we were going to take over Elderine and we knew forces were coming to oppose us, we would go to the highest point that we could get to. We would climb the trees if we could, but since we can't, the closest thing to it that we can climb is the arena. However, suggestions are welcome.

But yes, the Goddess Teva wouldn't like chaos in her lands... so she would call on the humans to bring us down and restore peace to the great city. At first, the thought of an army of cleric-less mages and archers sounded unfair in two ways... first, 100 mages and archers would probably be a fighter's worst nightmare. xD But second, once the fighters do make it through to us, we'd be pretty much screwed since we'd have no healers. It would either get very expensive on pots and stones, or it would be very unfair and we'd just die fast. Considering that's one unfairness for the elves AND one unfairness for the humans, I think it actually evens out. I mean, if we really wanted to, we could agree upon a certain number of "traitors"... elves that would dissent and join the human army to give them a ranged advantage, and humans that would dissent to give the elves some heals and stunning power. But I personally think that would take away from the elves vs. humans plot, and it would... I dunno... take away from the fun a bit. For me, anyway. I personally would like to see how well the squishies could unite against the tough guys. :p Again, it's up for brainstorming.

That's all my 4am brain can think of for now... it's all up for thoughts and suggestions. Just as a disclaimer, I'm not trying to bring "racism" to the game and I am in no way "racist." I'm just a bored 8x player who wants a new twist to things, and wants something that's never (in my knowledge) been done before. I think vincestar's idea of playing on the pointy ears we have that have never been mentioned before is an awesome one and I would love to see it put into action.

vincestar
12-17-2008, 02:40 AM
I really feel honoured... with this... :o

pain-train
12-17-2008, 05:25 AM
Umm, a fighter/cleric army would decimate a mage/archer army....

Roseanna
12-17-2008, 10:13 AM
Would it? Could you make it through 100 archers and mages aoe poisoning and disease, and chaining inferno and nova, all the way up the arena stairs? xD I guess that would depend on how many clerics would sign up... and your magic defense. :p

lonelyness4955
12-17-2008, 10:19 AM
5 mages nova +inferno a Full Support Cleric=Dead,no way to survive unless cs pots :p
lmao ...Even deader for fighters xD

Roseanna
12-17-2008, 10:24 AM
xD That's what I think. But they could plan it well, some should be able to break into our defenses and go on a devastating spree... til we fear and nuke em at least.

I wouldn't be a fan of cs stuff being used for either side of the event but since there's no way to stop it, and it would only cause "HE POTTED" drama, I won't say anything.

lonelyness4955
12-17-2008, 10:46 AM
You pwn me temp ._.

WindCaster
12-17-2008, 12:01 PM
Sounds like fun. There's nothing better to get our community together again than killing one another in a class vs. class warfare. ;D

I'd do it. :)

Nipah
12-17-2008, 01:26 PM
to avoid the CS pot drama you could do it in ox field... every person for themself ? lol then again.. idk

Roseanna
12-17-2008, 01:33 PM
How does that work in OX? I've never done much in there, let alone war, since I normally run as far from pvp as I can get. xD

Sounds like fun. There's nothing better to get our community together again than killing one another in a class vs. class warfare. ;D
LOL I know right, Merry Christmas, peace and unity, now stand still so I can kill you. :p

Nipah
12-17-2008, 01:34 PM
well likeee the last time i warred in there, you couldnt be in parties and u cant use like pots..

Oirasse
12-17-2008, 04:02 PM
This sounds really fun XD!! I'd love to join ^^

FennecFox
12-18-2008, 01:36 AM
I'd enjoy something like this as well, but not as a Christmas event. I've had plenty of PVP for Christmas already. =/

Roseanna
12-18-2008, 04:40 AM
I'd enjoy something like this as well, but not as a Christmas event. I've had plenty of PVP for Christmas already. =/
Yeah I definitely didn't mean to tie it to Christmas at all. I do think it'd be the most fun as two full guilds, or at least as full as we can get them. So that would take some time to coordinate anyway, especially with everyone being busy for the holidays.

But yeah, any thoughts or suggestions? Is it good as is and I should start taking sign-ups, or do you see any details that you think should be tweaked first?

As far as OX quiz field vs. Elderine arena I personally am more for the arena to keep with the storyline. But I'm torn because of the whole cs pot thing, that could really imbalance this and make people on either sides pretty much invincible until they run out of cs or lag so they miss hitting the pot. That's unfair. =/ Fighting in the OX quiz field would solve that problem, according to Oyo. (I've never used a cs pot so I wouldn't know. xD) But not only does it not "feel right" with the storyline to be fighting on some pretty silent beach, but it leaves for running. I don't want the elves to all run off in different directions, splitting up and kiting the humans around. The arena would corner us all into one place.

purpleronnie
12-18-2008, 06:25 AM
I'll support chu Tempy hehehehe!!
Need any army to make it happen, im more than happy to be a slave roflmao

WindCaster
12-18-2008, 05:49 PM
As far as OX quiz field vs. Elderine arena I personally am more for the arena to keep with the storyline. But I'm torn because of the whole cs pot thing, that could really imbalance this and make people on either sides pretty much invincible until they run out of cs or lag so they miss hitting the pot. That's unfair. =/ Fighting in the OX quiz field would solve that problem, according to Oyo. (I've never used a cs pot so I wouldn't know. xD) But not only does it not "feel right" with the storyline to be fighting on some pretty silent beach, but it leaves for running. I don't want the elves to all run off in different directions, splitting up and kiting the humans around. The arena would corner us all into one place.

If the elves started in the center and the humans surrouned them it would be fun. I'm not sure if that would make it too hard for the elves, but you never know.

Blaxcalibur
12-19-2008, 01:01 PM
:D

All kudos for this idea go to vincestar from this thread (http://www.outspark.com/forums/showthread.php?t=133367). I've been doing some thinking on it and would like to propose a player-run guild war event... an elven take-over of Elderine. We could chose another less-populated area if we wanted to, but hey, gotta admit the name is kinda catchy as it is. :p And if we're going to pick a central location to take control of, Elderine's the place to be.

There would be two event guilds, one for elves (mages and archers) and one for humans (fighters and clerics). The elves would group together in one location, away from spawn points and gates to try not to cause too much lag. In my opinion, if we were going to take over Elderine and we knew forces were coming to oppose us, we would go to the highest point that we could get to. We would climb the trees if we could, but since we can't, the closest thing to it that we can climb is the arena. However, suggestions are welcome.

But yes, the Goddess Teva wouldn't like chaos in her lands... so she would call on the humans to bring us down and restore peace to the great city. At first, the thought of an army of cleric-less mages and archers sounded unfair in two ways... first, 100 mages and archers would probably be a fighter's worst nightmare. xD But second, once the fighters do make it through to us, we'd be pretty much screwed since we'd have no healers. It would either get very expensive on pots and stones, or it would be very unfair and we'd just die fast. Considering that's one unfairness for the elves AND one unfairness for the humans, I think it actually evens out. I mean, if we really wanted to, we could agree upon a certain number of "traitors"... elves that would dissent and join the human army to give them a ranged advantage, and humans that would dissent to give the elves some heals and stunning power. But I personally think that would take away from the elves vs. humans plot, and it would... I dunno... take away from the fun a bit. For me, anyway. I personally would like to see how well the squishies could unite against the tough guys. :p Again, it's up for brainstorming.

That's all my 4am brain can think of for now... it's all up for thoughts and suggestions. Just as a disclaimer, I'm not trying to bring "racism" to the game and I am in no way "racist." I'm just a bored 8x player who wants a new twist to things, and wants something that's never (in my knowledge) been done before. I think vincestar's idea of playing on the pointy ears we have that have never been mentioned before is an awesome one and I would love to see it put into action.

i r not the smarterest crayawn in duh bawx...but it seems like the human weakness is biggerer than the elveses x.x

1. because a bunch nova's and infernos will be lagtacular combined w/ archer aoes is BLEEEH...invince wouldnt keep u alive through that many aoes and you'd prolly get stuck from lag T_T

2. iffffff a few actually made it to the elves theyd just get ganged by all the non stunned mages n archers xD

buuut im not sayin dont give it a try...its just my opinion of wat i think would happen...id like to watch (or try to), but prolly not participate

chidoriattacker
12-19-2008, 01:43 PM
If we end up dong this im so in >: D we elves must beat you pitiful humans or you could give me some cookies and ill be ok :3

Roseanna
12-19-2008, 03:41 PM
If the elves started in the center and the humans surrouned them it would be fun. I'm not sure if that would make it too hard for the elves, but you never know.
That's true, it wouldn't be entirely fair to make the humans run ALL the way up the arena stairs before getting to us. The OX quiz field would solve the worry of lagging up Elderine. It solves the invincible people with cs pots option. Hmm. I think I'm leaning towards the OX quiz field now.

1. because a bunch nova's and infernos will be lagtacular combined w/ archer aoes is BLEEEH...invince wouldnt keep u alive through that many aoes and you'd prolly get stuck from lag T_T
Would it make it more fair to be in OX quiz field which should hopefully be less laggy than Elderine, and being able to attack the elves from all sides instead of just one?

I'm not sure if all sides would make it TOO unfair for the elves though. It'd probably be fine.

2. iffffff a few actually made it to the elves theyd just get ganged by all the non stunned mages n archers xD
Yeah you would. xD But once some mages and archers die off, it'd be easier. The first to run up would probably be suiciders though... like the mages/archers on the outside of the group would probably be suiciders, too. It would probably be a good idea to have a guild huddle for an hour before the event, let the humans and elves discuss their strategy separately in guild chats.

Actually, this brings up another question... when someone dies, should it be one death you're out? I'd prefer it not be that way. But how would the elves get back to the group? Try to make it through or around all the humans to get to us, if they can live long enough? The humans would have it so easy to get back to their group.

One rule would have to be NO KILLING outside the OX quiz field or arena (wherever we decide to hold it). I'd have to have a few people outside watching, if there's any killing outside the area players would have one warning and one warning only before they're kicked from the event guild. Also, if the event is in the OX quiz field, a second rule would have to be NO KILLING within a certain distance of the gate. I don't want a single person to load into the map and find themselves dead without a chance. I guess I'd place a few admins that I trust with that ability between spawn and our location, and if in OX by the gate... let them ban if their one warning isn't followed.

buuut im not sayin dont give it a try...its just my opinion of wat i think would happen...id like to watch (or try to), but prolly not participate
*nods* Opinions are welcome, both positive and negative. That's why I posted this looking for ideas and thoughts, not actually recruiting for participation yet. Once a lot of ideas have come in and everything seems pretty solid, then I'll make a post with definitive rules and whatnot and start taking names for both sides. I want to make an event that's as fun and as fair as possible, and that makes as many people happy as I can.

Oh, and an audience would be more than welcome... I wouldn't have a problem with anyone sitting around to watch.

Humm... I wouldn't bug a GM about this since they're busy... but I'm thinking back to the Valentine's Day event where a GM warped the participants into that inaccessible O and X area. It would be cool if the audience could sit on the outside, humans warped to the O, and elves warped to the X. It would save the problem of how do people get back to their groups, and it would make it easier for the audience to watch. Actually... I wonder if GLs could do that...

If we end up dong this im so in >: D we elves must beat you pitiful humans or you could give me some cookies and ill be ok :3
Cookies schmookies, we'll bake some human-ear-shaped cookies after we kill em all. xD Elven pride! LOL.

WindCaster
12-19-2008, 06:35 PM
If we there aren't that many people (30 tops) then I think it would be fine. Hopefully it would't be too laggy. If there are anymore (50 maybe) then we could just have rounds and the survivors would be able to stay inorder to reduce lag.

Blaxcalibur
12-19-2008, 10:21 PM
:3 always nice to know ppl can still take constructive criticism instead of changin the name to "FLAMING"

anywho,

but i wouldnt know about the OX field...i been in like ehh once? lolx
but seeing as fighters will be most of the human damage source and mages/archers are damaging classes by nature it shouldnt be too unfair i guess, especially if they got more room to kite. its more fair than having melee chars run up a narrow set of stairs thats gonna be spammed w/ aoes xD. and itll fix the "what to do w/ the dead elves" question

but that will only work if the ppl who participate respect rules...otherwise itll turn into a drama filled "theyre campin the OX field entrance" type thing

and it would prolly be better if it was around 30-50 on both sides..i cant imagine wat 200 ppl + audience + aoes would do to this comp @_@ /fries

still think its a good idea..you could maybe even divide it up lvl wise? so ppl wont complain about noob killing? idk just a idea lolx

chidoriattacker
12-20-2008, 09:41 AM
The other problem since there is no bases and such we will have to make 2 new guilds and would have 1 with mages/archers the other with clerics/fighters.So we need the two guilds if we do this :D And i also want some cookies so bake em 2 :D :D :D(attack of the smileys) :D :D :D :D :D :D

Roseanna
12-20-2008, 11:10 AM
I'm gonna start putting my questions to everyone in bold, to make them stand out from my replies to individual people... trying to make it easier for the key planning-discussion points to stand out, since I talk a lot lol.

but i wouldnt know about the OX field...i been in like ehh once? lolx
but seeing as fighters will be most of the human damage source and mages/archers are damaging classes by nature it shouldnt be too unfair i guess, especially if they got more room to kite. its more fair than having melee chars run up a narrow set of stairs thats gonna be spammed w/ aoes xD. and itll fix the "what to do w/ the dead elves" question
Okay if there's no objections I'm changing the location to the OX quiz field. And LMAO about the "melee chars run up a narrow set of stairs" part, damn I was gonna enjoy that. But it's true, it wasn't fair.

but that will only work if the ppl who participate respect rules...otherwise itll turn into a drama filled "theyre campin the OX field entrance" type thing
Yeah I'm gonna have a few trustworthy admins in each guild to be, like, police... anyone killing outside OX or within a certain distance of the loading gate gets one warning and then they're banned from the guild. I say one warning because it could be a lag mistake (double clicked a player instead of the ground, came out of lag and :eek: dead person?) or someone didn't notice the rules even though I said them 2 or 3 times before war started. But yeah if they do it a second time then byebye, banned from the event guild.

and it would prolly be better if it was around 30-50 on both sides..i cant imagine wat 200 ppl + audience + aoes would do to this comp @_@ /fries
Yeah, maybe... I dunno if I could even get 200 people who are interested. But :cool: I would love a 200-person all-out huge event. That's only because I have a speedy computer though. I'll leave this up to the majority... what does everyone think the maximum number of participants should be?

still think its a good idea..you could maybe even divide it up lvl wise? so ppl wont complain about noob killing? idk just a idea lolx
I've thought about this, too. Realistically... under 47 for clerics (t1 buff), under 43 for fighters (devastate), under 51 for archers (aoe poison), and under 60 for mages (nova/chain cast) would really have no point in the event. Sure a 2x archer could multi-shot... and miss constantly. And like you said, lower levels would just end up "noob killed". But I'd hate to exclude people who want to participate. If a 40 fighter knows full well that he's gonna get repeatedly 1-hit, and he wants mess around and try to live and kill people anyway... :confused: I remember when I was new, being too low level to do all the fun stuff, it sucked. So I'm not sure here. Should there be a level limit? If so, what?

The other problem since there is no bases and such we will have to make 2 new guilds and would have 1 with mages/archers the other with clerics/fighters.So we need the two guilds if we do this :D And i also want some cookies so bake em 2 :D :D :D(attack of the smileys) :D :D :D :D :D :D
Yeah I'll be making the guilds. My mage will be master of the elven guild, I'll pick the person I know and trust the most from the fighters/clerics to be master of the human guild. And :p go farm some mats and bake some lustered cookies or somethin.

WindCaster
12-20-2008, 06:10 PM
what does everyone think the maximum number of participants should be?

30 elves, 30 humans, no rounds. If there are anymore than that then there should be rounds and the survivors of the rounds get to stay in. This is only to reduce lag... hopefully. :P