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View Full Version : It's Hammer Time [PVP KQ Feedback]



GM_Pilkysico
12-17-2008, 06:36 PM
Hey Guys,

I was wondering if I could get some feedback about the KQ PVP.

What do you like?
What do you dislike?
Do you wish it occurred more often?
etc etc...

http://img392.imageshack.us/img392/7973/banhammeruq8.jpg

nishant-rocks
12-17-2008, 06:43 PM
lol pls make a 6x mage and go to pvp kq see what happens i usually used to get about 4 fighters on me all the time the fighters dont even fight each other 5 stuns = my mage dead. lol but i still enjoy it i do hope it occurs more often than 4 hours though (btw i still dont know why u closed my thread when i didnt break any rules)

btw why does summoning ur spouse glitch so much it works like 75% of the time???

Valentyn
12-17-2008, 06:45 PM
Well, I like it because its fun.

I dislike certain things about it tho...

Such as, people can 'KS' your chest/hammer

This could be fixed that, the person who harvested the chest is the only one allowed to take the ice/hammer.

And only the person who killed the hammer holder gets to pick it up ( just implement that time limit thing )

And I feel more exp should be given to 4th-6th place as well =/

Shadowfiend
12-17-2008, 06:47 PM
Maybe add a little zero to the end of the exp amount you receive from the PvP KQ quest >>

nishant-rocks
12-17-2008, 06:49 PM
umm u do get exp to get exp u hve to get 1 kill and if ur in 1st and 2nd idk about 3rd u get more exp

Dragonfly77
12-17-2008, 06:50 PM
Maybe have more times when the event happens? I have yet to try it out...>.<

dropparty_master
12-17-2008, 06:53 PM
Hmm well I really like the PVP but I hate waiting for it I wish it happened like every other hour and had more then 1 chance to get in because everyone crowds to get in at once

I also would like it If it had smaller lvl gaps because Im usually on the lower end of the lvls suck as lvl 36 and lvl 52 so Its against the low lvls mabey try like 7 lvl gaps and put more lvl ranges in

I would also like to see a Kq pvp for separate classes because they usually go for mages first then archers because they die the fastest and most threatening but also have all class kq so separate once for diff peoples preferences

All and all its a really good concept for a KQ its just got some major flaws

(sry all my sentences are run ons its a little hard to read just try to read it as if It was all one thought)

whatever1234567
12-17-2008, 07:01 PM
Yea it needs to occur more often and there needs to be more then 1 each time A,B,C
Maybe you could do this but i don't think you will cause your greedy >> disable all SC items as long as your in the pvp KQ

lenore_lurks
12-17-2008, 07:02 PM
The exp you get is fine.

- I'd really like the amount of KQ's changed. There's just not enough of them. And with a 3 hour gap between them it's tough to get in. You'll always have times when they never fill, but I think having more rather than less would be better so everyone has a chance.

- The gap levels when there isn't a PvP KQ available are a bit annoying, and I don't even see the purpose of it. I was so excited when I heard about these new KQ's... but then I found out I couldn't participate since I wasn't 75. It was a bit disappointing.

- Maybe... have more KQ's that are closer in level restrictions. the difference between a lv 75 and a capped player is huge, and I have yet to be in a pvp kq where anyone under lv 85 got in the top 3.

- Is there a deeper explanation of these KQ's? I was sooo confused with what to do with the hammer once I got it. I had no idea how to equip it, or that I should set up my skill bar differently. Also, there are already conflicting responses as to the exp amount and who gets how much, even in this thread. It was my understanding that the last player gets no exp, while everyone else does, and the top 1-3 players get the most? But I really have no idea. EDIT: Someone above says you have to kill someone to get exp. You don't. You could run in circles for the whole KQ, get killed a couple of times, and still be in the to 10 with a huge chunk of exp as a reward. I know that much :D

- IF you don't wish to raise the exp levels (and I kinda think they're alright) then maybe include some better rewards as part of the treasure chest? I only ever get a few scrolls. Or is the idea that pvp kq = exp, and regular kq = money? Not sure.

warlock-9107
12-17-2008, 07:03 PM
I love that kq. Ultimate fighter 5 times in a row:p It would be nice if it occured more and had more than one as said previously. Also i have a question about the rewarded armor. I have seen some armor like it sold it stores and i have five pieces i would like to sell, but can't. Is there any reason some can sell and other can not:confused:

saint_attila
12-17-2008, 07:09 PM
I've only done it a few times and I have had major difficulty in it, mostly because I have support build, not a pvp build. And that I am a cleric. It takes forever for me to kill someone. And for some reason, I keep getting hit with a devastate then someone picks up the hammer and I'm stuck stunned for upwards of ten seconds. -.- That gets annoying.

And I don't know if this happens to anyone else, but whenever I got my hands on the hammer, I'd attack with it once, be at full health, then all of a sudden it gets de-equipped from my character and lands on the ground. I couldn't pick it up after that. :/ Could someone else explain what happened to me? I didn't die, I know that.

And my last bit of feedback......Umm.....it is really difficult to win without SC either. I wouldn't mind if it was a bit more fair to us that don't pile on tons of extenders and charms. :/ But that is just my thoughts on that.

-.- And please, nobody quote me and start ranting about SC users. We have enough threads that say that already.

villaloboos
12-17-2008, 07:15 PM
Add 2 quests every 2 hours = would make it pretty good.
remove the " chest ks " , if you farm the chest anyone can come and pick it.. not fair D:

UzumakiW
12-17-2008, 07:18 PM
Fun for me. Would be nice to see more, though.

Corpse65
12-17-2008, 07:47 PM
more frequent would be really nice

Shaden
12-17-2008, 08:24 PM
Maybe not more frequent, but at least a version B and/or C as well so if you miss it you have another shot. It's fairly popular.

I love everything else about it.

Gruntbuggly
12-17-2008, 08:42 PM
It's a great fun KQ and it's really been an interesting addition to the game. The only thing I would love to see changed doesn't really relate to the KQ itself. It's near impossible for archers and mages due to the bugged length of a fighter's stun. The stun icon goes away and you still can't move for 2 or 3 seconds. It really is bugged.
I have huge def for an archer, but a stun is a guaranteed death, no matter how I time my stone usage. This point is even more frustrating for my mage friends and makes them not want to do the quest at all.

IcyPhoenix
12-17-2008, 08:43 PM
-From Mages Point Of View, mages have an advantage if they stay hidden and keep a low profile, but without doing that we're easily dropped, as soon as a fighter stuns us we're dead. But thats class balancing.

-From Mages Point of view about archers, seems like archers just don't have the skill sets to do enough burst damage on a target thats running to kill them, they have the same disadvantage as mages where if they are caught by one fighter they are dropped.

-From Mages Point of View about fighters, this class is usually the dominate class, because of their incredibly high hp, and damage done in couple seconds, they can drop people really quickly.

-From Mages Point of view about clerics, all they normally do in run around till kq ends, and can't do anything.

Person who aquires the hammer is usually the person with the fastest internet connection, as the item isn't bound to you for certain duration of time when the chest is opened, and another person can just stand near it and spam pick up. So adding a ownership time of 1second can stop this from occurring.

Ice Cube - its great how it makes u invulnerable for 10 seconds, but is it possible that you can allow us to cancel that anytime we want, by moving away.

Respawning in kq - Love how u respawn in different locations, but is it possible to make it that you respawn with 100% hp / 100% sp. So spawn killing isn't that easy.

Frequency - Either have 2 every 2 hour, or have 4 every 4 hours.

Overall, this is really a fighter slaughter fest, and until class balances are implemented, this kq can't be balanced.

AlphaCentari
12-17-2008, 09:07 PM
I wish we could use potions in the kq.

Shaden
12-17-2008, 09:20 PM
I wish we could use potions in the kq.

No. Just no.

dark_anime
12-17-2008, 09:27 PM
I almost won last time but due to the problem "out of hp stone" i drop to 4th place.
More will be better and fill that gap where no pvp kq is available.

wannabeguyo
12-17-2008, 09:59 PM
-From Mages Point Of View, mages have an advantage if they stay hidden and keep a low profile, but without doing that we're easily dropped, as soon as a fighter stuns us we're dead. But thats class balancing.

-From Mages Point of view about archers, seems like archers just don't have the skill sets to do enough burst damage on a target thats running to kill them, they have the same disadvantage as mages where if they are caught by one fighter they are dropped.

-From Mages Point of View about fighters, this class is usually the dominate class, because of their incredibly high hp, and damage done in couple seconds, they can drop people really quickly.

-From Mages Point of view about clerics, all they normally do in run around till kq ends, and can't do anything.

Person who aquires the hammer is usually the person with the fastest internet connection, as the item is bound to you for certain duration of time when the chest is opened, and another person can just stand near it and spam pick up. So adding a ownership time of 1second can stop this from occurring.

Ice Cube - its great how it makes u invulnerable for 10 seconds, but is it possible that you can allow us to cancel that anytime we want, by moving away.

Respawning in kq - Love how u respawn in different locations, but is it possible to make it that you respawn with 100% hp / 100% sp. So spawn killing isn't that easy.

Frequency - Either have 2 every 2 hour, or have 4 every 4 hours.

Overall, this is really a fighter slaughter fest, and until class balances are implemented, this kq can't be balanced.
Pretty much sums up everything.

asianrice
12-17-2008, 10:00 PM
Clerics have two attack skills and one of them is bugged and doesnt work properly. Full END cleric I can survive the stun as long as I am not gang attacked. But without the hammer clerics do it tough.

The stone issue for mages is a big one, 70 HP stones at lvl 89 *without using cash shop items* is very low.

wallmaster
12-17-2008, 11:43 PM
-From Mages Point Of View, mages have an advantage if they stay hidden and keep a low profile, but without doing that we're easily dropped, as soon as a fighter stuns us we're dead. But thats class balancing.

-From Mages Point of view about archers, seems like archers just don't have the skill sets to do enough burst damage on a target thats running to kill them, they have the same disadvantage as mages where if they are caught by one fighter they are dropped.

-From Mages Point of View about fighters, this class is usually the dominate class, because of their incredibly high hp, and damage done in couple seconds, they can drop people really quickly.

-From Mages Point of view about clerics, all they normally do in run around till kq ends, and can't do anything.

Person who aquires the hammer is usually the person with the fastest internet connection, as the item is bound to you for certain duration of time when the chest is opened, and another person can just stand near it and spam pick up. So adding a ownership time of 1second can stop this from occurring.

Ice Cube - its great how it makes u invulnerable for 10 seconds, but is it possible that you can allow us to cancel that anytime we want, by moving away.

Respawning in kq - Love how u respawn in different locations, but is it possible to make it that you respawn with 100% hp / 100% sp. So spawn killing isn't that easy.

Frequency - Either have 2 every 2 hour, or have 4 every 4 hours.

Overall, this is really a fighter slaughter fest, and until class balances are implemented, this kq can't be balanced.

if this were the olympics you'd get the gold

just to add, a imo, clerics have it the worst, then mages, then archers, this kq is for fighters.

Instead of a hammer a short (short) ranged bow would be cool. It would make it a lot easier for the other classes, and not so lopsided for fighters. I mean, my mage gets hammer, fighter comes up stuns, kills, gets hammer, and I am at a loss; OR my cleric picks up hammer and archers and mages just pick me off with DoT and range.

My archer stands a chance with its dex, and my fighter can laugh at everyone who joined the KQ. I agree though, it is SO hard to get into one, that its hardly worth even trying.

GM_Pilkysico
12-17-2008, 11:51 PM
This is all good stuff.

Keep it coming.

Naomi89
12-18-2008, 01:09 AM
I haven't been in that often because I haven't been fortunate to get in each time I tried. And I've never got a chance to try it with my main since I'm 73 and it's been taking me forever to get 75 lol. But each time I tried it with my archer I really enjoyed it. I'm not really one to stay pvp'ing in abyss; mainly cause I don't want to make people lose their exp and to die whilst they were trying to grind. But this pvp kq was really fun. Yeah people with more defense and strength are going to come out on top, but I don't mind so much cause I just enjoyed the 20 minutes of running after people trying to kill them and not be killed (even though I'm killed a lot :P).

And since it was such an interesting and fun KQ, more times would be great. Every four hours is too far apart, and you can tell that everyone will be waiting for the time to press participate. So to be one of the 20 people to get chosen for the kq is really tough, Especially when it recruits so fast that sometimes it doesn't even pop up on your screen and it's in progress straight away. Also, maybe adding an A and a B, like the other KQ's.

Another thing; maybe you could try and include slots for every level? At the beginning it's one thing cause leveling is easier. But later on leveling takes longer to get to the next pvp level availability slot. Well at least for me it seems to be cause I'm a slow leveler.

Thank you, Merry Christmas :)

.Honor
12-18-2008, 03:44 AM
The quest to complete when the Warrior Insignias are collected should have a bonus for saving up. 1 would be the base exp but if you waited until you had 5 maybe award 5 x base exp (normal) and then some, like 10% more (5 Insignias at my level is 5 x 15000xp so 75000 and 10% more would be 82500, so it's reasonable). Saving up 10 could be worth a 20% bonus. Maybe not much more than saving up 10 (since that takes awhiiiiile to get anyways) but you get the idea.

warlock-9107
12-18-2008, 06:38 AM
The times i played on the 35-49 one the sc users didn't have that much advantage. The times their were sc users the were around 4th, but usually an archer was in front of them. It is a fun kq extremely hard to get it to. Usually it disappears before it even says recruiting... The lowers lvls are at a lose here though. For my times in it there always was either a mage follow constantly attacking me or an archer who was impossible to hit.

IcyPhoenix
12-18-2008, 07:13 AM
Ahh also like to point out, i disagree with a ownership time on the hammer when a player drops it. That just means everyone that helped kill the person with the hammer gets shafted, leading to less people willing to go up to a hammer user, so leave the hammer to be FFA, when its dropped by a player - but when its dropped by a chest have a 1sec ownership timer - 1 second because he/she maybe killed during opening of the chest, and if he manages to open it and if you have a long ownership timer, he/she can respawn and go back and grab the hammer, even thou he/she died.

Due to lag issues, even thou you can move faster with the hammer, but because you have slight lag, you try to swing the hammer and can't hit the person that your trying to attack because he/she is technically further in position then seen on your screen. My suggestion is to give the hammer slightly longer range before being able to attack, and give it a shorter attack animation.

And what are contribution points...cause there is deaths/kills/contribution points/score?

Cha0sTribe
12-18-2008, 07:54 AM
So far I'm enjoying the PVP KQ. Nothing to complain much :O
Probably the level requirement should be more strict.

Suggestion, to avoid ganging at one person:

- Each participate will automatically wear a mask, for eg. Halloween Mask.
- Or just Auto Hide the Player's name and Guild, so we don't know who we are killing with.
- Disable Normal and Shout chat during that time

MewMewLina
12-18-2008, 08:01 AM
It's SSBB without the chances, and more luck on if you're close to it.

I did my first PvP KQ last night, and I don't like it. I only got the hammer once, and that one killing someone for it. I openeed a lot of chests, and only got Ice. We should have other items too, or how about the item grws legs or something and a big arrow displays on your screen and mini map, and you have to make it lose all its hp and then it becomes an item, automatically masking your other weapon until the time is up.

I don't like how you need to equip it yourself, only two people there knew how out of 5/6 getting it, besides me, I took the hint, but those two got it a lot of times, and I came in third with them in first and second.

Also, I HATE it when other people run, it's so annoying, turns me off from playing.

We should have a KQ that doesn't rely on items to win, or not like the way it is now at least.

Oh, and if you hit the guy for the first 50%, he should be yours, it got very annoying when someone killed my guy when he had 50 hp for the third time.

DF001
12-18-2008, 08:16 AM
Like others have mentioned, it should be like, every 2 hours and have more (PvP KQ A, B, etc)

The person that kills the hammer holder should auto-pick the hammer, it's pretty annoying when you do all the hard work and someone that is next to you is spamming item pick-up and gets the hammer.

Chests should have other things like,something that gives you extra speed, but that speed shouldn't stack if you have speed scroll

FatalLace
12-18-2008, 10:01 AM
i had quite a few negative opinions on this KQ, though i always found it fun, as a whole when it first came out, but after playing it through a few times on two different characters and at two different lvl ranges, i enjoy it more.

it is a necessity for any class to be, at minimum, on HP extenders (a full end cleric/fighter maybe the exception, but non-hammer killing speed is pretty shoddy). if your character can afford to charm or cookie, even better.

I think that a lot of people that HATE the KQ just don't fully understand it yet and don't know the best way to maximize their character's strengths and hide their shortcomings. while i would agree with everyone else that mentioned it, fighters do have the biggest advantage (devastate (short CD) + highest natural HP + highest natural DEF). The highest natural HP and highest natural DEF allows them to hold onto the hammer longer than another class while getting hit by other players.

a fighter, even with a DD build (no free stats in END), is able to withstand another fighter's Devastate + skill chain (typically, unless lvl ranges and gears is vastly different), whereas a mage or archer has NO CHANCE (unless on 50% cookie).

my record in the KQs:

With 6x fighter (on extender, no charm) 2-1st Place, 1-2nd Place (entered 3 times)
With 89 Mage (on extender, charmed 3/5 of the time) 0-1st Place, 1-2nd Place, 1-3rd Place, 2-5th Place, 1-11th Place (entered 5 times)

There are also different strategies employed in the higher tiered KQs. The 5x-6x version is basically free-for-all. A lot of players have yet to develop proper skill chains and strategies for this KQ, giving veteran players comforatble in PvP a bit of an advantage.

The 7x-8x KQ is less chaotic as, atleast in Bijou, guilds work together to ensure their players finish at the top. There is more coordination in guarding and securing the hammer, as well as setting up kills for the one carrying it (devastate, frost nova, ice blast, fear to slow down opponents).

Some other issues:
Mage's Stone Capacity does come into play here, i've ran out of HP stones on 2 occassions.
Hammer Animation Glitches - IcyPhoenix said it was lag, but i don't experience lag anywhere else during that KQ, so why only with the hammer? i'm faster than the one being pursued, i catch up to them, yet the animation glitches and i never land a hit. unless someone is standing still it's extremely difficult to hit people.

all in all, mage deficiencies aside, i still <3 it and will continue to participate even if no changes are made.

i do think that adding more instances during the given hour (KQ-A, KQ-B, KQ-C) rather than staggering them at 1 hour intervals. There are some people that have the "magic finger" when it comes to hitting that participate button, and would simply farm this KQ all day. Better that more people can enjoy it with the A, B, C versions at the current 4-hour intervals.

IcyPhoenix
12-18-2008, 10:18 AM
Ahh my bad i should call it delay not lag, the delay is caused by the client of that person ur trying to hit, sending information to the server, which then sends the information to you, which has a slight delay in which the position of the player on which you view on your screen, slightly differs in which they really are - this happens no matter how good your connection is, but is minimized with a better connection.

DF001
12-18-2008, 10:33 AM
Sorry fatall..I don't get some parts of your post

FatalLace
12-18-2008, 10:49 AM
Sorry fatall..I don't get some parts of your post

could ya be more specific? maybe i can clarify

.Honor
12-18-2008, 12:06 PM
Oh yea, new items from the chests would be very cool. Here's a few I thought of. Even with more items though, I think it's a safe to limit 1 item for each person. So even if the person has an ice they wouldn't be able to pick up a different item until they used the ice, dropped the ice, or died. Well, except for the hammer of course.

Speed boost. A potion that you drink to get 5% faster for 20 seconds.

Stun bolt. Stun your target for 5 seconds. Range: 900 (so they stop running away)

Fake chest. Spawn a fake chest that will STUN the person who opens it (5 seconds) :D

DF001
12-18-2008, 12:39 PM
i had quite a few negative opinions on this KQ, though i always found it fun, as a whole when it first came out, but after playing it through a few times on two different characters and at two different lvl ranges, i enjoy it more.

it is a necessity for any class to be, at minimum, on HP extenders (a full end cleric/fighter maybe the exception, but non-hammer killing speed is pretty shoddy). if your character can afford to charm or cookie, even better.

I think that a lot of people that HATE the KQ just don't fully understand it yet and don't know the best way to maximize their character's strengths and hide their shortcomings. while i would agree with everyone else that mentioned it, fighters do have the biggest advantage (devastate (short CD) + highest natural HP + highest natural DEF). The highest natural HP and highest natural DEF allows them to hold onto the hammer longer than another class while getting hit by other players.

a fighter, even with a DD build (no free stats in END), is able to withstand another fighter's Devastate + skill chain (typically, unless lvl ranges and gears is vastly different), whereas a mage or archer has NO CHANCE (unless on 50% cookie).

my record in the KQs:

With 6x fighter (on extender, no charm) 2-1st Place, 1-2nd Place (entered 3 times)
With 89 Mage (on extender, charmed 3/5 of the time) 0-1st Place, 1-2nd Place, 1-3rd Place, 2-5th Place, 1-11th Place (entered 5 times)

There are also different strategies employed in the higher tiered KQs. The 5x-6x version is basically free-for-all. A lot of players have yet to develop proper skill chains and strategies for this KQ, giving veteran players comforatble in PvP a bit of an advantage.

The 7x-8x KQ is less chaotic as, atleast in Bijou, guilds work together to ensure their players finish at the top. There is more coordination in guarding and securing the hammer, as well as setting up kills for the one carrying it (devastate, frost nova, ice blast, fear to slow down opponents).

Some other issues:
Mage's Stone Capacity does come into play here, i've ran out of HP stones on 2 occassions.
Hammer Animation Glitches - IcyPhoenix said it was lag, but i don't experience lag anywhere else during that KQ, so why only with the hammer? i'm faster than the one being pursued, i catch up to them, yet the animation glitches and i never land a hit. unless someone is standing still it's extremely difficult to hit people.

all in all, mage deficiencies aside, i still <3 it and will continue to participate even if no changes are made.

i do think that adding more instances during the given hour (KQ-A, KQ-B, KQ-C) rather than staggering them at 1 hour intervals. There are some people that have the "magic finger" when it comes to hitting that participate button, and would simply farm this KQ all day. Better that more people can enjoy it with the A, B, C versions at the current 4-hour intervals.

this part here

DF001
12-18-2008, 12:41 PM
One more thing, you shouldn't be able to cast freezing ice when you have hammer, thats way overpowered

RikoRain
12-18-2008, 12:46 PM
Well, Ive only played the 50~69 one or so on ym archer

And I notice things..
1) Its mostly fighters who join
2) Any mages or clerics that join are immediately targeted and teamed on because they have absolutely no advantages there
3) The freezing ice doesnt work all the time, very annoying when you rely on it to save you and it doesnt work
4) Theres a huge wait time at the beginning where people can move, and already position themselves after certain players
5) Other players tend to run faster than you, even if you have on a t1 speed scroll and they dont. They are able to catch up to you, RUNNIN IN A STRAIGHT LINE, and kill you. Shouldnt all players be running at the same speed without scroll? How come they others move faster than me when I have a t1 speed and they have nothing..
6) There tends to be some spawn killing there. Players wait at the spawns, hidden behind the blocks, and attack you as soon as you come back. And you come back with partial hp, that cant be put to 100% with just 1 stone.

Thats all I can think of for now..
I mean Im sure the FIGHTERS are having fun.. but no one else really is..

FatalLace
12-18-2008, 01:17 PM
One more thing, you shouldn't be able to cast freezing ice when you have hammer, thats way overpowered

it's been my experience that when u have the hammer, u automatically drop the ice. u couldn't carry both simultaneously. maybe i'm wrong?


this part here


my record in the KQs:

With 6x fighter (on extender, no charm) 2-1st Place, 1-2nd Place (entered 3 times)
With 89 Mage (on extender, charmed 3/5 of the time) 0-1st Place, 1-2nd Place, 1-3rd Place, 2-5th Place, 1-11th Place (entered 5 times)



oh i was just stating that while i'm a more experienced mage, i fare far better using my 6x fighter. the desparity in my records (kills vs deaths) is nowhere close when comparing the two... typical fighter round is 25+ kills, 1-2 deaths. typical mage round is 10-15 kills, 5-8 deaths. fighters truly reign supreme.

if still can't decipher it... here's a further breakdown:

6x Fighter - Extendered, No Charm
1st KQ Attempt - 1st Place (1 death)
2nd KQ Attempt - 2nd Place (2 deaths, never had the hammer)
3rd KQ Attempt - 1st Place (1 death)

89 Mage - Extendered, Charm Sometimes
1st KQ Attempt - 11th Place, no charm (no guildies, no real strategy, ran out of HP stones)
2nd KQ Attempt - 5th Place, no charm (no guildies, developing strategy, ran out of HP stones)
3rd KQ Attempt - 3rd Place, 20% charm def/might (1 guildie, further refining strategy)
4th KQ Attempt - 2nd Place, 20% charm def/might (1 guildie)
5th KQ Attempt - 5th Place, 20% charm def/might (6 other guildies, set-up targets and protect hammer carrier)

DeathPyres
12-18-2008, 02:45 PM
Blah, love the KQ. hate the OP'ness of fighters and charmers though. *sigh*

Better frequency pl0x. Disabling of charms? ;) Better rewards, try to balance it out, item pickup timer as well.

DF001
12-18-2008, 02:55 PM
It should also show the people that are charmed, so it's easier for us to identify the biggest threat

Shaden
12-18-2008, 02:57 PM
It should also show the people that are charmed, so it's easier for us to identify the biggest threat

AMEN TIMES TEN!

It will also shut the people up who complain I am charming (when I'm not) and they just have bad gear/tactics. D<

DF001
12-18-2008, 03:01 PM
AMEN TIMES TEN!

It will also shut the people up who complain I am charming when they just have bad gear. D<

Yup, hate that


it's been my experience that when u have the hammer, u automatically drop the ice. u couldn't carry both simultaneously. maybe i'm wrong?





oh i was just stating that while i'm a more experienced mage, i fare far better using my 6x fighter. the desparity in my records (kills vs deaths) is nowhere close when comparing the two... typical fighter round is 25+ kills, 1-2 deaths. typical mage round is 10-15 kills, 5-8 deaths. fighters truly reign supreme.

if still can't decipher it... here's a further breakdown:

6x Fighter - Extendered, No Charm
1st KQ Attempt - 1st Place (1 death)
2nd KQ Attempt - 2nd Place (2 deaths, never had the hammer)
3rd KQ Attempt - 1st Place (1 death)

89 Mage - Extendered, Charm Sometimes
1st KQ Attempt - 11th Place, no charm (no guildies, no real strategy, ran out of HP stones)
2nd KQ Attempt - 5th Place, no charm (no guildies, developing strategy, ran out of HP stones)
3rd KQ Attempt - 3rd Place, 20% charm def/might (1 guildie, further refining strategy)
4th KQ Attempt - 2nd Place, 20% charm def/might (1 guildie)
5th KQ Attempt - 5th Place, 20% charm def/might (6 other guildies, set-up targets and protect hammer carrier)

I mean like, getting the ice on and then putting the hammer on, gives them many time to prepare, and thanks for claryfying, I get what you mean now

Kyo_Sama
12-18-2008, 05:32 PM
maybe a second recruit slot, overall i love it. but more instances would make it too easy to level as it gives roughly 4mill for first place in valiant warriors kq and 2 mill for second.

the set rewards need to be tradeable :\

and uh... this outta range stuff is getting annoying, i have a hammer right next to someone and they are out of casting range ? last i checked im not casting a spell im bludgeoning their head in

Kyo_Sama
12-18-2008, 05:35 PM
it's been my experience that when u have the hammer, u automatically drop the ice. u couldn't carry both simultaneously. maybe i'm wrong?


you are wrong ive had both activated simultaneously. it gives me ample time to regen health, switch to my axe deva any thing around me and quick swtich back to the hammer and pick off the foolish people :)

Kyo_Sama
12-18-2008, 05:39 PM
The exp you get is fine.

- Maybe... have more KQ's that are closer in level restrictions. the difference between a lv 75 and a capped player is huge, and I have yet to be in a pvp kq where anyone under lv 85 got in the top 3.



i won at level 80 on my fighter and again at 82 both are under 85, it just takes some strategy / patience/ and alot of luck.

the 4 times ive entered it was

1st place
6th place
1st place
2nd place

the 6th place one i got dominated by roughly 6 mages all 85+

zerozone01
12-18-2008, 05:59 PM
Make the armor Vendorable/Tradable..... Make the warrants and exp card tradeable /vendorabe too

Kimukai
12-18-2008, 08:46 PM
1) Make the running speed same for everyone. Someone mentioned that even with t1/t2 speed scrolls, someone else can catch up easily with no speed scrolls.

2) Never allow KQ set equips to be tradeable/vendor. This will only benefits fighters and strong guilds who "monopolise" the result of the KQ.

3) Put a timer on the "Time Left" for the usage of the Hammer. This will let the hammer bearer know when is the hammer going to "disappear" and so he/she can prepare to change back to his/her weapon.

4) Allow a fix number of people from the same guild to go into the KQ. There are times when 75% of the people are from the same guild. The top 3 places are already confirm available for this guild. It is discouraging to go in and you knew you can't win with 75% of the players are from the same guild and for sure they will get their top 3 places. They are monopolising the entire KQ.

5) Have lesser experience points and disable set equip for 1st place if the player already gotten 1st place for a fix time period (maybe 3 days?) This will probably discourage those who always got 1st to let others have a chance to get 1st place and the set equip. There are players with more than 5 same set equips and they are depriving others from getting it.

6) Disable normal/shout/guildchat/whisper chats in the KQ and mask all players' names/guild/face. This was mentioned by chaostribe. I support this idea as players will play fair by killing who ever he/she see. No gangbang issue and this will helps in discouraging guild that "monopolise" the KQ because they don't know who they are killing. This also discourage "you-on-my-hit-list" issue. It is like "blacklisting" a player and only choose to kill him/her during the KQ. At the end of the KQ, the winner name and other's names will appear and all will get a good surprise who won the 1st place and it brings more fun to the KQ and less hate. If possible, disable the announcement of the person's name who got the hammer. Just annouce that the hammer is picked up/discovered.


The above are my humble feedbacks and hope it would be taken into consideration. Stuff about ownership of the hammer, i don't think that will need to be change. The excitement of not knowing who get the hammer once it drops from a player/chest is quite fun. *Spam the pick up hotkey* :p

Kyo_Sama
12-18-2008, 08:49 PM
uh you only get class specific non stated set items not blues for winning

Kyo_Sama
12-18-2008, 11:45 PM
I'd like to report that the ice shield dont always activate in this kq

i was in the kq not 10 minutes ago valiant warrior insignia and the ice never activated out of the 10 time i tried. fix the Ice's AI please

YoshimaruOrona
12-19-2008, 12:18 AM
Like others have mentioned, it should be like, every 2 hours and have more (PvP KQ A, B, etc)

Its pretty much unanimous, we need more pvp kq slots. A, B, C, etc. is the most logical decision for implementing this, as Fatal described on page 3 (iirc). Because reducing the time between pvp kq's would just be the easiest way to farm exp, especially for the lv84-88's who are sick of their 1-2% per hand in repeat quest. Also, it gives those who lag a bit or have a slower connection a better chance of participating.



The person that kills the hammer holder should auto-pick the hammer, it's pretty annoying when you do all the hard work and someone that is next to you is spamming item pick-up and gets the hammer.

Ownership of what you farm ... I agree with this.

(If making ownership of farmed chests is impossible, perhaps spawning more chests would work. 5 chests at a time means 3 people on each chest, if spread evenly. Maybe increase that number to 10, to make it less likely to have your items stolen when farmed.)

Ownership of ice/hammer when you kill ... I dont agree there. Clerics have the killing power of a diseased turtle (unless they're a DD build, which gives them just a tad bit more offensive ability). Winning for us will be impossible if that is implemented.



Chests should have other things like,something that gives you extra speed, but that speed shouldn't stack if you have speed scrol


Also agreed. Somebody already made a post somewhere about suggestions for extra chest items. Something a little more than hammer and ice per box would be nice.

Also, and this is just my personal opinion. The ice can be used for skipping deva's effect time (kinda like a "get-out-of-deva" card). Can it be made to break out of fear too? Or at the very least, can we make it so that you can use its healing and/or invinc properties while under fear? Its pretty annoying to know that when a mage casts fear on anyone, that person just becomes a moving defenseless target.

Someone already mentioned the whole "letting us see charms" in that kq. Just so I know who to stay away from, yes, that would be a nice addition to the kq. I personally dont care one way or the other about "being wrongly accused of charming" for a kq. Its your sc, its your money, should it really matter? However, it does hurt those of us unaware of who's packing charms. Next thing we know, we're killed in 2-3 hits by a charmed fighter when we know full and well we can withstand 5-6 hits.


Other than that, <3 this kq. Nice job OS.

DF001
12-19-2008, 01:01 AM
Its pretty much unanimous, we need more pvp kq slots. A, B, C, etc. is the most logical decision for implementing this, as Fatal described on page 3 (iirc). Because reducing the time between pvp kq's would just be the easiest way to farm exp, especially for the lv84-88's who are sick of their 1-2% per hand in repeat quest. Also, it gives those who lag a bit or have a slower connection a better chance of participating.


It's just that people don't really need 4 hours to prepare for a KQ..maybe at least 3 hours..or make it so like, let's say the 35-49 KQ is at 11:25, then the 55-69 KQ should be at 12:25..then I could hop on chars and do the KQ again ^^ (I only do it for fun, not for the exp or the rewards)


Ownership of ice/hammer when you kill ... I dont agree there. Clerics have the killing power of a diseased turtle (unless they're a DD build, which gives them just a tad bit more offensive ability). Winning for us will be impossible if that is implemented.

You can always get the hammer from chests aswell, but I understand that you are saying that because of balance problems


Also, and this is just my personal opinion. The ice can be used for skipping deva's effect time (kinda like a "get-out-of-deva" card). Can it be made to break out of fear too? Or at the very least, can we make it so that you can use its healing and/or invinc properties while under fear? Its pretty annoying to know that when a mage casts fear on anyone, that person just becomes a moving defenseless target.

Yup, I agree with this, if the ice is a way for clerics to ''get out'' of deva, why not fear too? I don't even know why fear makes us run likes chickens anyway..


Someone already mentioned the whole "letting us see charms" in that kq. Just so I know who to stay away from, yes, that would be a nice addition to the kq. I personally dont care one way or the other about "being wrongly accused of charming" for a kq. Its your sc, its your money, should it really matter? However, it does hurt those of us unaware of who's packing charms. Next thing we know, we're killed in 2-3 hits by a charmed fighter when we know full and well we can withstand 5-6 hits.


I was thinking on like, some symbols next to their name or maybe a notice saying they are charmed..

It would also stop drama because of people yelling that someone is charmed.

lowjinyik
12-19-2008, 02:32 AM
i want the pvp KQ 4 each class
cause fighters keeo getin on the mages and archers.
so i recomend tat u muz have a pvp KQ 4 each class cause if like tat mages will never win

FatalLace
12-19-2008, 02:43 AM
6) Disable normal/shout/guildchat/whisper chats in the KQ and mask all players' names/guild/face. This was mentioned by chaostribe. I support this idea as players will play fair by killing who ever he/she see. No gangbang issue and this will helps in discouraging guild that "monopolise" the KQ because they don't know who they are killing. This also discourage "you-on-my-hit-list" issue. It is like "blacklisting" a player and only choose to kill him/her during the KQ. At the end of the KQ, the winner name and other's names will appear and all will get a good surprise who won the 1st place and it brings more fun to the KQ and less hate. If possible, disable the announcement of the person's name who got the hammer. Just annouce that the hammer is picked up/discovered.


i would disagree with this moreso on the player's names/faces. reason being is that points are awarded differently according to the player's rank in the KQ. for instance, u'd get more points for killing the 1st place player than the last place player. being in 1st place puts a target on your back, so to speak, and that's really how it should be.

player on charm.... just make their whole body glow instead of an icon lol.. maybe green for 20% charm, red for 50% cookie charm. doesn't really matter to me, can tell within 5 mins who's charmed and not, but figure i'd add a twist to the idea presented.

invisibility in the chest box. temporary (10-20sec) invisibility that cancels upon attack. does not stop u from getting hit by AOEs, however.

Cobre
12-19-2008, 01:54 PM
invisibility in the chest box. temporary (10-20sec) invisibility that cancels upon attack. does not stop u from getting hit by AOEs, however.

Fighter + Invisibility + Large group unaware of fighter's presence + Deva...

Shaden
12-19-2008, 02:39 PM
Fighter + Invisibility + Large group unaware of fighter's presence + Deva...

... = large group of stunned people. Big deal. Hide behind a corner and stun everyone when they run by; same thing. Even more fun when that large group is being chased by hammer wielder and they all run around said corner.

Stun and Run anyone? >=D

And... charms are the biggest source of drama in every KQ I've done so far. Don't even use them and people go on and on about them. Glows sound cool; then you don't even have to click on people to see who is charmed. Support said idea! -thumbs up-

Also, the various items sound ownage.

However, I'd need a 6th or 7th hot bar to start including them. Although I could use a 7th about now anyway.

Celtic_Princess
12-19-2008, 02:45 PM
i would disagree with this moreso on the player's names/faces. reason being is that points are awarded differently according to the player's rank in the KQ. for instance, u'd get more points for killing the 1st place player than the last place player. being in 1st place puts a target on your back, so to speak, and that's really how it should be.


What if, instead of names and guilds you see a number above each persons head according to their rank?

Roseanna
12-19-2008, 03:15 PM
First off, I only read the last page or two... so I apologize if I say anything that's been said already. I normally read all the way through posts first but lol I'm tired and I just want to log in and play, but I want to post here first, so yeah.



What if, instead of names and guilds you see a number above each persons head according to their rank?
That works partially, but with the cash shop, so many people have easily-identifiable faces. Like my mage, I've never seen another level 75-89 mage with my color hair, hairstyle, and face. And even if there were, she probably wouldn't happen to be wearing the same cs outfit as me at the time. So people would know who I am without seeing my name/guild. Friends and guildmates would still be able to team.

The only real way to get around teaming would be to hide ALL physical qualities... maybe making the room dark, like the light in the darkness part of the level 20 job change, in addition to the idea above. When you tab to select a player, you get their number, and the room is too dark to see their face or clothing. Chests could glow so that you could find them, if that's possible. And/or chests could be tab-able, maybe. We'd just need some sort of a marker on the icon to show their class still, so we know what we're up against. Also, the hammer should glow so we can see it coming and try to kill the person holding it.

Whatever the solution turns out to be, I would love to go in and be able to kill everyone... not having to feel guilty about killing a friend, or feel offended when a friend kills me.

- As for the shutting off chats idea, I personally don't agree with it if none of the above is done. Plenty of times someone would stun or hit me, and then type "lol" or ";)" to show that they were just joking around. Without that, I might have taken their actions as hostile. There's also no way to say "sorry" if you only meant to weaken someone not kill them, but you crit and killed em anyway. Neither of these things should be happening in the kq, but as long as we can identify people in it... well... yeah.

If something like the above is done, and people are made to be completely anonymous, then yes I agree that all chats should be disabled while in the kq.

- Ownership of farmed items, yes it bugs me when I get the kill on the hammer holder and someone else picks it up faster than me, so I agree with that idea. Though I do have to admit, it's kinda fun to try to spam click faster than everyone else. :p That's only because I have a fast internet connection, though.

- Some way to identify people who are charmed... yes please! A charm adding a buff, like a scroll or power of love, would do the trick. Or the glow idea that was mentioned, though that wouldn't be so good in the dark room idea.

- Allowing pots... no please! In-game pots are too expensive to be using (though they would make it more fair for the mages who run out of hp stones often), cs pots would make players invincible.

- The ability to shroom, to help people who run out of hp stones? I'm not sure, just tossing it out there for thoughts.

- And of course, I agree with the every two hours plus having an A/B/C option.

DF001
12-19-2008, 03:23 PM
It really made me angry when today I farmed a hammer from a chest and a noob that was spamming item pick-up got it and killed me.

kristylynn
12-19-2008, 03:23 PM
1) Make the running speed same for everyone. Someone mentioned that even with t1/t2 speed scrolls, someone else can catch up easily with no speed scrolls.

2) Never allow KQ set equips to be tradeable/vendor. This will only benefits fighters and strong guilds who "monopolise" the result of the KQ.

3) Put a timer on the "Time Left" for the usage of the Hammer. This will let the hammer bearer know when is the hammer going to "disappear" and so he/she can prepare to change back to his/her weapon.

4) Allow a fix number of people from the same guild to go into the KQ. There are times when 75% of the people are from the same guild. The top 3 places are already confirm available for this guild. It is discouraging to go in and you knew you can't win with 75% of the players are from the same guild and for sure they will get their top 3 places. They are monopolising the entire KQ.

5) Have lesser experience points and disable set equip for 1st place if the player already gotten 1st place for a fix time period (maybe 3 days?) This will probably discourage those who always got 1st to let others have a chance to get 1st place and the set equip. There are players with more than 5 same set equips and they are depriving others from getting it.

6) Disable normal/shout/guildchat/whisper chats in the KQ and mask all players' names/guild/face. This was mentioned by chaostribe. I support this idea as players will play fair by killing who ever he/she see. No gangbang issue and this will helps in discouraging guild that "monopolise" the KQ because they don't know who they are killing. This also discourage "you-on-my-hit-list" issue. It is like "blacklisting" a player and only choose to kill him/her during the KQ. At the end of the KQ, the winner name and other's names will appear and all will get a good surprise who won the 1st place and it brings more fun to the KQ and less hate. If possible, disable the announcement of the person's name who got the hammer. Just annouce that the hammer is picked up/discovered.


The above are my humble feedbacks and hope it would be taken into consideration. Stuff about ownership of the hammer, i don't think that will need to be change. The excitement of not knowing who get the hammer once it drops from a player/chest is quite fun. *Spam the pick up hotkey* :p


I agree with everything here. Very well said.

Canboy
12-19-2008, 09:36 PM
I think that because clerics struggle killing people, you should get score from damaging people and the bonus 500 for the killing shot.

Shaden
12-20-2008, 11:20 AM
I think that because clerics struggle killing people, you should get score from damaging people and the bonus 500 for the killing shot.

I like the idea but think of Archers... run around spamming NM and PS to rack up thousands of points very quickly.

devin_nicolai
12-20-2008, 01:39 PM
The exp is good, just wish it would happen more often ;o

nixmahn
12-20-2008, 04:22 PM
I suggest

1. making a seperate KQ for every class
2. make lvl requirement every 10 lvls
3. every 2 hours, if it laggs the server, just stagger them for each class, so every 30 - 60 minutes each class has there own KQ


like

A: lvl (x0 - x9) fighters only
B: lvl (x0 - x9) mages only
C: lvl (x0 - x9) archers only
D: lvl (x0 - x9) clerics only

repeat every 2 hours



1. I would think this would solve the fairness issue. Its supposed to be warriors KQ and only 1st prizes get armor, so the best of their class in the KQ should get it.

2. I have not won 1 yet, but I think we only get armor for our class for winning, so making them tradeable and kq more frequent would only give the fighter class more of an advantage outside of the KQ, if nothing else is changed.

3. I think this would be the easiest to implement

DangerousSharida
12-20-2008, 07:20 PM
I find it really hard for my cleric to win that kq... on my mage i scored far better..

i would like to see the quests basicly....
just mages vs mages, clerics vs clerics and fighters vs fighters and archers vs archers. thats what i originally understood from the kq explanation anyway. I was surprised to find mostly fighters and a few mages... and barely any clerics... we still are the only class without any decent attack skills.... hows a kq where we need attacks going to be any good for us.. it all depends on getting the hammer.... and even then....

for a dd... it de equips just 1 gear piece when equip the hammer.. for a cleric i lose both my hammer and shield and lose extra time equipping my gear back NOW i also heard about this bug losing equips when you die when trying to equip them.... is making it kinda scary for me to do that....

and yes i would to see them happen more often...


ops... thats what someone just said allready.. sorry not stealing the idea i had that in mind a long time ago when the kq just started....

spart5
12-20-2008, 07:24 PM
I think its fresh, new and a good way of expanding the fun around fiesta. Its good to have new things like this come up when the gme starts to become boring.

DF001
12-21-2008, 02:12 AM
Make the set items storageable at least. I have 2 pairs of pants and 2 tops.

rebelangelme
12-21-2008, 07:02 AM
The only thing what i hate in pvp kq its when i have the hammer and some1 kill me.He pick it and kill me with his hammer =.= .In rest its ok...btw <.< I hate guys with charms and extenders >.> . Its not fair! Because even if i want to put sparkcash...I CAN'T >.< and me vs some1 charmed and extender = nono >.>

kuda_kufog
12-21-2008, 08:18 PM
i was just looking through all the post and saw several times that there shud be class specific that is kinda pointless cus no matter how much you look at it no 1 cleric will kill another, just my opinion, and evrything lace said i agree with , and the idea about giving a glow affect would help too , also would like to mention that all ppl have different dex so when you look at it ppl will run at diff speeds so that prob wouldn't be fixed

taikaubo
12-21-2008, 09:22 PM
i hate how ppl team up <.< even though that cant be fix lol oh well ( wait i team to T.T) grrr noooooo!

taikaubo
12-21-2008, 09:26 PM
If u think about it, its alot of exp o.O if u win cough cough 75 - 89 pvp

XExpressionX
12-21-2008, 10:00 PM
I thought the hammer was kind of unfair, but totally justified. When I beheld the hammer I was pelted with attacks. I didn't really care though, but I could NOT heal myself. I couldn't use any skills, and I had to manually double click on the constantly moving people when I was lagging due to the attacks. I couldn't heal, I couldn't pot. I had used a stone, and I couldn't use it again. (i.e., It sucked) Other than that it was fine other than I have a complete disadvantage due to the sucky build I have :3 but for other people I would recommend it.

Shaden
12-21-2008, 10:04 PM
I thought the hammer was kind of unfair, but totally justified. When I beheld the hammer I was pelted with attacks. I didn't really care though, but I could NOT heal myself. I couldn't use any skills, and I had to manually double click on the constantly moving people when I was lagging due to the attacks. I couldn't heal, I couldn't pot. I had used a stone, and I couldn't use it again. (i.e., It sucked) Other than that it was fine other than I have a complete disadvantage due to the sucky build I have :3 but for other people I would recommend it.

Put the hammer and your shield on a hotbar button.

When you get stunned, switch to shield.
When you get low on health, switch to shield, hit heal, possibly invincible.
When you are ready to murder again, switch back to hammer.

spart5
12-21-2008, 10:06 PM
The time has a really big gap, why is that?

DF001
12-22-2008, 02:07 AM
i was just looking through all the post and saw several times that there shud be class specific that is kinda pointless cus no matter how much you look at it no 1 cleric will kill another, just my opinion, and evrything lace said i agree with , and the idea about giving a glow affect would help too , also would like to mention that all ppl have different dex so when you look at it ppl will run at diff speeds so that prob wouldn't be fixed

Umm no, dex doesn't affect travel speed.

vandeand
12-22-2008, 11:53 AM
I agree with some of the comments.

1) It should be more often!
2) I like the idea of smaller lvl gaps as I am 36 and I get destroyed.
3) Also class battles would be better because the mages and archers are so killable that all the fighters just wander and kill them. We've got no real shot.

jackrosen
12-23-2008, 12:33 PM
umm well i think nothing of the kq as i am not in the lvl range (one of the huge mistakes of lvl reqs) but wat i really want to see is a video of the kq sooo can someone make a video and post it on you tube so i can see it?

1)it should be like lvl 1-15 then lvl 16-27 then lvl 28-35 then lvl 36-44 etc.

2) 4 hours, really silky?

3) im not sure about the exp but i t sounds like its lame so ima say it should be more xD

4) ummm, thats it i think its a good idea other than that

5)why is there a 5 theres no 5 in this

6)???!!!

kworth2000
12-23-2008, 10:42 PM
as far as archers not being able to win, i had no prob winning the kq without cs items :P, its about points, not who you kill.

but you need to be near the lvl 49 limit to win 1st place consistantly but you get lvl 35 reward blue, so they are useless by the time you can win them, and you cant sell, only npc them for 1s

Ulquiorra258
12-23-2008, 10:45 PM
more often plz its really fun

Gaia213
12-24-2008, 03:45 AM
Yea it needs to occur more often and there needs to be more then 1 each time A,B,C
Maybe you could do this but i don't think you will cause your greedy >> disable all SC items as long as your in the pvp KQ

This is one 100% insane SC items should NEVER EVER be disabled, that would be completely unfair as some people have paid for SC items(I even bought a permanent 6% crit costume to not constantly buy) but what would be the sense of that if you go in and suddenly whoosh!Gone!Besides, people buy charms, extenders, cookies!All just for this sole reason!ABSOLUTELY NOT AGREED ON THE SC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!We spend money on it and we want to have something in exchange for that.

DangerousSharida
12-24-2008, 12:00 PM
Add a holy knight dragon....

Roseanna
12-25-2008, 12:45 AM
Add a holy knight dragon....
LMAO yes! That dragon has been hysterical in fbz. He always seems to sniff out the fights... and not leave until every single person involved is dead. xD

Kyo_Sama
12-25-2008, 01:15 AM
This is one 100% insane SC items should NEVER EVER be disabled, that would be completely unfair as some people have paid for SC items(I even bought a permanent 6% crit costume to not constantly buy) but what would be the sense of that if you go in and suddenly whoosh!Gone!Besides, people buy charms, extenders, cookies!All just for this sole reason!ABSOLUTELY NOT AGREED ON THE SC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!We spend money on it and we want to have something in exchange for that.

while thats the case, do you feel good knowing that you beat people with money and not your actual abilities and skill ?

part of pvp kq is knowing your limits, that said its also the case that you should know your opponents limits too, however SC items make that unpredictable. the fact that the items arent shown makes the alleged balance of this kq so one sided.

also you can have something in exchange for your money, just not during the kq, that is all anyone has been asking. disable cs items inside this kq... do i agree with them, sorta i believe that certian items need to be blocked such as all forms of charms but other than that crit suits are fine.

t-ninja94
12-25-2008, 02:55 AM
Well i like it it's cool but... i dislike when ppl kill us to get an chest omg and when i got hammer fighters spank me U GM's can increase the stunn time raise for 5sec lol c(:
Fighters are so annoying i got 4k hp and all come to me deva it will be not allowed there xD
Merry x-mas
Pauladas_pt(mage) 69 ~ bijou~

t-ninja94
12-26-2008, 02:43 AM
Yea fatal is right, maybe if mages got more space to purchase hp stones it will be better it's my opinion bcoz my mage is lvl 69 and i onli got 66 hp stones and 102 sp stones so awswer me... Why fighters and clerics got a bunch of stones?!:( in my lvl they maybe got +200 or more so it will be more fun mages got more stones please...:)
1 more thing in that question of ice blast to cast hammer go out to bag and u need equip again fatal so fighters are coming lol no time :mad:and some times clerics heal but lost the hammer and go again to the bag i think the stunn when an person get the hammer from an box it will be raised for 4-5 secs, i think 3 secs it's nothing and ganging us when we are catching the box is not fun.:p
Im a mage i understand fatal we all need do an strategy and i was in first place 3 times and i got no cookies, extender or guildies there guys just need think a little more and see how u could kill fighters hehe.

Have fun all:rolleyes:

Pauladas_pt 69 mage ~Bijou~

willy2009
12-26-2008, 11:24 PM
i think it just has to occur more often..cuz whenever i try to get in..it will be full in 0.13second.

jessedragon
12-27-2008, 04:14 PM
Maybe have more times when the event happens? I have yet to try it out...>.<

i agree with dragonfly i have never been able to see it becuse since it starts every 4 hours i cant stay on that long for each interval and 1 minute before the set time for the kq starts it it goes to in progress automatically.

cornnutz
12-29-2008, 04:23 PM
I have been having a small problem in WC. I have not been able to win and the best I have managed was 3rd. As a cleric I am finding it super hard to get anywhere in there. Fighter stun for like what seems a minute sometimes. Archers just run and poison. A battle with another cleric is pointless since we both will be healing ourselves. This all I can understand and deal with. However, I have noticed a few times that a bug, or something, but sometimes the Hammer doesn't show on the hammer holder. I have run into a few ppl that looked normal and then BAM! 30000 damage. Even a crossbow once. When I asked them they ignore me or give a little "teehee." What's up with that? Is this a bug? Is this happeneing to anyone else. It has happened to me like 4 times and all but once by the same person at different times.

Having more WC KQ's would be nice. I think 1 every 2 hours or 2 every 4 hours would be nice.

Having the use of scrolls should be kept. It isn't really an advantage. You can go in with them but you can't put them back on once yo have died. It only takes one whack from the hammer to take all that away. Then they have no advantage after that.

The stealing of Chest contents is annoying. I thought someone was actually being nice and not killing me while I harvest a chest, but once I am stunned and I look up and that same person is standing over me with the Hammer that I JUST HARVESTED is rather annoying since I am already haveing a hard time in there. Ths hammer is the only way I can do anything as a cleric. Or, steal others' kills.

I don't know the woes of the other classes but I have read most of this thread and I haven't really noticed and problems coming from fighters.

One last point, the KQ description said "...to sorta out each level class's best of the best." So I thought at first it would be more along the lines of graded by classes not all in one. maybe rank according to class as final score and THEN maybe have a little something extra for the TOP player. That is all, wasn't planning to write a book.

ximpurityx
12-30-2008, 08:44 PM
likes.. not much..it's good for a bit of exp as a break from ginding.
dislikes... impossible to get into...it needs to be made more fair with lvls, like the normal kq lmits instead of such a wide range where as a 75 going in with capped fighters.. where is the chance there? you can't do anything but go die repeatedly. make it an even fight so it's actually a challenge. There should be more rewards for it as well, or atleast top 5.

wnr.72
12-30-2008, 09:12 PM
this KQ is not fair to mages...especially when you get fighters GANG BANGING you for an easy kill. Yeah I run and evade, and I have good def. but it still is geared more towards the shielded classes...my 2 cents

RikoRain
12-30-2008, 09:19 PM
I think the SC disabled is wonderful.

Mostly because, well I dont know, seems a bit unfair. I mean if someoen get teh 50% extendor, and loads up on charms, of course theyre going to win. Sure they paid for it, put youre putting 14 other people who are workign hard out of it.

Besides, I dont know btu I think some ppl are hacking it. I honestly dont know, but in the 40 pvp kq.. I was lv 49, maxed out high as you could go. I had +9 top, and 2h, and end/dex gear. Fully t3, with t4 buff (I even had Conc scroll and t3 poison/illness protects, dex pot, and all those pink pots).
And a 3x fighter with a +0 axe came up and hit me for over 6k. No, he did NOT have the hammer. The hammer hits for over 30k. He hit me for 6200-something, It was one hit kill. Note: he had +0. Even fully str, with armor for full str, and charm, I dont think a lv 3x fighter could get a 6k hit on a 49 fighter with +9s, fully scrolled and buffed.

So I think some people are really taking this pvp kq to the extreme. Something needs to be done to
1) make it less important. I know its pvp kq, I know its supposed to be an exciting thing, but people are seriously going OVERBOARD with it.
2) It sucks you only get prizes for the top 3, no matter your score. Ive been 100 pts from 3rd place and gotten jack squat.
3) Increase the exp gained form the quest requiring the item. If you do the pvp kq, and get that stupid insignia, it should give you more than 30k exp. (I think the lv 50-69 one gives only like.. 36k or something? I didnt check recently)
4) Fix the speed problem. Im sure everyone who runs away from someone in the pvp kq knows: if youre chasing someone, you always catch up, if youre being chased you always get killed because the person behind you moves faster than you.
5) ...Increase the people? 15 doesnt seem like enough, considering 2-3 d/c out or dont load it and therefore cant get in. 2-3 are mages who refuse to fight after their get killed a few times. So youre left with only about 7-9 people. Not fun.
6) The loading problems. First of all, if you miraculously manage to load the kq, you might have lag and end up dcing. If youre lucky and load the map, and dont dc, then you most likely have some weird stone / running lag that makes you easy prey. The few who dont end up with this, end up lagging close to the end of the kq, and either get sc out, have to relog, or glitch so much they lose the kq completely.
After all that, there are only about 5-6 people who are dc free, lag free, and are completely wrecking havok simply because luck made them not lag or dc..

YummiYoshi
12-30-2008, 09:25 PM
This is one 100% insane SC items should NEVER EVER be disabled, that would be completely unfair as some people have paid for SC items(I even bought a permanent 6% crit costume to not constantly buy) but what would be the sense of that if you go in and suddenly whoosh!Gone!Besides, people buy charms, extenders, cookies!All just for this sole reason!ABSOLUTELY NOT AGREED ON THE SC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!We spend money on it and we want to have something in exchange for that.

Ahahaha, this post just proves that the SC items SHOULD be disabled, as it is not fair for the players who can't buy or gain access to SC.
Also whoever posted that might need to hold up on purchasing SparkCash, you're kinda scarin' me... pretty intense caps lock there...
And, if it was posted and made known by all that SC items would be disabled, there wouldn't be a problem of buying things and using them and finding out they don't work, because you would know to save your items for grinding or etc...

SoccerBash1627
12-30-2008, 10:21 PM
Rawr, I'm a little late in replying to this thread but I'd like to have a say in some things, lmao.

I read about two pages of replies. (No I'm not reading everything, It's 1am, I'm tired) I saw a couple posts about "Clerics just running around not being able to kill anything" Which I do disagree with that statement.
I'm a cleric myself. And I find it quite EASY to win Pvp Kq. No I do not charm. No I do not use extenders. No I do not use scrolls. No I do not team.(Nor will I ever, if you think I do :/)
The fact that you can 'steal' the hammer or freezing ice from the person who harvested the chest first should be..erm..removed? Lmao. I agree with some people that if YOU harvest the chest, YOU get the drop. No matter what. I personally don't think it is fair. And yes I have stolen plenty of times. So hush. xD
Maybe..When the person with the hammer dies, Chests re-spawn, Giving other players a chance to get the hammer?(Plus the idea of harvesting to chest first, you get the drop.)
Because, I don't like the fact that the same person over, and over gets the Hammer when the person who used to have it dies and drops it. It really doesn't give anybody else a chance to kill people with the hammer.
And Mages can win.
My husband can. If he can, you can, lmao.

I'm on both sides of the whole "Being able to use SC items" I personally cannot express my feelings to this, rofl.

The fact that the KQ only occurs every Four hours is, Annoying. I don't like staying up till 2am and 6am just to do a KQ that gives me only 100k EXP. If the KQ occurred every Two hours, That'd be nice.Or like other people said, Having "A, B, C, etc" KQ's. Kinda like KKP and such? Eh..I like that idea though :]]

Though I like the whole idea of the PVP KQ. (: It's a change. Something different than Spider/KKP.


Also, The fact that the PVP KQ Quest for lvl 55~69 only gives 13k..is ridiculous.

D:! Did I miss anything? I hope not. ♥~

thondfa
12-30-2008, 10:39 PM
its actually possible to get in?lol ive tried my best to get in one fills up in middle of night to lol

Sharlyne
12-30-2008, 10:46 PM
I like it but would be awesome if people cant charm for it cuz is really pathetic to charm and cookie for it but sad thing is they always lose thoe :P but is a bit annoying and should be more often the kq =o

ducatix
12-31-2008, 01:31 AM
First off I really enjoy this KQ. It's one of the things that has kept me playing. I wish it occurred more often and had maybe an A, B and C. So if people can't get into the first one there's a chance to still do it.

I understand some people's complaints about the use of SC in this KQ, but i also understand people that pay for their SC items and they should be able to use them. If they feel the need to spend their real money to compete then let them. I just wish that all scrolls, potion/scroll buffs, and cleric buffs (unless it's a self cleric buff) should be removed once entering the KQ. People that have speed scrolls equipped have a huge advantage. Not only does it level the playing field but trying to kill a tank with 8k hp is insanely hard w/o the hammer or gang banging.

Hammer lag - it seems to me everytime I'm chasing someone with the hammer and spamming my attack button, it never actually hits... it's doing spastic swings. I have to be pretty much ontop of my target and then attack to get the hammer to swing.

I also don't like the concept of being able to pick up ice/hammer when you didn't actually open chest or get the killing blow. I've notices lots of people standing around people opening chests and not even attacking and spamming their pick up to aquire the hammer. Same thing goes for when people are attacking the hammer user. They'll just stand around spamming pick up.

Other then that, keep up with the good work!

big_blade
01-03-2009, 07:33 PM
I know everyones going to call me a noob, but sadly i cant join pvp kq yet... But im level 32, and grinding like crazy, and i should definitely be in it by the end of the week!!!

tom_hemingway
01-03-2009, 11:45 PM
This is horrible...Every KQ there is a group of 3-4 fighters who team up and monopolize the hammer. It's not fun at all! They are there in every single darn KQ!

evieevie
01-04-2009, 03:30 PM
well id like to see a seperate kq at least for the fighters (let them go carve each other up instead) making it fairer for the rest of us lol! Im a cleric and being *support* sucks, so basically yeah i run round the outside like a headless chicken trying not to die lol. Well i used to ive done the pvp about 3 times, got sick of running in circles thats when i could get in it at all lol. Until theres some class balance this kq will not be something i bother with!

kouturoq
01-05-2009, 01:34 PM
>.>
I'd just like to point out to the people that think "chest drop stealing" should be fixed is kinda dumb... That would give the SC users another advantage --- gather's king touch.
You'd never catch whiff of the hammer or an ice piece again.

gatinhaa
01-06-2009, 08:10 PM
Thanks for the space to discuss about pvp kq, and i send my suggestions bellow:

Good things in pvp kq:
1) Hammer is free to any1 pick
2) Ice too

Bad things:
1) Charms are not allowed inside inside pvp kq but players who join charmed from outside can abuse the effects. Same for scrolls (Or allow players to charm inside kq or remove effects from other players into it).
2) Would be fun if all premium items could be removed at pvp kq map like extender and critical stuffs(since the game is free to play and kq is considered like a place to get exp/rewards and not a pvp for fun like fbz field). The best strategy should win, not the best client.
3) Some guys wait for ice run out to hit with hammer so it would be good if ice create a stun in others(around 5 secs)after effect time to give time for the player to run and be safe and to force the 1 with hammer to hunt another target.

palmfruits
01-06-2009, 09:45 PM
Well, I just noticed this, but I realized that I'm unable to use potions/ gifts/turkey legs during this KQ. If I'm not allowed to use my potions, I'm glad I'm at least able to use stones especially when I get stunned from a fighter and can't heal myself other than stones.

I'm glad that you can't use your scrolls once inside the KQ because it's obviously unfair to your opponents.

I'm not entirely sure how I feel about allowing anyone to be able to pick up what's in the chest. Sure I can wait to get the hammer and steal it, but it wouldn't exactly be fair to the person who took the time to get the chest. Then again, is it fair for someone to attack you while you're farming for the hammer in the chest? I guess I don't really care for being able to pick up items I don't gather myself. I've had people take my ice/hammer inthe KQ, but for some reason I just don't care as much.

sk8ters_can_tank
01-06-2009, 11:30 PM
This KQ is fun... :D
But when you try to farm the hammer and someone just pops up and steals it from you it's like wth(and if they're mean they'll kill you since you're stunned for 3 secs -.-):o.
So yeaa~:D

kelly_crtz
01-07-2009, 01:03 AM
Hm....So if your at 10 place how much ex pyuo get

( I havent tried thisKQ before)

DF001
01-07-2009, 01:08 AM
o_O I saw someone on the KQ in a party with a cleric..and she was a mage..and had 10% love buff..how is that possible?

zerozone01
01-07-2009, 12:42 PM
I think it may be possible if you party RIght before the text starts speaking... I think i see peopl eget buffed before the start of tect too... not coniirmed though and you have to be quick about it.

Someone should test this

mstryoda
01-07-2009, 02:17 PM
I've tried the PVP kq twice on my nub characters, couldn't get into the the level 75+ because it fills up too quickly. Maybe have more KQs available for level 75+?

I was able to join the lower level pvp kqs, and found them difficult. I played as both a cleric and archer in the kqs. Both my cleric and archer are str builds.

I'd like it if this kq allowed the use of parties. That way, everyone has a chance of finishing the kq. Eg, fighters-tank, mage/archers-deal damage, clerics-heal and buff.
It'll be like guild wars without the outside healing. And it would allow more people to join the kq.

DF001
01-08-2009, 02:19 PM
lol partys would be fun xD

Fre_ak
01-08-2009, 06:30 PM
lmao yeah...imagine when u get in...the kq randomly pt u with 4members....so fun :D
and with the hammer and the ice...would be super fun :D

lenore_lurks
01-09-2009, 04:20 PM
Just wanted to check to see if anyone else is having this issue on other servers, But this KQ seems to be lagging in regards to the recruitment time.

I waited 2 1/2 minutes over the recruitment time today, and yesterday, and the day before. I think it's been a week since I've been able to enter this KQ due to this bad timing. It goes from 'on schedual' to 'full', I don't see 'recruitment'. Oh, no, wait, I did today... but it was actually full when it had 10 people in it. So I can't quite work that one out either.

Yes, I know alot of people go for it, but that doesn't explain the extra 2 1/2 minutes wait. Which is annoying because you don't even know when it's going to recruit.

Versions A,B,C etc would be appreciated.

LatinoHeat
01-11-2009, 06:39 PM
it deffinatly needs 2 recruit more then once every 4 hours i mean lets b serious.. thats way long 2 w8.. and besides that theres only 15 that can get in every 4 hours thats really unfair 2 alot that need the xp... so i was hoping more chances 2 get in via.. less hours 2 w8 and more slots like [A] [B] etc...

prostash
01-12-2009, 05:02 PM
ok i half kill but then some1 comes and takes last hit . it is fun but more time in KQ and more ppl to join it would be nice and if you get hammer it should equip automatily i been in 4 KQ be for i found out it went in invonty and trying to open it up makes it hard to c i've had it like 10 and still never got to hit some1.. but if it automaticly equiped it would make it ezer or us .

o and the other KQ have no1 join because evey one dosnt want to miss it so if some1 wants to do spider KQ they need to wait for 2 houres 1hour be for it and the hour its starts i like spider KQ because its sooooo Much more exp and not a wast of stones.

palmfruits
01-12-2009, 10:45 PM
ok i half kill but then some1 comes and takes last hit . it is fun but more time in KQ and more ppl to join it would be nice and if you get hammer it should equip automatily i been in 4 KQ be for i found out it went in invonty and trying to open it up makes it hard to c i've had it like 10 and still never got to hit some1.. but if it automaticly equiped it would make it ezer or us .


Solution: Next time you get hammer, put it in your shortcut keys. Make sure your open slots in inventory are near the top left, so when you get the hammer, you know where it will be. Next time you get hammer, all you have to do is press your short cut and it automatically gets equipped.

The problem is if you carry shield and don't have 2 extra spaces in inventory. You'll need one space for your weapon and the other for the shield.


Just wanted to check to see if anyone else is having this issue on other servers, But this KQ seems to be lagging in regards to the recruitment time.

I waited 2 1/2 minutes over the recruitment time today, and yesterday, and the day before. I think it's been a week since I've been able to enter this KQ due to this bad timing. It goes from 'on schedual' to 'full', I don't see 'recruitment'. Oh, no, wait, I did today... but it was actually full when it had 10 people in it. So I can't quite work that one out either.

Yes, I know alot of people go for it, but that doesn't explain the extra 2 1/2 minutes wait. Which is annoying because you don't even know when it's going to recruit.

Versions A,B,C etc would be appreciated.

Yeah, that time really bothers me. Even though it's saved me (for the last couple of KQs I would join in JUST before someone else clicked participate just because I JUST REMEMBERED. So thanks to the late times I can make it in time for the KQ to start. And I also had the problem with clicking participate. I also got the error that the KQ was full when it only showed like 10 or so people. A few seconds later the room had 12 participants. A second later 14, and then it was full. I'm not sure if I clicked participate if anything would happen.

I think that it would be even great if we just had versions A and B. A version C would be nice as well since the KQ is very popular. It fills up quicker than Honeying does. Wouldn't it be great to have a KQ that fills up regularly compared to Honeying which usually has only 1/3 of its versions filled?

borednl
01-13-2009, 10:44 AM
Problems with the KQ:

Mages don't have enough hp stones! They don't have enough for this KQ and they don't have enough for questing either.

The KQ is biased towards fighters. Fighters have the greatest chance of surviving long enough to pick a chest. They are also the ones most able to use the hammer. Clerics have the second highest chance of surviving picking a chest, but archers and mages are certain to not survive if they are attacked. They are also very easy to kill when they have the hammer.

Most mages and archers are not exactly eager to go get spam killed. If there were more ranged characters in the KQ, then it would help balance it out, since the ranged characters would team up on the fighters. However, since there's only a few ranged characters in each KQ, it makes it more of a fight of vultures over the mage/archer corpses.

A few suggestions:

1. Disable stun or give all players a type of item that allows them to stun. This would be especially important in the beginner and intermediate KQ's, since mages don't have fear or stifle yet.

2. Give mages and archers more hp stones, not just for the KQ but to make the game more fair for them. A level 76 mage should have a bit more than 69 hp stones.

crikkykun
01-13-2009, 02:04 PM
Problems with the KQ:

Mages don't have enough hp stones! They don't have enough for this KQ and they don't have enough for questing either.

The KQ is biased towards fighters. Fighters have the greatest chance of surviving long enough to pick a chest. They are also the ones most able to use the hammer. Clerics have the second highest chance of surviving picking a chest, but archers and mages are certain to not survive if they are attacked. They are also very easy to kill when they have the hammer.

Most mages and archers are not exactly eager to go get spam killed. If there were more ranged characters in the KQ, then it would help balance it out, since the ranged characters would team up on the fighters. However, since there's only a few ranged characters in each KQ, it makes it more of a fight of vultures over the mage/archer corpses.

A few suggestions:

1. Disable stun or give all players a type of item that allows them to stun. This would be especially important in the beginner and intermediate KQ's, since mages don't have fear or stifle yet.

2. Give mages and archers more hp stones, not just for the KQ but to make the game more fair for them. A level 76 mage should have a bit more than 69 hp stones.

I AGREE! im always running out, i mean i have a cleric, and i have tons of hp stones, and not so many sp, and on my mage, i have low lvls of both, i feel like the archers with there skills XD

cloudsnbunnies1
01-14-2009, 12:05 AM
Very simply it would be nice to see a more fair and balanced system towards all players. The best "pvper" or "ultimate fighter" should be based on skill not the amount of money your willing to spend on spark cash.

behhinu
01-14-2009, 12:15 AM
My suggestion will be.. a PVP KQ every 2 hours is good, I think we should be able to Scroll up and use charms also use any type of potions during the PVP KQ. Time should be a bit longer, extending it by 10 minutes more it will increase the chance for everyone to archive a better place. I think by this PVP KQ will be fair for everyone.

This may sound weird but I think it would be funny that instead of 1 hammer, 2 hammers can be found that will increase more excitement and fun to the PVP KQ.

YoshimaruOrona
01-14-2009, 01:15 AM
My suggestion will be.. a PVP KQ every 2 hours is good, I think we should be able to Scroll up and use charms also use any type of potions during the PVP KQ. Time should be a bit longer, extending it by 10 minutes more it will increase the chance for everyone to archive a better place. I think by this PVP KQ will be fair for everyone.

This may sound weird but I think it would be funny that instead of 1 hammer, 2 hammers can be found that will increase more excitement and fun to the PVP KQ.

I kind of agree here. Allow potions in the kq and the whole "mages not having enough stones" issue goes away. But at the same time, potions have a 5 second cooldown. Combine that with the use of hp stones, and a tank with cookies or charms or scrolls or whatever other buffs he/she decides to go in with will make them virtually unkillable, with the exception of course of the mighty hammer.

I guess it could work out if there was a 2nd or 3rd hammer to ensure that even the tanks suffer their share of deaths and dont exactly dominate every single kq. It would also throw an interesting twist into the kq. It doesnt take much strategy to avoid being killed by players while you have the hammer in your hand. However, it does take some planning to avoid being 1-hitted by the only thing in the kq as dangerous as a hammer-bearer: another hammer-bearer.

I dont think though that the kq needs to be extended in length. 15 minutes is enough time to play around, maybe get a touch or two on the hammer, and try to rack up some kills. An extra 5 or 10 minutes only strains your resources more (stones and pots). I know this is a kq that usually requires some preparation time (my archer usually takes about 5 - 10 minutes to scroll/get buffed before kq), but the use of potions will only make it more demanding of every participant to get scrolls, buffs, and then potions.

(Also, will potions that provide buffs be allowed in the kq? [Antitoxin, antibiotic, str potion, quickness potion, etc.] You were a tad vague...)

Dont get me wrong, it could work out fine. All I'm saying is that I see a few issues and possible inconsistencies should it be put into action.

Hemmes
01-14-2009, 02:18 AM
I like this KQ, its a great addition. I do think Sc/Axe fighters win almost every time. I guess theres not much you can do about it though. The hammer was a good idea though it mostly gets taken by a fighter who stunnes the previous weilder.


My suggestion will be.. a PVP KQ every 2 hours is good, I think we should be able to Scroll up and use charms also use any type of potions during the PVP KQ. Time should be a bit longer, extending it by 10 minutes more it will increase the chance for everyone to archive a better place. I think by this PVP KQ will be fair for everyone.

This may sound weird but I think it would be funny that instead of 1 hammer, 2 hammers can be found that will increase more excitement and fun to the PVP KQ.

Yeah this is a pretty BAD idea. Not about the 2 houres, i agree. Sometimes it fills so quickly i never see recruiting...which is pretty serious.
BUT if you use potions (as mentioned above) will make people unkillable. And you suggest givin SC users an even bigger advantage then they allready have...ghwy? And making it longer will only make the top 5 to have even higher scores and the last 5 to get closer to 0. So imho thats a bad idea aswell and it sure doesnt make it more fair.

Now a second hammer would make it more fair but may make it a bit too scary when everywhere you run you will be one-hitted. Not sure about that one.

DincaTinel
01-14-2009, 04:25 AM
everione loves it except the time to long to w8 to start a kq and just 1 slot

and the set items untradleble are usles ><

OIVIegA
01-17-2009, 07:24 PM
I think everyone like's it, some things that probably people hate are:
1.) People in same guild/etc. do NOT kill each other, so in other words they just team up. Which means competition is not really fair.

2.) It's like once every 3 hours? i think.. so that kinda sucks.

other than that, i think it's fine.

YoshimaruOrona
01-17-2009, 11:57 PM
1.) People in same guild/etc. do NOT kill each other, so in other words they just team up. Which means competition is not really fair.

Even if you restricted kq participation to 1 person allowed from a guild, friends would still team =/

So, unless there's a way to literally mask identities, there's really no way to keep this from happening.

amada_l
01-18-2009, 03:06 PM
the levels restriccion sucks,there is a huge disadvantaje btw a warrior 85 and a mage 75,u can make a pvp for every class or make the pvp kq every hour whit a,b,c etc and increase the rewards that we get in the treasure chest like in others kq,not only a lame insignia >.<

YoshimaruOrona
01-18-2009, 03:11 PM
the levels restriccion sucks,there is a huge disadvantaje btw a warrior 85 and a mage 75,u can make a pvp for every class or make the pvp kq every hour whit a,b,c etc and increase the rewards that we get in the treasure chest like in others kq,not only a lame insignia >.<

I'm not sure how the non-insignia rewards work, but from what I've seen...

~t3 scrolls (t4 in 75-89 pvp kq)
~t3 potions (t4 in 75-89 pvp kq)
~hunter's war rant (1 hour)
~exp boost 50% card (1-hour)

I'm not sure yet what the criteria is to get scrolls or potions as a reward from the kq (maybe a certain amount of points?), but I do know you get either the war rant, the exp boost card, or both, depending on your place in the top 3. If you're in 4th place or lower, there is some chance of getting scrolls or potions, I just don't know what the chances are and if there's some way to increase your chances of getting them.

Matchizouki
01-19-2009, 10:14 AM
I enjoy the PvP KQ very much, when I get in.

Lots of people have said they dont like the idea of KQ running every 4 hours only.

The times I dont get into the KQ are becomming more and more often, and the KQ menu skips from "On Schedual" to "Running" without even coming up as registerring most of the time due to my lag.

I understand that you can't simply increase the number of KQ's without reducing the rewards available in them (to stop inflation). So my idea is this.

Have a 30 second timer after PvP KQ is ready in which as many people as possible can hit 'participate' during the recruiting stage of the KQ.

If say, 90 people have registered, have a program that randomly picks 15 of these 90 people to enter, so that its not always the same people who have awesome pings that are getting into the KQ.
Also if you wrote some programming that say created a second PvP KQ if the number of interested people was over 100 or something like that, then selected another 15 random people for KQ (B) or something of the sort that would make the PvP KQ more reachable for many gamers.

Lety23
01-19-2009, 12:56 PM
Well everything about the KQ is just fine except, as mostly everyone has complained about, the time. It's every 4 hours ;-;

The same people join almost every single time, and having one shot at it every four hours just means you'll have the same challenge (which btw isn't much of a challenge if you know you'll lose >.>).

It'd be nice if we could have more chances of joining.

Oh, and has anyone noticed how all the KQ are like 2-3 min off?

~~I think its hilarious when the higher levels find the lower levels a threat and team on them x3

Asmodejjj
01-19-2009, 04:28 PM
I love it, it's great, but clerics like me will never win D:

Hemmes
01-20-2009, 03:37 AM
Fighters like me will never win either (no sc or +9 stuff or godly items and no 2h axe) but its still fun. One day ill make the top 5 ^_^

(also being near the bottum of the lvl requirements does not exactly help)

ducatix
01-20-2009, 05:23 AM
the levels restriccion sucks,there is a huge disadvantaje btw a warrior 85 and a mage 75,u can make a pvp for every class or make the pvp kq every hour whit a,b,c etc and increase the rewards that we get in the treasure chest like in others kq,not only a lame insignia >.<

You have to place 1st, 2nd or 3rd place to get any real reward. 1st place usually gets 1 piece of set armor, 1 50% xp boost card (1hour), 1 hunter war rant (1hour), insignia.

2nd place is xp card, insignia and sometimes u get pots and/or scrolls too

3rd is war rant, insignia and sometimesu get pots and/or scrolls too

AriesMehjor
01-20-2009, 09:24 PM
You have to place 1st, 2nd or 3rd place to get any real reward. 1st place usually gets 1 piece of set armor, 1 50% xp boost card (1hour), 1 hunter war rant (1hour), insignia.

2nd place is xp card, insignia and sometimes u get pots and/or scrolls too

3rd is war rant, insignia and sometimesu get pots and/or scrolls too

Whoever has the most sparkcash items and is a fighter will automatically win. cake.;)

pinkmoose
01-20-2009, 10:09 PM
I personally think there should be more slots of this kq ^^ becuase it fills up rather quick, not saying that i cannot get into it but many of my friends cannot D: so yeah~ ^^

araikon69ah
01-21-2009, 01:28 AM
My standpoint as archer is I just dont to it period. I cant kill anything before im Stunned to death Due to stun being bugged and Fighters ability to do mass damage in short period. Secondly Its almost impossible to Do enough damage to kill anyone using full plus nines with archer and thridly if its true that extenders can be used in it as well as charms then only the people who can afford SC really have a chance at top spots I did this quest three times and finished deadlast its was not really thought threw very well DD builds have Obvious advantage against aoe/support builds Its as unfair as class disadvantages are but w/e I just dont do it lile i said

evieevie
01-21-2009, 01:32 AM
yeah as a cleric i dont bother playing as its no fun without some class balance. As for ppl saying clerics are strong blah blah blah we can heal ourselves etc its rubbish how can we heal ourselves while stunned??

mazeone
01-21-2009, 01:40 AM
PVP KQ is a blast, but being an archer i tend to get killed alot by fighters..*GRUMBLE*. After playing WS Beta, maybe implement some type of average base stats to even everyone out. Make it more fair for the Arch's and Mages (who usually end up running around like chickens with their heads cut off. Bawk bawk!.)
~Fin~

gunkingx
01-21-2009, 01:42 AM
1. Cleric never win or win in very rare case like get the hammer for 3 times.
2. You should reward some exp to the player in the last place.

evieevie
01-21-2009, 03:04 AM
Ive played both as a cleric in the highest lvl pvp and as a mage in the lowest lvl pvp. I have to say the low lvl one was more fun, yes i died lots but i also got to kill (something i havent done in the higher lvl). I dont know if thats just because lower one is nooby or if its easier to be mage than cleric in pvp. I imagine it is pretty fun to be a fighter in pvp going round stunning and killing others lol. Maybe one day ill start playing as a fighter and check it out.

amythyst1969
01-21-2009, 03:07 AM
im just sorta kinda wondering what time on my time this patch will be done. its 6am here now. i fell asleep with the store open n got up disconnected so i really dont know when it began.

amythyst1969
01-21-2009, 03:11 AM
as for my likes and dislikes.. hmm.... i like the blessing of teva. thats wonderful for saving your exp. i like being a cleric...im almost lvl 60 now. Gonna go thru with the test soon, but kinda scared coz i dont know really what ill be doing there til i get there lol. i didnt like going in 40 and below abyss.. find ppl there that think they own the place. i just went there when i was younger to level up because i had no more quests, which is what its normally for. i think if you have a problem with someone you could guild war them but just fighting people sparatically i think is wrong.

Dragonbreath
01-21-2009, 11:13 AM
lol pls make a 6x mage and go to pvp kq see what happens i usually used to get about 4 fighters on me all the time the fighters dont even fight each other 5 stuns = my mage dead. lol but i still enjoy it i do hope it occurs more often than 4 hours though (btw i still dont know why u closed my thread when i didnt break any rules)

btw why does summoning ur spouse glitch so much it works like 75% of the time???

how the **** did you lvl up that fast man. you were lvl 1 like 1 month ago. i could never lvl up like that. you know that ***** that kept killing me in pvp kq, Hobo1234 something. you might not know him. anyway what lvl are you now. if you dont know who i am, i am one of your frienmds, i knew your figher. peace out man, i g2g.

Lety23
01-21-2009, 01:51 PM
Ok, well after my last KQ, guess what? New complaints 8D

Well first of all, I agree with some. Fighters with +9s automatically win...especially when their stun is like more than 8 sec.

Mages with +9s....you get near the range and you're done lol.

Archers...if you dont have a +9, you're also done 8D

Clerics...you cant win...but you dont have to die either. Which is a plus on the points lol just get the bigg hammah xD

And why are fighters allowed to stun while holding the hammah? or clerics invincible...I find that unfair Dx

O_OInsomniac
01-21-2009, 04:03 PM
I dislike certain things about it tho...

Such as, people can 'KS' your chest/hammer

This could be fixed that, the person who harvested the chest is the only one allowed to take the ice/hammer.

And only the person who killed the hammer holder gets to pick it up ( just implement that time limit thing )

And I feel more exp should be given to 4th-6th place as well =/

OMG! I knowz what joo mean. T_T

There was this really annoying archer who kept standing by everyone who was harvesting chests, and I'm pretty shure he was spamming his auto pick-up, since right when the chest opened, it would say that HE got the hammer instead of the guy harvesting it.

At the end of the KQ, he won and said, "Omg! I got the hammer soo much. I must be extreamly lucky." Um... no you're not.

Also, there should be more exp for 4th~6th place.

whatever1234567
01-21-2009, 04:08 PM
Ok, well after my last KQ, guess what? New complaints 8D

Well first of all, I agree with some. Fighters with +9s automatically win...especially when their stun is like more than 8 sec.

Mages with +9s....you get near the range and you're done lol.

Archers...if you dont have a +9, you're also done 8D

Clerics...you cant win...but you dont have to die either. Which is a plus on the points lol just get the bigg hammah xD

And why are fighters allowed to stun while holding the hammah? or clerics invincible...I find that unfair Dx

Um last i check pvp hammer disables skills so idk what your talking about at the bottom

Lety23
01-21-2009, 04:30 PM
Um last i check pvp hammer disables skills so idk what your talking about at the bottom


err I know its supposed to but it hasnt in the times I have been in it
and i'm not sure but theres people that can dc me while in the PvP KQ or in other PvP areas ~.~

ex: Cleric uses invincible AFTER the hammer has been equipped ;-;

O_OInsomniac
01-21-2009, 07:47 PM
Hmm mabey I should do invisible before equipping the hammer. Lol jk. xP

I think the fact that someone can constantly have the hammer is cheap. In one KQ I saw someone with over 50 kills just because he kept getting the hammer. If they give you the hammer, they should make you extreamly vulnerable, since most fighters come in with T3 scrolls and once they get the hammer, they basically can't be killed.

Hemmes
01-22-2009, 02:31 AM
Is there anything that can be done about teaming?

It really gets annoying.

And i dont mean the people who refuse to kill their friends, but the ones who actually ask people to team with them at the beginning of the KQ. Thats rediculous. I sometimes team up with someone to kill one other player, but after that i run away or attack the one i was helping. The following quotes i heard in the KQ:

"Hey xxxx wanna team up?"
"Why did you attack me?"
"Stop running noob!"
"Everyone attack xxxx!"

Those sentences were'nt directed at me (mostly) but still dont belong in a PvP KQ.


To be fairly honest im not sure anything can be done to stop teaming but maybe it can be discouraged some way.

thedark17
01-22-2009, 10:03 AM
In my opinion, i see nothing wrong

Mages~Why complain? your killer magic damage shreds fighters to pieces before we can get to you

Archers~Best at "Ks" cuz of high attack speeds, DoT's take there toll on players as well

Fighters~Most of us just pound, but the "good" fighters use a solid strategy

Clerics~what can i say, freaking tanks hard for you guys to die, some of you have awesome damage

P.S when im in first and i walk bye say, a mage in 14th i wont kill him, theres no point

ProTip:Killing players Higher Up in the rankings gives your more points >.>

and about this "full +9 statement" ive yet to see someone using
full +9's in pvp kq's 3x!4x and 5x!6x

cat-gal-4eva
01-22-2009, 11:07 AM
hmm pvp kq is cool
little unfair that if someone killed u that they would get the hamemr cuz some ppl just get the hammer and someone kills them thats a bit unfair
ppl should atleast give ppl a chance..
and maybe it would be better to have a pvp kq every hour would be nice =)

the_hurtfull
01-22-2009, 01:28 PM
hmmm lets see...what do i like about the PvP KQ quest?

I LOVE THAT HAMMER!!!!

i want it i want it i want it i want it i want it!!!!!

ok but seriously, this kq is friggen awesome!!!!!

i wish it wasnt just 15 minutes though, it needs to be longer...but ill get to that point later.

the only real problem i have with the kq is that when u get the hammer and chase people around with it, theres kind of a lag delay, and u always have to stop to swing, and if they are still running it lets them get away....which seems wierd...

honestly, i think this needs to be more than a kq. i think they should create an arena and let people play this all day long xD...without the rewards of course. They should maintain the kq times and let those who join them recieve rewards, but have another place to go where u can just play for the hell of it....know what im sayin?

It would give me something to do all day instead of doing nothing -.-

Hemmes
01-23-2009, 01:25 AM
and about this "full +9 statement" ive yet to see someone using
full +9's in pvp kq's 3x!4x and 5x!6x

Are you kidding me? Ive never joined the 55-69 KQ without seeing a whole lot of +9 weapons. Especially +9 axes and +9 wands. And some clerics too. Im not even gonna try to kill them, with +9's.
Theres no way to be sure if they are full +9 but you got to figure at least a few are. Seriously if you look at the way some are buffed im sure they'll do anything to win. Ive seen fighters with 5.5k HP and archers with over 4k. That aint axactly normal in that lvl range.

Nope, pretty sure theres plenty of SC going on there. (apart form the buyable scrolls and pots)

Romanthedestroyer
01-23-2009, 05:52 PM
LOL MinusM nice comment :P

Lety23
01-23-2009, 05:59 PM
Hmm mabey I should do invisible before equipping the hammer. Lol jk. xP

I think the fact that someone can constantly have the hammer is cheap. In one KQ I saw someone with over 50 kills just because he kept getting the hammer. If they give you the hammer, they should make you extreamly vulnerable, since most fighters come in with T3 scrolls and once they get the hammer, they basically can't be killed.

Wrong :O
All you need is to have good DDs in the KQ. And all they need to do is keep distant long enough to kill them.

Making someone completely vulnerable...don't you think that's a little unfair for people who have a low defense? Like Mages? Archers? And also unfair for people who actually DON'T come in with T3s??

Saruin
01-28-2009, 08:42 AM
Whoever has the most sparkcash items and is a fighter will automatically win. cake.;)

Wrong. Yes; cs boosts your chances of winning, but I've seen idiots who have cookie'd and gotten last place.


1. Cleric never win or win in very rare case like get the hammer for 3 times.
2. You should reward some exp to the player in the last place.

Wrong. It all depends on how you play the game. My friend Sebax is a cleric, and he usually always gets at least 3rd place.

The thing about PVP KQ is this: It's mostly not about actual pvp.

First of all you have to use strategies to get the hammer and avoid people hitting you.

Now, I'm not saying that cash shop does not help. Trust me, it really really does. Having +9's can help too. And, there's always that, "fighters can stun" deal.

But if I can win as a mage with no extender, so can you.
You just go to learn how to use what you have to your advantage. I'm not gonna share the awesome of "Vicious/Lolita's amazing winning secrets" but I will say that most points come from hammer.

acary
01-28-2009, 01:08 PM
I think it should be more skill orientated

poiplegirl
01-29-2009, 01:25 PM
Well i cannot tell you how the KQ is because i have never been in it... it fills up WAAAYYY to fast... no chance to get in... Please make more than 1 every 4 hours!!!

evieevie
01-29-2009, 03:34 PM
well in the pvp im in its usually the same 3 or 4 fighters that win unless one is poorly or something then another fighter takes that spot lmao

EchoSound
01-30-2009, 07:29 PM
I'll start with saying I'm not a pvp enthusiast, but sometimes enjoy the kq (when I can join it, because my time is bugged/a minute or so slow - I've been all of three times).

The thing I don't like about this KQ is that there's no time limit to how long someone can have the hammer for. Except it always feels like 30 seconds after I get the hammer, I'm bugged because someone steals it away from me, but I didn't die. Perhaps its from being stunned, idk. It disappoints me, because I always feel so squishy when I do get killed. lol Even when I have over 1300 def. Bing bang boom I'm dead XD

The other thing I don't like is the general populace that tends to frequent the kq. They will do anything to get that hammer, and will even go so far as to insult you. Like this one time after my husband and I joined it together, another player started calling him a noob, and practically begged for a guild war over it. This was of course after the kq... but I just think sometimes it brings the worst in us out, because no one likes to loose.

But still, I find something enjoyable about it. ^^ The exp is good, even if you loose. lol

Ian
01-31-2009, 09:23 PM
My problem is that as soon as I get the hammer, I get stunned/few hit KO'd before I can do anything.. I really need to find a way to avoid that.

YoshimaruOrona
01-31-2009, 10:01 PM
Is there anything that can be done about teaming?

It really gets annoying.

And i dont mean the people who refuse to kill their friends, but the ones who actually ask people to team with them at the beginning of the KQ. Thats rediculous. I sometimes team up with someone to kill one other player, but after that i run away or attack the one i was helping. The following quotes i heard in the KQ:

"Hey xxxx wanna team up?"
"Why did you attack me?"
"Stop running noob!"
"Everyone attack xxxx!"

Those sentences were'nt directed at me (mostly) but still dont belong in a PvP KQ.


To be fairly honest im not sure anything can be done to stop teaming but maybe it can be discouraged some way.

Solution:Turn off all chats in pvp kq except for guild/academy chats.

Won't be able to make alliances once you're in kq, unless you're already friends/guildies with that person.

Also prevents the chatterboxes from telling everyone to attack 'xxxx'.

alicina
01-31-2009, 11:11 PM
What do you like? Everything about it :D
What do you dislike? Eh...the prize >.<
Do you wish it occurred more often? Definatly!!!

O_OInsomniac
02-02-2009, 04:59 PM
Wrong :O
All you need is to have good DDs in the KQ. And all they need to do is keep distant long enough to kill them.

Making someone completely vulnerable...don't you think that's a little unfair for people who have a low defense? Like Mages? Archers? And also unfair for people who actually DON'T come in with T3s??

Well I'm just saying since most of the fighters who try their hardest to get the hammer basically never die when they have the hammer. Yes fighters can stun him but it still might not be enough. Also, when the lower levels are trying to kill the person with the hammer, some obnoxious higher level person comes and kills the noob. Which brings me to the other topic. Every time I join the KQ I ALWAYS see all the fighters chasing after a noob just too kill them. It's just sad to see a poor little archer trying to run away from this fighter who chases him untill he finally catches him, stuns him, and kills him in just a few hits. I'm not only saying fighters to be steriotypicall, I'm actually saying that fighters are the ONLY people to do this.

YoshimaruOrona
02-02-2009, 08:40 PM
Every time I join the KQ I ALWAYS see all the fighters chasing after a noob just too kill them. It's just sad to see a poor little archer trying to run away from this fighter who chases him untill he finally catches him, stuns him, and kills him in just a few hits. I'm not only saying fighters to be steriotypicall, I'm actually saying that fighters are the ONLY people to do this.

From a strategic point of view, it's better for fighters to do this. Going after targets that you can easily kill once stunned is usually lower risk than going after another fighter (possibly a tank), or a cleric (possibly a clank) and spending 1-2 minutes trying to kill him/her. Also, since fighters are a class that much remain completely stationary (more or less) while fighting, it leaves them open to random attacks from other players, as well as getting smashed by that hammer.

From an ethical point of view, it's extremely saddening though. Because mages and archers, for the most part, have low defense, they're forced to run around in circles on the circumference on the map, because there's a possibility that the guy with the +9 axe in the center of the room might see and chase him -.- The only possible 'saving grace' for mages and archers, so to speak, are extenders, +9 clothes, and scrolls; which is sad, considering most fighters can come in with just a +9 axe and score well.

If you were to ask me "is it right?", I would just say "balance the classes out, and it'll be fine."

chaoticdreamer
02-04-2009, 12:01 AM
Hmm well I really like the PVP but I hate waiting for it I wish it happened like every other hour and had more then 1 chance to get in because everyone crowds to get in at once

I also would like it If it had smaller lvl gaps because Im usually on the lower end of the lvls suck as lvl 36 and lvl 52 so Its against the low lvls mabey try like 7 lvl gaps and put more lvl ranges in

I would also like to see a Kq pvp for separate classes because they usually go for mages first then archers because they die the fastest and most threatening but also have all class kq so separate once for diff peoples preferences

All and all its a really good concept for a KQ its just got some major flaws

(sry all my sentences are run ons its a little hard to read just try to read it as if It was all one thought)

I totally agree with you, sure, the KQ is fun, but as an archer at the moment, I get cornered and teamed quite often.
+Kudos

itriedtoquit
02-04-2009, 12:41 AM
Some people are calling for ownership of hammer after a kill but I think that's a terrible idea, for a couple reasons.

1. It's hard for clerics and tank type fighters to kill other players. If ownership rights are added to the hammer after a kill, you're condemning these players to futility.

2. If archers/mages score a kill in PVP KQ, it's generally from a good distance. Unless the ownership period is over 2-3 seconds, they won't really have a fair shot at picking up the hammer. Even if the period is 5 seconds long, one deva from a fighter ruins their chances.

3. Some people are citing 'lag issues' as a reason that ownership period should be added. In all fairness... that's not OS's fault and the game design cannot keep 'laggy players' in mind. I feel for you, as I, just like everyone else, do experience lag at times and have been in unfortunate situations. If you want safegaurds against lag, why not ask that no mob in the game has a higher attack rate than.. one hit per 5 seconds? You're sure to never die from lag, ever.

wallmaster
02-05-2009, 11:34 PM
My new beef with this quest is that guildies and friends team up and let one kill the others to ensure a win and the items. What made this more obvious was I was in a KQ with someone getting 78 kills. Just.... not.... fair....

tigarian
02-09-2009, 02:09 PM
Does anyone know the vent server for fajio_sakiro on apoline i just joined didnt pick it up

YoshimaruOrona
02-09-2009, 02:17 PM
Ok, I was just recently in a pvp kingdom quest where a cleric (not DD build) scored 52 kills.

Anybody wanna guess how that happened?

He stole from people who were trying to farm chests >> And since his connection was epic compared to everybody's elses, he always got it, even when there were 11 of us surrounding a hammer drop
-.-

PLEASE!
ALLOW FOR PLAYERS TO HAVE THE RIGHT TO THEIR FARMED CHESTS!!!!

(I don't normally use caps lock like that, but I'm pisssed right now)

THr3eS01di3Rs
02-09-2009, 02:30 PM
I went to the 46 one where that was the max level on my mage, I came in 8th place >.< Its not cause Im bad either, I had full +9s, +9 wand to, but all the fighters ganged on me x.x

I died so much after I lost my scrolls, and I ran out of HP stones half way through...so I had to rest for 2 min straight before I could go and try to kill.

INCREASE MAGE HP STONES!!! RUNNING OUT OF STONES IN A KQ IS NOT GOOD!

Also, I think you should put class caps on the KQ like, 15 Players so...

4 Fighters
4 Mages
4 Archers
3 Clerics

This is so that its more even, like in another thread people were saying that in PvP KQ fighters were over powered, but thats only if there are more of them. Same goes with mages/long ranged classes. If there are more close ranged classes they will win, and vice versa, but if only a certain amount of each class can enter then it makes it even =)

Jsonthegreat
02-11-2009, 12:01 AM
I hated it when I first played it but now its my favorite KQ. I hate waiting every 4 hours for it to come on when spider KQ is on every hour.

borednl
02-11-2009, 12:11 AM
I went to the 46 one where that was the max level on my mage, I came in 8th place >.< Its not cause Im bad either, I had full +9s, +9 wand to, but all the fighters ganged on me x.x

I died so much after I lost my scrolls, and I ran out of HP stones half way through...so I had to rest for 2 min straight before I could go and try to kill.

INCREASE MAGE HP STONES!!! RUNNING OUT OF STONES IN A KQ IS NOT GOOD!

Also, I think you should put class caps on the KQ like, 15 Players so...

4 Fighters
4 Mages
4 Archers
3 Clerics

This is so that its more even, like in another thread people were saying that in PvP KQ fighters were over powered, but thats only if there are more of them. Same goes with mages/long ranged classes. If there are more close ranged classes they will win, and vice versa, but if only a certain amount of each class can enter then it makes it even =)

Or just make a max of 8 of fighters/clerics and 8 of archers/mages. Great idea though, this would definitely help balance it out.

boyang
02-11-2009, 12:44 AM
Please GM... make it have more KQ PVP atleast 2 in 2 hour, its really enjoying...

THr3eS01di3Rs
02-11-2009, 03:09 AM
Or just make a max of 8 of fighters/clerics and 8 of archers/mages. Great idea though, this would definitely help balance it out.

Naw cause still if 8 people are fighters only maybe 2 might be mages, 2 might be archers and there would be maybe a cleric to. Thats 2 to 1 ratio if you count the archers and mages together.

A_geezy
02-11-2009, 12:20 PM
Please GM... make it have more KQ PVP atleast 2 in 2 hour, its really enjoying...

I was going to say this too. I really enjoy the PvP KQ, it's a great way to come home and kill stress from classes, just that there aren't enough of them. I suggest having one every hour or every other hour for every five levels, i.e. 35-49, 40-54, 45-59, et al..

-------------------
The other thing I wanted to address was the rewards; It would make sense if we got fame for completing the KQ.

Just a thought though, thanks for providing a great F2P game Outspark.:)

*edit: There was one more thing- the armor, the 55 armor is pretty lame compared to my 6X stuff, it would be really nice to give it away or be able to move it to another one of my characters. Other blues in-game are tradeable but not these, why or why not?

spectershadow
02-12-2009, 07:44 AM
blaaargh

=3

lawrq
02-14-2009, 09:50 AM
i guess, it should be in a shorter time interval, or it should be added a PVP KQ [B], something else is about the lag in there. recently i have had some huge lag spikes, but in that kq it is really something that annoy me at most. i never actually have done a single pvp kq without freezing/lagging. the rest can be kept like it is...

PsychicGuru
02-14-2009, 07:42 PM
I haven't even got in yet. There needs to be more of them per hour instead of every 2 hours......

Plushii
02-15-2009, 03:44 AM
I kinda dislike that fighters are kinda overpowered ^^;; mostly they win right?

I also wonder how people get the hammer O=
Joined in when I can, but never get the hammer.

mstryoda
02-15-2009, 01:46 PM
You have to open the chests and one of them will drop the hammer.

Cloud-Strife1984
02-16-2009, 02:03 PM
Not good tomany firends playing together and fighter winning ever no chance with archer cleric

killerof_joy
02-16-2009, 02:10 PM
Not good tomany firends playing together and fighter winning ever no chance with archer cleric

Wrong, I am a cleric and I win and two archers normaly come in 2nd/3rd. (55-69)

And Zephy wins the 35-49 one allllll the time

palmfruits
02-17-2009, 09:12 AM
I kinda dislike that fighters are kinda overpowered ^^;; mostly they win right?

I also wonder how people get the hammer O=
Joined in when I can, but never get the hammer.

I won amateur once XD

It helps to put the hammer in the shortcuts. Other than that, I'm really not sure how to win especially in the higher level KQ.

roonthehax
02-18-2009, 01:45 AM
More frequent.
10x more XP.
XP given up to the 5th person.
More players.

steffie082394
02-18-2009, 11:14 AM
hi roonthhax

kurtwagner
02-18-2009, 02:40 PM
The only problem is peoples' egos. If someone killed you, they are SO charmed. Honestly people, stop being ****weeds.

Lety23
02-18-2009, 04:41 PM
Ok, there's nothing majorly wrong with the PvP KQ, as far as most glitches.
However I think there should be something done about people stealing the hammer. It really sucks when people literally follow other people harvesting chests, and then steal the hammer. Also, when you kill the person equiping the hammer, it's a great vistory. When you kill the person with the hammer, the hammer drops and you can pick it up.

Again, it sucks when people just follow you so when you kill the hammer person, they can pick it up without any trouble. Is there any way this can be changed so that only the person who harvested the chest or killed the hammer person is the only person who can pick up the hammer, if only for a few seconds.

Mr.Runescapian
02-18-2009, 10:27 PM
I just love the PvP KQ. I might make slimmer level restrictions because i kept watching some poor lv 36 get beaten up by the level 50's. ;D The KQ is just awesome. I would definitely put more times up so you don't have to rush to the KQ.

Either way, the PvP KQ is... AWESOME!!! :)
Deltari (Mr.Runescapian)

killerof_joy
02-19-2009, 05:13 AM
More frequent.
10x more XP.
XP given up to the 5th person.
More players.

No
No
And No

More exp= Bad. It's not meant to replace grinding/ quests. It's just for fun
Urm, I've gotten exp in 5th place
Meh 15 people is perfect. You go to twenty, then they'll have to make the map bigger and add more chests.
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But I would like it more often

chaoticdreamer
02-20-2009, 09:21 AM
I must agree that adding more EXP seems like a bad idea, although in the 75+ KQ the EXP seems to be a biiit more noticeable. I also concur with the idea of more frequent times, most times I have to wait 3-5 minutes before the KQ and HOPE I click fast enough.

spartan335
02-22-2009, 02:09 AM
LOVE!! the pvp kq won it twice and came 2nd or 3rd 2 - 4 times! But yea make it occur more often. ever 3 hours is good but if u make it every 2 hours then it gives people that wanna do team kq hard choice to pick between pvp or team kq...=D well for me anywayz xD!!! also i dont think that xp needs raising..as what killerof_joy said...pvp kq is just for fun..not for grinding

pacman33
02-22-2009, 08:07 AM
I say to bring the pvp kq thing into fbz1 or fbz 2 or 3 for some hammer fun. Every 5 mins the hammer respawns in a chest no matter who has it so theres no lvl 89 bullying everyone.

Like wouldn't it be just uber fun if a lvl 1 could 1 hit a lvl 89?

mehe25
02-22-2009, 11:46 AM
Somtimes I feel like the fighters are stalking me lol...

Woahdood
02-22-2009, 01:03 PM
Umm... Hey, I personally think, that it was a good attempt at creating a pvp kq/event, but it is so dearly flawed. I do agree that more kqs ([A] [B] [C]) are needed also the frequency needs to be increased. I am of no basis for judgement on the hammer/ice/chest subject, because, I can never even open one, without having, half the fighters there, fighting over who kills me and gets the point(s). Also a class, classified, kq will even it out signifigantly (not enough though -.-) . Also rewards, no basis for judgement, because I never get anything either. (LOLOLOLOL!!!!) -11, ftw... Its not that I suck at the game (though, I probably do :P) Its just that... Lvl 55 archer vs. 10, lvl 60+ fighters + 4, 60+ mages = fail on the archer's part. (Probably repeated alot of stuff from other posts...) Maybe I should wait til I get a higher level lol (would still fail though)...

It may appeal to others, but certainly not me.

artboi
02-22-2009, 01:37 PM
i think the only thing needed is a way to make players not enter with sparkcash things, such as charms, cs pots, suits... extenders cant be done much about that because they are 15-30day stuff so yea...

its a kq to test your strenght and skill as a fiesta player, not to test how much money you can spend in the cash shop.

its not fun when you see 3 super charmed characters there in the kq especially fighters and mages. cause they'll pretty much 1 hit kq.

angelswings
02-23-2009, 05:58 AM
My biggest problem with the KQ is the lvl difference. it truely isn't fair for a lvl 49 to get to beat up on lvl 35's etc... They see your name, know you are massively lower then them and do nothing but hunt you down the entire time. and i like the idea about the no charms/sc items when you enter

Mr.Runescapian
02-24-2009, 10:25 PM
I love the PvP KQ. One thing, though. You should let 2 'Ban' Hammers (lol jk, i mean invincible) be put in play at once. You should also allow use of potions and stuff. Please close up the level limit, cuz i saw a lv.50 beat up a lv.35! D=

Also, It would be nice to have more instances of the KQ, and more frequently, because its impossible for me to get on sometimes.

Overall, I think you guys did a great job with the KQ. Go Ban Hammer!!! XD

deathbringer54
02-24-2009, 10:33 PM
i love the pvp kq but i think it should be more often maybe ever 2 or 3 hours. that way more people that cant get on at the times the pvp kq is on can join

willemstyle
02-25-2009, 08:40 AM
I love the PvP KQ. One thing, though. You should let 2 'Ban' Hammers (lol jk, i mean invincible) be put in play at once. You should also allow use of potions and stuff. Please close up the level limit, cuz i saw a lv.50 beat up a lv.35! D=

Also, It would be nice to have more instances of the KQ, and more frequently, because its impossible for me to get on sometimes.

Overall, I think you guys did a great job with the KQ. Go Ban Hammer!!! XD

2 hammers? bad idea! one hammer is enough!

Potions and stuff? no way! stones are enough, otherwise fighters are just invincible.They also should remove buffs/scrolls before you start a pvp KQ.

Close up level limit? yeah! make the gap 5-10 levels max!

More instances of the kq? yeah! make a warrior's code A, B and C.

willemstyle
02-25-2009, 08:41 AM
My biggest problem with the KQ is the lvl difference. it truely isn't fair for a lvl 49 to get to beat up on lvl 35's etc... They see your name, know you are massively lower then them and do nothing but hunt you down the entire time. and i like the idea about the no charms/sc items when you enter

well the charms and extenders can still be active.. but just for the pvp KQ, the effect of these is gone, looks like a better idea!

SH4D0WM00N
03-03-2009, 03:26 AM
more instance is bad idea, better if we have a KQ each hour...

2 hammers isnt bad idea, maybe this could be very funny :D

pots use? never Dx fighters will be invincible thats right :(

and scroll remove at entry? noo, cause its ur risc to loose all scrolls when u get killed by hammer so dont remove them

palmfruits
03-03-2009, 12:19 PM
2 hammers isnt bad idea, maybe this could be very funny :D

Hammer versus hammer XD

I don't like it though. You get a higher chance of getting the hammer, what if the two who get the hammer team up and kill everyone else?

This reminds me of all those hammers in FB1 ><



and scroll remove at entry? noo, cause its ur risc to loose all scrolls when u get killed by hammer so dont remove them

I think that if you use a scroll before the KQ it should be removed FOR that KQ but the timers on them don't run until AFTER the KQ is over. Hmm..