PDA

View Full Version : Bogus Guild War Respawn Killing


E-Down.
12-20-2008, 12:02 AM
This is the 1st time I've seen this, but I watched it with my eyes before I stepped in and killed off a few chicken-hearted players:

Step 1: A guild starts a war with another guild that have players online, but the players are in an AFK status (buying/selling).

Step 2: The initiating guild waits for the war to start, and then that said guild begins to attack all the players of the opposing guild in AFK status repeatedly, racking up kill points and what not, because the players are AFK and not there to retaliate.

Step 3: The initiating guild wins the war by a landslide, because the opposing guild was never aware of what was going on (they were AFK). Players eventually return to their shops to find themselves standing there with no items sold and half of their HP....

Step 4: Rinse and repeat.

I discovered this by mistake. I was the only guild member online actually doing something, and my guild mates were AFK selling items. I noticed a war invitation was sent, but I don't know who accepted it, so I'm thinking that a war starts after a predetermined amount of time by default. Anyway, my guild mates were all selling items in Elderine, so I went to check out the battles (but not before turning in some quest rewards).

To my surprise, players were attacking AFK shop owners for guild status and kill points, and a opposing player tried to attack me as well. He retreated when I started to attack back, as he realized I was ACTUALLY online and not AFK. I tried to fight off as many as I could, but they had already spawned killed my guild mates too many times and won the guild war by default. I also noticed that players surrounding my friends in Elderine were also warred and killed in the same fashion, as there was about 5 other players from 3 different guilds standing around, motionless. I've never seen that many players standing around, side by side, from different guilds, doing nothing. They were warred while AFK!

This garbage makes me not even want to open a shop. This is worst than Abyss spawn killing.

master_roxxor
12-20-2008, 11:55 AM
That's just low. Shame on them. I made my own guild, and I knew nothing good would come from war therefore I made it a nonwarring guild. Now I have no worries when I go afk to sell stuff in Elderine or Uruga. :)

Shaden
12-20-2008, 12:48 PM
What makes this even better is that no one accepts or denies a guild war, it happens no matter what. And to add on that, they get no kill points or guild ranking rating for winning a guild war. They killed them for no reason at all other than to be lame.

Bannable offense, by the way. If you happened to get screen shots of repeated AFK/spawn killing.

DF001
12-20-2008, 02:54 PM
What makes this even better is that no one accepts or denies a guild war, it happens no matter what. And to add on that, they get no kill points or guild ranking rating for winning a guild war. They killed them for no reason at all other than to be lame.

Bannable offense, by the way. If you happened to get screen shots of repeated AFK/spawn killing.

Nope Shaden, it's just a guideline, I think.

reanimator666
12-20-2008, 05:11 PM
think this could be easily solved by haveing a accept or denie function, like a lot of other games have ... Find it very stupid that u can get killed while vending.. maby we should get a guild war zone :-)

ahtai
12-20-2008, 06:01 PM
Even Non-war guild you can still being war against. However the person need to know which guild the shop owner is because it will not show guild name. So it is a special target to certain person and deliberate waring not just random waring.

I guess it can be counted as harrasement as being deliberated targated if repeate.

The most safe is no guild at all or unit similar mind people who want a peaceful game to form a bigger guild with people on line all time.

I don't like the accept or decline function for one reaon. There is a abyss killer who is a guild master go in as Academy master to kill lower level that is 20 level below him. He kill our academy member repeateabily, so I declear war on him. He just run and hide not even want to face the consequence of his own coward action. It will be even worse if that guy can only decline because than that coward can just decline and do not need to hide for 1 hour.

fireyair
12-20-2008, 06:06 PM
Nope Shaden, it's just a guideline, I think.

yup, it's frowned upon. but permitted




Peace:cool:

borednl
12-21-2008, 03:53 AM
Here would be a fix: Make shops that have been open for 20 minutes or longer immune from guild war damage.

Giving the option to deny a war kind of defeats the main purpose of the war function I think, which is to put another guild in it's place if their members are harassing your members.

FearMySouthernAccent
12-21-2008, 04:59 AM
I think guilds like these get some backlash by the community for being unfair. They'll get what's their's when no one wants to party or talk to them for abusing the guidelines of a Guild War.

AhLook
12-21-2008, 05:21 AM
Even Non-war guild you can still being war against. However the person need to know which guild the shop owner is because it will not show guild name. So it is a special target to certain person and deliberate waring not just random waring.

I guess it can be counted as harrasement as being deliberated targated if repeate.

The most safe is no guild at all or unit similar mind people who want a peaceful game to form a bigger guild with people on line all time.

I don't like the accept or decline function for one reaon. There is a abyss killer who is a guild master go in as Academy master to kill lower level that is 20 level below him. He kill our academy member repeateabily, so I declear war on him. He just run and hide not even want to face the consequence of his own coward action. It will be even worse if that guy can only decline because than that coward can just decline and do not need to hide for 1 hour.

how do we war non-war guild :confused::confused::confused:

sunshine111
12-21-2008, 06:44 AM
1. you can't list guilds that practice such low behaviour. i think its called blacklisting. although...word of mouth should be used as often as the guild uses such deplorable guild war ethics.

2. i thought afk vender shrooms were "slightly" against TOS? :rolleyes: meaning if a GM or whatever couldn't get a response from you...yea...

so i guess this will have to slide too.

grecohawaii
12-21-2008, 08:42 AM
Here would be a fix: Make shops that have been open for 20 minutes or longer immune from guild war damage.

That is one of the most sensible solutions I have ever encountered on these forums. Kudos to you.

E-Down.
12-21-2008, 03:25 PM
Yeah, there is really no point in this. The thing, war people who will actually fight back. This is pointless and it really ticks people off. I've been offline for a few days back I think my guild mates already did a guild raid without me. Everyone was so peeved when they discovered what happened. We came to the conclusion that some people left the guild and warred us out of spite, when they knew that key members would be AFK selling items. The name of the guild is "I_Playboi_I" or "I_PLayBOy_I" or something like that. I show them no mercy when I see them now.

sirg4wain
12-23-2008, 03:26 AM
Step 1: A guild starts a war with another guild that have players online, but the players are in an AFK status (buying/selling).

Step 2: The initiating guild waits for the war to start, and then that said guild begins to attack all the players of the opposing guild in AFK status repeatedly, racking up kill points and what not, because the players are AFK and not there to retaliate.

Step 3: The initiating guild wins the war by a landslide, because the opposing guild was never aware of what was going on (they were AFK). Players eventually return to their shops to find themselves standing there with no items sold and half of their HP....

Step 4: Rinse and repeat.

What have you or your guild done?

spart5
12-23-2008, 03:28 PM
Yea it is bogus but I counter-act it by dieing, then the minute I die i get onto my hobby really fast and run off, wow it was hard cause they were chasing me through urugas woods.

nurfy
12-23-2008, 11:14 PM
lol been threw this tons of times had my own threads about it, i learned to just let them be low about it and move on. its the only way ^-^

E-Down.
12-24-2008, 01:51 PM
What have you or your guild done?

Nothing, this a cheap tactic by a weaker to capitalize on killing other guilds that are afk.

laady
12-29-2008, 04:06 PM
That is one of the most sensible solutions I have ever encountered on these forums. Kudos to you.

I actually sort of think it'd be better to make shrooms untouchable, period. I mean, if you're in your shroom, you're either buying, selling, healing, or not around so why should you be vulnerable to attack? It'd keep players who wish to be left alone safe and force nasty players to actually fight someone who is ready which would be a laugh. I watched my brother get shroom killed like 5+ times by the same person, after which someone noticed him and took him down without a problem. I say, if you can't fight fair, you don't have the skill to fight at all and making anyone in a shroom untouchable by other players would make things harder on people who don't have any actual skill in battle and look for easy kill points.

badfury
12-30-2008, 06:41 AM
yeah i hate it too the same thing happen to my guild,they shop kill everyone of my guild member oh and when we almost kill them they use the summing skill to run away like little baby

neolancer
12-30-2008, 10:27 PM
let guilds spawn kill, the only reason they do that is because they're weak

laady
01-01-2009, 04:43 AM
Why would you allow a guild that's weak and fights dirty to win over a guild that's stronger and fights fair simply because the former is weaker than the latter? It's not like that sort of pairing can't be avoided. Unless you're suggesting we allow the weaker guild to spawn kill and then also allow the stronger guild to retaliate. In that case, guild wars would get incredibly boring. There'd be very little actual battling going on and a whole lot of weak sniping. I'd never take part if that were allowed.

devin_nicolai
01-01-2009, 09:06 PM
Thats acually against the rules, Shop killing and spawn killing. I think it was dakkon that posted rules for warring, Sorry I cant find a link to it

laady
01-01-2009, 10:22 PM
Oh, it is.

In-Game and Forum Rules (http://www.outspark.com/forums/showthread.php?t=87612)

1. Don’t spawn kill: Try to give a warring player a chance to recover and prepare before attacking them. This will help promote good relations even between rival guilds.

2. Don’t shop kill: If a player is in a shop try not to kill them. The point of pvp is to test your skill against fellow players in combat. Not against a player who can’t fight back.

3. Try to keep the guild wars in town: While certainly not always possible, trying to keep a guild war in town will allow those players who do not want to participate in the war from having to get involved.

4. Give warred players a chance to withdraw if they ask for it: Some player may just want to leave. If a player asks to be left alone to go level or quest please try to be courteous and allow them to withdraw from the field.

sirg4wain
01-04-2009, 04:00 AM
Thats acually against the rules, Shop killing and spawn killing. I think it was dakkon that posted rules for warring, Sorry I cant find a link to it

Oh, it is.

In-Game and Forum Rules (http://www.outspark.com/forums/showthread.php?t=87612)


Well Actually those are only guidelines, you can follow them or not..
Personally I think that the Bad Players are to be MORALIZED also by vendor killing and afk killing them, If you are not a bad player you should call a Moralizator to Moralize the bad guys/girls for you.. plenty of us in all the Servers, you just ask them to kill the evil guy that is spawn killing everyone.

Why would you allow a guild that's weak and fights dirty to win over a guild that's stronger and fights fair simply because the former is weaker than the latter? It's not like that sort of pairing can't be avoided. Unless you're suggesting we allow the weaker guild to spawn kill and then also allow the stronger guild to retaliate. In that case, guild wars would get incredibly boring. There'd be very little actual battling going on and a whole lot of weak sniping. I'd never take part if that were allowed.

Yes, But why don't you just talk to the chief of their guild? If they do it for fun then MORALIZE them!
If not you can ask them to MORALIZE other bad guilds ^_^

It is not against rules Read my Signature

Best Wishes,

Sir Gawain

ra77man
01-19-2009, 06:02 AM
This is definitely a 'frowned upon' battle tactic, but there are ways of getting around it. Let me walk you through a couple of live examples taken from Epith and Teva. (Guild names here will not be mentioned for obvious reasons).

There was one such guild on Teva who's players were known for ks'ing and pking in abyss and afk warring. Quite soon everyone started making a face when they met any player from this guild. People started to refuse to pty them or let them join other guilds. Also, invariably - 2 - 3 guild would war them simultaneously just out of spite and to teach them humility. This started happening on a regular basis - so much so that their guild can no longer be seen anywhere and all their members have dissipated and joined other guild and changed their ways.

Another guild's GM was famous for trash talking and pking lower levels - he is now warred as a sport by atleast 3 - 5 guilds simultaneously. Many times there is inter-guild discussion on timings and a lot of guilds' members temporarily quit their guild to join the guild warring his guild which then makes him (and his guildies) go through 1 hour of 'fun'. :D

Epith's players took this to another level. They had one such guild with some capped players and others who pk'd and ks'd quite a bit. What started happening was that the hatred for this guild grew to the extend that the players were not allowed to join any other reputed guilds, thus locking them solidly into their own guild. People started participating in PvP kq only to take out their members.

Their members were picked on in abyss, pvp kq, fbz and even ks'd sometimes. Very few people ever partied them. And then, the Epith guilds decided to take it to the next level. They made 3 - 5 more guild (all by different people - using noob alts) and started chain-warring this one guild, hour upon the hour.

They would log onto noob, war the guild with their noobs guild, and log back onto main. After the hour was up, someone else would log onto their noob, and repeat the process. This started happening so frequently that half the time their people (inspite of wanting to) couldn't party anyone - and everyone had the license to attack them on any map they saw them on.

These measures are extreme and require you to have some ingame money - but they are pretty effective ways of getting back at guild which indulge in afk warring / pking / ksing too often.