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View Full Version : Just curious, since we have so many complaints.



Sylvanus
09-30-2007, 07:15 PM
I personally don't like the system as is, but please don't read this as another "ZOMG I HATE THIS GAME SO MUCH" post.

The other day I went through over 10s and nearly 250 Elrue trying to make a lvl 15 weapon +9. Highest I ever got was +6. Obviously, I am a bit disappointed, but still playing.

Any (intelligent) thoughts on how to improve the system?

yukijin
09-30-2007, 07:26 PM
simply decrease the % of breaking a weapon/ armor.

DragonMan949
09-30-2007, 09:09 PM
How do u do that yuki?

Funeral
09-30-2007, 09:25 PM
By not trying to + it, duh.

Syrlith
09-30-2007, 10:38 PM
Perhaps if you could use some sort of slots system, rather than a roulette system. Especially if you could add more elrule to increase your liklihood of success.

A jackpot would be fun, too!

KonataIzumi
09-30-2007, 11:08 PM
When I was refining, it felt as though the chances of success for each level is the same. +1, fail. +2, break. fail, +1, fail, fail, break. +1, break. +1, +2, fail, +3, fail, fail, break. :D

Ducard
10-01-2007, 12:41 AM
i can sorta pick out a pattern in the rullet system if the item fails place the stone one over next to were the wheel stopped and it usually works sum time 2 over or put directly across on the opposite side of were it stopped.

Stefanie
10-01-2007, 09:47 AM
Enhancing should not be made easier imo

Sylvanus
10-01-2007, 03:42 PM
Enhancing should not be made easier imo

Well, there is always the "elite items should be elite" argument. I think the problem with this system is merely the frustration that comes from *breaking* items. I would love this system if you made failures and downgrades more likely, but all but eliminated actually *breaking* items. But, that may simply be the way my mind works. I consider the process of enchanting to be messing around with the refining stones you have, not messing around with the weapon.

The reason why I think we have a problem is because it is as likely to break a weapon at +8 as it is to break it at +1. And weapons/armor start getting really expensive. If a player does not regulate everything carefully, they are bound to lose. Even if they regulate carefully, odds are they will lose an item if they even attempt to refine. Unless you are fine with settling for the lowest of the low as far as equipment for your level goes, your equipment is not something you can rely upon.

Like I said, up the rate of failure, up the chance to degrade an item, just make breaking an item less likely. As I said myself, I went through nearly 10s and 250 Elrue trying to get a +9 weapon, and this was when I *started* with a +6 one. I got +6 two other times, but I was trying for a +9. The smart thing to be would have been to cut my losses, but I still wanted to try. I think I would have been a lot more satisfied with the attempt if I still had the original weapon, but maybe downgraded so much that now it was a +3 or +2, instead of what happened, which is that I bought nearly 15 Broadswords, and broke all but the very last one, when I was out of money and Elrue.

I dunno. Just my thoughts on the system.

XpierulesX
10-01-2007, 05:06 PM
I personally don't like the system as is, but please don't read this as another "ZOMG I HATE THIS GAME SO MUCH" post.

The other day I went through over 10s and nearly 250 Elrue trying to make a lvl 15 weapon +9. Highest I ever got was +6. Obviously, I am a bit disappointed, but still playing.

Any (intelligent) thoughts on how to improve the system?

Add a leveling up system onto it >_>

Kenosha
10-01-2007, 09:10 PM
I'd have to agree with the comment on 'not taking the risk'. Though maybe some kind of item that gives a chance to prevent breakage? I personally do not like enchanting anything short of midlvl to endgame type items.

ngbt5525
10-02-2007, 07:11 AM
i personally think that its fine with the system..but don't downgrade the weapon pls..
either u break/fail or success..downgrading the weapon is like OmG...have to re-upgrade again and then it went thru and it downgraded again..its frustrating..

Nerria
10-02-2007, 07:57 AM
I've gotten a +9 weapon and a +8 shield without blessed/lucky.

The system is too risky to use at higher levels though when weapons are 20+s a piece. I only know 3 people with +9 30 or higher weapons not being GMs.

I think the system needs to stay scary enough so that we don't have every other person running around with +9 weapons yet safe enough so that those that put some time, effort, and cash into it actually get a nice item.

The improvement? Add an item that prevents the breaking of an item that is like a scroll, you click it and it buffs you for 1 use of an enchantment. If the item WOULD break, it instead downgrades 1-3 levels. If it doesn't break, you lose the buff and it upgrades as normal.

You could sell it in-game at the smith for some reasonable (high) price. Obviously everyone would want it for 100c but I imagine to make it fair it could be 2 or so silver to get one.

When you think about how much you spend on new higher leveled items, this is more than a bargain seeing as you could +9 your only weapon easily with a little cash - but not as much.

It could also just be a Fiesta Store item but whatever.

just my, 0.02

KonataIzumi
10-02-2007, 08:01 AM
Seems to work the same as flyff's sprotect. Excluding the downgrading 1~3 part.

Kitysedai
10-02-2007, 11:49 AM
It sucks doesnt it, I gave up at refining, too expensive when more than half the things break after +4 or so. Hopefully the adjust the system a bit, or the few who are lucky enough to get things to +9 will be selling stuff for insane amounts of money (worse than things already are) and the rest of us will be broke if we want anything higher than +6.

Nerria
10-02-2007, 09:14 PM
It sucks doesnt it, I gave up at refining, too expensive when more than half the things break after +4 or so. Hopefully the adjust the system a bit, or the few who are lucky enough to get things to +9 will be selling stuff for insane amounts of money (worse than things already are) and the rest of us will be broke if we want anything higher than +6.

Think of it this way - the +9 weapon you are buying is saving you much more money than you probably would have spent creating.

Desirai
10-02-2007, 11:14 PM
I busted a weapon on +8. my entire life savings went into buying it and buying the stones.

I cried.

Moonknight77
10-03-2007, 01:38 AM
Breaking items through enchantment is a good money. Granted there should be a safe buffer like +2 or whatever. But breakage removes gold and item from the system.

With the cash shop (I havent followed this game much i just assume cs is going in) then you want as many money sinks as possible. Over-Enchanting should be an end game kinda thing, when your pulling down big coinage and spare items.

In beta its too soon to say if the breakage is too much or too risky because the cs isnt in yet.

Cuddles101
10-05-2007, 06:03 PM
Nerria raises a valid argument as do many of you here. Can't there be a levelling system to the enhancement? I know you get titles from enhancing but can't they adversley affect while you are enhancing? Even if the highest level gives you a 15% success increase rate?

Lots of other MMORPGs have an item that you can purchase in their mall that protects equipment or greatly increases the success rate. Maybe they can add that...although, those of us who can't use Paypal or don't have credit cards will either be at the mercy of price gougers or have to do without.

I think it's fair to say if you can't risk it; don't do it but, dude! That smithy just destroyed my weapon. I'm going to sue!

Talkius
10-05-2007, 06:06 PM
I will buy the item I want. I do not currently possess the time nor patience to deal with enchanting items...mainly, patience, I have the time, lol...

cale92
10-05-2007, 06:29 PM
It's okay, I wasted 30+s trying to make a few weapons +6 and nothing turned out at all, so I left the game.

Gravvi
10-05-2007, 07:03 PM
OK i used to play another game. We used stones depending on weapon lvl. Which in this case is tier 1 and 2stones. Well in that game depending on weapon lvl. You could upgrade to a certain point with no risk of breaking. But if u went past that lvl u risked breaking it. THat way u can have a minimum enhancement but it won't be super strong.

MyYing
10-05-2007, 07:25 PM
Ok this is what i wrote on a simular thread i think its one of the best systems but then again thats my opinion. I'll jus copy and paste it here.

" I know the refine system in this game is crap and I really agree with you but I'll add some more for the flamers that may come...aka arrsewholes ^^.

Yea I know we make our own elrues but seriously most ppl buy the damn things. Like lucky's and bls'd, hell I stoped makin stones when I learned to make Xirs and that was at like lvl 17.

Im lvl 40 now and I only buy "special stones". I mean seriously stone making seems like it was waste to me now because I get stones out of every kq, so dont give me that you just want the game to be eeasy B.S. you lil farkers!

I jus want the game to be better because truth be told I've played other games where all you do is mine for the mats to make stones (no special scroll needed) take it to a npc and have your stone made(which has the chance of failing,the more shards you have the higher your chances of making one) then try to up ur weapon (which is buy chance) but doesnt break or breaks after a certain minimal point.

In my opinion Id say they should addopt Cabal's refine system (aswell as some other games I'll just mix them all up here).

Make the new system where your weapon goes down to 0. Id say let a person make it to 4 and everything after 4 has the chance of becoming 0 again. For green weps Id say let a person make it to 3 and anything after that can take them back down to 0 but id keep the possibilty rate the same as it is now. that way no lil 10yr old asss is saying its to easy and no softy like myself is saying you b!tches broke my fckin weapon...

And all are happy ^^ damn Im good! "

Asimov
10-05-2007, 09:25 PM
I would have to say, there should be a set +# that is "safe" from breaking or failing. Of course, this number could be different for weapons or armor, and different depending on the tier of the equipment. Past that, the reason its so hard to get a +9 is because its SUPPOSED to be hard.

I mean, theres not much bragging rights if you have +9 armor and weapons if everyone and their grandma does too.

Gravvi
10-05-2007, 10:12 PM
well i agree but people won't even attempt to upgrade because it can break going to +1. Like just allowing it to upgrade to +3 without breaking would get people used to upgrading their items and would then try to go further.

Gavener
10-06-2007, 05:17 AM
It's okay, I wasted 30+s trying to make a few weapons +6 and nothing turned out at all, so I left the game.

bye....Sense you like game where its a gamble go try slots