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Kholai
10-01-2007, 03:49 AM
I've seen a lot of guides on how to build a character, or spend your skill points, but I've not seen much on how to play them. So, having spent a few days wondering about some of the people I've partied with, I've decided to write a few suggestions on something the vast majority seem to lack. Teamwork.
Teamwork can make a two-person team with it kill twice as fast and twice as safely as a five-person team without it, and is vital to playing in any party, and especially kingdom quests.

#1. Your role.

Okay folks, you've picked your class, you're getting the hang of all your moves and divvied out your stats. Now you're in a team. So what do you do?
Well, it depends on your class.

Warriors: Whilst endurance heavy fighters are the best team-fighters, even full Str/Spr warriors should be able to handle taking Aggro. If your party mates aren't warriors, and are being attacked more than you are, then you're not doing your job right. Sneering kick to attract the attention when needed, if you're afraid of taking damage, you really shouldn't be a fighter.

With a cleric in your group, if you aren't taking most or all of the damage, you're dividing their resources onto other party members that are, making everyone more likely to die. With a mage or an archer, remember that you are made of steel, they are made of paper and straw respectively, without you, they die.

Something else to remember as a fighter is to be careful what you attract to your party. Sure, one red enemy might be okay, but luring three over at once is just going to cause problems.
Remember, not everyone else plays a fighter, attracting two enemies and expecting the mage to tank one while you take the other is like expecting them to revive you when you die.


Clerics: If you aren't healing, you should be hitting. If you aren't hitting, it should be because you're using your buffs. If you aren't doing any of those things, you'd better be dead or something. Against strong mobs opponents such as in KQs, then keeping your distance and healing whenever necessary is frequently better than trying to fight yourself. If you get hurt and need to heal yourself, that's one fewer heal that's going to reach people who do more damage than you do.
A cleric in a large group is like baby-sitting an army of lemmings, they will all try to get themselves killed. Get to learn your timings well and you should be able to take care of one or two people no matter what's hitting them, and with maximum points into Decrease SP-Consumption, you should be able to keep that up for as long as necessary.

A cleric can pseudo-tank if necessary. Any enemy that can't deal more than your Heal amount every three seconds cannot kill you unless you mess up or run out of SP. Use this to your advantage when in a party without a fighter, and take the attention of your targets. Chances are you've got a better HP than any mage or archer in your team.
In the situation that your teammate does draw aggro, a swift Bash can sometimes recover it.

With a good party of Fighter, Mage, Cleric and sequential allocation, where their damage isn't as important, the cleric can also serve as the party vacuum cleaner, scooping up the drops in the wake left by the damage dealer, and healing as necessary.


Mage and Archer: These are grouped together because their role is nearly identical. You are the paper tigers of any group. If you can't kill something before it reaches you then you had better either leave it alone or get the party tank to hit it first. Long range attacks are great for luring lone enemies away from groups, but always make sure the rest of your party is expecting you to do that.
If you're being chased by an enemy, then by all means try to run away, but at least try to do so in a way that won't aggro anything else. Ideally, you'll want to run in a circle around the enemy, leading them back to your melee characters who are by now probably frantically trying to catch up.
In a mob situation against two or more enemies, don't just attack different enemies, focus your attacks against one, preferably the same one your tank is hitting. The faster one enemy out of two dies, the faster the tank starts taking only half the damage.


Finally, don't just remember your role, remember everyone else's too. If you chug healing potions whenever you get hurt and you're partying with a cleric, you're wasting resources and time. If you're fighting with a mage, don't expect them to tank for you even if they've got three levels on you. If you're a cleric, remember that whilst your additional damage is a good thing, everybody else's job is to deal damage.


#2: Location location.

Always know your party-mates'. If you don't know where they are, then find out. If they've died, it's probably a good idea to find somewhere relatively safe to sit and recuperate, or at very least try and meet up with them as they make their way back to where you were, otherwise they're going to have an awful lot of time soloing their way through enemies they needed to party against to take on.
Something I've noticed a surprising number of fighters do is simply assume that their party-mates are following them like computer-controlled drones, then rush off into the distance. Remember, you move at the same speed as your other party-members. If you start running in a random direction, they aren't going to "catch up".

Always making sure you're near your party mates (at very most Heal range) is one of the most important skills to learn. It's not only clerics who need to monitor their allies.

This leads nicely onto:


#3: Communication

My wife and I run a fairly simple scheme. If we see something we think the other person hasn't, whether it's a monster we want to kill, or yet another inconsiderate soul leading a train of five monsters up to us, we jump.
Yes, that's it, we jump. It's quick, it's easy, and it means "rotate your camera". We jump in a certain direction, that's the way we're going.
Once we know to look for something, we can look for trains, stray monsters, or in the direction the other person is going in, and take appropriate action, whether it's leading, following, or getting out of the way.

In the same way, don't expect your party-mates to be psychic, and if you want something out of the party, you'd better be prepared to say it. And it doesn't have to be warning jumps, but having some way of telling somebody they've just aggro'd a level 97 God-Monkey when they're about to start resting in their house is going to make life easier for everyone.

Lastly on the topic of communication, be respectful. If you diss the party cleric, they might just stop healing you. If you annoy the mage, maybe they'll wait for you to die before they finish off the enemy with their spells. If you annoy the fighter, maybe they'll just ignore the next enemy that decides to chomp on you.
Remember that some people actually have friends. If you offend the mage who hangs out with the cleric who's friends with the meatshield that takes the hits for you, you might just find yourself in just as deep water as if you'd insulted your party mate straight out, or find yourself deserted by your entire party.


#4: Action!

Finally, participate! It's okay to rest to recover when you have a spare moment, but if you aren't killing, taking hits or healing your party, you're not partying, you're leeching, and you're going to be kicked out. And you'd deserve it too.


Hope this is useful to someone, anyone else who has any suggestions/experience that might help folks, feel free to have your say.

Neightking
10-01-2007, 07:32 AM
Dont know why we didnt think of this earlier. This will be very helpful to newbs and vets alike. Read up people this is how it is done.

Nixkie
10-01-2007, 11:37 AM
I know man I go into KQ's all the time & everyones been fighting lately I just follow & kill what my party is killing but this one time in the apoline server I was lvin up my cleric with the king slime Quest & every one died but 4 celrics XD we won though cause we all joined together let 1 person attack & the others kept healing her took a bit though & lots of SP postions & stones.

Gavener
10-02-2007, 04:20 AM
Great Write up, /bump :)

Leedles
10-02-2007, 08:40 AM
This is a really great post :D

Mindistasya
10-02-2007, 09:03 AM
Ya very good post and also VERY IMPORTANT!!!! Hopefully this will get read and comprehended, and mostly put into action. If you have a good aware party you can do pretty much anything, but as stated each needs to do their part and let others know where and when they are moving.

x_Ace_x
10-02-2007, 10:57 AM
Wow, great guide. Very informative, and it looks nice to boot. And the topic; golden. Everyone should know about good teamwork because partying to kill the 97 God-monkey is alot faster than training on the lowly level 2 dust bunnies. It has some real good keypoints of teamwork.

So I guess the only true way to thank you for this guide is by giving you waffles.

http://images.jupiterimages.com/common/detail/11/41/23044111.jpg

Kholai
10-03-2007, 06:00 AM
Hey thanks a lot folks. Glad it's getting a good reception. :D
*Devours waffles.*

Since it's on the topic, I'd like to relate a recent experiences that have happened to me in the Mara Pirates kingdom quest, with reference to the particular downfalls that happened. If anyone has any examples of particularly good or bad teamwork they'd like to share, I think it would keep this alive and maybe provide some object lessons. Plus I'm nosey and like to read stories.

The first time we took the quest, we had the good fortune to have a very good tanker in the same party as me (In part of a name and fame campaign, their IGN is, I believe, Ichdou). We ran through together with the rest of the group. Whenever someone was engaged by enemies, some members of the group stopped and helped them out. The whole group managed to stay close together, Ichdou did his job of tanking enemies, and after a few problems lure the real versions of the two pirates, the fight was won without trouble. Victory with over twenty minutes to spare.

Third time we did the quest was a very, very brief one for the Maiya/Kholai team. Nobody accepted party invites, nobody stuck together, and everybody rushed forward, leaving a great number of people behind when they were attacked and had to deal with aggro. The two of us were among that group, and died fast enough that we got into another kingdom quest of the same batch.

While we waited for it to fill up, we wondered if we'd done anything wrong that time.

Apparently whatever mistake we'd made we made again on the fourth quest. Not three minutes into the quest, again the majority of the group left us in the dust. I tried to keep up with the frontmost group, I tried to wait for two members of my party, who'd got stuck further back, and eventually I was laying in the dust they'd left us in.
What was different this time, however, was that while I was laying in the dust, bitterly bemoaning my lot, a cleric (forgot her name at the moment, sorry, but she was awesome) came with the group that was even further behind than I was, and revived me, and we fought our way to a place of relative safety.
She complained that this always happened to her, that she was always left behind, and that she'd quit several times before now when things got hopeless, which they apparently did quite often.

In the end, there were six of us that were left behind. Four clerics and two mages. Half of this group were below level 20. Sitting there, we considered quitting and joining another KQ, but they had all closed by now, so we decided to make the best of it, even though none of the group was really built for combat.
In the meantime, the front group, which had only one cleric, had finally managed to beat the first mini-boss Mara, with just over thirty minutes left and Marlone still to beat.

So, the six of us fought our way on our own past a number of enemies that we weren't really equipped to handle. The clerics ran as the tanks, sometimes against three or more enemies at a time, the mages dealt as much damage as they could, and they all did an awesome job of working together. The mages concentrated firepower, the clerics healed each other at the same time as fighting off enemies that the mages couldn't deal with yet, and somehow held aggro off the mages. We caught up with the main group from way back in the beginning without a single death, though things were very, very close.

What did the fighter who saw us first say? "Where were you?"
I wish I remembered their name.
"You left us behind."
"We were rushing noob!"
"Why didn't you rush?"

Fighter syndrome: The assumption that everyone's HP is as high as yours. The highest hitpoint total in our little group of six belonged to Maiya the mage, whose scrolled up HP was 480. You can't rush past enemies if those enemies are going to kill you, especially if you're a mage.

Moving on, with the added healing and firepower, we eventually took down Marlone #1, and we stopped to rest, with the first group who'd wandered off congratulating themselves on a job well-done.
Maiya, my eternal party-mate joked "You think it's okay to rest, they're just going to leave us behind again."
I laughed.
They then left us behind, with some of the group with barely 50% of MP recovered.

Thankfully, we managed to keep up with them again, which was possibly a bad move by us, because the groups archers (and sometimes unforgivably the fighters) kept luring monsters back toward the mages.

Finally, the boss fight. Marlone goes unremarkably, and we all stop to rest.
Except the first group didn't much feel like letting us, and immediately goes to fetch Marlone.
It was at this point I got kicked from the server. When I rejoined, I discovered the tanking fighter helpfully tanking a fake Mara. He ignored all suggestions of luring it away, and nobody was helping him fight the fake to kill it in a timely fashion.
After deciding that they weren't going to lure it away, our mages started pelting it with spells, saving a good few minutes it would have taken the mentally challenged fighter to do it alone, and saving the clerics' heal SP. Following this, rather than waste time resting, they once again sallied forth and this time managed to lure the right enemy.

Shambles. Multiple archers and fighters kept getting themselves killed, tying up the clerics with revives, one archer (another who I'd love to find the name for) lured a Mara Pirate Elite over, mid boss battle. The elite killed one of the few mages, and looked set to start working on the archers and cleric back line, so I attacked it by myself, hoping one of the fighters would take it from me shortly.

They didn't. Much of the B Team who'd been with me helped me out until the pirate changed targets to Maiya. I and two other clerics simply ignored the tank and spam healed her to keep her alive, and even then she had to use potions.
A fighter, the same one who'd asked us what kept us, ran up next to Maiya, and.... Rested.

This fighter had 658 HP, Maiya took about a third of her life every hit. If he'd taken the attention off her, or even taken it on before it killed the first mage, then the situation would have been under control in a minute. As it was, we managed to save Maiya, waste time Reviving the mage who wasn't so lucky, and beat the boss.

How much time to spare? 10 minutes. Obviously their rushing didn't work well for them, and highlights just how important it is to be aware of your teammates, both their location, their comments, and their need to recover sometimes, not to mention how important it is to play your role well.

This kingdom quest is both my best and worst experience of teamwork. The B-Team overcoming class weaknesses and surviving through cooperation is something I'm proud to have been a part of. The A-Team's flat-out ignoring the team repeatedly, and flat out endangering it at other times is something that annoyed me intensely.

Well, hope that entertained anyone who could be bothered to read it. More teamwork examples if I come upon them.

Stefanie
10-03-2007, 06:16 AM
Pretty good Guide
well actualy the best teamwork guide ive seen for Fiesta

Talkius
10-03-2007, 06:20 AM
I give this thread a 5 Star read. Hell, even the Russian judge gives it a 5.

What it boils down to is discipline and I agree with everything you have written on here. Outside of KQ it is hard when you are forst starting to find competent people to party up and work cohesively. After a while you eventually weed out the bad ones and can set yourself up with a menegerie to choose from. Inside KQ is a whole nother matter, it's like russian roulet. There is nothing more satisfying in my opinion then a well oiled team. Outnumbered, outmanned and overcoming the odds. I know this from personal real life events in Iraq. The main things to remember are knowing your roles and always, I repeat ALWAYS remember A.T.D. (A)ttention (T)o (D)etail. Know your suroundings and know your squadmates.

Gavener
10-03-2007, 06:32 AM
Sadly most the people on the forums no what there doing its the toons named fsdvwef33 or was221 that running around in KQ aggroing stuff running back to the party a fighter yelling i'll tank and dont have a shield below lvl 20 "P

Stefanie
10-03-2007, 06:33 AM
Thats horrible

rustic
10-03-2007, 08:35 PM
This really deserves to be stickied.

Outstanding Post.

ganzorig1
10-03-2007, 08:37 PM
that's really longthat i can finish that in 1 hour or 1/2 of an hour!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Leedles
10-04-2007, 07:54 AM
"Fighter syndrome: The assumption that everyone's HP is as high as yours."

That's not exactly a fair statement to make. Not all fighters are like that -.- You just had crap luck to be stuck with a bunch of jerks. I'm sure that there are jerks in every class.


Anyway, sorry to hear you had a bad experience. Personally, I hate the Mara KQ - I only did it three or four times. Only one of those succeeded for the same reasons stated before - teamwork on the one that succeeded, lack of on the ones that failed.

Tisbad
10-06-2007, 02:57 PM
I'm one of the guys who sticks back to help others...I've nearly died from trying to help the people behind, who actually have the nerve to attack monsters there, while the group is far ahead. If I were any other class than cleric, I probably would have left them behind. Mage and Archer are the same, and would probably stay with the main group in fear of getting stuck with monsters who take me in 2 blows. They were kinda lucky I chose cleric. I had to constantly Ress them, but they were alright. I got to save them a few times, but that was nothing big...I was glad when we caught up. THIS is the part I'm glad about. The fighters waited with us, and actually CARED about our welfare...as long as we kept up. I told him I'd be helping anyone who fell behind, and that I would make no exceptions. He wasn't a main tanker, but he was strong enough...He fell a bit behind when a fighter aggroed him, and no one cared. I healed him, and fought with him. Seems like he might have learned to fall back if needed, and help. (Great guide, BTW. Bump)

Gravvi
10-06-2007, 05:29 PM
OK this is one instance that I as a cleric can't stand. I was in a Golden Hill KQ and we were doing fine but one archer decided he was going to mine and let everyone else kill everything. He would bring back mobs of people and not only would our teammates die he died. I was the only cleric so of course i would revive them. Some people got mad cuz they had to waste a life because cooldown stinks. Anyway later on in the KQ that same archer decided to wonder half the map ahead and he died. Since he went off ahead and died we found the key toward teh beginning and then he started to curse and yell because i would not jepordize my life for his when there are 7 other people who were acting as a team.

Another instance of bad teamwork was once when i was in Mara pirate's revenge. Yes most lvl 20 clerics have revive. But since most people don't think of the fact that we need to save our lives for the final battle they wouldn't revive us. THese clerics were trying to tank and not heal anyone but themselves. These were not teamworkers. In that KQ i banned them from my party because they did not revive or heal anyone. They would do what most fighters do and run ahead and bring a mob to us. Finally after everyone had to waste 2 lives we yelled at the clerics and "somehow they died".
REmember if u don't do ur job and are greedy, people won't tolerate it. We eventually did to them what they did to us. After they died we went throught the KQ with ease.

IF u do not play as a team u are jepordizing them and therefor are the weakest link

Tisbad
10-07-2007, 02:03 AM
I kinda act like those Clerics...Half way. I'll usually attack from behind the enemy while a Fighter tanks, but I will heal others, if I know they need it. I'll constantly check the Tank's HP, and I'll watch for anyone who dies, and revive them. Does that make me a good or bad teammate?

yamatanoorochi
10-19-2007, 11:28 AM
Wow. I absolutely HATE the Mara KQ, simply because that's where(In all my years playing online games) I've seen the most irresponsible players EVER. The complete lack of teamwork is unimaginable. Fighters going LEEROY JENKINS, thus luring unwanted mobs(and NOT tanking any of them), Archers pulling in even more unwanted mobs(and dying), mages.. well, they keep dying; Not really their fault but it's annoying, and clerics who refuses to heal/resu people outside their party. How inconsiderate can one be? Add a LOT of cussing and throwing of blames into the mix and what do you get?

15 players. Absolutely no teamwork. Failed quest.

I've only completed the Mara KQ once(out of 4 attempts so far), and that's only because we had a decent tank(god bless her soul). I was so pissed off, I decided to hunt her in the Sea of Greed instead with my cousin to complete my quest.

sakone
10-19-2007, 09:03 PM
that is to long long story short you want a cleric to heal a archer to poisin the enemy fighter to stun and mage for power that is the best way to do it the cleric helps to not die the archer helps by makeing the blood go down slowly and the fighter to make the monster stop ocasinaly so the cleric can heal and the mage well you don't really need a mage it's good to have 2 clerics so they can heal faster or so they can help fight and one heal (i am a bad speller:o:o):cool::cool:

lilskaterdud3
10-19-2007, 09:09 PM
To lazy to read at the moment. Looks good, good job.

tingrui22
10-24-2007, 07:13 AM
I've seen a lot of guides on how to build a character, or spend your skill points, but I've not seen much on how to play them. So, having spent a few days wondering about some of the people I've partied with, I've decided to write a few suggestions on something the vast majority seem to lack. Teamwork.
Teamwork can make a two-person team with it kill twice as fast and twice as safely as a five-person team without it, and is vital to playing in any party, and especially kingdom quests.

#1. Your role.

Okay folks, you've picked your class, you're getting the hang of all your moves and divvied out your stats. Now you're in a team. So what do you do?
Well, it depends on your class.

Warriors: Whilst endurance heavy fighters are the best team-fighters, even full Str/Spr warriors should be able to handle taking Aggro. If your party mates aren't warriors, and are being attacked more than you are, then you're not doing your job right. Sneering kick to attract the attention when needed, if you're afraid of taking damage, you really shouldn't be a fighter.

With a cleric in your group, if you aren't taking most or all of the damage, you're dividing their resources onto other party members that are, making everyone more likely to die. With a mage or an archer, remember that you are made of steel, they are made of paper and straw respectively, without you, they die.

Something else to remember as a fighter is to be careful what you attract to your party. Sure, one red enemy might be okay, but luring three over at once is just going to cause problems.
Remember, not everyone else plays a fighter, attracting two enemies and expecting the mage to tank one while you take the other is like expecting them to revive you when you die.


Clerics: If you aren't healing, you should be hitting. If you aren't hitting, it should be because you're using your buffs. If you aren't doing any of those things, you'd better be dead or something. Against strong mobs opponents such as in KQs, then keeping your distance and healing whenever necessary is frequently better than trying to fight yourself. If you get hurt and need to heal yourself, that's one fewer heal that's going to reach people who do more damage than you do.
A cleric in a large group is like baby-sitting an army of lemmings, they will all try to get themselves killed. Get to learn your timings well and you should be able to take care of one or two people no matter what's hitting them, and with maximum points into Decrease SP-Consumption, you should be able to keep that up for as long as necessary.

A cleric can pseudo-tank if necessary. Any enemy that can't deal more than your Heal amount every three seconds cannot kill you unless you mess up or run out of SP. Use this to your advantage when in a party without a fighter, and take the attention of your targets. Chances are you've got a better HP than any mage or archer in your team.
In the situation that your teammate does draw aggro, a swift Bash can sometimes recover it.

With a good party of Fighter, Mage, Cleric and sequential allocation, where their damage isn't as important, the cleric can also serve as the party vacuum cleaner, scooping up the drops in the wake left by the damage dealer, and healing as necessary.


Mage and Archer: These are grouped together because their role is nearly identical. You are the paper tigers of any group. If you can't kill something before it reaches you then you had better either leave it alone or get the party tank to hit it first. Long range attacks are great for luring lone enemies away from groups, but always make sure the rest of your party is expecting you to do that.
If you're being chased by an enemy, then by all means try to run away, but at least try to do so in a way that won't aggro anything else. Ideally, you'll want to run in a circle around the enemy, leading them back to your melee characters who are by now probably frantically trying to catch up.
In a mob situation against two or more enemies, don't just attack different enemies, focus your attacks against one, preferably the same one your tank is hitting. The faster one enemy out of two dies, the faster the tank starts taking only half the damage.


Finally, don't just remember your role, remember everyone else's too. If you chug healing potions whenever you get hurt and you're partying with a cleric, you're wasting resources and time. If you're fighting with a mage, don't expect them to tank for you even if they've got three levels on you. If you're a cleric, remember that whilst your additional damage is a good thing, everybody else's job is to deal damage.


#2: Location location.

Always know your party-mates'. If you don't know where they are, then find out. If they've died, it's probably a good idea to find somewhere relatively safe to sit and recuperate, or at very least try and meet up with them as they make their way back to where you were, otherwise they're going to have an awful lot of time soloing their way through enemies they needed to party against to take on.
Something I've noticed a surprising number of fighters do is simply assume that their party-mates are following them like computer-controlled drones, then rush off into the distance. Remember, you move at the same speed as your other party-members. If you start running in a random direction, they aren't going to "catch up".

Always making sure you're near your party mates (at very most Heal range) is one of the most important skills to learn. It's not only clerics who need to monitor their allies.

This leads nicely onto:


#3: Communication

My wife and I run a fairly simple scheme. If we see something we think the other person hasn't, whether it's a monster we want to kill, or yet another inconsiderate soul leading a train of five monsters up to us, we jump.
Yes, that's it, we jump. It's quick, it's easy, and it means "rotate your camera". We jump in a certain direction, that's the way we're going.
Once we know to look for something, we can look for trains, stray monsters, or in the direction the other person is going in, and take appropriate action, whether it's leading, following, or getting out of the way.

In the same way, don't expect your party-mates to be psychic, and if you want something out of the party, you'd better be prepared to say it. And it doesn't have to be warning jumps, but having some way of telling somebody they've just aggro'd a level 97 God-Monkey when they're about to start resting in their house is going to make life easier for everyone.

Lastly on the topic of communication, be respectful. If you diss the party cleric, they might just stop healing you. If you annoy the mage, maybe they'll wait for you to die before they finish off the enemy with their spells. If you annoy the fighter, maybe they'll just ignore the next enemy that decides to chomp on you.
Remember that some people actually have friends. If you offend the mage who hangs out with the cleric who's friends with the meatshield that takes the hits for you, you might just find yourself in just as deep water as if you'd insulted your party mate straight out, or find yourself deserted by your entire party.


#4: Action!

Finally, participate! It's okay to rest to recover when you have a spare moment, but if you aren't killing, taking hits or healing your party, you're not partying, you're leeching, and you're going to be kicked out. And you'd deserve it too.


Hope this is useful to someone, anyone else who has any suggestions/experience that might help folks, feel free to have your say.

Wow u talk so much until i got bored (lol sry i very tired now T_T)

tingrui22
10-24-2007, 07:19 AM
Dont know why we didnt think of this earlier. This will be very helpful to newbs and vets alike. Read up people this is how it is done.

lol i quitted...totally cannot stand the brightness(can blind my eyes in 5mins and i play till bored...who tell me to be the idiot who plays all day all night on a same game T_T)

PePsI
12-10-2007, 03:00 AM
Cool piece yoo have there... Being relatively new to Fiesta, I remember starting with a cleric and hating to stay at the back of the pack... instead of growing him as a DD(which i later grew to learn that it would be near impossible), i switched to a fighter instead and I've loved being one for as long as I've played... just wanna share some of my own opinions... So far, I've never failed a single Mara KQ... and since I've outgrown them now, I guess I never will... ^^ Sure, there are times where we cut it REALLY close... in sticky situations with rough teamates (eg the cleric that gets one hit KO'ed like twelve times because he is not contented with a support role, or the mage that can't wait for the tank reach before he starts dishing out his spells) but I always remember to snear every enemy even before the mages n archers arrive on the scene... It eats a lot of the limited SP I have, but it works wonders for keep the mages/archers safe... Also, as far as i can manage, if any mage or archers accidentally draws aggro, I would go out of my way to take it from them... even though it means that I have to ditch whatever I'm fighting halfway and let them damage me because I know that leaving them to the rangers would be VERY taxing on the cleric... Maybe thats why my friend list grows after every KQ I do... ^^

Another great thing I learnt abt working in teams... Always acknowledge your team members efforts... Thank your cleric properly when he keeps you constantly healed... Thank the archers/mages too for making everything easier to kill... There is plenty of rest time to do that... Don't assume that it's their job... They helped you get there in the first place... As front-liners, we almost always get recognition for a job well done but tend to forget to share the glory... A word of advice to tankers... Don't assume that you are the greatest of the party just because you are the one who marches right up to the bosses... Without an efficient medic, you're not even worth a minute of the boss's time... Similarly, without your rangers... be prepared to fight until the next century... This is teamwork... Everyone is essential... finally, sorry for rambling... just my 2 cent's worth... ^^

Bagatelle
12-11-2007, 12:55 PM
I'm new to Fiesta have not been in a party here yet.Good teamwork guide though. Why party members think they can run different directions and the cleric can keep all alive is beyond me.As you can guess, i like being cleric,but it is annoying taking the blame for players dying when they just run off and leave you in the dust.


My first computer had 5 KB memory and a tape drive. You kids are sooo spoiled.

RanmaruX
12-16-2007, 04:30 PM
Amazing. :)

Kirbycode
12-17-2007, 01:28 AM
Wow u talk so much until i got bored (lol sry i very tired now T_T) I knew there would be at least one person who would say this. Here, let me give you the short version.

In order to make a good team, they must be altruistic. This basically means that they put their teammate's life in front of their own and vice versa, each one trying to commit suicide to protect the other. It sounds odd, yes, but as long as your teammate protects you, you will not die first.

-The warrior does this by reducing damage on his allies, either by using special attacks to cripple the monsters or by taunting to have the monsters attack himself.
-The cleric does this by regaining the HP of his allies.
-The mage does this by quickly destroying monsters on an allie with a million and a half bolts.
-The archer does this by taking monsters away from his weaker allies onto himself.

The second requirement to make a good team is to have common sense. An altruistic team may do well, but it helps when each member knows what they can and can't feasibly do.

-(To LowHP players)Do not attack a monster that can kill you in one hit when it charges you.
-(To HighHP players)Do not lure monsters that you cannot solo.
-(To Clerics)Lower-level heals are more efficient when not in battle.
-(To Warriors)Stones AND pots is better than stones OR pots
-Entering a house 10 times for 3 seconds each is just as effective as entering a house 3 times for 10 seconds each, but with less complaints.
-The party sidebar is there to show you your allie's hitpoints AND magic points. Use it to your advantage.

There ya go. :) (Good thread, Kholai!)

IraDeLucis
12-23-2007, 11:15 PM
All I have to say is Kudos. Really, this is an amazing thread.

Too bad the people that need to read it most, probably don't even look at the forums.

Atmor
12-23-2007, 11:42 PM
Cool piece yoo have there... Being relatively new to Fiesta, I remember starting with a cleric and hating to stay at the back of the pack... instead of growing him as a DD(which i later grew to learn that it would be near impossible), i switched to a fighter instead and I've loved being one for as long as I've played... just wanna share some of my own opinions... So far, I've never failed a single Mara KQ... and since I've outgrown them now, I guess I never will... ^^ Sure, there are times where we cut it REALLY close... in sticky situations with rough teamates (eg the cleric that gets one hit KO'ed like twelve times because he is not contented with a support role, or the mage that can't wait for the tank reach before he starts dishing out his spells) but I always remember to snear every enemy even before the mages n archers arrive on the scene... It eats a lot of the limited SP I have, but it works wonders for keep the mages/archers safe... Also, as far as i can manage, if any mage or archers accidentally draws aggro, I would go out of my way to take it from them... even though it means that I have to ditch whatever I'm fighting halfway and let them damage me because I know that leaving them to the rangers would be VERY taxing on the cleric... Maybe thats why my friend list grows after every KQ I do... ^^

Another great thing I learnt abt working in teams... Always acknowledge your team members efforts... Thank your cleric properly when he keeps you constantly healed... Thank the archers/mages too for making everything easier to kill... There is plenty of rest time to do that... Don't assume that it's their job... They helped you get there in the first place... As front-liners, we almost always get recognition for a job well done but tend to forget to share the glory... A word of advice to tankers... Don't assume that you are the greatest of the party just because you are the one who marches right up to the bosses... Without an efficient medic, you're not even worth a minute of the boss's time... Similarly, without your rangers... be prepared to fight until the next century... This is teamwork... Everyone is essential... finally, sorry for rambling... just my 2 cent's worth... ^^

Truly amazing...I thought I was just about teh only tank who did this. While some clerics don't appreciate us doing these things, I say they are stupid (and few and far between), as otherwhise they would be healing multiple people, and potentially wasting SP. I wish more tanks were like this...now that I am working on my other classes (actually started on my cleric), I find it almost impossible to get a good team anywhere. I was in BH yesterday with both me archer and mage (not at same time), and partied with two seperate fighters, and different clerics. Both times the fighter never kicked or mocked, leaving me and the other DDs to take the damage, and I also found myself going through almost as many pots and stones trying to keep myself healed (tanking fighters and captains), and when I said something to the tanks guess what they said...It is a waste of my SP to taunt everything...I just stood there for a minute, and finally walked away before I did something bannable...

So my moral is this, fighters please kick, it not only makes it easier for the clerics, but it also keeps the rest of us alive. As for clerics, if the mage/archer pulls aggro somehow, don't continue fighting unless you are REALLY good with multitasking and are constantly watching their HP.

In next post I will post my crazy Mara KQ that I won.

Atmor
12-23-2007, 11:57 PM
Alright this may end up being a double post, sorry about that...but onto my amazing Mara KQ!

Alright in my early days of tanking I had a pure end fighter, 5 points into cd for kick, and the rest into slice and dice starting at cd then sp then power (meh, recreated several times since then). In any case I was level 23 I think, no enhanced equips and decided to do a Mara KQ for the experiance. So I get into [A] and everything went without a hitch (I was not tank in this one and used maybe 5 SP stones the entire time). So as we finish up I check to see if H is open and it is, so immediatly when I leave A I enter H. Little did I realize however that the recruitment time had about 30 secs left when I joined...I made it to the stone shop and had restoned at least, then I realized the KQ was starting, so I figured alright lets do this.

When I got to the ship four people spawned besides myself, 1 mage and 3 archers. I waited for the others to spawn, but to my surprise...no others were coming. The mage unfortuantly decided to suicide when she saw what was happening. So now it is me and 3 high level archers. We discussed it briefly then decided to see how far we could get. I kicked everything that aggroed us, we watched or movement and we got to the first boss area easily and in only like 8-10 minutes. Now we had a big decision to make, to fight on, or suicide now...

Well like any group of bored people we decided to press on and try our luck. So after clearing out the elites and fighters, we grabbed marlone and prayed. Luckily he only did about half my life or so with his special, and with a full compliment of HP stones and 100 tier 1 HP pots (yes I always carry these with me no matter what), I wasn't too worried. So after about 3 or 4 minutes he went down no problem, and I hadn't had to use too many stones or pots, so we felt rather confident that we might be able to this. Next we took out mara without a problem, and got to the ship easily enough.

Now we took Mara first, since personally I don't like her because of the stun, and she went down easily. Now by this time I was down to about 4 HP stones and 10 or so HP pot tier 1s, and I said to them, I don't have enough to kill him and live, and then they all started dropping hp pots tier 1 and 2, and it was a good thing too, as my shield scroll ran out in the middle of the battle and I didn't have another, so I was taking alot more damage. We managed to win, and all that was left was 1 HP stone, 1 tier 2 pot, and the sense of pride that four people without a cleric took a Mara KQ to it's knees, and with about 7 minutes left.

Well that is my story, hope you enjoyed it. If you are wondering this was in the early days of Bijou, now you can't find competent low level people very easily.

ChosenDragon
12-24-2007, 01:50 AM
"Fighter syndrome: The assumption that everyone's HP is as high as yours."

That's not exactly a fair statement to make. Not all fighters are like that -.- You just had crap luck to be stuck with a bunch of jerks. I'm sure that there are jerks in every class.


Anyway, sorry to hear you had a bad experience. Personally, I hate the Mara KQ - I only did it three or four times. Only one of those succeeded for the same reasons stated before - teamwork on the one that succeeded, lack of on the ones that failed.
i dont believe he mentioned that every fighter suffered from this

ChosenDragon
12-24-2007, 01:52 AM
I kinda act like those Clerics...Half way. I'll usually attack from behind the enemy while a Fighter tanks, but I will heal others, if I know they need it. I'll constantly check the Tank's HP, and I'll watch for anyone who dies, and revive them. Does that make me a good or bad teammate?
as long as you remember to heal others yes you are a good teammate

everyone wants to do everything by themselves thinking they dont need anyone, think like that and when you really do noone will help you

remember one thing there are two ways to multitask
one where you help both ways and another when you dont help at all
always keep in mind your basic roles, that you are never alone :P and remember to have fun :D

lightningmystix
12-24-2007, 02:22 AM
I thought that this was a really helpful guide =D
Good teammates will ALWAYS look out for each other, no matter what role they play. Roles vary in situations, and everyone has to adapt and help each other adapt to the roles that they play. An archer or a cleric might have to end up as the tank because they aggro more than the fighter, or a fighter might have to try and DD. I think that it all depends on who the person is, and how much they care for others.

I liked the mini-story about the Mara KQ, it showed the far sides of both ends. Good job on the guide!

lunerlilly
12-24-2007, 02:57 AM
i just want to say that this is a great guide and true! i just logged off with the most fun party i have ever been in! we had great communication and always helped each other when we saw someone in trouble so we were very successful.:D and my main is a cleric and they are right as cleric you are still a fighter hit when nessery! I saved my teammates at times by doing that. But if i knew they could handle it would stay back to heal and rez. And let me just say we fought a crazy amount of monsters togeather. lolz! My party was 3 clerics (2 could rez) and 2 fighters. We also had a powerful mage friend tag along. so thanks to that teamwork we did great and we only had to rez maybe 3 times.:D we were in luminouse stone 1 and 2. So listen to this guide it's correct for those who are new and those who have experiance.:)

PS: do not go to luminouse stone late at night! monsters seem to respawn every half second! no JOKE! it was crazy! i mean there were like at least 12 people in the room killing monsters and there was no end to them! It took at least an hour of bashing them down before the respawn started to slow down lolz!:D:eek:

mime999
12-24-2007, 03:22 AM
usually, my eyes will start drooping after every KQ... Speaking as a cleric, it is a daunting task to monitor ur party's hp... (im the paranoid type of cleric, where even if a mob did 1 dmg to u, i'd blast u with my strongest heal)

I find it extremely tiring to heal people outside my party, i still do so if they ask for it though... personally, i love being a cleric precisely for this reason.. healing, helping... oh, of course, u get bad people once in a while, but, live with it... (or die with it)

i will never ever forget my 1st mara kq, which i did fresh out of Cyclone Hill, at lvl 17.

To my horror, i was the only cleric there and i couldnt res! i was extremely disheartened... but the whole KQ fought on, encouraging me, protecting me at all costs, i truely felt like a celebrity being surrounded by fans... it was all relatively fine, except that i had already died twice on the way to the first mara...

somehow, we managed to take down the mara, but then, one guy, decided to go suicidal. and he didnt go suicidal on himself, he went suicidal on ME.

he dragged an archer onto me and poof. i died

so ended the kq, everyone decided to suicide too.. i felt so extremely guilty but after the kq, everyone cheered me up and a guy even gave me some equipment for my future.

as badly as that kq went, it was my best ever and happiest kq, cuz i felt so important...

and now, i make it a point that when im bored of grinding, i'd go to forest of mists to help out the newlings, just wandering around aimlessly, healing them as i go, heeding the calls of "res at XX"... i do so becuz i remember back in my time in FoM, it wasnt exactly the most pleasant experience, so i return to make it better...
i even abandoned a guild war to do it...

as my siggy says, "Call for me when you are down and i will be there for you."

deadskin
12-24-2007, 08:01 AM
usually, my eyes will start drooping after every KQ... Speaking as a cleric, it is a daunting task to monitor ur party's hp... (im the paranoid type of cleric, where even if a mob did 1 dmg to u, i'd blast u with my strongest heal)

I find it extremely tiring to heal people outside my party, i still do so if they ask for it though... personally, i love being a cleric precisely for this reason.. healing, helping... oh, of course, u get bad people once in a while, but, live with it... (or die with it)

i will never ever forget my 1st mara kq, which i did fresh out of Cyclone Hill, at lvl 17.

To my horror, i was the only cleric there and i couldnt res! i was extremely disheartened... but the whole KQ fought on, encouraging me, protecting me at all costs, i truely felt like a celebrity being surrounded by fans... it was all relatively fine, except that i had already died twice on the way to the first mara...

somehow, we managed to take down the mara, but then, one guy, decided to go suicidal. and he didnt go suicidal on himself, he went suicidal on ME.

he dragged an archer onto me and poof. i died

so ended the kq, everyone decided to suicide too.. i felt so extremely guilty but after the kq, everyone cheered me up and a guy even gave me some equipment for my future.

as badly as that kq went, it was my best ever and happiest kq, cuz i felt so important...

and now, i make it a point that when im bored of grinding, i'd go to forest of mists to help out the newlings, just wandering around aimlessly, healing them as i go, heeding the calls of "res at XX"... i do so becuz i remember back in my time in FoM, it wasnt exactly the most pleasant experience, so i return to make it better...
i even abandoned a guild war to do it...

as my siggy says, "Call for me when you are down and i will be there for you."
Your post has no value. This isn't the place for KQ stories.

meageithel
12-24-2007, 09:20 AM
I have leveled up my cleric on teamwork. When i am playing, I am on the phone with my figher friend and we never stop talking. This allows us to have a faster reaction time when grinding and to coordinate efforts in KQs. Both him and I like to be controlling, yet tend to agree on everything so it doesn't matter. He and I have known each other for over 6 years, so we (almost) know what each other will do in any given situation. After about an hour of playing, we will start to use teamwork without even telling each other anything. It might take me some warming up, but I can time my heals pretty well, even with a yellow mob on me, and 2 on him. I guess he is the only reason why i am playing this game. We have fun while playing and always make fun of the noobs that dont know how to play, and wont listen to anybody else. (I would use another word, but i dont want a GM on me...)

Heck, back in King slime (good times...) when we would get into a KQ together, we would have the time of our lives watching the intire group just disintigrate infront of us. Dont get me wrong, we do our best to make the group successful (I have even resorted to healing the main tank at the cost of my life, so the mages wont get raped by the boss), but you cant help but laugh when you see a group of mages and archers running from the Queen slime and all her minions while the clerics are doing their best to heal the tank while they are getting beat down by the little spawns.

As for KQs...on the off chance that we get into the same group together, we form an unstopable team. He has an unnatural ability to pick out higher levels and invite them into a party. But, other than that, he tanks like a god. He will constantly have and extra 50defence compaired to a fighter 2 levels higher (thanks to the scrolls I give him). This also helps that I tend to know how much i need to heal for. But other than that, he has gone really far on CD and mana consumption of kick, and uses it all the time. I am really glad we switched off our archer/mage combo.

meageithel
12-24-2007, 09:24 AM
As for stories, I only have 1 that can really be talked about. On the off chance that my friend doesn't get into the same KQ, or we are to low of a level, I rely on another tank.

On of my most recent wierd experiences was having a mage tank the Giant Graverobber in Gold hill. She just did WAY to much damage, and pulled the agro off of the only fighter we had, who just happened to be a DPS, not a tank.

The 5 clerics in the group, 3 full time healers, the other 2 were fighting to take him down faster. All stopped healing the tank, and spam healed the mage. with the 5 invulnerables poping up on the mage, we were able to keep her alive and didn't affect her DPS ability. It was actually one of the more successful Gold Hills I have ever had.

Lostchild346
12-29-2007, 02:32 PM
NEVER EVER EVER RUN AWAY from the fighter alwasy bring the mob towards the fighter. fighters have the most difficult job of keeping everything on them if a fighter chases you to catch your mob that means hes not tanking mobs and someone else is

Luna_Moore
01-02-2008, 07:44 AM
I give this 5 stars. :D

Teamwork is definately vital. My boyfriend and I took down a Ghost Slime just a couple days ago. The next day he tried doing so with a party of two clerics and a mage. They all died. I'm a cleric. He's an archer. He tanked. I just spam healed and used Restore. o__O Why in the world they all died with two clerics is beyond me... except that those two clerics were major morons. XD



Expect your party members to shroom after something that ate up their SP, especially if your poor cleric is running low. Their SP=your HP. I always type out "I shroom" in party chat so my teammates know to expect my periodic stopping, but don't always expect a heads up and DEFINATELY don't just go rushing off while your cleric is shrooming and yell at them for not catching up and healing you fast enough. <--- If you do that with me, I'll dump your respectless butt.

Another thing *ahem* don't expect the cleric to sacrifice the rest of the team for you if you run away into the distance. If the cleric is smart, they'll sacrifice YOU for the rest of the team. So just stay in a nice little bunch for the poor cleric to be able to heal you. Mmmkay?



These may have been covered already but I had to say something. I party with only my boyfriend now, I've been abused as a cleric way too much and I always put my team mates' health first before even considering to be a damage dealer.

vasu619
02-24-2008, 04:51 AM
Hey thanks a lot folks. Glad it's getting a good reception. :D
*Devours waffles.*

Since it's on the topic, I'd like to relate a recent experiences that have happened to me in the Mara Pirates kingdom quest, with reference to the particular downfalls that happened. If anyone has any examples of particularly good or bad teamwork they'd like to share, I think it would keep this alive and maybe provide some object lessons. Plus I'm nosey and like to read stories.


Well, hope that entertained anyone who could be bothered to read it. More teamwork examples if I come upon them.


Your post has no value. This isn't the place for KQ stories.



Kholai says he wants to read stories! so i shall post mine no matter what deadskin says! :p


Well this was also a mara pirate kq and it was pretty much normal..until the dastardly plans of this cleric were revealed:eek:. We had reached the first marlone and werre killing him pretty easily till this guy had the bright idea of "speeding" things up by pulling mara and tanking her in the meantime. Well he wasn't even lvl 20 so he died. Luckily marlone fell right then and our alert tank kicked mara immediately. That went ok..

In the meantime, this bright cleric was asking for a rez..ok maybe it was a mistake so this guy rezzed him


Next as we were slowly making our way towards the real mara and marlone bit, he kept running forward and dying. We decided to stop rezzing him then cause it was a obvious he was just a troublemaker. But this other cleric seemed to be his friend so he rezzed him again.

When we reached the spot, the guy went and pulled 3 FAKE marlones from the other boat and left them near the steps. Luckily we had an archer who played the sacrificial lamb and pulled all of them away to the other side successfully(bless her :D) In the meantime this cleric was shouting gleefully :you'll all lose this kq because of me!" and not a moment after:"rez plz". Needless to say, he wasn't..and the kq somehow finished *whew*


Hope that wasn't too boring ;)

MasterAhmed
03-02-2008, 11:38 AM
hey kholai i like ur jump-to-switch-camera idea and i think i will use it from now on



_______________
Server: Apoline
Character Name: Master_Ahmed
Class: Clever Fighter
Level: 22
Guild: Forces_Of_Dark

Server: Apoline
Character Name: Healer_Ahmed
Class: Cleric
Level: 12


"Float like a butterfly, sting like a bee."
- Mohamed Ali


U should also hit like a DD'er on steroids.:cool:

suzuranx
08-31-2008, 01:31 AM
This is a well-written guide. Superb, if I might add. I'm a level 36 cleric in Epith, and of course, I've been through a lot of KQs. The lack of teamwork and concern for each other is apparent in the lower levels (King Slime, Mara, sometimes GHA). But I've noticed that this drastically changes in Millenium Robo, where players will group up, decide the tanker and runner, who's healing who and what-not within minutes. In fact, the most "inspiring" thing happened in my batch of Robo KQ today.

Surprisingly, a lot of people were still alive after 20 minutes into the KQ. I was in a party with 2 other clerics and 2 fighters - a DD and a tanker. Just before Robo appeared, we sorted out our roles; me and another cleric heals the tanker (who was the runner), the last cleric heals the DD. And, you know, chaos ensues...it's really a haven for lag and death.

My party's tanker kept running, even dying several times, not even bothering to stop. He kept taunting. Half of the clerics around me automatically knew who they should revive first: the dead clerics. A quarter of the other half healed the tankers, the last quarter kept the mages and archers alive.

Finally, we were left with 30 seconds. The survivors were the largest in number that I've seen so far, roughly 16. The runner (my party's tanker), by this time, was pretty much exhausted (hell, I don't know how his computer can keep up with the speed of things) and got squished by a passing Robo. Now, we were all in a close group by coincidence, and so were the monsters. I swear I was just several steps away from Robo. Kiwi, which is the nickname of the other cleric who's helping me heal our runner, revived him in a jiffy. Then, our DD taunted all of the monsters just before they could lay a hand on any one of us, took all the hits in the last few seconds..and of course, died saving us.

Usually, only a few would survive this KQ. But this is the first time in my experience that more than ten people survived, all because of efficient planning, and everyone did their job. I could even see the near-death mages who attracted the rapid boars away from the clerics who couldn't move as they were reviving the others.

In the 30 seconds after the SUCCESS sign flashed, a funny - uhm...fluffy...kind of conversation took place.

"thank gawd for clerics i honestly luv you all"
"noooooo! [insert random name]! *cries*"
"good job, ppls! ty to [DD who sacrificed herself] for saving our @sses"
"ima buy you a drink next time"
"gg, tanks, heal slaves and dds lol"
"i got a crusader..anyone want it? i honestly can't b botherd wif dis ****"

I know it's strange to feel touched by a KQ, but my heart was about to burst then. The DD who sacrificed her life (ok, dramatic much) said this before we were teleported:

"Aww, don't worry kays? was just doin my job as a fighter XD"

Yep, I still remember the whole thing..though I kind of forgot their names...
__________________________

Epith, LVL 3X Cleric : Super_Niku

fireyair
09-02-2008, 02:39 AM
sticky this




Peace:cool:

mutedmuse
09-02-2008, 12:35 PM
i was just talking about doing this, you beat me to it. good guide!

redassassin
09-03-2008, 04:34 AM
Nice Guide , Added it up..to one of my favorites!

roxca
09-16-2008, 06:52 PM
I really like this guide, best one I've read. It annoys me insanely when something like that happens in a KQ. I've done a bunch of KQ (mainly gold hill my favorite ^^), but I think I remember a bunch of times in the Mara KQ when the whole thing would fail just because of some idiotic people who:
1. Never listen/ pay attention when we were attacking the bosses
2. Decided to drag ALL the fakes and ended killing everyone
3. Did absolutely nothing while we attacking cause they were complaining about being glitched (which to me sounds far-fetched considering they could talk and keep up with everyone)


All Bijou Server
Cleric (Main) - lvl 52
Archer - lvl 27
Fighter - lvl 10
Mage - lvl 7

roxca
09-18-2008, 10:35 PM
[QUOTE=Luna_Moore;297674]
Another thing *ahem* don't expect the cleric to sacrifice the rest of the team for you if you run away into the distance. If the cleric is smart, they'll sacrifice YOU for the rest of the team. So just stay in a nice little bunch for the poor cleric to be able to heal you. Mmmkay?

After re-reading this thread AGAIN (can't stop reading XD I love it) I figured that you're right about this. If you're in the KQ with this situation tankers , give the clerics some slack, it's not like they're god and can heal you just like that. Also if there are more than 1 fighters (are anyone with enough end) make sure that you have a backup fighter. In case that the main tank does die, make sure the backup tanker quickly taunts and aggros the boss FAST, otherwise it'll end up attacking the next unfortunate soul with the biggest aggro on it.


Cleric (Main) - lvl 52
Archer - lvl 27
Fighter - lvl 10
Mage - lvl 7

flyingeskimo
09-20-2008, 11:16 AM
archers and mages are different mage is a damage dealer while a archer has good dps like poison and break bone thingys.

robyno
11-27-2008, 08:31 PM
this guide is great, i am new to fiesta i am a lvl 20 mage and i am not sure what to do during kingdom quests, what exactly my job is, normally i wait for someone to attack an enemy then i help everyone else attack it...i am not sure if i am doing what i am suppose to be, but no one yells at me so i hope i am not doing anything wrong, i am having a big problem in the mara kq, i have completed it once but died 4 times after that...the last time i tried to play it the fighter died and left 2 archers and me(lvl 20 mage), it didn't go well.... but the guide about what a mage should be doing is helpful for me i certainly dont want to be the reason a kq fails....

one time i was playing the mara kq, i did accidently hit my magic missle button and attack marlone by accident drawing him to be before my group was ready thankfully, the fighters rushed in and saved me and took the heat off me and i stood back and helped attack and we beat him, mind u i apologized like crazy after we beat him for accidently drawing him..lucky enough for me we had a good group and they weren't mad they were actually quite supportive..

TNaismith
11-27-2008, 09:40 PM
http://www.outspark.com/forums/showthread.php?t=62154

Happened awhile ago, but it really showed me the highlights that Fiesta has to offer; the chance to work alongside friendly people and have fun completing an awesome challenge together.

Mara KQ. The mindset and attitude of this particular group simply evolved into something more grand than originally expected. The spirit and behavior of the group was so inspiring that we took it onto ourselves to attempt to kill all the fakes and then the real Mara and Marlone later on. Like Kisa says in her posts, made some good friends and had a very awesome experience, I would love to be with those kind of people with inspiring mindsets and spirited personalities. ^.^

It's what keeps me coming back to Fiesta time and time again.

Teamwork! ^.^

ddfosizzle
11-28-2008, 11:57 PM
great thread, and i must say as a mage it is essential to give your party mates the respect they deserve, and i liked the idea of always knowing where your party is, for some reason idk why but mages seem alittle slower in speed of traveling and you should always be aware of where everyone is at...5 stars and 2 thumbs up

kookies0604
08-07-2009, 08:12 PM
Love this thread , good point the team needs to stay together, without the cleric they all will lose. i am lvl59 cleric i try to saty with pty, I find in any party it good to have 2 cleric to heal the fighters.

PaladinKnights
08-08-2009, 09:20 AM
why arnt u forum mvp? lol

chosen365
08-09-2009, 05:16 PM
I would like to add a story, but I'm not sure if it was the right thing to do. Here goes.

One time I was playing my alt character, and I joined the King Slime KQ, I joined the Party A.(since i was 1 out of the 2 clerics out there)
Then this level 7 fighter(whose name I cannot remember anymore) was left behind, so I quit my party and helped the poor guy out. We caught up with the other Party's and Party A was complaining how they don't have a cleric anymore.
I told them that I have to help out the level 7 fighter out.
They didn't say much, and I helped the fighter up to level 10, and we beat the King Slime. :D

He was pretty happy I helped him out, and Party A fought no problem, but was that the right thing to do? For the KQ parties?

Thanks for reading. <(^-^)> :P

takuka
03-03-2011, 02:29 AM
Awesome thread, and you just about summed up everything needed for a great party, Kholai :D

I'd say my best teamwork experience would be Lost Mini Dragon (Hardcore). There wasn't a full KQ to begin with, but we had two amazing parties who worked together really well. The clerics didn't just concentrate on their own party, they would help the other party if they saw their cleric (me xD) struggling. Everyone knew how to look out for each other, and the tanks were great at keeping aggro off the squishies. We managed to finish the KQ, even though there were quite a few players below level 50. Nobody was charmed :D

But the best thing was COMMUNICATION. Every single player talked to each other, shouted warnings, gave suggestions, and just joked and chatted in general. I hate KQs where nobody talks.

Oh, and I love people who don't spam "REV PLZZZ". <3 to all you people who understand cooldowns x)

rilamoonice
03-03-2011, 11:02 AM
Nice post here . alot of ppl need to read this . lol