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View Full Version : Stat assignment upon leveling up



senorgenki
10-01-2007, 08:31 AM
I have a definite issue with the auto assigned points at each lvl up. My main char is a mage and every level I get at least 1 point wasted. In general each class has one stat that is useless for them; for a mage this being str. Therefore why are ANY points EVER added to this stat?? No mage is going to melee since their weapons have so little base damage, nor do they have the hp to duke it out with monsters up close. How about giving us the players full control of our character development by giving us full control of stat development (instead of 1 per lvl, get rid of the auto assign feature). This would truly make each character unique, and allow much more diversity within builds, as right now most characters fall in very narrow ranges: full end fighters, full int mage etc. But seriously no mage should ever have any points assigned to str.

Kholai
10-01-2007, 09:13 AM
I disagree that giving absolute control over stats would make any character more unique than they are now. If anything, people would hold to the exact same idiom that you mention: Mages should have max int or spirit. The only difference would be that instead of a rounded character with more points in a certain area, you'd have an army of one dimensional clones. Min-maxing would simply be the default assumption for any even remotely functional character.

Fighters would have 0 Intelligence, as little dexterity as possible to hit anything ever or just mass endurance, literally being meatshields and nothing more, or be 100% strength so they don't even need SP or HP to function as damage monkeys.
Clerics would drop intelligence too, whilst a support build would have 0 strength, 0 dexterity, 0 Intelligence, and maybe 1:1 Spirit/Endurance for an unkillable heal-monkey.
Mages? It's not just strength a mage would drop, but endurance too. Why bother with endurance or even spirit if you can put all those points into doing so much damage they can't even get close to you to start with? And what Archer needs Intelligence or Endurance when those points could go into more damage?

On top of that, where would the difference come from? Right now, a Cleric or a Fighter is probably going to have more points than a mage who adds every point they get to strength. A mage is going to get more points in intelligence than anybody....
And these automatic stats also serve as a helpful buffer for each character. You only get 1 point a level to put somewhere, you'd have to work hard to completely destroy a character that way. You're assuming that you're losing the point that goes into strength? No, that's free. You get 1 point to put wherever you want anyway, the rest is a gift horse that you're looking squarely in the mouth.

Lastly is the way the game is balanced. HP is already the currency of existence. With 130 Endurance at level 25, that's 65 defence without gear. Would anyone be able to hurt you? And even if they did, would it matter? Aim scrolls add a set level of accuracy, so they could still hit things, and whatever they faced would simply not deal them enough damage to be a concern. This includes PvP, so eventually PvP would be reduced to two people with HP in the thousands dealing 1 point of damage to each other.
Pass.

mikybee93
10-01-2007, 11:34 AM
What i think is that they SHOULD let us have at least a bit more controll, because at lvl 20 you have assigned 25 points, and you have more than 100 already assigned for you, how is that 25 points making much of a difference? its not =/

senorgenki
10-01-2007, 04:17 PM
Well I had a whole page of a reply written up then somehow it erased itself. Suffice it to say that while you make decent points kholai I still disagree with you.

PVP: the min-max characters youo describe would be incredibly useless here, as full end is very low damage, and low magic def, so a balanced character could smack them around pretty easily. A full int mage would do a lot of damage, but would be easily defeated by any class with decent def and damage.

Gameplay: IMO one dimensional characters are no fun to play, nor could any of them solo which I happen to enjoy. That being said some gameplay changes could easily rectify those problems. Make skills and gaming more dependent upon the required stats (int increases sp regen rate and is a modifier for skill effects (buff timer, heal amount etc), str effects weight load and thus movement speed etc). Simply put make each stat important to each character. Right now Yes every point in Str for a mage IS lost simply because it adds NO, absolutely ZERO benefit to the character and is thus wasted. However for every character to be truly effective they have to have points in most of the stats.

XpierulesX
10-01-2007, 04:49 PM
What i think is that they SHOULD let us have at least a bit more controll, because at lvl 20 you have assigned 5 points, and you have more than 100 already assigned for you, how is that 5 points making much of a difference? its not =/



It's 5... You know?