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View Full Version : So How Should I Really Add My Mage Stats!


BoardinKid
10-02-2007, 07:06 AM
hey guys. I need some help.

1) Now i should add 25 points into Spr? then the rest into Int.
Is that what u all meant ?

2) Or i should add 1:2 Int Spr.
3) or 1:1 Int Spr.

4)Or even Full spr

I want to have High cri rate n high dmg. So which is the best build that i should choose.

xguyx1
01-22-2008, 10:26 AM
loppppppppppppppppppppp

xguyx1
01-22-2008, 10:26 AM
i got same problem...

ShiniDavios
01-22-2008, 10:36 AM
Well, 1st, this is my opnion, I say intelligence cause think about the spellls and how u need to know how they work in order to use them. So, again I say intelligence, but u can choose differently.

zircon91
01-22-2008, 11:00 AM
I went 1:1 until I reached 25spr, then went full int. This gives you a very big mana pool at lower levels. I find that this is the happy medium for mages, between full int pot/stone burning machines and the low damage/higher crit spr mages. You will both crit and do decent damage. Liscence crit bonuses also help out.

Esoterra
01-22-2008, 11:20 AM
Real life Intelligence does not apply to in game Intelligence, sadly.

Nuker: Full Intelligence. (Max damage)
Area of Effect: 25 Spirit then the rest on Intelligence.

zues8844
01-22-2008, 11:25 AM
im going for full intel for huge +mag damage

kiingz
10-21-2008, 06:26 PM
1:1 until 25 spr easy

soulowner
10-22-2008, 03:03 AM
hummm i like to try 25 spr and rest dex, int..dunno.

KiSsGod
10-22-2008, 04:54 AM
The best mage builds are:

Pure INT

or

SPR 25 then the rest INT

whatever1234567
10-23-2008, 08:28 PM
Try my build its great when you can't afford + 9 armors 50 end 25 spr then go all int

Chaola
10-24-2008, 12:56 AM
25 SPR/INT

Because I trust Maiya. (http://outspark.com/forums/showthread.php?t=78381)

otterfactory
10-24-2008, 08:22 PM
Full INT if you don't PvP or INT/25 SPR if you will. Any variations with END or DEX if you want to be special...

lemonval
10-27-2008, 03:11 AM
What is SPR?

Chaola
10-27-2008, 03:29 AM
Full INT if you don't PvP or INT/25 SPR if you will. Any variations with END or DEX if you want to be special...

Why ? :confused:

I like the crit and the mdef given by the 25 SPR and I don't pvp

What is SPR?

SPR is the stat who add SP, magical defense and critical rate

otterfactory
10-27-2008, 09:53 AM
I like the crit and the mdef given by the 25 SPR and I don't pvp

The thing with PvE in this game (grindfest) is that you are fighting not 1 opponent where luck matters rather you are fighting a horde of monsters and the only thing that should be on your mind is how quickly you can kill as many of them as possible.

For the average non-cookie charmed user, you won't be doing over 600 damage with your basic important hits (Nova, Inferno, Magic Burst) throughout most of the game to same level monsters. You will most likely start dealing 600 damage per non critical in the late 60s and will again stop dealing 600 damage in Burning Rock. For mages 600 damage is not an easy threshold to breach with their ever important AoE attacks so for most of the game over any amount of time you should expect to deal more damage with a full INT build than with 25 SPR.

Of course, the difference is minimal but it becomes more and more exaggerated in Flaming Mine and GHS as well as low levels (1-40).

Twenty-five SPR/Rest INT is a fine build for leveling fast and probably better from a strategic standpoint in PvP, but if you don't PvP at all then pure INT is the better build.

The MDEF bonus from 25 SPR is 12.5 damage reduction to Magic Damage and 12.5 additional MDEF. It is quite irrelevant when you consider that monsters like Black Incubus and Heart Trumpies are doing 500 damage to you per magic hit (-12.5 WHOOO! =/).

Chaola
10-28-2008, 01:23 AM
The thing with PvE in this game (grindfest) is that you are fighting not 1 opponent where luck matters rather you are fighting a horde of monsters and the only thing that should be on your mind is how quickly you can kill as many of them as possible.

For the average non-cookie charmed user, you won't be doing over 600 damage with your basic important hits (Nova, Inferno, Magic Burst) throughout most of the game to same level monsters. You will most likely start dealing 600 damage per non critical in the late 60s and will again stop dealing 600 damage in Burning Rock. For mages 600 damage is not an easy threshold to breach with their ever important AoE attacks so for most of the game over any amount of time you should expect to deal more damage with a full INT build than with 25 SPR.

Of course, the difference is minimal but it becomes more and more exaggerated in Flaming Mine and GHS as well as low levels (1-40).

Twenty-five SPR/Rest INT is a fine build for leveling fast and probably better from a strategic standpoint in PvP, but if you don't PvP at all then pure INT is the better build.

The MDEF bonus from 25 SPR is 12.5 damage reduction to Magic Damage and 12.5 additional MDEF. It is quite irrelevant when you consider that monsters like Black Incubus and Heart Trumpies are doing 500 damage to you per magic hit (-12.5 WHOOO! =/).

But from what datas Maiya got for comparing the different mage build, the 25 SPR/INT is winning at the end... Not by much, true, but we can predit that the difference will increase with the level, as it steadily but slowy do in the late 70...

And globaly, the 2 makes the same damage till the level 77...

http://img232.imageshack.us/img232/2681/magebuildgraphcopycx2.png

otterfactory
10-28-2008, 05:52 PM
I don't know where you got this chart but it seems accurate. Even though it doesn't specify on the chart what kind of enemy is being hit or with what spell or what weapons but I'm sure its on the original post.

However, it only goes up to level 79, and you really shouldn't extrapolate.

Anyone who has been in Burning Rock realizes that the monsters have substantially higher MDEF (and DEF and Eva =/).

That means that at level 89 my full INT mage with +9 BK Staff with License +20% and level 89 Cleric Buff and Cookie Charm is doing 450 or so damage on a non critical hit to the Red Nixes (which are yellow mobs) at Flaming Mine with Inferno. When I'm solo against the same monsters sans buffs I'm doing 180 (of that 124 is from the INT bonus or 69%) with just the BK+9. I should note that even with a level 1 staff I deal about 140 to them so its all INT bonus. Even subtracting 30 points of INT damage to add 5% critical is subtracting about 15-20% of your damage which is not in any way worth it.

If this chart was purely for PvE, it would show what I say that even against level 80 monsters the full INT mage probably deals more damage.

EchoSound
10-28-2008, 09:36 PM
:P I'll give a real opinion when my tiny mage gets to 25 spr. So far no big difference between my full int and hybrid. The big difference will probably be seen at 60+, sadly. That 25 int drop will decrease AOE damage unless some uber int armor is equipped.

unreal-
10-31-2008, 08:24 AM
hmm all sounds interesting guys.. just one question though lol
how many Free stats/points do we exactly get in total from lvl 1-89?

i've been wondering that for awhile now it would make it easier to know then i could calculate what i'm going to be ^^

otterfactory
10-31-2008, 11:11 AM
hmm all sounds interesting guys.. just one question though lol
how many Free stats/points do we exactly get in total from lvl 1-89?

i've been wondering that for awhile now it would make it easier to know then i could calculate what i'm going to be ^^

104 Total

89 at 1 per level +5 at level 20 +10 at level 60

wildpaw123
11-05-2008, 06:48 PM
i have the same problem but when i read all these i think i will go for SPR 25 then the rest i put to int.

lostantihero
11-07-2008, 02:08 AM
25+spr, 40+end, the rest in INT. aoes dont ever miss so i dont worry about dex. im very strong right now and thats my build. also empower all skills and only put cooldown for aoes. also max duration on fear. +9 all your gear too. thats wut i did and im a mighty lvl 8x enchanter ^^ also my gear all have end, dex, spr and int, so i got lucky ;D

lostantihero
11-07-2008, 02:09 AM
oh and <3333333 Peanut ^^ i miss yew! :)

rob-123
11-08-2008, 04:53 AM
don't put everything in spr and int or u will die very fast
i thing mages need some end too

moonguy
11-09-2008, 08:46 AM
Hey you guys,

As I see it, there is one major problem with mages and that is that they arent nearly as powerful in higher levels due to the use of only level 1 skills to avoid the huge cooldowns, plus in higher levels 6 hits can mean death, so I see a few remedies to this. First of all you could max int and use your skill points on max damage of you can go all def and you can stand to take a few hits. Hope this helped.:)

otterfactory
11-09-2008, 03:06 PM
don't put everything in spr and int or u will die very fast
i thing mages need some end too

No they don't. :P

Hey you guys,

As I see it, there is one major problem with mages and that is that they arent nearly as powerful in higher levels due to the use of only level 1 skills to avoid the huge cooldowns, plus in higher levels 6 hits can mean death, so I see a few remedies to this. First of all you could max int and use your skill points on max damage of you can go all def and you can stand to take a few hits. Hope this helped.:)

The only Level 1 version of a spell I use is Magic Missile. Most of the other spells have the same CD at all levels o.O

ichigosame
11-09-2008, 04:53 PM
My cousin uses this build and it quite good even though it doesn't seem like it (he lvl 7x)
15 int, 25 spr, rest end. B4 you flame me and say its horrible, I'll explain. For dmg, just use greens and a +7-+9 staff/wand hundreds of int wont do you as much good as that, 25 spr for as much crit as possible, mages do most dmg, crit does double dmg which = super powers :D. End is most important, mages have the suckest hp in the game you need good gear and end for as much hp as possible so you can solo ( note this build is for mages who wants to pvp alot and solo ) if your a party type, 25 spr and rest int is fine, but if you want solo then try mah build.

PS. For those who don't agree pls dont Flame me T^T

RikoRain
11-09-2008, 06:35 PM
Honestly, if you look at it....
Int adds 1 point of damage for every point added into it. It adds 1 extra every 5 points.
That means if you have 50 points added into Int, youre only doing an extra 60 dmg. Period.

Personally I prefer the stats that add more than one thing. Like Dex, End, and Spr. While End has basically no use for higher lvl mages (END armor will have more of an effect than 25 or so points into End), Ive heard Dex is good.
Then again Im 25/20/20/25 :|
25 spr early on is such a wonderful thing, youll get crits all the time. But lateron it gets harder to crit alot.

Keep in mind if you go pure int, or 25spr/int, youre going the aoe mage way, meaning you will be very good in parties, but basically useless in a war solo or solo griding, unless you have really really good gears. Ive heard some people say end/int, where you go 25-35 end and the rest int. Ive heard people say dex/int, and dex/spr.

But I will agree with most people that 25 spr right off the bat for your mage is definitely the way to go.

otterfactory
11-09-2008, 08:56 PM
I think that if you are going to add SPR then the best level to start is at level 45.

That way by the time you hit 60 you have the full 25 SPR, without having to suffer most of the game with 30 less damage per hit.

The critical from the SPR doesn't actually out damage the INT until you are dealing 600 damage which occurs somewhere in the 60s.

Furthermore, it is only in the early game when the strategy of killing one mob at a time and kiting is even conceivably good for a mage. When a King Coll is barreling at your level 40 mage solo you don't want to cross your fingers and hope for a critical when you can have the certainty of more damage per hit, because that Coll will take you out in a couple of swings. Luck is something best left for PvP, and I think we can all agree that low level Mages are pretty lame in PvP, especially before Fear.

Bebellicious
11-09-2008, 10:04 PM
hey guys. I need some help.

1) Now i should add 25 points into Spr? then the rest into Int.
Is that what u all meant ?

2) Or i should add 1:2 Int Spr.
3) or 1:1 Int Spr.

4)Or even Full spr

I want to have High cri rate n high dmg. So which is the best build that i should choose.

my friend created a PURE spr mage..and regretted it..
mages are all about POWER..
just go +25 spr rest INT ^^
best build for a mage,definitely

adudefellfast
11-17-2008, 05:09 PM
No they don't. :P



The only Level 1 version of a spell I use is Magic Missile. Most of the other spells have the same CD at all levels o.O

O.o Your firebolt level 8 has the same 5 second cooldown as your firebolt level 1? If that's the case, I really need to email Outspark to get them to fix my character, since I have the original 15 second cooldown for firebolt 8.

zues8844
11-17-2008, 05:59 PM
http://tdistler.com/media/images/IPityDaFool_small.jpg

What does THAT tell you?

otterfactory
11-17-2008, 09:55 PM
O.o Your firebolt level 8 has the same 5 second cooldown as your firebolt level 1? If that's the case, I really need to email Outspark to get them to fix my character, since I have the original 15 second cooldown for firebolt 8.

The only Level 1 version of a spell I use is Magic Missile. Most of the other spells have the same CD at all levels o.O

So when did I say anything about FBolt?

Next time you try to be a wise-*ss; get it right.

Most spells should be set to their max level, no question about it. The only important ones (the AoEs) certainly have no difference in cool time, and my point remains valid that the majority (or *most*) spells have the same CD at all levels.

adudefellfast
11-18-2008, 12:29 AM
So when did I say anything about FBolt?

Next time you try to be a wise-*ss; get it right.

Most spells should be set to their max level, no question about it. The only important ones (the AoEs) certainly have no difference in cool time, and my point remains valid that the majority (or *most*) spells have the same CD at all levels.

Haha *success*

Just noticed your style of replying to comments like the one I just made and wanted to incite another said reply.

brave_dai
11-18-2008, 01:28 AM
my mage stats are:
25 SPR
2:1 --> INT:END (I don't like to be so squishy)
some DEX ftw

xxrosarioxx
03-02-2010, 11:09 AM
i do this..
END
INT
SPR
Should help..cause mage low in HP..Int for damage..but i think i wont use it cause..INT stats already in high..so...use END N SPR

tychih21
03-02-2010, 12:48 PM
try 15 spr and rest int, it worked out pretty well, consider u can get high spr equips, rest on, so crit won't be that bad at all, and ten more points on int makes dmg better

WolfAngel9414
03-02-2010, 12:59 PM
If you end up being a cash shop user, the 25 spirit will not help you much at all.
I prefer a 33 dex rest int build, or 50 dex rest int. Endurance ends up being a waste on a mage.


EDIT: Damn. Just noticed this is a necro.

sk8r_dude
03-02-2010, 07:02 PM
Lolz EPIC necro.

I'm thinking of going 50 DEX/rest INT with my mage.

Not changing for a while, though. I'm only level 54.

Level 54 + 50 dex/rest INT = 9 points in INT. xD

Not doing it till at least 65. :P

I'm 25 SPR, rest INT atm.

silviu303
03-08-2010, 05:13 AM
If you end up being a cash shop user, the 25 spirit will not help you much at all.
I prefer a 33 dex rest int build, or 50 dex rest int. Endurance ends up being a waste on a mage.


EDIT: Damn. Just noticed this is a necro.

i preffer it too. someone else tried it? will c how it works. just started my mage. gl everyone

Heaven-eyes
03-08-2010, 12:13 PM
I have a lvl68 mage and her build is pure int... im thinking of changing it to 50dex rest int. Can anyone tell me if that's a good build or not(?) I mean without a t3 aim I normally miss quite a lot and my eva is really bad. What I want to know is that if I change to 50dex rest int, would it affect the m.dmg much?

thanks :'DD

reccaftw
03-13-2010, 05:25 PM
hmm lets see.. 50dex means ul be doing 60less damage (cant remember for certain). now times that by 10. 600.. after 10 attacts. u will hit for 600 less than u was doing b4.. after 20. 1200. and so on and so on. (this doesnt take crit into account, however the gap between the 2 only widens). on the bright side thou. u should never miss. and have a small chance of dodging others. dex is good for aim. but dex on armour is what makes the real difference when it comes to evasion..
All in all, i would suggest you either stay full int, or add a small ammount to dex to improve your aim .say about 10-20. (NOT 50).

imeel
03-13-2010, 11:48 PM
hmm lets see.. 50dex means ul be doing 60less damage (cant remember for certain). now times that by 10. 600.. after 10 attacts. u will hit for 600 less than u was doing b4.. after 20. 1200. and so on and so on. (this doesnt take crit into account, however the gap between the 2 only widens). on the bright side thou. u should never miss. and have a small chance of dodging others. dex is good for aim. but dex on armour is what makes the real difference when it comes to evasion..
All in all, i would suggest you either stay full int, or add a small ammount to dex to improve your aim .say about 10-20. (NOT 50).

is not 60less dmg, is actually more less, mobs & players have -m def.

WolfAngel9414
03-14-2010, 09:28 AM
I didn't do 50 dex mainly because it was going to chop off some of my damage. 33 is notable, but you still have high Mdmg x;

notyourslave
03-14-2010, 05:14 PM
if your a PvE mage use the build i got:

25 - Dex
25 - Spr
Rest - Int
equip yourself with high End/Dex gears, Spr is a plus if you manage to get it.

i havent miss a single mob in the lvl range of 20 and have occasional misses from the mobs. you will get aim/eva from the dex, some crit from spr, and power you need from the rest int. it also makes a good pvp build but there is most likey better.

reccaftw
03-16-2010, 03:23 AM
is not 60less dmg, is actually more less, mobs & players have -m def.

True, there mdef changes lowers the damage. however, 50 dex will loose u 60+ free stat damage. because int on build = the defense peircing damage, it ignores enemy defense reguardless of how high it is.

Thats why i say, 20-33 dex then int.. To my mind, a mages job is to deal devastating damage. full int does that, however u loose damage if u miss.. so put 20-30int so u dont miss and still do insanely high damage over time.

If you go 50dex, you gain more survivablity. however, you kinda stop being a nuker and become a support caster.