View Full Version : Clerics.....Best build...
KaosWerepyre
10-02-2007, 09:10 AM
I know everyone is tired of these.....but i have been getting confused by what I am seeing....What is the stat to increase for the cleric.....I lvl him up to 10 yesterday......he was only 3 when i started.
Kholai
10-02-2007, 09:21 AM
The reason you won't get a straight answer is because there isn't one. However, for you I paste information put in another thread on the subject.
Opinions are largely divided, so don't be surprised by an influx of disagreements on the subject. I shall endeavour to cover the main camps of opinion concerning each stat, and their common build proportions.
Strength: Strength adds 1 for every point you have in it, and an additional 1 point of damage for every 5 strength you have.
Pro: Especially for maces, which hit fastest, adding the damage from your strength stat every hit can swiftly add up, making it a lot faster to kill things, and in the early levels the bonus from strength is a large proportion of your damage.
Con: Since you get only one stat a level along with several automatic points, some say that the cleric gets enough strength points from their automatic points without adding to it. The numerical advantage of strength is also comparatively low at high levels, where weapon damage accounts for a much higher percentage. There are also spells the cleric can cast to boost their damage, making strength a lot less interesting at later levels. Some will disagree though.
Endurance: Most say it's the most useful stat for the cleric. It gives 1% of block for every 10 points (every 20 points after 50 endurance), + 1 defence every two points, and +5 hp every point.
Pros: HP is the most important stat ever. The longer you stay alive, the more damage you can deal, spells you can cast, chances you have to beat your enemy. The bonus to block is good for clerics too, since they can use shields, and defence is good for everyone.
Cons: If you put points in Endurance, you can't put them anywhere else.
Intelligence: This stat increases magic damage. Clerics do not deal magic damage, and heal spells don't heal more or less depending on your stats.
Pros: You can tell people that you are intelligent.
Cons: You will be the opposite due to putting your points in a useless ability.
Dexterity: For the cleric, largely unimportant. They won't miss that frequently even without adding any dexterity at all. Perhaps if you keep missing, it might be worth adding a few points.
Spirit: Increases magic defence by 1 point every 2 points of spirit, critical hit chance (by 1% every 5 points, then 1% every 10 points after 25 spirit), and SP by 5 every point.
Pros: More SP, more spells, obviously, whilst the extra 5% critical rate from the first 25 points alone means an extra 1 critical every twenty hits, which will crank up the damage. Magic defence is a nice addition to the clerics already strong defence.
Cons: Beyond 25 Spirit, the benefits of adding to it are drastically reduced. The cleric already has an ability to boost SP and some say that more endurance is better than more spirit.
Builds: For clarity, this is for the total number of stat points used over three levels.
3 Endurance: The most defence, HP and block a cleric could have, you'll be able to outlast most everything with your massive health buffer and healing spells, but you might feel the pinch of being short on casting power or damage. Great for solo clerics.
2 Endurance, 1 Strength: The "battle" clerics love this one. High HP with a higher attack power than the full endurance build. They'll kill enemies faster, but might spend a lot more time healing and less time killing, since they'll be taking more damage too.
2 Endurance, 1 Spirit (up to 25, then full Endurance): The "support" cleric, supposedly, it's worth noting that this is also touted as a battle cleric build too, so it's pretty versatile. An extra 5% crit chance with a slightly lower HP than a full Endurance cleric is pretty nice, and so is an extra 125 SP for spamming skills, but it won't have the consistently high damage of a Strength/Endurance cleric, or quite the HP of a full endurance build.
2 Endurance, 1 Spirit (forever): Less popular than the 25 spirit cut off, and perhaps rightly so, even though it'll be awhile before you reach that point with a 2:1 ratio, after 25 points, you're basically getting half the combat benefits of spirit, which is sad.
qwter55
10-02-2007, 09:30 AM
hahaha.. like the tips on intelligence ^.^
Semaj
10-02-2007, 10:45 AM
i agree, ive seen this posted a few times in other threads and i laugh every time i read it :P
jpea18
10-02-2007, 11:29 AM
Hehe... this topic again? ok, i dont mind ;). Im a party cleric my build is END:SPR 2:3, so basically, I love to help, I can do solo but not that good at it.
Semaj
10-02-2007, 11:31 AM
hey Jpea!! long time no see! you been playing on the other server? ill have another guild up in a week or so if you want to join, but its on Teva so you'll have to come back home ;)
Gravvi
10-02-2007, 02:26 PM
i am a lvl 24 high cleric and i put i think one point in intelligence. Then divide the rest between dex spr and str. I do end when i know i am not surviving very well.
Semaj
10-02-2007, 02:57 PM
does dex seem to do anything besides making you more accurate? theres discussions about it possibly helping your attack time (regular attack). but if not then dex is a waste, if your in a correct area for your level you wont miss often anyways...and if your not, then have a higher level tank to help and you can just be their healer.
x_Ace_x
10-02-2007, 06:47 PM
Intelligence: This stat increases magic damage. Clerics do not deal magic damage, and heal spells don't heal more or less depending on your stats.
Pros: You can tell people that you are intelligent.
Cons: You will be the opposite due to putting your points in a useless ability.
i agree, ive seen this posted a few times in other threads and i laugh every time i read it :P
I know what you mean xD
jpea18
10-03-2007, 10:26 AM
hey Jpea!! long time no see! you been playing on the other server? ill have another guild up in a week or so if you want to join, but its on Teva so you'll have to come back home ;)
Hey Semaj!! good to see a great cleric around! Home?? lol yeah, I should play at Teva server from time to time. Glad to join ur new guild. Ok, I'll be playing this weekend ;)
Btw, lets go back to the topic, at Teva my char has 1 INT point (missed my click lmao) and a 1:2 end:spr build... I'm a pure party cleric, I can heal a LOT but I cant kill mobs on my own unless I spend all my SP healing myself :p
If u want to be a party cleric, give it a try! it is a hard job though.
Kaocre
10-04-2007, 10:59 AM
Hmmm... intresting. I think I may go for 2:1 End:Spr till I hit the 25 cut off. The 5% crit seems like it will help make up a little where you lose in not having Str, and the magic def and higher spirit for heal spamming seems like it should about make up for less health. I generally like to plan for the long term, but I guess theres no reason I can't add the occational Str if I feel I need it, right? Or am I better of not adding just a little Str if thats all I was gonna add?
x_Ace_x
10-04-2007, 12:17 PM
25 Spr seems good, but I wouldn't go for any strength. If you can find a Fighter (shouldn't be too hard, they like to be healed by Clerics) then they provide all the brawn you should need.