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GM_Dakkon
10-02-2007, 12:48 PM
I am making this thread to see what the community has to say about the balance of the class as a whole. What I am looking for is short constructive criticism. There are 3 areas in particular that I want to know about.

Solo: how does a Cleric do soloing through the game

Group: Does the Cleric perform well as a healer, or front line fighter (tank or damage dealer)

PVP: how well does the Cleric hold up against other classes

I am not looking for essays on these points just a couple sentences on the classes capability in these areas (good, bad, or average), weaknesses (can't close distance, not enough damage, etc), and suggested fix. This is not a nerf post so please don't treat it as such, and please keep your suggestions clean.

Regards,
Dakkon

Gravvi
10-02-2007, 01:19 PM
Solo: i think they are pretty well balanced. I wish they had more than 1 attack spell tho. But stat and stuff i think they are pretty well rounded.

Party: same as solo

PVP: haven't been able to do that yet.

Semaj
10-02-2007, 01:59 PM
solo: at higher level ares (moonlight tomb ect) it becomes difficult because the damage isnt there, your saving grace is heal and invincible.

fix: give us a little more dmg

party: seem balanced, unless you are the main tank, then see above.

pvp: my guild doesn't do guild wars so i dont know....

also from what i have *heard* from higher lv. Clerics is that the lv.40 skills arnt helpfull at all, bash damages more than bleed. maby this could be fixed?

for invincible skill: limited time for the amount of dmg that it keeps from being done, you can successfully use the first level (with increased duration) for a long time. maby lenthen the un-empowered time, or make the cool down less so that its more usefull.

Agility
10-02-2007, 05:50 PM
A little unbalanced. Protect should be nerfed alittle in pvp. And with heals and high weapon damage they're just another tank+heals

soysauce2rice
10-02-2007, 06:18 PM
I would say Strength (and Intellect :P) should give at least more damage as in respect for all the other classes. If you give +40 damage it can be i think +48 in damage? That's not really noticeable unlike Endurance which is noticeable in your defence. I couldn't see it much at lower levels but it's so very clear and how slightly slow i'm killing stuff. I wish the priest/cleric wouldn't be like some games where they can't solo for their exp at later levels by themselves (other games have pets, guardians, or other people).

Anyway...
Solo: Would have to heal a lot. I'm trying to kill stuff at Burning Hill and i gotta heal least 3 times per 1 monster.

Group: Perfect for buffing of course, i wouldn't suggest making it a tanker otherwise cleric would be "too powerful". Fighter's are better of with their snearing kick skill.

Pvp: Would hold out long except i doubt versus a mage but i haven't messed with PvP yet (a game i played, my priest healed 2 times before he can attack or he'll die).

cryragon
10-02-2007, 07:03 PM
Solo: I would like a slight overall damage boost to help kill things quicker.

Group: A party heal skill would be great to support your party in dire situations.

PvP: Bleed and Trip should be able to inflict stun, just like in the other versions of Fiesta Online. Otherwise, those skills are mediocre at best, because the additional damage given isn't noticeable at all.

qwter55
10-02-2007, 09:44 PM
Solo: how does a Cleric do soloing through the game
-Above level 30, take long to kill stuff.
-Take much much longer to level, pain. XP from mobs kill too low or total XP to level too high?
-Level 20 weapon price pain. Level 30 weapon ouch painx3. Level 40 weapon?

Group: Does the Cleric perform well as a healer, or front line fighter (tank or damage dealer)
- If cleric to tank, give us taunt ability. Warrior with single+aoe taunt, Cleric with single taunt, OK?
- At higher than 30, our auto-attack damage suffer, please Dakkon, help us fix this. Thank you.
- (Off-question, right topic). Make KQ auto party. Make it RAID, meaning everyone in same party. Good for Healing and Questing. Like World of ...

PVP: how well does the Cleric hold up against other classes
- (off-question, right topic). Some attack skill that we can mash to get the adrenaline pumping.



Essay type ^.^

Solo: how does a Cleric do soloing through the game?
-Solo = How long to kill mobs. Lvl 1-15 good, Lvl 16-25 OK. 27-above getting bad. Take a normal non refine mace/hammer, say Lvl 8 Char and Lvl 8 Mace, go hit yellow named+melee dps Mob(non elite), die in 5-6 hits, hp reduce by 1/5. Take that same setting to level 27 and above ... lots of different (just one way to test). Please tweak if can, thank you.

- Total XP to Level. Level 30 onward... its just too much of a jump. I know the program programmer is using a formula, but the RESULT is "Total XP to Level" just too much of a SUDDEN jump. I think the correct word for this is "Exponential". Its bad. Please review, thank you.

- Weapon price (yes weapon affect our ability to solo). When set price think of those of us who want to refine the weapon (buy one...pain,pain...buy a few to refine/break...faint)? Please adjust, this is definately wrong, increase money from drop or reduce the price of items... either one will do, but both will be great. Yes, Fiesta should he Challenging + FUN. This however make it Challenging + (Painx3). This reduce Fiesta Fun factor a lot, please do something. Thank you.

- Most of us like to Solo (yes that mean any class). Please make it so we can solo "OK" (dont have to be good, OK will do, but I dont mind Good like when lvl 1-20, FUN, FUN FUN), thank you.

Group: Does the Cleric perform well as a healer, or front line fighter (tank or damage dealer)
- Invincible, mostly use for Boss fight, mostly last about 1-2 min. Revive 2 dead player in 1min? Cooldown set to 25sec, OK?

PVP: how well does the Cleric hold up against other classes
- (off-question) More attack skill beside Bash? Its pvp...PVP=FUN?...PVP with auto-attack swing NOT fun. When we go PVP we looking for EXCITEMENT, give us a skill that we can mash/spam. At the moment we spam Heal...which equal...I dont wanna die..heal..heal..heal (yes this is exciting, but not the kind of excitement we cleric looking for ^.^). What we prefer is, "I am gona kill you" ...mash some dps skill..die you *******..die...mash some dps skill... this is the kind of PVP excitement we "prefer". Balance it so we can dps kill... make it "viable", meaning CAN, dont have to super dps but make it "viable". Most importantly make it FUN.

- (Off-question/the anytime pvp factor). Most "asian" games have this feature, "for example", Knight online have this stadium with 3 room: Free-For-ALL, Party-VS-Party, Guild-VS-Guild. Depend on what kind of pvp you want, you just step into the room. Will be VERY good if fiesta can impliment this. So GM dont have to babysit organising pvp, plus the "Anytime pvp factor". You want pvp? Go to the stadium. Do able?

Diatomic
10-02-2007, 10:14 PM
Solo: how does a Cleric do soloing through the game

I think clerics can solo just fine in game, even in their 35+ level in CP, as long as I don't died in the first hit, my cleric solo pretty well there, can take at least 2 monsters there at a time...selectively thou. As for boss fights, clerics can solo up the the mara boss...afterwards party is needed to beat marlone and so forth.

Group: Does the Cleric perform well as a healer, or front line fighter (tank or damage dealer)

As long as clerics max empowered their cool down time and sp consumption for heal, they will be a great healer. As for front line fighter, I have had tank Marlone before, and I did fine with just a mage and a archer.

PVP: how well does the Cleric hold up against other classes

As for this question....I will have to make an assumption that I know my cleric won't died in a fight against any fighter, not sure about mage or archer, but have doubts about winning since damage wise, clerics are not the best...we are made to just be durable...^^

KonataIzumi
10-03-2007, 12:09 AM
MY own views and opinions ONLY.
Without comparing builds, only according to growth stats:
Solo: Perfect class for loners or people who dislike partying. Downside of class; bad damage.

Group: Flawless when in a team. Nuff said.

PVP: I'm not a PvP person so I'm not saying anything about this.


Overall:
Clerics has but 1 weakness, being low damage.
Perfect class for both new and seasoned players.
A good class to make money on; minimal use of HP stones.

Nerria
10-03-2007, 12:58 AM
If Clerics were given a boost to damage, we would be the most overpowered class in the entire game. Period.

My breakdown goes as such:

Solo: Very good until later game, then it can get rough at times. You still can solo better than any class your level hands down.

Party: The true spot for a cleric. We shine here with fast, powerful heals, regens and buffs. Clerics can also take a brunt of the hits when needed. This makes them a very powerful ally in parties.

PvP: Overpowered. We are so broken it is ridiculous. Taking down a cleric in guild comabt solo (who is of or above your level) will never happen. With restore going, constant heals, HP stones, HP pots, Invincible, Rejuvinate, various powerful buffs... we just don't die.

I have seen it, I have hated it and loved it, and I say it. We are overpwoered in PvP...

Regardless of damage, which we can pump out fairly well with a good empwoered Bash skill, Clerics need some tweaking in PvP.

Kholai
10-03-2007, 01:53 AM
Solo:
Good - The Cleric is incredibly durable, they can kill any monster they can out-heal without needing potions, and can get back to fighting fitness from resting faster too.
Bad - The Cleric is incredibly slow to kill them. Even with Bash, they don't deal the sorts of damage needed to terminate their opposition efficiently, which really comes to the fore in an area with aggressive mobs as more and more enemies are attracted to the struggling cleric.
Ugly - The biggest weakness of the cleric is to be stunned at the moment. Being stunned is one of the few times they need to resort to other healing methods.

Group:
Good - The Cleric serves a vital role in the party. Their buffs get better with more members, their heal spells keep a party alive, and they can serve as second-line defence to protect mages and archers. Being the class that revives people when mistakes are made makes them invaluable.
Bad - A Cleric will never serve as a full damage dealers or tanker, but many also have trouble surviving against the enemies that they would be partying against. This means that a cleric is frequently only support in combat, with their cooldown time being a period of utter uselessness, especially when their buffs are all cast.
Ugly - Perhaps unsurprisingly, the Clerics main weakness in a group is their lack of range - any range. Fighters can taunt enemies over to them and stand toe to toe without difficulty, Archers and Mages can shoot their opponents, Clerics wait for somebody to get hurt or a monster to head for the Mage/Archer.

Their weakness is grating, but perhaps fair, given that range is the other classes' gimmick.

PvP:
Good - The Cleric's ability to kill anything they can outheal applies in PvP too, since there's not many classes that can deal more damage than their various heals can restore, they are perhaps the most formidable one-on-one opponent.
Bad - The lack of range, once again, leaves them most vulnerable to Archers and Mages. Anything that can outrun the cleric can potentially outlast their healing in the long run. This makes them vulnerable to slowing effects as well as speed-scrolled mages/archers.
Ugly - And again, stun by the fighters is a dangerous time for the cleric, but the clerics' ability to just use a stone or potion mitigates this danger by a long way. Perhaps make Health Stones unusable for clerics whilst their healing spells are cooling?

Morrik
10-03-2007, 09:33 AM
For all the people who are asking for a taunt skill + more damage 1 thing

YOU DON'T NEED IT your a healer / buffer not tanker there are roles in this game

Fighter: Tank with a little to high of damage for a tank

Cleric:Healer / buffer btw you shouold be happy because i most games clerics have little better def than a mage

Mage: Damage dealer

Archer: Ummm... Damage dealer no Mages does that much better than archers hmm puller maybe ? no Mages can do that as good I KNOW

A underpowered version of the Mage with slightly better def and Hp but still can't take damage at all for reason unknown to me

GM_Dakkon
10-03-2007, 10:40 AM
Great input guys keep the suggestions coming. So far I am getting that Clerics are solid class that may need a couple minor tweaks. So keep the input coming (still in the same format though please)

Dakkon

revanda
10-03-2007, 11:21 AM
Solo

it's good as it is.

Party

as the support class, i would like something to get the aggro of us, and maybe a healing spell, that heals the whole party.

Pvp

i haven't tried Pvp out yet.

Nerria
10-03-2007, 12:03 PM
For all the people who are asking for a taunt skill + more damage 1 thing

YOU DON'T NEED IT your a healer / buffer not tanker there are roles in this game

Fighter: Tank with a little to high of damage for a tank

Cleric:Healer / buffer btw you shouold be happy because i most games clerics have little better def than a mage

Mage: Damage dealer

Archer: Ummm... Damage dealer no Mages does that much better than archers hmm puller maybe ? no Mages can do that as good I KNOW

A underpowered version of the Mage with slightly better def and Hp but still can't take damage at all for reason unknown to me

Just no, if you look at it from a higher perspective. Clerics, at level 60, get a class change to Paladins. Paladins, in most games and actual life (some time period), referring to a holy knight who works/is blessed by the Pope.

Clerics in this game are obviously built to be some sort of fighter... not a single healer/buffer. We have adequate damage, excellent AC, very high HP no matter how you distribute stat points...

Also, in most games - clerics have superior armor to many classes. They are usually outfitted in chain or plate armors, if not they have amazing AC buffs. And what do you mean we can't take damage? I can tank Collapsed Prison fine if I try... Clerics/Paladins in this game are too many classes in one.

I agree with you in a way, we do not need a taunt because we have one. Ever spam heal and restore? I can hold decent aggro with that and Bash. We don't need more damage, because if we did (as I said earlier) we would be overpowered.

As it is, Clerics are overpowered anyways. If anything, we are the class in need of nerfs (never thought I'd say this about my own class).

And please stop with the Holy Trinity. I hate the 'rolls' argument', especially in a role-playing game and especially in a Cleric thread. We are the most versatile class in the game hands down.

I can tank just fine solo or grouped. If I have a second cleric as support I can tank bosses too... Rolls are no reason that you can do something a different way.

Clerics are...
-tanks
-support
-light damage

We surpass many classes and may would agree. It's just plain fact...

JerichoCrost
10-03-2007, 12:54 PM
Solo: Being a cleric in CB2 and OB I know that soloing can easily be done if you have the patience. Being a cleric that has +20 in STR I see that I deal +10 to anywhere around 30 more damage than a full END cleric. It is also safe to say that I deal more damage than a shield and sword full END clever fighter. If killing monster too slowly is the case that got you pulling your hair, then I'd suggest add some points into STR. I deal good damage and w/ +10 SPR, I do critical often. Soloing can easily be done with any cleric build; even with full SPR. It can be time consuming but you can fix that by adding in that extra damage.

Group: Of course the cleric in a group is there to buff and heal 90% of the time. But don't let their passive ability fool you. Yes they're there to assure the safety of the team and what not but their greatest advantage is that they can hold their own and heal at the same time. They can take damage and still have the time to save archer and mages. I usually tank and fight at the same time if I am in a two to three party team. I can easily heal the other two and me. They're good all around.

PvP: Clerics has got to be the hardest class for anyone one to take down. Cleric against cleric in PvP usually end up in a stand still... This could change though if they add the Stun ability in their Bleed and Trip skills. Clerics could stand massive damage and replenish those in no time. Of course a fighter is a cleric's kryptonite, with their stun ability a cleric can only do so much as to spam pots and stone.

Countess
10-04-2007, 09:27 AM
So far my cleric can solo ok enough (35 atm), sometimes it seems more of potion/heal/regen spam to get through the monsters though. Slightly higher accuracy on hammers ~ less reliance on aim scrolls would be nice.

While the gear is somewhat expensive (if you enchant and fail), it's not too high. I like that the quests give enough silver that you can eventually afford it, even if you don't use your production skills to make money, or sell things you find.

In group, it's ok. empowered heal and restore are usually enough for taking care of 2-3 monsters on the group at once. Against boss mobs'n stuff (with adds), when it gets to the point that you have to heal constantly to keep them above 1/2 hp, they sometimes aggro the cleric. Maybe a threat reduction spell, similar to what the archers have? It's nothing major though, just means potion spam =P

haven't tried pvp, can't comment there.

I would like to see some sort of organized trading system in place though, running through town to look at the shops is fine, but its really hard to find someone with green cleric drops on shout/general because of the constant goldspam. Even a trading subforum would greatly help. (slightly OT, yes)

Gavener
10-04-2007, 10:49 PM
Veiws from a L18 Cleric

Solo:
-Cake walk, Heals,Potions,Stones, if you die its cuz it is a Elite type or slow with button mashing like me :), Dmg up to L18 is fine, Scrolls Power ( Aim )

Party:
-Heal fine, need some party fixes like group heal ( light heal ) and need Raid fixes

Pvp:
-Only L18

Side Note, i see More Dmg and Party heals, easy fix more Dmg let there be a way to buff attack power at a Cost to healing, but dont make them World of Warcraft Paladins ! plz this game dont need that kind of stuff

SpiritS
10-05-2007, 03:26 AM
In My Opinion,
Solo:
-Well armor,dmg till lv 25.After that we had hard time killing monster and lv up(need alot patient(sorry if i spell wrong).Armor,wepon too expensive for cleric to afford(most of time cleric stay behind and unable to loot(same goes to archer and mage)if the leader select free allocation then cleric will had hard time gain sliver to buy armor.)

Party:
-Good Buff and healer.Can be 2nd Tank if needed.If max sp and cooldown for heal,then the teammate will have higher survive rate.Maybe some debuff skill(i.e. curse,weaken)
should give to cleric so cleric can be more better supporter.

PvP:
-Cleric is god when pvp,he can heal,restore and even invicible how you going to kill such role.The only disadvantages for cleric is no range attack which give archer/mage some advantage to defeat cleric.

tingrui22
10-05-2007, 06:08 AM
[QUOTE=Semaj;100837]solo: at higher level ares (moonlight tomb ect) it becomes difficult because the damage isnt there, your saving grace is heal and invincible.

party: seem balanced, unless you are the main tank, then see above.

pvp: my guild doesn't do guild wars so i dont know....QUOTE]

OK...cleric r gd at soloing..who says they're not gd..for the zombie master and knight quests i soloed them all myself...no help..in pt they're so-so...pvp they're quite weak..i hit a mage base damage only abt 40+..

Ccookie
10-05-2007, 07:21 PM
Solo: Easy as 1 2 3. If your having trouble then your doing something wrong.

Group: I'm a End.Spr Cleric When in party's I heal and deal damage. Not very fun sitting there healing can get very boring. Clerics are good damage aswell as healers.

PVP: Good Luck killing us? LoL We might not be able to kill someone fast with a certain Build but when 4-5 people are sitting there trying to kill you and you don't die that's a plus.


Cookie

cap718
10-05-2007, 07:23 PM
solo= good but for the lower lvls (when u start to lvl 6 lets say)you take a lot of damage like its impossible to miss or dodge etc. and for the lower lvls again when ur doing quests like the one im doing when u have to kill the gang imp and the lazy imp or what ever their called you should give the location of were to fing them b'cuz when Im trying to find them i always die from the king crabs or things that always hit 50+ cuz I onlyhave 96 health and im lvl 5 and i always get hit so either increase the def or give the location of were to find em;)

party= Never really tried this but from what i did its Good:cool:


PvP. Never tried this so its a ?:confused:

LostDEwind
10-05-2007, 08:10 PM
For a cleric i thk...

Solo:
1.well... the damage is true for little low...
2.the invicible period is too short...><
Result: Killing some mob ex.Lamp Vivi it will take forever...

Explanation:
1. The damage is low...
Well... i thk for a cleric... For a CLERIC... still ok... cause if our damage is being higher... then what about 1h fighther...?
2. The Invicible period too short
i usually use like this when mob suddenly spam when i solo other elite mob i will use invicible for emergency... invicible->heal->restore... and after i do all this the period is nearly over... so i wont be any sufficient help...

Suggestion To Fix:
1. Add damage... but if do this thing i thk the fighther will... well complain
2. So i thk the best way is adding invicible period(5 second for now... is just a blink...)and reduce it cooling period...^^

Group:
1. For a Healer, when facing crisis situation( suddenly a group of mob spwan at nearby...) we need something like Group Heal...It is hard to heal all mem at the same time... SO Group Heal will be a good idea i thk...
2. For a tanker, i thk so far so good, just need the cooperation of group member...ex. when u r in KQ, like mara,GH and u r the highest def and highest hp, and there are some low lv fighther... all u need is co-operation...
When u r being stun, the fighther need to stun the boss, so the boss will not running around to kill the achers and mages.
When u r the only frontline in a group, need the co-operation of the achers and mages, although it will take a longer time, but pls pls acher and mage dont spam attack, then the boss will only focus it aggro on cleric

Yes... adding a taunt skill is good... BUT... i thk ... i thk lah...
the only difference of 1h fighther and cleric beside heal/buff just fighther can taunt ,cleric cannot, if cleric can then why a class called 1h fighther being born...?

Pvp: i havent participate so far>< so no suggestion

PS*:
Other Suggestion:
As u can know cleric is having most skill in the game, unlike fighther can divided in 1h,2h,axe... a good cleric have to learn heal, buff, other buff and att skill... so when the cost of skill for cleric is just too... high... (Well... for others lah... and i faced this problem when around lv20 i thk... cause compare to the other cleric have so many skill and the cost are the same... So...) I thk need to be reduce the skill cost of cleric...

Thanks

kuremikio
10-06-2007, 01:36 AM
Solo: Durable but Low damage, training is rather lengthy.

Party: Great in supports like healing and buffs, but probably include a ranged magical attack (even if its low-damaged)? So its not pure healing of party members.

PvP: Never tried before.

Can I suggest the improvement of Cleric's enhanced weapon graphic here?
It's +5, +6, +7, +8 weapons doesn't seem that special afterall. (mages' too)
+5 - 2 blue shiny things spiraling
+6 - violet shiny thing spiraling bott to top
+7 - orange-red glow
+8 - blue glow

I think archers have the nicest weapons after upgrade, followed by fighters then mages and clerics.

CelticAngel99
10-06-2007, 06:10 AM
Here's what I think -
Solo : Wonderful, they can heal and fight.

Party/Group : Great at healing the other party members

PVP : AMAZING! When an archer or fighter tries to fight them they can heal themselves and buff themselves aswell.





Main - BackofBub L. 25
Secondary - ChemicalRomance

theblueviper
10-07-2007, 02:50 AM
Both solo and partying seem fine. Bleed and Trip definitely need their stun to be of any use at all, however.

As for PvP, if your target is running you have no hope of catching them. Especially ranged opponents who can just kite you. I've noticed that casting Bash on a moving target almost always gets cancelled because by the time the Bash animation has reached the point where the damage is inflicted, the target is out of the 1.5m Bash range and so no damage is done.

ketashi
10-08-2007, 02:44 AM
^ Totally agree here.. (Deng you took my thoughts right out of my head)

For solo and partying: All is fine.. Except for the shockingly small damage dished out by Bleed and Trip..

And for PVP: We just end up chasing around players in an endless game of tag.. Archers and Mages are long-ranged, and Fighters have their stun.. So everyone else has no problem catching their prey.. Meanwhile clerics are left either to stand there and get hit and support others or hopelessly run after their targets..

I think clerics need somthing to hold their opponents (like stun, though fighters might protest) or some way to slow them down..

rxyangl
10-08-2007, 03:10 AM
Solo: In my opinion I would like to see just a tad more attack power, sometimes sitting there and pecking at the same monsters seems to kill the fun of training and makes grinding even more boring. I know we as clerics are suppose to be support and healers and I am not asking to be a major damage dealer, just a little extra to make training not seem to take so long.

Group: As a group I think clerics are fine, especially if the cleric knows what they are doing, have the right skills and have properly placed there points in there skills CD. Having a group heal before lvl 67 would seem alot nicer though.

PVP: I have not had the chance to PVP much, and when we did it did not turn out so well..usually everyone ends up striping down and fighting with there hands -.-''

I so have to agree, I would love to see the time of invincible be nerfed down from 2 minutes. Not just for the sake of solo but for party also.

The_Zeroith
10-08-2007, 09:11 AM
SOLO: You learn to live with what ya got....you develope a strategy....solo is great with Cleric and I believe the Cleric can get further by themslef for a longer period of time at less cost to the user than any other class....For instance, I am lvl 30 and today I went solo to the Skeleton Knight in Luminous stone....paired with proper shroom use, I needed 2 SP crystals getting there and 3 more on the boss....that is all i consumed (besides buffer scrolls) ...nuff said there.

Party: I like the suggestion for a complete party heal skill, but i believe it should come at a high price with a long cool down and only be available at high levels...... also, the same for party invincibility (ha, i know!)....

P vs. P: It is really a war of attrition....who will run out of supplies first....we can last a while, but so can a prepared foe....

AND FOR MY BEST SUGGESTION!!!
Give clerics one magic attack spell (with upgrades at different lvls.....call it divine light or somethin....) Maybe it would be too much to make this a distance attack type, but creating the option to either go down the smash road or -perhaps a weaker- distance attack spell would add lots of depth to the character type. Other things could be "de"-buffed on the cleric to even it out....id take lower defense or strength or whatever, but to me, it would be worth it!

Semaj
10-09-2007, 10:22 AM
SOLO: I am lvl 30 and today I went solo to the Skeleton Knight in Luminous stone....paired with proper shroom use, I needed 2 SP crystals getting there and 3 more on the boss....that is all i consumed (besides buffer scrolls) ...nuff said there.


whats your build? im 2:1 end spr and i got demolished by SK. i really dont see how you can solo that quest. it took me (lv31 when i did the quest), another lv30 cleric, and a lv35 2H fighter to kill it, and it took us a while, and he still had to use a few stones.

so id REALLY like to know how you went through that (unless you were using T2 vit scrolls and such)

qwter55
10-09-2007, 01:06 PM
Cleric Taunt
- So you can pull and solo stuff. You dont have to run into the group of mobs if this skill available. This not a dps skill, it taunt, no damage. So should not be overpower.
-There are many cases where the warrior is not End build, not high enough level for Boss Tank, or simply non existance in KQ or for elite quest party. Its good to have a alternative. Cleric will never be better than Warrior simply bcus warrior have AOE taunt and full End warrior have more MaxHP and armor than Cleric... go check.

Example in Worlf Of..., no other class beat Warrior in damage reduction and tanking mega boses, but for regular dungeon/instant, non raid, not so difficult boss, there is paladin and druid, so its ezier to setup party. Make thing ezier for players. Make it FUN to play.

- It also allow for a dps melee class warrior to exist, if someone so choose. think 2h major dps melee class with no worry for End/MaxHP/Armor.

Cleric DPS
- Small tweak if you may. As it is if you run in to attack a group of 4 mobs your level (remember cleric dont have skill to pull mobs). Before you manage to kill all 4, the first one killed will have respawn (many places have this effect, repawn before clear, not all but many). Remember lvl 20 onward weapon is quite expensive (for level 20+ players and so as lvl 30 weapon for lvl 30+ players), meaning not everyone can afford a +6 weapon, a +3 weapon have about hmmm.. +9 additonal damage? If possible tweak so cleric dps can kill fast enuf with +0 weapon at their level eg. 20 with lvl 20 weapon... 30+ with lvl 30 weapon.

This just some of the suggestion to improve Fiesta. This all in perspective of making Fiesta a better games.


Please look into following also (off-topic):
- KQ queue. Not enuf queue, cant get in?

- Lvl 20 onward weapon expensive. Sudden big jump in price? Maybe level 20 plus mobs start to drop coin/money?

dfutrell
10-09-2007, 02:53 PM
Solo: my cleric is lvl 50 and she solos just fine, just wish I did some more dmg

Party: we need the aoe heal sooner

PvP: bleed/trip needs to have a dot/stunn effect

soysauce2rice
10-09-2007, 07:15 PM
A sledgehammer which of course is a 2h weapon. :O

flowerzan
10-09-2007, 11:14 PM
Soloing: I believe they do fine soloing. I'm actually able to solo a monster higher than my level, by myself, with constant healing. I just wish clerics had more than one skill, I mean if we are given only one skill at least make that one skill a strong attack that depends on stats that we actually distribute our points unto like spr or end.

Party: Clerics do fine in parties but it gets on my nerves that characters constanly want you to heal them, you're wasting stones, and yet they won't even let you loot some of the drops and they get annoyed when you try to fight. Sure, I'm a full healing cleric but their are other clerics who are battle clerics who also want to fight and not just keep healing. I still think a stronger bash whose power depends on the stats we distribute our points at would tremendously help clerics, soloing or in parties. Then, at least thoughts about clerics would change, their not just for healing they are battle clerics. We are so far from champions and palladins, at least both of those characters have strong attacks, we don't.

PVP: Never tried PVP so I can't say anything about it but speculations. However, with the power of our current attack skill, doubt we can actually kill other characters.

*Clerics should have mob skills or a stronger bash. Even with upgraded bash the skill is still pretty weak. I have played other online games and most of their characters who are similar to ours have one really strong skill, thus, they can't be underestimated.

ackexander
10-10-2007, 10:45 AM
Solo: (this is my main reason for not playing fiesta atm) the cleric is great at soloing, you can take on mobs that are way past your own lvl. HOWEVER, the only way you can kill something is to put auto-attack on and just let it hit which gets EXTREEMLY lame and there for its still a pain in the a** to lvl. i would suggest more ¨advanced¨ attack skills, like debuffs or stunns or something to make more training strategies possible.


Group: to be the party tank works fine as long as the other party members is atleast 5 lvls below you or the monster will get over-aggro and go for the others. to be a healer is great, all the skills that's needed are there (not at the beginning but they come 1 after 1) the only hard thing with being a healer is that you (REALLY) often over-aggro a bunch of high lvl mobs and get killed (and then have to watch all your party members die without being able to help) which is really ennoying, so less aggro rate on the healing spells.


PvP: the only thing thats really bothering me here is the cleric on cleric battles... they can go on FOREVER, even if one of them is 10 lvls higher. therefor we need some kind of debuff or other skill to be able to fight in pvp, so that we don't just go and hit on every enemy but can accually kill some of them.

all I had to say for now.


ack / THE

happygay
10-10-2007, 11:09 AM
must clerics add spr than str? :confused:

SpiritS
10-11-2007, 03:39 AM
must clerics add spr than str? :confused:

Yes because Spr increase our SP,Magic Def and Critical Rate where str only give us bonus damage unless you put 5 point in it.With extra Sp mean you can keep your team survive better.

RansackingAgent
10-11-2007, 07:36 AM
Who says that quantity isn't as good as quality?:D We just need to form parties, and Zerg Rush the common enemy.

joshykingy
10-11-2007, 07:45 AM
clerics are pretty good on all of them.but theyre good as healers in a group!!

idol_crusher
10-11-2007, 04:47 PM
My opinion to all three areas is the cleric should be the equivelent of medic that can take damage and heal. The amount of damage dealt out should not be equal to the other classes though. A hammer/mace in my doctors hands should do less than than a sword/axe in the hands of the soldier. Set aside physical attributes ie str, it is the damage of the weapon that should be adjusted not the class itself. If a fighter w/ weapon kills with one blow, then the cleric w/weapon should need 3 blows to kill the same thing.

theblueviper
10-12-2007, 09:34 PM
I'd like to see some sort of ranged attack skill. Clerics are the only class without one, even if Fighters only have taunting skills. It gets more than annoying having to chase targets and hope I can run faster than them in order to hit them.

Andromeda
10-13-2007, 12:35 AM
I'd like to see some sort of ranged attack skill. Clerics are the only class without one, even if Fighters only have taunting skills. It gets more than annoying having to chase targets and hope I can run faster than them in order to hit them.

My entire time playing the game I've only had to worry about that slightly once in Uruga.

theblueviper
10-13-2007, 06:10 AM
It's more of a problem in GWs I've found, and having to chase people who have differing views on me killing them.

rxyangl
10-13-2007, 10:05 AM
I'd like to see some sort of ranged attack skill. Clerics are the only class without one, even if Fighters only have taunting skills. It gets more than annoying having to chase targets and hope I can run faster than them in order to hit them.

I like this area, espicaly when all the monsters are cluttered together :x

Shadowpawn
10-15-2007, 02:03 PM
Solo: cleric do pretty well soloing because you get to heal urself when u take damage.

Party: I don't think clerics are that good in parties with just one. It has to heal other people in the party, other parties and themselves while defending.'

PvP:Haven't Been able to do that. Never knew how to sign up. = P

DigitalChaos_V2
10-15-2007, 11:50 PM
The whole class to me seems fine, the attacks are good because we can heal. The only problem is that in events clerics cant deal out enough dps to win events. I know that clerics have won before but it is very rare. I suggest like a cleric only event or something along those lines.

dericcyk
10-16-2007, 12:52 AM
solo : fine so far i'm level 26 and i can still solo well (pure end build with str rings)
party : parties love clerics and their buffs, just wish invincible has a longer duration that that 5 seconds or 6
pvp : never done it b4

Semaj
10-16-2007, 11:55 AM
solo : fine so far i'm level 26 and i can still solo well (pure end build with str rings)
party : parties love clerics and their buffs, just wish invincible has a longer duration that that 5 seconds or 6
pvp : never done it b4

empower the duration of invincible, one pt increases duration by 3sec. ;)

iLoveless
10-16-2007, 07:14 PM
Solo: how does a Cleric do soloing through the game
- They do pretty well. I'd say we survive the grind but it takes way too long to kill one monster. Like everyone else we need a boost in damage as well as damage dealing skills. We aren't always able to find a party...

Group: Does the Cleric perform well as a healer, or front line fighter (tank or damage dealer)
- Great healer with some points in cooldown to keep up with the group. Sometimes I do wish I had some sort of taunt skill... hard to help out a mage or archer with just bash to get the aggro.

PVP: how well does the Cleric hold up against other classes
- Have never done it.

Garvin2000
10-17-2007, 01:38 AM
Solo-excellent...nuff said
no need for a aggro skill as some have suggested as that is the hallmark of the fighter...wanna give fighters heal?....but a properly done ranged-attack skill would be welcome provided it wasnt too powerful.
If we choose to enpower invincibility cool-time i expect to see a little more than 2secs for 2 points though :-(

Group-versatile healer,decent tanker, support, main,-----whatever

PvP-true the cleric might hold out longest....but that is assuming that it is one-on one.GW are not Against the ranged-classes who are played by competent players we will not land a blow.If we do manage to get close enough though then the archer/mage will fall.Clerics are vulnerable to the fighters stun, the mages slow and mana-burning skill and Dps that can overpower healing ability.Archers are [I]not[I] useless and i dont know why anyone would say that.Archers shine in PvP when played by good players as they poison everyone and will never be killed by the cler unless outmanouvered.

i readily agree with the previous poster that in the events that we are outmatched.Whos kill-count would you expect to be lowest among all the classes? Also the classes do balance out in the higher levels...all of the classes are supposed to build on the weakness of the other so that no one class is ovepowered.

lvl.47 cleric-Teva-lvramire

Game_Hermit
10-18-2007, 04:22 AM
Solo i'm pretty sure we're the best class.

For groups all i can think of right now is that it might be nice to have a group heal before lv60.

I haven't tried PvP yet, so i have no idea.

laguiole
10-19-2007, 01:50 PM
I would say that cleric are overpowered compared to the other class and they are the class that will succeed the better in all ...

SpiritS
10-20-2007, 04:42 AM
Cleric seems overpower to other class but seriously only cleric themselve know what is the weakness cleric themselve.All class has advantages and disadvantages....:(

Tylur
10-20-2007, 09:49 AM
They're not really overpowered. They're just not weak and have a heal skill.

Everybody thinks they're overpowered because of the heal. xD We really do hit
crappy damage compared to all the other classes. We kill slower, but stay alive easy.

XpierulesX
10-20-2007, 10:01 AM
Solo: Good

Group: In KQ some rarely heal and just aggro everything

PVP: *IMPOSSIBLE TO DEFEAT*

laguiole
10-20-2007, 03:59 PM
They're not really overpowered. They're just not weak and have a heal skill.

Everybody thinks they're overpowered because of the heal. xD We really do hit
crappy damage compared to all the other classes. We kill slower, but stay alive easy.

Emmmm i am not sure of this i had a cleric and a tank at the same level and me cleric was doing de same damage as my tank ... the only difference was my hp....

HelionZebes
10-21-2007, 08:12 AM
I think that if the Cleric was given more attacks, maybe 2 more he/she would be the best class in the game.

Solo: Very good from what I've seen from Lvl 20+ clerics.

Party: This is where the Cleric truly shines!

PvP: Don't know...not in a guild yet.

Duskfire
10-21-2007, 11:54 AM
If Clerics were given a boost to damage, we would be the most overpowered class in the entire game. Period.

My breakdown goes as such:

Solo: Very good until later game, then it can get rough at times. You still can solo better than any class your level hands down.

Party: The true spot for a cleric. We shine here with fast, powerful heals, regens and buffs. Clerics can also take a brunt of the hits when needed. This makes them a very powerful ally in parties.

PvP: Overpowered. We are so broken it is ridiculous. Taking down a cleric in guild comabt solo (who is of or above your level) will never happen. With restore going, constant heals, HP stones, HP pots, Invincible, Rejuvinate, various powerful buffs... we just don't die.

I have seen it, I have hated it and loved it, and I say it. We are overpwoered in PvP...

Regardless of damage, which we can pump out fairly well with a good empwoered Bash skill, Clerics need some tweaking in PvP.



Agreed completely. As hard saying as it is, I like to be powerfull... but when your excessively power then theres no point in it.

bionical2k
10-22-2007, 05:50 PM
it all depends where u put ur stat points

Good: yes they have lower dmg but then they are healers first fighters second. however, if u put more stat points into end and str then u would do better in dealing dmg than my cleric at lvl 53. i put 19 on spr for 2 reasons and end i put 21. then gives me just enough def and the spr now gives me +3.8% crit rate. the crit rate makes up for the lower dmg dealt but it does also hlp to have some dex for aim. no point constantly missing when u should be getting ur crits. 2 it depends how u empower bash and trip or bleed. since bash u get first then yes it will deal more dmg since it will be a higher lvl skill.

Party: as i said i put 19 stat points on spr for party purposes. so i can quite comfortably solo or party. (even better in party provided no lag, solo when im paying attention or no lag on heal(heal lag is a problem, u heal see the effect of skill but no actual heal)). heal does tend to aggro more than taunt sometimes
or even mock as i have found out even from a distance

PvP: yes it is hard for a cleric to kill but equally hard for any other char at same lvl, lower or even higher lvl provided they are not too much higher but again u are a healer so it is for opposing guilds say to gang up on u as mobs do at lvl 50. i constantly find mobs attacking me when i heal because they can't kill any other cl@ss when a healer about.

final thought: since lvl 60 gives party heal and later in lvl 70s u get sacrifice i think there is nothing wrong with the clerics. maybe just a little more on str maybe but that is all as long as we do NOT match fighters but then u get bonus str for every stat point placed on str. if u wanna solo then use end and str. if u wanna party use spr more. if u wanna do both then add to end and spr to start then str and maybe a few in dex to hlp

i can crit alot more than some clerics i know, for mobs too high a lvl to hit i use an aim scroll just to make sure i hit. and while i lvl i will add to aim but more to strength. work out what u want ur cleric to do then adjust accordingly

seaden
10-22-2007, 06:51 PM
I am a lv 29 cleric

Solo:
It takes a while to kill things cause the damage just isnt there but to make up for it you can heal and have a ton of def so soling just needs a small power boost not alot because were not fighters but enough so we dont gotta fight for like 5min to bring down something

group:
where we are needed the most healing and buffs are nessary for partys of low lvs maby and exp boost when in party for a cleric to make it so we acc want a party instead of running off on our own cause we can kill things higher then us (slowly mind u)

PvsP
we are the beasts here its next to impossible to take them down maby a boost to mage def and lower reg def to make them a little less tankinsh and more just durable

Overall:
more str and mage def less reg def

SamusNerd
10-24-2007, 10:02 PM
a cleric needs more ranged atks,other wise it is just what fiesta needed

The_Zeroith
10-25-2007, 11:59 AM
*****Please, before you post ..... be aware of the high level cleric skills that are currently visible at Uruga's skillmaster******

If you haven't been to uruga yet, you probably shouldn't be posting an opinion that is outside of your current experience....


Thanks!

gym101
10-25-2007, 02:22 PM
big one here :eek: MAKE RANGED ATTACKS WE NEED THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!



P.S. can i go to jale for awile its cool and make it have a hall way with other cells and a big wood gate:D

Xanthros
10-26-2007, 03:24 AM
big one here :eek: MAKE RANGED ATTACKS WE NEED THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!



P.S. can i go to jale for awile its cool and make it have a hall way with other cells and a big wood gate:D

*holds up the red card* Illegal use of caps.

That said, you don't need ranged attacks, you want them. Clerics are just fine as they are currently and if you can't pay enough attention to the aggro attack radius on a mob as you run within range then run back with it... you should be an archer.

My .02,

X-

Xanthros
10-26-2007, 03:32 AM
a cleric needs more ranged atks,other wise it is just what fiesta needed

I must be missing something with this one, nice cryptogram!

X-

Shintai
10-26-2007, 03:47 AM
Clerics may be too powerfull in a PvP, but I wouldn't want it any other way.
The powerfull healing skills makes up for the bad damage we do.
A cleric without bash can't do enough damage on a fighter to take him down fast enough without him using HP stones.
Also, a Cleric will lose HP much faster than a fighter, so it's hard to keep yourself alive while also dealing enough damage to have a chance to take him down.
So in my opinion, Clerics are not more powerfull than other classes, It's just a matter on how you see it.
Yes we can heal, yes we can revive.
But Fighters can stun, Archers can use poison, Mages can use spells that they cast so fast we won't be able to heal before we're dead.
So an even leveled Cleric, will have as much problems fighting a different class as the other class will have fighting us.

TJ_nguyen
10-28-2007, 08:02 AM
As every one have said the price of items for clerics are too high and the attack damages are too low so can GM please adjust that.

Solo - clerics are great in solo at low lvl but when i gets high it is very difficult to lvl up.

Party - clerics are very good at buffing but when it comes to healling thats where it hurts the most. Is hard to heal evryone at the same time so GM Please do something about is Thank you

PvP - I have not been in a PvP but i thing clerics wont stand up against mage or archer for too long because mage have the strongest attacks and archers can attack constantly from far away and clerics wont know wat hits them. Thank you

Kholai
10-29-2007, 04:43 AM
Twenty-two levels later (http://www.outspark.com/forums/showpost.php?p=101965&postcount=11), and now level forty, I figured it would be fun to come back and post my views on the cleric now.

Solo:
Good - The cleric is easily the most survivable class. Against any single monster, even massively over-levelled ones that haunt Uruga and the Ancient Elven Woods, the cleric, if not killed in one hit, has a very good chance of surviving the encounter and eventually winning.
Bad - Whilst the cleric has always been the worst damaging class, this really rears its head now. Against any enemy, the cleric takes longer than any other class to make the kill, even when they drastically over-level both the other class in question, and the monster. Perhaps if their level 40 skills are fixed, they might catch up a little, especially if Bleed actually causes bleeding damage.
Ugly - Being stunned is now much easier to handle - stones restore enough health to tide you over usually, but with the lack of range of the cleric and the lack of AoE effects, their most severe issue is being mobbed by enemies, snaring more aggro when they're up close and personal to the mobs.

Group:
Good - The Cleric remains invaluable. Their heal, buffs and revive skill alone are superb. They can even serve as a tank if they're willing to foot the expense.
Bad - Being close combat, if a cleric wants to attack the party's target, then they must walk up and hit it, risking aggroing spawning monsters, or even the monster they are attacking.
Ugly - Heal Aggro, a blessing when tanking, a curse when not. Against multiple monsters, the tank can't provoke them all. As a result, the most frequent target when the tank loses their interest is the cleric.

PvP: My opinion remains unchanged. The dynamics between the classes is the same as ever.

For the most part, much, if not all, of what I said about clerics then on all three aspects, still applies now.

Celald
10-30-2007, 05:07 AM
-Solo: the solo is much better than any other class in the game I guess, even if the damages are low, it's a bit normal, since we're healers, not tank nor dmg dealers ;)

I wonder if any of you guys have played DAoC ? Since when a healer could solo, heal and buff at the same time ? I'm really happy of being able to do that in fiesta...

-Group: as said earlier, we're healers, then we heal, buff, revive, so we're necessary to keep the party alive :)

-PVP: I'll know when I'll get enough to create a guild (damn, 300silvers is far too expensive :( )

Doncer
10-31-2007, 01:57 PM
-Solo: the solo is much better than any other class in the game I guess, even if the damages are low, it's a bit normal, since we're healers, not tank nor dmg dealers ;)

I wonder if any of you guys have played DAoC ? Since when a healer could solo, heal and buff at the same time ? I'm really happy of being able to do that in fiesta...

-Group: as said earlier, we're healers, then we heal, buff, revive, so we're necessary to keep the party alive :)

-PVP: I'll know when I'll get enough to create a guild (damn, 300silvers is far too expensive :( )

People please STOP posting your thoughts on clerics good and bad points if you're not at least lvl 40. Way too many people think that because they see clerics soloing things at lvl 20 or even lvl 30 that it'll always be that way. It's not. You cannot solo grind lvls once you get to a higher lvl. The exp per kill vs time spent when combined with the sheer number of kills needed to get a lvl when combined with the large loss of exp for the deaths make this not an option. Every single person who applauds clerics ability to solo only is admitting they're low lvled.

Now I'm not saying that since you're lower lvl your opinion is wasted, really I'm not. But SO MANY low lvl clerics have posted about what its like as clerics at those lvls that it is pointless to keep repeating these same exact things.

If you do not believe what I have said in many posts on this subject check out Kholai's posting above. Only lvl 40 but already every point I've stated hundreds of times is becoming painfully obvious to him. And he still can use the robo KQ at least for a couple more lvls which has at least a small chance of winning and giving a decent bonus exp each time. Lord help him when he outlvls that and can only get access to Giant Honeying or Mini Dragon both of which has never been completed even once by any group that has tried.

A few other lvl 4x clerics have also posted on the matter and no one that is at least 40 will disagree on any of the points I've brought up in my many posts on this subject.

What I really want to hear more of is the 5x clerics and the 6x clerics. I ask the ones I know and get the same issues from them as I suffer from but it's still a limitted audience. Surely there are more 5x and 6x clerics out there that can help us lower lvls tell if there's some new challenge to overcome or if anything ever gets any easier from the hell that 4x left us clerics in.

kylestaner
10-31-2007, 02:44 PM
solo: I think my cleric could do with better aim on weapons as i miss a lot of the time and more attacks would help too.

party:Any cleric is perfect for a party but a skill for party heal would be real nice.

pvp: Clerics would have an advantage cause of the heal skill and they dont have to use hp stones so when sp stone runs out they have them as back up where as the other classes carnt heal any hp.

kstanner lvl 39 cleric teva

LameScorpio
10-31-2007, 02:48 PM
-Solo, Unstoppable killing machine... even levels over 40, so I do not know what ppl did wrong with their stats to not effectively deal damage. Granted fighting red monsters will take time to kill... duh.

-Group, stay away from groups... clerics and groups are not so hot... unless you are tanking or with another cleric. Never join a party with only one Cleric or a party with a mage... you will spend more time rezing the mage than actually fighting.

-PvP, Unstoppable killing machine... again don't know what ppl are talking about here but I have been in enough PvP to know this much. A cleric has high magic def, mages attacks are worthless. Archers poison is waste of time, cure anyone? The only chance they got is if they are 5+ levels higher and gain up on you. Even then two fighters a mage and archer will have a hand full. Now if they are like 10 lvls higher then good chance the can kill you in a few hits. But I would not consider this unbalanced considering you will bashing on them all day until they run out of pots. In a fair fight same lvl one on one no one can beat a cleric. Except if you are another cleric that is properly stated... which for me is the case so they are dead in few hits. Oh yeah and before anyone says what about fighters stun? Worthless, unless you have no skill at all a fighters should not better you with a stun.

Doncer
10-31-2007, 03:26 PM
-Solo, Unstoppable killing machine... even levels over 40, so I do not know what ppl did wrong with their stats to not effectively deal damage. Granted fighting red monsters will take time to kill... duh.

-Group, stay away from groups... clerics and groups are not so hot... unless you are tanking or with another cleric. Never join a party with only one Cleric or a party with a mage... you will spend more time rezing the mage than actually fighting.

While I agree in general with your analysis in PvP so won't bother to quote it the rest of that just literally oozes lies.

I've actually duoed with a mage and had the mage tank. The mage never died even on red names many lvls higher than it. I've grouped in a full group composed of nothing but archers and mages and myself with no tanks... again no one died even when the mage became the tank from sheer damage. I almost never have another cleric with me as its a waste of a good DPS spot.

As far as the soloing goes... I'd actually be willing to believe it if you can give an example of exactly how many attacks from you it takes to kill things that are yellow and exactly how many non-attack casts you had to do so we can get an idea of exactly how long you spent fighting solo for the exp return.

LameScorpio
10-31-2007, 04:38 PM
Lolz Doncer never said it was fast, I would say on avg it will take a good ten hits to kill some that are yellow, unless they are of the magic type and that takes fewer still.

Yes you can get by on one cleric and with a good party and mage that knows what he/she is doing things go very well. From my experience though being in a party with just me and another cleric is the most fun and fast kills. Humm, but it just comes down to playing style ya know. Oh, I did party with just a mage numerous times and had to heal constantly... not fun at all, that is why I suggest for most to avoid it. A great Uruga group combo I have encountered is two archers and two clerics, but it was good team work that made the difference not the class type. As for lost DPS, whatever... this is a game meant for having fun. Being the only cleric in the party is rarely fun. But yeah I mean if you are just looking to get the best exp for your time that is another thing all together. So I agree with you on that point Doncer. Oozes lies, hehe. You should have said may be lacking technical accuracy, because I lie it is not. I solo very fine thank you, sure it would take ages to lvl, but do I care... nope. I think what you mean to say... if fast leveling is your objective than partying is a must at higher lvls, but this is true for all classes.

ARCHER2000
10-31-2007, 04:42 PM
nice ape lol

ARCHER2000
10-31-2007, 04:47 PM
~Teva~

~lvl 19 cleric~
~lvl 16 archer~
~lvl 1 fighter~
~lvl 1 mage~

ARCHER2000
10-31-2007, 04:48 PM
I think the clerics are good. Nice spells.

ARCHER2000
10-31-2007, 04:49 PM
I think the clerics are good. Nice spells. BUT... srill rock.

smitske
10-31-2007, 06:02 PM
Ive only got 1 bad thing with clerics, the lvl 40 offensive skill.
It costs tons of SP but does close to no extra damage, no effect and no AoE.
Dont know if it gets better but it sux now.

also party heal skills are 60+ for those suggesting it.

tameas
11-01-2007, 01:16 PM
Clerics should have range weapons or at least range skills or spells ...

A Cleric has less armor and HP than other players and their best defense is running screaming like a little girl :D

If my Cleric had a BOW instead of a Mace she would be invincible :):):)

farard
11-01-2007, 07:03 PM
solo:- slow but sure nothing fancy but you have to use your brain.

party:- primary heal and res, but you have to be prepared to tank if the xxxx hits the fan.

pvp:- not done that yet though i suspect it will boil down to who as the most pots.

Himal
11-01-2007, 09:44 PM
Solo: I belive we do pretty good
Group: Same as solo but better XP
PVP: I havent done yet

Angry_Latino_Warrior
11-04-2007, 09:01 AM
Lets see... my cleric can solo so much stuff lol almost full END so its amazing
but i do get tried of healing my party it gets really old thats why i always want another cleric in my party to back up heal
and to PvP they will last so long lol cleric v cleric fight will never end trust me ive tried and we were fighting for like 20 minutes lol gave up so yeah

XelveX
11-04-2007, 02:08 PM
cleric fight will never end trust me ive tried and we were fighting for like 20 minutes lol gave up so yeah

Lol, I'm building up END and adding some DEX and STR every 6 lvls. And i agree clerics V clerics is never ending. I once saw two clerics lvl 52 and 53 fighting each other. Wow that was one scary moment. Those clerics were spam healing, restoring hping, potting, and using sp stones a lot. And they kept buffing themselves with invincible and stoneskin and protect. I will never want to see that again lol, too scary.

Gurkburk
11-04-2007, 03:25 PM
Granted my Cleric is level 22 but since you didn't specify if you were only interested in end-game viewpoints I guess I'll post mine anyway.

Solo: I've noticed that any mob worth the effort will take me alot more time to kill than any other class does, sure this is balanced by the heals which means I can go for a longer time but it still takes me a lot longer to level than other classes at my level. I suggest a second offensive spell be added with high damage and a high mana cost which would mean it would be useless in a group since you'd need the mana for heals but would make sologrinding a lot faster.

Group: The cleric is the group backbone and this works well as is, the buffs becoming stronger when you have more party members is a nice touch. I see no need for improvement.

PVP: I haven't tried PvP yet.

Summary: I'm rolling a mage!

twinn_dragon
11-05-2007, 09:15 PM
ok i heard alot of whining about soloing, to you ppl learn to build you cleric right!

1.soloing- i have a sizeable amount of str, dex, end, and spr so i can hit hard, last long and use pots less.
2.parties- i balanced my skill empowerments so i can heal quickly, but it gets strenuous when the whole party is taking dmg at the same time so another cleric in the party helps. oh i can tank all mobs and some bosses!
3.PvP- hehe it took a whole guild on me to finally die ^^.

all in all i like the way the cleric is except skilles and gear is too expensive ><

Aelmuil
11-05-2007, 09:23 PM
honestly i think that Clerics are already a good character.. yes, there still some changes needed but come one guys.. clerics are supposed to be assists.. dont u think we re asking too much? a cleric can own any other characters, hands down.. i read through all the other threads about classes, and most of them get owned by clerics.. i think cleric is GODLIKE.. TOO perfect.. imbalance.. think about it

SOLO: Great at first but gets slow when lvl 20++.. i'm cool with it.. we re supposed to be assist after all.. Clerics should be dependent to other characters but not in this game.. not really.. i think END + STR 2:1 is good.. cant ask for anything more

PARTY: No complaints.. happy with the skills.. the game would be too easy otherwise

PVP: IMBALANCE.. can own every character.. think about it.. an assist..

Lexusmc86
11-05-2007, 11:20 PM
Solo: Boring and slow, but effective...

Group: Can be intense, Fun, and can also be Boring and slow like solo

PvP: Uhhhhh, we rock against Mage/Archer....if they dont run like cowards...if they run we are useless in pvp solo *Mace to Face!*

PvP Groups: um well fighters don't direct aggro to them really....which EQ2 had >.>, but all i have to do is Heal heal heal till they all die yay!

h0b0onsn0w
11-07-2007, 08:55 PM
Solo: well least money comsuming, take long time to kill, but it's good enough. im end cleric so idk if str or spr clerics kill any faster.

Party: no more improvements necessary if healer. good tank for Charismatic Mara and less lv bosses. cant tank for higher lv bosses. imposible to keep aggro.

PvP: no way two clerics within 5 lvs more or less of one anothere can kill eachother, can beat all other classes if lv of the opponent is no more than 5 lvs above that of the cleric.
cannot be defeated by archer or fighter 8 and - lvs higher--im IlxXxlI full end lv 34 cleric of Bijou and a lv 41 fighter, Dinal, couldnt kill me in guild war. The fight took forever so we gave up to go and kill different ppl.)

Hazeo
11-08-2007, 04:58 PM
Solo: Very resistant, but slow to lvl up. He/She doesn't have a good melee attack and since he/she doesn't have a magic attack skill, his/her sp is not very exploited.

Party: Good for helping others but since I've never been in one, I don't know how the experience is shared.

PvP: Similar to Solo. He would last long but his/her enemy would not receive to much damage (not including the healing pots they can use)

Onikasu
11-08-2007, 08:55 PM
Solo: Clerics are good at everything but master nothing. healing being an expectation they are good as is IMO.

Party: Good for helping others and sometimes useful for bashing monsters on the head when you run you of SP stones and pots.

PVP:Have not tried that yet.

Blaaaahs
11-09-2007, 04:59 AM
Solo: No comment - I never solo'ed since 20+. Otherwise, it's good.

Party: Good. Fine with it.

PvP: Boring. I like the fact that we can survive very well even though we don't damage well, but when two clerics 1v1, it's a never ending battle and it gets very tedious and dull.

decarabas
11-09-2007, 11:59 PM
Solo: we could really use a ranged attack just to pull nothing with great dmg.

Party: perfect. :)

PvP: you are essential in PvP and therefore are probably always in a group.

wolfdance
11-13-2007, 09:32 PM
Level 32 cleric. solo.. much better than my archer at same level. my arch kills faster but has to rest alot more so kills less than my cleric since i don't have to rest til sp is low. i'm spr build with some end little str. get rest from dual end str rings. i solo'd my first uruga chicken at level 31. let's see any other class do that without using 3s worth of stones.

bionical2k
11-14-2007, 01:00 PM
ok i've alrdy posted and u shud maybe take a look at it for builds. u have solo clerics who may use end more and add to str. u have party clerics who use spr or full spr. and combo as i like to say who use 1:1 end and spr build to a certain lvl to solo and party effectively. REMEMBER, u may hit for less but the higher u put up ur spr the higher crit rate u will have to make up for less dmg compared to a fighter who are either end builds or str builds. u will have more crits than them so it evens out. if u miss then use a scroll if the mob is too high a lvl to hit everytime, DEX increases ur aim and many associate with archers but dex (a bit of) can hlp any cl@ss to hit and miss less. dex also increases the chance a mob will miss u. i started to add to dex when i was around 50 and increased str in the mid 40s.

now for parties and skill empowerment points add 5 points first (first 5) to the cooldown of heal, this means 3 sec cooldown with - 0.9 sec, this means 3 take away 0.9 = 2.1 seconds. then add 5 points to sp consumption to heal which means u will use 50% less on heal (very important for clerics), then add 5 points to invinc time effect. then add to bash 5 points to increase dmg and 5 points to trip or bleed to increase their dmg depending on wep u have chosen.


i am lvl 55 cleric and can't stress hard enough that at this lvl parties are important to all chars to lvl fast

it is a good idea to have 2 clerics if ur party wants to go AOE but i have managed on my own at times but it depends on how hard the mobs hit and how many of the party get hit at the same time. 2 clerics in AOE incase one dies.

trust me when i say that clerics do NOT need new skills or higher dmg and as for cost there is not much more in price. take a closer look at prices and difference

lvl 60 skill is party heal = i forgot the name of it

lvl 75 skill is called SACRIFICE

y have a cleric able to solo and do as much dmg as a fighter when u get a skill called SACRIFICE?

because clerics are not meant to solo at higher lvls as easily nor any other character for that matter as many a fighter i have had to support and they are tankers or they hit hard. either way they have needed a cleric (pointer for low lvl clerics for future info)

Ravenest
11-14-2007, 11:15 PM
Pros - Good solo leveling early due to healing spells good defense good buffs


Cons - Low damage after level 15+ slows down until party leveling time is reached.

Orick
11-14-2007, 11:41 PM
I think the same thing as the person posted a Cleric can do both positions due to adding point to make them strong in attack and Ind. But a Claric can solo well if at the right level.:D

Squidbear
11-19-2007, 06:57 PM
Thanks for the help everyone, i read this before i begin to get all the advice i can, and it has helped! ^^

sprague
11-22-2007, 11:28 PM
i've never tanked my whole 27 level. haih... raising some str would'nt hurt.

Donutz
11-24-2007, 03:21 PM
ionno would be nice if the clerics had an aoe or two, for dmg not healing

Summit
11-27-2007, 09:09 PM
I suggest give all classes heal so people will stop whining about having to heal even though THEY ARE A CLERIC omfg no way

XxBodyThiefxX
11-27-2007, 10:36 PM
The cleric is the ULTIMATE tank, the ULTIMATE solo character, the ULTIMATE PvP ally and the ULTIMATE begginers' main option.

Sure, the low damage rating is a pain, but then again the cleic's main power is healing... So, do enough Kingdom Quests to get a decent weapon, and your damage rating will definitely improve. Then again, do enough Kingdom Quests and your experience level will also increase dramatically!

Face it, even with the low damage, the cleric rules the battlefield: They do acceptable damage, they have outstanding armor and they can heal themselves without dipping into the stone and/or potion stash extensively (I usually carry 1 healing stone/potion for every 3 mana stone/potion). And the going only gets more interesting after level 20, with skills as amazing as Invincibility and Restoration! Sure, they don't have lure and can't attack from a distance and run away for their lives, but who needs it when they can survive 2, 3 or even 4 critters at a time...? Also, this means that the cleric can actually pick up dropped goodies, which are otherwise usually picked up by greedy fighters (sorry mages/archers, too bad you're so far away)! All in all, the solo cleric will survive longer than a fighter, will consume less mana than a mage/archer, and will still be able to heal/revive stranded characters along the way.

As far as the cleric being used as a tanker, the Invincible skill sure helps, especially when dealing with several monsters at once. If you use fighters to lure off monsters one at a time and mages/archers to finish them off from a distance, then the only healing "necessary" will be the cleric him/her/itself. Of course, additional healing "will" be required, but players have their own stash of stones and potions, right...?! In addition, if you use buff spells and scrolls, the cleric can become the ultimate tanking machine, leaving the fighters to finish critters off.

PvP is an integral part of the game, and it gives you a chance to strut your stuff and **** everybody off. Whenever I see a war going on, I am hardly surprised to see that clerics are usually the last characters standing; even if they face off another character of higher level, even when they get gangbanged, the cleric can heal incoming damage long enough to get close and personal - And by then it will probably be too late for the opponent... Again, taking into consideration acceptable damage, outstanding armor, buff spells, lower mana cost AND healing, the ultimate PvP character is the cleric.

drich147
11-28-2007, 01:25 AM
clerics are realy cool i myself am a lv 20 cleric but the one problem with clerics is the lvl up quest true mages archers dead in about 2 hits if they have no potions but eventuly it gets easier and the other problem is they sometimes they cant heal enougph

Rman555
11-28-2007, 04:27 PM
im a lv 12 cleric and likes to get in big parties with my similar lvs, i make a deal with my party i ask for their sp pots and i give them all the hp they need, including free hp pots.:cool: (off track sry)



solo:it's all good in the forest of tides for me (phino phinofly ratmen)

party:with a good hit mage or fighter i can kill boars no sweat

pvp:its obvious that i havent done that yet:(

crystalorbie
11-29-2007, 01:53 AM
For me, Orbie on bijou, I am only level 37, but I know that clerics are a great class for solo and for parties.

Solo: we can solo anything at our own level so far, and quite a few enemies who are higher in level than us. (excluding Chief Monsters, I still have a hard time with Marlone, and he is far below my level) Granted, we take almost literally forever to do this, but there has to be a trade-off, you know?

Group: Depends on the group, if I'm lower in level than my buddies, I let them fight (and I mean a significant difference, not 1 level under), And I fight instead of my buddies if I'm higher (that situation is where I thank the game makers for heal aggresion, and I noticed that it varies by the heal level too, so heal 5 has way more than heal 1)

Either way, Clerics make great party people (though I wish people wouldn't just randomly invite me because they need a cleric, although there are exceptions where I like doing it)

Guild vs. Guild: since there is no Person vs. Person right now, it can be a good or bad situation. If we have low levels compared to our opponents, then we really can't do much, as they will press their advantage and go straight for us clerics (and I'm sure being a cleric is great when your team is crushing your opponent's team)

And my suggestion for clerics, give them a minor area of effect skill, like Spin Bash or something, it could be like magic burst, but much weaker, like taking a mace or hammer and slapping your enemies around a couple times by spinning...

Or, you could have a really good attack skill, like Mash, but you can't have a shield equipped to use it, and you must wait for the cooldown time to be done before equipping a shield. (in other words, a powerful move, but at the cost of a valuable peice of equipment that could otherwise be a lifesaver)

That last one could also make clerics think about having other stat points besides END, you know, for more variety...


Off topic, should you still allow people to ride their movers when their guild is in a guild war? Its kind of unfair to those who want to run away (even though they might be kicked from the guild for doing so...)

Ragonlasith
11-29-2007, 01:13 PM
Cleric's need more power in order to do solo adventures. After level 25 it is difficult to level up.

kevin2041
11-29-2007, 06:34 PM
I really honestly think that Clerics should be given at least ONE more attack skill, maybe even a magic skill, anything will work cause then we clerics can pull of a combo attack with a series of attacks. This may make clerics overpowered though =\

FiestaWink
11-30-2007, 11:51 AM
What about either an AoE heal for party use only, or a mob type-specific buff? Example: a buff (call it Holy Rage) that increases damange to all demonic mobs. Or maybe a debuff to cast on those mobs, with a short active period and a cooldown. As a Paladin/Cleric, a debuff to demons/undead/summoned beasts might make sense . . . .

Trashknight
11-30-2007, 11:56 AM
What about either an AoE heal for party use only, or a mob type-specific buff?

Those skills exist, available after the cap is moved up to level 79.

catagon
11-30-2007, 12:01 PM
I would say Strength (and Intellect :P) should give at least more damage as in respect for all the other classes. If you give +40 damage it can be i think +48 in damage? That's not really noticeable unlike Endurance which is noticeable in your defence. I couldn't see it much at lower levels but it's so very clear and how slightly slow i'm killing stuff. I wish the priest/cleric wouldn't be like some games where they can't solo for their exp at later levels by themselves (other games have pets, guardians, or other people).

Anyway...
Solo: Would have to heal a lot. I'm trying to kill stuff at Burning Hill and i gotta heal least 3 times per 1 monster.

Group: Perfect for buffing of course, i wouldn't suggest making it a tanker otherwise cleric would be "too powerful". Fighter's are better of with their snearing kick skill.

Pvp: Would hold out long except i doubt versus a mage but i haven't messed with PvP yet (a game i played, my priest healed 2 times before he can attack or he'll die).

clerics pwn at pvp. it takes around 3-4 ppl to bring one down, regardless of class. (this is if every1 was same lvl of course)

rixiepxie
11-30-2007, 12:02 PM
Solo: Clerics do very well with soloing. Although with my cleric no matter how much END i have i still seem to take alot of damage. I do a decent amount of damage, and i think soloing as a cleric is very successful

Group: Being in a group is great as well. Although depending on stats(and player), my cleric can tank & heal with no problem. We are no Damage dealers but since we can heal ourselves we can fight and heal without worry.

PvP: haven't tried, but in witnessing it. NEVERENDING. Cleric vs. ANYONE will end with cleric winning unless they aren't paying attention or run out of SP stones and pots. But unless the other player stocks up and uses every last pot and stone. The cleric will always win.

catagon
11-30-2007, 12:05 PM
clerics should be able to stun. int should also giv bonus healing.

Kaiza
12-01-2007, 08:35 AM
Solo: Overpowered... I can Solo 2 hours with no Problem in Areas with the strongest monsters like Forest of Slumber or Concealed Prison 2. I do a lot of damage either... Nearly like a Fighter... Only the Trip/Bleed Skill is underpowered and waste of SP

Group: I dont need to tell much about it ^^ Everyone like good Clerics in Partys. For Fight or just Fullsupport. For Partys they are will balanced-

PvP: Clerics are overpowered in PvP too. I can tank alone 6 lvl 5X FIghter without problems and when i go into my mushroom they cant kill me anymore [lol its true]. And I can hit people with too much damage xD But Cleric vs. Cleric is very bad, when they use Pots/Heal/Stones... Else its very fair when they dont use this 3 things.

Tyris
12-02-2007, 10:48 PM
Solo: Ridiculously high survivability is mitigated considerably by lack of offence. I think they're somewhat balanced in this regard.

Party: Not as necessary as most people seem to think.

PvP: Disgustingly overpowered. There's not even a point in trying to take down a cleric. Clerics are the major reason PvP is poor overall in this game.

Basically, healing classes in most games work because they can't heal while they're being beat on. Clerics in this game can heal under any circumstances. It makes them boring to play and takes utility away from the other classes in the game, particularly the tanks with their taunting.

Clerics in this game are quite broken in my opinion.

K_Avidity
12-03-2007, 07:12 AM
clerics are well balanced and with a little bit of def, they can tank as well. 1 thing is they dont do alot of dmg, maybe that can be fixed, and give us more offense skills?

clerics do well on their own when soloing, and in party we are really viable to most classes cuz of our healing and buffing abilities. overall, we are both useful in solo and partying.

pvp: my cleric doesnt have a guild.

Nerria
12-06-2007, 02:56 PM
Just a note from my mind:

If Clerics ever get nerfed hard enough that they cannot solo anymore (easily), I'd quit the game right away. I may stay for the community, my guild and friends, and chatting - but parties ruin the fun for me.

So, although I think we are a tad over-powered in certain aspects, no nerfing to the solo-ability should be done.

I pray we can only make it to 100 alone. Because if we can't I'm basically staying in the 50's forever. Every MMO I've played had a class which can solo to cap pretty easily... usually not the healer though.

I'm not gonna speak again on balance issues for us, just saying to the devs DO NOT KILL OUR SOLO ABILITY, please. (Oh, I know all classes can solo, but they require lots of money and time. I really don't have either... well I have money. Time is short though.) -_-

killian1695
12-07-2007, 08:15 PM
solo=we clerics need more hp/sp and a whole lot more money from items at lvl 25-30

party=it is hard to heal everyone in the party and sometimes unfair for lvl 30 fighters going in parties with lvl 30s and lvl 26 clerics going into lvl 40-50 people and places

=Teva=
lvl29 high cleric dracodude

lvl21 hawk archer da_pwner

Deadly-Bagel
12-07-2007, 10:54 PM
Ah, the typical healer-class thread...

Solo;
Their lower damage makes up for their ability to heal. However, I would like to see some at least slightly ranged spells in the lower levels region. It's so annoying when you're running towards a monster and another class just takes it right away and you're left to find another. I'm not sure what level taunt is, but clerics are, from what I can see, the only range impaired class.

Group;
A necessity in all powerful groups. Ability to buff and heal teammates is balanced with not doing any damage due to healing.

PvP;
Ah, I love this topic. I was playing Dofus for awhile, and the healing class, Eniripsa, was so goddamn overpowered it was hilarious. The problem is, there isn't really a way to nerf them in this aspect and not solo. All I can reply with is 'counter with more clerics'

I remember a battle between a high level Eniripsa and a high level Sacrier, the tank class. Insane hp, those guys. Twice as much as any other class at every level. Anyway, I came back intermittently for about three hours before I had to go.

The moral is, get a high hp to counter their low damage and get someone else to help you.

death-inferno
12-08-2007, 03:30 PM
nerrie your sig is really well done for a beginner.did you use photoshop to make it.i make sigs to,but mine are more u know better cause well i am pro.no offense.a lot of my sigs are posted up on other sites such as naruto boards.

death-inferno
12-08-2007, 03:37 PM
can i get in trouble for spaming

Takako
12-12-2007, 01:38 PM
We are pretty good at soling since we can juswt heal ourselves when we get low on HP. And we just pretty much need sontes for SP or we can just rest. We only have 1 attack skill and you get a new one at level 40 so I think it is fair.

We have alot of skills that include increasinh hp sp and defense. And we heal so we are a big help in parties.

When we fight other classes it is pretty fun but I think we have the upper hand while they might have more str, int, end and stuff but we can heal but we don't have too many special stats so it makes it equal. When clerics fight other clerics its just boring cause we are pretty equally matched ( unless they are higher lvl O_O)

I think of clerics as a white mage from final fantasy cause white mages can heal, cure, and other stuff that involve helping your team mate.

Mxsteel
12-13-2007, 04:34 AM
well i think clerics are better than u guys say

Solo: they do awesome / especially the healing and if ur a str purist like me u hit as hard as a fighter

Party:the buffs are awesome

pvp:i was lvl 22 and i fought a lvl 28 mage and won... so dont give me that clerics suk pvp

christilia
12-13-2007, 09:13 AM
Hi DAKKON!!! =D:p

angel_sanctuary
12-13-2007, 09:23 AM
Solo: I really think that cleric should have another type of attack or at least a bit more power. It can be difficult to solo because of the low damage that clerics generally do, yes we can heal ourselv, but we expend so much sp healing and such. Unfortunately trip/bleed the attack at lvl 41 is kind of useless, it hardly does any more than a regular attack.

Also, it would be reaaaaaaaaaaaaly nice if cleric would have an attack or skill that can lure ONE monster. ALL other classes can lure one monster while soloing, and yet a cleric can't, we HAVE to take on the whole mob while trying to run up and lure one monster and they all come running. It can be a real hassle. I think by adding an attack that would lure one monster and does a decent amount of damage while doing so, it would fix the attack problem as well as having to fight with whole mob problem.

Party: Overall i think that clerics work great in a party and there isn't much that needs to be changed other than, if a cleric is duo'ing with someone other than a fighter, they can't tank well because the monster always aggresses to the mage or archer, but I don't know if the really needs any improvement

PvP: I think the problem in pvp is, it just becomes a stalemate untill one gets bored, often. Clerics continue to heal themselves while someone attacks them, but the cleric can also not do that much damage so that it just becomes a stalemate.

noddalives
12-13-2007, 09:16 PM
Solo: pretty good, only one attack skill does let you down a bit

Party: is an essential for any party, revive comes in handy ^^

PvP: often becomes a stalemate cos clerics just heal themselves and dont do enough damage to others

sbr666
12-14-2007, 01:42 AM
Solo: I really think that cleric should have another type of attack or at least a bit more power. It can be difficult to solo because of the low damage that clerics generally do, yes we can heal ourselv, but we expend so much sp healing and such. Unfortunately trip/bleed the attack at lvl 41 is kind of useless, it hardly does any more than a regular attack.

Also, it would be reaaaaaaaaaaaaly nice if cleric would have an attack or skill that can lure ONE monster. ALL other classes can lure one monster while soloing, and yet a cleric can't, we HAVE to take on the whole mob while trying to run up and lure one monster and they all come running. It can be a real hassle. I think by adding an attack that would lure one monster and does a decent amount of damage while doing so, it would fix the attack problem as well as having to fight with whole mob problem.

Party: Overall i think that clerics work great in a party and there isn't much that needs to be changed other than, if a cleric is duo'ing with someone other than a fighter, they can't tank well because the monster always aggresses to the mage or archer, but I don't know if the really needs any improvement

PvP: I think the problem in pvp is, it just becomes a stalemate untill one gets bored, often. Clerics continue to heal themselves while someone attacks them, but the cleric can also not do that much damage so that it just becomes a stalemate.


[PvP part]:agreed ^__^v stalemate and a lots of pots or stones XD

[Party]: agreed on this one too v^__^v

[Solo]: disagree ˇ__ˇ''
-clerics can solo everything though it takes them a little more than DDr. If they get more Damage then it would make even more unbalance, becauese I personally think that clerics are a bit overpowered (Who knows me in-game know my full opinion >XD)
And some player has overconfidence because of soloing abilties making others die because their unfinished mobs running loose >"< ( CP ....great example for that)
-[Lure]: nooo :D that would make DDrs less useful too
luring is k it its current form....clerics can lure well already.....a train >=D

sbr

jonathanbartles
12-14-2007, 01:47 AM
Most ppl know me as Bartleby1 2 3 4 5 6 7 or 8. I have 2 of each class and know the strengths and weaknesses of each. Bartleby1 2 3 4 are all str and int. My cleric does more dmg then my fighter and has better def, he just can't hold aggro as well. He has too much sp and never dies. For anyone complaining about the weakness of a cleric realize this, they are already overdone, you need to be taking from the cleric, not adding to. Get rid of the shield and maybe that'll even things out. You complain that they don't do enough dmg, I've proved they do by overpowering my fighter. I was able to solo in MT as a lvl 16 cleric easily, that shouldn't happen, especially when my fighter gets two hitted. I can go on for a while but I'll leave it at that. If you have something to say, say it to me while I'm on the game. I won't respond to something on here. That is all

wolf1131
12-14-2007, 02:03 AM
solo: They are pretty awesomely average but more moves would be good.
party: I think i'm only invited to party because we heal and and hit big damage.
pvp: Can't do it yet but looking forward to it. :D:D:D:)

wolf1131
12-14-2007, 02:05 AM
your wrong soloing is easy

failedclown36
12-14-2007, 02:05 AM
solo- The cleric is successful for soloing but why so slow? why is trip so underpowered? other classes may have to spend more money to solo, but the cleric isnt really much cheaper on a monster per money basis...clerics mostly spend less money solo because we take out fewer monsters in the same amount of time.

-here is a twist...in between solo and party...why does a cleric in a party of 2 get less exp than the other party member? they get xp slowly enough solo, so why penalize them in party?

-party- I admit the cleric is an integral part of a party, as important as a fighter, and more important than either ranged class. I agree with many calls before me that a full party heal should be added. And maybe let me have a scroll that will raise power...for REAL like damage boost or str boost scroll...even maybe a scroll that will increase my threat so that i can take aggo off of my support if i am tanking...spam heal doesnt always work.
- pvp- yes, yes...clerics are nigh unstoppable in pvp...even a party of 3 versus a cleric in pvp will have a hard time if they are all the same level range. dont know what to do about it though...historically combat medics were off-limits anyway...lol

Llessur
12-14-2007, 02:08 AM
Clerics should have been a we bit more magic orientated in my opinion.

angel_sanctuary
12-14-2007, 07:05 AM
[PvP part]:agreed ^__^v stalemate and a lots of pots or stones XD

[Party]: agreed on this one too v^__^v

[Solo]: disagree ˇ__ˇ''
-clerics can solo everything though it takes them a little more than DDr. If they get more Damage then it would make even more unbalance, becauese I personally think that clerics are a bit overpowered (Who knows me in-game know my full opinion >XD)
And some player has overconfidence because of soloing abilties making others die because their unfinished mobs running loose >"< ( CP ....great example for that)
-[Lure]: nooo :D that would make DDrs less useful too
luring is k it its current form....clerics can lure well already.....a train >=D

sbr

you play a cleric? Cause soloing can be a big pain due to the fact that they can't lure one monster and the DPS is the lowest of the classes.

why would the ability to lure one monster make DDrs less useful? Fighters can lure and they still want DDRs in team all the time. The ability to lure one monster such as how the fighter can is pretty different than a mage or archers ability to lure which is usually father distance and can lure with a strong attack.

I think most people say they are "overpowered' simply because they can heal, and yet their DPS is the lowest of all class .. mplus because of the fact that the DPs is lower, takes longer to kill monster = less exp than other classes soloing

:eek:

TenshiShukuya
12-14-2007, 07:55 AM
hmm so far this is what I've seen

Soloing: Good at it.. ^^, only problem I see is that it takes us ages to solo one monster, and by the time we are done with that monster ever other class has finished what 3? Which is possibly the only reason we require less sp and hp to use since we kill less, so I'd say this is pretty well balanced given that we can heal ourselves and probably the best thing since that heal and our buffs help us solo harder monsters which helps us make up for the lack of ability to gain xp as efficiently as other classes on monsters our own level.

Would love a way to call one monster our own lvl to us though, lure them.. make it maybe limited so that it can only work on our own lvl, maybe one lvl higher, and lower, (not on red monsters) that way other classes will still be desirable to party with when we want to party.

Party: The buffs and the heals baby.. since we do so little dmg, unlike mages and archers, and can't demand argo like a figher, having those buffs, and the ability to heal makes it really well balanced, giving healers a nice place in the party where we are still needed. The skills we gain at later levels are awesome too for this.

PVP: Only done it once. I think it's pretty fair actually that we are over all harder to take out. But it is not impossible. The only reason I've seen clerics outlast other classes in PVP is because the other classes didn't use tactics they just bum rush... which is something the cleric is geared more towards defending against since we can't lure monsters. Once fighters use some of there skills to make us unable to move and a mage/archer jumps in to aid, we are pretty much nailed to the ground. All we can do at that point is pot, and stone and hope they don't do it again quickly. Add to that clerics against clerics.. Yeah we take too long to kill each other.. mostly because we do such little dmg and have such a good heals and buffs.

SpiderHeart
12-14-2007, 08:54 PM
I think that clerics are as well balanced as any other class. The true is that each class has its own distinguish traits. And that is one good thing in Fiesta. So, I guess that we need to take care of the kind of changes we wish to promote in each class, otherwise there will be a lot of class-overlapping.

If clerics are going to have a good tanking ability, so warriors have to do more damage (by doing very big damage with 2handed weapons, or by doing quick damage with 1handed ones). This can be done by a lot of ways (self buffs - which both already have - according to some skill guides that I read - advanced passive skills or some kind of ultimate defensive/destructive skill).

If clerics should have new attacking skills (thats because it would be good - and cool - to perform other attack movements more than just bash or trip/bleed - which in turn have some overlapping too), so these skills need to have more effects than just damage (in fact, a low damage + magic effect would be good), like reducing the enemy damage, critical rate, attack speed or defense. It would be cool if such skill was a kind of shield bash.

Sometimes I think that this is interesting because, when in PVP, clerics are totally distinguished (as any other class, as I have said): they are using their buffs and can heal themselves. But when in a party, everyone share a lot of the skills of the cleric - of course, they are buffs - so, in this moment, the only things that are making clerics different from the other classes are their ability to heal and ressurect, while the other three classes have a plethora of skills (plus the cleric buffs).

Well... these are just some thoughts I would like to share with you.

SpiderHeart
12-14-2007, 09:08 PM
Oh... Just forgot to say...

I am a playing as a Cleric and I like to play as a Cleric in Fiesta! Clerics in this game are much more like a paladin than as a cleric (according some game concepts)!!!

PrincessVox
12-15-2007, 07:51 PM
Solo-No that good once you reach Lv.28 and Higher.
Fix-A liitle more better skills and quests starting from there.
Party-Since you are the Supporter you feel needed lol.
Fix-An increase in Sp during every Lv. Up.
PvP-Fun, but long battles.
Fix-A liitle more attack skills other than Bash.:(

kensee15
12-15-2007, 09:46 PM
i would say that ill put on my stat is endurance and strength cause strength gives u more damage and endurange can add Hp on ur character and it helps u a lot..:D but i guess u could put some intellegnce because it can heal you more than the average...

kira1211
12-17-2007, 04:51 PM
Solo: slow killing. It sucks. but later as u get higher in levels, soloing sucks even more.

Party: Our best place in Isya. WE don't have to fight unless necessary and just constantly heal or buff.

pvp: Cleric vs Cleric - goes on forever. unless u get ganged by others.
Cleric vs Fighter - kinda goes on forever. Fighters do more damage but clerics can heal a lot...
Cleric vs Archer - kinda gets annoying when archer keeps on poisoning me and runs away to shoot at a far distance and I have to chase and he runs away and I chase and he shoots and runs away.... DX
Cleric vs Mage - never did it before, but I heard mages can mana burn. but mages generally have low hp.

PVP depends on whoever's the higher lvl and has the most stones/pots I think/.

RanmaruX
12-19-2007, 12:32 PM
I didn't bother to read through the replies, but what we really need for clerics are the Trip and Bleed skills fixed.

Please...

XelveX
12-19-2007, 04:07 PM
Solo: slow killing. It sucks. but later as u get higher in levels, soloing sucks even more.

Party: Our best place in Isya. WE don't have to fight unless necessary and just constantly heal or buff.

pvp: Cleric vs Cleric - goes on forever. unless u get ganged by others.
Cleric vs Fighter - kinda goes on forever. Fighters do more damage but clerics can heal a lot...
Cleric vs Archer - kinda gets annoying when archer keeps on poisoning me and runs away to shoot at a far distance and I have to chase and he runs away and I chase and he shoots and runs away.... DX
Cleric vs Mage - never did it before, but I heard mages can mana burn. but mages generally have low hp.

PVP depends on whoever's the higher lvl and has the most stones/pots I think/.

Battled a mage before on 1 on 1, they're fairly easy if you don;t mind their high magic damages and can get back your sp when they kill your sp.

FinalFantasy318
12-19-2007, 04:46 PM
the Dmg of the clerics are kind of lowish if you run out of sp you die from not being able to heal other then that every thing is good

Timber101
12-19-2007, 10:15 PM
I just got my cleric up to LVL 20 today and I got to tell ya, somethings seem highly stacked against ya. Why not have a few area affect weapons spells. Personally, I hate doing anything in groups and I avoid the King Quests because of it. I would like too see more SP at lower lvls. How about spells that take HP or SP points from an enemy and absorb them into yourself. Maybe even make weapon enhancing easier for some classes.

DarkAngelTsubasa
12-21-2007, 09:52 PM
I can accept that fact the clerics do less damage than the others, but, at least give us more speed when fighting. =)

GM_Dakkon
12-24-2007, 10:25 AM
Thank you for all the input guys. I am not closing the thread, to allow me to recompile all the suggestions.

GM Dakkon