View Full Version : Archer Suggestions
GM_Dakkon
10-02-2007, 12:53 PM
I am making this thread to see what the community has to say about the balance of the class as a whole. What I am looking for is short constructive criticism. There are 3 areas in particular that I want to know about.
Solo: how does a Archer do soloing through the game
Group: Does the Archer perform well as a distance damage dealer / debuffer
PVP: how well does the Archer hold up against other classes
I am not looking for essays on these points just a couple sentences on the classes capability in these areas (good, bad, or average), weaknesses (can't close distance, not enough damage, etc), and suggested fix. This is not a nerf post so please don't treat it as such, and please keep your suggestions clean.
Regards,
Dakkon
Noxium
10-02-2007, 01:34 PM
I play a level 27 archer on Apoline and so far I think they are good, there are just some things I'd like to see changed.
I practically solo the whole game with very little trouble, minus epic quests. My only concern with archers is movement speed and skill cooldowns. If archers are supposed to be faster attackers then we should be able to move faster to kite better. Also we have long skill cooldown times. I think we should have a shorter cooldown time for skills, atleast by 3 or 4 seconds.
I do group for epic quests and my damage is decent as long as I keep up with crits, which I usually do. I'd say I do more damage than most fighters I group with, but do less damage with mages I party with, which seems quite balanced to me in that aspect. Although it seems a lot of things resist poison and boneshot frequently.
As far as PVP I haven't got to try it out yet so I can't say anything for that.
Hope this was brief and helpful.
QuickDraw
10-02-2007, 02:30 PM
I play a level 27 archer on Apoline and so far I think they are good, there are just some things I'd like to see changed.
I practically solo the whole game with very little trouble, minus epic quests. My only concern with archers is movement speed and skill cooldowns. If archers are supposed to be faster attackers then we should be able to move faster to kite better. Also we have long skill cooldown times. I think we should have a shorter cooldown time for skills, atleast by 3 or 4 seconds.
I do group for epic quests and my damage is decent as long as I keep up with crits, which I usually do. I'd say I do more damage than most fighters I group with, but do less damage with mages I party with, which seems quite balanced to me in that aspect. Although it seems a lot of things resist poison and boneshot frequently.
As far as PVP I haven't got to try it out yet so I can't say anything for that.
Hope this was brief and helpful.
Yes I agree, I have a level 11 archer, and I too do not believe archers should have such a long cool down time on their skills. I can use aim shot about once every 15-18 seconds (estimated through timing in the game), that’s after I’ve placed points into cool down
If an archer is supposed to be a faster attacker than the other characters this needs to be resolved.
Also Archers cannot run any faster than the rest of the classes. This is another issue, we're supposed to be fast and nimble, but the only thing that really sets us apart from the rest is our bow. We can attack from long range, that's it. This doesn’t set us apart all that much from mages, accept mages have elemental oriented spells.
I do not see how we're any faster at attacking or running than the rest of the other classes.
I cannot effectively Kite without the mob always catching me, I used obstacles, but it gives almost no advantage, because even though the mob is blocked for a second, it takes you that long just to pull the bow back and fire. by that time the mob has reached you and struck off some of your HP.
BAD!!! As a fast archer you should have been able to pop at least 2 hits into the mob before they've reached you.
:(
Chriszed
10-02-2007, 02:31 PM
Im a lvl 23 archer and i solo ok. But mind you My crossbow is Green and +5. Now in a group I think archers are good. The only thing is they need buffs. Because people would rather take a mage than an Archer ANY DAY.
They need the move entanglement and making thier poisons do more dmg would be good.
I haven't PvPed yet.
Morrik
10-02-2007, 03:21 PM
i'm a lvl 16 archer on tera and i'm serriosly thinking on quiting that char and starting over on a cleric or mage mages do crazy damage and clerics almost never die i have a hard time soloing sometimes when the things are yellow and i'm not stupid i use my range to it's fullest and have a Ok build it's just i still have t use potions after every 1-2 fights i went to sea of greed today and got annoyed because i everytime i started killing something a boogy would come over and bang i die i saw a lvl 11 CLERIC SOLOING THERE!!!
i almost never kill anything my lvl before it hits me and when it does hit me it takes a chunk of my hp so now i go to kq sometimes i see fighters attackin with ease barly losing any hp i see mages fight things no one else is and kill it before it touches them so i'm thinking ok maybe i oculd do that i attack it use all my skills get it down to half and iby tat time it has me down to 1/4 i'm pressin q and - like crazy until a fighter takes it from me.and i finish it if we're supposed to kill things with taking little to no damage WHY DO WE HAVE POISINS THAT BARELY DO ANYTHING i do atleast 30 each hit to yellow enemies thr only thing i use my bone shot and fury shot for is extra base dmg soloing and when i'm kqing because inever party outside of KQ now i have alwys been an archer and this is the first time i've seen them be the main users of DoTs i played WoW where Hunters were a valued party member RuneScape (sadly i know) where rangers were the speedy damage class MapleStory where archers were the long distance ok damage class that knocked enemies back but in this game archers seem sad they have no traps or no pets to prevent them from dieing they have ability (until higher lvl) that keeps the enemy from them
btw sorry i said so much
Morrik
10-02-2007, 03:30 PM
those were my complaints here are my suggestions
1. Make Archers slightly faster than other classes i mean cmon there elves
2. make entangle a move that you get around lvl 10 to give low lvl archers hope
3. make archers have pets that take damage and do slight dmage has been done before WoW RO for example cmon i want a wolf / hawk i'm seerios give me a wolf (cool looking) and i'll play till 100
4 give them traps to freeze / do damage they did in WoW
5. make them have moves that slow the enemy down (entangle at loq lvl would be better
please do at least one of these things pets i think would be best
WNxOddJob
10-02-2007, 04:18 PM
those were my complaints here are my suggestions
1. Make Archers slightly faster than other classes i mean cmon there elves
Mages are elves too.
Really my only complaint about the archer class was movement speed, maybe give us a Spirit of the Wolf type buff that lets us run faster for 30 minutes, would be nice.
Agility
10-02-2007, 05:02 PM
A lower Cooldown on skills and probably just evasive skills =)
Inwe_Silimaure
10-02-2007, 05:05 PM
I play a level 19 archer on the Teva server, and I agree with many of the posts here.
1. Archers need to be faster in all respects than the others, especially since our defense isn't as good as say the clerics or the fighters.
2. raise the defense a little please, I use several potions per battle and I go through defense and other buff scrolls like crazy (I solo most of the time) or if you don't want to raise the defense, give the archers a longer range so it takes longer for the monsters to get to them and start shaving off HP.
3. The poison shot needs to affect the monsters more than they currently do... I mean honestly... I usually don't bother using the attack because it gives me no advantage at all....
4. Shorter cooldowns PLEASE, it takes forever for them to charge back up so I can use them a second time.
5. Archers are supposed to be quick right? so we need a higher evade pattern, I think the monsters have only ever missed... like once in a battle, if even that
Also, in a group, like in the KQs, archers are severely lacking in ability. I've been in Fiesta since the beta testing stages, and I've been through the KQs several times, I was NEVER able to complete the quest, because I couldn't get ahead of everyone and kill the things fast enough and some fighter or cleric would come in and steal my kill at the last second... I mean I even went as far as running WAY ahead while everyone else was caught up in fighting a larger group of monsters and I still had no hope, even when I went into the KQ's at the highest level you can be and still be allowed in it.
I love the archer class, but I would really like to see a few improvements to make soloing much easier for the archer class... and also to make them more valuable in a team.
Agility
10-02-2007, 05:32 PM
Sorry but
1. Evasive skills
2. Faster cooldowns.
3. Skills that slow movement speeds.
Roxias
10-02-2007, 06:22 PM
Level 44 archer on Apoline server.
Solo: I have soloed my way to level 44 and it was not easy until level 40 when I recieved the level 40 poison skill. I have played all classes up to at least level 20 and archers are by far the hardest to solo with.
Group: It seems to be very difficult for archers to get in groups (for me anyway). They simply aren't as valuable as mages in the damage department.
PVP: I have done PVP one time. The one time I did pvp, I was level 33, using zombie king close bow, and could not kill a level 25 cleric (I did not even come close to killing him).
Suggestion 1: A fix to helping archers solo the game better would be to include a snare skill with good range. (slows targets movement speed by 50-75% or so).
Suggestion 2: The Multi-Shot archer skill seems to be useless. It is more of a joke to rain arrows on your team mates for a laugh. I have it on level 4 and I still find it useless. Maybe lowering the crazy 30 second cooldown time and giving it a poison or higher damage effect would be nice.
Suggestion 3: Make stat points class specific.
DEX should increase ranged damage, AIM, and EVASION
STR should increase melee damage and possibly add higher CRIT% for melee.
INT should increase magic damage and SP.
END should increase HP and DEF.
SPR should increase M.DEF and CRIT chance.
If you would like any more suggestions from a very experienced player please PM me. I would be more than glad to let you know my ideas and thoughts.
Atsuru
10-02-2007, 07:24 PM
1. Our one crippling point is that the "highlights" to our class are not really "highlights" at all. We are supposed to have the greatest dodge but really we dodge less than what... 10% of all hits? Not even.
2. Our dmg is the same as a tanks if not a bit lower; that's pathetic. We should far outclass a tanks dmg; you sacrifice dmg for defense when u choose to be a tank, thus we sacrifice def for dmg. We don't dmg as much as a mage but we should be damn well close.
3. Making us split our stats three ways is retarded: Str, Spr, Dex. Str has never been used to increase dmg and frankly I don't see a reason why it should. To pull the string back further? No, you'll just break it. If anything being able to know WHEN to release the string should determine power and having that kind of control demonstrates dexterity.
4. We run and shoot... It's really that simple. Either let us do ranged attacks off mounts or let us run faster.
Overall the reason why we aren't invited to parties is because we have no distinguishing features that set us apart from the other classes. Our dmg is subpar, we have no real special skills aside from poison (whose DoT effect is pretty sad in itself even if u do factor in that its additional dmg on top of ur regular dmg), and we are basically replaceable by any other class in the game. The cleric can heal, the tank has high def, and the mage has high dmg; what are we there for?
Nixkie
10-02-2007, 07:43 PM
I know how it feels its hard to lv up being an archer mines just hit 26 it would be nice to see some cool skills for the archers for instance if youve ever seen melody of oblivion where they pull on the bow string producing some kinda forcefield & confusing the enemy for a few mins.
Stefanie
10-02-2007, 09:20 PM
You did less damage than tanks??? rotfl
Sorry but thats just funny Considering how many times i and other archers ive seen have pulled the mobs away from the tank.
And Archers do start off alil hard to solo but at lvl 30 it seems to get alot easier Imo
Atsuru
10-02-2007, 09:52 PM
And I'm sure you were skill spamming whereas the tank was probably just being lazy. I can't vouch for higher lvls but fore sure 1-20 a tank can do more if ur both skill spamming.
Stefanie
10-02-2007, 10:02 PM
If your an archer and cant outdamage a tank you need to switch classes
and im sorry if im soundin mean but your makin us look bad lol
Atsuru
10-02-2007, 10:29 PM
Leaving aside the fact that you ARE sounding incredibly rude; then by your argument there should be no need to change archers at all. Why you would argue against your own class is beyond me but if you think that we shouldn't get a damage increase then by all means feel free to post why you think we are fine the way we are.
Off the record, I think your purpose with your posts thus far have not been to debate whether or not an archer needs adjustment, but just to prove that you are "pro" and that you can do what other people seemingly can't. Inflated ego trip and I'd say pretty much every single one of your posts have been quite literally spam and useless to the OP's original topic.
Back on topic:
The reason why I believe we deserve a damage increase is because we are pretty much the secondary DD's of the party. Since str is common for damage as both a warrior and an archer the stat itself raises both our attacks the same. That in itself should not be true for a DD class. The DD class' stats should better reflect their role in the party and not be equivalent to that of a tankers stats. This is proven by the fact that nearly no archers choose str as their dominant stat.
Allnighte
10-02-2007, 10:37 PM
Cooldowns - Sure, I wish they were shorter. Doesn't every class wish the same thing? Most of the time, by the time I fire my second aimed shot, the monster is practically dead. I don't see cooldowns as something critical to change (especially since the empower seems to be a mostly linear decrease in cooldown time - unlike damage or SP usage, which doesn't give as big of a boost the more empower points you put into it.)
Speed - As others have said, it would be nice to see a little bit more speed. I've been using tier 1 (5%) speed increase scrolls, and while barely noticeable, it's nice to have. I recommend about a 7% increase in run speed for the archer.
Range - I would personally like to see a slight range increase. Preferably in all attacks, but even just upping the standard attack/poison+bleeding range would be nice. Shouldn't an archer be able to shoot farther than a mage?
Evasion - I spent 7 silver for the Evasion[3] skill. How much evasion did I get? 5. Five whole evasion points for 7 silver. Sorry, but I can spend about 20c on ingredients to make a +32 evasion scroll. I like how archers can evade, but as I reach higher levels (I'm 32 right now), I find it harder to solo and be a "damage dealer" in a party without getting hit twice and dying.
Soloing - As I just said, it's getting harder and harder to do my quests that I'm assigned at level 32. I *have* to put on all my scrolls if I expect do complete them without using 25 pots. Right now, I put on all my scrolls, kill a monster (not in the graveyard. I need a party for those), and sit in my house for about 20 seconds. Then I attack another.
Party - No huge problems here, if the tank does his job. I just sit back and spam skills and attack. A mage at the same level as me does a bit more damage than me, and is at the same range as me. That's kindof odd.
KonataIzumi
10-03-2007, 12:16 AM
MY own views and opinions ONLY.
Without comparing builds, only according to growth stats:
Solo: Perfect class for soloing below level 20. After that.....
Group: Supports as a line backer. Works well but due to all aggressive after level 20 monsters and on, archers can't really attack from a mile away without having to worry that a mob spawned behind you without knowing it.
PVP: I'm not a PvP person so I'm not saying anything about this.
Overall:
Archers has three weakness. One, being slow. Two, BAD, VERY BAD skill cooldowns. And 3, bad damage.
A class that spends alot of money if solo after level 25.
Not a very balanced class; being weak due to their slow moving and attacking speed. In all MMORPGs, archers are vunerable. Of course they'll have to run-shoot or some say, kite around.
Archers are meant to be dodgers; evasion being too low for one. Should work on their dex growth per level a lil as well.
Kholai
10-03-2007, 02:40 AM
Solo:
Good - Archers have an excellent range, and when they can do it, killing an enemy before it can hit you is incredibly useful.
Bad - I've rarely seen a lone archer successfully kill any yellow or higher enemy without getting hit at least once. The high accuracy is wasted when you daren't attack enemies that need it. Nor do they seem to dodge regularly.
Ugly - Archers have the ability to avoid being mobbed by multiple enemies thanks to range, but they have appalling HP, making them dependent on speed scrolls as well as everything else.
Perhaps attacking whilst mounted might help?
Group:
Good - Archers can lure enemies to the group. Good for isolating bosses.
Bad - That's their only use, and mages can do it too. Poison is not a good enough debuff to make them vital.
Ugly - Archers offer little to a party. Their higher-than-mage HP is worthless since they never need use it if things are going right. Their nature's protection skill I believe is self-only, making it worse than useless to groups when the mob turns to feast on the party mage, who's more useful anyway.
Perhaps make nature's protection able to reduce threat level of any friendly target, like a reverse taunt?
PvP:
Good - Range is always good.
Bad - Archers are made of straw, have the same range as mages, worse damage and Nature's Protection isn't going to save them.
Ugly - I don't think poison or bleed can kill, so an archer couldn't even snipe someone and flee until they dropped dead.
Zink3
10-03-2007, 07:53 AM
I have a lvl 14 archer and it is so hard to get through the game soloing. The psn that is given does very minimal damage, so it's pointless. You cannot buff the amount of damage that the psn does, only the initial damage of the hit. Movement speed would help as a buff and Pets would make it more interesting. I just find it so hard to make it in the game as an archer because of the lack of effectiveness. The archer isn't THAT stong either. I think that there should be more buffs for the archer. I find it really really hard to lvl anywhere that my mage could. We either need: 1) to be quicker and faster 2) be stronger 3) less cool time on skills or 4) Quicker fire time or at least a rapid fire buff or skill
Morrik
10-03-2007, 09:04 AM
I'm just stopin by to post another thing that would be nice Rapid shotting skill
Effect : increases attack speed by 50-100% for 15 seconds
cooldown: 30 seconds
GM_Dakkon
10-03-2007, 11:01 AM
Thanks for input guys. Looks like most people seem to be more or less in agreement with what archers need. Keep the suggestions coming and Please try to keep it in something of the formwat and the first post. It makes it easier to read :D
Dakkon
aznhmg
10-03-2007, 11:02 AM
Suggestions
1. Faster Running
2. Faster Cooldowns
3. Cheaper Skills
4. Multishot skill?
From what i've heard
i've heard that once ur above 20+
ur skills cost ALOT more..
so it's like really a big waste when u can just buy/make Scrolls
my current Archer is only 12 and i've already quitted on him
considering that she can't even kite so well
i hope to see some changes in the future to this class though
it'd be nice to see some changes :]
nidhvegg
10-03-2007, 11:21 AM
Well I'm only lvl17 but from my experience so far...
1.) Soloing
The archers purpose is that of a damage dealer who can deal a lot of damage from far away in a very short time but falls easily if he gets attacked. I usually can land 3~4 arrows before I get hit by a monster or I start with a skillcast followed by arrows on "higher" monsters. The problem I see is not that the archer has a weak defense but that he can't deal a lot of damage until the monster gets to him.
Solution: Archer needs either to be faster (mostly in attack speed), deal more damage or - the solution which I would prefer and which would fit the image of an archer - needs to have higher crit-rate (but since I'm not that far into the game I don't know yet... maybe it will get better on higher levels :P)
--> Selfbuffs? Crit-Knockback? Statpoints more effective?
2.) Party
Same as soloing: Archer doesn't do enough damage to be as valuable as a mage (at least thats what I expirienced in KQ)
3.) PvP
Haven't pvp'ed yet...
All in all soloing is ok, I can live with the low defense and skill-cooldowns (mainly using skills only for a first hit... DoT-Skills arent strong enough anyways) but I am far from being a damage dealer ^_^°
mangleface
10-03-2007, 11:34 AM
I love the archer's ability to walk up and single out an enemy without fighting all the trash around it first. I used to play a hunter in WoW (I hope I don't get flamed for that lol) and one thing that WoW's archers had that really set them apart was abilities to slow the monster down to kite better. So I think we need some abilities to slow the enemie down for far range and also from close range, and poisons get resisted too much. Thanx.
zygaming
10-03-2007, 11:42 AM
I have a archer in Chinese srv. And i have to say that archers are the king of solo.
less than 2 weeks a Archer soloed its way to lv43.
And from Korean websites u will find that after lv60 archers solo becomes even faster.
Archers are King of Solo , period.
sablas
10-03-2007, 12:20 PM
Well, Archer should have some buffs, like Evasion increase, Runing Speed inrease Or Invisibility (while not attacking, good in pvp :P).Or Critical increase buff for 1 min, let say, by 5-8% when max out, cooldown time like 5min.
Roxias
10-03-2007, 12:42 PM
I'm just stopin by to post another thing that would be nice Rapid shotting skill
Effect : increases attack speed by 50-100% for 15 seconds
cooldown: 30 seconds
They have this skill already. It requires level 60 when the level cap is 59. Good game.
Chriszed
10-03-2007, 04:49 PM
POINT:
1.All the old moves back.
2.Higher damage.
3.Traps.
Well I am not a high lvl and I don't know much about the game. But Archers were nerfed. The only explanation. Go to elderine and talk to the archer's skill master. How many new moves do we get. 3. Multishot, natures mist, and venemous shot. Look at the warrior there's over 3 i can tell you that.
Go to http://outspark.com/forums/showthread.php?t=162&highlight=archive
It shows you all the archers skills in the korean version. Now I'm not one to talk but look at the skills we have now. They gave us all our high lvl skills now? Why. Of course they had to nerf them but to what extent? What happened to spirit stone or wind charge? That would of given the Archer at least a good soloer and partyer. But instead they gave us multishot and nature's protection.
The Archers might have been overpowered in the Korean version but here they're WAY under powered.
__________________________________________________ _________________________
Let me copy and paste the outspark description of an Archer i will capitalize the needed words.
Our ranged specialist is the Archer. He can attack his enemies with deadly aim, or trap and confuse them with the power of nature.
The Archer AIDS his party with an assortment of skills and summons the forces of nature to PROTECT THEM as well as HIMSELF. He is a TACTICAL PART OF ANY GROUP, providing long ranged, HIGH-POWER DAMAGE and strategic support. ONCE HE SETS HIS SIGHTS ON AN ENEMY RESISTANCE IS FUTILE.
I espacially want to look at the last sentence. Ressistance is futile. For the Archer it is. My friend is a warrior and uses one handed swords. He did a 400 crit to a lizard man. My highest crit to one was about 170. His average hit is 80-150. Mine is 60-70. They will hit him for a 20. Me a 60-100. He has 800hp i have 400hp. You crunch the numbers.
PS: Sorry for writing so much thongman.
Seishi
10-03-2007, 07:29 PM
I have a level 42 Archer with a Pure DEX Build.
I can solo just fine on orange mobs but I feel that's only because of my high Evasion right. Unlike some other classes, I need to constantly spam all of my useful skills if I want to have any chance of killing it before it hits me 6 times (3 will miss and 3 will kill me at full hp). I think an easy way to improve our soloing abilities would be to buff a few skills.
In parties, I feel that our debuffs are among the best. The Poison/Bleeding/Diseased skills will do the same amount of damage no matter the level of the enemy and will often double or even triple the DPS of a lower-level Archer. I haven't had any experience in PvP.
A few things that I would love (though don't see them happening):
Faster Movement Speed
Higher Evasion Rate
More Skills (Like in the other versions)
Buff Nature's Protection (Make it so a monster you use it on will ignore you completely unless you attack it by yourself)
Buff Multishot (At least the same dmg as Power Shot or lower cooldown)
Atsuru
10-03-2007, 11:12 PM
- Not necessary in a party
I think the real big thing that drags archers down is the fact that our role isn't specific. You can say that if you don't have a cleric in the party you wouldn't be able to heal your party. You can say if you don't have a fighter in the party you won't be able to tank the monsters. You can say if you don't have a mage in the party you won't be taking down the monsters very fast. If you don't have an archer it's not the end of the world; fighters get their kick move which is really as effective at luring mobs as an arrow. Someone mentioned that they should make AI smarter; however, if you took away the kick button then all of a sudden you'd have like 4 or 5 monsters on the fighter at once when he charges in. Having an archer being able to pull one or two in a situation like that might be nice and give them something to actually be there for.
Exilerogue9010
10-04-2007, 12:41 AM
Atsuru, thank you for the comment on how an archer should have a role in the game. I, for one, 100% agree with Atsuru. The archer has no role in the game what so ever... The fighter tanks, the mage deals dmg, and the cleric heals... the archer is a wild card... if no one else is around they pick the archer. Take away the kick from the fighter. give the archer something to do.
Thank you.
SweetPie
10-04-2007, 01:01 AM
A lvl 21 Archer
Overall i feel that the archers for this game is really weak in a lot of manners compared to many MMORPG that i had played.
Most of the time, we cannot get party and if we get into party, as we are not as powerful as the tankers and is unable to heal like the clerics. When solo, all the various mobs seems to be argo towards us and when we are killing one mob from far, the rest will speed towards us. BAD
Speed for us is poor. We seems to not be able to evade and our miss rate seems to be poor. And when we try to outrun the mobs, we always end up back to town if we do not pot enough or the cooling is not ready. I don't know whether iis it due to my level but to compare for other MMORPG, one word, BAD.
The way that our build is quite confusing. We cannot focus on one stats and build our stats from there and makes us neither here nor there and i thought archers are supposed to focus on high crit rates and high miss rates.
Overall, my views are
1. Should increase our speed
2. Should have our miss/evasion rate increase
3. Let us focus on specific areas than to add our stats in all areas to allow us to solo.
4. Some form of scrolls or skills for us so that it will reduce our agro circle.
5. Value add us in our skills and make us more attractive
Chriszed
10-04-2007, 02:03 PM
I think I have found a way to make Archers more attractible to say. Now people say archers need a speed increase and all that stuff. This is a good way.
Archers are Connected to nature right. So give them songs that call upon the power of nature. Here are some sample moves to give them.
Wolves song
Description:
Call upon the power of the wolf and attack you target.
Affect:
20 second stun
40 poison damage every 2 seconds for 20 seconds
That may be a bit over powered but look. The other one you get at lvl 40
Eagle's song
Description: You call upon the power of an eagle to daze your target.
Affect:
Your target is unable to do anything for 20 seconds.
Your targets defence is lowered by 62(or more)
Those moves will solve the archers problems.
Seishi
10-04-2007, 02:49 PM
Chriz, they're looking for ways to buff Archer to balance it with the other classes. Don't ask for new skills, weapons or anything that can't be changed by editing values.
Morrik
10-04-2007, 09:20 PM
Stoppin back in to give the most common suggestion
Movement speed though invisibility and pets would be my choice because with aggressve monsters what is movement gona do
Shahared
10-04-2007, 10:46 PM
Well, sticking to the *ahem* topic, here we go...
solo: Right now as an archer I feel I can solo but not as effectively as the other classes, and unlike the other class that has ranged dmg (mage) it's hard for me to take down a mob without it getting to me and taking a chunk out of my hide. I'm deff not standing toe to toe with mobs, and I do run often while waiting for cool downs. I do think the poison effects help in as much as they do damage while im running, but it also seems like they run out before i get far enough away that my cool downs have recovered and I can attack again.
I die often when I dont have pots
parties: I don't get invited much...when i do there is nothing for me to do but spam attacks and hope i don't pull aggro or worse lead a mob right over to a weak party member bc i'm running for my life:-P I feel I do decent damage in parties though, and I like the fact that I can often speed things up (killing things that is) just as much as the mage, but I have a harder time keeping myself from getting killed as the two end based classes (fighter and cleric) and lack the stopping power to keep mobs off of me (mage).
I die often when I don't get healed by the cleric...who is focused on the tank...and if I run out of pots.
PVP: Since I havn't tried this part of the game, I will not comment on it.
Morrik
10-05-2007, 07:00 AM
Stoppin Back in to give a HUGE IDEA well small but thte effect would be HUGE
Currently Dexterity is an Huge part of an Archers and it does nothing but make us aim a little better heres what it should do
attack speed speed = damage whats better 3 30's or 1 90? i say 3 30's because you would have more time to use your skills
damage this is pretty much self explanatory make dex give +1 attack power
movement speed i dono why but you have it in SoS like that you should have it here
i think this yould be fairly easy to do because you only gave to change some numbers
soulraiser
10-05-2007, 09:47 AM
Im only a lvl 12 Archer (for some reason Archer tends to be my fav) and so far i havent had any problems with my skills except they should have more range and the slow movement. I have noticed i tryed out every class to at least lvl 6 (or to 2nd skill) and archers do attack slightly faster...but if you have a problem with your skills at low lvl from start to about 15-20 you should probably put ALL your skillpoints into cooldown so that you wont have to sit th ere hoping for your characters life that it will charge fast enough.and also use your skills in a combo dont just pick random skills to use. for example i use a poison shot first so that when im charging my fury shot the enemy will take damage at the same time and then by the time fury shot has charged i will use aim...(might have gotten aim and fury shot backwards :P)well hopefully this helped a little not expecting a huge party out of it lol well goodluck and live your life and your archers life to the fullest.
Chriszed
10-05-2007, 06:40 PM
I just pvped and i would say Archers are pretty good. Their Defence is good. But thier damage meh.
I was facing a lvl 30 cleric (im 25) I was doing 60's to her she was doing like 300. Now I was facing a warrior lv 28 and we were fighting for a year.
Now a slight damage increase by about lets say i do 75 to about 85-100 maybe.
Atsuru
10-05-2007, 06:53 PM
-Make skills affected by aspd
Archers are supposed to have the highest aspd right? Instead of what others have commented on, do not make dex increase aspd or increase our aspd, instead have aspd factored into skills. For example, currently a fighter has a low aspd with an axe; however, he can get around that by spamming skills. Have his skills be affected by his aspd (ie. cooldown, time till use of next skill, etc), this way we truly will attack the fastest AND AS A BONUS there will be a DEFINITE difference between using a xbow or a bow.
Lost_Sign
10-05-2007, 08:52 PM
Truly to be fair for all not that i wanna take sides with other jobs and archers its just that
disadvantages
1. Dmg is low easily ks/ed (unless u are at a higher level to dmg more)
"well i understand at least let it shoot faster arrows..."
2. If 2 monsters attacked u at the same time it would be a big trouble (if you are having a hard time with just 1)
"really big problem"
3.Cool downs are way too slow(i gotta put all my skill points into cool down its really too slow)
"no comment try to have lesser cool down?"
4.Can't level as fast as other jobs (the fact that you can't kill monsters higher level then you unlike warriors)
"increase more end when you level"
5.KQing archers are odd one outs...they just think we are a burden to them
"nth we are a burden anyway..."
Advantages
1.Looks cool (is that all?)
"don't solve the problem..."
2.can stay at a spot not running and can kill far monsters unlike other jobs
"fast leveling at 3 ~ 2 hit k.o monsters"
3.Great KSer if you are at a high level
"which you can try at roumen...standing at a spot looking 360 degrees and shooting slimes at 1 spot..."
4.lesser mana used then other jobs(if u haven't noticed?)
"am i right?"
solutions
1.faster arrow speed (not bow speed)
2.faster cool down(even if it costs more mana idc...)
That should be all the problem that i faced... this points should be enough...
Atsuru
10-05-2007, 09:33 PM
The reason why they are great at KS'ing at higher lvls is because there are barely any other people that are around that could contend. If you're high lvl it doesn't even matter what class u are; you will always trump lower lvls. Faster arrow speed and faster bow are the same thing btw; I'm not exactly sure what you're trying to get at with that point. I do agree that range itself is an advantage; however, it is not an "exclusive" advantage. Fighters have their taunt to lure far enemies and mages have the same range as an archer so it really isn't all that special.
Bottom line what needs to be done is either:
-Archers need to be buffed up a bit or
-All other characters need to be nerfed down to archer lvl.
Neobaka
10-06-2007, 01:43 AM
I'm currently a lvl 22 Archer and reading through the posts I have to agree heartily on a few things
Soloing:
1) Were supposed to be a DPS class but are outclassed entirely by mages so we really are picked over when forming parties
2) We have difficulty in choosing where to put our points vs the other classes again making us a bit weaker in the long run and more dependant on equipment vs everyone else as well
3) Cooldowns for our skills are too long and multishot is useless, at least let us shoot a targeted monster rather then making us click on where we want it to fire :(
4) I really can't solo without HP pots, i can run from the mob to get my skills back from cooldown but i stop for a moment or run into another mob along the way, well...losing more exp then gaining it really doesn't make for a fun day :(
Others have commented on changes they'd like implemented but i really not sure what to say on that matter but yeah these are some problems I've noticed perhaps
a) increasing our overall dmg
b) making stats more concentrated (i.e dex adds to ranged attack power/run speed?)
c) Reduced cooldowns and some skills aiding in soloing such as traps as suggested by others
But again this has probably been repeated enough to not be just my opinion but several people :D
Roxias
10-06-2007, 02:11 AM
Basically what it comes down to is that they left out more than half of the skills an archer is supposed to have.
If you go check out how many skills the archer had in the korean version of Fiesta, it is obviously a character worth using.
If you check out how many skills there are in this version of Fiesta, it is quite dissapointing, a mere ONE full page of skills. (And of course the level 51 aoe poison skill on the next page)
Archers could be a decent class worth using if they didn't forget/ignore the needed skills. All archers have are basic attacks and a skill that puts agro on your allies. Nothing else, no buffs at all.
The only buffs for archers that are currently in the game require level 60+, and with the level cap being 59, that doesn't really help matters very much. (Archers shouldn't have to wait until level 60 to get a buff anyway. Maybe a level 20 buff or something?)
I could rant on all day about how archers are worthless in this game, but that isn't entirely what this thread is about ^_^. This is also information coming from a level 47 archer on Apoline server.
Chriszed
10-06-2007, 06:57 PM
Solo: Bad. Can't kite well, can't damage well, and can't take a hit.
Party: Okay. Can damage, can be hit albeit only 3-4 time, otherwise brings nothing to the table. Mage can fill an archers shoes.
PvP: Well Archers are okay. I will only be able to kill people 1v1 who is lower lvl or same lvl as me.
Improvements:
-Dmg.
-Buffs(speed, evasion, attack speed etc.) To make em more valuble to a party
PH03N1X
10-06-2007, 09:24 PM
1. Varieties of Ammo
2. Faster movement and jump height?(not sure what jump is used for)
3. Faster cool downs.
Roxias
10-06-2007, 11:15 PM
1. Varieties of Ammo
2. Faster movement and jump height?(not sure what jump is used for)
3. Faster cool downs.
There is no "ammo" to begin with. How can they possibly make varieties of something that doesn't exist?
Atsuru
10-07-2007, 01:08 AM
Actually I like the ammo idea, except then they'd have to make things like elemental resistances and such which would be more work than just actually giving us our actual skill set or buffing our stats or whatnot.
Aside from that, different ammo is a cool idea, or perhaps u don't like the idea of introducing a finite number of attacks then we can call it something else like quivers, "****ing techniques" (ie. different ways to pull and release the arrow to get different effects), etc. It would certainly make the class more strategic because then you'd have to think of which type of "ammo" would be most effective and naturally it would make our class more powerful IF we successfully choose the right type of "ammo".
Sheizou_Marizou
10-07-2007, 04:32 AM
1. Faster movement speed
2. Slower cooldown and activate times for aimed and power shot
3. Poison and bleed to do more damage
4.They're supposed to be bonded with nature, so how about being able to summon beasts? (Like the hawk or wolf mentioned earlier)
5.Dex really doesn'd do much as monsters rarely miss you, so how about Dex having increased effectiveness?
Ucanius
10-07-2007, 06:14 AM
Qn1. Solo: how does a Archer do soloing through the game?
PROS
- Able to do decent DPS when well-geared
- Able to avoid confronting a clustered group of mobs with his range/pull
- Able to solo and kill white named mobs faster than most classes (exclude mages)
CONS
- Unable to to solo a yellow named mob without buffs and potions.
- Unable to perform kiting without a speed scroll (move speed of mob is the same as player + casting time delay = you are hit!)
- Do not have a proper slow skill against mobs when level range 1- 59
- Repeated cast of bone shot(after +5 empowerment cooldown)
do not stack if target is still affected with your previous bone shot
- Evasion do not work properly with 2 or more mobs on you. (correct me if im wrong here)
- Unable to perform attacks well in confined places when their range cannot be fully utilised.
Qn 2. Group: Does the Archer perform well as a distance damage dealer / debuffer
Debuffer PROS
- 2 DoTs skill is sufficient with a 3rd DoT skill at level 40.
- At level 40, 3 DoTs + power & aimed shots makes the Archer a invaluable asset to a party.
Debuffer CONS
- Mobs' resistance to a archer's DoTs seem to vary more on luck than statistics. Example, level 3x bone shot damage a mob, but did not poison it, a level 1x bone shot managed to poison the mob tho with lower damage.
- Archers' DoTs do not stack on a same target considering the fact that all of them did not miss.
Party PROS
- Ideal for pulling mobs for the party due to high evasion rate(able to survive a few hits when mob aggros) and Archer's Nature Protection(able to reduce aggro to the 2nd highest threat on mob's aggro list).
- DoTs needed for long boss fights.
- Ideal for range damage against melee AoE/cleave attackers.
Party CONS
- Do not have a longer range (for pulling purposes) than a mage, thus disallowing the archer a secure place/role in a party.
- Do not do enough burst damage in compare to the Mage class, thus resulting in being outcast for a grinding/leveling party often.
- Long cooldown & low damage for the AoE Arrow Rain skill, not very idealistic for the party if they intend to do AoE grinding.
Qn 3. PVP: how well does the Archer hold up against other classes
PROS
- Only class that have DoTs, ideal for group PvP (imagine casting DoTs on everyone :rolleyes:).
- Range advantage allowing for 1st strike.
- Armor and magical defence do not block DoTs damage on players.
CONS
- Low burst damage + low health & defense = one dead archer in 5 seconds
- Low damage, depending on DoTs alone vs Healing = impossible.
- Archer do not have the HP nor magical defense against a full fledged mage, definitely not with a range the same as a mage...
- No ability to slow, impossible against melees.
Roxias
10-07-2007, 09:35 AM
Actually I like the ammo idea, except then they'd have to make things like elemental resistances and such which would be more work than just actually giving us our actual skill set or buffing our stats or whatnot.
Aside from that, different ammo is a cool idea, or perhaps u don't like the idea of introducing a finite number of attacks then we can call it something else like quivers, "****ing techniques" (ie. different ways to pull and release the arrow to get different effects), etc. It would certainly make the class more strategic because then you'd have to think of which type of "ammo" would be most effective and naturally it would make our class more powerful IF we successfully choose the right type of "ammo".
Archers do not use ammo, they cannot impliment this idea. It does not matter if you like the idea or not.
Atsuru
10-07-2007, 11:27 AM
Thats why I posted further down that it need not be "ammo". As I mentioned, different stances, "****ing techniques", etc could also replace the word ammo and still have the desired effect.
FYI, archers DO use ammo (arrows) it's just that we have an unlimited amount of arrows. Like how in some shooters, your basic weapon has unlimited ammo, you could have special ammo that is limited (or unlimited even if you prefer).
Tsujin
10-09-2007, 09:13 AM
Solo: Archers do fine when leveling up solo at first - from 1-20ish, but after that, they can't kill enemies before they get to them. I feel that as a dmg dealer, I should be able to kill them way faster than i do. It's annoying that the only way to level up is to be in a party, kill stuff that's green, or use ALOT of potions/rest after every monster. Looking at the skills that the Korean version has, if we had the ability to slow the monsters down at level 27, or have buffs, or just plain do more dmg, then it would be better. I put all of my stats into STR/SPR or lots of dmg and lots of crits, but i still can't kill things fast enough when I'm solo.
Group: In a party I feel that we truly don't have a role. If we had buffs(like the increased crit rate, or atk speed, or something) then I feel that it wouldn't be so hard to get accepted into parties. Nobody wants to party with an archer, because they don't do that much more dmg than fighters/clerics, and the mage does better dmg. I would suggest having buffs earlier in the game would help out archers, and also a dmg increase.
PVP: Archers need to be a little faster than the other classes. I can't kill a warrior that's 4 levels lower than me, because after i finally get him close to dying, he just runs away, and I can't kill him fast enough before he gets out of range. On the flip side, if I'm in trouble, they stun me, and all i can do is sit there and try to heal until I can get out of the way. There is no way to kill a cleric with an archer that's around the same level....with all of that end/hp and the ability to healthemselves, I can't do dmg fast enough to kill them. With a mage, it's a pretty even match. Achers have better evade and more hp, but mages do more damage. I would still like to do more damage/attack faster though.
Overall:
1: Archers need buffs
2: Archers need to do more damage
3: Archers need to attack faster
4: Archers need the skills that they were supposed to have
5: I would also like it if DEX increased ranged damage, it just makes sense, and would give us evasion as well as increased dmg
Chriszed
10-09-2007, 06:16 PM
Ok my conclusion:
At lvl 27 I can solo bats. But not well.
Party I don't do enough dmg to be noticable. But I have found some ways to help.
PvP. Yea nothing much I can do. Though dodge helps alot. But bad dmg. And any damage you do can be fixed by pressing the Q button.
soysauce2rice
10-09-2007, 09:43 PM
Overall:
1: Archers need buffs
2: Archers need to do more damage
3: Archers need to attack faster
4: Archers need the skills that they were supposed to have
5: I would also like it if DEX increased ranged damage, it just makes sense, and would give us evasion as well as increased dmg
1. It would be unfair for more than 1 class to buff. That's why you got scrolls.
2 and 3. Either do more damage than their current damage with the regular attack speed OR do the current damage at faster speed.
4. I can't think of more projectile based skills, feel free to suggest some.
5. I agree with this a lot.
Either make the archer a supportive or an attacktive type class so that skills can help determien their role.
Tsujin
10-10-2007, 10:20 AM
1. It would be unfair for more than 1 class to buff. That's why you got scrolls.
2 and 3. Either do more damage than their current damage with the regular attack speed OR do the current damage at faster speed.
4. I can't think of more projectile based skills, feel free to suggest some.
5. I agree with this a lot.
Either make the archer a supportive or an attacktive type class so that skills can help determien their role.
http://outspark.com/forums/showthread.php?t=162&highlight=archive
These are the skills that the archer have in the japanese version but not this version
Forest Wind - Increases resistance for cursing. Acquired lvl 20 --- Not worried about this one
6. Wind Charge – Increases accuracy of a party member. Acquired lvl 20 --- Would be very usefull, and would make people, like axe warriors want them in their party more
7. NT – Decreases attack power of target. Acquired lvl 20 --- Would help us solo, because they don't do as much dmg....also very good in parties and PvP
Spirit Sone - The foot of the enemy it can be entwined (I think it means decrease speed). Acquired lvl 27 --- I guess we still get this skill but at lvl 40 instead....Would definately help to solo things though.
11. Mist Charge – Increase % of critical attack for party member. Acquired lvl 47 --- Would definately be extremely helpful, for everything.
12. Spirit Fog – Increase your defense. Acquired lvl 51 - Would help, but it's so late in the game anyways...
Any of these skills would help out the archer ALOT...Especially the crit atk boost.
Yes, i agree that raising their damage and attack speed is to much, I'd rather see the attack speed go up for the bow, and the damage go up for the xbow, that's my opinion.
I believe that the cleric should be the character to keep everyone alive, and that the archer should be the character to help everyone kill things.
FoolingAround
10-11-2007, 04:58 PM
I have a lv28 archer, took a long while to get there. lv1 to 20 is fine, after lv 20 solo is tough, almost forcing you to be in a party, which is the other tough part, is hard to find a party with an archer(very prominent in KQ, almost dead last to get a party with begging). The skills are limited compared to cleric and mage. Definitely can use increase aim & evasion party buffs (actually have some party value), entangle, faster attack rate and movement (damage is fine).
If the archer suppose to be agile, then let me be more agile. Even though the lower lv monsters miss me often, not with those bats in Moonlight tomb which I needed to kill at this lv. Resting after everyone wasn't fun.
And PVP, I used every skills I had and couldn't kill fighter with 530+ hp (total hp guessing lv 19-20) while he was being pummeled by my guild member lv26 fighter. And he got no buffs whatsoever.
Multi-shots skill - don't know what to do with it, tried it once on 3 boars, got 3 of them coming after me, does little damage on them at lv20. Maybe more useful in a party setting, I see people use it because their other skills cooling down, not very useful.
Pros about archers, you get to pick out the monster you want to fight.
jshell_1988
10-11-2007, 05:26 PM
all i can say is I am hoping for a longer range for archers. Archers are supposed to be speedy and a sharp shooter with bows and arrows. how can archers be sharp shooters if archer range are just the same as the mages?? i think there's a bit of class imbalance here. In a party, the cleric heals the fighter, the mage does amazing damage, the fighter stuns the monster and prevents it from getting to the mage, and lastly, the archer does.... lure?? At least let archers have amazing range so that if luring is the archer's main job, they can lure nicely. If mages and archers have equal range, then what are the archers for?? mages an lure..:D
Guiness
10-11-2007, 05:33 PM
I have just started on my archer. He is lvl 4 and I have been ok with him when solo. I have not tried in PvP or with a friend yet but I will find out. Hope this was helpful! :D:):p:cool:
Kaien
10-11-2007, 05:39 PM
I do agree with what you all are saying because I play a lvl 25 Hawk Archer named Karas.(Add me if you want me)
We need skills that wont get us killed and the nature power is crappy unlike the other classes what we get ...ohhh right Natures Protection, we are a valuable asset to any group but e are weak and need constant attention when either in a group or trying to solo. The skills do need a fster cool time and well its hart to hit people or monsters when your aim is low and you in a place like CP or MT without anyone with you.
-Karas-
Im on Teva server
Masimune
10-11-2007, 05:43 PM
Ok I've only played my archer up to 13, but i still have not seen what all the complaints are about, i almost never have to heal, and if statted properly along with skill enhancing i have a feeling archers perform just fine. A little tweaking on the crit bonus from SPR might help seeing they are a DD class. but as for those who keep dying, beef your dex and get some eva gear and you wont have a problem. As for the higher levels im not so sure about, and group play you have to remember AGGRO can kill so moderate your attack skills (hence the cooldown length :P )
speed on weapons is a bit slow tho, forgot to mention that :P low damage quick speed and lots of crit FTW!
Kadenze
10-11-2007, 05:49 PM
Only thing archers need is a higher percentage chance for poison to land, since that's your real source of damage at higher levels. For PvE purposes 100% chance would be fine, reduce it to its current level for PvP.
Also - no offense to anyone, but you cannot make any sort of judgement calls on a class if you're below level 20. The game changes radically after level 20, so until you're at least mid-20s, you really can't have any idea what the rest of the game is going to be like.
jenny2fern
10-11-2007, 05:51 PM
Okay, I've only been on and off for a game for about a month.(School, work and stuff) I've been trying out the difference between all four classes and I fell in love with the archers. (Since I've played most games such as WoW, RO and etc with that class) But to the topic. I currently got my archer and got her to level 19 without much problem of soloing and partying and doing KQs. From my experience I thought that the archers are completely fine until higher levels which I've asked the 20+ and so on on their opinions about the class. And here's what I've experienced when I pay more attention to the class itself:
Solo: I think it's fine, but maybe like many other has said, improve the archer's speed and cooldown on skills. I don't mean to be rude, but seriously, it's hard enough to wait for all our skills to finish a whole cooldown. (I've only did a few decrease cooldown and mostly added empower >_> But that's my style mostly).
-Increase dodge/evasion when level up?
-Increase attack speed AND increase attack damage
-Like some others think, it would make mroe sense making dex increase ranged damage, aim and evasion. Since STR is more like melee damage.
Party/Groups: Archer's are like the backup dmg. They aren't truly needed in the game I all I find except to pull during KQs (which mages can do as well I heard). And I completely agree with Tsujin on the role of this class. It's not really useful. Just extra damage if a mage dies in a group. Maybe also add a few buffs that will help the archer in solo AND group. Such as increase speed walk to the party around you, etc.
-Add helpful buffs to group/solo
-longer range (it should be longer than a mage, I don't know why completely, but I feel like it should be a little bit longer in range)
PvP: I haven't really experienced it so I'll leave that out.
Mostly everyone I read about that posted has the ideas I would think of, buffs, traps, speed and so on. Hopefully this was helpful, even if I am level 19 on my archer. (:D Can't wait for the job quest, it sounds fun.)
Seria
10-11-2007, 06:42 PM
Archers on the PVP
If they have the advantage and see their enemy first and shoot from afar, they have more of a chance.
But Fighters have good health most of the time and are amoroed more for close up combat while an archer is suppose to shoot from afar if possible.
They can hold up, but not best to go up against someone of a much higher lvl.
Solos - GOOD :D
Party- Helpful and extremely good for luring! :)
Dark_assassin4u
10-12-2007, 02:19 PM
Archers are usually last pick for a party, Mages constantly get picked over archers and its a pain.... I think making Archers add some kind of buff like clerics do (aim, crit, attack rate instead) would finally allow some of us to find a party over Mages.... and soloing is hard if your a damage build
DOTDOTDOT
10-12-2007, 07:25 PM
Dex for damage is all I care about.
Chriszed
10-12-2007, 07:45 PM
No. That would imbalance the classes and all Archers would pour in DEX.
DOTDOTDOT
10-12-2007, 11:21 PM
Every game I have played has it like that. And yet still in every game the archer class is still low ranked between classes. Damage is still low and all it would really add to archers is more evasion. Accuracy isnt a problem seeing as with no dex what so ever right now I dont miss or have ever. Really thats all it would do soo how is that imbalancing the classes.
DeanDramuth
10-13-2007, 11:20 AM
Hello I play a lv43 archer and i have to agree with most of the above also. There defence should be increased slightly I think, there needs to be increased speed and i don't use hp and especially sp pots because it's simply to expensive therefore making partying hard because in a party your expected to make use of your skills even fighting monsters which drop t3 mats i usually just break even with the expense of stones. I find that that the skills have to much sp. i'm pure spr and it just eats my spr FAST. I've been able to solo throughout apart from epics. I found that a fairly good enchantment bow/xbow is needed to do any good in solo. I mean i started finding it a little easier soloing at lv17 with a +8 Lv 15 green bow... +8 and I still had difficulty some quite alot of times. They need to be more tougher?
Less sp for skills please - 1 round Ven 76sp Bone shot (3) fury impact73c (3) 59sp. That's 208 sp down already and they need to be used. Aimed shot and power total 160sp. Total sp usuage in round 368sp (monsters usually not even half dead at this point). I find that in order to solo I must use all my skills.
Faster movement (I've seen that there is a skill available at lv 60+ which does this or atk speed can't quite remember) This should be implemented alot earlier like from the begining? we're so dexy and nimble it only makes sence? it's needed.
just my thoughts. I love my archer regardless of flaws XD if anything of this can be done i'd be grateful, thank you!
Tasuke
10-13-2007, 11:38 AM
I think they should double the critical rate on the archer weapons.
That might make Archers better.
MissusDolly
10-13-2007, 04:41 PM
I am now lvl 13 and as I have discovered, archers are way to slow in this game. As said already they should be much quicker then this. Cooldown should be decreased by all means. I want to be able to kill the monster quicker without having to worry about my cooldown times anymore. Also I don't see why archers can't have new ways to slow down the monster. Being able to attack further away would be lovely.
Solo- I do fine, but I die quickly because a monster a higher level then I will take hitpoints off quickly because of the low defense.
Group- I try to find a party in Kingdom quests, but let's face it no one wants an archer in there group at all. I always die quickly and have only finished 1/5 Kingdom quests and that is me doing barely any damage because the rest of the players do more damage then I can.
PvP- Never tried.
Please just make them faster, able to shoot further away, a bit more damage, and a more ways to slow the monster down. Also a bit higher defence level would be nice.
-Dolly
trimire
10-13-2007, 10:10 PM
I think that archers should have fater cool down times faster shooting speed (base) and some de-buff (slow, freeze) skills to compensate for attack power
CrimsonWings
10-14-2007, 06:32 PM
dex needs to increase ranged damage, that would make archers so much more effectivei hate having to invest points in STR just for some extra damage, dex has always increased ranged damage in just about every other MMO i have played. dex and end should be the only stats a archers should need to invest points in, and maybe spr for ppl that want more crits and SP. also dex should increase attack speed. we dont have a stat that does that as of yet. this is how i think the points should work:
STR: Physical attack power
END: HP and defense
INT: Magical attack and defence
DEX: Ranged attack power and attack speed
SPR: SP dodge and crit
or something like that
Chriszed
10-15-2007, 02:35 AM
NO! The stats are fine as they are. They are asking how the class stacks up. Not what stats they sould change.
ArkBaird
10-18-2007, 12:26 AM
am lvl 37 archer!!! and people ,just don,t no how good a ranger is. in a way we a better the mages. ok mages can take off more but we can do dps( damge per second) and can also tank at lvl 40+ what they can not. if u have anythink to say ill be all ears
Justiceblades
10-18-2007, 02:30 AM
Currently Lv42 archer in teva. Like many other players have mentioned, we don't really have a specific role. Archers are usually treated like second-class citizens in the game, although nature protection can be a very useful skill even for parties if u know how to use. Perhaps, increasing our bow's attack speed and movement speed slightly will put us on par without our mage friends.
Grudger
10-18-2007, 06:29 PM
To sum up. ppl want faster cooldown rates which would be awesome and the bows should be slightly faster.Def should be a bit higher and we need our trap and slow skills BADLY for soloing of course.I would like 1 or 2 burst skills like power and aimed shot.PLZ GM;read this forum and do something about archers. We all love the game tho:)
cb2000a
10-19-2007, 12:56 PM
[QUOTE=Inwe_Silimaure;101118]I play a level 19 archer on the Teva server, and I agree with many of the posts here.
1. Archers need to be faster in all respects than the others, especially since our defense isn't as good as say the clerics or the fighters.
Yes please give us more speed!
2. raise the defense a little please, I use several potions per battle and I go through defense and other buff scrolls like crazy (I solo most of the time) or if you don't want to raise the defense, give the archers a longer range so it takes longer for the monsters to get to them and start shaving off HP.
Longer range is a must....
3. The poison shot needs to affect the monsters more than they currently do... I mean honestly... I usually don't bother using the attack because it gives me no advantage at all....
Very True
4. Shorter cooldowns PLEASE, it takes forever for them to charge back up so I can use them a second time.
Cooldowns need to be shortened by at least 3 seconds.
5. Archers are supposed to be quick right? so we need a higher evade pattern, I think the monsters have only ever missed... like once in a battle, if even that
I get good evade but mostly on lower lvl monsters (almost never in same lvl monster even with high dex)
Tsujin
10-19-2007, 01:27 PM
[quote=cb2000a;1338573. The poison shot needs to affect the monsters more than they currently do... I mean honestly... I usually don't bother using the attack because it gives me no advantage at all....
Very True
[/quote]
Poison shot and bone shot are the only real big help that the archer has to the party. These are my most used skills, and the first ones i use in battle, because the more time they're poisoned the more damage it does. At level 35 , they do 26 and....22? which is almost 50 more damage every second. I'm just saying, the DoT's are extremely advantageous....at least after you get over lvl 30.
soysauce2rice
10-19-2007, 03:58 PM
I would suggest better defense. Since they hit a bit weak compared to the other classes, it's only fair they get better defence for their armor. Because they have no shield (which can be a lot of defence loss comparing), they can't really solo for long.
nigriver
10-19-2007, 06:05 PM
1.Archer should increase their range or slightly increase bow and Xbow's attack speed(maybe 0.1-0.2s) to get more range advantages.
I've trained a lv24 archer and a lv23 fighter.It seems that archer is a ranger,but when you kill the moster,you'll find archer take more damage and kill mob slower (fighter has bone slicer,fatal slash and high def while archer has inefficient poison damage and unstable evasion).I would not like to take examples of clerics and mages,they are superior farmers :P
2.Mutilply shoot greatly need to be improved.
Though archer's all skills has long cool down time,but mutiply shoot is the wrost of all.30s cool down time is too long.I suggest that its cool down time should be reduced to 10-15s and mana cost a little increased.
3.Enhancement on armor should increase Mdef and Evasion.
If this can be done,I consider archer could take more hits.
ArcaneLoss
10-20-2007, 07:40 PM
I have to agree with the previous posts about the archers problems. I remember during the long journey to lvl 20 the only thing that kept me going was the KQs where I would get in a party and just try to help as much as I could.
1. I like the pets idea
2. movement speed increase
3. Enhance our poisen dps
4. make the multi-shot skill worth having
5. give us more range!!!
6. Lastly, I would like to see an opening of some sort of role that archers could play. Because we don't stand out enough at the moment
midaoru
10-21-2007, 12:03 AM
maybe there could be a skill that increases our range or our attack speed for a while. also, the evasion modifier could be raised a little, i don't really mind having small def if they can't hit me much, coz the mages have uber spell power to offset their small def.
Miza0
10-21-2007, 03:00 AM
Need to increase the speed, defense & cooldown skills.
PousinDS
10-21-2007, 09:23 AM
i think that the solution 2 all the problems hear is 2 make a leech seed spell it would b like this:
-1. it would do a little dmg like Poisson
-2. it would slow down the enemy
-3. and give u and party members +5hp every 1/2 sec
-4. 18m range
I say you should get this skill around lv17 and this would solve about all power probs and give archers a meaning 2 existance
bunnymaster3000
10-21-2007, 07:40 PM
I am a lvl 17 archer and i think whats happening right now is fine except
1. we should be faster
2. when we are up in higher ground shooting down we should get a stronger hit
3. I don't really like the pet wolf idea but maybe some sort of nice cute pet because really, if you have a pet wolf then it kind of goes away from what fiesta is trying to create, which is a cute and colourfull anime.
anyway i think there needs to be alot of improvements for all classes and you cant just have all the same people and give them different weapons and say its a different class :mad: but although all these things that need improvement on fiesta is still a great game.
Telhar
10-22-2007, 12:31 AM
my 2c is that faster movement speed would be unbalancing in many ways, for one it would allow kiting in pve and pvp with melee having no chance to catch up
Best thing for archer would imo be a group buff to increase its solo ability and make them more useful in groups same time. Forgive the blatant theft from WoW, but i think archers need something similar to increase party damage to hunters there. Or attack power although this would not benefit archers solo ability as they already have plenty
I only have experience with up to lvl16 but this range archers really need some help, i have to pot notably more than with other classes. Tried all classes except mage so far
harakiri57
10-22-2007, 04:23 AM
I have a lvl 28 character. Lvling is not hard once you knw how to join kingdom Quest or any basic quest. Not to boast my self but i think archers can deal excellent damage. but its speed and evasion are of bad side. i am wearing green+6 lvl 20 bow. i dnt go solo since its a watse of potions. my char can deal damage but also takes more damage. I prefer party with cleric can save money. :) .....
===========
things to upgrade would be nice
===========
faster attack speed
===========
More evasive skills or any escape skills will do.
===========
i hope archers have skills like Mara Pirate. (entangle)
===========
but archers are best in pulling monsters(luring). i rate game 9 out of 10 .. :)
Adotiln
10-22-2007, 04:39 AM
i have just started playing and i have noticed already that archers are by far at the biggest disadvantage.. after playing years of WoW and Guild Wars where we are the true core of tactics and agility..
i noticed after playing all classes that:
we still move at the same speed. (thats fair enough we can't expect to move any faster unless we have buffs)
we have less defense than any other class (im sure that can't be true in some cases but it sure feels like it)
we attack for much less (i mean this is simple for classes which are supposed to be able to keep their enimies at bay we suck..)
its damn hard to kill without taking damage. (in both WoW and GW there are ways of slowing down your target like traps and shots this just doesn't exist)
i think that this class should either be thought about or scraped.. we need more damage of special shots or traps which means that the enemy takes longer to get to us....
instead of being out balanced make it fair.. instead of making it like any other game why not take the best parts of the best games and make well what i would consider to be the best MMORPG ever made!
Konni93
10-22-2007, 10:53 AM
I play a level 19 archer on the Teva server, and I agree with many of the posts here.
1. Archers need to be faster in all respects than the others, especially since our defense isn't as good as say the clerics or the fighters.
2. raise the defense a little please, I use several potions per battle and I go through defense and other buff scrolls like crazy (I solo most of the time) or if you don't want to raise the defense, give the archers a longer range so it takes longer for the monsters to get to them and start shaving off HP.
3. The poison shot needs to affect the monsters more than they currently do... I mean honestly... I usually don't bother using the attack because it gives me no advantage at all....
4. Shorter cooldowns PLEASE, it takes forever for them to charge back up so I can use them a second time.
5. Archers are supposed to be quick right? so we need a higher evade pattern, I think the monsters have only ever missed... like once in a battle, if even that
Also, in a group, like in the KQs, archers are severely lacking in ability. I've been in Fiesta since the beta testing stages, and I've been through the KQs several times, I was NEVER able to complete the quest, because I couldn't get ahead of everyone and kill the things fast enough and some fighter or cleric would come in and steal my kill at the last second... I mean I even went as far as running WAY ahead while everyone else was caught up in fighting a larger group of monsters and I still had no hope, even when I went into the KQ's at the highest level you can be and still be allowed in it.
I love the archer class, but I would really like to see a few improvements to make soloing much easier for the archer class... and also to make them more valuable in a team.
yes i absoloutely agree i play archer lvl 18 on teva and i have severe problems soloing. also in my whole time playing fiesta, i have been invinted into a group ONCE! noone thinks archers are valuable. there is no point in playin them if they dont have one major advantage wich stands out fo them, and range is not that great. i mean, i get a maximum of 3 arrows into a monster before it reaches me and that does not do very much. arhers normal movement speed should be raised.
gulamanfoogy
10-22-2007, 11:54 AM
PLEASE MAKE CRITICAL ATTACKS throw monsters 3 cells away...
teehee...
or
make DEX give crit rate so we could get rid of SPR.. we could concentrate on DEX, which gives us higher DPS/Crit Rate/Dodge Rate...
:p
wolfbane64
10-22-2007, 01:21 PM
Well, I think the Archer is a pretty good damage dealer solo, since they can attack from a distance. In a group, they are as important as mages if you want a nicely formed attack force. I haven't been in a PvP, so I can't say on that one...
STL314
10-22-2007, 08:10 PM
I've played Silkroad and games like that and on those games there is a skill that lets an archer summon a hawk. At lvl 12 or something (i don't remember exactly havent played silkroad in awhile) there is a skill that summons a white hawk (for 360 seconds) it increases critical hit ratio and aiming. At lvl 26 there is a skill that summons a black hawk (same time limit as the white hawk) and it helps the archer attack and does a decent amount of physical damage. At lvl 36 or so you can get a blue hawk that greatly increases critical hit and dodge. I think you should add some sort of creature summon like a wolf or hawk that would act as a buff/attacker and it would solve the problem of under powered archers by making it up as a summon (like for example a summoning a wolf would make you run faster, increases your defense and it can help attack, and a hawk like the way i explained in the beginning). I don't know if you will actually do this or not but this would solve all problems because a certain summon would do a specific task. If you do this it will distinguish the archers from the other classes because of their ability to call on nature for help. (Because aren't they supposed to be able to do this anyways)? A warrior tanks, a cleric heals, a mage is a high damage attacker, and what is an archer? If you do this, the answer would be a self-buffer/animal summoner!!!!!
blueberry999
10-22-2007, 08:21 PM
I've played Silkroad and games like that and on those games there is a skill that lets an archer summon a hawk. At lvl 12 or something (i don't remember exactly havent played silkroad in awhile) there is a skill that summons a white hawk (for 360 seconds) it increases critical hit ratio and aiming. At lvl 26 there is a skill that summons a black hawk (same time limit as the white hawk) and it helps the archer attack and does a decent amount of physical damage. At lvl 36 or so you can get a blue hawk that greatly increases critical hit and dodge. I think you should add some sort of creature summon like a wolf or hawk that would act as a buff/attacker and it would solve the problem of under powered archers by making it up as a summon (like for example a summoning a wolf would make you run faster, increases your defense and it can help attack, and a hawk like the way i explained in the beginning). I don't know if you will actually do this or not but this would solve all problems because a certain summon would do a specific task. If you do this it will distinguish the archers from the other classes because of their ability to call on nature for help. (Because aren't they supposed to be able to do this anyways)? A warrior tanks, a cleric heals, a mage is a high damage attacker, and what is an archer? If you do this, the answer would be a self-buffer/animal summoner!!!!!
I agree, they should make summons available in a form of a wolf and/or a hawk. =D
Debello
10-22-2007, 08:26 PM
I've played Silkroad and games like that and on those games there is a skill that lets an archer summon a hawk. At lvl 12 or something (i don't remember exactly havent played silkroad in awhile) there is a skill that summons a white hawk (for 360 seconds) it increases critical hit ratio and aiming. At lvl 26 there is a skill that summons a black hawk (same time limit as the white hawk) and it helps the archer attack and does a decent amount of physical damage. At lvl 36 or so you can get a blue hawk that greatly increases critical hit and dodge. I think you should add some sort of creature summon like a wolf or hawk that would act as a buff/attacker and it would solve the problem of under powered archers by making it up as a summon (like for example a summoning a wolf would make you run faster, increases your defense and it can help attack, and a hawk like the way i explained in the beginning). I don't know if you will actually do this or not but this would solve all problems because a certain summon would do a specific task. If you do this it will distinguish the archers from the other classes because of their ability to call on nature for help. (Because aren't they supposed to be able to do this anyways)? A warrior tanks, a cleric heals, a mage is a high damage attacker, and what is an archer? If you do this, the answer would be a self-buffer/animal summoner!!!!!
I agree with what he said 98%.I have a lvl 12 archer on teva and he's a mage but not so mage like. Also maybe a dragon instead of a wolf or hawk there cooler and not a stupid lookng one it should be small yet not helpless looking. mages should have 1 too but make them different like for mages it helps defense or health and archers it does wut he said above.
blueberry999
10-22-2007, 08:31 PM
I agree with what he said 98%.I have a lvl 12 archer on teva and he's a mage but not so mage like. Also maybe a dragon instead of a wolf or hawk there cooler and not a stupid lookng one it should be small yet not helpless looking. mages should have 1 too but make them different like for mages it helps defense or health and archers it does wut he said above.
If you think wolves are helpless looking you obviously haven't seen the wolves in silkroad. At first they are little wolf puppies but as you train and lvl, they evolve into a awesome looking fighting wolf that distracts the enemy away from its master. (they should make the wolf look like tiger from monster ranchers it would be awesome!!!!!!) And plus the archer is able to summon powers of nature so how would a mage be able to summon a dragon? O_o''
Rzpect
10-23-2007, 02:26 AM
If you think wolves are helpless looking you obviously haven't seen the wolves in silkroad. At first they are little wolf puppies but as you train and lvl, they evolve into a awesome looking fighting wolf that distracts the enemy away from its master. (they should make the wolf look like tiger from monster ranchers it would be awesome!!!!!!) And plus the archer is able to summon powers of nature so how would a mage be able to summon a dragon? O_o''
dat is like working on a license
dude i am a lvl 54 archer and i can solo orcs, archer is not only about STR,DEX and SPR u need to put some END too.
I argree first when u start off u will be struggling a lil'bit but then as u get higher u will be more valuable because we are dps (dmg per second dealers) we can fire poison and our attack are not weak we have better defense than mage we can take hits from mobs and we can also take hits from mages too we are strong in defense and magic.defense, there alot of skills to help improve archers. At lvl 60 u will get this new skill to increase your attack which is really cool. see archers are not bad
blueberry999
10-23-2007, 01:09 PM
dat is like working on a license
dude i am a lvl 54 archer and i can solo orcs, archer is not only about STR,DEX and SPR u need to put some END too.
I argree first when u start off u will be struggling a lil'bit but then as u get higher u will be more valuable because we are dps (dmg per second dealers) we can fire poison and our attack are not weak we have better defense than mage we can take hits from mobs and we can also take hits from mages too we are strong in defense and magic.defense, there alot of skills to help improve archers. At lvl 60 u will get this new skill to increase your attack which is really cool. see archers are not bad
I was talking about the wolves in Silkroad when I said that the wolves evolve, and you said they get a new skill at lvl 60 but the level cap is 59 so thats impossible for now and even if it was possible do you know how long level 60 would take? A real long time so lvl 60 skills help no one. and archers die within 2-3 hits of thier own lvl monsters so we have to spam pots like crazy because defense is low.
FairyFlora
10-23-2007, 01:38 PM
NO! The stats are fine as they are. They are asking how the class stacks up. Not what stats they sould change.
Yep i have to agree with him, the stat are fine as they are..:)
Rzpect
10-23-2007, 02:49 PM
I was talking about the wolves in Silkroad when I said that the wolves evolve, and you said they get a new skill at lvl 60 but the level cap is 59 so thats impossible for now and even if it was possible do you know how long level 60 would take? A real long time so lvl 60 skills help no one. and archers die within 2-3 hits of thier own lvl monsters so we have to spam pots like crazy because defense is low.
no..2-3 hits that is for mages and we have one lvl 60 archer in Fiesta AsHcRoFt and it didnt take that long
orcs in uruga are still red for me but i can take like 10 hits and b4 it even can kill me, i alrdy killed it.
blueberry999
10-23-2007, 06:15 PM
:(
no..2-3 hits that is for mages and we have one lvl 60 archer in Fiesta AsHcRoFt and it didnt take that long
orcs in uruga are still red for me but i can take like 10 hits and b4 it even can kill me, i alrdy killed it.
Im lvl 25 and when im fighting dungeon mage books,i die in 3 hits. -_-
laguiole
10-23-2007, 07:52 PM
loll in 3 hit emmm a tank, die in 2 easily ... so don't talk about magic damage only cleric or mage ... should be able to handle better ..
Seishi
10-23-2007, 08:40 PM
I'm level 50 and I can solo Orcs (lvl 61) without healing once. Stats are fine, we just need better skills in my opinion.
capron
10-24-2007, 12:51 AM
im a lv 23 archer in bajou and i get into gruops easily....i can solo quite good though not mobs so my aoe is bad><...and pvp well tomorrow from now there will be a guild made by lolol ...though it will be awhile for another 1 to be created so i cant answer how they compete again other classes:)
i like archers and they r like one of the classes that r rarely used...clerics invading bajouO.o
capron
10-24-2007, 12:54 AM
oh yea..one quick question: when will there be a gm and what is it name plz tell me:) oh yea archers are good in parties for ranging monsters out of mobs so look at the optimistic side ...all classes have a downfall and thats what we have to work on.
bluedahlia
10-25-2007, 03:03 AM
my 2 cents~
Just got to lvl21... I mainly solo and it's easy enough to grind on the lower lvl monsters. It would be nice to have more speed to either hit the target faster or run from the big monsters that we supposedly can kill at our level. I find I'm not able to do most quests until a lvl or 2 after getting them as the monsters attack is just too great for me alone. Or perhaps have less cooltime for our skills.
As for in groups like KQ I find I do well in my ranged attacks. Though again better cooldown would be nice as I rely on them heavily.
Debello
10-25-2007, 10:38 PM
If you think wolves are helpless looking you obviously haven't seen the wolves in silkroad. At first they are little wolf puppies but as you train and lvl, they evolve into a awesome looking fighting wolf that distracts the enemy away from its master. (they should make the wolf look like tiger from monster ranchers it would be awesome!!!!!!) And plus the archer is able to summon powers of nature so how would a mage be able to summon a dragon? O_o''
first i was saying don't make the dragon cute. second a mages summon mythical things so I think it would only be logical to summon a dragon or now that I'm thinking about it a flaming pheonix would be cool to.
Chriszed
10-26-2007, 04:43 AM
Or like a wolf, or dog. Because technically Archers are hunters. I've always loved the idea of hunters.
Seishi
10-26-2007, 07:13 AM
There will never be any summons or new skills that aren't already implemented in other versions of the game. All that they can change are the values for stats and skills. Remember when the Cleric skill "Invincible" was nerfed by increasing the cooldown? They can just as easily buff any of our less useful skills such as Multishot.
They Can
- Increase Movement or Attack Speed.
- Improve Skills by lowering cooldowns, increasing damage, etc.
- Improve Stat Point Distribution (maybe remove the INT we get every level and move it somewhere else).
They Cannot
- Add Summons or Monsters to help you in battle.
- Make you fly around and shoot beams out of your eyes.
- Add new Armor, Skills or Weapons.
- Give us more stat points than the other classes.
Do we understand?
Tsujin
10-26-2007, 11:08 AM
There will never be any summons or new skills that aren't already implemented in other versions of the game. All that they can change are the values for stats and skills. Remember when the Cleric skill "Invincible" was nerfed by increasing the cooldown? They can just as easily buff any of our less useful skills such as Multishot.
They Can
- Increase Movement or Attack Speed.
- Improve Skills by lowering cooldowns, increasing damage, etc.
- Improve Stat Point Distribution (maybe remove the INT we get every level and move it somewhere else).
They Cannot
- Add Summons or Monsters to help you in battle.
- Make you fly around and shoot beams out of your eyes.
- Add new Armor, Skills or Weapons.
- Give us more stat points than the other classes.
Do we understand?
There are skill in the original Korean version that didn't get carried over, such as the skill to slow down enemies. That alone would make it way easier to solo/pvp.
laguiole
10-28-2007, 04:03 PM
Emmmm i found something interresting, we all have some skill that are reliable too our class, cleric-heal, archer, poison ..... but there is some skill that are a king of special ability to a class, cleric-invicibility, figther-stunt, mage-freeze, archer- ?. THat what i found its like unbalance the archer don't have this special ability of like 5 sec defence, that I its unbalance if the archer would have a trap same has the dungeon marlone archer its will do a big !!! difference only that would make the class mor balance.
excuse me for my english lol and tell me what you think of this
alynnah
10-29-2007, 06:02 AM
There will never be any summons or new skills that aren't already implemented in other versions of the game. All that they can change are the values for stats and skills. Remember when the Cleric skill "Invincible" was nerfed by increasing the cooldown? They can just as easily buff any of our less useful skills such as Multishot.
They Can
- Increase Movement or Attack Speed.
- Improve Skills by lowering cooldowns, increasing damage, etc.
- Improve Stat Point Distribution (maybe remove the INT we get every level and move it somewhere else).
They Cannot
- Add Summons or Monsters to help you in battle.
- Make you fly around and shoot beams out of your eyes.
- Add new Armor, Skills or Weapons.
- Give us more stat points than the other classes.
Do we understand?
yup, yup. that's why i kinda request that they at least extend our range and fix some of our stat modifiers, like the ones in SPR and DEX. i agree that we don't need a lot of INT, it can stay on 1 for all i care :D the cooldown of our arrow shower kinda sux though...
Mahamaster
10-29-2007, 08:57 AM
I have a lvl 24 archer and my main build is SPR and DEX
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Blackhops
10-31-2007, 02:17 PM
I believe that archers need to have lower cool downs and more defense.
Also the casting speed on archer spells need to be eliminated. Compared to the mage?!? they have instant cast, somthing is really wrong there. They do insane damage and can start 2 hit killing lvl 1 enemys at lvl 2. archers on the other hand dont start 2 hitting till like lvl 12 against lvl 1 enemys. ARCHERS SHOULD HAVE INSTANT CAST SPELLS - THEY SHOULDNT HAVE 15 SEC COOLDOWNS *** IS WRONG WITH YOU CREATERS. MAGES HAVE INSTANT CAST AND DO x3 DAMAGE MORE THEN ARCHER IN 1 ATTACK. BULL
JustMyLucky
10-31-2007, 02:32 PM
i got a archer lvl 25 !!
well a i think they need a spell to capture monster and a spell to knock down da enemy and of course speedy
anything to prevent da enemy get close
dats my xperencie from anothers mmo (pvp) i hav played
sorry my english :cool:
dats why none choose a archer 4 a party (xcept ur friends)
4 a party :
mage : high damage
cleric : heal
warrior : high damage
archers : ?
capron
10-31-2007, 05:35 PM
archers lure in longer distances-_- and they can take more dmg then a mage can plus they r a dp -_- get that straight!
capron
10-31-2007, 05:37 PM
just empower the skill cooldown and archers and mages cooldown i havent seen a difference
severemidnight
11-01-2007, 07:50 AM
1. Maybe a passive ability that adds to +crit?
2. A pet would be cool; maybe not a wolf, but something like a hawk that can ride along on your shoulder instead of a "pet" and swoop in for damage/slow enemies down.
3. Something that can slow enemies - archers are ranged classes and they shouldn't have to be unloading shots at melee range, hoping to dodge. =P
cb2000a
11-01-2007, 12:26 PM
-Shorter cooldowns
-a freeze buf
-more speed
I play 3 different classes (archer, warrior, and cleric) and my archer is the least effective character. I use so many hp pots it's ridiculus.
midaoru
11-01-2007, 09:14 PM
my friends have talked about the archers... and the easiest way to compensate would be to increase our range. i mean, the clerics can HEAL over a longer distance than us. our attack speed, cooldowns and movespeed can all be compensated by a longer range. :D
Allnighte
11-03-2007, 08:00 AM
I have another idea, since they're supposedly "scout" type of characters, maybe they could have the ability to get closer a mob without pulling them automatically?
after all, they DO have "sneak boots" :p
maybe just 10-20% closer than the other characters. can't make it too much.
iCutte
11-03-2007, 10:47 AM
Server: Apoline
Class: Archer Lev31
Solo: Average, base on stat build. (HP must build)
Group: Good, can pull creep, attack from range.
PvP: Bad, well what i can say is cant even stand for Mage or Fighter >.<
Actually some passive skill must add in like % to jump critical, % of defensive of poison/illnese etc to make archer not so fagile (Although he is).
geramie
11-03-2007, 10:51 AM
Hmm...i think that archers are pretty great overall but like some of the others say, it would be a lot better if we could like run faster,and have higher chances of evading. Other than that, i love archers
Marche32
11-04-2007, 10:59 AM
Archers are good and all 'but we should have longer range and move faster
Teva server
Lvl 20 Hawk archer
hollysheet
11-04-2007, 07:43 PM
Server: Apoline
Archer lvl: 36
Solo: Hard to survive once reach lvl 30. Need to spam lots of potions.
Improvements: Since archer's main contributes are DEX and SPR, the use of DEX i find it useless. DEX should improve att speed also ^.^ As bows have the attack spd of 1.1 sec and xbows 1.4 sec, probably for each free stats, when we add to DEX, it can help to reduce the attack speed by 0.01 sec? (so +10 DEX we can reduce att spd of 0.1 sec) Next, definately we need a further range than MAGES! so we can pull mobs without being att by others mobs. Lastly, if we cant improve movement spd, we can have a skill for archer --> BLINK! (cause sometimes when i'm attacking 1 mob, another mob spawn beside me. Hence i need to run to avoid being att by that mob =.='')
Group: Good. However, the damage is not as good as compare to mages.
Improvements: Wat's the use of multi shot? Quite useless. I will prefer to change it to shooting the target mob (3-5 times) at 1 go. Cause archers critical rate are quite high, they can deal significant damage once the critical comes out.
PvP: Didnt even join a guild to try it out ^.^
vinleon
11-05-2007, 06:30 AM
the buffs for this class and the skills are highly resemblant to druid/arch just loike the clerics are resemblant to paladin/priest so if the druid cap comes into this it should at least come with a speed up buf or evan a transform wolf... that wold own... but might overpower that class, so make it have a kill cooldown, it just seems to me that archers ar so way underbalenced compared to others, becase if you want a ranged then the mage hits range and MASS dmg, while clerics tank with high res and def, wariors have there fighting and def well balenced so arch is realy the ONLY one that needs some big modifications on its reliability.
Skyhuro
11-05-2007, 08:24 PM
I'm fine with them.
At level 14 now, and so far nothing i can't handle. I havn't dumped valuable skill points into cooldown time, or dmg, or anything. My free stats going up are DEX and SPR, and I've got 5 into STR just for a little extra dmg. But DEX and SPR mainly from now on.
Cooldown times... They are long, but the dmg is enough, that you can kill before they get to you. Just make sure you're not running somewhere you shouldn't be yet, because the defense isn't high enough to be taking hits.
I think were fast enough, and the chars fine as is. Makes the game more challanging.
This isn't sposed to be too easy right?
Carnage397
11-05-2007, 09:03 PM
We need faster cooldwn and mabye even a melee attack? With a dagger or a Knife? that would be cool.
Cheralynn
11-05-2007, 09:13 PM
Ah, key points and moves to improve on an archer... Let's get crackin', shall we?
Solo - I prefer to solo, myself, so I had three choices: Cleric, Fighter, and Archer. Of course, the former two are better for such things because of healing powers and great defense respectively, but I figured that there are plenty of them around. (plus, I've already made 3 clerics that just didn't work out for me, and my spirit just doesn't lie in a sword fighting character) So I created an archer. They're great so far, I've no complaints, but I'm only level 14, so I don't know much. They're good for striking from afar, and get crits more often that other SPR users like the mage or the cleric. But, there are some flaws that could be worked out. All of which have been suggested already:
1) Travel speed: It could be improved so that we are actually like our descriptions, fast and nimble. Plus, in most other online games, the archer has some type of skill, whether active or passive, that allows them to move faster. (i.e. Tales of Pirates, Hunter/Sharpshooter skill Windwalk)
2) Longer range: When archers, who "have perfect aim" and are the so called "long distance" attackers, have basically the same range as the mage, I find that somewhat... disappointing. Perhaps increase our range but not by too much, then that would be nice. (I mean, as a cleric, I could heal people more out of range than an archer can attack! ><)
Parties - As far as I know, archers are nice to party with. Of course, other characters are more valuable in the early levels, but such things should not be so forever, right? I haven't played so far yet, but I have a feeling that archers become more valuable as time passes by... I hope.
At any rate... this is all I can give so far with my limited experience as an archer... and I'm pretty sure I just restated things said by other people. (I was just too lazy to shift through the pages to look for 'em...) Hopefully, some of these changes will actually be made possible.
Mooncel
11-05-2007, 09:15 PM
Archers are range masters so i'd expect more range dmg than our ussual dmg as for now.. that's all for now.
Desolate_Raven
11-05-2007, 11:31 PM
If any major changes are implemented, such as making dex do damage, decreasing skill cooldowns, or new skills, I'd really like it if all archers got their stat and skill points back, so we don't get stuck with a crippled build if we're already at a high level.
Sorry this isn't actually a suggestion about fixing class balance, but I thought this would be a good place to say it.
roses101
11-06-2007, 01:57 AM
how do u even make an avatar???
Rzpect
11-06-2007, 01:03 PM
archers need more skills...
KnightOfTruth
11-06-2007, 02:54 PM
Wow, what can I say, I read the Thread title and thought I had some great original ideas only to see them posted on nearly every post. Let me add my voice to the chorus then:
1) MUST have faster walking speed (at least when in combat)!! Should be able to outrun at least MOST baddies. (Or the very least have a skill that slows down the enemy) (OR BOTH) :D
2) Cooldown times should be faster, not TOO MUCH faster to throw off the balance, but at least 2-3.5 seconds faster without any power-ups (just base skills)
3) Increase the effectiveness of High Dex versus Higher level monsters. If a char has +25 to dexterity, a monster should miss against them at least a little :)
4) MUST have faster shooting speed or longer range or BOTH, maybe have every 5-10 points in dexterity give you a .1 sec faster shooting time or something to that effect.
Party: Have basically the same complaints, but an "entangle"-type skill would clearly make archers a more desired party member. Also, I'll "Amen" the request for more range, range & speed, give those and I won't have such a hard time selling longbows on the streets! :)
Another idea could be to make that 4th skill (the bone breaker skill) "stun" enemies, that'd be pretty effective in solo and in party. It'd allow the archer class to do most of the things we've been begging for! :)
But yes, the main point here is that us Archers should be able to "run & shoot" "run & shoot" as needed.
Thanks for taking our posts seriously!
Ridikule
11-06-2007, 03:01 PM
Im a lvl 23 archer and I solo most of the time. The only thing that seems wrong is that I cant keep money long enough to buy skills and other items, always spending it on potions and stones. And when I get to areas where I can get items that sell for more, I cant really make it through playing solo.
I have played in groups and it works 10x better. I can keep the long distance hits up and match most damage thanks to critical hits. I dont have to worry as much about using my items to heal because I usually party with 1 or 2 clerics. So party works really great.
I havent tried the PvP yet either but from what i've seen, it looks like we might stand a chance against lower level players or against archers.
Oh and to keep on base with the others, I too think we should have faster cool times and stronger/better skills
Parallax
11-07-2007, 09:37 AM
More crit.
That is all.
capron
11-07-2007, 11:32 PM
at lv 30 i got everything...40s woth or moreO.o farming in ururga lol(hard work)
i solo well in mt and i get good items to sell.
i usually can kill 2 to 3 monsters without healing and scrolls.
i kill so fast lol it is so fun^^
j4k3d
11-08-2007, 04:27 PM
hey i have a question i am new at this game and how do u log on to this game
jerome2
11-08-2007, 05:25 PM
me personally i think that archers do better in groups because they can hit alot of damage before the enemy gets to them times howmany you have in your group
:)
Boratt
11-09-2007, 05:25 PM
I havent read thw whole post but here is my soling /pvp experience.
and suggestions
+I think a sprint, or something buff at say lvl 25? to increase running speed for 30min or maybe lyk a 50% increase for 10sec kinda thing?
+I think entangle is a great idea! vines comeup and "grab" them for a few secs higher lvls = more time.
have a decent cool down on it tho to be fair to mele players.
+Myabe have a buff that returns damage to ppl who hit you lyk thorns or something
EX: Attaker gets hit for 45-60 damge when you are attacked lasts for 3 sources of damage then has to be recast.
** this would help in PVP where ive noticed that archers are eaten alive one a melee sets his sights on you**
+also a shot that slows the opnents movement speed for a short time (10sec) would be excellent!
+an evaision spell which increases evasion by 50% for say 8secs (good for both PVP and soloing)
:confused:ive heard ppl sugest traps...would be neat but i dont think itll be very nesisary or that usefull maybe in Pvp but who knows.
:confused:Also heard pets suggested i think this would be so amazing i would love it! But i would also think it would be very unfair!
:rolleyes:An alternative would be a pet that does decent dmg but will die in a couple blows (this would distract a player from hitting you for a bit)
Damage wise an archer is pretty good i find, low Hp but good damage
(but i suppose hp must be sacrificed for good dmg; understandable)
Solo: This works okay, but if u have more than one on you big trouble! Thats why a entangle spell might be usefull
PVP: You deal good burst dmg in pvp, good for a quick kill for a weak player but once someone is after you RUN cause u die fairly fast.
--Please tell me your comments/critcisims--
or dont :)
Bone_Fletcher
11-09-2007, 10:34 PM
I think we alll know that archers are ment to kill form afar. So y not add passive skill.
-increase target aquisition range(seeing mobs farther then you normally do).passive skill
-increase range of the attacks. passivle skill
I dont think archers should be able to summon creatures to help them, i mean if u want to summon ask for a conjuration class. But mainly we archers need skill cooldown decreased just a tad bit.
Bones -Hawk Archer lv 21
jamasteX
11-10-2007, 01:02 AM
hMMM
I think those are all good points especially with the pet wolf part... but i got tired of reading the long ones i only read the shorter ones... anyways..... i agree on the more effectiveness if mage skills always affect why won't ours do the same? and if archers are master hunters they should also be master runners... that'll be a good help... but i understand the low cool time thing cause theres skill empowerment.... so there pls add
1.runnie faster
2.efectiveness of poisons
3.and pet that damages and is life size for cool graphic mayhem ^^
Aizules
11-10-2007, 01:35 PM
a pet that can tank while we shoot :D (low dmg but high hp)
if dont want pets:
traps? slow trap , freeze trap?
More range , more dmg ....
speed buff (like SoW , high sp cost , duration 30 , recast 5 min)
more skils? or at least more usefull skills....
archer looking for group? /laugh , get a mage if u want dmg , warrior if u want a tank , cleric if u want heals......archer? /laugh
lightningmystix
11-11-2007, 03:53 AM
1) Please, please, PLEASE make the archer faster than the other classes. They're elves! They're the kite class. If the monsters they're attacking are faster than they are then what's the point of kiting? O_o
2) A trap? Entangle would be REALLY cool. That would look awesome in PvP. Unlike stun, I think Entangle should still allow the opponent to cast skills and attack, but just not move. So a cleric can still heal, and mages still attack.
3) Make the archer more useful in general. Everyday I see "omfg if u want good partie u get 1 tank, 1 cleric, 3 mages and u pwn". Where's the archer in this? I get good parties, sure, but when you're fighting regular monsters ur DoT damage just doesn't matter if mages wipe out monsters in one hit. Bosses are a different matter ... you definately want archers for bosses because of their poisons.
Just a few cents on what I think. I <3 archers 8D But there still needs to be improvement.
dude-wow
11-14-2007, 06:57 PM
i agree with everyone else with the cool down time. i also find it very hard to lvl up as an archer. it is because for me every class does more damage. so lets say im a lvl 20 i have a very hard time killing a grave robber and the long cool down times make it even worse. and then if there was a level 20 fighter he could kill a grave robber much quiker and without lossing much health.basicly saying it takes longer to lvl cause were stuck killing easy stuff getting less exp while other classes are getting the usall amount of xp. its very hard for me to find a party aswell because archers dont do as much as mages and arches can lure just like archers which gives the archer no upsides that are better than the other classes. and also think it would be better if we had more health and less sp because considering theres such a long cooldown time so we cant really special attack 2 times in 1 fight.
TheKiarala
11-15-2007, 06:59 PM
ok.
Solo: need more damage and faster cool times. (mage deals more damage and cool times are generally 3-10 seconds, archer has less damage and 10-15 second cool.) or a way to save hp and an increase in sp. (if we can't kill something quickly, we need to make a longer battle more in our favor. i personally suggest more evasion naturally in stat leveling.)
Groups, do fine, mostly because or damage is so weak monsters won't attack us and expose our weak def and lack of hp.
PvP: i can't really say, but i hear thay can do well against melee opponents, but are at mercy of much more powerful mages. (distance plays a vital role i suppose over melee, but mages deal too much damage at an only slightly decreased distance.)
nuinung
11-15-2007, 07:29 PM
I would like to make any susggestions that suitable for the game, so maybe if these are reasonable, GM can change, about archer, at lv 40 you got a skill that does high dmg over time, combo with other 2 DoT skills, it is very good to fight boss because boss has very high def. However, when fighting normal mobs, those DoT skills are not very good..., so archer need somethings else to train....and I would like to say that the only thing archer need is speed, in other to increase speed, we can increase the attack speed of the skills (decrease cooldown time), increase the attack rate of the weapon ( bow, xbow) , or make some skills that slow the mobs (like the mage skill).
One of my favourite skill of archer in most of the games is that archer can use skill to push the mobs away.....but I think it kinda hard to have it in this game.....
About PVP :
*if using HP pots or stones, archer can not win cleric, fighter or mage.........:(....in some cases can win a mage if archer does critical hit on 1st skill.....
*If HP pots and stones are not allowed, archer can not win cleric, fighter, with mage is like 5-5....
P.S : archer AOE skill is really suk....low dmg and 30 seconds cooldown....Aimshot and powershot has high casting time....not good to PVP when using HP pots/stones
awsome146
11-16-2007, 04:08 PM
i am a lvl 23 archer and like my account
1. soloing is ok but if i an double teamed with something like 2 or 3 grave robbers it take like 2 hp stones
2. groups is the best for archers. i do kq a lot and i love it. the archers on the team (not many of them) really provide support and a lot of damage to the monsters. without us i think kq would be pretty hard.
3. archer PvP is a no-no you will almost never survive beacuse the other three classes hit a lot higher.
even though two out of three fights the archer might not win i still like them for how important they r. if you dont like to take damage and be in groups archer is for you
JustMyLucky
11-16-2007, 11:01 PM
dats why ur low lvl killing lol
Ashes
11-19-2007, 01:31 PM
archer suggestions
higher damage
- even cleric hit higher den archer =.=
- fighter hits almost double. axe vs xbow
- mage hits almost triple or more
- n archer keeps gettin aggro for d low damage =.=
at least one disabling movement spell
- slow, net, entangle etc
- cleric can heal self
- fighter got 2 stuns
- mage got a freeze
Andrewm
11-19-2007, 05:43 PM
archer suggestions
higher damage
- even cleric hit higher den archer =.=
- fighter hits almost double. axe vs xbow
- mage hits almost triple or more
- n archer keeps gettin aggro for d low damage =.=
at least one disabling movement spell
- slow, net, entangle etc
- cleric can heal self
- fighter got 2 stuns
- mage got a freeze
you say that mages clerics and figters can hit waay more than us well before a cleric mage or fighter even comes close to us well hit them like 10 times and we hit about 3x faster than a fighter so it would make our attack better, and besides we got poison :cool:
laguiole
11-20-2007, 08:11 PM
a figther hit as fast as an archer ....
capron
11-20-2007, 10:36 PM
archers outdamge warriors anytime
njdss4
11-21-2007, 12:53 AM
Sorry but
1. Evasive skills
2. Faster cooldowns.
3. Skills that slow movement speeds.
Word. I don't dodge nearly enough considering how much DEX I have. The cooldowns on my skills only let me use them once per mob when I'm soloing and I get hit a ton because the mobs run so fast to me. PLEASE GIVE SKILLS THAT SLOW MOVEMENT SPEED OR ROOT THEM TO THE GROUND ENTIRELY FOR A SHORT TIME.
I'll give a few examples from a popular MMO, World of Warcraft, with their comparable class, Hunter:
Concussive shot: Slows movement speed for a while and can stun with talent points.
Scatter shot: Confuses for a few seconds and instant cast.
Auto Shot: With talent points regular shots have 6% chance to slow for 4 seconds.
Traps: Hunters can lay traps that slow, damage, or freeze enemies.
Adding any of these would be a huge addition to our survivability and usefulness. Thanks!
Mikol
11-23-2007, 02:20 AM
faster attack speed and movement speed is good enough for me =D
Harlequinn87
11-24-2007, 10:08 AM
Definitely faster cooldown.I'm lvl 16 Archer on Apoline.I use range to full effect at all times get off a max 3 shots b4 taking dmg. I guess stats and gear have to be taken into consideration but a get one skill shot off per monster,Ratman for eg,that's it unless i'm fighting something really strong.Other than that i work well in groups and poisons kool. http://www.janetchui.net/pictures/wylderangert.jpg
tarugo
11-24-2007, 01:00 PM
If possible, convert one of the skills or add a skill called SLOW.
Target hit is affected by reduction on movement speed. This is very beneficial to archers who normally kite or
you can give archers faster movement speed. Though slow would have been more preferred.
arcticb0i
11-24-2007, 05:27 PM
I simply have to agree with what Roxias said on Page 2. We need the stats to be class-specific, because that would effectively solve the archer's problem of having low damage.
The other problem with archers is that we simply have no use in parties. The fighters out-tank us, the clerics out-buff/heal us, the mages out-range AND out-damage us - I seriously think mages need a nerf in either range or damage. Damage.
Has anyone thought of increasing attack speed yet? We could do with faster shots and slightly higher damage. Thanks much.
Serric
11-26-2007, 11:48 PM
Lvl 21 archer here.
I like being an archer; I can solo well and still be viable in a group. My crossbow does decent damage and the firing speed isn't really a concern of mine.
That said, some suggestions:
* we are long-range support, not tanks. We take our inital shot and should them back off to maintain some distance between ourselves and our opponent automatically. Granted, a melee beast IS going to catch up with us unless we run, but by backing off we may be able to get at least 2-3 more shots in.
* Cool-off times, not really a factor for me right now. Sure, I'd like to see them shorter but which class won't say the same thing?
* Do we ever learn a stalking/invisibility skill? I'd love to by invis. to mobs until I attack - a true sniper.
* Being able to knock back a foe would be nice. If I get a good hit with my crossbow, I'd like to see my opponent stagger back a few steps, opening themselves for attaack.
*
frankloin
11-28-2007, 07:47 PM
i agree completely i mean im only lvl 11 but it takes me about 15 seconds for my moves too cool down i mean honestly how am i supposed to kill things if i have to wait for about 7 seconds to kill another one.
Also does anyone have any tips for me? i want to know where i should lvl up. i have mainly been lvling in echo cave but it is hard for me because it takes so long for my moves to cool down.
ScorpionSlayer
11-29-2007, 11:32 AM
Yeah i know what everyone is talking about but *** i was banned from a party becous there were clerics walking arround.
I felt me useless so if they could power up the damage or lower the cooldown time would that be great.
An other suggestion should be more nature skills:
So that you could rise trees from out of the ground to use it as barrier so you can shoot but the enemy not.
Or let the gras grown near the enemy so its etangled or someting
That would be great
Serric
11-29-2007, 11:40 AM
A snare ability would be nice too... or a way to slow your enemy's approach. As an archer I may try to aim a shot for the leg... if it succeeds, the mob would be slowed.. if not, no change in speed.
Or, a way to ensnare a mob at melee range, allowing an archer to step back to missle range and start firing again.
PS: love multi-shot... didn't know it pulled all mobs in an area tho... that was an interesting experiment...
sbr666
11-29-2007, 11:10 PM
I agree Serric , multi shot is interesting :)
Im a lvl 26 archer on Bijou.
As the others said there are some problems..
-My main problem is soloing, and partying...for an archer to get in a party is hard, unlike clerics.
-For party archer and clerics team is good, high EXP and it just fine...
-but in solo clerics are far more efficient...for a cleric its about 1/2 hour to lvl but for an archer......
-cooltime could be shorter a bit, and evasion of course
sbr666
11-29-2007, 11:18 PM
sorry one more thing :)
-i might be too clumsy but, kiting is quite ok under lvl 20, but lvl 20+ skills are just not that efficeint (posions etc), and areas usually full of aggresive mobs to do kiting around...same point as soloing.
being a 'tanking' archer just doesnt fit this class XD and it cost me a lot of pots/stones......unlike clerics XD (fairly unbalanced class)
-->speed increase, skill power too
kalaham
11-30-2007, 10:23 PM
Im a lvl 20 archer and the worse thing i've experienced is that we are the Hp pot/ stone eaters since when mobs reach us, lot of our hp is drained.
A point here: whats the diff of archers and mages? mages can attack from the same range than archers.. but they kill faster.
I've played a lot of RPG games... and they're all like this...
-Make archers able to kill faster, before mobs burn half of the hp.
-Since we use no shield, a better evasion could help.
r4ng3r
12-02-2007, 11:52 AM
hi!, Traps :D
Korthiera
12-03-2007, 01:10 AM
As a suggestion to the side ... maybe you could have certain kinds of arrows that have stackable bonuses eg: Poison arrows and a poison skill, making like 50 - 80 dmg /s or something .... that would be cool ... or a scroll for archers that does this for 1hr or what ever
as well as the stuff above
http://i221.photobucket.com/albums/dd119/lY4IKv/sig1.png
ps: will some/any of these actually be taken into the consideration of the designing crew?
K_Avidity
12-03-2007, 06:51 AM
ok um, I have a archer, and I'm not sure which comes 1st. str dex or spr? Which is the dominant skill? GM can tell me abt it?
oh and btw, soloing is kinda easy for me, since I deal alot of dmg (no idea why, but I'm overjoyed with it ) only thing is enemies do take quite a nasty chunk of life from me. abt the complaints ppl have abt mages doing more dmg, I dun see them doing anymore dmg than me, so I dun see why you're complaining. as for party, I'm always taken, so I dont understand how most other archers get rejected. however most ppl do have a point, there's alot of things that can be changed.
1. attack speed and running speed increased by at least 20%
2. much slower cooldown times and be able to kite more
3. at least have a summoning skill for an ally (eagle) for example.
4. higher dmg at least 5%?
I've only pvped twice, it was horrible. it nearly took me forever to kill the enemie's tank. the tank was only 5lvls above me!
K_Avidity
12-03-2007, 06:52 AM
coming back to ask, why do poisons and boneshots get resisted so much?:eek::eek:
Angel6782
12-03-2007, 07:06 AM
i have a 46 archer and i've had about 5 different archers between 10-25 with different builds and such and the things i've really noticed was resisting our poisons/bleeding, ok the archer was built to kite right? we don't move any faster, and half the time our DPS moves don't work out so with our insanly low damage we can't solo as well not nearly as well. it's hard to party untill about 40-50 because mages have the range we do with an insane ammount of damage. so for DPS people tend to want mages to tag along. the other thing was COOLDOWNS! i can rest and get 3 healings (is it by second? whatever it is i do 3 parts regen) before skill cooldown and that takes alot of time of grinding! natures blessing has it's problems to the only time it ever works out is if someone else in the area has an aggro of some level. so it's nearly a waste of SP- multi shot GREAT for areas where your much to high for, otherwise you aggro far to much and get ganged -_-
in the IGN interview it states something along the lines of "the archer has a variety of nature skills to use" we have one.. and it doesn't work like it should. i would suggest faster cooldowns or increased cast speeds and a slow/stop type spell for mobs!
Angel6782
12-03-2007, 07:17 AM
i'd like to add one other things though i have seen some archers do amazing things and i have well have done things i couldn't really believe like tank robo!
with our downsides we're forced to come up with some type of strategy that works.
and for bragging rights -
i sat around with strats forever and came up with a nearly perfect one i refuse to release because it makes me cool :) - aloud me to solo a blue trumpy at lvl 38.
Ryoshin
12-03-2007, 07:35 AM
If I manage to get in CP1, I can solo a Navar @ Level 20.
Overpass
12-03-2007, 07:54 AM
IMO about archer..
I have lvl 23 archer @ Teva server..
Solo: As my first character as an archer is really hard, because the evasion doesn't help much on fighting yellow colored enemy even though i build my own stats at pure dex, it keep hitting you and do missed rarely so wasted money at pots and stone.. Archer evasion only works fine for green colored enemy or below.
Group: My experience playing archer in group is from KQ. The poison and bleeding skills are quite useful if the enemy has a lot of hp.
Pvp: big time looser so far.. why? evasion is not going to help from being hit.. and the defense are poor.. poison and bleeding damage just do a scratch to fighter and clerics.. and got owned by mage for the damage.
Doomherald
12-03-2007, 05:02 PM
See, this are the kind of complaints that lead to game imbalance therefore ruining the game forever. complaints especially from ppl who never did thier homework before acutally playing the class. Every class has its own strengths and weaknesses and we as players should LEARN to play the class and work with those weaknesses. Learn to play your role or play another. "Why fix it when it ain't broke."
Level 3X archer Bijou
Overpass
12-04-2007, 05:05 AM
Hoping the GMs to know how it feels being an archer by playing it and compare with another jobs. So we will know if it really needs some adjustment coz just hearing not all is true about archer.
whitecrowe
12-04-2007, 06:31 AM
Yeah, I still have little experiance with playing an archer since I just recently became lvl 20. I'd like to say that aside from being hit pretty often through our naturally high dex that it seems to be the ideal ranged class.
Solo:At maximum range can't really finish killing even a green mob before it gets to me, but I can either evade or afford to take a few hits untill it dies. At close range I actually stand a chance against the monster because of natural dex and a defense scroll.
Group: Lots of aggro that I don't really need if I'm in a party, it seems like I'm the tank... I feel like I'm doing the same amount of work for less exp, but I'll wait it out and hope things get better in the higher levels.
PVP: When I'm high enough to do so, I suppose having three different DoTs and an area poison ability would be fun. Not to mention a fast distance attack I can use while hiding inside someone elses mushroom house.
My main problem with being an archer is that nearly all of the enhancement levels for both the bow and crossbow are just disgusting to look at... A slightly less annoying problem is that bows seem to be completly useless. Less damage, and less crit in order to hit just barely faster then the crossbow.
Lightangel1
12-05-2007, 05:54 PM
Im totally new to this game, I came from conquer online and wow, and a number of other games that i just dropped to come here and continue playing games with my friends... I chose archer class, and so far it does seem somewhat balanced, as long as you have decent items, Course in what game does the items you buy from a npc actually hold up against mobs that are close to your level. After a few days of grinding and farming im at 21ish right now. I use whatever items i can afford to buy that are green or blue (dont got no blues yet). I set points into str and endurance and spirit only, higher crit, little more dmg and some defence. I hit the mobs alot harder than they hit me. Yes im a noob to this game, but as far as games like this go, building chars is what i do, and it hasnt been too hard to figure out. Im on bijou, my char is Tiffney, if you catch me on and want help lvling or whatnot, if im not lvling myself im farming, so dont be afraid to party me and ill give you a hand.
DarkPa1adin
12-06-2007, 10:03 AM
IMO
I suggest extra effects on boneslice/poison
Improvement
for poison skill, if monster turn green, then monster should run slower. this allows archers to kite better if movement speed is the same.
For boneslice, if monster is cursed, then monster may paralyse for about 1-2sec then move for a while then paralyse again for another 1-2 sec... probably make it 3 cycle. (you can also decrease curse damage to compensate for the paralyse thingy. same goes for the poison.
Or come up with a pierce through defense skill ("Soul Arrow") that regardless of target's def, damage will be determined based on some formula like (weapon dmg+str+dex/4) +0.5/tier
Ralyth
12-06-2007, 10:09 AM
well archers i think are some what balanced but not as good as i thought i do have a level 20 archer and he is very easy to level soloing is somewhat easy but i love having massive party attacks on large groups of monster which is always fun ^_^
frankloin
12-07-2007, 11:28 PM
i'm only having trouble because of how slow we run away compared to the other calsses and how long the cooldown times are.
frozen_ghost1215
12-07-2007, 11:48 PM
Im a lvl 23 archer and i solo ok. But mind you My crossbow is Green and +5. Now in a group I think archers are good. The only thing is they need buffs. Because people would rather take a mage than an Archer ANY DAY.
They need the move entanglement and making thier poisons do more dmg would be good.
I haven't PvPed yet.
Sorry i had to dis agree with ya. i would pick an archer way more over a mage. Mages need sp to survive, and their low def and hp dont help one tiny bit.
Archers can fight without sp and if you get the right build. by lvl 40 they could easily take out any lvl 37- cleric. Mages, once they are reached tehy are dead.
(i deleted my lvl 34 cleric and i just made my new archer.)
frozen_ghost1215
12-07-2007, 11:51 PM
i have a 46 archer and i've had about 5 different archers between 10-25 with different builds and such and the things i've really noticed was resisting our poisons/bleeding, ok the archer was built to kite right? we don't move any faster, and half the time our DPS moves don't work out so with our insanly low damage we can't solo as well not nearly as well. it's hard to party untill about 40-50 because mages have the range we do with an insane ammount of damage. so for DPS people tend to want mages to tag along. the other thing was COOLDOWNS! i can rest and get 3 healings (is it by second? whatever it is i do 3 parts regen) before skill cooldown and that takes alot of time of grinding! natures blessing has it's problems to the only time it ever works out is if someone else in the area has an aggro of some level. so it's nearly a waste of SP- multi shot GREAT for areas where your much to high for, otherwise you aggro far to much and get ganged -_-
in the IGN interview it states something along the lines of "the archer has a variety of nature skills to use" we have one.. and it doesn't work like it should. i would suggest faster cooldowns or increased cast speeds and a slow/stop type spell for mobs!
Dude. their cool downs are high because archers dont need to use their sp every kill. just grind on something easier m8. you'll see what i mean.
frozen_ghost1215
12-07-2007, 11:54 PM
I agree Serric , multi shot is interesting :)
Im a lvl 26 archer on Bijou.
As the others said there are some problems..
-My main problem is soloing, and partying...for an archer to get in a party is hard, unlike clerics.
-For party archer and clerics team is good, high EXP and it just fine...
-but in solo clerics are far more efficient...for a cleric its about 1/2 hour to lvl but for an archer......
-cooltime could be shorter a bit, and evasion of course
lol dont compare archers to clerics man. archers would own a cleric any day if it can get the lead. clerics are slow at hitting. and are really weak. my lvl 34 cleric got owned in about 5 hits by a lvl 40 archer. IF YOU CAN BUILD IT YOU CAN DO IT!!!!
r4ng3r
12-08-2007, 12:53 AM
archers are supose to balence out soon according to the GM's
lightningmystix
12-08-2007, 01:28 AM
I hope they get balanced out >__<
Archers should start to slowly get better soon ...
though everyone says archers suck at the beginning and rock at the end, I see no difficulty at lvl 25, which should count as "beginning"
darknessprevails
12-08-2007, 07:16 AM
Im a lvl 23 archer and i solo ok. But mind you My crossbow is Green and +5. Now in a group I think archers are good. The only thing is they need buffs. Because people would rather take a mage than an Archer ANY DAY.
They need the move entanglement and making thier poisons do more dmg would be good.
I haven't PvPed yet.
chriszed. what is entanglement? i have never heard of such a thing.
LeftRightBack
12-08-2007, 06:38 PM
I'm a newb to the game so.
Anyways I made a archer which I thought would be fun, but after reading alot of this, I've come to consider that I might have picked wrong. If they are UP thats not a big deal to me since I'm used to it from WoW.
DarkPa1adin
12-09-2007, 08:19 AM
imo, Fighter might be the best class. Archer for the moment is not "owning" and dex doesn't increase dmg unlike other games.
sbr666
12-10-2007, 01:59 AM
YaY i PvP-d now :) (no flaming pls)
ok the point is that the evasion is very poor in my opinion.
I fought a lvl 35 fighter, and im a lvl 36 archer.
I couldnt kill him but he couldnt kill me either, cos i did hit n run.
-Cooldown is very poor in PvP for powershot, if I try to hit him he stuns me and i got hit with 400-500 damage for that time :S
-Just using poisons and aimed shot works well, except that he keeps healing :D
-so its pointless
-In team PvP I guess its ok, but the cooltime could be less
-Evasion: Although I put a lot (2:1) in DEX I got hit quit a lot of times (For some reasons clerics miss me more), but fighters hit me pain :P
-Poisons its ok, for mobs but in pvp its not very helpful, cos he only has to run aways and wait 20 secs :P
-Solo: still not satisfied....maybe at lvl 40+ it will be better :D
ChosenDragon
12-11-2007, 08:37 AM
i think the nature protection's idea can be taken further
by making it some sort skill that turns you invisible to others except your party members while you move, no need to change its animation or whatever just its effect (which just makes it useful for pvp as it is for lvling)
this effect would be canceled if you got attacked (only possible by some aoe) or one were to attack (would work effectively this way i think because for examples you will be able to walk unnoticed from mobs unless you were to attack them or the effect ran out)(the lose aggro effect that the current NP has would be preserved)
also make a skill that lets you see other hidden archers
i also believe a "running" skill for archers should be implemented that at least gave you the effect of those speed scrolls or half their effect (something is something)
those are just some skills archers had in other games i have played and i believe they should here too, would improve the archers roles in parties and increase their pvp experience
Smiley2118
12-11-2007, 05:09 PM
Archers have always been my favorite class to play in any MMORPG I have ever played.
Soloing- Fiesta archers seem to have the hardest time soloing. Kiting for example is extremely hard to do in this game because mobs usually always catch up to you and you can't shoot arrows while running in this game.
Parties- Archers are good. We do ok dmg, but parties can always do without one.
PvP- Only been in 2 guild wars and the other guides have been higher lvls than me, but when the other player is a higher lvl the only class I can stand a a chance against is a fighter.
The only major improvement I think we need is some sort of snare or entangle skill so the mobs will run slower and some sort of speed increase (like SOW in Everquest) so we can run faster.
_________________________________
Apoline Server
34 Hawk Archer Massie
22 High Cleric Aadena
11 Apprentice Mage Etrayu
XoXvenomkissesXoX
12-12-2007, 05:22 AM
All round?
archer can't really solo unless they can kill the said monster unless you kill it before it hits you (then you need healing)
parties are ace for archers because you hardly get hit and can deal good damdge (so long as you don't get aggro)
PvP I'm in a guild with my archer and she doesn't always do good 1v1 against clerics it's hard for any class but fighters and fighters basically own her rectrum even if there her level
Yet archers rock...
Lycoli
12-13-2007, 10:17 PM
Creditials: Okay so i'm a tiny little archer and mostly likely blend in with the crowd anyways but well what ever.
I'm a lvl 40+ archer now: DiamondDust
The joke before the storm: The hottest thing about archers! We look good and our arrows do curves, spiral and waves before hitting the target!
Now the storm:
Solo: Okay so lvl 1-20: Not bad, nothing wrong with it, maybe a bit slow but I KQ alot lol so whatever.
lvl 20-40
It's still not bad, you get a little here and there just kill and rest. Probably slightly slower than a mage. Though in the later half 30+ you might as well kill1 monster and rest. (Slow)
after 30 you becomes really scroll dependent. Archers are expensive as i put it, you need both SP and HP stones + potions if you wanna get anywhere.
The evasion thing at this point is automatically negated.
Think about it with 2 scrolls you have already taken away the archer advantage, not to mention you only need tier 1 to do so.
Your defence in comparision to other class would be as follows:
Archer -> Fighter: Paper vs Brick Wall
Archer -> Cleric: Paper vs A brick wall with a little less bricks + heals
Archer -> Mage: 2sheets of Paper vs Paper with a lighter in his hands.
lvl 40+ You need a party, nothing more lol. No party = no lvling for you.
You can solo i reassure you that! but it's not convient and it still doesn't help much. You use all your skills and just run around until they wear off and you do it again. But it gets dangerous because your defence doesn't support this ability when you stop to shoot you get smacked >.<.
In lack of a better sense you are now labeled "MEAT". Free kill for anything hostile.
1 on 1 situations are all so debatable, yeah okay i can solo if i run around enough >.> (so much clicking) but it gets a point where your mobs at your level will be in a tight area where you cannot move. At that point you will be eaten alive @_@.
Mob situations, well you got two options, if they are grey, prey that your potion will keep you alive. If they are Green, pray a cleric is near by. If they are Yellow, pray you get a rez. If they are anything more well, don't be sad you weren't expected to survive the first one anyways.
Party:
Okay in a party, we got 2 jobs. One that can be replaced by a mage, and that's just to lure. The nature protection is gold for killing annoying Kill stealers but that's about it. In a party if you Nature protect at bad times, things will kill your Cleric.
Part two: we can poke boss with our defence ignoring poison! Finally something archers are known for. If only for one thing! The Regen rate of the monster is higher than your poison anyways!!!! Oh did I forget to mention the higher lvl skill eats your sp like it was candy? And I can safely say boss either does 2 things to you. 1: it becomes basically immune to 2/3 of any poison. 2: it will just laugh as you, because poisoning is our poor excuse for doing more damage over time.
When you got to use at least 5-6 skills per single monster you might as well call your self a mage with a bow.
In the long run however, partying is good for the archer but usually bad for the party. The only way you will pull your aggro from a tank is either
A: Your weapon is +9 and you just spam too much
B: You are 10 level higher than he is
C: He doesn't bother to use kick
Pvping:
1:Well, for one thing your poison is great on mages! If only they didn't kill you faster than your poison evenn affects them.
2:Correct me if i'm wrong but when you do a power shot, someone probably already killed you in that moment.
3:The closest thing you come to killing is either someone lower level than you, or it was another version of yourself!
--------------------------------------------------------------------------
Solutions:
Can we do something about the evasion? Either i am seriously doing something wrong or, i just plain don't see it taking into affect. I mean overall our evasion is about at MAX our lvl higher than any other class. 1 in 10 hits is like nothing since you are still dead by the 2nd hit.
It's sad to say but, if you exclude skill spamming our damage = to a tanks.
Maybe drop the cool down on things a bit T_T i dunno, dropping cool down doesn't help much since you use all your sp up doing it the first time >.<.
And i'll just say it here, the arrow rain, though it looks nice and all, it does squat damage. Not to mention it takes half a min to cool down which in general terms the mob is already dead.
Last but not least
Speed!!!!!!!!!!
I cannot stress this enough on the archer is speed like so pathetic!! A warrior with an axe will rip us to shreds and he only needs 1 hit to do it. Which means we can't stop running!!!
--------------------------------------------------------------------------
But after all my complaints and random notes I still love my little archer! She looks cool now if only i could get that pegasus.
Lythari
12-13-2007, 11:17 PM
The big problem I'm having with my archer it defense. I just don't have ANY. I get taken out very quickly by higher level monsters. I do decent damage to them, but just do not have the endurance to last a long fight. I play as a cleric and managed to take out the angry wolf all by myself at level 12! At level 12 as an archer, the angry wolf would have taken me out in three hits!
jonathanbartles
12-14-2007, 01:57 AM
Following up my discussions on the other three classes. Quit complaining, archers are like mages, we have low def, we're supposed to, we're not good w/ close combat. We have amazing evasion tho so we can survive better. The cool down on skills is fine, learn to adjust through skills and the timing of attacks to maximize dmg and minimize sp consumption. I know I am a lot better at all characters then most are at one but come on, it's not that tough. Quit complaining and play the game like it's meant to be played.
yoru87
12-14-2007, 04:20 AM
Im playing a 5x archer and i think they are fine..
if you add some str you also do decent damage and will pull off alot from tanks.. not like the person said above that its impossible lol
I actually do it more than mages.. but thats mostly because poison aggros the mobs..
anyhow.. there surely has to be something about archers, we play same role as a mage.. just lower damage
Archers having a hard time finding party, most people prefer just more mages instead of an archer. If you watch skilllist at skillmasters Archers also has way less skills than other classes and like someone allready said.. that arrrow rain is a joke, i wasted 100s + to max is and still the damage compared to lvl 1 is not realy noticeable and it doesnt affect killing speed @aoe at all .. since i can use normal skills to take a single mob out in same time i cast that arrow rain skill lol
I´d say archers should get some sort of traps.. maybe anyone here ever played guildwars.. some kind like in there. Like 3 different traps you can lay on ground, like 1 trap cripples them and other 2 poisons them (aoe effect). Think that would give archrs a better role in party.
Maybe make it like this 1 trap slows mobs down, 2nd one just explodes and does huge damage and 3th one works as a 4th poison.
well w/e
Fentroversis
12-14-2007, 04:23 AM
What if hybrid?
Str+4
Dex+12
End+1
Spr+2
???????????????????:confused:???????????????????
yoru87
12-14-2007, 04:47 AM
i think archers are the most common class for hybrid build..
to much dex wont help, pure str -> you will miss, no spr -> to low sp , lower crits, end -> if you want to solo you will need some too
I regret my points into end.. since i just party but anyway my build is like
20 str 20 dex 15 spr and some end
you can also just go dex/spr .. but to high dex wont really help you.. and free stat str ignores mob defense
tiny_arc
12-14-2007, 04:50 AM
u guys noe wat an archer is??
we r a great char that wat we r..
for u guys out ther saying arc with low damage u r totally havent seen 1...:)
you guys saying arc hv slow cool time???:rolleyes:
well that is rite...so guys got to solve it..
any1 who hv low cooldown just add alot of str....
so ur basik att ar very deadly...
while u wait for the cooldown get that??
who says power shot is no use...well if u empower the skill damage it would be deadly too..but onli damage...
then..poison n bleeding u just need add the effect time..so they will suffer hahaha..then use ur power shot... while u wait for the cooldown..ur basik att is deadly if u add alot of str after u add spr until 25...n arc has good crtical for me...they will surely cant stand a chance to heal..or they r to busy healing they forget to att..hahaha...
now let see who gets the final laugh....
HateUchiha
12-14-2007, 07:02 AM
yea im a archer and for the most part its 'ok'.
soloing: eh, not the best way to lvl for me. since cooltime slows us down, and our poison isnt exactly 100% accurate. so if i miss the poison or bleed, and venom. chances of me killing the monster before it kills me is like....40% lol.
partying: um, this is the best way to lvl for archers. but it really sucks when a mage comes along, chances of us getting a party is like....0. mages do alot more damage, and they hav lots of aggro skills. =.= pushing us archers aside.
PvP: archers pwn in pvp, poisoning random ppl make the fighters wanna hug us (xD). but going 1 on 1........no chance.. we dont hav a main skill we can use that doesnt take 3 hours to cool down -.-.
so yea
HateUchiha
12-14-2007, 07:12 AM
Creditials: Okay so i'm a tiny little archer and mostly likely blend in with the crowd anyways but well what ever.
I'm a lvl 40+ archer now: DiamondDust
The joke before the storm: The hottest thing about archers! We look good and our arrows do curves, spiral and waves before hitting the target!
Now the storm:
Solo: Okay so lvl 1-20: Not bad, nothing wrong with it, maybe a bit slow but I KQ alot lol so whatever.
lvl 20-40
It's still not bad, you get a little here and there just kill and rest. Probably slightly slower than a mage. Though in the later half 30+ you might as well kill1 monster and rest. (Slow)
after 30 you becomes really scroll dependent. Archers are expensive as i put it, you need both SP and HP stones + potions if you wanna get anywhere.
The evasion thing at this point is automatically negated.
Think about it with 2 scrolls you have already taken away the archer advantage, not to mention you only need tier 1 to do so.
Your defence in comparision to other class would be as follows:
Archer -> Fighter: Paper vs Brick Wall
Archer -> Cleric: Paper vs A brick wall with a little less bricks + heals
Archer -> Mage: 2sheets of Paper vs Paper with a lighter in his hands.
lvl 40+ You need a party, nothing more lol. No party = no lvling for you.
You can solo i reassure you that! but it's not convient and it still doesn't help much. You use all your skills and just run around until they wear off and you do it again. But it gets dangerous because your defence doesn't support this ability when you stop to shoot you get smacked >.<.
In lack of a better sense you are now labeled "MEAT". Free kill for anything hostile.
1 on 1 situations are all so debatable, yeah okay i can solo if i run around enough >.> (so much clicking) but it gets a point where your mobs at your level will be in a tight area where you cannot move. At that point you will be eaten alive @_@.
Mob situations, well you got two options, if they are grey, prey that your potion will keep you alive. If they are Green, pray a cleric is near by. If they are Yellow, pray you get a rez. If they are anything more well, don't be sad you weren't expected to survive the first one anyways.
Party:
Okay in a party, we got 2 jobs. One that can be replaced by a mage, and that's just to lure. The nature protection is gold for killing annoying Kill stealers but that's about it. In a party if you Nature protect at bad times, things will kill your Cleric.
Part two: we can poke boss with our defence ignoring poison! Finally something archers are known for. If only for one thing! The Regen rate of the monster is higher than your poison anyways!!!! Oh did I forget to mention the higher lvl skill eats your sp like it was candy? And I can safely say boss either does 2 things to you. 1: it becomes basically immune to 2/3 of any poison. 2: it will just laugh as you, because poisoning is our poor excuse for doing more damage over time.
When you got to use at least 5-6 skills per single monster you might as well call your self a mage with a bow.
In the long run however, partying is good for the archer but usually bad for the party. The only way you will pull your aggro from a tank is either
A: Your weapon is +9 and you just spam too much
B: You are 10 level higher than he is
C: He doesn't bother to use kick
Pvping:
1:Well, for one thing your poison is great on mages! If only they didn't kill you faster than your poison evenn affects them.
2:Correct me if i'm wrong but when you do a power shot, someone probably already killed you in that moment.
3:The closest thing you come to killing is either someone lower level than you, or it was another version of yourself!
--------------------------------------------------------------------------
Solutions:
Can we do something about the evasion? Either i am seriously doing something wrong or, i just plain don't see it taking into affect. I mean overall our evasion is about at MAX our lvl higher than any other class. 1 in 10 hits is like nothing since you are still dead by the 2nd hit.
It's sad to say but, if you exclude skill spamming our damage = to a tanks.
Maybe drop the cool down on things a bit T_T i dunno, dropping cool down doesn't help much since you use all your sp up doing it the first time >.<.
And i'll just say it here, the arrow rain, though it looks nice and all, it does squat damage. Not to mention it takes half a min to cool down which in general terms the mob is already dead.
Last but not least
Speed!!!!!!!!!!
I cannot stress this enough on the archer is speed like so pathetic!! A warrior with an axe will rip us to shreds and he only needs 1 hit to do it. Which means we can't stop running!!!
--------------------------------------------------------------------------
But after all my complaints and random notes I still love my little archer! She looks cool now if only i could get that pegasus.
-.- thank u for explaning my whole archer life....xD
darknessprevails
12-14-2007, 12:03 PM
I think entanglement should be added to our archer skills around level 29 or 30. i would greatly help us when we are soloing to have anouther skill to use on a monster. i think it would be a great idea but just incase i was misinformed i made a thread called <who would i see about adding entanglement to the game>, and put a poll up to see if other archers felt the same way i do. so far ot one archer has said no to the idea. so i ask you, please at least think about adding entanglement to the game.
OnEHitWeEzY
12-14-2007, 04:48 PM
hers a quick info from my point of view
1.WE NEED ENTANGLE or js make enemys move slower
2.we need 2 fix the cooldowns
3.if i solo i use alot of pots cause monster usually catch up on me so i dont kite cause i might js end up in front of another monster so pls MAKE US FASTER
markey169
12-14-2007, 05:23 PM
ok this is 1 very important thing i have to say...
in the archer description when u go to fiesta web, it says archers hit fast... they hit the same speed as a fighter with a 1h and shield.. and thats just it a fighter wud be better cause they'd have much better def... if archers hit fast why are they at the same speed as a fighter with 1h (1.1sec) if you ask me the speed for an archer shooting arrows should be 0.9sec.. if you going to describe the archer as a fast shooter it shouldn't be as fast as a fighter with probably in real life a 10kg sword in his hand and on top of that holding a shield
i repeat the fact that they hit the same as a fighter cause it doesnt make sense!!!!! change it... make it 0.9sec and the crossbow shouldnt be 1.4!!!! at most the xbow shud be 1.1 and the normal bow 0.9, archers suppose to hit fast!!!!!!!!!!!! CHANGE IT!
yoru87
12-15-2007, 04:25 AM
lvl 60 archer skill increases attack speed.. have fun lvling xD
juliannad96
12-15-2007, 06:48 PM
i think archers are great so far.... considering im only lvl 4.... i only solo battle right now so thats all that i can answer...
Andrewm
12-15-2007, 07:03 PM
solo: i would say we do pretty good, i can solo and AoE in MT easy, you just need the right skills
Group: our posion is good and our skills really work good in groups and if the aggro gets lost and comes to us we just use NP
pvping: OK, i do pretty good in PvP but not like a cleric, clerics are probablly the best to PvP with, our bone shot does good in PvP and a good tip is to poison the guy, when it goes down to a certain Hp use power shot then quickly use aimed shot, the player wont expect the quick death...
some helpfull archer tips from andrewm :)
Andrewm
12-15-2007, 07:05 PM
and what markey169 is totally right, the devolpers really have to change the speed of of the archer..
Godric234
12-15-2007, 07:20 PM
I'm a lvl 29 archer on apoline
soloing:I solo most of the time. I do fairly well but I could do without geting mobbed by 2 bats and a spider
partying: I party with guild mebers and I say I do the most damge in the group because I max out my skills and have my DoTs
PvP: well I'm not very good in pvp but usually when i fight someone higher lvl than me I kite first poison then bleed then dmage dealing moves:)
chroniclez
12-16-2007, 03:16 AM
Please dont get offended fellow archer friends.Lets face the fact..Fiesta Archers sucks big time.I mean c'mon! I believed there are many gamers here that have to agree with me for this.I played many archers in many MMORPGs and Fiesta's archer comparing to others is just BAD.Are we fast?Is our damage exceptionally high?Our travel speed high?Let me tell you..in my opinion..archers in this game are just like set to be the lousiest and character in the game and maybe fighters the strongest.Archers = ****
chroniclez
12-16-2007, 03:17 AM
the **** supposingly meant S H I T
Onikasu
12-17-2007, 06:55 PM
Well I have a 2X arhcer on Teva now.
Solo:
Good: It's nice to be able to Kite when your poison is going. And its nice to have something that lasts .005 seconds longer than a mage when you skill spam.
Bad:
Could we please move a bit faster? like maybe somewhat faster than speedy slimes?
Being tougher than a mage can be nice, but to do that you need a mix of M Def and High HP, so you have a 25 SPR and 25 END build, great but now you cant even do any good damage.
Being full STR, Extremely High Maintenance, and you will kill faster but you will be weaker than the above mentioned SPR/END build and wont last as long.
Maybe a nice Natural Defence buff could help? so instead of,
mage = paper
archer = 2 papers
cleric = 5 (7 including shiel) papers
fighter = 10 ( 14 with shield) papers
We could have something like what a cleric w/o a shield has or a bit lower than that. (its still higher than what we got now)
Party:
Good/ Bad in one: [/good] we have poison! Natures protection saves =)[/end good]but..... only enought to kill a rat or two maybe? Because it always gets resisted or blocked ever 4/5 times. Sidenote~ and has anyone else noticed, bleeding gets through more often than actual poison?
When under level 20 No Natures Protection, your full STR you can get lots of aggro and you cant stay healed, and people cant exaclty help you unless you stand there, wait for them to chase the monster after you, and you take it like a man. But of course by the time that happens your dead or something or if you crit too muchyou get aggro and same thing happens.
[XTRA BAD] We are easily replacable even by a full STR mage or a full INT fighter [/END XTRA BAD]
PVP: Have not gone there, yet.
Overall: Arhcer builds seem to be completely pointless, SPR/END is futile solo, while full STR makes you a great inconvience to the party sometimes, and in solo you might kill fast but if you do gte hit, ouch. And dont count on spamming your spells too much. INT is useless for archers. DEX has been proven useless by multiple higher levels who wasted 50+ points into DEX, you want 50+ DEX?? Go buy a evasion scroll, youll get more Evasion from that anyways, and if I remember someone said evasion scroll = 60+ points of DEX ?? not sure but you get my point.
Only thing archer is here for is looks and poison IMO. ( And when cap rases the cleircs get a bleeding spell too >_> so pretty soon we'll be nothing more then the fancy look chaps from Britian that drinks tea and say "Cheerio" )
krazyboi
12-17-2007, 07:45 PM
jakas s...
Onikasu
12-17-2007, 08:56 PM
jakas s...
How do you think I feel, I was hoping archers could replace the boredom of Fighters, and be cheaper. =_(
Sheizou_Marizou
12-18-2007, 08:12 AM
I've changed my mind since I last posted here.
The only things I think we need are; Faster running speed (I'd say at least 3%)
And, this might not be an improvement, no-one can know yet, but I'm hoping Nature's speed is more affective that, like, 0.0000001 of a second or whatever (Yes, I exaggerated. Problem?)
Lycoli
12-20-2007, 08:05 AM
don't be mislead. The lvl 60 skill lasts only 1 min and the cool down for it is 6 min.
This is not something you can easily spam to lvl with.
Also at higher lvl we don't get much new skills and the same old ones eventually lose effectiveness :p
dragonswordmaster
12-21-2007, 06:31 PM
ARCHERS NEED BETTER SKILLS
FASTER MOVEMENT
EVEN MORE RAPID ATTACKS
BETTER DEF THAN A CLERIC because archer is used as guards in real life and clerics( doctors) cant defend them selfs in real life like a archer
dragonswordmaster
12-21-2007, 06:40 PM
Only thing archer is here for is looks and poison IMO. ( And when cap rases the cleircs get a bleeding spell too >_> so pretty soon we'll be nothing more then the fancy look chaps from Britian that drinks tea and say "Cheerio" )
racist racist racist
jordanvanzant916
12-21-2007, 09:21 PM
Archers attack from farther away which sometimes gives them an advantage. Im a Hawk Archer in Bijou
Mai-Vani-Chan
12-22-2007, 11:29 PM
Im a level 26 archer in Teva and I solo ok.... the problem is, I really need a lot of Hp/Sp Potions and Stones. Although, sometimes I asked my Cleric friend to help with some quests.
I do well in a party. I sometimes hate it when I take too much Aggro and the monster came running after me. Yes, I take to much Aggro, and Im only level 26 and my Cleric friend is a level 29. But oh well.
I do well in PVP. Although, I have a weakness in PVP. Im weak against archers and mages. They can shoot me from a far and sometimes I cant even see where the attack is coming from. Also, Clerics have a disadvantage on every class. Clerics have the ability to heal soo its hard to beat them.
Totoros
12-23-2007, 09:07 AM
Well i have a 27lvl archer in bijou and realy thinking of quitting this class
Of course i agree and i suggest that someone send this whole post to a GM
What do you think?
dragonswordmaster
12-23-2007, 09:35 AM
Solo: the archer cannot solo abose lvl 23 this is very aonnying because i have to waste pots and stones for every kill that i make when im soloing
Group: ok,because you have a fighter to tank but the archer's role can easily be replaced,simply by a mage who have more DPS nless when fighting a very high lvl boss that need the archers DOTs to really damage the boss,ut the DOTS hardly sucessful on red bosses
PVP: pooooooooooooooor :( weak again the mage because he have more DPS that the archer just can't be alive long enough to kill the mage even archers have MORE DEF HP and EVA
sseldnim
12-23-2007, 08:13 PM
lol, i personally think mages r the easiest for pvp ( ignore my signature) u have higher magic def than their ordinary def, and, because of utheir low hp, u can sometimes/ usually kill them b4 they do too much
GM_Dakkon
12-24-2007, 10:25 AM
Thank you for all the input guys. I am not closing the thread, to allow me to recompile all the suggestions.
GM Dakkon