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View Full Version : Spawn killing is really annoying in pvp KQ....


gleeok
01-06-2009, 06:03 AM
I think GMs should make a rule that when got killed, you can't be attacked by that killer again, till someone else attacks and kill you. I don't like how you get a hammer, you beat everyone else, then they all make truce and have grudges on you and keep on teaming. I was in 1st place then seriously, like 5ppl, SAME kept attacking me. Over and over. Ended up in 7th place. (<_<) They have to resolve this thing, in fbz, pvp KQ, and abyss. All comes down to one thing:spawn killing. I have seen a poor mage in fbz1 the other day trying to reach outside but there's this jerk mage who kept following him and kept on killing so I decided to kill the mage.

pitzy
01-06-2009, 07:33 AM
yeah same 2 me[>_<]

pitzy
01-06-2009, 07:34 AM
Same[Q_Q] i was 1st place too and i fin.5

Zh0ngGu0ZhiZa0
01-06-2009, 08:22 AM
when u enter pvp, expect anything, its that simple. its a free for all pvp arena, expect every underhanded and hated tactic the human mind can come up with. teaming, spawn killing, its all part of pvp. if u dont like to see such things, then dont join.

The-Great-Paladin
01-06-2009, 10:03 AM
when u enter pvp, expect anything, its that simple. its a free for all pvp arena, expect every underhanded and hated tactic the human mind can come up with. teaming, spawn killing, its all part of pvp. if u dont like to see such things, then dont join.

Sad how people are so addicted to fiesta to have to use unsocial tactics to win.

anigym6
01-06-2009, 11:10 AM
Sad how people are so addicted to fiesta to have to use unsocial tactics to win.

Agreed. Spawn killing is the most unfair tactic I've seen in pvp. Many threads have suggested pulling a "no kill zone" around the portal guards, and I wholeheartedly back that idea up.

Shaden
01-06-2009, 02:41 PM
Most spawn-killers end up being on guild/friend teams. So, that doesn't qualify as unsocial really. o.O

Also, if they made a rule like that, it could be abused so easily. Haha, are you even kidding me?

Ooh, I can't kill you again, but my friend can! Ha!

Now that he killed you, I'll spawn you, then him, then me! For the lulz!

You will NEVER stop teaming or grudges in a PvP environment; it is a waste of time to try.

The-Great-Paladin
01-06-2009, 05:42 PM
Most spawn-killers end up being on guild/friend teams. So, that doesn't qualify as unsocial really. o.O

Also, if they made a rule like that, it could be abused so easily. Haha, are you even kidding me?

Ooh, I can't kill you again, but my friend can! Ha!

Now that he killed you, I'll spawn you, then him, then me! For the lulz!

You will NEVER stop teaming or grudges in a PvP environment; it is a waste of time to try.

the other person cant attack though so you fight one on one which losses the teaming advantage in question, please think logically -.-

Shaden
01-06-2009, 05:52 PM
the other person cant attack though so you fight one on one which losses the teaming advantage in question, please think logically -.-

Everyone walks in pairs, of course. /end sarcasm

When I did PvP KQ, I had 4+ guildies/friends in it usually. You really think teaming only involves two people? Now, assuming you can't attack them - you just avoid them until as you watch your friend (ONE PERSON) or friends (MANY) kill him. Then you can go back to him while the other person sits out.

It's rather simple actually. :D

Now, if there were only 2 players on a team...

Note, I never said you'd have to double-up to kill them. Generally, in teaming, even if you were prevented by this - you would still be able to duo other players, defend each other, not attacking each other - the list goes on. Teaming isn't all about 'both of you hitting one person'.

Player A and B are teaming.
Player A kills Player C. Player B is protecting A from other players (D/E/F).
Player B kills Player C. Player A is protecting B from other players (D/E/F).
Player A kills Player C. Player B is protecting A from other players (D/E/F).
etc. etc.

It's still teaming because they are working together. They are communicating to complete a common goal TOGETHER.

/logically thought

Please think with common sense.

mannerv
01-06-2009, 05:56 PM
itdoesnt matter if u get killed try agian, dont u think that your also teaming up with people to fihgt another person? ive had that expierience.

Lilith.Doe
01-06-2009, 07:35 PM
Sad how people are so addicted to fiesta to have to use unsocial tactics to win.

Well with all due respect, I believe this way of thinking belongs to someone who is so addicted to fiesta. which in his/her obssesion to win, when defeated by someone (1 or a gang) gets so mad.

I had also participted on PvP KQs in which several people where teaming but still I enjoyed it (i got 4th place).

when u enter pvp, expect anything, its that simple. its a free for all pvp arena, expect every underhanded and hated tactic the human mind can come up with. teaming, spawn killing, its all part of pvp. if u dont like to see such things, then dont join.

I agree with this post, the choices are simple.

1. Join at your own risk, where you know you may find ppl teaming or spawn killing in which by the way you can also team with a friend of yours or spawn kill.

2. Do not enter at all and avoid getting angry.

Dont forget that this game is for all of us to enjoy. So enjoy it.

palmfruits
01-06-2009, 08:21 PM
It's sad how people hold these kinds of grudges on a game. If they're so mad, why not just team on you once to get the hammer and then team on who ever has the hammer next? If I enter with friends, I don't team with them (I find it unfair), but I won't hunt them down. Others, however, choose to team , and that's there choice.

If I just killed you and you happened to be walking in front of me, most likely I'll kill you again with the ultimate hammer of death XD

fatmanhouse
01-06-2009, 09:29 PM
Most spawn-killers end up being on guild/friend teams. So, that doesn't qualify as unsocial really. o.O

Also, if they made a rule like that, it could be abused so easily. Haha, are you even kidding me?

Ooh, I can't kill you again, but my friend can! Ha!

Now that he killed you, I'll spawn you, then him, then me! For the lulz!

You will NEVER stop teaming or grudges in a PvP environment; it is a waste of time to try.

yea >.> yull bever stop it.Thats the whole point of pvp kq.EAT OR BE EATEN!If I were u get some guildmeats/friends and dominate.>.>

gleeok
01-06-2009, 11:43 PM
No. The limit on pvp KQs are 15 in total. They join so fast for the exp, rewards, that 2seconds after you join in it says, "Kingdom Quest will start in 10seconds" It's that fast. And guild/friends aren't always online/free. 55-69 is when all people want to lvl up and reach 70 so they can equip blue wep.s

traceurmouse
01-07-2009, 01:53 AM
The only way pvp kq could be fair would be if it was set out as a tournament, lots of 1v1 fights untill only 2 players remain..

traceurmouse
01-07-2009, 01:55 AM
Sorry for double post but..
When i did pvp kq on my fighter i always got 1st, 2nd or third, when i do it on my archer i get owned everytime.. Yeah archers can kite but when it's total choas eventually you're gonna run into another fighter, and i know for a fact the only way to win is by picking on the squishys..