PDA

View Full Version : Should Fiesta Restrict PvP and Guild Warring to "By Acceptance Only"


Ezra1
01-11-2009, 02:23 PM
In most other MMORPG's, you cannot PvP with someone unless they accept to duel with you. Personally, I think it would be nice if Fiesta used this restriction for Abyss areas because it prevents:

1* People from teaming up on one noob
2* You being forced into a fight you're not interested in
3* Overall game harassment and allows you the freedom to grind in Abyss without being scared some high level jerk is gonna pawn you.

What do you all think?

mermer
01-11-2009, 02:41 PM
lool guild war with accepting? well no one will accept or duel with accept same..Look if my guild will war other guild and see me that im 7x they will not accept if i duel with a 7x mage for example he will not accept because of my heal so lol?

Ezra1
01-11-2009, 02:50 PM
The note I wrote was about both guild wars and PvP, but the poll is just about PvP...

mermer
01-11-2009, 03:00 PM
well still other mmorpg's that i have played don't have a pvp zone ..wait i played one where if u are lvl 21or higher u can attack ppl everywhere fiesta will don't change anything so ..u better get stronger don't cry like a baby when u are warred and killed -.-

Ezra1
01-11-2009, 03:06 PM
K mermer, you've made your point. No one is crying here, but whether there is a PvP area or not there is this thing called "courtesy". There are other reasons for people to be in the Abyss than to kill other players. Case closed.

jinnisis
01-11-2009, 03:06 PM
PvP Zones are okay, if you go to one then I think it's fine to fight to your heart's content, but in places like Abyss when you are grinding for mobs the last thing you need is some high level party attacking you for their own pleasure...I vote yes!

mysweetescape
01-11-2009, 05:28 PM
I vote no.
By entering the Abyss/PvP, you know that it is an area where you can get killed. Being in one of those areas is a risk that you are choosing to take.
I mean, it would be nice if you could choose, but really... You know it's a danger area, you know people can fight you. If you don't like that, then well... Get outta there. Abyss does give a lot of exp and drops, but then again, quests do too... >.<

ahtai
01-12-2009, 05:01 AM
Guild war with waring guild should not need accept, but for exibation guild should.
PVP should need accept.

Zh0ngGu0ZhiZa0
01-12-2009, 06:33 AM
id say no, since this feature is already kinda available. guild wars can be avoided by simply not joining a warring guild, and pvp can be avoided by not goin to fbz or abyss. its not like pvp is unavoidable, u should know well enough the risks of entering a warring guild and pvp maps.

moosecat
01-12-2009, 07:24 AM
id say no, since this feature is already kinda available. guild wars can be avoided by simply not joining a warring guild, and pvp can be avoided by not goin to fbz or abyss. its not like pvp is unavoidable, u should know well enough the risks of entering a warring guild and pvp maps.

Yea except leveling in the abyss is the best exp you can earn in ratio of time to exp gained

I love a full geared level 56 in the level 40 abyss. Having someone who's 56 in the 40 abyss whos 30+% crit in full + 9's one shotting everyone is fun!

In fact pvp in general in this game is probably the saddest excuse of pvp I've ever seen in any game and they have pvp in Hellokittyonline... just saying you gotta suck pretty hard to be lower than hellokittyonline.

Also before you say anything stupid ask yourself, do you get payed for competitive pvp competitions?

Zh0ngGu0ZhiZa0
01-12-2009, 08:15 AM
Yea except leveling in the abyss is the best exp you can earn in ratio of time to exp gained

I love a full geared level 56 in the level 40 abyss. Having someone who's 56 in the 40 abyss whos 30+% crit in full + 9's one shotting everyone is fun!

In fact pvp in general in this game is probably the saddest excuse of pvp I've ever seen in any game and they have pvp in Hellokittyonline... just saying you gotta suck pretty hard to be lower than hellokittyonline.

Also before you say anything stupid ask yourself, do you get payed for competitive pvp competitions?

exactly, best exp, highest risk, its not ur only way of lvling. abyss and repeat quests that gave 10% of ur exp werent always available back then.

and do you get payed for pvp competitions? in pvp kq, yes. and dont think everything in a game is done for profit. last time i checked, people play for fun, and at the higher lvls, pvp is a popular option for many.

point is, pvp is not forced on u, u put urself in a position to be pvped. theres non-war guilds for war haters, and quests and a myriad of other maps that give exp for those that fear abyss. whether u think the risk of getting pked is worth the extra exp offered in abyss is up to u. frankly ive found that pkers like to kill near the entrance, and if ur persistent enough and dont aggravate them, u can easily move past them and go grind.

thedragonblade
01-12-2009, 09:33 AM
a lot of games hav it. example:flyff,cabal online.

Asheer
01-12-2009, 09:55 AM
"If you dont like war join non warring guild"... i wonder how many non warring guild is still at TEVA for example?.
In best times of Fiesta (till Summer 2008) at TEVA was only 4 non warring guilds when warring guilds was almost 400 (at that time, when having more as 400 silvers were same rare as godly green drop) now i am not sure if there is even one alive non warring guild.
Sadly to say but pvp in Fiesta is a failure at full scale..., no regulations, no penalty for spawn kills in abysses, and what i find most saddest thing is Player Kill Leaderboard witch akcually promote pking (and please dont come here whit lame excuse that you can earn 2000 kp from pvp kq only or mostly).
When i read comments "If you dont want to be pvped dont go to abyss..."
True but in current stance what is happend in abysses have whit pvp as much common as Fire mushroom and sea mushroom.(in other word nothing).
Right now in Fiesta we have Player vs pker system and its apparent that staff already lost control over whole feature.
I will repeat this one more time, Player versus Player mean 1 vs 1 at equal odds and chances.
Spawn kill or 1hit KO -20 or -30 lower level player have nothing to do whit true pvp.
This situation was from the very beginning of introduction pvp areas to Fiesta.
Roumen FBZ was FULL of HIGH level players killing every newbie witch was foolish in off to enter this place when other two FBZ were almost deserted.
What was interesting in that period of time in abysses ruled unspoken law of non pking unless this was somewhat legitime reason (spot claiming, constant ksing or when somebody was plain jerk).
Then some "genius" in staff decide to apply fatal in consequences 10/28/2008 patch... whit unfamous (and saying the truth little illegal) player kill score board and please dont tell me that OnsOnSoft FORCE you to apply everything what they send, however if this is true then forgive me but that will be very disturbing...
After this patch Fiesta start to slid down in many fields and once great game community start to failing apart.
I dont think that Holiday event in pvp areas and honestly speaking, latest relocation of events from non pvp map to Roumen Butcher house is an apex of what we can expect.
If really Outspark dont have any sort of control over patches content then who can give a guarantee that after one of the futures maintanances players wont log in to open pvp Fiesta?.
Long before FBZs introduction i was predict that any non regulated pvp system in Fiesta will end in mass slaughter of newbies and mid levels.
In that time even i wont want to believe that staff will be foolish in off to set free Dogs of War... but all signs tells me that i was very wrong.
Now i dont have any doubts that situation will be geared toward more and more hostile game enviroment UNLESS Outspark will set very strict Law and regulations (NOT SUGGESTIONS) over each aspect of pvp.
But i hear already many voices yelling that there should be no rules in pvp... forgive me but that is plain stupid.
On the other hand however if during first year of Fiesta egsistence staff soften and soften each aspect of pvp feature in game (turned Guild wars regulations<witch violation might effect in guild disbanding> to just mere "suggestions") then i dont expect that they will sudden turn at 180 degrees and start to regulate whole system (very "unhealthy" move for CS income).
I think staff fail a victim of perhaps greatest weapon of mass destruction and i mean $.
I dont doubt that Fiesta will egsisted but turned in nothing more as upgraded version of RS...

EDIT:thedragonblade yes they have pvp systems but they have also "Rules of Engagement" along whit penalty system so please dont compare them to Fiesta very Wild West abysses.

Totoros
01-12-2009, 11:05 AM
"If you dont like war join non warring guild"... i wonder how many non warring guild is still at TEVA for example?.
In best times of Fiesta (till Summer 2008) at TEVA was only 4 non warring guilds when warring guilds was almost 400 (at that time, when having more as 400 silvers vere really rare) now i am not sure if there is even one alive non warring guild.
Sadly to say but pvp in Fiesta is a failure at full scale..., no regulations, no penalty for spawn kills in abysses, and what i find most saddest thing is Player Kill Leaderboard witch akcually promote pking (and please dont come here whit lame excuse that you can earn 2000 kp from pvp kq only or mostly).
When i read comments "If you dont want to be pvped dont go to abyss..."
True but in current stance what is happend in abysses have whit pvp as much common as Fire mushroom and sea mushroom.(in other word nothing).
Right now in Fiesta we have Player vs pker system and its apparent that staff already lost control over whole feature.
I will repeat this one more time, Player versus Player mean 1 vs 1 at equal odds and chances.
Spawn kill or 1hit KO -20 or -30 lower level player have nothing to do whit true pvp.
This situation was from the very beginning of introduction pvp areas to Fiesta.
Roumen FBZ was FULL of HIGH level players killing every newbie witch was foolish in off to enter this place when other two FBZ were almost deserted.
What was interesting in that period of time in abysses ruled unspoken law of non pking unless this was somewhat legitime reason (spot claiming, constant ksing or when somebody was plain jerk).
Then some "genius" in staff decide to apply fatal in consequences 10/28/2008 patch... whit unfamous (and saying the truth little illegal) player kill score board and please dont tell me that OnsOnSoft FORCE you to apply everything what they send, however if this is true then forgive me but that will be very disturbing...
After this patch Fiesta start to slid down in many fields and once great game community start to failing apart.
I dont think that Holiday event in pvp areas and honestly speaking, latest relocation of events from non pvp map to Roumen Butcher house is an apex of what we can expect.
If really Outspark dont have any sort of control over patches content then who can give a guarantee that after one of the futures maintanances players wont log in to open pvp Fiesta?.
Long before FBZs introduction i was predict that any non regulated pvp system in Fiesta will end in mass slaughter of newbies and mid levels.
In that time even i wont want to believe that staff will be foolish in off to set free Dogs of War... but all signs tells me that i was very wrong.
Now i dont have any doubts that situation will be geared toward more and more hostile game enviroment UNLESS Outspark will set very strict Law and regulations (NOT SUGGESTIONS) over each aspect of pvp.
But i hear already many voices yelling that there should be no rules in pvp... forgive me but that is plain stupid.
On the other hand however if during first year of Fiesta egsistence staff soften and soften each aspect of pvp feature in game (turned Guild wars regulations<witch violation might effect in guild disbanding> to just mere "suggestions") then i dont expect that they will sudden turn at 180 degrees and start to regulate whole system (very "unhealthy" move for CS income).
I think staff fail a victim of perhaps greatest weapon of mass destruction and i mean $.
I dont doubt that Fiesta will egsisted but turned in nothing more as upgraded version of RS...

EDIT:thedragonblade yes they have pvp systems but they have also "Rules of Engagement" along whit penalty system so please dont compare them to Fiesta very Wild West abysses.

i only got to say 3 words

kudos
KuDOS
KUDOS!

moosecat
01-13-2009, 04:14 AM
Asheer makes me dude-wet

xavier_swift
01-13-2009, 04:56 AM
exactly, best exp, highest risk, its not ur only way of lvling. abyss and repeat quests that gave 10% of ur exp werent always available back then.

and do you get payed for pvp competitions? in pvp kq, yes. and dont think everything in a game is done for profit. last time i checked, people play for fun, and at the higher lvls, pvp is a popular option for many.

point is, pvp is not forced on u, u put urself in a position to be pvped. theres non-war guilds for war haters, and quests and a myriad of other maps that give exp for those that fear abyss. whether u think the risk of getting pked is worth the extra exp offered in abyss is up to u. frankly ive found that pkers like to kill near the entrance, and if ur persistent enough and dont aggravate them, u can easily move past them and go grind.


Hah!! You think they just camp out at the entrance? You're sadly mistaken my friend. I've been followed around many times in the Abyss by Pkers, and I mean deep in them. We need this sort of system in the Abyss. Either that, or create an entire server for PvP.

Luke.mc
01-13-2009, 06:52 AM
Sorry, but LMFAO.

Most other MMORPG'S?! What games have you been playing?!

If we add an 'acceptance' feature then there will be no elements of surprise, and completely restrict assets of the game.

I know it's your opinion and such, but c'mon.

If, and IF, there had to be some feature like this, then it would only be applied to certain areas. Most of the time, regardless of the nubs who decide to PK for lolz, PvP in areas such as abyss is very good.
And most guild wars between the highest respectable guilds are like 95% talked about before hand to ensure guilds taking place are ready.

mikeandamina
01-13-2009, 07:38 AM
No, the point of a guild is to help lower levels(acedemy) and war other guilds, if you were some guild who is warred and your busy then of course you'd say no.

A differen't style of PvP, you either choose to not play it and avoid the fighting area or choose to participate, but if you don't your likely to get kicked. If you don't like it then don't be in a guild, your not really forced to be in one. We're lucky we don't have duration in our armours-scary thing to have.

mikeandamina
01-13-2009, 07:41 AM
Hah!! You think they just camp out at the entrance? You're sadly mistaken my friend. I've been followed around many times in the Abyss by Pkers, and I mean deep in them. We need this sort of system in the Abyss. Either that, or create an entire server for PvP.

And what system do you have in mind?

xavier_swift
01-13-2009, 07:49 AM
And what system do you have in mind?

the one suggested in this thread

A_geezy
01-13-2009, 01:07 PM
Ummm... dum dum dum... yeah so Fiesta has implemented an even safer form of PvP than the other MMOs. In order to fight PvP in Fiesta you must A.) enter a PvP map at your own risk, or B.) join a warring guild.

In both cases you are never at risk of being randomly killed by anarchists. If you do not wish to pvp then you will never ever have to fight anybody else, there is no way that your character can be physically maligned if you don't want to be.

It's too bad that people are too narrow-sighted to see how nice Fiesta's PvP system is.

Asheer
01-13-2009, 02:54 PM
Ummm... dum dum dum... yeah so Fiesta has implemented an even safer form of PvP than the other MMOs. In order to fight PvP in Fiesta you must A.) enter a PvP map at your own risk, or B.) join a warring guild.

In both cases you are never at risk of being randomly killed by anarchists. If you do not wish to pvp then you will never ever have to fight anybody else, there is no way that your character can be physically maligned if you don't want to be.

It's too bad that people are too narrow-sighted to see how nice Fiesta's PvP system is.

Perhaps... but can you assure everyone who dont like pvp (because not all Fiesta players are thirsty for newbies blood) that this situation will remain forever?
We dont known what staff plans because they put permanent information lock at any news about updates beside they dont publish even full patch notes what gives me serious tought that they as well dont have idea about full content of the patches (otherwise why they will hiding some features witch will anyway surfaced after patch and they have not been listed in notes?) and that is dangerous situation.
I honestly think that this civil war between players witch are pro player kill system (i wont call him pvp) and players witch are against this feature is last thing witch Fiesta need but its obvious that soon or later we will be forced to make final choice when this player kill system will be expanded beyond current maps unless SKiNG come here and post very clear that Open PvP for Fiesta IS NOT AN OPTION.

Shaden
01-13-2009, 03:10 PM
Fiesta has the closest thing to care-bear PvP in the entire MMO world I've ever played; only way it can be nicer is lack xp loss. After that, there can't be PvP at all.

I wonder how some of these people would make out on a true PvP server in some games; with things like item loss, major xp loss, honor loss - so on and so forth. I'm not talking PK'er consequences either; item loss for any player who dies. Yeah.

Also, Fiesta will NEVER be fully PvP. Perhaps a PvP server with limitations such as +/- 15 level kill rule. The staff know what happens when you put low levels and high levels together - that's why they capped the FBZ's for Christmas. They are too nice about it, or OnsOnSoft is. Either way...

Abyss is a totally different area though. There are no quests in there - nor is it ever required to actually enter to enjoy the the game.

So I really never believe Fiesta will expand PvP beyond Abyss, FBZ, KQ, Guild Wars, and... yeah. At least, not without strict limitations or a dedicated server.

KateeHellen
01-13-2009, 03:39 PM
Fiesta has the closest thing to care-bear PvP in the entire MMO world I've ever played; only way it can be nicer is lack xp loss. After that, there can't be PvP at all.

I wonder how some of these people would make out on a true PvP server in some games; with things like item loss, major xp loss, honor loss - so on and so forth. I'm not talking PK'er consequences either; item loss for any player who dies. Yeah.

Also, Fiesta will NEVER be fully PvP. Perhaps a PvP server with limitations such as +/- 15 level kill rule. The staff know what happens when you put low levels and high levels together - that's why they capped the FBZ's for Christmas. They are too nice about it, or OnsOnSoft is. Either way...

Abyss is a totally different area though. There are no quests in there - nor is it ever required to actually enter to enjoy the the game.

So I really never believe Fiesta will expand PvP beyond Abyss, FBZ, KQ, Guild Wars, and... yeah. At least, not without strict limitations or a dedicated server.

Wow... interesting post <witch by the way forced me to reply :rolleyes:>.
I have behind me some experience whit MMOs witch are have open pvp system and in one of them <ROH> after passing safe level cap <lvl 30> after you die from mob you loose not only XP but also piece of gear but major difference between RO, and Fiesta is that i am well aware of the consequences.
However RO have considerable strict penalty for kill of lower leves and that is why i find RO pvp lot more balanced as Fiesta's <witch is plain wildland>.
Next point.
Shaden one thing i learn about OS and thier update system is that you should never say NEVER when it is comes to gameplay changes.
About holiday quests in FBZs... forgive me but i have strange fellings that you get attack of amnesia over what was happend during first wekeend of those quests and how Roumen BZ was turned in to butcher house.
It is true that after many furious posts to save thier faces from humiliation staff put level locks but that was couple days before end of those quests.
Early this was nothing more as kill fest for high levels.
Answer me at simple question, what will be more profitable for staff:
Open pvp at all maps in all four servers or one dedicated for pvp server?
I think answer is painfull simple... unless staff will take off businessman hats and start to wear players hats, however i think that for this is already to late.

Shaden
01-13-2009, 03:53 PM
Wow... interesting post <witch by the way forced me to reply :rolleyes:>.
I have behind me some experience whit MMOs witch are have open pvp system and in one of them <ROH> after passing safe level cap <lvl 30> after you die from mob you loose not only XP but also piece of gear but major difference between RO, and Fiesta is that i am well aware of the consequences.
However RO have considerable strict penalty for kill of lower leves and that is why i find RO pvp lot more balanced as Fiesta's <witch is plain wildland>.
Next point.
Shaden one thing i learn about OS and thier update system is that you should never say NEVER when it is comes to gameplay changes.
About holiday quests in FBZs... forgive me but i have strange fellings that you get attack of amnesia over what was happend during first wekeend of those quests and how Roumen BZ was turned in to butcher house.
It is true that after many furious posts to save thier faces from humiliation staff put level locks but that was couple days before end of those quests.
Early this was nothing more as kill fest for high levels.
Answer me at simple question, what will be more profitable for staff:
Open pvp at all maps in all four servers or one dedicated for pvp server?
I think answer is painfull simple... unless staff will take off businessman hats and start to wear players hats, however i think that for this is already to late.

If all four servers went PvP; the populations would decrease so fast it'd be ridiculous. The forums would go straight to hell with angry players, business would crash, and so forth. No one would be able to play. It isn't profitable when people get so ticked off they just don't play/buy anymore.

I believe, if anything, OutSpark would do a single dedicated server because four servers is only going to end up merging into 1 or 2 when the population slides and moves on to a new game.

I imagine they are smart enough to see how the business gain from turning all four servers into "50k+ reports a day mode" would be minimal.

Ya' never truly do know, I suppose, but still...

FearMySouthernAccent
01-13-2009, 04:18 PM
I believe PVP zones and abyss should stay the way they are. Before the kill point and xp loss, people still would be jerks and kill someone innocent, and taking that away won't make them behave.

I believe we should be able to have a duel system. Where two players are able to participate in a fight against each other; no interfering by others. Sometimes in the FBZ, players cannot do this because either someone comes by and AoEs, or some jerk ruins the battle. This would make it fun to challenge someone else besides in abyss, fbz, or a guild war. ;o

Asheer
01-13-2009, 05:08 PM
Shaden.
Whit all due respect but like i post early staff never say that they dont even consider option of turning all servers in pvp servers.
I will be very happy if high rank Outspark representative will come here and tell us that this wont happend, but so far i will be rather cautious.
Beside from over a month community alarm about overcrowding already egsisting servers and there is necessity of adding one or two new servers to venting presure, did we recive any reply from staff what they plan to do?, unless i somehow miss such anouncement i dont recall if any was made.
New server (not important if this will be regular or pvp) means increasing expensives and its looks like this is something what staff dont want to hear.
Its werid but i start to suspect that we(as community) and Outspark broadcast at two compleetly different waves of comunication and that is somewhat troubling.

Asmodejjj
01-13-2009, 05:13 PM
No, I like to pwn lil' guys in the 5X abyss. It's the truth, and I is what I is.

Shaden
01-13-2009, 05:15 PM
Shaden.
Whit all due respect but like i post early staff never say that they dont even consider option of turning all servers in pvp servers.


Give me one logical reason on a business-only stance they'd even consider doing it.

Doran1234
01-13-2009, 11:31 PM
I think you should be able to dual any where!!!!!!!!!!!!! Just both people have to agree if out side a PVP place.

Blaxcalibur
01-14-2009, 12:43 AM
Ummm... dum dum dum... yeah so Fiesta has implemented an even safer form of PvP than the other MMOs. In order to fight PvP in Fiesta you must A.) enter a PvP map at your own risk, or B.) join a warring guild.

In both cases you are never at risk of being randomly killed by anarchists. If you do not wish to pvp then you will never ever have to fight anybody else, there is no way that your character can be physically maligned if you don't want to be.

It's too bad that people are too narrow-sighted to see how nice Fiesta's PvP system is.

exactly.......
wheres that dam rep system when u need it....

Ariandra
01-14-2009, 12:50 AM
In most other MMORPG's, you cannot PvP with someone unless they accept to duel with you. Personally, I think it would be nice if Fiesta used this restriction for Abyss areas because it prevents:

1* People from teaming up on one noob
2* You being forced into a fight you're not interested in
3* Overall game harassment and allows you the freedom to grind in Abyss without being scared some high level jerk is gonna pawn you.

What do you all think?

I agree with you one hundred percent. I personally am not one to enjoy pvp, though I know many find it exciting. Killing people, even fantasy ones, is a negative thing and really not a good thing for one's spiritual and emotional well being. It gets worse when you are repeatedly attacked while trying to enjoy a little grind and material gathering in abyss.

In many cases, the learning scrolls we need to keep our personal economy rolling is found only in abyss or at over priced vendors who can charge several golds because it's the only other way to obtain them. Since I seldom enter abyss, I'm at their mercy and they have none. If Outspark wishes to continue to have abyss be still another slaughter house, then those items should not be drops in abyss only. If they truly wish to have ALL their players have a good time, then pvp in abyss should be by mutual agreement only, and I for sure would never agree, nor would most of my guildies.

My temporary siggy says, "See you in abyss". That's why it's temporary. You won't see me in abyss at all.

Asheer
01-14-2009, 04:43 AM
Give me one logical reason on a business-only stance they'd even consider doing it.

CASH SHOP and Cookies sale.
Like i say early i too as well dont want to believe in such scenario but lack of informations about future plans of development made me rather suspicious.
*Sigh...* i really wish that staff wont keep us in darkness but perhaps i ask for too much.

thechaz
01-14-2009, 04:49 AM
im one of those people that are just not interested in pvp and i hate it when im in roa and some 8x kills me for my room and gives it to a 5x/6x to br plvled

Plushii
01-14-2009, 05:58 AM
Think it would be good, however 1 problem.

You are fighting in a nice abyss room and some noob comes in and kses/steals your mobs.
You won't be able to kill him.

A_Dark_Sprite
01-14-2009, 07:23 AM
I have played a game where you could still PK after someone refused a challenge... they based it on colors... blue meant the person was an "innocent"... hadn't PKed anyone within a set amount of time before that. If you PK a blue, you get insta-jailed for 2 game hours. Once you PK a blue, your color goes to pink... and other people are free to PK YOU for a set amount of time afterward without being jailed. SO as long as you only PK people who had (a) chosen to be PK able by clicking in a box or (b) PKed an innocent everything was fine.... people just ran around looking for pink names, and everyone was happy doing what they wanted to ^^

a similar system would be nice in fiesta.

Shaden
01-14-2009, 12:46 PM
CASH SHOP and Cookies sale.
Like i say early i too as well dont want to believe in such scenario but lack of informations about future plans of development made me rather suspicious.
*Sigh...* i really wish that staff wont keep us in darkness but perhaps i ask for too much.

No, that won't work. How many players under lv80 are going to bother playing when they can't play at all?

Everyone but Fighters will quit, and only the capped/godly rich Fighters will be around.

That's an illogical idea and it wouldn't make them any money. You'd *need* cookies to play the game, you'd *need* all forms of Cash Shop items to enjoy the game at all.

People would quit.

Don't you see? It won't make people buy more, it'll make them less likely to buy and more likely to move onto a more balanced MMO.

That said, let me point out what someone else said in nice bold words:

FIESTA HAS AN ACCEPT/REJECT PVP SYSTEM, WE CALL IT ABYSS AND NON-ABYSS. WARRING AND NON-WARRING GUILDS.

You don't need to be in either to play the game or cap - Abyss is just an easier path because a lot of players are respectful about others grinding. Doesn't change the fact we have 40+ other zones for grinding in. Questing in. Working on licenses. Killing bosses. Enjoying your game time.

You'd have to be pretty dumb to go in an Abyss if all it does is frustrate you and make you angry. Play the game elsewhere, enjoy the damn game for what it is. If you are so hellbent on capping that fast, maybe you should invest in CS items.

xidous
01-14-2009, 01:37 PM
I have played a game where you could still PK after someone refused a challenge... they based it on colors... blue meant the person was an "innocent"... hadn't PKed anyone within a set amount of time before that. If you PK a blue, you get insta-jailed for 2 game hours. Once you PK a blue, your color goes to pink... and other people are free to PK YOU for a set amount of time afterward without being jailed. SO as long as you only PK people who had (a) chosen to be PK able by clicking in a box or (b) PKed an innocent everything was fine.... people just ran around looking for pink names, and everyone was happy doing what they wanted to ^^

a similar system would be nice in fiesta.

This wouldn't be a bad idea. There has to be some sort of balance so that all players can have a good time without being harrassed when playing Fiesta. I think some of the posters here are missing the point about how a system like this will work. the suggestion is not to take away PvP, but to streamline the process so that players in areas like Abyss can still PvP but only if they want to (ie. Freedom of Choice look it up cause this may be a foreign concept for some), Free Battle Zone would remain that a Free Battle Zone, and Guild Wars can be declared rather than just happen like some sort of failed Bush action, this way 8 Guilds can't war you just cause they feel like it (this has happend to me before). There is no freedom in just saying, "Stay out of Abyss" or "Don't join a PvP Guild" cause some times you may want to PvP, sometimes you may not want to be bothered. I guess the people who are against this are pro **** too since the logic would be, "Hey you don't want to get raped, don't come out the house." This is what we logical people call Foolishness. With that said I would like to be able to chose who I do battle with and when and not have to worry about PvPrape and if you vote no to this then you are prorape and I feel you have the freedom to be that dense as well.

Shaden
01-14-2009, 02:01 PM
This wouldn't be a bad idea. There has to be some sort of balance so that all players can have a good time without being harrassed when playing Fiesta. I think some of the posters here are missing the point about how a system like this will work. the suggestion is not to take away PvP, but to streamline the process so that players in areas like Abyss can still PvP but only if they want to (ie. Freedom of Choice look it up cause this may be a foreign concept for some), Free Battle Zone would remain that a Free Battle Zone, and Guild Wars can be declared rather than just happen like some sort of failed Bush action, this way 8 Guilds can't war you just cause they feel like it (this has happend to me before). There is no freedom in just saying, "Stay out of Abyss" or "Don't join a PvP Guild" cause some times you may want to PvP, sometimes you may not want to be bothered. I guess the people who are against this are pro **** too since the logic would be, "Hey you don't want to get raped, don't come out the house." This is what we logical people call Foolishness. With that said I would like to be able to chose who I do battle with and when and not have to worry about PvPrape and if you vote no to this then you are prorape and I feel you have the freedom to be that dense as well.

You can be raped in your house as well.

That's got to be the stupidest argument I've ever heard.

You are comparing two totally different things.

Besides...

You have a CHOICE in the game to avoid PvP. You can easily avoid it. People did fine before the Abyss was implemented, and even when it was, it wasn't the hottest area for several months.

You don't really have a choice to not be raped; that's the entire definition of it, forced actions and well, you know what it is. I'm not getting an infraction for going in-depth.

If they allow players to turn on/off PvP in Abyss, they might as well remove the entire Abyss. What's the point if you can get tons of xp, tons of money - all for doing nothing? Abyss is the easiest area to grind in because mbos are weak, drop rates are high, and experience is outrageous. If you don't counter-balance this with the threat of other players - then every zone needs a 50% boost in exp/drops and all mobs need a decrease in hp/dmg/def.

As for insta-jailing for attacking an innocent players; sure, why not? Let's just ruin the entire point of the zone, kay?

If you want to grind innocently, go to another freakin' zone already. We've got SO many in the game where you can grind just the same and accomplish more things without dealing with PvP!

Freedom of choice - pretty damn obvious players have freedom of choice about PvP. Don't want it, don't click Enter Abyss. Don't want it, go grind in Burning Rock or something. Go do some quests in Concealed Prison. Go grind on Dungeon mobs.

Next you'll be telling me that because you join a PvP Server on a game, you have a 'freedom of choice' to turn on/off PvP.

The entire point of it is to enter for PvPvE content, or to not enter for strict PvE content.

A_Dark_Sprite
01-15-2009, 07:44 AM
There is another option... pay to PK the unwilling noob ... or guild war an unwilling guild. In fiesta coins of course.... have a set price in both cases, or set for guild war and varying according to 10 lvl increments for PK in abyss ONLY (not battlezones). Still leaves options open for everyone... and a certain amount of justice felt by the lvl 20 who just got pk'd by a lvl 40 who came over to release some steam cos some lvl 60 was pking in the 40 zone....
iow... if your lvl is 41 and a 49 kills you, tough luck. If you're 48 and a 53 kills you in abyss tho, they pay for a 1 increment pk. If they're 67, they pay for a 2 increment pk.... etc, etc.... They could set up characters to choose to auto-reject any offer for pvp in abyss or to reject on case by case (similar to the trade, guild invites, etc). The choice the user makes would depend on how much the hassle of rejecting individually matters to them vs. the ability to have a built in warning system of the possibility of PK ....

A_Dark_Sprite
01-15-2009, 08:32 AM
You have a CHOICE in the game to avoid PvP. You can easily avoid it. People did fine before the Abyss was implemented, and even when it was, it wasn't the hottest area for several months.


As for insta-jailing for attacking an innocent players; sure, why not? Let's just ruin the entire point of the zone, kay?

If you want to grind innocently, go to another freakin' zone already. We've got SO many in the game where you can grind just the same and accomplish more things without dealing with PvP!


The entire point of it is to enter for PvPvE content, or to not enter for strict PvE content.

If the entire point of the abyss was to enter for PvPvE content, the values of the mobs and the loot would be equal to that of any other area.

I can accept that PvPvE may be the entire point IF a person were entering an area that corresponds to their own levels... but when he/she doesn't, that person isn't looking for PvPvE (what's the point of that against mobs that you've already admitted are easier, will give lower exp than mobs their own lvl, and drop next to nothing for them)... they are looking for PvP with exp loss to the lower lvl char and/or a PvP they have no chance of losing... which is either harrassment or a situation that makes the PvP pointless anyways. THAT is the point that people are attempting to make. If that person wanted PvP, why not go to a FBZ? Why should a person who wants to grind mobs be required to be killed without a chance at winning a PvP?

A color system would not eliminate PK in abyss.. especially if people above OR below the abyss lvl are automatically pink, and to the people who enter the abyss AT the correct lvl EVERYONE is pink. It would simply limit the supply of players available to kill by people who are higher lvl than the abyss. It would, however, help to limit the number of lower lvl players attempting to PvE in the higher lvl abysses ;) Not everyone would be "blue" you'd just pick a few "pinks" and kill them as many times as you like. Honestly, if a person wants to just pk at random, why not go to FBZ? If they want a true PvPvE, wouldn't they go to their own lvl abyss, and not one where the mobs mean less than mosquitoes to them? Your reasoning is a bit faulty with that one ^^

I had no problem grinding in abyss and being killed occasionally by someone who wanted to PvPvE before the level limits were lifted. Sure, you had lvl 59s killing lvl 50s for a room, or spawn killing for no reason ... but hey, that's what it was about, right? Being spawn killed by them was another issue entirely, tended to make me angry^^ But still, it was my choice... and there was a chance that I could win the fight as well as a fairly even balance of whether I could gather enough exp and/or loot to balance the pking... (think lvl 70 abyss before BR opened... I did a certain amount of pk in there myself to get a room when I really needed one... and was killed more than once for the same reason)

You seem to be reacting to the situation as if everyone in the PvPvE is receiving a fair shot at winning (the actual point of PvPvE being to find out who can survive better under those circumstances). This was the only type of PvPvE possible in an abyss before the level limits were lifted. It isn't anymore. SO if the FBZ type of PvP is now possible in abysses (bringing an added danger of exp loss), why should PvE not be equally possible if a person so desires? Why should the desires of one person in an area outweigh the desires of another? Especially if the first person is entering an area not designed for their level...

I am attempting to make creative suggestions that will balance out all three possibilites, and allow all three to coexist in that area without the drama and anger that the abyss now causes. I do like Fiesta.... it just doesn't feel much like home anymore *sigh*

A_Dark_Sprite
01-15-2009, 08:39 AM
hmmm... another thought.... what about a rejection system based on lvl? Players in abyss have the option to reject fights in abyss from lvls more than 10 above AND below them (not OR, but AND) but it would have to be something that was a one time option. Once you turn it on, you can't turn it off. So as a higher lvl, there'd be no helping the noobs that are being PK'd if you turn it off when you are a noob yourself... and no chance of you turning around and PKing an hour after you refused to let someone PK you...

I'm not sure I like this idea as it sits... seems like i'm missing something... but it would still allow for true PvPvE in abyss...

Shaden
01-15-2009, 12:39 PM
If the entire point of the abyss was to enter for PvPvE content, the values of the mobs and the loot would be equal to that of any other area.

I can accept that PvPvE may be the entire point IF a person were entering an area that corresponds to their own levels... but when he/she doesn't, that person isn't looking for PvPvE (what's the point of that against mobs that you've already admitted are easier, will give lower exp than mobs their own lvl, and drop next to nothing for them)... they are looking for PvP with exp loss to the lower lvl char and/or a PvP they have no chance of losing... which is either harrassment or a situation that makes the PvP pointless anyways. THAT is the point that people are attempting to make. If that person wanted PvP, why not go to a FBZ? Why should a person who wants to grind mobs be required to be killed without a chance at winning a PvP?

A color system would not eliminate PK in abyss.. especially if people above OR below the abyss lvl are automatically pink, and to the people who enter the abyss AT the correct lvl EVERYONE is pink. It would simply limit the supply of players available to kill by people who are higher lvl than the abyss. It would, however, help to limit the number of lower lvl players attempting to PvE in the higher lvl abysses ;) Not everyone would be "blue" you'd just pick a few "pinks" and kill them as many times as you like. Honestly, if a person wants to just pk at random, why not go to FBZ? If they want a true PvPvE, wouldn't they go to their own lvl abyss, and not one where the mobs mean less than mosquitoes to them? Your reasoning is a bit faulty with that one ^^

I had no problem grinding in abyss and being killed occasionally by someone who wanted to PvPvE before the level limits were lifted. Sure, you had lvl 59s killing lvl 50s for a room, or spawn killing for no reason ... but hey, that's what it was about, right? Being spawn killed by them was another issue entirely, tended to make me angry^^ But still, it was my choice... and there was a chance that I could win the fight as well as a fairly even balance of whether I could gather enough exp and/or loot to balance the pking... (think lvl 70 abyss before BR opened... I did a certain amount of pk in there myself to get a room when I really needed one... and was killed more than once for the same reason)

You seem to be reacting to the situation as if everyone in the PvPvE is receiving a fair shot at winning (the actual point of PvPvE being to find out who can survive better under those circumstances). This was the only type of PvPvE possible in an abyss before the level limits were lifted. It isn't anymore. SO if the FBZ type of PvP is now possible in abysses (bringing an added danger of exp loss), why should PvE not be equally possible if a person so desires? Why should the desires of one person in an area outweigh the desires of another? Especially if the first person is entering an area not designed for their level...

I am attempting to make creative suggestions that will balance out all three possibilities, and allow all three to coexist in that area without the drama and anger that the abyss now causes. I do like Fiesta.... it just doesn't feel much like home anymore *sigh*

I can agree with adding level limits back on, however, in the end, people will still complain no matter what. And level limits won't change the amount of PK'ers, the only reason I have to be so firm on that argument is people think that it will reduce PK'er numbers. In reality, it won't. It'll just make a slightly more 'fair' playing ground.

My argument for PvPvE was just regarding the content inside really - obviously some people want to only do PvP or PvE and get away from the other, but because the zone caters to both PvPvE, they should just stay out of it. I can understand that players want to be left alone in there, but its a zone which has both options, therefore should be avoided if you don't wanna engage in it.

Jailing people because they are doing what a zone was designed for (yes, it was designed for PvP & PvE, not just one) doesn't sound very fun. Especially 2 hours - that's ridiculous.

There are ways to balance it more, of course, but a system with penalties like that ruins the entire idea of high risk = high reward, which Abyss centers on.

Give PK'ers debuffs, give them a chance to drop non-premium items when killed, allow bounties to be placed on them, make them lose 1% xp when they die per person they killed. There are hundreds of penalties you could toss their way which would still allow them to enjoy killing and not ruin the entire PvP aspect... jail is just a stupid system I've always despised.

ducatix
01-18-2009, 08:52 AM
Shaden I agree with you whole heartedly on pretty much everything you've wrote.

I agree you don't need abyss to lvl. I have a lvl 66 mage currently and haven't stepping a foot in abyss since lvl 30. And back then in 20 abyss if I got PK'd I just lvl'd somewhere else and checked back an hour or so later. Been doing quests and grinding elsewhere from 30-66 and it's been only 3 weeks. Leveling isn't hard people. Everyone just wants everything handed to them on a silver platter.

If PKers enjoy what they're doing, so be it. You're feeding their ego by going into the abyss in the first place and letting them kill you. I'm am certain if no one enters abyss for half hour, they'd get bored and find something else todo. If you can't take the heat stay out of the kitchen, right? Go play another game if this game frustrates you so much just because of 1 area that you can choose to enter or not enter. Solitare is a pretty safe game.

A_geezy
01-18-2009, 12:46 PM
Perhaps... but can you assure everyone who dont like pvp (because not all Fiesta players are thirsty for newbies blood) that this situation will remain forever?


*considers the grammar hammer...but no, maybe later*
Asheer,
This is a game, nothing is guaranteed. OS doesn't owe us anything, they aren't obligated in any way whatsoever to tell us what they plan to do with the game. Will this system last forever? I have a simple, rational answer to that: As long as the current system continues to be the most profitable, in all things both real life and in MMOs, the market will determine the outcome.

Fiesta has the closest thing to care-bear PvP in the entire MMO world I've ever played; only way it can be nicer is lack xp loss. After that, there can't be PvP at all.


Bro!! that's what I've been trying to tell people lol! Seriously this game was "Best F2P MMO For Beginners" and there was a good reason for that. You don't ever, ever have to risk being killed by another player.

I think you should be able to dual any where!!!!!!!!!!!!! Just both people have to agree if out side a PVP place.

Dude! totally lame ._.
How would you like to be running around on your weakling main in Eldi trying to shop through the venders, when Walti (or some other level capped, roided out on SC goodies, fighter) comes and starts spam requesting duels? You know how annoying that would be?

I got a better idea: why not make a set of level-controlled maps designed for PvPvE where players may enter at their own risk? Oh Geezy that's a great idea! ...wait that's totally what we have :p

exactly.......
wheres that dam rep system when u need it....

Thanks bro lol... I think when they took out that +rep thing I had negative rep... "infamous around these parts" lol... I miss that.

I agree with you one hundred percent. I personally am not one to enjoy pvp, though I know many find it exciting. Killing people, even fantasy ones, is a negative thing and really not a good thing for one's spiritual and emotional well being. It gets worse when you are repeatedly attacked while trying to enjoy a little grind and material gathering in abyss.

In many cases, the learning scrolls we need to keep our personal economy rolling is found only in abyss or at over priced vendors who can charge several golds because it's the only other way to obtain them. Since I seldom enter abyss, I'm at their mercy and they have none. If Outspark wishes to continue to have abyss be still another slaughter house, then those items should not be drops in abyss only. If they truly wish to have ALL their players have a good time, then pvp in abyss should be by mutual agreement only, and I for sure would never agree, nor would most of my guildies.

My temporary siggy says, "See you in abyss". That's why it's temporary. You won't see me in abyss at all.

If you don't agree to PvP, then simple avoid the "enter at your own risk" (dakkon) PvP maps. It's as simple as that.

CASH SHOP and Cookies sale.
Like i say early i too as well dont want to believe in such scenario but lack of informations about future plans of development made me rather suspicious.
*Sigh...* i really wish that staff wont keep us in darkness but perhaps i ask for too much.

Dude... seriously this doesn't even make since. Think about what you're saying here: you suspect that OS will turn the entire game into an abyss type setting in order to sell more SC stuff?

That's not really sound thinking and here's why:
OS needs new people to join the game, get comfortable with it, and then spend real life dollas in the Cash Shop. If they opened up PvP, then many of their potential customers might never make it to the point where they care to spend money on this at all.

OS isn't a bunch of monkeys flinging crap around an office somewhere, they can think too :). They understand that their job is to create an environment where people will spend money to enjoy a few special lines of code... the only development promise we have is that they won't abuse the real life market (ie they won't do anything that isn't profitable).

I have played a game where you could still PK after someone refused a challenge... they based it on colors... blue meant the person was an "innocent"... hadn't PKed anyone within a set amount of time before that. If you PK a blue, you get insta-jailed for 2 game hours. Once you PK a blue, your color goes to pink... and other people are free to PK YOU for a set amount of time afterward without being jailed. SO as long as you only PK people who had (a) chosen to be PK able by clicking in a box or (b) PKed an innocent everything was fine.... people just ran around looking for pink names, and everyone was happy doing what they wanted to ^^

a similar system would be nice in fiesta.

Man... Fiesta isn't that other game; you gotta get passed that. Like Shaden said "Fiesta is the closest thing to Care-Bear PvP out there," if you don't ever want to be bothered by other players, then you don't have to. PvP in this game is a purely 'engage at your own risk system.

There is another option... pay to PK the unwilling noob ... or guild war an unwilling guild. In fiesta coins of course.... have a set price in both cases, or set for guild war and varying according to 10 lvl increments for PK in abyss ONLY (not battlezones). Still leaves options open for everyone... and a certain amount of justice felt by the lvl 20 who just got pk'd by a lvl 40 who came over to release some steam cos some lvl 60 was pking in the 40 zone....
iow... if your lvl is 41 and a 49 kills you, tough luck. If you're 48 and a 53 kills you in abyss tho, they pay for a 1 increment pk. If they're 67, they pay for a 2 increment pk.... etc, etc.... They could set up characters to choose to auto-reject any offer for pvp in abyss or to reject on case by case (similar to the trade, guild invites, etc). The choice the user makes would depend on how much the hassle of rejecting individually matters to them vs. the ability to have a built in warning system of the possibility of PK ....

Bro... who cares about paying? I have 42g in the bank... I don't even know what to do with all that. I could go an a freakin massive rampage and not be financially hurt at all... the only people this would affect is true newbies who are trying to enjoy the PvP aspects of the game without having to spend sensless hours leveling.

If the entire point of the abyss was to enter for PvPvE content, the values of the mobs and the loot would be equal to that of any other area.


The entire point of the abyss is PvPvE, accept it as it is. The fact that the drops are so good only goes to support the notion of high rewards = high risk, enter at your own risk!

Abyss is a PvE map where you can fight for your spot; if you don't like life that cut throat then play in one of the numerous PvE only maps.

I can agree with adding level limits back on, however, in the end, people will still complain no matter what. And level limits won't change the amount of PK'ers, the only reason I have to be so firm on that argument is people think that it will reduce PK'er numbers. In reality, it won't. It'll just make a slightly more 'fair' playing ground.


There are ways to balance it more, of course, but a system with penalties like that ruins the entire idea of high risk = high reward, which Abyss centers on.

Give PK'ers debuffs, give them a chance to drop non-premium items when killed, allow bounties to be placed on them, make them lose 1% xp when they die per person they killed. There are hundreds of penalties you could toss their way which would still allow them to enjoy killing and not ruin the entire PvP aspect... jail is just a stupid system I've always despised.

I don't know why OS would punish it's paying customers by blessing them with Debuffs for racking up kill points. But your other suggestion was good: allow players to drop items and give +exp to the killer too :).

dming
01-20-2009, 09:58 AM
This rule should be applied only to guild wars, cuz it isnt fair for noob players in guilds to be in a war without knowing

But for PvP it shouldn't be, as all players(almost) will tend to reject escpically in the Abyss

Oshe_Rono
01-20-2009, 12:50 PM
Look, I am going to be very to the point that when you put a vote for something, make it MATCH your topic. The topic of the vote was in relation to pvps, you are talking abyss, abyss are the lawless areas of Fiesta, if you can call them such.

Oshe_Rono
01-20-2009, 12:53 PM
I kinda liked this old mmo where when a higher level player pvped a lower level one, the lower level player had a % chance of scoring a massive critical called "lucky strike", the developers figured that in theory any unexperienced soldier, one that hasn't realized their full potential, would still be capable of taking down a veteran by being lucky...

Asheer
01-20-2009, 02:06 PM
I think any debate about so called "pvp" in Fiesta is pointless.
pkers will defend thier stance no matter what, people witch have suffer by constant spawn kill will fill support mailboxes whit also pointless 'crime reports" witch will be ignored by staff anyway and cricle of hate will spin untill the day when OnsOnSoft will announce that they scrap entire Fiesta Project because of low incomes from licenses rights.
I dont known why this areas release in some part of players so lower instincts but one thing is sure at 100%.
Double standards there are major rule "I will spawn kill you and erase your whole XP bar just because i am bored, but dont you dare to cuss at me or i will report you to staff and get you banned for harassing me"...

tanknami
01-20-2009, 11:10 PM
the abyss needs a pvp acceptance guild wars no thats what non warring guilds are for .... but in the abyss absolutly its needed 2 many peopl kill for no reason and its a guild war DRAMA breeding ground i wanna play i dont wanna deal with other peoples lil issues

shinysilvery
01-20-2009, 11:29 PM
I think there should be one.. it's not fair when PK'ers kill you when you're just peacefully killing monsters in abyss not doing anything to other people. On the other hand.. if someone's annoying.. I would personally kill them ^^