PDA

View Full Version : [Guide]Mages, the elements of Isya.


KonataIzumi
10-03-2007, 11:40 PM
First, I'm doing a guide for new players who wants to try out mages. Theres no need for you to use my guide completely; you take out parts that sounds interesting to you and change it to your own style.

Second, I'm a blind typer; I don't often review what I typed and there may or may not be errors and missing parts here and there as well as things not properly explained. Do point out for me if any.

Thirdly, I'm a lazy person when it comes to typing out a fullblown guide from scratch; I will be skipping alot of things. :D

Lastly, enjoy yourself in outspark.


Mages, Introduction. [Taken from official site]
He is one with magic, breathing its arcane power and molding it to do his bidding. The Mage may be frail and weak in body, but that is a worthy sacrifice for the strength of the mind. He is the heavy hitter of the group, casting powerful damaging ranged spells at his targets.

Skills:
I can't be bothered to type out every single skill. I only type out the BASIC spells deemed useful ingame, you'll be using these skills untill 40+ When you start getting pretty spells, Ice Blast.. Fire ball.. Chain lightning blah blah. That aside now,

Magic Missle
Ice Bolt
Fire Bolt
Lightning Bolt
Magic Burst
Dispel

The skills mentioned above^, the only skill that requires you to upgrade is Fire Bolt. The rest remains as level 1. Why? Will explain as I go on.

Skills to Empower:
Magic Missle > 5 Points into Cooldown.

and if you want, you can also put 1 point of damage for Fire Bolt. If you ask me, yes. I empowered 1 point of damage for Fire Bolt.

If you've got a high leveled character or you get stated greens from robo KQ for mages and with decent refine level you can AoE efficiently. For that, you put in 5 points of cooldown for Magic Burst.

At level 24, a good AoE mage hp is 550+, with hp scroll T1 > 750+. Defense > 170+, with T1 defense scroll, 200+, with a level 2 Protect full party buff, roughly 230+.

By now, you'd be asking why only upgrade firebolts, not ice bolt, magic missle, lightning bolt blah blah.
Answer is because you'll be regretting that you upgraded spells like lightning bolt, ice bolt where you only see around 15~30 damage difference whereas the SP consumption becomes ridiculous and spending over a few silvers just for a wee bit damage boost.

Skill Combinations:
Assuming # as hotkey.

3 Magic Missle[1]
4 Fire Bolt[1]
3 Magic Missle[1]
5 Ice Bolt[1]
3 Magic Missle[1]
6 Lightning Bolt[1]
3 Magic Missle[1]
4 Fire Bolt[1]
3 Magic Missle[1]
7 Magic Burst[1]


Where to train? Only based on Soloing![/I]
Forest of Tides>
Level 1~3 > Slimes, Mushroom.
Level 3~4 > Mushroom, Speedy Slimes
Level 4~6 > Imps
Level 6~9 > Fire Mushroom
Level 9~10 > Crabs, Slow Slimes.
Level 10~11 > Speedy Honeying.
Sand Beach/Sea of Greed/Forest of Mist>
Level 11~14 > Little Hobs, Honeying.
Level 14~15 > Hungry Wolf, Mini Greekings
Level 16~18 > Mara Pirates, Ratman, Boogy
Level 18~20 > Mara Pirate Sailors, Mara Pirate Elites, Boar.
Forest of Mist>
Level 20~22 > Smart Phinos/Joker Kebings/Kebings
Level 22~24 > Little Lizardmen
Level 24~25 > Graverobbers, Little Bats
Level 25~27 > Gold Slime/Glow Wolfs/Marlone Clan Megaton
Moonlight Tomb>
Level 27~29 > Ice ViVi, Bat
Level 29~32 > Spider, Wild Imps, Flying Staffs
Level 32~37 > Zombie, Tomb Fox, Grave Wolf
Vine Tomb>
Level 37~39 > Ghosts, Baby Werebear
Level 39-41 > Hobs, Bone Imps.
Level 41-42 > Procks, Earth Spider
Goblin Camp>
Level 42-44 > Procks, Goblin
Level 44-45 > Procks, Goblin Swordsmen
Level 45-46 > Goblin Swordsmen, Werebear
Level 46-48 > Sand Ratmen, Goblin Mage
Level 48-50 > Goblin Captain, Goblin Mage, Sand Ratmen
Collasped Prison>
Level 50-52 > Harkan, Weakened Orge
Level 52-54 > King Colls, Lightning ViVi
As for me, I stopped training at level 37 and took robo KQs untill now, level 39. Which he's dead now.



[I]Production skills:
You'll be using alot of stones and potions.
You'll be relying on scrolls alot.
Enuff said: Two Professions, 1 Potion 1 Scroll. :)

How to get recipe for scrolls?
In Roumen Skill Master Ruby. Under Alchemy Tab, page 2 holds the recipe for scrolls. T1 Probably cost 250c I forgot.:D T2 Costs 9s while T3 costs fame, bought in Elderine.

Builds?
INT2/SPR1
INT1/SPR1
INT3/SPR1
INT1/SPR2
INT1/SPR3
INT1/Spr0[Full Int]

INT FIRST! Because I said INT first. Spr aint gonna help you kill faster at the early levels. You wanna add spr, do it after hitting level 35. Me? My mage 39 mage build is full spr who sucks. My mage 27, Int2:Spr1 does very well. But no! Full INT mage surpasses any mage that has even added 1 spr. That be clear, full INT is the way for mages. Another alternative is full endurance. I'll be making 1 full endurance mage in the near future and add my thoughts on it here.


Any Questions? Throw them in.
Any errors here and there? Let me know.
I may edit here and there once inawhile.
Flames that helps improve the guide are welcomed.

BoardinKid
10-04-2007, 03:08 AM
Hey dude. Alot of people said Int dont really helped much in attacks and they said pure spr is much much more better than pure Int. So how should i add my stats and select which build. now i am retrainin a mage makin it full spr. how issit? can u teach me?

KonataIzumi
10-04-2007, 04:51 AM
Yeah, as I said. I have two mages, one level 39 another 27.

My 39 mage pretty much suck. His damage on level 1 Magic Missle hits 21x on a Harkan whereas my 27 mage hits 17x on a bat. By level 30, a ZK staff I'd hit 23x. When reaching 39, I probably will hit 25x on a harkan. *Just theory, not tested yet untill I get my current 27 mage to 39.*

In another words,
I'll have to get my 27 mage to 39 int2/spr1 build before I can confirm anything. Uptill now, I feel INT2/SPR1 is way better than full spr. Using level 1 spells, you won't need to use a single SP stone. After the spell combination, you just rest untill your Lightning Bolt cooldown is left with 1/6.

And again, untill I get my 27 mage to 39 I will then compare once again. That'd take sometime since I only play couple hours per week.

BoardinKid
10-04-2007, 10:49 AM
But full spr got higher chance of critical?

BoardinKid
10-04-2007, 10:52 AM
Moreover i heard from others sayin that INT dont make much difference to the damage

zygaming
10-04-2007, 11:05 AM
Yeah, as I said. I have two mages, one level 39 another 27.

My 39 mage pretty much suck. His damage on level 1 Magic Missle hits 21x on a Harkan whereas my 27 mage hits 17x on a bat. By level 30, a ZK staff I'd hit 23x. When reaching 39, I probably will hit 25x on a harkan. *Just theory, not tested yet untill I get my current 27 mage to 39.*

In another words,
I'll have to get my 27 mage to 39 int2/spr1 build before I can confirm anything. Uptill now, I feel INT2/SPR1 is way better than full spr. Using level 1 spells, you won't need to use a single SP stone. After the spell combination, you just rest untill your Lightning Bolt cooldown is left with 1/6.

And again, untill I get my 27 mage to 39 I will then compare once again. That'd take sometime since I only play couple hours per week.

As I dont wanna say that u r lying , something is wrong here. Its either ur character is in an Korean srv or My mage is broken.

I have a licence that get me 45%dmg on harkan
I am using Goblin King Wand with 17 int on it
I have invested 20 points in INT now
I m lvl43
My Magic dmg is 800ish reaching 900 soon

And My lv1 magic missile hits Harkan 220ish with a five party with cleric buff.

Now Just tell me how in the world can your lv39 Mage with ZK staff or wand
Hit 210 with no INT on it.

I am sorry for being rude if u see it that way , but really tell me how.

BTW I have total+30int from my pant and hat and shoe.
I dont see how u exceed me dmgwise .

My char is ZYmage btw.

BoardinKid
10-04-2007, 11:30 AM
ZYmage are u a Full spr? or other builds? can u tell me should i concentrate or full spr or other builds?

aznhmg
10-04-2007, 12:02 PM
Added this guide to my Guide list

First mage guide i got too :]
good job keep it up

zygaming
10-04-2007, 12:29 PM
ZYmage are u a Full spr? or other builds? can u tell me should i concentrate or full spr or other builds?

Right now i m at 20 int 30 Spr

Overalll , I m not doing as well as 50 int mages

However I will out damage them from time to time when crits occur

To really outdamage INT mages Full SPr mages need to be at least 60 whereas after 60 points 2spr=0.1% crit.

So without help of premium item(Cash Items that can improve ur Crit by 15%-35%) Spr Mages simply cant outdamage Int Mage in the game yet(lvlcap is 59 right now).

So if u started out a mage right now. I suggest full INT until 35 and then start out some spr.

That clear enough?

KonataIzumi
10-04-2007, 07:55 PM
As I dont wanna say that u r lying , something is wrong here. Its either ur character is in an Korean srv or My mage is broken.

I have a licence that get me 45%dmg on harkan
I am using Goblin King Wand with 17 int on it
I have invested 20 points in INT now
I m lvl43
My Magic dmg is 800ish reaching 900 soon

And My lv1 magic missile hits Harkan 220ish with a five party with cleric buff.

Now Just tell me how in the world can your lv39 Mage with ZK staff or wand
Hit 210 with no INT on it.

I am sorry for being rude if u see it that way , but really tell me how.

BTW I have total+30int from my pant and hat and shoe.
I dont see how u exceed me dmgwise .

My char is ZYmage btw.


Nope, not lying. It's the truth. My pants gave me+14 INT, ZK staff+3, +17 INT with two level 37 ring +11 int each, making 22. Total adding up to 53 INT bonus. Which is 63 damage bonus.
And I forgot to mention that there were 3 people in my party. A 42 Cleric with level 3 Resist.

BoardinKid
10-05-2007, 09:35 AM
Hey ZYmage. thanks alot. So meaning i gonna add my INT until +35 then i will add Spr all the way up? If its so i will start trainin now. Then in the future i should get spr gear or int gear?

zygaming
10-05-2007, 05:05 PM
Nope, not lying. It's the truth. My pants gave me+14 INT, ZK staff+3, +17 INT with two level 37 ring +11 int each, making 22. Total adding up to 53 INT bonus. Which is 63 damage bonus.
And I forgot to mention that there were 3 people in my party. A 42 Cleric with level 3 Resist.

U have the same gear or almost same gear with me , my two rings r also +11 int
Pants give me +11 hat give me +17 and pants +4.

All mygear give me 54 int and My staff out dmg ur for sure .
My team consists of 5 people with the highest cleric being 47

Pls tell me how did u add ur points?
If u r full Spr which I doubt I would really question the game is Broken.

Cause the truce is I have 866 Magic damage on my stat page with the lv40 50% dmg harkan staff. If i m only hitting 200ish and u r 220ish. If none of us is lying then something went wrong. I will post my stat page later. Pls do help me confirm this. Cause this might be the biggest bug ever if confirmed/

BTW I have 19 invested in INT now.

KonataIzumi
10-05-2007, 06:48 PM
This will make the fifth time I say: My 39 mage is FULL SPR. My 27 mage is INT2/SPR1 build.

Seems like there's quite abit of problem now. We need a third mage around 39~43 to compare builds, equips and damage. Do you have any friends a mage around that level?

Mitomi
10-05-2007, 07:32 PM
Yeah, I am a lvl 24 mage... and I been wonder for a while about where to place all 29 of my points. xP I was just wonder if anybody knows the formulas for damage calculations and defense calculations. So I can see where to spend my points.

I here all types of INT/SPR point spending, but I have also wonder about using END in a mage build. I seen in other MMO games that there were really effective END mage builds for AoE or PvP.

Also I just wonder if the stat reset points exist because I would spend my points more freely if I know that I can reverse the effects if I don't like it.

Also I am just wonder if the skill empower effects all the the levels of the same skill. Like fireball 1,2,3,...

Thank you for your time.

van333
10-05-2007, 08:05 PM
wow,this is really helpful,i just usually add on hp,because i'm more on defendse,cause i don't want to die and walk far away,so my spirit is weak,but i'll try put more on INT

Forbin
10-07-2007, 06:28 AM
It seems to me that the 2:1 build, or more precisely, INT build sprinkled with SPR here and there (eventually reaching either 15,20 or 25 SPR with the rest in INT) is the way to go.

Going this route, you won't have the big mana pool, but you'll be "close enough" to a full SPR mage with crits, and you have the luxury of using your ring slots for END. Whereas a full SPR mage will really need some extra INT in the ring slots, to make up for their total lack of damage aside from crits.

I did some very limited testing on the mage I made yesterday (lvl 17 now lol) and I can definitely confirm that INT does add damage. I even held back 5 points to test. I was doing 95-105 damage on ratmen at lvl 14 (I think..maybe 15) with MM1. I pumped the 5 points into INT and my damage ramped up to roughly 108-122. Again, this was a very limited test, but it was pretty evident that the INT I pumped into my mage helped. It was actually the difference between 4 casts of MM1 and 3 casts of MM1. (4 casts=mob might hit me. 3 casts=lol exp) That's with 5 empowers in cooldown for MM1 of course. :)

I honestly don't see any reason why you'd need more than 25 SPR in any build, for any class. The 5% crit threshhold is a nice goal, and it's also a huge chunk of mana. Anything past that mana amount and all you're doing is prolonging the time between sips of mana potions. With that knowledge, one can further assume that 15 or 20 SPR may also be adequate, as long as one is comfortable with their mana pool. 15 SPR = 3% and 20 SPR = 4% respectively to critical rate bonuses.

My mage will have 15 INT and 10 SPR at level 20. 25 INT and 10 SPR at level 30. 30 INT and 15 SPR at level 40. Then the rest will probably go into INT. Well, that is if I keep playing the mage and not my cleric. :D

an-chan
10-08-2007, 07:26 AM
how to empower skills??..i have skill points but dunno how to use it..
help me~~

KonataIzumi
10-08-2007, 07:05 PM
Here you go, Click me (http://www.fiestaonlinehq.com/index.php?pid=165)

groovey
10-08-2007, 08:03 PM
i'll have to be honest. this is rubbish.
at 39 you feel that the stats you have is best. but wait til you hit past 50. try soloing with spr as the main point rather than int. you're going to take a much longer time taking down a mob.
i've seen it. a full spr mage hitting maximum 170 on a golden bat when the rest of us int mages were hitting at least 220. how much can you possibly crit? your spr added to 25 is at its maximum potential to give the most crit %, after 25 it'll add a significantly less amount of crit and yes, spr items do not give crit. practically useless.
in all honestly of the spr build that everyone's been building up praise for, weigh the option of having a 'crit machine' (which only gives 2-3% more crit than an int mage. i could cover it back with a chief guard wand that drops from the torturer king) but with no proper damage. are you going to crit 250?
by the time you hit a crit, my int mage would have out damaged you in his normal spells, then not to mention my int mage's crits. i'm hitting close to 1k each crit and they're pretty occasional.
Does the spr mage also have a good hold in a party? when the party finds out that the spr mage is hitting substantial amounts of dmg, he's practically useless. we'd might as well get a crit 2h warrior who can stun (which... once again is rather useless).

i'm not thrashing the topic. its open to everyone but we have to understand that spr is simply overrated. you want to add spr? do it before lvl 80. 25 spr max int works best only when you're lvl 80. until then, max int will suffice in parties and solo.

skills wise, we've weighed out skills all the way up to 59 (which, yes, we are already in our upper 50s+ so we know what its like to be up there with ****ty stats and ****ty spells)

and here's the best option to maximise your spells
magic missle [1] (unempowered)
firebolt [1]
Lightning Bolt [max] (empowered dmg)
Icebolt [1] (unempowered)
Magic Burst [1] (unempowered)
Magic Blast [1] (empower max dmg only if you want it to break even in dmg considered)
Fireball [1] (empowered dmg)

for all the other skills like lightning blast, ice blast, they're useless. dealing dmg no better than your regular skills.
mind you, these lvl 1 skills work best in parties. for solo action, buy max for all except magic missle, burst, blast and fireball so you can spike out your mobs before they hit you.
cooldown wise, it is wise to give cooldown to the skills you add damage to, so you can deal more damage, faster.

oh and in case you're grumbling about having a lack of mana from the lack of spr, you seriously don't add a lot of mana per spr added. not that you need to. level 1 spells don't ask for a lot of mana. if you have a cleric with you, just use life tap. if you're cleric is complaining, ask him to stuff it, you're a mage.

anyway this is my take from the upper ground. if you still want to mess around with spr, its your char. only 3 mages have hit max level and they're all major int mages. the highest spr mage i see is only 55. and thats a minority.
don't look at the present. think a little bit and you won't be complaining your butt off when you hit high lvl and wonder why someone else is killing a mob 2 times faster than you

Doncer
10-09-2007, 06:42 AM
My only bad comment in regards to groovey's post is when he or she talked about life tap and telling a cleric to stuff it. My main 'main' char is a lvl 4x cleric and I have no issues at all with using my mana to heal a life tapper mage. What I do however have huge issues with is said life tapper mage constantly doing it during mid-battle making me think they've been aggrod by the monster causing me to take target off of the tank to heal them. This is very dangerous since it takes time to focus on the mage, time to cast the heal spell, time to refocus on the tank, and even worse still the cooldown on the heal spell has to be waited on before the tank can be healed further. In a place where the tank can be killed in 2-4 hits and the cleric doesn't heal the tank immediately thanks to the delay swapping to the mage causes, the tank often will soon die. Almost always immediately followed by the cleric and then the rest of the party. All because of a mage that doesn't have enough brains to not wait til the fight ended.

If you're a mage that wants to life tap, by all means I encourage you to do so since a simple restore 2-3 on the cleric's part will fix it and relatively cheap mana wise for the cleric. But DO NOT do it while a monster is actively engaging the party. Wait til the monster dies THEN do it.

If you refuse to respond to that proper party etiquette then I would strongly encourage your cleric to take the same stance I took when I had a mage that would life tap mid-fight even after I repeatedly asked him to wait til the monster died. "You have 2 options. 1) Wait til battle is over then I'll gladly heal you since you waited. 2) Do it anytime you want and I'll never heal you during a fight if I see your health drop even if it may really be a monster hitting you as I refuse to let the whole party die with the tank going first thanks to your selfishness."

Other than the life tap issue I am in full agreement with that post he or she put there.

PS: My main mage char is full int but I made a second one full spr just to test the build. Full int wins big time on an even level and sharing the same equipment basis. Needless to say I intend to delete my spirit build char and reroll another int build char just for farming. >_>

KonataIzumi
10-09-2007, 06:58 PM
groovey, don't you think you're making a very bad mistake here?

Unless you didn't notice this sentence of mine stated at the bottom paragraph on my first page:
My mage 39 mage build is full spr who sucks. My mage 27, Int2:Spr1 does very well. I thought you'd need some help with reading.

Deedolith
10-10-2007, 09:33 AM
I fail to see why you're empowering cooldown. While soloing, I prefer kitting and using my skills at their max atk power.
And in groups, is the only case I reduce MM and fire bolt to lvl 1. Either I use a 11 hits combo against single oponments (can go to infinite if I use magic burst), or I use a 4 hits in AE setting.

KyuubiNeji
10-14-2007, 09:10 PM
Oh jeez. i'm a lvl 27 mage with a 5:1 ratio of int:spr and you think 2:1 is good? 5:1 would do a hell lot more damage. don'tcha think so? i mean yeah my firebolt is empowered +5 with attack at lvl 3, unfortunately when i was nub a added to mana, so that i can't help. the magic missile i'm working on the cd, nearly +5, i accidentally added +1 attack to mm, lightning lv 2 and ice, but apart from that it's the int's job to give you more dmg. i'm not flaming anyone, so yeah!:D

mavZz
10-15-2007, 11:41 PM
=) Don't follow guides and say they ain't good. Well, personally I've done 25 SPR rest INT, Im doing pretty good in a party. What you need is equipment, I'm hitting 22ish on Goblins with magic missile[1]- not forgetting the constant crits (At least once per 7-8 hits). Usual wizMage at my level gets hit twice per goblins, I get hit only once.

I guess there's no specific builds at all, do what you think is right. many says END is useless whereas I regret not including bits of END.

xAtLustx
10-16-2007, 05:04 AM
question how i learn dispel?

groovey
10-21-2007, 04:58 AM
apologies to doncer!
i didn't mean to offend clerics in this manner.
and i do agree that mages should not life tap mid-battle.
if the mage dies during battle he merely asks for it.
life tap only when the battle is done :] and bring your pots. you'll never run out of money just buying stones.


My only bad comment in regards to groovey's post is when he or she talked about life tap and telling a cleric to stuff it. My main 'main' char is a lvl 4x cleric and I have no issues at all with using my mana to heal a life tapper mage. What I do however have huge issues with is said life tapper mage constantly doing it during mid-battle making me think they've been aggrod by the monster causing me to take target off of the tank to heal them. This is very dangerous since it takes time to focus on the mage, time to cast the heal spell, time to refocus on the tank, and even worse still the cooldown on the heal spell has to be waited on before the tank can be healed further. In a place where the tank can be killed in 2-4 hits and the cleric doesn't heal the tank immediately thanks to the delay swapping to the mage causes, the tank often will soon die. Almost always immediately followed by the cleric and then the rest of the party. All because of a mage that doesn't have enough brains to not wait til the fight ended.

If you're a mage that wants to life tap, by all means I encourage you to do so since a simple restore 2-3 on the cleric's part will fix it and relatively cheap mana wise for the cleric. But DO NOT do it while a monster is actively engaging the party. Wait til the monster dies THEN do it.

If you refuse to respond to that proper party etiquette then I would strongly encourage your cleric to take the same stance I took when I had a mage that would life tap mid-fight even after I repeatedly asked him to wait til the monster died. "You have 2 options. 1) Wait til battle is over then I'll gladly heal you since you waited. 2) Do it anytime you want and I'll never heal you during a fight if I see your health drop even if it may really be a monster hitting you as I refuse to let the whole party die with the tank going first thanks to your selfishness."

Other than the life tap issue I am in full agreement with that post he or she put there.

PS: My main mage char is full int but I made a second one full spr just to test the build. Full int wins big time on an even level and sharing the same equipment basis. Needless to say I intend to delete my spirit build char and reroll another int build char just for farming. >_>

groovey
10-21-2007, 05:02 AM
yes i understand your spr mage sucked (which many here think that spr does do HUGE crits)
but my point about 2:1 int: spr is meant to explain that the spr induced crit will only work much better from 60-70.

however, it is my opinion. so i may still be wrong

cheers i hope i havent offended you

groovey, don't you think you're making a very bad mistake here?

Unless you didn't notice this sentence of mine stated at the bottom paragraph on my first page:
I thought you'd need some help with reading.

groovey
10-21-2007, 05:04 AM
for the benefit and record of those who need to know,
Valance and Fireriot have 25 spr and the rest int. it is safe as a good hybrid mage.
however, if you do want to invest in end, only do so with +end items like green armours with +end and +int

don't bother with +spr items though, they don't add crits!

=) Don't follow guides and say they ain't good. Well, personally I've done 25 SPR rest INT, Im doing pretty good in a party. What you need is equipment, I'm hitting 22ish on Goblins with magic missile[1]- not forgetting the constant crits (At least once per 7-8 hits). Usual wizMage at my level gets hit twice per goblins, I get hit only once.

I guess there's no specific builds at all, do what you think is right. many says END is useless whereas I regret not including bits of END.

KazeTut
10-23-2007, 03:42 PM
http://www.pokeplushies.com/images/adoptables/4488.gif[br]Click here to feed me a Rare Candy! (http://www.pokeplushies.com/adoptables.php?act=rarecandy&id=4488)[br]Get your own at PokePlushies! (http://www.pokeplushies.com)

Silentdan
10-25-2007, 04:37 AM
im pretty sure they'll be selling restats in the cash shop eventualy, at the moment , my 36 mage is:

+5 END
+22 INT
+14 SPR

i plan on giving one more to spr then ill continue on int, if a ever restat, ill go full int

Soul.of.Trance
10-25-2007, 10:38 AM
I'd remake that if I were you. My mage is 1:1...

manji2501
10-25-2007, 12:18 PM
My mage had INT/SPR in 1:1 ratio, and some wasted points on DEX, and allmost none in END.
The skill enpowerments where all wacked and performed poorlly. I just couldnt get her past level 29...
I had to recicle her and restart from scratch, new name and everything.
Now my mage girl is at an INT/END 3:1 ratio. as for skill enpowerment, magic missle has all 5 max points on cooldown, now putting cooldown points in firebolt. Only upgrade I bought was for lightning bolt. Magic missle, firebolt, icebolt are all Lvl1.
I use scrools for END and Power (aka AIM) made by another char that has those production skills.
When i get the appropriate level, I'm only going to buy magic burst; lifetap is useless, the end to spr transform ratio is lame. Besides lifetap only serves as an excuse by many mages to use a party's cleric as an HP pot automated machine, wich i find extreemely selfish, thoughtless, and dishonourable towards the clerics that are there to help [there are also bad clerics, but those are not called for here].
This of course is has it would be, my own personal oppinion, agreement or disagreement is at the viewers discretion.
I would like to have my build commented on, so that not only me but other players can retreive any usefull info from it.
Thanks for reading this to the end
Best Regards to all.

Soul.of.Trance
10-25-2007, 12:43 PM
My mage had INT/SPR in 1:1 ratio, and some wasted points on DEX, and allmost none in END.
The skill enpowerments where all wacked and performed poorlly. I just couldnt get her past level 29...
I had to recicle her and restart from scratch, new name and everything.
Now my mage girl is at an INT/END 3:1 ratio. as for skill enpowerment, magic missle has all 5 max points on cooldown, now putting cooldown points in firebolt. Only upgrade I bought was for lightning bolt. Magic missle, firebolt, icebolt are all Lvl1.
I use scrools for END and Power (aka AIM) made by another char that has those production skills.
When i get the appropriate level, I'm only going to buy magic burst; lifetap is useless, the end to spr transform ratio is lame. Besides lifetap only serves as an excuse by many mages to use a party's cleric as an HP pot automated machine, wich i find extreemely selfish, thoughtless, and dishonourable towards the clerics that are there to help [there are also bad clerics, but those are not called for here].
This of course is has it would be, my own personal oppinion, agreement or disagreement is at the viewers discretion.
I would like to have my build commented on, so that not only me but other players can retreive any usefull info from it.
Thanks for reading this to the end
Best Regards to all.
I've been severly thinking about remaking my mage to make it a pure spr. and give it different production skills.

manji2501
10-25-2007, 01:18 PM
A pure SPR mage is also an idea to be taken into consideration, but having it only SPR, wont it put a serious hinder on your magic damage as it will be decreased [although one will have more SP than peeping toms at a nudist colony]?

Doncer
10-25-2007, 09:22 PM
IMO only good things about pure SPR builds or for that matter any build with any bit of SPR to it is that you'll get more value out of the SP stones you consume.

One day I happened to have two mages in my party one was lvl 47 the other was lvl 41. The 47 was pure spr the 41 was pure int. Out of curiosity after finding that out I asked them to tell me exactly what they hit each time blow for blow. At the end of the fight with a monster the int mage had dealt more damage even though it was 6 lvls lower.

That only confirmed to my mind the uselessness of the SPR build which I had suspected when I got my second mage to 20 and compared the INT and SPR builds at that level and found the SPR to be pathetic.

SPR build is more likely to gank aggro at start of fight but does less overall damage than INT build. Why do people even continue arguing for that build? >_<

Syrlith
10-25-2007, 10:24 PM
Wait... You're blind as in some game term, or are you Blind blind?

Soul.of.Trance
10-25-2007, 10:58 PM
A pure SPR mage is also an idea to be taken into consideration, but having it only SPR, wont it put a serious hinder on your magic damage as it will be decreased [although one will have more SP than peeping toms at a nudist colony]?

Spr is a higher impact than Int. A higher crit rate is good when you're pumping out 2spells/sec

manji2501
10-26-2007, 05:32 AM
ok thanks for the help.
Will see how far my messing around with my mage build will get me.
If it doenst work, erase, rewrite.

gulamanfoogy
10-26-2007, 07:50 AM
pls repost SKILL empowering clearer? T_T i had hard time interpreting which is skill level, empowered with damage,reduced cooldown. [1] is this skill lvl? which skill needs to be empowered with damage? with reduce cast time?

zarlok
10-26-2007, 01:57 PM
Build/skill/empower really don't matter. Your mage will suck regardless.

p2p.alex
10-27-2007, 10:06 PM
Err do mages have to train cool down in fire bolt too?