View Full Version : Cleric Skill Build
xRedDragonx
10-04-2007, 02:31 AM
Hey guys I would like to start a Cleric and was wondering if one of you guys that already have a good cleric could help me out a little bit.
I read one of the other posts and I'm going to become a support cleric so 2 endurance 1 spirit I belief.
But I was really wondering about a good skill build. Like which skills should I concentrate on first to make sure I'm not wasting skill points.
Hope to get some good feedback thanks a bunch ahead of time.
xRedDragonx
SpiritS
10-05-2007, 05:51 PM
Focus on Heal(decrease the Sp and also cooldown).Bash in my opinion is the power and decrease Sp usage.After have invicible(lv20 cleric skill) put some to longer it buff and decrease cooldown.
deidara_iwagakure
09-22-2009, 09:12 PM
it depends on wat type of cleric u want to be. if u wanna be the more healer-type cleric, increase the amount of hp u can heal and lower its sp consumption, and a bit on reducing cooltime. u also hav to put much reducing cooltime in revive skill, because in KQs alot of ppls will die. try reducing invincibles's cooldown too.
if ur more of the fighting-type cleric, put more skill empowers into bash, trip/bleed, and lower that cooltime and sp consumption. u also have to reduce cool and sp consump. for heal, because u need to heal urself too. when you reach higher levels, depending on wat type u are, choose wat u can do for the skill you use most and/or is very useful.
Bonthra
09-22-2009, 09:45 PM
Support or solo cleric, it doesn't matter: Heal cooldown (CD) and "damage" (to heal more); Rejuvenate CD and "damage"; Invince CD & Duration. That's 30 points there, ~60 levels.
Heal SP Consumption is extremely useful, but not mandatory.
If you find yourself soloing a lot, empower Bash for damage and CD. I found that the distance between getting Bash and Rejuv allows you to empower both Heal and Bash before you need to put points into Rejuv.
I don't recommend empowering Trip or Bleed and I really, really don't recommend cooling down Revive. If you need to revive more frequently than every 30 seconds, something has seriously gone wrong. Either your party doesn't know their limits or...
Kanashimi_Doshaburi
09-22-2009, 10:26 PM
Like has been said, Heal empowered to max power and cooltime is essential for all clerics, regardless of build/style. Empowering rejuvenate is highly recommended too, and I suggest empowering invincible's duration, it goes from 10 seconds to 17.5 seconds.
While people have been saying 'what' to empower, I'll go further and say what is useless to empower =D
Useless for empowering list :
Protect
Resist
Cure
Restore
Immune
Stoneskin
Endure
Sacrifice
Recover
Note: I don't know about any skills that a level 60 cleric won't have, as that's the level of mine lol.
Note #2: I don't think I missed any 60- skills that are useless to empower...but if I did someone let me know. =P
keleios
09-23-2009, 07:35 AM
Support or solo cleric, it doesn't matter: Heal cooldown (CD) and "damage" (to heal more); Rejuvenate CD and "damage"; Invince CD & Duration. That's 30 points there, ~60 levels.
Heal SP Consumption is extremely useful, but not mandatory.
If you find yourself soloing a lot, empower Bash for damage and CD. I found that the distance between getting Bash and Rejuv allows you to empower both Heal and Bash before you need to put points into Rejuv.
I don't recommend empowering Trip or Bleed and I really, really don't recommend cooling down Revive. If you need to revive more frequently than every 30 seconds, something has seriously gone wrong. Either your party doesn't know their limits or...
I agree here, except if you are using trip or bleed, at a later date, maybe reduce cooldown. Damage is about useless, but it never hurts to have a faster skill. Sure, it's a glorified melee damage, but it is a nice extra boost.
zcamp30
10-10-2009, 11:43 PM
im also confused with this one so can somone tell me the best build for a support cleric???