View Full Version : General question about stats
blubarry
01-27-2009, 07:33 AM
I was wondering exactly how much does each stat do in terms of raising ability. For example I know that MEN raises hit rate, attack speed, and critical rate but by how much? If a list of all the stats with what they raise could be posted I would be very grateful.
tazsbigtoy
01-27-2009, 07:47 AM
Well it gets more complicated than that, for one thing just raising a stat may or may not help a class. For instance the attack speed raised by men is the skill attack, but most classes attack speed is actually capped by the animation of the skill. For instance no matter how much men you add, you aren't going to speed up the slash for the knight class or threaten for the rogue class. Basically what I remember about each, and I could forget something or get it wrong. Also remember some classes benefit more from some stats. Your best bet is to go to the class discussion section for you class and look at threads on stat builds.
Pow raises attack 1 for every 2 points (I think). It also increases weight capacity.
Agi raises attack 1 for every 3 points (I think). It also increase dodge, regular attack speed. It increases to a lesser degree skill attack and criticals, but not to extent of men.
Men increases skill attack speed, chances for hits, chances for criticals.
Int increases magic attack. The amount increased is more for app class than aco class.
Wis increases mp amount and mp regeneration rate.
Sta increases hp, it may also increase hp regeneration I am not sure.
blubarry
01-27-2009, 09:59 AM
Thanks. I am making a squire and most of the people say to add everything to POW. I do not like this idea because, although the max damage will be higher, the damage per second would be lower. I want critical hits to happen more than two percent of the time.
Also, was it a typo when you wrote that agility increases skill attack? If not, I will definitely add a bit of that.
Is there any way you could tell me an approximate amount that AGI and MEN raise their attributes (ex. critical hit rate) by?
tazsbigtoy
01-27-2009, 06:19 PM
Well, men is really not going to help a squire much. The animation of the skill attack is too long, so neither it nor agi will help much. You might get more criticals but you would really be better off going for max damage until level 66 and going full power. Men works in 4's I think. You could try adding 8 men and see if it helps. Agi does increase skill attack but a very small amount. It is mostly for increasing dodge. Most knights add 16 agi between level 66 and 96 so they can weild 2 swords.
blubarry
01-28-2009, 08:47 AM
Yea, power was going to be my main stat. I was just going to put a bit (but still higher than average) in AGI and MEN because it would make critical hits more consistent along with a higher attack speed for normal hits.
tazsbigtoy
01-28-2009, 09:29 AM
You aren't going to use normal attack a lot. I would hold the agi until after knighthood. A little men for better hit rate and critical might be interesting. My highest level squire is pure pow, but I am thinking of experimenting a little with my lower level one to see the difference.
joradn102794
01-28-2009, 09:33 AM
Pow raises attack 1 for every 2 points (I think). It also increases weight capacity.
Agi raises attack 1 for every 3 points (I think). It also increase dodge, regular attack speed. It increases to a lesser degree skill attack and criticals, but not to extent of men..
let me correct you :P Pow raises 1 attack every 1 point and agi raises 2 attack every 3 points
tazsbigtoy
01-28-2009, 10:03 AM
Yup I was noticing that on my rogue it seemed to jump two then I added 3 points at 70. Thank you.
blubarry
01-28-2009, 12:54 PM
Ok, you bring up a good point so I am going to hold it to a minimum until I am a higher level