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View Full Version : 2H Weps For Clerics



freakyfingers
01-27-2009, 10:14 PM
Isn't it about time a 2H wep was released for the Cleric??

Has any 70+ Cleric will be aware, our dmg is just sucky...
In GW's/PvP we don't stand a chance against 80+ Fighters, Yeah we can 'survive' the melee but any attack is pointless.
I'm not suggesting Clerics should be as strong as Fighters but at least give us
a little more oomph!! :)

spookyiness
01-27-2009, 10:16 PM
an important party of clericking is our def tho, it has to be said - if we go 2h, we lose the shield, then we'd be squishier than mages and archers.

lenore_lurks
01-27-2009, 10:19 PM
We're not made to be damage dealers. If you want more 'oomph' either make a mage or a str cleric. We don't need a 2H, we'd have an awful time trying to do our number one 'job' if we did, which is to protect and keep the party alive. Our shields are very important, if only to provide a bit more bling when +9 :D (but they do a heck of alot more than that...)

Lety23
01-27-2009, 10:21 PM
I can't see clerics with a 2H lol.
Clerics aren't ment to do that. You want 'oomph'? Maybe you don't have a hammer..or any str..you can fix that though ^^
If you want a 2H to solo...clerics can solo just fine v.v
Maybe not mob, but that's when you party up with a mage/archer ;o

farmerjoe007
01-27-2009, 10:23 PM
Ya dude for sure. forget what thjese ppl say is ur "job" do whaat u wanna do. I made a p str cleric n he has pretty decent dmg right now but i would pretty godly if we got a 2h...especially around 95 wen the aoe for clerix comes...o ya :D. We dun rly need sheilds if we can competently heal or get godly equips. Im telling u in the hier lvls pure str clerix will pretty much be the goddliest class of all. Fighter with heals pretty much. With a 2h we would destroy. pvp cleric = <3

Vipera
01-27-2009, 10:26 PM
Maybe you forget to put your shield on. HAHAHA

kibaxme
01-27-2009, 10:27 PM
i wish we had 2h hammers, lol e.e we'd be like awesome.... but clerics r for support T___T sadly... cant solo much either

freakyfingers
01-27-2009, 10:29 PM
an important party of clericking is our def tho, it has to be said - if we go 2h, we lose the shield, then we'd be squishier than mages and archers.


We're not made to be damage dealers. If you want more 'oomph' either make a mage or a str cleric. We don't need a 2H, we'd have an awful time trying to do our number one 'job' if we did, which is to protect and keep the party alive. Our shields are very important, if only to provide a bit more bling when +9 :D (but they do a heck of alot more than that...)

Actually my 84 Pally has godly str/dex gears all +9.

Roseanna
01-27-2009, 10:29 PM
LOL it would be fun. In another MMO I played, clerics were mages, and mages had 3 skill trees to choose from: fire, land, and light. Fire was, well, yeah, firey skills... meteor and fire aoes, for example. Land was a few attacks, protective ice skills, and buffs. Light was 2 attacks and the rest heals. You could mix them up however you wanted.

My mage there was a hybrid, half fire half light. My duo partner was an archer, I had enough firepower to help kill mobs before they got to us, but enough healing to take care of us if we had to take hits. I could solo well, heck I could even solo aoe... fire, heal, meteor, heal, etc. xD Some mages chose to go pure light and be healers, who ended up pretty much party reliant.

So yeah, I guess that would be like this idea... 2h to lose defense but gain "oomph", like I lost stuff to gain damage. 1h to gain defense but kill like a little kid with a dull stick.

Buuuut... Outspark's not in charge of this... the Korean company is... and I betcha they wouldn't even consider suggestions of things to add. So. I wouldn't even bother trying, personally.

Nephron
01-27-2009, 10:30 PM
I think this topic was raised before, and was more or less shot down that time, too. Introducing a new weapon for just one class would disrupt a system that's already arguably unbalanced, and more to the point, it wouldn't change much if we still have to rely on only one functional attack skill. I'd say we need trip/bleed fixed more than we need new weapons.


Oh, and shouldn't this be in the cleric section?

Harmonie_Ace
01-27-2009, 10:37 PM
.-. I guess to each their own. But that'd be another set of skills you'd have to spend money on.

Madcharo
01-27-2009, 10:40 PM
Have no fear :p At level 120, you can choose between a Holy Knight and a Guardian as your third job change. If my guess is correct, Holy Knight will be more of an attacking class then a party class and Guardian will be more on the side of buffing and healing. :D

(Please don't quote me on this since it's just a hypothesis of mine :p)

darthnish
01-27-2009, 10:41 PM
as much as i would love to see a cleric weilding a giant viking hammer, it wont happen, get over it

spookyiness
01-27-2009, 10:41 PM
Have no fear :p At level 120, you can choose between a Holy Knight and a Guardian as your third job change. If my guess is correct, Holy Knight will be more of an attacking class then a party class and Guardian will be more on the side of buffing and healing. :D

(Please don't quote me on this since it's just a hypothesis of mine :p)

it's a choice between hammer only or mace only...

all the classes have a similar choice, mages choose between wand & staff, archers xbow and bow and so on and so forth

farmerjoe007
01-27-2009, 10:47 PM
I think this topic was raised before, and was more or less shot down that time, too. Introducing a new weapon for just one class would disrupt a system that's already arguably unbalanced, and more to the point, it wouldn't change much if we still have to rely on only one functional attack skill. I'd say we need trip/bleed fixed more than we need new weapons.


Oh, and shouldn't this be in the cleric section?

well actually they have everything planned out already up till the 125 cap im pretty sure...so arguiing about this rly doesnt change nything. And we got new attack skills (they get prettyyyy deadly i hear) + Bash is the pwnage if maxed out.

n would ppl plz stop trying to shove it down our throats that our MAIN JOB is to heal ppl n be support :mad:. Sure we get heal, but its our choice what to do with it regardless of what tons of u would rather us use it for.

EchoSound
01-28-2009, 12:17 AM
Clerics are only meant as a support class, not damagers. If you want damage, definitely go with mage, archer, or fighter. Or if you solo more than you party, put some strength in.

Personally, though. I'd love to see clerics get an aoe offensive skill. Or even just another offensive skill, because there are so many clerics out there that sometimes we're forced to solo... damage isn't all that great, even with +9 hammers.

lenore_lurks
01-28-2009, 12:49 AM
I've got str/dex gears if I go solo, and end gears for party. No I'm not rich, and none are +9, but they are decent-godly and I <3 them. You really do notice the difference between them in whatever situation you're in. You don't need a 2H hammer if you have the right build or right gears. If you can track them down, the right gears will carry you through any pvp fight, but skill and knowledge has alot to do with it too.

Blaxcalibur
01-28-2009, 03:30 AM
no offense but even if you did get a 2h hammer, some cleric will still complain. if you say fighters hit you hard already while your usin a shield, wat will happen once you lose it?

you only have 1 strong dmging skill. wat kills in pvp is skills not auto attack, but skills. if clerics got a 2h hammer just how slow would it be? and just how low will the aim be .__. im pretty sure a biiig hammer would be slower than a biig axe becuz of weight distribution, meaning aim would be lower too.

also i think you would solo slower with a big slow weapon over a weaker fast weapon simply becuz u lack dmging skills. for pure STR clerics, the mace is the fastest killer, not the hammer (its been proven). its kinda how you see some pure STR fighters in pvp doin 1xx dmg w/ a lvl15 1h. so overall i would say a 2h hammer would be useless..but i can see why the idea came to mind

thechaz
01-28-2009, 03:44 AM
i agree with clerics needig a 2hed weapon instead of having 1h all the time i would surgest a spear or making a 2h usable by a cleric or fighter (accpet have a blue 2h for cleric and a blue 2h for fighter) although that may not fit with the class colours cause i find it really hard being a cleric and having to solo cause its sooo boaring soloing on a cleric

Cloud-Strife1984
01-28-2009, 03:56 AM
Play fighter for 2H weapon

thechaz
01-28-2009, 04:03 AM
im talking in class balance prospective tbh but yeah clerics are suposed to be for suport and with a 2hed weapon introduced we will hear more of this quote 'i am a pure str cleric i attack u can heal urself' or ' i can attack and heal at the same time' lets note these people should not be a cleric go be a fighter or a class where u atually have attacking skills. and i wasnt able to finish my post cause of the shocking computers at school XD