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adf1falken
02-05-2009, 09:47 AM
Problem There arent enugh players. It's only a 10 person kq.

Poblem The time limit is only 30 mins. Even w/ my 50 mage and a 50 tank and a 50 cleric in my pt w/ archers that are like 49. The fastest we can get to gh is to be able to killl him w/ NOTHING going wrong when we get to him.

Issue All the people that say work better, I dont see how we could have done any better than we are doing. I spent 2 days solid going into honeying one right after the other only to be met w/ fail after fail.

Solution Either allow for more time or allow at least 15 participants so that the kq can go more smoothly. As it currently stands unless you have one tank between 48-50, a mage like myself at 50, and a 47 cleric at least w/ 2 other clerics in the kq and archers, then you dont even have a chance to reach honeying w/enough time to kill him. Can we please semi-fix this kq so that the success rate increases?

autarchaurzel
02-05-2009, 09:56 AM
i wonder how many more times people are going to complain about honeying, honestly there must be a new one every week at least

aquarial
02-05-2009, 10:04 AM
i wonder how many more times people are going to complain about honeying, honestly there must be a new one every week at least


lol yea >> im hearing even in game that my friends are complaining about honeying D= uff they should make one thread about honeying n not like so many D;!!
______________

btw honeying is not everytime fail!!! as i was doing honeying on my higher lvl chars there were success (and that alot) too!!!

seems like the new genaration of fiesta players dun know how to success a kq =/ ?
i dun wanna say sth bad but this is only my thought

autarchaurzel
02-05-2009, 10:07 AM
you're probably right, but then i shouldnt be one to say, on my cleric only twice did we come close to winning (i.e. actually start fighting the big ebil honeying) and both times we died fairly quickly

Panma
02-05-2009, 10:11 AM
I've completed Honeying once. Out of like... 100 times.

The reason people keep saying it's so hard is because the reward is a possibility of a blue item. (NOT a purple set item).

Anyways, it's been like this forever. The easiest solution would probably be to just increase the player count to 15.

Side note:
Aren't these in the wrong forum?

autarchaurzel
02-05-2009, 10:27 AM
lol if it is in the wrong forum i'm sure it will get moved soon, and yeah i realise its so hard since the reward is a blue item, but if they raised the sucess rate somehow (either increasing time allowed or number of people allowed to participate would seem easiest/best) then they could always decrease the chance of getting a blue so that its still basically just as hard to get one, but less people would complain about the kq itself

adf1falken
02-05-2009, 12:07 PM
the reason is that i have noticed that unless almost all of the characters participating in the kq are high lvls then the kq will most likely fail. Henceforth, raising the time limit so that the kq has a possibility of completion regardless of lower lvl chars or the participation count so that the kq goes more smoothly would allow this kq to succeed. Keep in mind that honeying has the highest failure rate for these 2 reasons

kouturoq
02-05-2009, 12:24 PM
The kq can be done with only 1 cleric if they know how to be full support. :3 It can also be done with a tank under the lvls you listed. x3 And with lower lvls than you listed in general.
[/been there done that almost a year ago]

If you want to succeed, then start organising Honey kqs with your friends, try to fill the kq with people you know, if you know they are good playing their class's role, then by all means make them kq with you. Might increase your chances of success. :3

Why change something when it isn't impossible?
Just means you need to work harder for it.

adf1falken
02-05-2009, 12:41 PM
I have gone through this kq on 4 characters. All of them are lvld out of it except one so dont think of me as a noob just looking for handouts.

I spent 2 whole days on the kq and never killed gh but once. The only reason i did was because a 50 archer got in and lvld then got his poison mist and we completely wrecked the kq but i didnt need gh at the time.

I have tried to organize the kqs but its too full of noobs that "know everything" or just dont like ppl "telling them how to play".


Then theres the clerics outside of the tank pt that dont bother to heal him. So if the tank's cleric cant heal him/her fast enough due to mobs along w/ gh then the tank dies. I can keep going.

Bottom line is if it isnt almost perfect then it is likely not to kill gh.

So the only solution is one, or both, of the above.

Panma
02-05-2009, 01:10 PM
I will admit that cash shop would definitely make this KQ easier.

In all honesty though, it requires people who know how to work well in a party.
i.e:
1 Tank that knows how to pull and hold aggro (with enough defense + HP to do both)
1+ Cleric(s) that know how to spam heal and watch party HP's
3+ AoE's to decimate the mobs without continually pulling aggro onto other players. (I honestly feel that Archers are better suited for this because they can AoE from a distance.)

The near perfect way to do it is to have two tanks. One rounds up a large group and tanks it, the other tank then goes on ahead and rounds up the next group while the AoE's take care of the first group.

Rinse and repeat.

Often when I was in the KQ I would find myself pushing the players to go faster. I was an archer and I would run up to the next group of monsters and aggro them. Our group could take it, they just wanted to do 2-5 mobs at a time.

adf1falken
02-05-2009, 01:12 PM
ya we even did that a couple of the kqs but everything falls apart once we would hit gh

YoshimaruOrona
02-05-2009, 01:12 PM
I've never been able to win honey or get GH.

Personal opinion: Yes, they need to either add 5-10 minutes, or allow for a few more participants.

It's a lv4x kingdom quest. Even if it is meant to be harder, its not meant to be near-impossible. This is prior to the second job change, when things are supposed to be, dare I say it, a high probability of success. The way that Honeying is currently outlined makes so you have to either A) Organize parties beforehand or B) luck out with a godly kq group.

If you are new to Fiesta, "A" isn't going to be an option, because you will hardly know anybody.

autarchaurzel
02-05-2009, 01:17 PM
well then look at it this way, it prepares you for md and kkp where you need good teamwork :P

adf1falken
02-05-2009, 01:22 PM
..... not amusing...... MD isnt anywhere near as hard as honeying. Honeying has the HIGHEST fail rate of all of the kqs. This is because, MAINLY: there isnt enough time, and secondly, there arent enough ppl. If they had it to 15 players it would be like a revisit to slime. That would be very enjoyable. As it stands now, you need to work your *bleep* off and stil likely wont kill gh much less get to him in time to be able to kill him

P.S. kkp is a barrel of fun, unlike GH. Why do you think that hardly anyone joins gh. It has the worst kq rep of all of them

Lukasz_Lucky
02-05-2009, 01:30 PM
Everyone complains about it.The answer will be always the same.The made it to be challenging and it's an option to go in there.You have robo to do from 33-45 and honeying.That goes the same after,you also got another kq called MD.It was made to be challenging.The main reason people fail is because there is no tema work,someone will run and kill the next monsters,1 DD won't aoe.This kq is possible,it's just harder because the reward is better.

autarchaurzel
02-05-2009, 01:30 PM
yeah kkp is fun, but as for md i was refering to the hardcore version

adf1falken
02-05-2009, 01:34 PM
what is the difference between normal and hc md?

YoshimaruOrona
02-05-2009, 01:35 PM
Everyone complains about it.The answer will be always the same.The made it to be challenging and it's an option to go in there.You have robo to do from 33-45 and honeying.That goes the same after,you also got another kq called MD.It was made to be challenging.The main reason people fail is because there is no tema work,someone will run and kill the next monsters,1 DD won't aoe.This kq is possible,it's just harder because the reward is better.

What is the reward anyway?

-never beat honey kq-

autarchaurzel
02-05-2009, 01:36 PM
there's a possibility of getting a lvl 50 blue item in honeying (slim though it may be)
as for the difference between md normal and hc i belivie they have 1.5 times more health on the mobs and maybe 1.5 times more dmg too cant remember

sychosis
02-05-2009, 01:36 PM
I've never been able to win honey or get GH.

Personal opinion: Yes, they need to either add 5-10 minutes, or allow for a few more participants.

It's a lv4x kingdom quest. Even if it is meant to be harder, its not meant to be near-impossible. This is prior to the second job change, when things are supposed to be, dare I say it, a high probability of success. The way that Honeying is currently outlined makes so you have to either A) Organize parties beforehand or B) luck out with a godly kq group.

If you are new to Fiesta, "A" isn't going to be an option, because you will hardly know anybody.

Yep. Honeying is too hard for the average ragtag group to beat. Organizing beforehand is great and all, but just because it's possible that way, doesn't mean it should be the standard.

KKP can be soloed. So KKP should be a solo KQ, right? I mean, it's possible, so it makes sense, yeah?

It's not like anyone is asking for a hand holding 100% success rate here. Just something that brings the success rate out of the single digits.

adf1falken
02-05-2009, 01:40 PM
throw sycho a bone. He gets what this is about.

YoshimaruOrona
02-05-2009, 01:45 PM
Yep. Honeying is too hard for the average ragtag group to beat. Organizing beforehand is great and all, but just because it's possible that way, doesn't mean it should be the standard.

KKP can be soloed. So KKP should be a solo KQ, right? I mean, it's possible, so it makes sense, yeah?

It's not like anyone is asking for a hand holding 100% success rate here. Just something that brings the success rate out of the single digits.

Ok, since you wanna be sarcastic about this, let me ask you.

When you were 4x for the first time (prolly July08 judging by join date), did you beat honey kq, and if so, how many times did it take?

And KKP is a really bad example. 1) Its beyond the second job change (in my post, I said "prior to the second job change) and 2) If we're gonna make everything easy, let's also turn dungeon mobs into solo-able creatures, just b/c someone can, by your logic.

Wait, #2 isn't going to happen, b/c the game would become utterly meaningless.

We're focused on Honey kq atm. Not KKP. Lets not go off-topic, ne?

autarchaurzel
02-05-2009, 01:47 PM
yeah um ... mara, robo and spidy could be soloed, should we make them solo play too? for that matter i think gh and i dunno about gordon master, hmmm i would think md is possible too these are all assuming the person is max lvl for the kq and a cs abuser

Lukasz_Lucky
02-05-2009, 01:48 PM
Each KQ could have a high success rate but it isn't the case(I don't count in Hardcore)because there is an organization and players learned how to win it.So if we knew the perfect way to win Honeying each time like we do in any other ones,we could do it.Some kqs fail much than I tought such as Robo because there isn't any organization at the end.

Rewards of Honey are some mats,I don't remember which ones and it can also be a Blue wep.Try to imagine if you would win a blue.You could be rich.Math class 1
Hardwork+teamwork=reward

adf1falken
02-05-2009, 01:48 PM
uhh yoshi i can solo dungeon mobs on my mage.....and for my lvl bracket. And for that matter since it's before the second job change why is it soo much harder than any of the other kqs that are before the second job change??????

Lukasz_Lucky
02-05-2009, 01:52 PM
If each kq was very easy and soloable without any problem,I don't think rewards would be the same,maybe worse because you could solo it any time you wish.

YoshimaruOrona
02-05-2009, 01:55 PM
uhh yoshi i can solo dungeon mobs on my mage.....and for my lvl bracket. And for that matter since it's before the second job change why is it soo much harder than any of the other kqs that are before the second job change??????

Dungeons are supposed to be hard.

And I'm sorry, I should've said "make all dungeon monsters solo-able, including bosses". I know general monsters can be solo'd at times, which is perfectly natural, but if the bosses get nerf'd to the point where they can be solo'd by anybody, then I quit this game.

YoshimaruOrona
02-05-2009, 01:56 PM
If each kq was very easy and soloable without any problem,I don't think rewards would be the same,maybe worse because you could solo it any time you wish.

The OP isn't asking for "very easy".


Semi-fix honeying kq so it succeeds at least a little more?


Please note "little". We all know Honeying shouldnt be a freebie.

autarchaurzel
02-05-2009, 01:57 PM
errr the bosses can be soloed providing you have the scrolls and (in some cases) the cs items to back you up

Madcharo
02-05-2009, 01:59 PM
I've done it. I was the tank. Level 46. It's possable. There's no problem with the KQ. The KQ is hard because if you win it, there's a chance you could get a level 50 blue weapon. (Extreamly rare!)

adf1falken
02-05-2009, 01:59 PM
haha we keep shooting her down at every turn (feels bad )

YoshimaruOrona
02-05-2009, 02:00 PM
I wanna see an archer or mage solo a dungeon boss without any cs items (that means no extenders) and with only scrolls, pots, and immune/endure.

Fighters and clerics can solo because they just are blessed with the ability to do so. (High def/hp for fighters; heal skill for clerics)

Mages and archers can't, generally speaking (low hp/defense; purely damage dealing skills). So the same should apply with dungeon bosses.

Again, sorry about that. I'm not thinking clearly and not being specific enough @.@

/leaves to take a nap

mstryoda
02-05-2009, 02:04 PM
Honeying is a KQ where everyone needs to know their roles. Fighters lure as many mobs as they can handle and keep all aggro, mages and archers aoe, and clerics heal.
30 minutes is plenty of time to do all that ... but if one of the classes don't play their role ---> fail.

adf1falken
02-05-2009, 02:10 PM
hence the problem...... thats y add 5 more ppl and who cares about the idiot that is running around w/ his head shoved up his *bleep*

sychosis
02-05-2009, 02:50 PM
Ok, since you wanna be sarcastic about this, let me ask you.

When you were 4x for the first time (prolly July08 judging by join date), did you beat honey kq, and if so, how many times did it take?

And KKP is a really bad example. 1) Its beyond the second job change (in my post, I said "prior to the second job change) and 2) If we're gonna make everything easy, let's also turn dungeon mobs into solo-able creatures, just b/c someone can, by your logic.

Wait, #2 isn't going to happen, b/c the game would become utterly meaningless.

We're focused on Honey kq atm. Not KKP. Lets not go off-topic, ne?

I think you may have misinterpreted my post. Allow me to clarify:

I've never beaten Honeying. I've never even SEEN Honeying. To me, that's a problem. Someone like me who was new-ish to the game had next to no chance of winning in Honeying. Honeying goes beyond difficult, it's in the realm of players with capped mains and loads of gold to buy everything they need to dominate or people who pre-plan and pray that no one else enters before their teams register. For the average user, Honeying is pointless as it is. Unless, as you noted, you seriously luck out with a mess of level 50 players with +9s everywhere.

My point about Phino was to show that just because something is possible, doesn't mean that should be how it always has to be done. Phino can be soloed, that's great. Honeying can be done with lots of preparation beforehand and having the perfect blend of classes, that's great too. But should Phino be changed to solo simply because it can be done? Should Honeying be left as is just because loads of planning beforehand can make it a success? IMO, no to both.

I don't want to see it become a breeze. At most I want another 5 minutes on the clock. Anything more than that sounds like too much. And adding 5 more players is too much. While I've never seen Honeying, I have gotten to the gate leading up to him once or twice. It may or may not have been enough to beat him, but at least I could be assured it was possible, with that average party, if we worked that little bit harder.

If the problem is worry about an overflow of 50 blues, why not just make the appearance rate lower to compensate? As I said earlier, I just want to see the success rate in at least the 15% range for the average pick up party. Is it too much to ask?

whatever1234567
02-05-2009, 03:24 PM
NEVER CHANGE HONEYING i'm sure some of you don't like this but Honeying is one of the last hard things in fiesta and actually completing it is a thrill and something to brag about that's why my favorite KQ has and as long as they don't change it honeying. Serious do you want the GMs to just insta powerlevel you all to 89 with no challenge whatsoever this game is getting to easy nowadays people have no respect for each other because there is no challage anymore. Only thing really hard other then Honeying is hardcore MD. And i'm sure that won't be changed thank god.
I've beaten Honeying KQ 4 times and thats good enough for me. Now if honeying ws your only chioce as a KQ then i could see all of you complaining but you can just go to robo/MD which are also very easy KQ.
The reason its so hard is because you have the chance of geting lvl 50 blues O_O you want hte game to be flooded with them too? like lvl 70 blues

adf1falken
02-05-2009, 04:54 PM
then make a honeying hc and make an easier version of honeying so that you can do your kq quest.......

whatever1234567
02-05-2009, 05:40 PM
Because thats the attitude towards everything these days if its too hard lets just change it >>
Make some friends or just find some high lvl people that like to farm honeying on their alts

Lukasz_Lucky
02-05-2009, 08:16 PM
This game is getting so easy for lower levels these days.The lvl restrictions for abyss changed,helping the lower levels to lvl faster,and now they decide that lvl 8 to 39,will have more def so they make all armor sets (plate,helm,legs,boots) wearable at one lvl.
The older players had to work hard to lvl.We even didn't had SC items. (You will say I am not an old player because i joined last year,it's true but I had an account even before but I forgot the password,I stopped playing and came back)Everything was possible by team work.

Honeying is here to make the game challenging or else you would have to join robo or md and you wouldn't have the chance of getting a blue lvl 50.

blackmagic95
02-05-2009, 09:55 PM
Its hard because it was made when cap was 49 and everything back then was 100 times harder then it is now; when green gears were as rare as blues today >.>

But yea, I made a fighter tank and kept him lvl 50 (charms + +9 gears + lvl 50 blue shield ;) ) for this KQ. Everytime i go in it, its a success.

So if you wanna win more, organize with friends.

YoshimaruOrona
02-05-2009, 10:34 PM
I think you may have misinterpreted my post. Allow me to clarify:

I've never beaten Honeying. I've never even SEEN Honeying. To me, that's a problem. Someone like me who was new-ish to the game had next to no chance of winning in Honeying. Honeying goes beyond difficult, it's in the realm of players with capped mains and loads of gold to buy everything they need to dominate or people who pre-plan and pray that no one else enters before their teams register. For the average user, Honeying is pointless as it is. Unless, as you noted, you seriously luck out with a mess of level 50 players with +9s everywhere.

My point about Phino was to show that just because something is possible, doesn't mean that should be how it always has to be done. Phino can be soloed, that's great. Honeying can be done with lots of preparation beforehand and having the perfect blend of classes, that's great too. But should Phino be changed to solo simply because it can be done? Should Honeying be left as is just because loads of planning beforehand can make it a success? IMO, no to both.

I don't want to see it become a breeze. At most I want another 5 minutes on the clock. Anything more than that sounds like too much. And adding 5 more players is too much. While I've never seen Honeying, I have gotten to the gate leading up to him once or twice. It may or may not have been enough to beat him, but at least I could be assured it was possible, with that average party, if we worked that little bit harder.

If the problem is worry about an overflow of 50 blues, why not just make the appearance rate lower to compensate? As I said earlier, I just want to see the success rate in at least the 15% range for the average pick up party. Is it too much to ask?

My apologies then.

I was tired, and on top of that, I felt like there was an underlying tone of sarcasm, so I just completely flipped out :( (without the usual cussing and such that comes with 'flipping out' and maintaining w/e logic I had @_@; )

So back to the matter at hand...

I'm not an old player exactly. My join date is the actual time when I started playing Fiesta. And I was on Epith, so the server was fairly new at the time. My cleric was my first char to hit 4x and be allowed to hit honeying. I went in that kq 5 or 6 times, if I remember. Everytime I went, we took 10 or 15 minutes to get to the first gate. The group became discouraged and suicided out almost every time. The one or two times that they didn't suicide, we got to the second gate, and would start on the third floor before time ran out.

What does that tell you? And these is the "pioneers" of Epith, not a bunch of noobs who need their hand held and are needed to be told how to beat it.

5 minutes sounds reasonable, imo. It's enough of a buffer so the -slower- groups have a chance of SEEING honeying, if nothing else. It's also a reasonable buffer so that if something goes wrong, there's a chance to fix it. One pull gone wrong can mean complete kq failure. Not because of everyone dying, but because it takes 2-3 minutes to recover from that (everybody getting back up, getting re-scrolled, then killing the mobs that they failed to kill).

DincaTinel
02-05-2009, 11:53 PM
That kq is hard bc keeps very rare rewards in it so dont expect to get them so eays if u whant exp go in MD the kq works fine and dosent need any change

Rzpect
02-06-2009, 12:07 AM
Its not that hard if the tanker KNOWS how to tank.
you don't pull like 5 mobs at a time...
you gotta pull like 15+ and archers or mages should use aoe
and the other fighters should use deva they will kill fast
why i know this?
i successed Honeying ALOT of times.

darthnish
02-06-2009, 12:55 AM
NEVER CHANGE HONEYING i'm sure some of you don't like this but Honeying is one of the last hard things in fiesta and actually completing it is a thrill and something to brag about that's why my favorite KQ has and as long as they don't change it honeying. Serious do you want the GMs to just insta powerlevel you all to 89 with no challenge whatsoever this game is getting to easy nowadays people have no respect for each other because there is no challage anymore. Only thing really hard other then Honeying is hardcore MD. And i'm sure that won't be changed thank god.
I've beaten Honeying KQ 4 times and thats good enough for me. Now if honeying ws your only chioce as a KQ then i could see all of you complaining but you can just go to robo/MD which are also very easy KQ.
The reason its so hard is because you have the chance of geting lvl 50 blues O_O you want hte game to be flooded with them too? like lvl 70 blues

he echos my point of view, honeying is the one real challenge left to us. leave it as it is, if you cant take it do other kqs

YoshimaruOrona
02-06-2009, 04:46 AM
....

I'm getting tired of experienced players posting "z0MFG LEAVE IT ALON3!!111!"

I'm experienced too. I'm against making the game much easier than it's already become.

But honeying has nothing to do with difficulty. It's pure freakin luck as it stands. You have to have the luck to know the right people who will do their jobs. And when you're a noob who's becoming used to the game, IT WON'T HAPPEN!

I wanna see someone who didn't even know about Fiesta until a month or so back come online and post how they beat honeying multiple times >>

If that can't happen, something's obviously wrong.

DF001
02-06-2009, 05:46 AM
They made it so easy to level to 40, that mostly everyone who is in Honeying doesn't know how to play their class.

eagle_8364
02-06-2009, 11:58 AM
well i dunno how you cant success with 50 players ><
i just think this is needed, which is hard to find.
-good tank who can pull the exact amount of mobs at each pull, ive tried to memorize which spots to stop pullin(i recently made a new fighter :D, have won like 5 out of 20 lol so yeah its hard to find a good group)
-and well lol archer/mages with +9 is great
-good clerics of course lol
(if you are lucky you might get a group like that lol)

oh and well as ive been trying to tank the mobs...with mage/archer with +9 weapons, it is kinda hard to keep agro on such big mobs even tho i try my best, and with mock max cd and deva max cd its still hard >_< i wish mock[02] was for lvl 50 D:

and about makin it easier well... it's kinda a challenge to win it XD SO KEEP IT AS IT IS :D

eagle_8364
02-06-2009, 12:14 PM
i think its a success if you reach the gh with 7+mins
here a tip for whoever is the tank
so if you are tankin honeying you see when you lower his hp, it will start spawnin shadow honeyings >> (i hate em D:) well when he summons 'em move the GH so the spawns stay there while other ppl kill em(becos if you try to tank him AND his spawns it will be harder XD, more with the last 2 spawns @.@), and uggh the last spawn of them is HUGE, when gh summons em move it again and tell ppl to stay away from em til you are done with gh, that works.

AParadiseLost
02-06-2009, 02:08 PM
Dont nerf honeying!

adf1falken
02-06-2009, 11:21 PM
the prob is in most cases my former 50 mage (now 51) would pull the aggro (has 17% crit rate), and i would be the only if maybe one other mage. The other prob is that clerics dont apparently think that a mage will pull aggro...

Also the kqs that i was in would have taken a lot longer if my mage wasnt in it due to the insanely fast killing speed my mage has lol

cole889
02-07-2009, 12:09 AM
guys if u have around 8 min and have lots of mages and archers then u win
u need 2 cleric and 1 fighter doesn't matter if the cleric or fighter tanks as long as the fighter uses deva then it is okay and each time take like 40 mobs and u will win. Just tell the mages and archers to aoe like crazy and it shouldn't be that hard
also becareful after u kill hoyening u hvae to kill the litte mobs too. i think around 2 min if all u have left so it is the hard part XD hope this helps

eagle_8364
02-07-2009, 02:18 AM
the prob is in most cases my former 50 mage (now 51) would pull the aggro (has 17% crit rate), and i would be the only if maybe one other mage. The other prob is that clerics dont apparently think that a mage will pull aggro...

Also the kqs that i was in would have taken a lot longer if my mage wasnt in it due to the insanely fast killing speed my mage has lol

true lol that's why i'd like to have mock[02] at lvl 50 lol even tho i try my best it is DAMN hard to keep agro haha i think i happy i my DD's arent 50 but 4x cos then tehy'd be usin a 40 weapon obviosuly and make my job easier :D like happened today ;D

eagle_8364
02-07-2009, 02:29 AM
here some of mah screenies ;D teh first one is like 5 days ago you can see the date(i hope XD) lol, the rest are from today, as you can see my pt is almost the same in all, once you find teh group dont let em go...at least til they get what they want...>> the GH kill that is D;
the clerics you see there tale_chaser and Stefannie omg <333 the best they rock! lol
(i barely had to use T3 pots, i hardly remember when i pressed that key, tho yeha with stones was enough to help em a bit XD)

tho after the 2nd kq i finaly could convince tale to not heal me while i was luring lol and was able to keep aggro off him, then his wife came in i had to tell her also to not aoe til i mocked, XD and haha took us like 5 success to get em the kill (for tale_chaser,jarons_cuz,Stefannie and tail_chaser) then they left me D;


AAAAND well rewards...well i got some mats which i npc'ed and totally got back my money from what i spent for restoning :D

http://i189.photobucket.com/albums/z36/eagle8364/screenshot401.jpg

http://i189.photobucket.com/albums/z36/eagle8364/screenshot403.jpg

http://i189.photobucket.com/albums/z36/eagle8364/screenshot404.jpg

http://i189.photobucket.com/albums/z36/eagle8364/screenshot405.jpg

http://i189.photobucket.com/albums/z36/eagle8364/screenshot406.jpg

snowysnow09
02-07-2009, 02:33 AM
I agree with the post that wanted to keep Honeying KQ as is. Even though I failed ~100 times on all my chars but only able to win once at lvl 41 (archer char though ^.^), it was fun. The one thing I've noticed after many tries: at the beginning if you see participants are SC users and/or almost all carry +9 items, it's a possible win. Another thing is the lack of motivation from players. After 3 mins or less into KQ, people start saying "This is a fail" and decide not to play their job. This happened during my one time win, but we were blessed with some good players and won with only 4 people left including a leecher. >.< (Tank died at the end)

The only thing I hate about this KQ is the reward. My first win after so many tries yet I got only pots and some lame dusts. Even robo and lower lvls KQs give better rewards. >.<

graythrone
02-07-2009, 12:14 PM
for archers, you all should at least pass honeying once, no matter how many times u attempted, even if u only do it once.
here is how: u get ur archer infinitely close to be lvl 51, buy nature's mist, and go to honeying... i had my archer at 300exp from 51, and that honeying KQ took not even 20 mins... this is exploiting the system i guess, but it works.

eagle_8364
02-07-2009, 02:24 PM
haha nice yeha ppl have done it several times, i was in one like that on my nooby times, they didnt win it xDDDD but yeah it works, more if the person has bit experience

blackmagic95
02-07-2009, 02:45 PM
http://sendfile.stubedore.com?50

Thats my best time o.o Got 5 T4 aim scrolls >.>

eagle_8364
02-07-2009, 02:49 PM
Its hard because it was made when cap was 49 and everything back then was 100 times harder then it is now; when green gears were as rare as blues today >.>

But yea, I made a fighter tank and kept him lvl 50 (charms + +9 gears + lvl 50 blue shield ;) ) for this KQ. Everytime i go in it, its a success.

So if you wanna win more, organize with friends.

i just have a question @.@ did you buy the shield? D; and if you did, do you know where that shield come from? @.@

eagle_8364
02-07-2009, 02:55 PM
http://sendfile.stubedore.com?50

Thats my best time o.o Got 5 T4 aim scrolls >.>


niiiice o.o :O lol about scrolls just gotten mentality t4 XDDD

daaamn where did you buy the shield D:

and ive seen one aroun in apoline too, was with my cleric lvl 50 i was in MD when we ralized our pt were 48~50 lol so we tried and teh figter also was a SC user with like 5k hp and a 1h purple+9 and THAT DAMN BEAUTIFUL shield too >> +9 as well

so as a cleric lol my job was smooth xD tho, we just got the kill, he kinda started pullin less mobs of what GOD YOU HAVE EXTENDERS can handle lol

so yeah i want a shield like that >> :D