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daemonlasher
02-05-2009, 09:47 PM
So you've finally progressed from your little toddler noob days into the vicious world of PvP. As the game progress's players tend to become more and more skilled at Player versus Player combat as thats what the entire end game revolves around. This guide aims to help you settle into this type of game play so you can slowly adapt on your own.

Table of Contents
I.Stat Builds, Cons and Pros
II.Your skills
III.Berserker or Paladin?
IV.Class match ups
V.A little more in depth strategy
VI.Additional Comments
VII.FAQ
VIII.End


I.Stat Builds, Cons and Pros

Your a warrior, better start getting used to it as you will have your ups and downs as you play through Windslayer. You as a class are ridiculously tanky if you build yourself correctly, You deal a moderate amount of damage with regular attacks (2nd Best), but you suffer a little in the skills department. You will LOSE to nearly every class if you decide to exchange hits with skills, it is not POSSIBLE for you to win through sheer brawn, because your warrior skills aren't as focused on sheer attack power (Unless you heed the Berserker path, even then its hard) but more on strategic play. Another strike against you is the fact that you are MELEE. You have the absolute longest melee range (Monks have pretty much the same reach, but they get shafted if they miss an attack) (They move forward ._.), but being A)A slow moving melee class, B)No method of hiding yourself C)Bad chaser in comparison to other melee's, you get the short end of the stick. But enough with this lengthy paragraph, we'll talk more about your disabilities later on. On to the stat builds.

The pure TANK.

4 SPR
0 STR

This is seriously not recommended unless you are a die hard support player, and plan on heading onto the path of the Paladin. If you can make it past lv 30, you will be a GOD in PvP, nothing short of a <Removed> NUKE will kill you as you have an extremely large pool of defense, you have several buffs that give you even MORE defense, and you have a self heal. <Removed> You will be relying on parties pretty much all the time, you can't level without them, and seriously, why play a support class unless your going to support?

The less extreme TANK

3 SPR
1 STR

Seriously? Just go 4 SPR.

The Classic TANK (Recommended by me.)

Lv 1-18

3 STR 2 STR
1 SPR OR 2 SPR

lv 19+

2 STR
2 SPR

This is a beauty, a mixture between an unkillable tank and a fairly threatening attacker. This build is reccomended for any future Paladins that DONT want to just sit around and wave around their party heal, but still want to play the role of an active killer in a match. You'll have a decent time leveling up, after awhile you'll want a party member, but you have decent soloing power. In an UNLIMITED PvP match, you will wreck everything. There is no living manner of being in an UNLIMITED PvP match that will stand up to your raw fury short of a extremely skilled mage or archer (But you should be extremely skilled as well!). You can still hit decently, but it will take you awhile longer to kill someone, but don't worry, you've got all the time in the world.

The Beserker

3 STR
1 SPR

read above, This is more recommended for Beserkers, You can take the above build aswell, but its probably better if you just go pure 3 str 1 spr from 1-99. Your attacks will kill things faster, but you suffer tank wise.

LEEROYYYYYYY

4 STR

Dont do this. Go play a monk.

What the heck are you thinking?

49 STR
49 INT
49 DEX
49 SPR

I made a funny! (Cookies for anyone who recognizes the subtle reference)

II.Your Skills

Paladin

Advance Aura - Self 30 - Increase physical attack for the party.

Moar attack for the entire party? Why not.

Healing Aura - Self 33 - Restores health for the party.

Heal the entire team for like no mana? Why not!

Support Aura - Self 37 - Increase elemental attack for the party.

For those Priests and Mages you might have in your party.

Movement Aura - Self 41 - Increase movement speed for party.

Move faster? Chase faster? Run faster? Why not!?

Holy protection - Self 49 - Makes target invulnerable to enemy attacks.

Seriously?

Warrior Skills

Ice Spear- Attack 10 - Attack enemies using ice sword.

Useful for stopping an opponent in his tracks so your allies can mob them or run away from them.

Fire Beat -Attack 10- Attack enemies using fire sword.

Generic high damage hitter (Compared to your other 3 basic skills)

Wind Cutter -Attack 10- Attack with a shockwave that splits the earth.

Great for ranged shots at opponents, You should be mini map aware while using this to maximize efficiency

Improve Rejuvenation -Self11- You regenerate your health faster.

MOORE HEALTH REGEN? WAI NOT

Increase Attack Power -Self12- Attack power improves, but defense decreases.

Dont use this unless your a Berserker. Or your a Paladin that's winning by an awe inspiring amount.

Increase Defence - Self13 - Attack power falls, but defense improves.

Your even MORE unkillable? WAI NOT?

Double Attack -Attack 18- Stabs the enemy multiple times quickly.

Great for combos!

Battle Charge -Attack 24- Rushed attack at the enemy.

Did I hear LEEROY?


Berserker

Crescent Slash - Attack 30- Attack enemies in 180 radius around you.

Good mobbing skill, use for crowd control when opponents are mobbing your allies or you.

Weapon Shackle -Attack 33 - Stop enemies from attacking or using weapons.

What a total jerk skill, Use it on monks and rogues that are posing a threat.

Berserk - Self 37 - Lower health and defence for speed and attack.

ARE YOU A BALLER?
YES-USE THIS SKILL
NO-USE THIS SKILL

Should I use this with Increase Attack Power?

NOW YOUR BALLING OUT OF CONTROL

Sonic Slash - Attack 41 - Charge at an enemy to slash it.

Having 2 Charge skills makes you the new team monk

Heaven Strike - Attack 49 - Attack enemies in a large area with high damage.

Think of this as your FINISHER. Or just when you need to inflict pain and lots of it.


Muahaha.

daemonlasher
02-05-2009, 09:47 PM
Reserved for III and IV

III.Berserker Or Paladin

The age old Warrior question. Berserker, or Paladin? Well, it seriously depends on your game play, choosing the Berserker would mean you are taking a more living life on the edge road to victory, You'll be playing a lot more like a monk; charging in and what not, and you will take ALOT of damage. I really hope you invested in those SPR points. Being a paladin means you will much more frugal with your mana, your a strategic player, you like to contribute to the team, you are willing to make a sacrifice for the team, and you have a glowing bask of awesome surrounding you once you hit the high levels.

Paladins

PROS
They heal.
They make the WHOLE TEAM move faster.
They make the WHOLE TEAM attack harder.
They make things invulnerable. SERIOUSLY?
They tank REALLY well
They make great parties
You are a god amongst men when you are higher leveled.
You become a pimp at higher levels, no party will go without you.
Who doesn't want to be a righteous paladin handing out smack downs?

CONS
Takes longer to level
You are a sad homeless fool early on
Your attack is one of the worst post lv 30.
You are the team aura slave.

Berserkers

PROS
YOU ARE A BALLER.
YOU BALL OUT OF CONTROL
You hit REALLY hard, with all of your self sacrificing buffs, you probably hit harder then them fighters.
Did I mention you hit hard?
HULK SMASH
You get to watch big numbers fly while your hitting things
You get to quote Leonidas from 300
THIS
IS
SPARTA

Cons
You take way to much damage
No one really NEEDS you in a party
You are not as much as a baller later on.
You are a speck of dust at lv 99, find a new occupation.
I dont like you that much.

IV.Class Match ups

Warrior vs Warrior

"My old bones ache"
-Keeper of the Grove

In a Warrior vs Warrior match, majority of the time, your going to come to a draw. Your both just to darn tanky, and you don't deal enough damage. The only Warrior vs Warrior fights that will go anywhere are Beserkers vs Beserkers because they cant tank as hard and they hit for LOLWHAT damage. Suggestion? Find another target, Unless they're the last one remaining, let someone else deal with the warrior because your probably better suited to killing less tanky opponents.

Warrior vs Archer

"YOU FAIL TO AMUSE ME"
-Pitlord

This is where it gets fun. Archers are; in the right hands, a deadly PvP class. But they have their limits. Archers are generally less tanky, and rely on the fact that they are ranged. They don't come with any really special skills, but can still pack a whollop if you sit there like a duck. Key points to remember

-Dont chase to far
-Stop chasing if they go off screen
-If you have landed a hit, prepare to dash in the direction they will most probably run in (If your on the right, dash to the left right before they recover, then if they dash aswell, HIT THEM.)
-Use your defense if your going to take a hit for sure, or they're turtling with weak attacks. Follow up with a grab or a strong attack if you cant get one off
-Get lots of grabs, Finish with a fire slash or an ice slash.

Warrior vs Monk

"I've got balls of steel."
-Duke Nukem

This is a generally poor match up for the warrior, early on, monks will obliterate you if your not well prepared. Try not to engage them if possible, they hurt, and you probably cant tank THAT well yet. As usual, shield everything that WILL HIT YOU FOR SURE, if you can get a dash out of it, then dont bother taking the hit, but try to make sure for every hit you take, you can return one equally as they will go down fast if they start exchanging to many hits. Dont be afraid to run and be called a sissy, better a wisened and alive warrior then a dead and brave one.

Warrior vs Mage

"Its time to kick *** and chew bubble-gum, and I'm all out of gum."

This is a joke of a match up, anything short of a miracle and you will win. They have tell-tale easy to see attacks, they have pitiful close range attacks, You are a TANK. They have pitiful HP in comparison, they are bad at running. Dont be dumb, dont take nukes to the face.

Warrior vs Preist

"LEEROYYYY JEEEENNNKIIIINNNNS"

This is even more of a joke. They have one <darn> nuke that hurts, dont run straight into them in straight lines, always be hopping around.

Warrior vs Rogue
[CONSTRUCTION]

daemonlasher
02-05-2009, 09:48 PM
Reserved for V and VI

daemonlasher
02-05-2009, 09:49 PM
Reserved for VII and VIII

hooblaim
02-05-2009, 09:52 PM
Nice Guide, Very Nice, Nice Job. =D

daemonlasher
02-06-2009, 01:35 PM
section III and IV mostly finished. Updated.

vaulted
02-18-2009, 04:48 PM
Good Job...glad to see people writing guides for this game =D

imjesse
02-21-2009, 05:02 PM
This should be called the Warrior-Paladin guide.
Because it's completely biased and only helpful to 50% (or less, Berserkers are popular) of warriors.

wootie16
03-10-2009, 10:47 AM
ty for the guide!!!

Madcharo
03-10-2009, 02:18 PM
Very nice guide dude. Love it when people incorporate humor in to their guides. :) The Berzerker pros were epic! xD Hope to see more of this in the later parts of the guide and maybe I might even learn something I didn't know. :p

omgusername
03-14-2009, 02:20 AM
omgsaucelieknaoiwunt2beawarriorplz

xpawnage
04-07-2009, 06:52 PM
nobody pvp as a warrior lol just too much running around