daemonlasher
02-05-2009, 09:47 PM
So you've finally progressed from your little toddler noob days into the vicious world of PvP. As the game progress's players tend to become more and more skilled at Player versus Player combat as thats what the entire end game revolves around. This guide aims to help you settle into this type of game play so you can slowly adapt on your own.
Table of Contents
I.Stat Builds, Cons and Pros
II.Your skills
III.Berserker or Paladin?
IV.Class match ups
V.A little more in depth strategy
VI.Additional Comments
VII.FAQ
VIII.End
I.Stat Builds, Cons and Pros
Your a warrior, better start getting used to it as you will have your ups and downs as you play through Windslayer. You as a class are ridiculously tanky if you build yourself correctly, You deal a moderate amount of damage with regular attacks (2nd Best), but you suffer a little in the skills department. You will LOSE to nearly every class if you decide to exchange hits with skills, it is not POSSIBLE for you to win through sheer brawn, because your warrior skills aren't as focused on sheer attack power (Unless you heed the Berserker path, even then its hard) but more on strategic play. Another strike against you is the fact that you are MELEE. You have the absolute longest melee range (Monks have pretty much the same reach, but they get shafted if they miss an attack) (They move forward ._.), but being A)A slow moving melee class, B)No method of hiding yourself C)Bad chaser in comparison to other melee's, you get the short end of the stick. But enough with this lengthy paragraph, we'll talk more about your disabilities later on. On to the stat builds.
The pure TANK.
4 SPR
0 STR
This is seriously not recommended unless you are a die hard support player, and plan on heading onto the path of the Paladin. If you can make it past lv 30, you will be a GOD in PvP, nothing short of a <Removed> NUKE will kill you as you have an extremely large pool of defense, you have several buffs that give you even MORE defense, and you have a self heal. <Removed> You will be relying on parties pretty much all the time, you can't level without them, and seriously, why play a support class unless your going to support?
The less extreme TANK
3 SPR
1 STR
Seriously? Just go 4 SPR.
The Classic TANK (Recommended by me.)
Lv 1-18
3 STR 2 STR
1 SPR OR 2 SPR
lv 19+
2 STR
2 SPR
This is a beauty, a mixture between an unkillable tank and a fairly threatening attacker. This build is reccomended for any future Paladins that DONT want to just sit around and wave around their party heal, but still want to play the role of an active killer in a match. You'll have a decent time leveling up, after awhile you'll want a party member, but you have decent soloing power. In an UNLIMITED PvP match, you will wreck everything. There is no living manner of being in an UNLIMITED PvP match that will stand up to your raw fury short of a extremely skilled mage or archer (But you should be extremely skilled as well!). You can still hit decently, but it will take you awhile longer to kill someone, but don't worry, you've got all the time in the world.
The Beserker
3 STR
1 SPR
read above, This is more recommended for Beserkers, You can take the above build aswell, but its probably better if you just go pure 3 str 1 spr from 1-99. Your attacks will kill things faster, but you suffer tank wise.
LEEROYYYYYYY
4 STR
Dont do this. Go play a monk.
What the heck are you thinking?
49 STR
49 INT
49 DEX
49 SPR
I made a funny! (Cookies for anyone who recognizes the subtle reference)
II.Your Skills
Paladin
Advance Aura - Self 30 - Increase physical attack for the party.
Moar attack for the entire party? Why not.
Healing Aura - Self 33 - Restores health for the party.
Heal the entire team for like no mana? Why not!
Support Aura - Self 37 - Increase elemental attack for the party.
For those Priests and Mages you might have in your party.
Movement Aura - Self 41 - Increase movement speed for party.
Move faster? Chase faster? Run faster? Why not!?
Holy protection - Self 49 - Makes target invulnerable to enemy attacks.
Seriously?
Warrior Skills
Ice Spear- Attack 10 - Attack enemies using ice sword.
Useful for stopping an opponent in his tracks so your allies can mob them or run away from them.
Fire Beat -Attack 10- Attack enemies using fire sword.
Generic high damage hitter (Compared to your other 3 basic skills)
Wind Cutter -Attack 10- Attack with a shockwave that splits the earth.
Great for ranged shots at opponents, You should be mini map aware while using this to maximize efficiency
Improve Rejuvenation -Self11- You regenerate your health faster.
MOORE HEALTH REGEN? WAI NOT
Increase Attack Power -Self12- Attack power improves, but defense decreases.
Dont use this unless your a Berserker. Or your a Paladin that's winning by an awe inspiring amount.
Increase Defence - Self13 - Attack power falls, but defense improves.
Your even MORE unkillable? WAI NOT?
Double Attack -Attack 18- Stabs the enemy multiple times quickly.
Great for combos!
Battle Charge -Attack 24- Rushed attack at the enemy.
Did I hear LEEROY?
Berserker
Crescent Slash - Attack 30- Attack enemies in 180 radius around you.
Good mobbing skill, use for crowd control when opponents are mobbing your allies or you.
Weapon Shackle -Attack 33 - Stop enemies from attacking or using weapons.
What a total jerk skill, Use it on monks and rogues that are posing a threat.
Berserk - Self 37 - Lower health and defence for speed and attack.
ARE YOU A BALLER?
YES-USE THIS SKILL
NO-USE THIS SKILL
Should I use this with Increase Attack Power?
NOW YOUR BALLING OUT OF CONTROL
Sonic Slash - Attack 41 - Charge at an enemy to slash it.
Having 2 Charge skills makes you the new team monk
Heaven Strike - Attack 49 - Attack enemies in a large area with high damage.
Think of this as your FINISHER. Or just when you need to inflict pain and lots of it.
Muahaha.
Table of Contents
I.Stat Builds, Cons and Pros
II.Your skills
III.Berserker or Paladin?
IV.Class match ups
V.A little more in depth strategy
VI.Additional Comments
VII.FAQ
VIII.End
I.Stat Builds, Cons and Pros
Your a warrior, better start getting used to it as you will have your ups and downs as you play through Windslayer. You as a class are ridiculously tanky if you build yourself correctly, You deal a moderate amount of damage with regular attacks (2nd Best), but you suffer a little in the skills department. You will LOSE to nearly every class if you decide to exchange hits with skills, it is not POSSIBLE for you to win through sheer brawn, because your warrior skills aren't as focused on sheer attack power (Unless you heed the Berserker path, even then its hard) but more on strategic play. Another strike against you is the fact that you are MELEE. You have the absolute longest melee range (Monks have pretty much the same reach, but they get shafted if they miss an attack) (They move forward ._.), but being A)A slow moving melee class, B)No method of hiding yourself C)Bad chaser in comparison to other melee's, you get the short end of the stick. But enough with this lengthy paragraph, we'll talk more about your disabilities later on. On to the stat builds.
The pure TANK.
4 SPR
0 STR
This is seriously not recommended unless you are a die hard support player, and plan on heading onto the path of the Paladin. If you can make it past lv 30, you will be a GOD in PvP, nothing short of a <Removed> NUKE will kill you as you have an extremely large pool of defense, you have several buffs that give you even MORE defense, and you have a self heal. <Removed> You will be relying on parties pretty much all the time, you can't level without them, and seriously, why play a support class unless your going to support?
The less extreme TANK
3 SPR
1 STR
Seriously? Just go 4 SPR.
The Classic TANK (Recommended by me.)
Lv 1-18
3 STR 2 STR
1 SPR OR 2 SPR
lv 19+
2 STR
2 SPR
This is a beauty, a mixture between an unkillable tank and a fairly threatening attacker. This build is reccomended for any future Paladins that DONT want to just sit around and wave around their party heal, but still want to play the role of an active killer in a match. You'll have a decent time leveling up, after awhile you'll want a party member, but you have decent soloing power. In an UNLIMITED PvP match, you will wreck everything. There is no living manner of being in an UNLIMITED PvP match that will stand up to your raw fury short of a extremely skilled mage or archer (But you should be extremely skilled as well!). You can still hit decently, but it will take you awhile longer to kill someone, but don't worry, you've got all the time in the world.
The Beserker
3 STR
1 SPR
read above, This is more recommended for Beserkers, You can take the above build aswell, but its probably better if you just go pure 3 str 1 spr from 1-99. Your attacks will kill things faster, but you suffer tank wise.
LEEROYYYYYYY
4 STR
Dont do this. Go play a monk.
What the heck are you thinking?
49 STR
49 INT
49 DEX
49 SPR
I made a funny! (Cookies for anyone who recognizes the subtle reference)
II.Your Skills
Paladin
Advance Aura - Self 30 - Increase physical attack for the party.
Moar attack for the entire party? Why not.
Healing Aura - Self 33 - Restores health for the party.
Heal the entire team for like no mana? Why not!
Support Aura - Self 37 - Increase elemental attack for the party.
For those Priests and Mages you might have in your party.
Movement Aura - Self 41 - Increase movement speed for party.
Move faster? Chase faster? Run faster? Why not!?
Holy protection - Self 49 - Makes target invulnerable to enemy attacks.
Seriously?
Warrior Skills
Ice Spear- Attack 10 - Attack enemies using ice sword.
Useful for stopping an opponent in his tracks so your allies can mob them or run away from them.
Fire Beat -Attack 10- Attack enemies using fire sword.
Generic high damage hitter (Compared to your other 3 basic skills)
Wind Cutter -Attack 10- Attack with a shockwave that splits the earth.
Great for ranged shots at opponents, You should be mini map aware while using this to maximize efficiency
Improve Rejuvenation -Self11- You regenerate your health faster.
MOORE HEALTH REGEN? WAI NOT
Increase Attack Power -Self12- Attack power improves, but defense decreases.
Dont use this unless your a Berserker. Or your a Paladin that's winning by an awe inspiring amount.
Increase Defence - Self13 - Attack power falls, but defense improves.
Your even MORE unkillable? WAI NOT?
Double Attack -Attack 18- Stabs the enemy multiple times quickly.
Great for combos!
Battle Charge -Attack 24- Rushed attack at the enemy.
Did I hear LEEROY?
Berserker
Crescent Slash - Attack 30- Attack enemies in 180 radius around you.
Good mobbing skill, use for crowd control when opponents are mobbing your allies or you.
Weapon Shackle -Attack 33 - Stop enemies from attacking or using weapons.
What a total jerk skill, Use it on monks and rogues that are posing a threat.
Berserk - Self 37 - Lower health and defence for speed and attack.
ARE YOU A BALLER?
YES-USE THIS SKILL
NO-USE THIS SKILL
Should I use this with Increase Attack Power?
NOW YOUR BALLING OUT OF CONTROL
Sonic Slash - Attack 41 - Charge at an enemy to slash it.
Having 2 Charge skills makes you the new team monk
Heaven Strike - Attack 49 - Attack enemies in a large area with high damage.
Think of this as your FINISHER. Or just when you need to inflict pain and lots of it.
Muahaha.