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poochyenarulez
02-06-2009, 02:21 PM
ok, post your idea on how to fix the kron issue, i will post everyones ideas on this post or watever..
this will just make it easyier to post and see everyones ideas instead of having so many threads
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poochyena's idea : delete everyones kron untill they have around 500k (if they have under 500k, then leave it..) and delete about 50% of all the xens everyone has if they have over 5 xens and then increase the drops of 6ap gear for about a month and then have a 100% boost weekend/week
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Idea #1:
I think they should leave Whack a Mogras game in for a long time. Because if you want that helm, and can't make it onto that leaderboard, then you need 250 hammers, which will cost you 250k. Then you will want more helms, so you do it again.

Idea #2:
I think they should put in a store into PvP. People feel annoyed having to go all the way out of PvP to repot, then come back. Even more so now because scrolls have been disabled in PvP. If they put up a store in PvP, then you will feel less of a burden to have to do that, and will walk a few feet over and buy stuff. Lots of money will be spent then.

Idea #3:
Raise the prices of store items. Self explanatory.

These are my ideas.
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Have the GMs set up shop with valuable consumables (short term fix). Examples: Chocolate, candies, pet quest consumables (wood, leather, aloe, etc)
Add more items to the NPC shops (long term fix)
Give us more stuff to spend kron on. Maybe expensive quests with good rewards, guild stuff, mounts, whatever (even longer term fix - I know this will take a long time to develop)
Um, here's a (maybe) new idea I just thought up: Make a feature where you can choose what you want to lose when you die: 7% experience OR 7% of your account's kron. This would be a boon to the free players, who don't have access to 7% pendants. However, it would still suck to lose 7% of your kron (especially for the richer higher levels), so I think sparkcash users would still be motivated to buy pendants.

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i have a new idea or a kron sink, have some kind of wheel of prizes and losses , it cost 10k to spin the wheel, the prizes will be stuff like 50k, random 4 or 6ap items, xen,and stuff like lose 30k, -50hp and mp ect. there will also be a 5 hour to 24 hour cooldown too.

Tybolt
02-06-2009, 02:38 PM
poochyena's idea will fix the kron issue. But however for people like my self that has spent most of there time farming and selling items to make a large bank account, this idea will **** a lot of people off and cause a lot of paying customers of Solstice to leave the game.

Honestly I see nothing wrong with the kron, it's just all the people trying to raise the prices. For example Xen sells for 3 to 6mil. People are attempting to raise it up to 10-20mil. It has more to do with the Economy.

Even if they get rid of most of the kron people will just make it again, thus raising the prices back up once again. And they'd have to do the same thing after a few months. It's best just to raise the prices in stores of higher level items and leave the kron the way it is.

Add a few more items that sell for a lot of kron. Put up toll booths in some areas. Add pvp tokens and make them cost 1k each etc. Just deleting kron from peoples accounts wont solve the problem.

deoxys114
02-06-2009, 03:00 PM
I like Pooch's idea because it is quick and easy. People are going to be complaining for the next month or so because of this. Get it over with and get em quiet.

Idea #1:
I think they should leave Whack a Mogras game in for a long time. Because if you want that helm, and can't make it onto that leaderboard, then you need 250 hammers, which will cost you 250k. Then you will want more helms, so you do it again.

Idea #2:
I think they should put in a store into PvP. People feel annoyed having to go all the way out of PvP to repot, then come back. Even more so now because scrolls have been disabled in PvP. If they put up a store in PvP, then you will feel less of a burden to have to do that, and will walk a few feet over and buy stuff. Lots of money will be spent then.

Idea #3:
Raise the prices of store items. Self explanatory.

These are my ideas.

Ayanami
02-06-2009, 03:07 PM
poochyena's idea : delete everyones kron untill they have around 500k (if they have under 500k, then leave it..) and delete about 50% of all the xens everyone has if they have over 5 xens and then increase the drops of 6ap gear for about a month and then have a 100% boost weekend/week

I think deleting all the kron is a bit extreme, and not very fair. I'm not completely opposed to the idea, but I'd like to see some other stuff tried first.

Can you explain why you think all the xens need to be deleted? The economy is messed up because of extra kron, not xens. Is it to prevent people from using xens as currency? I think once some new "kron sinks" are established, people will switch back to kron. I don't think eliminating all the xens is necessary. Also, this is would make me personally VERY unhappy, as I've earned all my xens from events or grinding. I have NOT been trading for xens like others have.

I'm maybe OK with increasing 6ap drops for a LIMITED TIME. But I'm not really as concerned with the loss of 6aps. People will find more and sell more as time progresses. This unfortunate side effect of the kron bug WILL eventually fix itself.

100% boost weekend/week? Oh yea, I'm ALWAYS in favor of that. :)




Add a few more items that sell for a lot of kron. Put up toll booths in some areas. Add pvp tokens and make them cost 1k each etc. Just deleting kron from peoples accounts wont solve the problem.

Yea, this is the way to tackle things. Maybe not necessarily make stuff cost more (I'm ok with this, others will complain though), but give us more stuff to spend our kron on.

Here are some ideas that have been bounced around in other threads, that I personally support (I give credit to you too poochy!! :)):


Have the GMs set up shop with valuable consumables (short term fix). Examples: Chocolate, candies, pet quest consumables (wood, leather, aloe, etc)
Add more items to the NPC shops (long term fix)
Give us more stuff to spend kron on. Maybe expensive quests with good rewards, guild stuff, mounts, whatever (even longer term fix - I know this will take a long time to develop)
Um, here's a (maybe) new idea I just thought up: Make a feature where you can choose what you want to lose when you die: 7% experience OR 7% of your account's kron. This would be a boon to the free players, who don't have access to 7% pendants. However, it would still suck to lose 7% of your kron (especially for the richer higher levels), so I think sparkcash users would still be motivated to buy pendants.

Ayanami
02-06-2009, 03:19 PM
I like Pooch's idea because it is quick and easy. People are going to be complaining for the next month or so because of this. Get it over with and get em quiet.


While resetting everyone's kron back to zero would work (don't take my xens though, GRRR) I think poochy's ideas would cause a bunch more whining and complaining. We already got plenty of that.




Idea #1:
I think they should leave Whack a Mogras game in for a long time. Because if you want that helm, and can't make it onto that leaderboard, then you need 250 hammers, which will cost you 250k. Then you will want more helms, so you do it again.


Honestly spending 250K on a Mogras helm per week wouldn't even make me blink. Personally I would raise the cost of the game (maybe 1 to 2.5 million per week? Yes, that much). However, make it take less time to get the helm, so people aren't complaining that it costs way more AND STILL takes forever to complete.




Idea #2:
I think they should put in a store into PvP. People feel annoyed having to go all the way out of PvP to repot, then come back. Even more so now because scrolls have been disabled in PvP. If they put up a store in PvP, then you will feel less of a burden to have to do that, and will walk a few feet over and buy stuff. Lots of money will be spent then.


I don't really think this will increase spending, as people buy this stuff ANYWAY. It's merely an inconvenience to leave pvp to get their items. If anything, it costs MORE to leave pvp and come back, given the extra kron fee.

Not that this isn't a good idea in general (it is), I just don't see it removing more kron.




Idea #3:
Raise the prices of store items. Self explanatory.


Yea I agree with this. It's insane that tiny potions actually cost LESS per point healed that weak potions.

poochyenarulez
02-06-2009, 03:29 PM
Have the GMs set up shop with valuable consumables (short term fix). Examples: Chocolate, candies, pet quest consumables (wood, leather, aloe, etc)
[/LIST]

maybe chocolate, but thats not fair to the people that didn't get hit with the mass kron, i think the kron should be reset around 500k, then it would be fair that everyone one has around the same amount of kron and some xens should be deleted because the gms just listen to beggers and dumbly made a rare item common..

Ayanami
02-06-2009, 04:43 PM
Again kron drain thought outspark selling (via temporary vender(s)) pet supplies, and xen at high prices. Why is simple the #1 drain of kron is xen, and dumb black smith.
See my post: http://www.outspark.com/forums/showthread.php?t=144711&page=3


Umm, to clarify, buying xens from other players does NOT drain kron from the economy. Yes, it drains it from YOU, but it just goes to another player. The kron is still in the game, just another player has it.

To make xens cost less in kron, you need to remove the kron from the ENTIRE GAME, not just from you.

So, to conclude, the blacksmith is NOT a kron sink. The blacksmith is a XEN sink.

tazsbigtoy
02-06-2009, 04:54 PM
I thought the official word was Outspark had done what they were going to on removing kron and the rest was up to us. And since they are have a pursuit of xen this month I don't see them removing xen from accounts either.

I think vending rare items like the chocolates, candies, ect is a good idea to remove kron. and I think temporarily vending armor and xens might be worth a shot too. It would help regulate the pricing. Ultimately though, unless we come up with ways to drain kron that are long term we are just patching. And I don't think we need a quick fix. Quick fixes throughout history have proven to cause worse issues than they solve in the long run. I know everyone wants the game back to normal as soon as possible, but it would be better if long term solutions were instituted. But ultimately, I think dnc and outspark have probably done most of what they are going to. Prices are slowly dropping, and xen trading is slowing, perhaps because with the santa's lair gone excess xen are beginning to drain off the market.

deoxys114
02-06-2009, 05:54 PM
I have an idea. This is completely serious. Why not have a CL, GM, or CSR set up a thread on the forums. This will ask what you want to do. Instead of having a player make this thread, and hoping the GM/CSR/CL will look at it, why not increase our chances by 100%, by having them make it. They can make a notice in game to check the thread to vote on what you want to happen. This way they can get a majority of the players saying what they want. If need be, they can make this poll in-game.

poochyenarulez
02-06-2009, 06:28 PM
I have an idea. This is completely serious. Why not have a CL, GM, or CSR set up a thread on the forums. This will ask what you want to do. Instead of having a player make this thread, and hoping the GM/CSR/CL will look at it, why not increase our chances by 100%, by having them make it. They can make a notice in game to check the thread to vote on what you want to happen. This way they can get a majority of the players saying what they want. If need be, they can make this poll in-game.

they did, it was closed for flamming

opensunflowers
02-06-2009, 07:32 PM
I think everyone just needs to chill out and the economy will fix itself.
Resetting the kron is just gonna tick a lot of people off, because I know that I for one EARNED 20mil all by myself.
Messing with the amount of xens people have is just completely insane. I had about 20 xens when this stupid kron hack happened, and I don't even see why the xens need to be touched. They didn't hack the xens, geeze.

Just let it go already!

Ayanami
02-06-2009, 09:22 PM
I think everyone just needs to chill out and the economy will fix itself.

OK, first of all, yes the prices will level off, but they will NEVER go back down to what they were before the exploit.

Here is my #1 problem with leaving things the way they are:
Given the inflation situation, I think we'll can all agree that there are some items out there worth over 100mil in kron. Certain warrior gears, +6 and above gears, etc. Now that there's a kron cap at 100mil, people will HAVE to continue trading with xens and items for these sorts of things. Kron was meant to be the currency in SoS, not items. Anyone here who used to play Diablo 2? Now there's a game with a useless currency. Gold was worthless, and everyone traded with Stone of Jordans or High Runes. It was a giant PAIN to trade in that game. I don't want to play a game with that sort of trading system again. But I'm seeing that with the kron exploit. Xen trading WILL NEVER COMPLETELY GO AWAY now unless more is done.
EDIT: As I have personally tested, kron is not actually "capped" at 100mil. People can still store more than 100mil on their characters and in the hotel, so this particular worry of mine is unfounded. However, problem #2 is still a BIG concern.

Here's my #2 problem:
Inflation and a lack of "kron sinks" was a problem WELL BEFORE the exploit. The incident just showed how poorly the game was equipped to remove kron. This is a problem that should be fixed REGARDLESS of how messed up the economy is. The current situation is simply making it a more pressing issue now.

I don't want to let this go. I really enjoy the community in this game, and I enjoy playing. I don't want to quit over this. However, I don't want to continue playing a game that is completely mismanaged and poorly supervised. I want Outspark to fix this and restore my faith in them.

holli_hobbi
02-07-2009, 10:33 AM
You know, gear and xens aren't the only thing people need kron for. One of my friends is busting his rear trying to get enough kron to start a guild. If you take everyones kron, he would have to start all over. That's just not fair. A LOT of people have earned their kron the honest way. Plus, you seem to think everyone uses these forums. I would say the majority of players never look at them. Or only look at them when they have a game/quest problem.

Oohforf
02-07-2009, 01:25 PM
http://outspark.com/forums/showthread.php?t=143964

there i done a good ide of a new thingy in game that maybe can reduce kron. i would defenitly buy those if i had the chance to ;D

Oohforf
02-08-2009, 01:37 AM
well if those Unluckyballs would have higher chance for ap gears i think many would buy those extra after aoeing ;D

kevinata
02-08-2009, 03:59 PM
umm yea the econ will never be the same, prices are high, kron system is inflated, and the ppl that werent selling during the time the loophole was there is at a disadvantage.

there is no easy fix except ppl just have to be nice, and sell for lower prices.

being some1 who thinks a little like thomas hobbes, i dont beleive that will happen specially coz we have a "free" economy.

Note: im not a fan of communism
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Increasing drop rate of GOOD STUFF might help but seeing that updates are slow, and improvements arent seem to be happening, i dont see how DNC is gonna increase drop rate if they even read my post or anyone who can telll dnc about my solution.
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remember:
1. no easy fix
2. no sacrifice no victory
3. and be nice

duaane
02-11-2009, 12:15 PM
edited as Ourspark does not care to fix anything

poochyenarulez
02-11-2009, 02:11 PM
i have a new idea or a kron sink, have some kind of wheel of prizes and losses , it cost 10k to spin the wheel, the prizes will be stuff like 50k, random 4 or 6ap items, xen,and stuff like lose 30k, -50hp and mp ect. there will also be a 5 hour to 24 hour cooldown too.

deoxys114
02-11-2009, 03:45 PM
Heh. I like that idea Pooch.

tazsbigtoy
02-11-2009, 05:29 PM
Hmm, organized gambling as a way to reduce kron. Would probably work like a charm. We could attach a little casino to the thieves guild in Eir.

holli_hobbi
02-12-2009, 10:30 AM
I have to admit, a gambling venue is a good idea. Most games have some sort of gambling mini-game.

comp4ssion
02-12-2009, 10:33 AM
A gambling venue. A candy shop. A place to buy Prophecy Fragments. An increase to the amount of Kron needed to start a guild (on Adeline server only). I think these are all great ideas. BUT....good luck seeing the day these ideas are implemented.

LewCfurPrime
02-14-2009, 09:28 AM
Probably make a lot of people mad, but whatever:

1)reduce all current kron in every player account and guild bank by 50%.
2)reduce all xens in every player account and guild bank by 75%.
3)reduce ALL pet quest items in every player account and guild bank by 50%.
4)implement a "special drop" quest for leather, wood, & soul stone fragments such
as what they have for other questable items.
5)introduce a "limit cap" on the amount an item can be sold for in a vend store.
6)introduce an "ap10", and make the drop rate lower than +1/ap6.
7)take the weightless pots out of the Sc store and introduce them to the game for
a high price(maybe the same with elixirs).
8)increase the drop rate of ap6, but not +1/ap6, gears, and xen.
9)allow costume color changes for 50-100k, like the barber shop(I REALLY can't
stand the fact that every person looks like the guy to their left).
10)implement a number of mini games with various prizes at the safe bar; charge
a fee to enter the safe bar, and to play the actually mini-games. Maybe even have
a number of permanent items available for trade with points won from the games,
kind of like the other new system they are implementing with the expired Sc items.

Just a number of suggestions, mainly to keep us all occupied until the economy settles itself back into some sense of normalcy, but also to help stabilize the current price inflation and disturbing difficulty people are having trying to enhance their gears.

Ayanami
02-14-2009, 05:18 PM
Probably make a lot of people mad, but whatever:
1)reduce all current kron in every player account and guild bank by 50%.


A possibility, but as I've mentioned before, I think it's a little extreme. Especially so far into the ruined economy. The money is spread out so much, it's just gonna anger that many more people.




2)reduce all xens in every player account and guild bank by 75%.
3)reduce ALL pet quest items in every player account and guild bank by 50%.


What is up with you guys wanting the GMs to take away all our hard earned stuff?! What is your logical reasoning for this? Pet quest items and xens were never bugged, so why the need to remove them?

NO!




4)implement a "special drop" quest for leather, wood, & soul stone fragments such
as what they have for other questable items.

I guess I'm ok with this, I would just want to be WARNED about it before it was implemented. Remember when they made firewood easy to get? Everyone freaked out, thought it was a bug, and then complained like mad.

And then you'll also get people who complain "now there's nothing that I can farm and sell for a profit".




5)introduce a "limit cap" on the amount an item can be sold for in a vend store.


No. Supply, demand, and inflation should set prices. Any price cap would be at least somewhat arbitrary and would probably create shortages.




6)introduce an "ap10", and make the drop rate lower than +1/ap6.


And then people will just complain about how they can't find any ap10 gear that they NEED in order to level.

Not that I'm against new items being introduced into the game. I would just like to see this economy thing fixed FIRST.




7)take the weightless pots out of the Sc store and introduce them to the game for
a high price(maybe the same with elixirs).

Won't happen. Bad for Outspark profits.




8)increase the drop rate of ap6, but not +1/ap6, gears, and xen.


Maybe temporarily, but doesn't need to made a permanent change.




9)allow costume color changes for 50-100k, like the barber shop(I REALLY can't
stand the fact that every person looks like the guy to their left).

People have been asking for this sort of thing for a long time. I don't really see it happening though. Outspark expects you to buy their stuff in order to customize your little avatar.

But if it WERE implemented, I would like to see it cost A LOT more. That way it would be kinda like a status symbol (saying, "hey lookie at me, I'm rich"), and would also take more kron out of the economy.




10)implement a number of mini games with various prizes at the safe bar; charge
a fee to enter the safe bar, and to play the actually mini-games. Maybe even have
a number of permanent items available for trade with points won from the games,
kind of like the other new system they are implementing with the expired Sc items.


Again, you're not gonna get perms outta Outspark without forking over some cash.
But I like the idea of mini games, as well as poochy's idea of a gambling game.

kejorn
02-14-2009, 07:39 PM
i dun like to pour cold water on these ideas but..i think we fail to take into account on several factors:

1)4th class and new maps..how will they impact on the present economy?? will it improve or juz get worst? especially on the gears...i estimate that there might be a possiable price spike in the gears on the 3rd class ap6..but then again..it could turn out different.

2)the slight increase in xen drop rate and blacksmiths infamous failure rate reduced a little, xen might flow ingame a little, but there are pple who stockpile many Xens,thus may indirectly clog up the flow of xen spreading out ingame, however this move does in a way level off the crisis a little..xen price in adelene is 5 mil..back from the 8mil at it's highest price, i am hoping it'll level off more to more reasonable 2-3 mil range..if it cannot go back to it's 1-2 mil price range before the crisis.

perhaps we may have to rethink on ideas that include this stuff as a whole..and from there we might get a clearer picture then to figure out the more fitting ideas.

i apologize if anyone here thinks i am a spoilsport..i juz stating a few factors which we may have overlooked...and that could affect the outcome.

CyberPhoenixSlayer
02-14-2009, 08:07 PM
From what i hear in-game from a GM few days ago, they working on it, but no changes planning for this month about it. So i don't know what they have in mind to solve this.

For now, the GM's focus on new maps(since there a quest for the 4th class change on one of these new maps)and 4th Class change(coming this week), it's more needed right now since two player get level 130 and some are close to get that level(LV120+ players). Also lot of players(Archers and Templars mainly) waiting for this since months now, i think it's time to get new updates.

Also, i have some bad news. The economy problem is on every games now i play so far. So it's not only here we have this problem, we are in the economy recession now.

kejorn
02-14-2009, 08:45 PM
perhaps i'll simplify it for u cyber:

-cause and effect-

cause: 4th classes
effect: ?? will it improve the adelene economy?? or will it get more worst?

cause: kron crisis
remedy: slight increased xen drop rate and slight reduced blacksmith failure rate
effect: crisis leveled off slightly..but question is does it need more fine tuning or let the economy in adelene balance itself?.

CyberPhoenixSlayer
02-14-2009, 10:20 PM
perhaps i'll simplify it for u cyber:

-cause and effect-

cause: 4th classes
effect: ?? will it improve the adelene economy?? or will it get more worst?

cause: kron crisis
remedy: slight increased xen drop rate and slight reduced blacksmith failure rate
effect: crisis leveled off slightly..but question is does it need more fine tuning or let the economy in adelene balance itself?.

Why do you think i make this post? They won't solve anything for now since new maps and new 4th class coming. Will it give a chance to the economy? We don't know yet since the new maps not put on yet. 4th Class change: idk! We wait and see what will happen!

For the Xen drop rate, i disagree completly since a raise of Xen Stone drop will raise the price sold for each(already at 5-10mil each, want them at 20 mil each? Ouch at the economy and more players will quit!).

Also, Blacksmith NPC, there a problem since a while that make a lot of Xen Stone failed. I wonder if this was not legit or made on purpose, we don't know yet about it. Glitch or Bug? idk.

Kron crisis: for that i aldeady put some ideas but got bashed with other post so far that it won't work. GMs said they working on it, but did they said when they gonna solve this problem? Nope, so don't expect any change.

Oh btw, if people think crisis leveled is off slightly, you are in the wrong track. Sure the crisis is off a little, but the fear of using krons again is still here, people dosen't want to use kron to buy gears because they said kron have no value anymore. Do you think Xen Stones have a value now since a lot of Xen Stones failed at the Blacksmith! No! Even if you buy Xen Stone at like 5-10mil, it's like throw your money in the garbage, because the money is still circulating. Problem is really still here and even if they put the RMT system or any Mini-Games, will it solved the economy problem?

We don't know! Because we don't where the econmy will going now. We have hit a wall and we hit it hard and now people suffering from this mess. They tried to remove all the hacked krons, did that solve something. No! We are on the same situation and we turn around the problem since the Hacked thing.

We will have this economy for a while people since this is not just in this game we have this problem now. A lot of other games(Fiesta and many others) are with that problem right now.

Now for a solution about this:

Since removing the kron is not a option anymore, also removing all the rare stuff as well will push the community more apart, i really think we have to forget about the idea to remove krons now to solve the problem.

We have also the Mogra mini-game that was popular, but did that give anything good to the economy? Nope!

The only solution i see for now is:

Put a shop system trade for enhanched gears, with a set-up price decided by the NPC in function of the number of Xen Stones used to enhance your gears and the level of the gears. Ok, not simple to explain.

The Xen Stone value is example at 5mil for now, your Armor of Conquest is +5/ap6

A value is set in function of the ap the gear have:

Ap2:10K kron value
Ap4:100K kron value
Ap6:1mil kron value

A value is set in function of the number of the + the gear have

Xen Stone:5 mil
+1: add 5mil on the value of the gear
so if the gear is at +5, the gears increase by 25mil on value.

A value is set as well for the level you can wear the gear:

If the gear, you can only wear it at level 85, well:

LV of the gear x 2 x NPC price if you sold the ap gear there.

After, with the three price set, the NPC add the three price together.

Ok, if this gear is level 85 with +5/ap6 on it:

if ap6 value is at 1 mil, +5 give 25 mil on the value of the enhancement and the price of the npc sold is 10k~

1mil+25mil+10K=26010000kron the value of gear in total.

But here the problem, number of Xens used on the gear.

More you used Xen Stones on your gear, more the gear decrease in value. I give a example:

If you use only 5 Xen stones on the gear to get it +5, the gear stay at this value.

If you use more than 5 Xen Stones to get the gear at +5, the gear decrease in value by a certain percentage.

Ex: if you use 12 Xen Stone to get your gear at +5, for each Xen used more, you get a decrease of 1% on the value at a maximun of 99% if more than 100 Xen Stone is used to enhance the gear.

So if 12 Xen is used:Number of Xen used-+on the gear=7% of decrease in value on the gear.

So the total value of the gear is: actual value of the gear-% of decrease in value=value of the gear.

Advantage of this system:
-people will have no choice to use kron again to buy enhanced gears
-that will be fair for everyone for the value of the gear if someone find a another gear too mush expensive to buy.

Disavantage of this system:
-People can't sell anymore enhanced gear on their own shop and must pass by the shop system trade to sell their enhanced gears, people will not be able anymore to trade enhanced gears for rare stuff on trade player by player. But they will be able to set in their shop plain ap without any enhancement on the gears, so people will be able to buy non-enhanced stuff or trade it for rare stuff.

Well that was long to write but this is my solution about this economy problem.

@~@

radio-panda
02-17-2009, 11:23 AM
I'm not going to bother to read every post in this thread because in all honesty, 9 out of every 10 are naive suggestions that will not help, or are littered with so much bad grammar that it's impossible to discern what the person was trying to say.

The only solution to the economy problem is the one thing that every successful MMO has in place : A money sink. Some posts have already mentioned this, but they are inevitably followed up by garbage responses.

There is absolutely nothing to spend Kron on in the game that removes the kron from the economy. NPC gear, skill books, and pots are too easily payed for by selling junk drops back to the NPC's. The only thing of any value in the game are Xen stones and as such, as more people level the price of the Xen stones has to go up. 4Ap and 6Ap gear lose their value as people outlevel them with only the highest couple sets of gear haing any sustained value for potential upgrading. Even then, once upgraded, they are no longer gear but instead items that represent a stack of Xen stones.

You need a system (gambling, questing, or otherwise) to automatically set the price of a Xen stone in order to prevent it from inflating. Example - some sort of gambling that is 10,000 kron per attempt and a 5% chance at getting a xen stone. Laws of probability will set the price of the stones around 2mil kron.

Also, and this one alot of people miss, you need something else in the game of value.
If something else of value (that is consumable) is implemented, people will have to decide on whether to spend their money on the Xen stones or on the new item (hopefully items).

Any other solutions than a money sink are band-aids at best.

gm_toasty
02-17-2009, 12:20 PM
Hey guys,

Over the past few weeks since i started i have taken the time to research into the community as well as in game. A player myself, I have seen the effects that the economy has on the game for all players old and new, low and high, and I understand that this is something that needs to be mitigated.

I have read a lot of the threads on the subject and I will say that there are a lot of great ideas you all have on how to fix the hyperinflation within the game. I do not have answers for all of you yet but rest assured, we at Outspark are working hard to come with ideas and content that won't completely solve theses issues, but can help mitigate the effects in hopes that the economy can stabilize over time.

I also agree with the fact that it will take a lot of sacrifice and dedication from you all the community to help in fixing the problem. Secret of the Solstice is a game known for having a great and caring community, and in order for the game to be enjoyable for EVERYONE, you all need to come together and help.

I cannot make any promises, but please understand that we are doing our best to help the best gaming community out there, Secret of the Solstice.

Happy gaming! :3

vinsizle916
02-18-2009, 10:23 PM
oooh i have a plan to revive the economy... because there is such a low suply, large demand, and inflation of Krons... the most sensible, least painful (well painful to DNC, sry DNC someone has to deal with the pain) solution is to increase good drops ^_^ specially tank gears... those seem to cost more than the ranged class gear... think on my plan, i welcome any critisms, i know everyone thinks their plan will work best ...i know mine will lol

Murdock
02-18-2009, 11:35 PM
Pooch's post with all the diiferent solution is what I like. If It was up to me I would say lets do it all. Im not going to give you guys a generic response to the issue. I myself am constanly looking for a solution for this matter. Thank you for voicing your opnions. The GM team will be thinking of ways to implement these ideas.

Oohforf
02-19-2009, 12:40 AM
Hurray for murdock on hell of a gm <3

LewCfurPrime
02-22-2009, 10:18 PM
Hate to say it, but at this time it's almost a moot point; everyone seems to have embraced the new inflation. Honestly about the only thing that isn't working right now is the fact that xens are the main currency. Sure, you can buy items for kron, still(albeit over-priced out the wazoo), but try to buy gear with nothing but kron and {EPIC FAIL}.

I still think that the drop rate for ap6 & +1/ap6 gear should be increased, even by a fraction of a bit. This will make the gears a bit less rare. I tried for a week to buy a Uni helm +1/ap6 and was unable to because I didn't have the 20 xen they ended up selling for. I finally was able to find one for a reasonable price, but it was from a guildmate(Tx again, Cane^^). Also, any time I shout that i am looking for gear, the answering whispers almost expect xen, and lots of them>.<.

I'm glad to see Murdock's and Toasty's post on this thread; at least the staff is still interested in ideas to help. I still thank them for the Pursuit of Xen event; that was EXTREMELY needed. Even if people still sell them for 8 mil+ >.<. It helped me put enhancements on 2 pieces of gear that I did not have the xen for before the event^^.

So keep the ideas flowing, guys. Even if it's something you're unsure of, may as well post it, just in case it's something that would work^^. I'd say the main thing at this point is to stay positive, help one another out. I keep giving away all my ap2-ap4 drops; I don't need them, and others do.

^^

danibelle07
02-22-2009, 11:13 PM
hokay I've mentioned this before, but I shall say it again and again until ... I feel like not saying it anymore.

Sinks are great, and I agree that they should be placed within the game to lower the amount of kron being spent in it...

It would be NICE if we had an NPC-run trading post-type thing... players can take the gears/misc. that they plan on selling there and post it for a certain price, which is gauged according to level of the gear and whether or not it has APs and plusses and whatnot. The item can then be sought after and purchased by any player seeking it. Rather than using yellow eggs and whatnot trying to find someone selling a certain piece of equipment or item, players would go to this trading post to see if anyone has put it up for sale.
Therefore, it would be easier for people to find the things they are looking to buy, and prices would be protected from inflation/general greediness.
Anyone get it?

holli_hobbi
02-23-2009, 09:46 AM
I posted a similar idea in another thread... but I think this is a more constructive thread... so will post it again. Here goes:

We need a Pawn Shop. A place you can sell your unwanted gear and items for about twice what you could get from the NPC, that would then keep them available for others to buy at twice the price again. So say you could get 10,000 kron from the NPC, you could get 20,000 from the Pawn Shop, and then someone else could buy it for 40,000. It would clear up server space because you would only need shops for really unusual items. I get tons of +1 or ap2 lower level gears that I would like to let other players use, but its a pain setting up a shop every night. They would have to make the Pawn Shop so that you can't sell anything that another NPC sells (like Tiny Pots, standard gear, or 1st level skill books) and they could maybe have a time limit on how long an item stays in its inventory (say one week) and maybe a max inventory, with duplicates rolling off first. What do you guys think?

poochyenarulez
02-23-2009, 09:48 AM
Hate to say it, but at this time it's almost a moot point; everyone seems to have embraced the new inflation. Honestly about the only thing that isn't working right now is the fact that xens are the main currency. Sure, you can buy items for kron, still(albeit over-priced out the wazoo), but try to buy gear with nothing but kron and {EPIC FAIL}.

I still think that the drop rate for ap6 & +1/ap6 gear should be increased, even by a fraction of a bit. This will make the gears a bit less rare. I tried for a week to buy a Uni helm +1/ap6 and was unable to because I didn't have the 20 xen they ended up selling for. I finally was able to find one for a reasonable price, but it was from a guildmate(Tx again, Cane^^). Also, any time I shout that i am looking for gear, the answering whispers almost expect xen, and lots of them>.<.

I'm glad to see Murdock's and Toasty's post on this thread; at least the staff is still interested in ideas to help. I still thank them for the Pursuit of Xen event; that was EXTREMELY needed. Even if people still sell them for 8 mil+ >.<. It helped me put enhancements on 2 pieces of gear that I did not have the xen for before the event^^.

So keep the ideas flowing, guys. Even if it's something you're unsure of, may as well post it, just in case it's something that would work^^. I'd say the main thing at this point is to stay positive, help one another out. I keep giving away all my ap2-ap4 drops; I don't need them, and others do.

^^

y sell your gear?, all the gear i have i have passed down to someone else, and if u make 6ap gear less rare, it will just turn out like the xens, xens were ment to be rare but the gms lessened there rarity so now people can use them as currency x_x

poochyenarulez
02-23-2009, 09:52 AM
ok, 1 have 2 more new ideas

1. muti tracker in store, it will cost around 1k for each tracker and scroll
2. lessen the amout of kron u get from drops, i usually get sell around 20k-50k in stuff and buy around 10k in stuff at npc

radio-panda
02-25-2009, 01:55 PM
ok, 1 have 2 more new ideas

1. muti tracker in store, it will cost around 1k for each tracker and scroll
2. lessen the amout of kron u get from drops, i usually get sell around 20k-50k in stuff and buy around 10k in stuff at npc

In no way whatsoever will either of those suggestions solve the problem.
There will still be an ever increasing amount of kron in game, further devaluing anything
other than Xen stones. Money sinks are the only answer with the main requirement of
any sink being that any benefit from the sink is CONSUMABLE.
You'd have to reduce the value of the junk drops to well below that of
your total pot purchasing for your idea to be of any use whatsoever.
You're first suggestion doesn't even have anything to do with the economy and
should really be deleted by community leaders. You just want to be able to buy
cash shop items with kron.

If people are going to post suggestions to gms to actually HELP the situation i suggest
they think about their ideas for more than 10 seconds.

And lest someone think all i wanna do is attack someone's ideas without offering others,
allow me to support someone else's ideas as GOOD EXAMPLES of suggestions.


A gambling venue. A candy shop. A place to buy Prophecy Fragments. An increase to the amount of Kron needed to start a guild (on Adeline server only). I think these are all great ideas. BUT....good luck seeing the day these ideas are implemented.

The first consumes kron.
The second consumes kron AND provides consumable items.
The third consumes kron and gives a consumable fragment.
The final consumes kron.

If everyone had things to spend kron on other than xen stones than
prices for the stones would be forcefully reduced. It's so painfully obvious
that all the game needs is kron sinks that it hurts my head. The ONLY difficult thing
about implementing the sinks are deciding what sinks are actually worthwhile to implement
and then coding them into the game. Why people are still asking what should be done
is a complete mystery.
Most people have already given enough suggestions to choose from.

poochyenarulez
02-25-2009, 02:13 PM
In no way whatsoever will either of those suggestions solve the problem.
There will still be an ever increasing amount of kron in game, further devaluing anything
other than Xen stones. Money sinks are the only answer with the main requirement of
any sink being that any benefit from the sink is CONSUMABLE.
You'd have to reduce the value of the junk drops to well below that of
your total pot purchasing for your idea to be of any use whatsoever.
You're first suggestion doesn't even have anything to do with the economy and
should really be deleted by community leaders. You just want to be able to buy
cash shop items with kron.

If people are going to post suggestions to gms to actually HELP the situation i suggest
they think about their ideas for more than 10 seconds.

And lest someone think all i wanna do is attack someone's ideas without offering others,
allow me to support someone else's ideas as GOOD EXAMPLES of suggestions.



The first consumes kron.
The second consumes kron AND provides consumable items.
The third consumes kron and gives a consumable fragment.
The final consumes kron.
kron u get needs to be reduced, but not by to much that your losing kron everytime u rp, then we would be in a kron shortage..


If everyone had things to spend kron on other than xen stones than
prices for the stones would be forcefully reduced. It's so painfully obvious
that all the game needs is kron sinks that it hurts my head. The ONLY difficult thing
about implementing the sinks are deciding what sinks are actually worthwhile to implement
and then coding them into the game. Why people are still asking what should be done
is a complete mystery.
Most people have already given enough suggestions to choose from.
there are other things u spend kron on, pots, leather, gear, ect. also, if u know wat can be don't, wat kind of kron sink, tell us

duaane
02-25-2009, 03:43 PM
Well I pulled my prior posts on this after CSR Hal told me that the economy was fixed, and to just give it time (on a few trouble tickets I sent in) stating "problem solved",,,, Arrr

Short term a simple (GM created) player vender, selling xen-leather-wood (like for 1.5m-500k-250k respectivly) would draw most kron out of the game. Side affects gear prices would drop (a +5/ap4 in as good as a +4/ap6 etc.) more pets, and more money in SC for Outspark (in jelly beans). Again to me this temporary (GM; Player vendor) once deleted say a week or two. the eccomomy would shift back to more pre-exploit times/prices.

After the above: The Multi loaction scrolls or Teleporters to more areas (dang hard fighting in the middle in snow maps and have your guildmates log on near Chantery) or vice versa. I hate running the maze of maps over and over with all blue monsters to get a hour or so to where everyone "was". Charge alot 2000-5000 kron per scroll/teleport.

Also the long promased larger pots (in NPC store) for high prices would help. Honestly over due get one two HH's in a group and I spend 120 HP, and 70mp tiny pots as quick as I can use them, at lvl 78 (with all +4/ap6) in a area my defence equals the recomended lvl) and they respawn. So SP zero weight Pots will still be "needed".

Another is simple create NPC skill book venders for higher lvl 1 books (say in Jot.). A more radical idea is sell at very high lvl (100-130) blessed peices that work the same as xen stones to enhance a item to /ap2-up to and ap6 (2 at a time possible) for like 5-10mil each.

Many others like NPC store Items you can buy to incress your chances of enhancing, and or items you can buy to stop an item from failing and lossing it's + (like in +4 to +5) up to +6, one time "save item" for like a 1mil each.

syqueeness_
03-01-2009, 06:38 PM
i still like the idea gm sell consumable item like xen n pet quest item at avarage price n take those kron from market.and mini game too

ali_larter
03-05-2009, 10:34 PM
hmm...to all gm's or pgrogrammer's u nid to think again b4 u take all 6ap n xens,these ppl lvling more than 24 hours think abt that..they already do grinding or aoe...they struggle to find good gears n kron..so u nid to understand them..u cant delete kron n take away xens or 6ap gears like that...because high lvl will not agree with that..