View Full Version : Ninja's Question About Char. Build Thread + Thoughts =o
Keniten
10-06-2007, 03:53 PM
Hm....It has come to my attention that many of us are just winging our builds...I was hoping or wondering if anyone could be as kind to let us in on some info about builds...And It would help us ALL alot if some information could be shared about it...
Also...I know i'm having fun with this game...and that the Messenger system is JUST how i like it.....And i hope everyone is liking the game too...I know it's keeping me entertained! ;D!
Perhaps, If possible...Wouldn't everyone like a PK Tournament? Err...More like a PVP Tournament for good prizes every week or so =o...Or a Special Event of Hide N Seek Where the GMs hide...And We find them in Teams! And if your Team Spots the GM...You Win Prizes :D
I just thought that would be a nice event...
But that's all i have for now =x!
From Your Local Ninja,
NinjaStyle
Ninjas + Cookies > Pirates.
LegacyMade
10-07-2007, 05:52 AM
I did hear that fighters are all power, mages and acos are all wisdom, but after that its all word of mouth..
Archers Dex
Clergies Wis
Felons Speed
kimmi
10-07-2007, 02:47 PM
i've made a rogue with equal distributions to sta/str and 2x the sta/str to agi.
my men is at 10, going to keep it at that.
still testing builds, but that seems effective so far ;3~
Morrik
10-09-2007, 03:19 AM
i'm going full Agility with my rouge until i hit 45 wich is Archer i'll see how i do and then probably go more Agility
Kaleidoscope
10-09-2007, 03:37 AM
Okay, if you're going rouge. Don't put anything in the power stat! I mean. Unless you have to equip a weapon that has a limit to how little power you have, shove everything you got into agility when you want to boost attack power. Because Agility actually boosts it FASTER then power. xD Insane stuff. It also increase your speed, your dodging, your attack speed, and your skill speed and critical sooo. @_@ Good thing to use.
Also, mentality is good for defense and stamina is good for HP, so you might want to balance between those as well with rouges.
For mages, I would suggest an intelligence/wisdom thing. You have range on you, so you don't need hp or endurance that much. You want to be able to kill things before they get to you, pure and simple. So increase intelligence to up the amount of punch you can pack with each spell, and then wisdom to increase how fast your spells come and how much MP you have. Along with your magic defence and other such important things.
Fighter...I would be assuming that if you're going to tank? Mentality and stamina all the way. Lots of HP and endurance. Your power would come after that to make sure that you can eventually kill the monsters too, instead of just absorbing potions to keep yourself alive for an indefinite period of time. (The more power you have, the more potions you can carry. ;D) So keep a balance between all that. I would advice power and mentality first..stamina second.
And for acolytes...I don't know much about them, but I would assume the same as mage. :3
Those are just my two cents and strategic statistical strategies. xD
sukaru1
10-12-2007, 02:09 AM
ok for rouges unfortunetly you need strength for the shields beacuse your dodge dosent raise fast enough or high enough to dodge attacks like mis mis mis mis mis mis its more like this for rouges hit hit miss hit miss hit miss miss hit hit hit miss miss so your better off getting strength to 15 so you can use all the shields but also have more attack power also you need very little stamina beacuse the rouges defense is almost as good as the fighters everything els into agi as it raises crit dodge aspd ive put all my stats into agi so far im only lvl 18 but ive never seen my attack go up when i put a stat into agi so unless you want 13+ whatever for he rest of the game i suggest you put 11 more points other then the required 4 so you can have 30+ whatever for the rest of the game