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View Full Version : Magethematics, you have to play smart.



curialex
02-17-2009, 01:42 AM
Hello mage comunity, im making this threat so we get the numbers, our victories and defeats are based in numbers...so im requesting the help of experienced mages players such Flashboom, IcyPhoenix and other ppl related to experienced mages in fiesta.
I think OS shouldn't nerf the fighters,that would be problematic, a lot of players will complain, i think fighters are good the way they are because they re great in KQ, PVE and of course...the PVP.
Since the mage class need a lot of strategy and tactics to survive(not talking about SC) i want you people to write on suggestions about our skills and capabilities and some REALISTIC effects in our skills that would give us a tactical advantage if smart used, but no overpower us, and some ideas that would gives us a little more chance to survive, but not make us invincibles or intouchables or topic of complaining, just to be able to give a good fight.

Since the mage is the only INT user, the player also need a lot of intelligence in order to survive in Isya, since most of all monsters deal physical damage a and we are all weak to em since their m def is good or our damage is low.

Ok, first i want all lvl mages (1-89) ppl to help me get the numbers of the mage class in every 10 levels.

Level HP stones ..........SP stone
1x
2x
3x
4x
5x...............55
6x...............63...................... 98
7x
8x................72......................110

HP stone cooldown...like 7 secs(correct me if mistaken)
HP stone % of healing...like 7 secs
SP stone cooldown......?
SP % of recovering...?
Mage tactical suggestions(i will be adding the smart ones of u ppl)

*More stone capacity...we cant give a long fight ,since we eat stones like a fat boy eats icecream so i think having equal the other classes shouldnt hurt us. And plus, we cant be soloing for long since we ran out of stones quickly.
Little stone capacity but stones are mor efficient, since the mage is the INT user..he maybe find out some way to use em more efficiently like 1 hp stone would heal little % more and with a shorter cooldown(but not like clerics healing, of course) Just to increase our survivality.

*Mages should only have certain spells to be able to kite.
Today we can only kite using
Lighting bolt(7),
Mana burn.(31)
lighting strike(57)

SKILLS
I guess low level spells should give us a fair advantage, and obviously will help the poor Wiz mage, because lvl 20-30 is very hard to survive without a party and the only kitting skill is lighting bolt but we will not be better kitters than archers.
Fire bolt, Ice bolt and lighting bolt, mana burn...since kitting with all our skills will totaly wipe out the other clases, since they will never able to get to melee range, archer "may" have a chance since they are long range too and natural kitters.
I didnt mention magic missile 1,because fully empower its cooldown is 1.3 sec, we will scam this like hell and we will be "overpowered".

Mana burn is practically useless against PVE, since magical enemies are still able to attack with their mana burned and physical enemies are still able to cast skills, and the player easi couters it with a sp stone or pot with no effect on him, so my suggestion is to give mana burn this capabilities
-shorter cooldown, actual one is 3 minutes without empower(2.06 sec empowered),(a mage against a fighter almost never last that long) maybe 1 or 1.30 sec, but with lower mana burning.
- A % of chance to work out on enemies, if all their mana is burned, theyll not be able to cast skills.
* % of chance will increase with higher Mana burn tier.

Magic burst will only HIT real enemies, not corpses or items.
This skill is uselles if you're sorrounded by enemies and items(abyss)
(I ve never seen deva hitting soul dust, correct me if im wrong).

Lighting bolt will have a % of chance of stuning the enemie with max 2 secs, but lower than the fighter stun chance.
*% of chance will get higher with higher LB tier.
The chance of get stuned depends of your magic defense, since is a magical fire
Electricity stuns briefly dont u think?
I think if we r running and we stun the enemie for 2 secs, this give us time to run and stone/pot or to keep runing, this will give us a chance to survive, but not to destroy our enemies in 2 sec, since all our good attacks have animation.

Lighting blast will have a higher chance to stun the enemie, but same 2 secs.

Firebolt will have a chance to BURN the enemy, and do little damage over time, but not as archers.
The chance of get burned depends of your magic defense, since is a magical fire.
Fire usually burns u, dont u think?

Fireball will have higher chance of get the foe burned, also will do fair damage over time, but not as archers poison, bleed, disease.

Life tap will trade your spirit for hp, a fair quantity, but not as clerics heal.
Quantity of health will increase as Life tap tier increases.
Since mage runs out of HP more often than SP, this will keep us a little more time alive.
Mages have more SP than HP, so i guess a skill that trades hp for sp is pretty dumb.

Drain main/fear will get back its past efect
- Past effect..Target will not be able to pot or stone while feared
- Actual efect...Target is able to pot and stone while feared(sucks)
-Desired effect..Target will be able to stone, but not to pot.

WE must be able to empower infernos's damage
-I dont know why OS dont let us empower it. Im pretty sure they are aware of this.

Laws of the physics do affect mages.
Since mages wears designer costumes with low defense and a cool looking staffs and wands. We are definetly lighter than Figherts and clerics with armor and huge heavy weapons, but not faster than elven archers who have trade their defense using leather armors, for fast moving and kitting abilities.
Be a little faster will give us chance to run.
(think a fully armored fighter with a huge heavy axe runing at same speed that and archer is hilarious)

Damage
I read that the mage damage was better in the past, but they said that a boost in our damage will make us overpowered(i dont think so) since we are the nuker class, we should be able to kill or almost kill anything before they get to our soft bodies with low hp and defense, we were designed for long range.
So the idea is to boost a little the higher llvl skills like MM8 and the other low lvl skills(since the highlvl ones have animation, but good damage), so they can be worth of its cooldown and sp consumptions, or maybe keep the damage but shorter cooldown, because in this days, we spam all our skills and have to run meanwhile they r cooldowning and usually the monsters runs faster than us.:)
Well..this is some ideas i have, i think this definitly will not make us overpowered, invencible, unstopable, but this will make the melee classes have to come out with strategy before thinking about challenging a mage, since today they only have hit buttons until the mage is death.
Archers do have to come out with strategy since they have little pve skills and have to be thinking when they are kitting and they are approaching a corner, and they are slower than they should be.

*Weapon
-Give all the classes a third weapon choice, because quitting the axes or 2h will make ppl complain, and giving the 3 classes a 3rd option will make ppl happy,(a lot).
3rd weapon option for the mage will probably be the stave, a weapon with incredible damage but low aim, or make a big difference bwt wand/staff, because the diferences of %crit, aim and damage is really low.


Ill be adding your ideas as soon as i get them.
Thanks in advance.

FlashBoom
02-17-2009, 09:06 AM
well capped mage has 72hp/110sp stones, idk about other lvs

and lightning spells do stun in other fiesta versions lol, OS thought it was a good idea to take it out -.-

a DoT would b interesting, tho nova/inferno are kinda like DoTs in the area they area casted

manaburn should just take more sp so u can drain mages/extended ppl lol, i think stopping monsters from using skills, bad idea, think about bosses, mages could completely criple them. think helga lol, no more skills, would make a fighter able to solo it...

i too also thought sp>hp would have been better function for lifetap lol

magic burst really needs to be fixed, its a glitch that makes it count items/corpses as targets.

and for fear, its fine now, tho they should either make fighters stun not stackable, or make fear stackable.

i also think that giving all other classes a weapon that is like fighters axe would probably balance pvp, or reduce axes damage, or both lol. this way mages/archers would actually b the DDs in the game, and cleric would maybe get a little damage boost to help them.

sychosis
02-17-2009, 09:51 AM
Lighting bolt will have a % of chance of stuning the enemie with max 2 secs, but lower than the fighter stun chance.
*% of chance will get higher with higher LB tier.
The chance of get stuned depends of your magic defense, since is a magical fire
Electricity stuns briefly dont u think?
I think if we r running and we stun the enemie for 2 secs, this give us time to run and stone/pot or to keep runing, this will give us a chance to survive, but not to destroy our enemies in 2 sec, since all our good attacks have animation.

Lighting blast will have a higher chance to stun the enemie, but same 2 secs.

...

Drain main/fear will get back its past efect
- Past effect..Target will not be able to pot or stone while feared.
- Actual efect...Target is able to pot and stone while feared(sucks)

These three suggestions are laughably overpowered. Open with kiting bolt and blast hoping for stuns, followed by chain cast fear and stifle = dead everything in seconds. Ridiculous.

I agree with mob skills using SP. A simple fix for the obviously overpowered implications would be to allow mobs to regen SP at a high rate. It would effectively eliminate a mob's opening skill attack but allow them to use the skill in a few seconds.

Couldn't be bothered to read anything after that doozy up there.

curialex
02-17-2009, 05:17 PM
These three suggestions are laughably overpowered. Open with kiting bolt and blast hoping for stuns, followed by chain cast fear and stifle = dead everything in seconds. Ridiculous.

I agree with mob skills using SP. A simple fix for the obviously overpowered implications would be to allow mobs to regen SP at a high rate. It would effectively eliminate a mob's opening skill attack but allow them to use the skill in a few seconds.

Couldn't be bothered to read anything after that doozy up there.

Ok...i agree with chain cast/fear(with its past effect) will give us an overpowered advantage so i say when feared you only be able to use stones, and about L.bolt and L.Blast i was talking about a low chance to stun target(maybe 20% max), not as good as devastation or concussive charge, that im guessing is like 80 or 90%.

Thanks for helping out. :P

character-
02-18-2009, 11:07 AM
'';p[;''l;kl;ikl;.l;lnliuiy

character-
02-18-2009, 11:10 AM
I have a lvl 20 mage, but i am fed up. it dies too much, but i am very powerful.
some say. Also i need fighting combos for example i know of one, Firebolt, mm, mm, mm, Firebolt. if anyone got any others plz notify me. I really need your help.

Eternal_Doom
02-18-2009, 12:58 PM
'';p[;''l;kl;ikl;.l;lnliuiy

D=/?

Lightning skills NEED THEIR STUN BACK!

Life tap SP ---> HP = Great Idea and will balance fighters and their evil little vampiric strike a little


These three suggestions are laughably overpowered. Open with kiting bolt and blast hoping for stuns, followed by chain cast fear and stifle = dead everything in seconds. Ridiculous.

I agree with mob skills using SP. A simple fix for the obviously overpowered implications would be to allow mobs to regen SP at a high rate. It would effectively eliminate a mob's opening skill attack but allow them to use the skill in a few seconds.

Couldn't be bothered to read anything after that doozy up there

I take it you have never been against a +9 axe fighter with deva empowered for duration and damage, and power hit, empowered for damage

Btw mym lvl 47 mage has 54 HP stones and 85 SP Stones (I think 85 anyway)

And you said "I am making this threat" in your first sentence D= lol

sychosis
02-18-2009, 01:05 PM
I take it you have never been against a +9 axe fighter with deva empowered for duration and damage, and power hit, empowered for damage

Devastate at the very least allows you to use pots and stones. Imagine Devastate and being totally unable to heal yourself during it. Yeah, broken.

TwinBlade887
02-18-2009, 07:01 PM
More stone capacity...we cant give a long fight ,since we eat stones like a fat boy eats icecream so i think having equal the other classes shouldnt hurt us. And plus, we cant be soloing for long since we ran out of stones quickly.
Little stone capacity but stones are mor efficient, since the mage is the INT user..he maybe find out some way to use em more efficiently like 1 hp stone would heal little % more and with a shorter cooldown(but not like clerics healing, of course) Just to increase our survivality.


Yay, a mage with 200 hp/sp stones. Duo-AoE for even longer! Dx Noo, mages are supposed to be squishy. Weak of body but strong of mind. Isn't that a mage?



Lighting bolt will have a % of chance of stuning the enemie with max 2 secs, but lower than the fighter stun chance.
*% of chance will get higher with higher LB tier.
The chance of get stuned depends of your magic defense, since is a magical fire
Electricity stuns briefly dont u think?
I think if we r running and we stun the enemie for 2 secs, this give us time to run and stone/pot or to keep runing, this will give us a chance to survive, but not to destroy our enemies in 2 sec, since all our good attacks have animation.

Lighting blast will have a higher chance to stun the enemie, but same 2 secs.

Firebolt will have a chance to BURN the enemy, and do little damage over time, but not as archers.
The chance of get burned depends of your magic defense, since is a magical fire.
Fire usually burns u, dont u think?

Fireball will have higher chance of get the foe burned, also will do fair damage over time, but not as archers poison, bleed, disease.


Usually getting stabbed, hacked, or shot means you die. But oh well.

-----

The only thing I really agree with is the 'laws of physics' thing. Archers should be significantly faster than other classes, and give mages a small boost for wearing their thin silk stuff ;o At the very least make fighters and clerics slower. Thing is, cleric armor looks heavier than fighter armor xD