View Full Version : Something must be done about KSing
lightwanderer
10-07-2007, 08:17 AM
I've been playing for only a few weeks now and it seems people who KS are every where. I thought it would get better the longer the game was around, but no it has only gotten worse. Just today a guy named Venay on Teva server started KSing my kills and i told him not to be such and well butthead in nicer terms and then he turns to me and says " Or wat? ". I mean wat can we do in this game? Nothing cause GM's and such cannot really do anything except tell them to stop and thats when their actually online. I wish their was some type of KS reporting page or maybe make things tapped once u attack and unless u dissengage kill is your. Kinda like how in worldofwarcraft once u attack something it grey's out for other player unless u leave the area and the other player will not receive loot/exp or kill credit from that creature. But all in all SOMETHING MUST BE DONE ABOUT KSing. Thank you all for your time. Burning_Angel Teva server.
nachtwind
10-07-2007, 08:33 AM
technically it could be done that way:
For each mob it is saved who was doing damage if the final strike is done by someone who is not the one who dealt the most damage and who is not in the one's party the kill wouldnt be counted neither exp or whatever given. that'd be an easy way, maybe one could add a KS Counter to a player. Each time one is being 'caught' by such a method as described above a player gets 1 point. For each 10 mobs killed the honest way one point is removed. Finally if you added up like 10 or 20 points of this kind you get into trouble (How about Jailing like in old UO time or maybe losing a level or two..)
Just greying out Enemies for others is... in my opinion not the way it should work... i really disliked that in many other games and cant get used to it.. then a Karma system i like better..
TastyTapioca
10-07-2007, 09:01 AM
It's a simple measure of reverse KSing then. When something like that happens I stop hunting and I spend time following them around. I wait for them to engage a spawn and then I join in. And I keep doing it till they get the hint.
Deedolith
10-07-2007, 09:12 AM
technically it could be done that way:
For each mob it is saved who was doing damage if the final strike is done by someone who is not the one who dealt the most damage and who is not in the one's party the kill wouldnt be counted neither exp or whatever given. that'd be an easy way, maybe one could add a KS Counter to a player. Each time one is being 'caught' by such a method as described above a player gets 1 point. For each 10 mobs killed the honest way one point is removed. Finally if you added up like 10 or 20 points of this kind you get into trouble (How about Jailing like in old UO time or maybe losing a level or two..)
Just greying out Enemies for others is... in my opinion not the way it should work... i really disliked that in many other games and cant get used to it.. then a Karma system i like better..
Enable PvP on the guilty guy and everyone come to punish him:D