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berenim
10-07-2007, 02:28 PM
So insead o scatein ou suesions acoss hundes o heads, why no collec hem in one? Jus elaoaed weakin suggestions and discussions about them. Please no "It was easy ffor me, so it is easy for everyone". Remember some things depend on luck and not everyone is as lucky as you are, so to say. Please elaborate your ideas, suggestions or why you think something wouldn't be good, keep in mind balancing is for everyone, not only casual, or pro gamers. ;)

I'll start:

- Heal/ MP potions output

I think those are far too low. The basic heal pot heals 30 HP, which isn't even 1/6th of starting HP. 30 MP is enough for a fighter to sustain his MP, but not for a mage/ Acolyte. This causes extensive Pot spamming, which due to action lag sometimes hinders casting and can kill you.
Two solutions come to my mind: Either raise the output, or lower the price, so Pot spamming isn't that evil.

This brings me to my 2nd point:

- Acolyte Heal Output

The heal output as as low as the pot output. You almost need to spam heal with just one person. How you are supposed to do heal management in a full group... Umm... This coudl use a boost, too. Also the scaling isn't that good. I put two points in Int at Lvl 20 and it aised my output by full 3 points.

-Drop rates

Some say money is easy to make.. Others have bad luck with drop rates it seems. With the high demand in potions it's hard to keep up. Also spending hours of fighting for almost nothing gives you a feeling of not achieving much, even more when the only improvemen you can get is some levels away.
Even more so for Quest stuff. I was fighting for hours in an area where cherries could drop gathering four full cherries by now.... Thinking of the fact I need 15 for both Quests in the city square it would take almost a day to gatther them at this rate. Quests should be challenging, yes, but camping like that is only a challange for your patience. ^^Riddles are a challenge, but not camping for hours.

- Skill scaling

With six skills to raise one point per level could be not enough. As said above 2 points in int gave 3 more healing power, so the scaling is rather slow.Perhaps this will get better in later levels, but with six stats to raise, one more would be nice.

So this is my start. Perhaps I will add more later, So please add your suggestions and feedback. :)

Edit: Could some mod please correct the headline? My keyboard went on strike and I didn't double check -_- Should be "Tweaking suggestions"