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Ucanius
10-07-2007, 01:39 PM
Content

Pros and Cons of an Archer Class
Getting Started with an archer
Questing Information
Archer's Skill layout
Skill Empowerments for Archers
Discussion of various Skill Usage
Stats Distribution & Calculation
Crossbow / Bow Discussion

More details of the guide is now available at our forum (http://extinction.forumotion.com).
Topics are grouped according to colors fyi

PROs and CONs

If you are reading this now, you are properly one of those new archers on the block. So a very warm welcome to the archer family. Nontheless, this guide will not only help the newbie archer but also some of the older archers around in game I hoped.
Ok..so you have just chosen a class that will take you a fair bit of time to master than compared to the other class. 1st of all, you might wanna check out the pros and cons of choosing this class. Click on this link below to find out.
http://www.outspark.com/forums/showthread.php?p=112776#post112776

Ok, now that we know what to expect from a Archer class, let's begin :p

Getting Started and Quests

Perhaps you would like to start by opening up the skill panel (hotkey: K) and select 2 production skills. I would like to highlight and possibly recommend Potion and Scroll production for starters. We will cover this later on in the guide.

Guide to production skill learning please click on this link below
http://www.fiestaonlinehq.com/index.php?pid=165

Guide for starters please click below
http://www.fiestaonlinehq.com/index.php?pid=77

Guide to questing/quest list please click on this link below
http://www.fiestaonlinehq.com/index.php?pid=67

What I wish to impart here is how to use your archer effectively. Stats distribution, Skills explaination and Empowerment being the highlight.

Skill Explaination

Look at this link for your skill table - http://www.fiestaonlinehq.com/index.php?pid=54#archer

(EDITED on 15/10/07)*
Aimed Shot - Direct Damage(shorter cast time than powershot)
Power Shot - Direct Damage(longer cast time, shorter range compared to aimed shot but more damage)
Fury impact(lv65/lv75) - Damage over time spell(20 seconds)/Daze effect
Bone Shot - Damage over time spell(12 seconds)
Venomous Shot(lv64/lv72) - Damage over time spell(20 seconds)
Multi-Shot - AoE rain damage
Nature's Speed(lv60/lv72) - Increase attack rate(self buff)
Nature's Mist(lv67/lv75) - AoE poison(20 seconds)
Piercing Shot(lv75) - AoE poison(20seconds)

Nature Protection skill - A aggro reducer. Do not work when there are no other players around. It work by reducing the monster's hate towards you to the next highest threat player on the mob's list thus making the monster go after that person instead. Work best in conjunction with the Fighter's kick/AoE taut skill or simply in a party.

Arrow Rain - AoE attack skill, raining down a small area of arrow on the enemies. Able to hit up to >3 clustered mobs.

Empowerment of Skills

Skills introduction aside, let us get down to skill empowerments. Here is my 2 pieces of suggestion but i must stress this! The choice is ultimately yours to decide. Here's a quick link to how to do skill empowerment if you are new. http://www.fiestaonlinehq.com/index.php?pid=165

Aimed shot - 5 points in improvement of damage/cooldown
Power Shot - 5 points in improvement of damage/cooldown
Fury impact - 5 points in cooldown of skill(Must have).
Bone shot - 5 points in cooldown of skill(must have).
Nature's Protection - 5 points in SP consumption.
Arrow Rain - 5 points in SP consumption/5 points in improved damage.
Venomous Shot - 5 points in cooldown of skill.

Skills Discussion

Everyone must agree that aimed and power shots are the Archer's main arsenal in burst damage, therefore there is a need to improve the damage base of this 2 skills to the max. You do not have the need for a faster cooldown for the fact that you might not live to see the cooldown of these 2 skills even with 5 points to cooldown empowerments. Your target must be down asap, number 1 rule for a ranged DPS. Cooldowns for these 2 skills seem to work just as well. If you can spam constantly, that means more DPS too. So either method is good.

Fury impact, Bone shots and venomous shots are meant to be cast constantly on your target to aid in bringing it down and therefore the DoTs (damage ove time) should not have a break in between for cooldowns or should u miss the 1st time u cast it. The faster you get it up on your target, the higher your chance to kill it. Cooldowns for this 3 skills are so important because be it you are soloing or in a party, you shld never depend on just your bow/crossbow base damage to kill the target. Every established archers should have realised by now that these 3 skills do more damage than you can even shoot in the long run. Some of you might argue that you do not need to cast these 3 skills a second time before the 20sec on Fury impact etc run out, and you can get the target down. But in late game, when you are leveling, it is not possible to be killing one mob at a time, especially when you are constantly in a party. It make common sense to DoTs one target and burst DPS on another mob your party member is handling, so by the time you get round to the 2nd mob, it should be almost half dead. And if there is a third? DoTs it! You got the fast cooldowns to do that dont you?

Nature's Protection and arrow rain are most commonly used togather. You usually cast these 2 spells togather when your party get swamped. And when you do, you do not wish to be using too much mana/SP because you do not really have much to spare with so many mobs to deal with. So therefore the choice to get 5 points in SP consumption empowered. Also I would take this chance to explain why these 2 skills are used togather. When your party get swamped by mobs, the most logical thing your Fighter/Tanker will do is to use his AoE taut and he will then focus on one of the mobs. After about 5 seconds, you start realising your tanker might not be coping so well, next logical thing u would wanna do would be to do a Arrow Rain to clear the mobs fast, but the taut effect is over, 1 or more of the mobs will turn their attention on you if you do a AoE attack, Nature's Protection comes into play, therefore keeping the mobs' attention on the tank, while u can still spam your skills away.

Stats Distribution (STR/DEX/END/INT/SPR)

Critical hits % is a pirority for Archers, you need them to double your base damage once in awhile so that your target will go down faster. Be it skill spamming or just plain old shooting, critical hits will occur. Problem is, how often do you actually want it to proc/happen? Weapons itself have their own critical %, but it is low. SPR increase your critical percentage. 25 points in SPR give u a bonus 5% critical chance, would you pass that up? Any points after 25 will only give u a 0.1% critical increase, therefore not worth the trouble to get any point after 25 points. Beside, Archers! You need SP for your spell spamming so why not?

SPR - Invest 25 points only (+.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp)

(EDITED on 13/10/07)*
This is also highly debated, do archers need DEX in this game? The amount of DEX u get when you level is alot unarguebly, so question is, do u still need more? Well my answer is Yes they do. Simple test i done. By using a Tier 3 Evasion scroll, i went on my merry way to take on a yellow named mob solo. I couldn't kill it fast of course, but i managed to dodge a amazing 8/10 hits. I tried about 20 mobs to come to my conclusion that a high DEX rating in this game actually does improve your Evasion % not forgetting Aim %. High Aim% not improve chance to hit BUT also improve your chance to hit with spells. You can hit a mob with your spell and land an amount of damage on it, but your spell effect like poison will not take effect WITHOUT a slightly above average aim %.

DEX - Invest 25 points or more (DEX = +.2%evade(1~50)/.1%evade(51+), +.3%aim(1~33)/.2%aim(34~67)/.1%aim)


******Cont on Next Post******

Ucanius
10-07-2007, 01:40 PM
(EDITED on 13/10/07)*
Now for STR, right now, i have seen how many people have mentioned in the forums regarding the extend of STR usefulness. I have no correct data at the moment regarding the damage you can get by having points in STR. But i give it a shot anyway =P the belief at the moment is 1 point in STR = +1.0 damage. 5 points = +6 damage. The description on "Free Stats" states that you get a bonus damage if there is 5/10/15/20/25... (block of 5) points invested.

STR - Nil (+1dmg)/+6dmg(every 5 points)

END give you more health and defense increase. People have been saying No! Archers do not need END. Now given my own experience, this build is meant for archers who want to solo most of the time. It is an alternative to investing points in DEX because when soloing, you tend to take hits from mobs more often than not. Why risk the fear of being one hitted KO by a powerful monster if u can at least take a few hits and pot along the way.
DEX in this game does not = permanant evasion. There is still a possibility to get hit once in awhile. There is also the fact that archers do not use a shield, therefore the chance% to block is not a option for archers. So its a 50/50 call for you to decide in the end. My suggestion for this is an ideal 10-25 points and not more.

END - Invest 10-25 points (+.1%block(1~50)/.05%block(51+), +.5def, +5hp.)

INT is not a valid point for Archer***

Crossbow / Bow?

Lastly, I will explain the option of using a crossbow or bow and maybe help you decide which best suit you. Answer my questions below and make your decision at level 20 when the time come for you.

Do you like to spam your skills when killing mobs or do you prefer to conserve your energy and just shoot at mobs using normal attacks?

If your answer is YES, I spammed my skills constantly be it solo or in party. I suggest you use a crossbow for the higher critical chance % and damage base of the weapon.
1.Reason being you hardly use the crossbow for normal attack.
2.You still get to enjoy the higher crit chance and base damage of the weapon when your skills hit the target.

If your answer is the latter, prefering to conserve energy/SP for long grinds with a party or just soloing. A regular bow will be a better option for you. You make up for damage by attacking faster simple as that. Not forgetting the fact that bow users get an extra bow skill compared to crossbow users. Thus making a bow user slightly on par with a crossbow user in term of DPS tho not the best.

Finally, i come to the last part of my guide. Answering why did i recommend potion and scroll making for the Archer class. Undeniably archers use hell lots of scrolls and potions when soloing no matter what build you are. So I am just trying to help you save up some money :) ok thats all folks. Welcome any feedback and hope this guide helps!

Cheers!

APOLINE SERVER
Ucanius (Archer level 5x)
Ambulance (Cleric level 1x)

Above links are courtesy of Fiestaonlinehq.com with the exception of my other thread in feedback.

Chriszed
10-07-2007, 09:18 PM
Great guide you are now a party of the Revolution.

Xeionite
10-08-2007, 06:41 AM
You could try to change the color codes you know?

It's hard to read :P

deliccate
10-08-2007, 07:10 AM
oh, my goodness!!! xeionite is that RE5 in ur signature!!?!?!
http://i20.tinypic.com/2ds4e4g.gif

aznhmg
10-08-2007, 11:48 AM
Nice Guide...
Be better if u changed the text codes though >.<

and Yeh i added this to my official guides list :]

Ucanius
10-09-2007, 12:22 AM
So sorry for that poorly colored text. :( I was in a hurry to post it up before i leave my office the other day and didnt get the time to preview how it looks. My suggestion for now would be to mouse over the text and highlight it for easier reading. Otherwise i will try to change the colors again.

soysauce2rice
10-09-2007, 12:38 AM
About that STR thing. I have a cleric on Teva before i switched to Apoline. His stats in Str is +13. His damage is increased by 15. IF you multiply by 1.2 it equals to 15.6

Maybe we're confusing this extra bonus at +5 stats. I believed that it was +1 damage for every 1 strength. At every +5 strength points it gives you 1 extra damage. So 13 times 1 = 13 + the 2 bonus strength points at every 5 levels is 15. Maybe I'm wrong but i dunno, i hope this helps.

Also i don't mind playing an archer now with this guide - maybe after open beta. :]

desbaby
10-09-2007, 12:15 PM
ooo nice ... but my build different from urs and i am using Xbow :D nicenice keep it up it will help alot of players




Apoline server
IGN : DesBaby
lvl: 43
Class: Hunter

Ucanius
10-10-2007, 06:08 PM
About that STR thing. I have a cleric on Teva before i switched to Apoline. His stats in Str is +13. His damage is increased by 15. IF you multiply by 1.2 it equals to 15.6

Maybe we're confusing this extra bonus at +5 stats. I believed that it was +1 damage for every 1 strength. At every +5 strength points it gives you 1 extra damage. So 13 times 1 = 13 + the 2 bonus strength points at every 5 levels is 15. Maybe I'm wrong but i dunno, i hope this helps.
:]

Hi All,

I have actually find out more info regarding the STR thing. Through trial and error sadly as i could not find any other reliable source regarding this question.

Here how it goes.

1 point in STR = +1 Damage.
5 points in STR = +6 Damage. (with the additional bonus +1 damage after 5 points in STR)

Thank you soy for the post. Your right. :)

Roxias
10-10-2007, 09:58 PM
This is not a good guide. You have 40 points of skill empowering. That would require level 81. Maybe after beta this would be viable, but then again, after level 59 there are MUCH better skills available that would make more sense to empower. You simply wouldn't waste empowerments on most of those skills you listed.

Ucanius
10-10-2007, 11:33 PM
Regarding skill empowerment..

I listed down all the available ways to empower your skills. If u choose to empower your powershot 1st for example, i recommend points in damage etc. It is MEANT as a Guide to what points to invest in. It is your own freewill to choose which skill and how many points to invest in with whatever points you currently have. Not a INSTRUCTION for you to follow til you are level 81 like Roxias had said.

Thank you Roxias for pointing this out, thus giving me a chance to explain this misunderstanding between a guide and an instruction manual most people get. Same goes for everything else in my guide. Choice is still your. I am not posting this guide to misled you. I personally disclaim responsibility should you follow what is in the guide to the teeth.

Vasta
10-14-2007, 05:17 PM
This is a Good Guide!! Keep it up Buddy!! I recommond this guide to evey archers who need some guidelines.

Ucanius
10-15-2007, 05:31 PM
Color code makeover, Updated news on DEX & STR, and more skills added to the skills layout section. Be sure to check out this guide often for more updated infomation as I am nearing the 50 cap. Stay tuned for archer grinding/leveling section. :cool:

Ucanius
10-24-2007, 07:18 AM
*Page Refresh*

maxavier
10-25-2007, 06:31 PM
Good job buddy, i linked in my sig. Hey brother, does empowering the poison and bleeding duration good?

Ucanius
10-25-2007, 11:50 PM
Cooldowns for DoTs works for me so far. Just never ever empowered SP consumption for your skills. Saving a few coppers is going to ruin your toon for life.

maxavier
10-26-2007, 03:34 AM
Okie, i'll tell my archer friend about that, thanks pal.

Chriszed
10-26-2007, 04:49 AM
I STRONGLY dissagree with the cooldown argument. The reason is that when aimed shots cooldown is to the max it takes 7 seconds to cooldown. Now fury, bone, and venemous' DoT's outlive their cooldown.

Now for me soloing spiders at lvl 31. This is how I play out, Aimed, Poisons, Power, Regular attack, Aimed, then run, Aimed to kill.

Now not saying thats the way to do it, but the cooldown won't work because fury and bone have the highest cooldown, but also have the best effect.

Thats just my opinion.

Ucanius
10-26-2007, 10:50 AM
I might actually agree with cooldown empowerment for aimed n power shots chriszed. It works both way. Damage or cooldown. Im recommending damage atm due to the fact that archers are doing AoEs later part in the game, often.

DPS wise, definitely cooldowns for these 2 skills should be the best to maximize output. But u probably be too busy casting your 2 aoe skills. By the time your are done with casting, mobs are usually down to 50% hp. 2 more aoes from the mages in your party will get the mobs down. Barely enough time for a 2nd shot for your aimed n power shots. So situation calls for more damage in a single shot. But yes im actually toying with the idea to add cooldown empowerment to these 2 skills atm. Its very helpful at times. Not sure how much empowerment points im left with til 59. My current empowerments goes as follows :

1. Aimed Shot - 5 pts in dmg
2. Power Shot - 5 pts in dmg
3. Fury impact - 5 pts in cooldown
4. Bone shot - 5 pts in cooldown
5 Nature's mist - 5 pts in cooldown

Thats all the empowerment points i have used so far, 25 points. 0 points left atm. Its a hard call. All up to your playing style in the end. If you solo all the time. This build is not gonna suit you. Im still experimenting still even at the 50s. Always welcome a helpful pointer. Thanks Chriszed.

maxavier
10-26-2007, 07:31 PM
Yeah, i think both of you is doing great job. Either you have higher dmg for aimed/power or you have faster cooldown for both. It works.

Ucanius
10-28-2007, 08:16 PM
More of this guide in my forum (http://extinction.forumotion.com/archer-f12/archer-guide-101-origin-t83.htm)

maxavier
10-28-2007, 08:43 PM
Ucan, my fren wants to know if venomous/nature's mist stack with bone shot/fury impact?

Ucanius
10-28-2007, 09:03 PM
Ucan, my fren wants to know if venomous/nature's mist stack with bone shot/fury impact?

Nature's Mist do not stack with Fury Impact.
Venomous Shot stacks with Bone Shot
Bone Shot stacks with either Nature's Mist/Fury Impact.

Hopes that helps.

maxavier
10-28-2007, 11:05 PM
So fury impact is not useful once you get mist. You can stack venomous/bone/mist together to maximise the dmg?

Ucanius
10-28-2007, 11:30 PM
Nature's mist is an AoE spell. It would not be SP-efficient to be using an AoE on a single mob. No, fury impact is still good for single target hitting.

maxavier
10-29-2007, 02:16 AM
Okay understood, i'll tell my friend. Thanks ucan.

Mahamaster
10-29-2007, 09:10 AM
i know this is off topic but i love the multi-shot!!!

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maxavier
10-31-2007, 05:57 PM
Hey ucan, what about bow/xbow, i see you say there's an extra skill for bow users. What's that skill?

Ucanius
11-01-2007, 03:42 PM
Basically mean bow users get to buy an additional skill which give them another +10dmg(approx) at end game.

Just a slight compensation for the lower damage bows have, and NO, even with this extra skill, crossbows still do more DPS overall.

limelime
11-08-2007, 03:41 AM
Ucanius, I love your guide seriously!

I follow what u said so far..
aim, power - dmg max
arrow rain - dmg +3

and spr +25.. and str +8 , accident dex+1 (very regret on dex+1)

lvl 30 now.

I said "i am so sad, archer cant win cleric, cant win fighter, cant win mage"
he said "can!"
I said "how..? teach me! cleric can cure, fighter def too high, mage dmg too high"
then he said he might make 1 archer, end +25/+30.. then str+ 25/+30
no spr.

and we talk... I said I need crit..
he said "how often your crit occur?"
I said "em.. not tat often"
Well, I said "I need sp!!"

Ucanius you said is a waste to empower sp consumption for couple ot coppers..
then why not we take more stones ? or.. use ring.. ? or..

Help. I am confuse..

Should I remake? I accident put a point in dex.. and fren said spr little useless.. instend of end..

tell me whats ur opinion.

limelime
11-08-2007, 04:00 AM
ops.. i just found another ur guide.. ouch..

http://www.outspark.com/forums/showthread.php?t=19642&page=2

now reading.. ah.. confuse.. i should remake!!!


100% confirm.. remake.. i didnt see clearly str and spr..
messup.. remake remake..

tigerbeer
11-15-2007, 05:04 PM
I would like to know, other than Nature's protection... any other skill books are given out as a quest reward? I guessed is good to include tis info in ur guide, i juz wasted 400 fames @.@

Ucanius
11-21-2007, 12:35 AM
bump for another good long generation of good archers....

I may have retired, and am now fighting for another cause in another game, but hell yer i march for the archers!

darknessprevails
12-07-2007, 06:23 PM
you sound like you know alot. why did you quit this game?

darknessprevails
12-07-2007, 06:50 PM
please reply to my previos thred as soon as possible. i'm just curios as to why you quit.

Laifun
12-12-2007, 06:50 PM
thanks for the guide :)
a nice read.

Ucanius
12-15-2007, 02:17 AM
please reply to my previos thred as soon as possible. i'm just curios as to why you quit.

My love for MMOs makes me want to try out other games. So i usually set a standard to call it quits once i achieved what i set out to achieve. As you can prolly tell, there is no end to ever completing an MMO game. :) well i managed to decipher the archer class and the myth behind how DEX works, i guess thats enough for me.

darknessprevails
12-17-2007, 12:07 PM
My love for MMOs makes me want to try out other games. So i usually set a standard to call it quits once i achieved what i set out to achieve. As you can prolly tell, there is no end to ever completing an MMO game. :) well i managed to decipher the archer class and the myth behind how DEX works, i guess thats enough for me.

thank you. how many games have you done this on?

Ucanius
12-17-2007, 07:44 PM
Well i only started being a regular forums visitor in these recent years, havent done much for the gaming communities last time as i was too busy playing the games than bothering with posting feedbacks. Guess my interest changed since then. :)

Oirasse
12-17-2007, 07:54 PM
I have a question, when you say "Any points after 25 will only give u a 0.1%" do you mean after +25 pt I added on top of my spr or just my original spr?

slashtrak
12-17-2007, 08:05 PM
It's like this.

Bonus SPR from +1-+25 is +.2% crit each. For +26 and beyond, it drops to +.1%.

That said, I'm gonna keep raising it anyway. Crit ftw!

Miramo
12-18-2007, 04:05 PM
Ucanius...
I'm not sure Dex affects skill success rate. Can you prove it?

Mai-Vani-Chan
12-23-2007, 04:30 AM
Ummm... What does the "x" means in Archer level 5x???

slashtrak
12-23-2007, 04:42 AM
It means they have a variable level (Too lazy/busy/fast levelling to repeatedly update their sig) so it could mean anywhere from 50-59.

saitou2688
12-24-2007, 05:09 AM
I have a question. when you say 25 spr. you mean base + stats we add?
After i level up, SPR goes up anyway. So i don't get what you mean by 25spr.

edit: Base + 25, i assume

ren99
12-24-2007, 06:15 AM
It means the free stats that you add to SPR.

Ucanius
12-30-2007, 12:25 PM
Ucanius...
I'm not sure Dex affects skill success rate. Can you prove it?

It does! Trust me on this ^^ tho i have no definite chart or any records to back me up anywhere atm, but bear in mind that i dedicated alot of my time observing this class and how the devs actually wanted it to work out as and personally tested it out til level 50+, i aint spouting nonsense and risk getting my name tarnished hahaa.. =P my advice, just play the "condemned" class and find out what i meant :D someday somebody will come out with the skill success rate table...crossed fingers* wink*

Laura
01-07-2008, 09:24 AM
Btw.I gues i was right.Full str owns on teva.More and more archers changin on full str when they get to high lvl.



Nikkolas----->Teva

Ucanius
01-10-2008, 03:45 AM
Sadly now, i realised that no matter you are STR or DEX spec, archers are faced with yet another problem to their heads. Parties do not want them, they cant solo well enough, lacking of skills as compared to the jap version. We are almost done for..zomg lol..

fiestaaaaa
06-11-2008, 05:49 AM
is fury impact = poison shot?

ILiKePieLoRDoFKNiVeS
06-11-2008, 09:56 AM
ya.. and there is no need to put points into cooldown for it, it lasts longer than the cooldown...

Ucanius
01-11-2009, 10:44 AM
Omg hello peeps! I have been gone from this game for more than a year and i still have people posting in here lol. Im really sorry but the information in this guide should be very outdated by now. Please refer to Missusdolly's guide instead i recommend as he/she have done a pretty good job so far compiling all the information from closed and open data testing and adding in new stuffs for the archer community in Fiesta.

P/s if any admin see this post please kindly close off this thread if the information is no longer relevant. Thank you.