View Full Version : Why were the Mages nerfed long ago?
curialex
03-05-2009, 07:03 PM
Ive read some ppl saying that the mages were nerfed long ago, i very curious about this...anyone know why were the mages nerfed..and what was exactly this NERF about?
If any loyal fiesta player knows..ill like to know. ^.^
alicina
03-08-2009, 12:42 PM
What is a nerf???:confused:
EDIT: Nevermind, I found out, lol. And yes, it is true that mages have been nerfed. But every class has.
Mages were nerfed because I dunno...'cause it would make them too powerful or something...
2nd EDIT: Yeah, I dunno if they were nerfed or not so...I dunno
starxing618
03-08-2009, 09:42 PM
Mages are not nerfed but instead other classes are empowered
The wrost part is stone capacity, stone problem is just insane...
Mages should at least expect the same hp or even sp stone capacity as archer..
Once I don't even have enough sp stone to finish a KQ with full sp stone before enter the KQ...
Mage is useless without sp stone, no attack at all...
And the hp stone, we cant kite like archer, so at least give us enough stone to finish quest...
Or at least put on sc item that can increase stone capacity, ofc not within other packs, I know other version of fiesta sell it..why not OS...
alicina
03-08-2009, 10:26 PM
Mages are not nerfed but instead other classes are empowered
The wrost part is stone capacity, stone problem is just insane...
Mages should at least expect the same hp or even sp stone capacity as archer..
Once I don't even have enough sp stone to finish a KQ with full sp stone before enter the KQ...
Mage is useless without sp stone, no attack at all...
And the hp stone, we cant kite like archer, so at least give us enough stone to finish quest...
Or at least put on sc item that can increase stone capacity, ofc not within other packs, I know other version of fiesta sell it..why not OS...
Because every Fiesta version is different.
They're not all the same. ^.^
zues8844
03-09-2009, 10:37 AM
It's not that you're nerfed........let's say mages are supposed to be the game's main DD's, but your wands and staffs have less m. attack than a fighter axe's physical attack.
Messed up a bit? Probably.........
Eternal_Doom
03-09-2009, 02:07 PM
2007 christmas patch removed yet? >_> Mages M.Damage was lowered by 1/2 for "Class Balanced"
Asmodejjj
03-09-2009, 02:08 PM
You guys lack two skills I'm aware of.........one like the cleric's Invince, and one that temporarily raises INT, kinda like the fighter's + str - def thing.......
kimikawaii
03-09-2009, 02:16 PM
What's nerf? ._____.
Asmodejjj
03-09-2009, 02:18 PM
*Cough*GOOGLE*Cough*
o.O
whatever1234567
03-09-2009, 02:18 PM
You guys lack two skills I'm aware of.........one like the cleric's Invince, and one that temporarily raises INT, kinda like the fighter's + str - def thing.......
I'm pretty sure that's a convert all hp damage to sp damage or something like that and people have only said they wanted the second skill i've never seen proof of any version having it.
Also i wasn't around when the nerf came and even after the nerf mages were skill chosen into parties far more then archers untill BR came out. Br monsters simply have a huge amount of Mdef thats why mages are so weak there.
Also i only see one real flaw with mages right now. Their incredibly low hp/sp stone count its just laughably low
zues8844
03-09-2009, 02:19 PM
Mages have a party buff where it increases everyone's SP........but to sum it up, you guys lack all the m. damage you should have.
whatever1234567
03-09-2009, 02:20 PM
Mages have a party buff where it increases everyone's SP........but to sum it up, you guys lack all the m. damage you should have.
That was removed because the Dev decided to change it so that cleric would increase SP with endure. Originally Endure was a HP only skill. Fighters had a Str bonus and archers had a crit/eva bonus.
alicina
03-09-2009, 05:55 PM
That was removed because the Dev decided to change it so that cleric would increase SP with endure. Originally Endure was a HP only skill. Fighters had a Str bonus and archers had a crit/eva bonus.
That's really, really sad. Lol. xD
whatever1234567
03-09-2009, 06:03 PM
That's really, really sad. Lol. xD
What sad that i know it or sad that it happened O_o?
Yoruko
03-09-2009, 06:23 PM
So little facts here. Those skills are in the japanese version only, they don't exist in the korean version. We're mainly following the korean version of the game with some changes(like how lightning spells don't stun for us). In the japanese version clerics get endure at like level 10, and archers have a snare in the teens. Everyone loves to post those skills and claim outspark removed them, they didn't, onsons removed them and followed those patches.
Eternal_Doom
03-10-2009, 11:03 AM
I'm pretty sure that's a convert all hp damage to sp damage or something like that and people have only said they wanted the second skill i've never seen proof of any version having it.
Also i wasn't around when the nerf came and even after the nerf mages were skill chosen into parties far more then archers untill BR came out. Br monsters simply have a huge amount of Mdef thats why mages are so weak there.
Also i only see one real flaw with mages right now. Their incredibly low hp/sp stone count its just laughably low
Actually, The INT and SP increase buffs do (Or did) exist in BK (Bright Kingdom, AKA Japanese Fiesta). "Mind Tap" (INT buff) and "Spirit Tap" (SP increase buff). They also increase the % that they increase depending on the number of party members
The "Invincible" skill for mages is called "Ring Shield" and it takes damage from SP instead of HP. Lasts for 30 seconds and has a CD of 10 minutes (Imagine that Chain Casted with empowered duration? =O! Still, mages don't have an auto attack so it would be difficult to use without watching your SP like a hawk. Perfect when used with Life Tap =D)
So why don't the mages have these spells? Because they would be a class with a good advantage over fighters :D
That was removed because the Dev decided to change it so that cleric would increase SP with endure. Originally Endure was a HP only skill. Fighters had a Str bonus and archers had a crit/eva bonus
Umm...Endure was ALWAYS an HP/SP increase skill in BK, Shine and Fiesta
Archers had the Dodge (Eva buff) and Forest Wind (Crit buff) in BK
I don't think fighters have a STR increase skill in either BK or shine except Vitality
(Thanks to a friend of mine for some of the info and to me for some other info) :)
gregysuper
03-10-2009, 11:23 AM
Mages are not nerfed but instead other classes are empowered
The wrost part is stone capacity, stone problem is just insane...
Mages should at least expect the same hp or even sp stone capacity as archer..
Once I don't even have enough sp stone to finish a KQ with full sp stone before enter the KQ...
Mage is useless without sp stone, no attack at all...
And the hp stone, we cant kite like archer, so at least give us enough stone to finish quest...
Or at least put on sc item that can increase stone capacity, ofc not within other packs, I know other version of fiesta sell it..why not OS...
Tp cprect u there, buy the lvl up pack, its the V soul stone carrier, increases stones.
But u have to buy whole pack
alicina
03-10-2009, 12:40 PM
What sad that i know it or sad that it happened O_o?
'Course sad that it happend. Lol.
kouturoq
03-10-2009, 12:47 PM
nerf
To diminish the power or effectiveness of...
To make less potent.
Originally, this was a product line of foam based toys for children. It was adopted by the online gaming community to refer to the reduction in power of a game feature for the sake of balance.
For those of you that didn't know what "nerf" meant.
Urban dictionary - your best friendhttp://i58.photobucket.com/albums/g271/elynsysnos/Emotes/duh.gifhttp://i58.photobucket.com/albums/g271/elynsysnos/thumbup.gif
As for why we were nerfed -- Fiesta decided to hate on us 'cause they had some kinda vision which showed them that PvP fighters would spend more $$$ than a magey would. As a result we are weak as fuzz and have a very limited stone capacity to boot. :X
Wooo outdmg'd by the tanker class! We're soooo epic.
Canboy
03-10-2009, 01:38 PM
Guys...How did yous get onto skills here?
The OP is aking about critmas 07 patch where we lost half of our m def, not why we lost skills.
But as to why we lost that M def Im not sure.
whatever1234567
03-10-2009, 01:59 PM
Actually, The INT and SP increase buffs do (Or did) exist in BK (Bright Kingdom, AKA Japanese Fiesta). "Mind Tap" (INT buff) and "Spirit Tap" (SP increase buff). They also increase the % that they increase depending on the number of party members
The "Invincible" skill for mages is called "Ring Shield" and it takes damage from SP instead of HP. Lasts for 30 seconds and has a CD of 10 minutes (Imagine that Chain Casted with empowered duration? =O! Still, mages don't have an auto attack so it would be difficult to use without watching your SP like a hawk. Perfect when used with Life Tap =D)
So why don't the mages have these spells? Because they would be a class with a good advantage over fighters :D
Umm...Endure was ALWAYS an HP/SP increase skill in BK, Shine and Fiesta
Archers had the Dodge (Eva buff) and Forest Wind (Crit buff) in BK
I don't think fighters have a STR increase skill in either BK or shine except Vitality
(Thanks to a friend of mine for some of the info and to me for some other info) :)
Yay i was half right :D. But yea remeber when people were saying mages were all missing skills and people posted that Endure thing a lot.
At lvl 1X all the class's got a pt buff. Cleric was hp fighter was str archer was crit or eva idk and mages got sp and int
Yoruko
03-10-2009, 02:28 PM
Guys...How did yous get onto skills here?
The OP is aking about critmas 07 patch where we lost half of our m def, not why we lost skills.
But as to why we lost that M def Im not sure.
I'm not entirely sure the exact nature of these "missing skills." What I know, they are japanese version only skills, they do not exist in the korean version which is the original. Also we are following almost 100% the korean version of the game.
Speculation on my part, one of these two is likely. The first is these were beta skills, the koreans at some point decided to change things but never purged all the data, or the japanese already had the game with the skills in it. Thus the japanese simply decided not to remove them.
The other possibility is that the japanese have more freedom with their contract and created some of these skills while also modifying others. For example in their version cleric's endure starts at like level 10(it only does like 50hp/sp at that level) and builds up, our endure[1] is like their endure[4](same levels same skill just different name). Archers get a snare in the teens and an eva buff, mages get an int buff, fighters get like a str buff or something.
Point is though these skills wern't removed from our version they never existed. They may have existed in the korean version of fiesta but they don't exist now, and havn't existed for at least as long as outspark's version of fiesta has existed. The japanese version of fiesta is significantly different from ours in more ways than just the skills. People love to trot out these skills and say "omg outspark hates us," but they only exist in one version of the game that is fairly radically different from both ours and the korean version.
chjama
03-10-2009, 10:31 PM
OS did nerf the Hp/Sp stone count. Back about this time last year all classes BUT Mage had the amount of stones they could carry doubled. Thats why my Lvl 23 Archer has more stones than my 63 Mage XD.
deryc
03-10-2009, 10:42 PM
its seems like everyone makes a good point. . . .there's a conspiracy against mages and it must end!
gestaltliae08
03-11-2009, 01:15 AM
in my opinion i think they really need to increase something of mages, if not our int then our spr cos it is sickening to be seen around as the weakest link of all classes and being known as only aoe slaves.. we get slaughtered in mins by fighters and even archers.. clerics are impossible to kill for us and if you guys ever participate in a helga raid.. all we do there is stand and die.. mages really arent that necessary there which is sad cos if this is the fate of us mages higher up.. no point lvling it further i guess.. we just arent supported anymore by OS T.T
Chaola
03-11-2009, 07:04 AM
Wooo outdmg'd by the tanker class! We're soooo epic.
ahahha good one :D
legendking3
03-11-2009, 01:11 PM
Guys...How did yous get onto skills here?
The OP is aking about critmas 07 patch where we lost half of our m def, not why we lost skills.
But as to why we lost that M def Im not sure.
idk about M.def but M.dmg was decreased and we have way too low of it. a Fighter friend of mine lvl 71 has a blue +9 axe and has 2.8k dmg, while i'm lvl 70 mage with a blue +9 staff with only 1.4k m.dmg. why do i only have half as much m.dmg as his dmg?
Canboy
03-11-2009, 10:49 PM
idk about M.def but M.dmg was decreased and we have way too low of it. a Fighter friend of mine lvl 71 has a blue +9 axe and has 2.8k dmg, while i'm lvl 70 mage with a blue +9 staff with only 1.4k m.dmg. why do i only have half as much m.dmg as his dmg?
D:< Lol I meant to write dmg xD Thanks for noticing :D
curialex
03-12-2009, 12:27 AM
Thanks for replying, some friends told me that the reason of that patch was because other classes(especially fighters) began to complain about us being overpowered..and then...Xmas 07 patch, lost half of our damage input and lost power not only in pvp, but in pve as well.
Ive seen a lot( and i mean, alot of complainings threats regard fighters being overpowered in pvp, because with the mage "all we know issues" a mage is almost always losing against a same level fighter, because.....well..i guess we all already know the class issues of the mage.
So, we are COMPLAINING a lot about it, and we have'nt seen any change or any new dramatical patch XD.
we do care about our damage to the fighters is like a slingshot ,while to us their damage is like being hited with a bazooka(that was a bit exagerated),
but how long will it take for us being boosted,( because fighters being nerfed is something that would never happen because a lot of ppl in all server are fighters, and a lot are heavy SC users .
So..what do Mage community have to do?..to regain the Damage Dealer Nuker character that we suppose to be.
Personally, im not against a Fighter tanking and damage dealing, an archer dealing lost of damage with poison, disease and bleed, or a cleric being almost impossible to kill, but i strongly disagree against a full int DD Mage dealing less damage than an Axe wielding DD fighter, in damage per second.
We are supose to kill something before it get to ours "napkin body" and take few hits.
Some say next lvl cap will fix this issue, but i think we shouldnt wait 110 lvls to be the original damage dealing squishy character.
So i guess that patch should be dispatched, or at least get 3/4 of original magic damage.
What do u think ppl?
MartianMage
03-12-2009, 01:01 AM
Personally I feel that all this waiting is a hopeless cause. If you want to play as a mage then Fiesta is not for you.
whatever1234567
03-12-2009, 03:15 AM
Ive seen a lot( and i mean, alot of complainings threats regard fighters being overpowered in pvp, because with the mage "all we know issues" a mage is almost always losing against a same level fighter, because.....well..i guess we all already know the class issues of the mage.
Till you get stifle then your the most annoying class ever towards fighters, tho waiting 73 levels isn't fun,but because the cap is going to get raised soon it will be even easier to get to 7X then it is now and its not terribly difficult now.
We are supose to kill something before it get to ours "napkin body" and take few hits.
Ehh one or two hits doesn't hurt too much does it XD? Well maybe for elites it does but then again thats not just one or two hits.
Zaiks
03-12-2009, 03:40 AM
If you look at the weapon damage, skills, base damage and damage done to enemies in the really low levels (1-15), mage is the superior DD class, being able to mass murder slimes in 1 hit from lvl 2 or 3. This however changes as you level further. In the end fighters have over twice our damage in stats. I think if the game followed the class jobs implied by the first few levels, mages would be balanced to the other classes. You wouldn't have reason to complain if a +9 BK wand did more damage than a +9 BK axe.
What I don't understand is why it takes so long for anything to happen. Fighters complained and got mages nerfed, arhcers complained and got loads of more damage. Mages complained... and we are still waiting.
I think it's true, OS hates the mage class T_T
gh3addict123
03-12-2009, 10:37 AM
What i am confused about, is that fighters are tanks, clerics are healers, archers are mobbers, and mages are DDs and AoEers.(at least, thats my opinion from what i have learned about this game so far) You cant be an effective DD if you take our damage away. Fighters are idiots. They complain cause someone can finally kill them. Sucks for them, they should man up and live with it. EVERYONE dies in this game.
"OhNoez you killed me I want revenge ill complain to OS staff and get you nerfed" Thats basically what happened, from what i can see here.
Yoruko
03-12-2009, 10:57 AM
When it comes to game balance you have to remember pve and pvp are usually separate and it's hard if not impossible to truly balance both. When usually happens is one has to be favored for balance and the other just has to be "close."
Right now pve balance is pretty good. I think fighter's axes should be toned down because I just don't think they should out dps a mage when it comes to single targets. However, we all know fighter can't hold a candle to mage aoe. Even if fighter maintains their higher single target dps, eh whatever, I can live with that.
Pvp is fairly unbalanced and it's because of several factors. A non-mobile aoe like nova and inferno are virtually worthless in pvp because you'll hit someone maybe once then they'll just move. The long recast time then comes into play, and essentially you've taken away a major tool in the mage's arsenal. Single target dps generally rules the day the in pvp which of course we've established fighter has the best single target dps. Also charms and extenders just break pvp, pvp isn't about strategy or anything, it's about who has the most charmed fighters. Fighter stones just heal too much, and don't even start with potions, and with charms/extenders they have asinine levels of hp, and increase their def and m.def even higher so they take less damage.
This game isn't really designed around pvp, it's there sure, and they do what they can with balance but I don't think you'll ever see balanced pvp in this game.
whatever1234567
03-12-2009, 01:12 PM
You complain about mages not having enough damage but the thing is during the 79 cap after this nerf occurred mages still had the best damage. Its with the new cap when BR came out the monsters had extremely high Mdef making mages do significantly less damage. Why they buffed up BR mdef , honestly the only reason i could think of them doing this was to make it so archers could be the best for once.
And in PVP mages are the only class that doesn't need to worry about +9 armor and thus that gives you a HUGE advantage.
mehe25
03-12-2009, 01:43 PM
Because Fiesa hated mages for no reason at all =)
whatever1234567
03-12-2009, 01:51 PM
Because Fiesa hated mages for no reason at all =)
Not really at all. OS trys to help mages and other class's. They don't make the stats in the game they just produce it. They can't help how mages and fighters are made when the patches are given to them by Ononsoft. But what they can do is add in little tiny bugs to make dev significantly less useful in pvp. The example is sometimes when a fighter stuns a running target the target will be stunned but the game will make it look like they keep moving and as they do this they slide. The result for the whole duration and sometimes a few seconds afterwards we are unable to attack our target. Heck i've had it happen 3 times in a row before and sometimes like 10 times in one pvp KQ
swinty
03-12-2009, 02:06 PM
Well since i've been here long enough to see those patches that nerfed mages in this game i guess i'll try to remember what exactly they did :o
1) they lowered M.dmg around x-mas 07 if i remember correctly ofcourse at the time i did not play as my mage often, so i really didn't notice the change until i read the patch notes.
2) They weakened lightning bolt and lightning blast by removing the chance that the lightning will hit twice sometimes.(It NEVER stunned in this version of Fiesta) When you use lightning blast now the icon will still appear over the mob as a debuff that would be the second hit, but it doesn't. It was removed because it also would remove bleed from an archer on a target if it hit. Also when they implemented this they made the animations weird, which in turn slowed down mage attacks with the new animations.
3) All classes gained a HUGE stone capacity boost except mages they actually decreased a bit. ( if you look at your sp stones lvls 50~59 they will actually decrease by one then increase by one) Before the stone capacity raise all classes had around what mages have now and less so it was needed, but mages were left out.
Those are the only things that I actually remember being in this version of Fiesta and actually being removed.
Oh and mages may get an int buff later on i've seen GM Snakeyes with it on when he used to go to pvp. I also noticed mage's M.def is kind of low, but i don't remember it being intentionally lowered.
legendking3
03-12-2009, 04:36 PM
well clerics do have the same or more m.def then a mage... and about the int buff, if they give fighters vitality, archer nature's protection (though it is kinda useless) and clerics have thier protect and resist, resulting in mages being the only class not to get a self boosting (or pty boosting) buff.
note: archer's nature protection skill isn't a buff, but it does lower aggro so you dont get attacked as often in a pty which gives an advantage like a buff.
j0hnny_tsunami4116
03-12-2009, 04:54 PM
I hope Ons or OS are listening...
*in this case reading* XD :3
kwadjo12
03-12-2009, 05:51 PM
Well since i've been here long enough to see those patches that nerfed mages in this game i guess i'll try to remember what exactly they did :o
1) they lowered M.dmg around x-mas 07 if i remember correctly ofcourse at the time i did not play as my mage often, so i really didn't notice the change until i read the patch notes.
2) They weakened lightning bolt and lightning blast by removing the chance that the lightning will hit twice sometimes.(It NEVER stunned in this version of Fiesta) When you use lightning blast now the icon will still appear over the mob as a debuff that would be the second hit, but it doesn't. It was removed because it also would remove bleed from an archer on a target if it hit. Also when they implemented this they made the animations weird, which in turn slowed down mage attacks with the new animations.
3) All classes gained a HUGE stone capacity boost except mages they actually decreased a bit. ( if you look at your sp stones lvls 50~59 they will actually decrease by one then increase by one) Before the stone capacity raise all classes had around what mages have now and less so it was needed, but mages were left out.
Those are the only things that I actually remember being in this version of Fiesta and actually being removed.
Oh and mages may get an int buff later on i've seen GM Snakeyes with it on when he used to go to pvp. I also noticed mage's M.def is kind of low, but i don't remember it being intentionally lowered.
WHat i don't understand is that in the korean version, mages dmg. is a lot higher and they have better stone capacity. Also, I'm not sure about lightning bolt. If fiesta is sort of following the koreans versions methods and updates, then why are their mages and archers better then ours, it just isn't adding up.:(:confused::cool:
swinty
03-12-2009, 06:09 PM
WHat i don't understand is that in the korean version, mages dmg. is a lot higher and they have better stone capacity. Also, I'm not sure about lightning bolt. If fiesta is sort of following the koreans versions methods and updates, then why are their mages and archers better then ours, it just isn't adding up.:(:confused::cool:The people who program the Korean Version are the same who give patches to OutSpark that they then apply to this version of Fiesta. They don't seem to communicate well though because of the language barrier.
What the Korean devs think our archers and mages should be like is how they are because they think its balanced from their own experience testing the Korean version. (assuming)Also i have checked the Korean site and have look at various threads about the Korean version of the game and skill-wise it is exactly like ours. Ofcourse they have a higher level cap and added much more in their patches to the game than our version and they use a different formula for stats of characters(like how thier stats are actually higher than ours) so i think they are more balanced than our version of Fiesta.
I can really only make educated guesses on this subject since i have not actually played the Korean version.
MartianMage
03-12-2009, 09:27 PM
You complain about mages not having enough damage but the thing is during the 79 cap after this nerf occurred mages still had the best damage. Its with the new cap when BR came out the monsters had extremely high Mdef making mages do significantly less damage. Why they buffed up BR mdef , honestly the only reason i could think of them doing this was to make it so archers could be the best for once.
And in PVP mages are the only class that doesn't need to worry about +9 armor and thus that gives you a HUGE advantage.
More ignorance. During the time lvl79 was the highest level fighters already had the best damage. You talk as if you actually know these stuffs when you don't. What do you have? A lvl6x mage? Guess what? During the time lvl79 was the highest I had a lvl79 fighter, mage, and cleric and I can say for sure that fighters were already outdamaging mages back then.
And mages do not need +9 armor? lol? A mage needs +9 armors badly to defend against physical defense while on the other hand the other classes don't even need to enhance against a mage because enhancing their armor makes no difference instead all they need to do is just wear an unenhanced armor with high spr and scroll up. It's quite obvious that mages are the ones at a disadvantage even in armor necessities.
whatever1234567
03-13-2009, 03:13 AM
More ignorance. During the time lvl79 was the highest level fighters already had the best damage. You talk as if you actually know these stuffs when you don't. What do you have? A lvl6x mage? Guess what? During the time lvl79 was the highest I had a lvl79 fighter, mage, and cleric and I can say for sure that fighters were already outdamaging mages back then.
And mages do not need +9 armor? lol? A mage needs +9 armors badly to defend against physical defense while on the other hand the other classes don't even need to enhance against a mage because enhancing their armor makes no difference instead all they need to do is just wear an unenhanced armor with high spr and scroll up. It's quite obvious that mages are the ones at a disadvantage even in armor necessities.
Sure they were and if you really had 3 capped chars then sir you really have no life. Maybe you were just a fail mage and didn't know how to play? I've seen mages, they had significantly greater damage then fighters. Heck mage aoes still kill faster then my fighter can kill single targets (in TR and abyss where it really matters not on normal maps)
The second part is just idiocy, I am saying MAGIC ATTACKS AREN'T BLOCKED BY +9 GEAR, not that they don't need +9 armor. Also pure gear does almost nothing I have a full spr fighter with about 50-100 extra spr in gears and that blocks a whole 100-300 damage when mages hit me for about 900 a pop. That's with full spr I feel really bad for other fighters, spr gear will help but on a fighter mdmg will always tear you apart period.
MartianMage
03-13-2009, 03:53 AM
Sure they were and if you really had 3 capped chars then sir you really have no life. Maybe you were just a fail mage and didn't know how to play? I've seen mages, they had significantly greater damage then fighters. Heck mage aoes still kill faster then my fighter can kill single targets (in TR and abyss where it really matters not on normal maps)
The second part is just idiocy, I am saying MAGIC ATTACKS AREN'T BLOCKED BY +9 GEAR, not that they don't need +9 armor. Also pure gear does almost nothing I have a full spr fighter with about 50-100 extra spr in gears and that blocks a whole 100-300 damage when mages hit me for about 900 a pop. That's with full spr I feel really bad for other fighters, spr gear will help but on a fighter mdmg will always tear you apart period.
No you just don't know anything. That's it. You love to post unfounded crap like archers dominating at 59 cap(lol?) when you never really had any actual proof or when you never experienced it. Point is don't post if what you're going to say is not true.
Suuuure then pray tell how fighters are dominating PvP despite your claim that spr doesn't help. Maybe you're the one who fails here at being a fighter?
Blah blah blah you can tell me I have no life and all for all you want at least what I'm saying is true unlike you who only has a 6x "mank" claiming that mages outdamage fighters back during the 79 cap when it's not true.
Chaola
03-13-2009, 07:37 AM
Heck mage aoes still kill faster then my fighter can kill single targets (in TR and abyss where it really matters not on normal maps)
lol ?
I would like to correct :
Heck mageS aoes still kill faster then my fighter can kill single targets (in TR and abyss where it really matters not on normal maps)
No way a solo mage AOEing kills faster that an axe fighter killing a single mob...
Trust me, I know.
Yoruko
03-13-2009, 08:53 AM
Yeah I have to agree with Chaola and others on this, no single mage can outdamage a fighter in single target dps. It's just wrong how much damage a fighter can output. Mages are great at killing large groups of mobs with aoes, but single target, even dropping an aoe on it doesn't come close to fighters.
Eternal_Doom
03-13-2009, 12:15 PM
Ok whatever, you say fighters only outdamage mages in 1 vs 1 situations. Which still makes NO SENSE AT ALL.
Lets see why...
A capped figher (Full STR) Deals X (Dont have no capped fighters) amount of damage on a kidmon with an axe and takes next to nothing in HP
Whilst a capped mage (Full INT) deals about 200-300 damage (With a wand. Not much difference anyway though ^^) less due to their high Mdef, taking about 1/6 of HP every hit. Whaaa?
No matter what the situation, a mage should outdamage a fighter no matter what (Unless the fighter crits and the mage doesn't, which is highly likely)
Yoruko
03-14-2009, 08:00 AM
Ok whatever, you say fighters only outdamage mages in 1 vs 1 situations. Which still makes NO SENSE AT ALL.
Lets see why...
A capped figher (Full STR) Deals X (Dont have no capped fighters) amount of damage on a kidmon with an axe and takes next to nothing in HP
Whilst a capped mage (Full INT) deals about 200-300 damage (With a wand. Not much difference anyway though ^^) less due to their high Mdef, taking about 1/6 of HP every hit. Whaaa?
No matter what the situation, a mage should outdamage a fighter no matter what (Unless the fighter crits and the mage doesn't, which is highly likely)
Fighter's axes have more base damage than mage, fighters get a passive skill to increase damage, their skills have no cast time and can be spammed faster than anything a mage can dream of doing. I'm an int spr mage and fighter's blow away my single target dps by a very wide margin. On yellow general monsters when I'm duoing with one I"m lucky to get one spell off before it's dead. On elites I'll get about 3 or 4 spells before it's dead. Try watching a fighter's single target dps, it's wrong, if you can't see them outdamaging you then they suck.
kwadjo12
03-14-2009, 09:42 AM
http://fiestaonline.net/news/notice/view03.asp
If you take a look in this update you'll see that mages and archers got their dmg boosted.
(by the way this is the korean version). If we are lucky, and if outspark and on ons soft notices all the bad class balance, we might get lucky get the class blanace changes they received in the 3rd grand update.
Jessav
03-14-2009, 11:10 AM
It's hard to please everyone as a game designer... well in everything I suppose not just games.
What I know is every class has good points and bad points but there are things that can me improved.
Or haven't you notice? I see less and less mages on higher levels. I was about to quit mine and become a cleric but I stayed. A good friend of mine was a mage and we were the same level, she quitted being mage and now she's a 85 cleric and I'm 49 mage.
Maybe they have to do something on the level 40's and mid 50's, that's when being a mage is really hard, can't solo (or you can but takes A LOT of time to level or finish quests).
I'm determined to be a high level mage because in my opinion is harder, so when I see a lvl 60+ mage I'm like "WOW I wanna be you XD"
Kyo_Sama
03-14-2009, 11:48 AM
im pretty sure all classes have been nerfed ;)
archers and mages are both missing skills, and dmg
Clerics and Fighters both suffered an def nerf so yeah keep complaining about lack of balance
curialex
03-14-2009, 12:49 PM
Hello, Thanks for replying people.
So..for what ive read here, we have to wait for the koreans devs, to allow us mages in american version to have the damage we should have, if this game is following korean version and following this update in the korean version
http://fiestaonline.net/news/notice/view03.asp
[Mage]
Attack magic damage has increased, SP consumption has decreased.
Magic Missile damage is the same, Magic Burst damage has decreased. .
Magic Burst [6][7], Mana Burn, Drain Mind reuse time has decreased.
Then we have to wait until this patch (or other previous patch where mages are boosted a little, since korean version is older) is released in our version, and finally mages will finally have title of Damage dealer character.
PD. I still think that mage should have higher stone capacity, this will help the mage in the soloing to do not have to return to town often to restone his/her HUGE capacity of stones. This wouldnt hurt anyone but the mobs itself.lol
alicina
03-14-2009, 12:57 PM
They have two archers. Lol.