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View Full Version : My thoughts of the game.



Solivonyx
10-07-2007, 10:07 PM
First off hello to everyone. Im a 2 day beta tester, with a 28 swordy, and 19 rogue. Okay now on to the game.

My Rogue : Agi Build. Do I dodge? Yes. Monsters that give me .01% per kill. Once out of twelve of their attacks. Do not look for a thief build similiar to RO's in this game.

My Swordy : Str Build. Do I hit hard? Sort of. On monsters that give me .01% per kill. The increase is miniscule on harder monsters.

Leveling: Do not ever expect to use normal attacks if you want to level effectively in this game. Spam Skills. Abuse Potions. Or spam skills and sit. Either way to have an exp gain that is moderately attractive you have to take on monsters that are Pinkish or Red colored in name. (Red denotes way higher then you, Pink is higher, White is 1 to 2 levels above or below, Blue is lower then you). You will notice when you watch videos of players on DOMO on the right side of the screen messages will pop up one after another, "Another skill in progress" or "Denied use of skill". Why? Because you button mash your hotkeys, to use the skill again as soon as you possibly can. This is what leveling is in this game. You ride the verge of what you can take, carrying along healing and mana pots to abuse.

Survivability: Armor sets come out around every 5-6 levels. Every level or 2 you are moving to a new map with stronger monsters to keep the exp gain rate good. Mentality is the stat that increases Defense/Magic Defense, but I dont know the rate your defense goes up when you use a point on it and near as I can tell you get 1 point per level, with a few 2 point lvl increases. So you put a point into Mentality to Increase your defense and take less damage but your own damage stays the same. What does this mean? You dont kill the mobs faster, meaning they have more chances to hit you meaning It doesnt really matter all that much.

In conclusion: Mages slow their enemies and cast keeping their distance. Acolytes slow their enemies and cast keeping their distance. Rogues and Swordys both stun their enemies with their perspective lvl 21 skills, and spam their primary attack skills. Beyond the original newbie map, no one I mean NO ONE uses a regular attack moving from one to the next. Its all active skills. ALL. And sore fingers.

Ettibby
10-07-2007, 10:11 PM
Love it lol... not bad I LOVE SPAMING SKILLS!

Kieryn
10-07-2007, 10:17 PM
Haven't really checked everything out just yet, however just from the screen shots I've seen... how is this not a copy of RO?

maikiru
10-07-2007, 10:20 PM
oh, wow. leveling seems a little difficult. but i guess that's what makes it fun. spamming skills is always fun! who, doesn't like flashy moves every 1.12 seconds. random number, i know. lol

Solivonyx
10-07-2007, 10:24 PM
Oh I forgot to add this. As of yet the only buyable potions heal 30 hp or 30 mp. This means at lvl 25 you are probably using at least 3 per monster. And they cost 50 Kron each. Ride the verge.

LegacyMade
10-07-2007, 11:08 PM
As a three day player, this is everyword true. But only playing casters, I cant say for swordys or rouges, but I'm waiting for more skills such as AoA, I have seen none so far

Hiraku
10-07-2007, 11:12 PM
Oo. Sounds restrictively fun xD. Hope to see some nice graphics along the way xD

chaoticdiablo
10-07-2007, 11:26 PM
Those are my thoughts as well. Are you a mind reader?