View Full Version : Official Market item prices
ghostrefuge
03-09-2009, 11:31 AM
I have bin in the flee market many times, probally more than anyone else. I am always checking whats there. Reason is I some how always have over 50k, anyways so I have seen many varying prices on the same items. Ive seen wood from 100 to 400. Belts from 6k to 22k.
Cards from 9k to 60k(yes i know high level monsters are more exspensive but really? come on. Price is based on rarity not on monster level. yes there is a certainty of monster level in the price equation but it doesn't make it multiply by 5 or 6 times.
I will Try to increase this list as much as possible to include all the items in the game and how they should be priced.
Wood-150
reason:you have about a 25 percent chance of getting it when you herb. A shovel cost 20. 20 times 4 is 80 gold. Considering time used to obtain the wood and simplicity of just buying it is 60 or 70.
belt of nature-10,000
reason:This has about the same percentage of drop as a monster card except the actually usage of the item is less wanted then a card.
Monster card-15,000-30,000
reason: thats it! not 50-60k for a bobble headed pike man? So what, you kill them, I do too, does that mean you can jack up prices to other people because you got lucky? no it doesnt, so stop. It should be 30k tops.ssiyo-10k, monkey 15k, ect
class license-2,500
reason:i don't understand why people think just because they get 100 wsp they think its 5k. I get 100 wsp from doing 1 round in death match. Thats like 3 minutes of my time..for 5k? no...
advanced class license-25,000
reason:this is the actual shop price now and its completley fair. its no easy task getting 1000 wsp and for the people that hate pvp, this is what they would buy.
will make bigger later but i hope your getting the concept
Thasmudyan
03-09-2009, 12:43 PM
The reason the bobble headed pikeman and samurai cards are worth that much is because they are the only monsters that give experience once you get past the low 30s or so. Since you're basically stuck fighting them until there are new maps, which will probably be weeks away, the 10% exp bonus from the card really will get a lot of use.
On the other hand, samurais get killed so much that there will soon be a lot of people trying to sell the card. When that happens you'll see the price for the card go down.
kimmybear14
03-09-2009, 02:53 PM
To be honest with you, there really are no set prices.
I'm not going to go into much detail about the most simple concepts of economics.
- Supply and Demand
- Opportunity Cost
In other words, if there is more demand for something, people are willing to pay more.
When there is low supply for something and higher demand for it, the prices can be jacked up for more profit.
"Wood - 150g"
If you're going to sell wood for 150g, I'd like to buy them all. To be honest, the time used to farm 99 wood is not worth the small profit you will make. This is why I'm able to sell wood from 300g to as much as 450g. Ridiculous as it may seem, people need wood. May it be for quests or for forging weapons. As the game progresses, gold becomes less valuable. If you think about it, when a Samurai drops 1 Wooden Doll (about 30-40% of the time), you can NPC that for 140g.
Sure wood for 150g is greater than 140g, but if you think about it; you're making more money hunting Samurai's and picking up and selling their loot for money. More money in less amount of time.
Hope that helps.
- KL
kimmybear14
03-09-2009, 02:54 PM
On the other hand, samurais get killed so much that there will soon be a lot of people trying to sell the card. When that happens you'll see the price for the card go down.
Again, Supply and Demand.
Prices of Samurai cards are already decreasing because the quantity of them in the market is going up. Selling a B.H. Samurai Card over 60k is hard now, I had to settle for 45k just to get it sold. =P
- KL
cerefear
03-10-2009, 10:34 AM
Yup, what kimmy said is true. The market is basically the same in game as in real life. If you're saying there should be a set price wouldn't it be nice if gas was stuck at a dollar a gallon? >.<
Should change it to say how much each item is worth and give a range of each item. ie. Wood 150-450. Most likely in the future wood could actually be sold for 1k or more since money keeps coming into the market while wood are only gathered by a few. Those lazy people who only grind on monsters are going to be willing to pay a lot for wood just because they rather spend more time leveling.
glericus
03-10-2009, 11:08 AM
you could just add the price of a WSP instead.
1 WSP = 25 gold (I thought 20 gold was more accurate)
There you have info on all the WSP clothes as well. and I think cerefear said somewhere that you get a 10% discount on WSP at 200 praises. So they could ether earn extra gold or have the stuff cheaper.
synthaz
03-12-2009, 08:55 AM
LOL,it's really funny.You're trying to fit the complexity of an Economy into a game?
First off,there is no "supply & demand".The game hasn't even gone gold yet.So how
is that even possible?And yes.Opportunity cost will happen,when someone is buying the competitions wood instead of yours.The quantity of wood for quests isn't that much,and most people won't even try to forge weapons because of the low-chance succession.Heres an example.
You sell your wood for 350G
Someone wants to make a Short Korean Sword.
They have all the other materials besides the wood.So they buy
12 pieces of wood.350 X 12 = 4200G.
Insane right?Funny thing is,a Short Korean Sword sells for a little more
than 2500G.So they're better off dealing with a generic vendor than actually
trying to make it themselves.With 4200G you can buy 105 garden shovels(should be
right).Out of those 105 chances you can surely pull in more than 12 pieces of wood.
There isn't a high demand for wood,nor cards.The bobble-headed samurai shouldn't be at 60k but at least 40k.If I heard was right then you only get 10% exp from the cards,right?Wouldn't you think I'd rather leech a lower level player and get more exp than wasting my money on a card?The only thing that may be in demand is elementirium,which has a very very low success rate.You're on the right track Kim.You're thinking like a salesman,but not a consumer.
This is a game,not real life.In an MMO Market.You sell based on 2 things;Rarity and convenience.And only one of those things(which is barely),serves relevance in your way of selling.
I shall speak no more.-_-
kimmybear14
03-12-2009, 11:57 AM
Rarity and Convenience.
Convenience is the big word that you use here.
If I'm selling over 300 wood pieces a day at 350-400g, then there's obviously people buying it for convenience. Not every wants to spend the time to gather a stack of wood pieces, so they'd rather pay for it. Especially once you're on the higher end in levels, gold is a lot easier to come across.
You sell your wood for 350G
Someone wants to make a Short Korean Sword.
They have all the other materials besides the wood.So they buy
12 pieces of wood.350 X 12 = 4200G.
Insane right?Funny thing is,a Short Korean Sword sells for a little more
than 2500G.So they're better off dealing with a generic vendor than actually
trying to make it themselves.With 4200G you can buy 105 garden shovels(should be
right).Out of those 105 chances you can surely pull in more than 12 pieces of wood.
105 shovels x 5 seconds per shovel = ~ 9 minutes
Some people prefer to pay the price rather than pay the time.
Speaking of convenience, tell me why people buy tin as much as 2.5k?
Applying economics to MMO's is actually quite smart.
1. Supply and Demand does apply to MMO's. Maybe you won't pay 350g for wood and would rather gather it yourself, but some people would rather just buy it and get along with their training and other business. If it's not selling at 350g, obviously I'd lower it, but the sales are steady and I'm content ith that.
You say there is "no supply and demand"
Tell me why a Iron Scrap Golems were selling for 40k, then eventually decreasing down to 10k. There was an increased supply, therefore the value dropped. Then when new maps came out, the demand for Iron Scrap Golems went down. When the demand decreases, the price level decreases.
2. Applying economics to MMO's has been a key component to success in many MMO's. MapleStory for one. Since MS has a large market, using strategies based of economic concepts can strike you rich. Buy low, sell high. Price competition; buy out your competitors so you can inflate the prices. Aggregate demand and aggregate supply, value of money rising because more gold in the economy. Really now, it's all there.
3. I am thinking like a salesman, but I do see the perspective from a consumer. After all, I am the one selling the goods; aren't I? Thinking like a salesman has allowed me to strike 2million+ in gold, but that doesn't mean I'm blind to the perspective of the consumer.
cerefear
03-12-2009, 12:18 PM
Rarity and Convenience.
Convenience is the big word that you use here.
If I'm selling over 300 wood pieces a day at 350-400g, then there's obviously people buying it for convenience. Not every wants to spend the time to gather a stack of wood pieces, so they'd rather pay for it. Especially once you're on the higher end in levels, gold is a lot easier to come across.
105 shovels x 5 seconds per shovel = ~ 9 minutes
Some people prefer to pay the price rather than pay the time.
Speaking of convenience, tell me why people buy tin as much as 2.5k?
Applying economics to MMO's is actually quite smart.
1. Supply and Demand does apply to MMO's. Maybe you won't pay 350g for wood and would rather gather it yourself, but some people would rather just buy it and get along with their training and other business. If it's not selling at 350g, obviously I'd lower it, but the sales are steady and I'm content ith that.
You say there is "no supply and demand"
Tell me why a Iron Scrap Golems were selling for 40k, then eventually decreasing down to 10k. There was an increased supply, therefore the value dropped. Then when new maps came out, the demand for Iron Scrap Golems went down. When the demand decreases, the price level decreases.
2. Applying economics to MMO's has been a key component to success in many MMO's. MapleStory for one. Since MS has a large market, using strategies based of economic concepts can strike you rich. Buy low, sell high. Price competition; buy out your competitors so you can inflate the prices. Aggregate demand and aggregate supply, value of money rising because more gold in the economy. Really now, it's all there.
3. I am thinking like a salesman, but I do see the perspective from a consumer. After all, I am the one selling the goods; aren't I? Thinking like a salesman has allowed me to strike 2million+ in gold, but that doesn't mean I'm blind to the perspective of the consumer.
Everything you said is true except for the gathering time of 105 shovels. Remember you can get the shovel back which adds 5 more seconds :P But yea the other guy who said that real life economics does not appy to a MMO has no idea what he's talking about... The CDC even used WoW to run simulations for when there's a break out...
synthaz
03-13-2009, 10:44 AM
Rarity and Convenience.
Convenience is the big word that you use here.
I'm selling over 300 wood pieces a day at 350-400g, then there's obviously people buying it for convenience. Not every wants to spend the time to gather a stack of wood pieces, so they'd rather pay for it. Especially once you're on the higher end in levels, gold is a lot easier to come across.
So other than that,you sell at high prices because people are lazy?
shovels x 5 seconds per shovel = ~ 9 minutes
people prefer to pay the price rather than pay the time.
Speaking of convenience, tell me why people buy tin as much as 2.5k?
Oh really?I sold mines for 5k,go figure.People aren't paying for convenience honey,
they're paying for rarity.
economics to MMO's is actually quite smart.
1. Supply and Demand does apply to MMO's. Maybe you won't pay 350g for wood and would rather gather it yourself, but some people would rather just buy it and get along with their training and other business. If it's not selling at 350g, obviously I'd lower it, but the sales are steady and I'm content ith that.
You say there is "no supply and demand"
Tell me why a Iron Scrap Golems were selling for 40k, then eventually decreasing down to 10k. There was an increased supply, therefore the value dropped. Then when new maps came out, the demand for Iron Scrap Golems went down. When the demand decreases, the price level decreases.
Well first you I have to see what your perception of "supply and demand" is.People will pay
more if there is limited quantities of that item am I not right?Wood isn't like fossil fuel,there's a lot of it out there.And people have to find it.Whereas fossil fuels are becoming more and more limited everyday.But this is an MMO.Up to this point you've only supplied me one reason why you sell high.And that's because players are too lazy to go do it themselves.That's it.
2. Applying economics to MMO's has been a key component to success in many MMO's. MapleStory for one. Since MS has a large market, using strategies based of economic concepts can strike you rich. Buy low, sell high. Price competition; buy out your competitors so you can inflate the prices. Aggregate demand and aggregate supply, value of money rising because more gold in the economy. Really now, it's all there.
I've never hated on MMO's with supposed "economies".Come on now,I play Goonzu Online.
That's an game actually BUILT with an economy.Taxes,stocks,you name it.They even have governments too.And you picked the worst game to compare WS too.MS market in particular is built on botters,hackers,and dupes.
. I am thinking like a salesman, but I do see the perspective from a consumer. After all, I am the one selling the goods; aren't I? Thinking like a salesman has allowed me to strike 2million+ in gold, but that doesn't mean I'm blind to the perspective of the consumer.
Congratulations,join the club.It's not hard to make 2 mil.Anyone can do that within 3-5 days.
Everything you said is true except for the gathering time of 105 shovels. Remember you can get the shovel back which adds 5 more seconds :P But yea the other guy who said that real life economics does not appy to a MMO has no idea what he's talking about... The CDC even used WoW to run simulations for when there's a break out...
If there's nothing I hate more than a cosigner,it's one who makes an implication without thoroughly reading my posts.Because I surely did not say that real life economics doesn't apply to MMO's,because it surely does.I said it was silly.When getting at me you make sure you're prepared.
ziiiv
03-13-2009, 02:44 PM
So what, you kill them, I do too, does that mean you can jack up prices to other people because you got lucky?
Yes, that's exactly what it means. It's supply and demand. There are fewer high levels than low levels, so the supply of low level cards is higher than that of the high level ones. That means high level cards are worth more. Furthermore, cards are worth whatever people are willing to pay for them. If people are willing to pay 60k, then that's how much it costs.
ziiiv
03-13-2009, 02:59 PM
Well first you I have to see what your perception of "supply and demand" is.People will pay
more if there is limited quantities of that item am I not right?Wood isn't like fossil fuel,there's a lot of it out there.And people have to find it.Whereas fossil fuels are becoming more and more limited everyday.But this is an MMO.Up to this point you've only supplied me one reason why you sell high.And that's because players are too lazy to go do it themselves.That's it.
The main resource in any MMO is time. Time is scarce for a player. And while nearly every mmo resource is based around something that spawns indefinitely, all of those resources require time to collect, which means that they in turn are scarce. Therefore, since all mmo resources requiring time are scarce, there is a supply and demand based around that scarcity.
kimmybear14
03-15-2009, 01:55 PM
Oh really?I sold mines for 5k,go figure.People aren't paying for convenience honey,
they're paying for rarity.
With rarity comes convenience. Anyone can spend time to mine tin. Not to mention, the required level is 3 and tin doesn't drop at a super low rate.
Well first you I have to see what your perception of "supply and demand" is.People will pay
more if there is limited quantities of that item am I not right?Wood isn't like fossil fuel,there's a lot of it out there.And people have to find it.Whereas fossil fuels are becoming more and more limited everyday.But this is an MMO.Up to this point you've only supplied me one reason why you sell high.And that's because players are too lazy to go do it themselves.That's it.
As mentioned by ziiv, time is the most valued resource in an MMO. Go figure.
If there's nothing I hate more than a cosigner,it's one who makes an implication without thoroughly reading my posts.Because I surely did not say that real life economics doesn't apply to MMO's,because it surely does.I said it was silly.When getting at me you make sure you're prepared.
I believe Cerefear was referring to what I said, not you. No need to get up on him over something that doesn't even pertain to you.
Maybe you should actually read what we're saying instead of getting mad at people who aren't even mad at you.
cerefear
03-15-2009, 02:16 PM
LOL,it's really funny.You're trying to fit the complexity of an Economy into a game?
First off,there is no "supply & demand".The game hasn't even gone gold yet.So how
is that even possible?And yes.Opportunity cost will happen,when someone is buying the competitions wood instead of yours.The quantity of wood for quests isn't that much,and most people won't even try to forge weapons because of the low-chance succession.Heres an example.
You sell your wood for 350G
Someone wants to make a Short Korean Sword.
They have all the other materials besides the wood.So they buy
12 pieces of wood.350 X 12 = 4200G.
Insane right?Funny thing is,a Short Korean Sword sells for a little more
than 2500G.So they're better off dealing with a generic vendor than actually
trying to make it themselves.With 4200G you can buy 105 garden shovels(should be
right).Out of those 105 chances you can surely pull in more than 12 pieces of wood.
There isn't a high demand for wood,nor cards.The bobble-headed samurai shouldn't be at 60k but at least 40k.If I heard was right then you only get 10% exp from the cards,right?Wouldn't you think I'd rather leech a lower level player and get more exp than wasting my money on a card?The only thing that may be in demand is elementirium,which has a very very low success rate.You're on the right track Kim.You're thinking like a salesman,but not a consumer.
This is a game,not real life.In an MMO Market.You sell based on 2 things;Rarity and convenience.And only one of those things(which is barely),serves relevance in your way of selling.
I shall speak no more.-_-
If there's nothing I hate more than a cosigner,it's one who makes an implication without thoroughly reading my posts.Because I surely did not say that real life economics doesn't apply to MMO's,because it surely does.I said it was silly.When getting at me you make sure you're prepared.
In the first post I did not see you say "Applying real life economics to an MMO is silly." Also from the First few lines of your first post and the last ones I got the impression you were saying economics does not apply to MMOs.
Anyways I wasn't getting at you was only making a correction to what Kimmy said and said I agreed to what she had to say. I'm also sorry for the fact that I'm a cosigner nothing I can do will change your mind since I do agree with what Kimmy had to say and even if she didn't make that post first I probably would have said the same things just worded differently.
synthaz
03-15-2009, 09:28 PM
With rarity comes convenience. Anyone can spend time to mine tin. Not to mention, the required level is 3 and tin doesn't drop at a super low rate.
As mentioned by ziiv, time is the most valued resource in an MMO. Go figure.
I believe Cerefear was referring to what I said, not you. No need to get up on him over something that doesn't even pertain to you.
Maybe you should actually read what we're saying instead of getting mad at people who aren't even mad at you.
In the first post I did not see you say "Applying real life economics to an MMO is silly." Also from the First few lines of your first post and the last ones I got the impression you were saying economics does not apply to MMOs.
Anyways I wasn't getting at you was only making a correction to what Kimmy said and said I agreed to what she had to say. I'm also sorry for the fact that I'm a cosigner nothing I can do will change your mind since I do agree with what Kimmy had to say and even if she didn't make that post first I probably would have said the same things just worded differently.
LOL I'm sorry if you guys where thinking I was flaming.I just like to debate is all.